
[BOR]
0: Safe
1: Be civil and respectful
2: No NSFW content
3: No blatantly fake news or unfounded conspiracy theories
4: No heavily sensationalized articles

[EOR]
[BOC]
Let's say you're programming a game. Let's make it a sandbox game, to model the real world.

If you want to program a ball and represent it visually (see it) and spatially (touch it), you can do it one of two ways:  
1. Make a bunch of small triangles and piece them together to make a ball  
2. Vectoring in polar coordinates (telling the program that the ball is a perfect sphere with diameter of 5 in., the wall thickness of the ball is 1/4 in.)

Sounds good, right? Well, it takes a lot of memory to store option 1. -&gt; have to keep track of where all of the small triangles are.
Option 2 is tougher to implement and probably takes more computing power (I'm a bit out of my knowledge comfort zone with this).

ANYWAY, the easiest thing to do is to just pick a point and say that the ball exists there, at that point.

Imagine looking at a dust mote. Small, right? Now zoom in with a microscope. Imagine the dust still looks the same size, still just barely visible it's so small. Now get a better microscope, a super strong one. Well, the dust mote STILL is so incredibly tiny you can barely see it. No matter how much you zoom in, it'll stay incredibly tiny.

That's kind of how a point in space is.
[EOC]
