2024 4_toes 5_fingers adventurer anthro bag belt belt_buckle black_finger_claws black_nose black_toe_claws blonde_hair blue_bottomwear blue_clothing bottomwear boulder brown_body brown_fur cave cave_entrance cavern claws clothing column countershade_face countershade_neck countershade_tail countershading day denim denim_clothing eyebrows eyelashes feet female finger_claws fingers flower front_view fur green_eyes hair hand_on_hip holding_object indigofurrymix_xl_(model) jeans light long_hair looking_at_viewer magic magic_user open_mouth open_smile otter_tail pants paws pillar pillars plant rock rolled_up_sleeves shirt smile smiling_at_viewer solo stairs standing stone_floor stone_wall sunlight toes topwear vines walking wall_(structure) white_clothing white_shirt white_topwear oaf40 ambient_arthropod ambient_insect arthropod butterfly insect lepidopteran lutrine mammal mustelid absurd_res colored hi_res
A non-smutty otter picture :D It took me approximately 5 hours to finish. 26 inpaints, and a dozen of manual edits.

I have tried Krita as per JamesA's recommendation but eventually I returned back to GIMP for editing purposes. I use the Smudge and Heal tools quite a lot for manual edits and I didn't like how they are implemented in Krita. They aren't, like, actual tools; instead, they are special brushes with no real-time WYSIWYG previews that compute the effect once I release the mouse button, I found it very inconvenient. I can't wait for a stable release of GIMP v3 to finally release :P Nevertheless, I will give Krita more tries in my future project. Thank you for your advice, JamesA! <3