
[BOR]
0: Safe
1: No Party Pooping

[EOR]
[BOC]
I loved EQ and have sunk many hundreds of hours into it, but I kind of feel the need to refute your points.

* Most games have day/night.  Maybe not to the level of darkness, but I think this is one of those "fondly remembered" things about EQ.  Vision spells were common and so were torches/etc.  No one past level 5 worried about dark nights
* You're absolutely right that EQ required socialization, but at the same time it required immense amounts of time to perform those social aspects.  There was no "play 15 minutes" to EQ.  You spent 45+ minutes looking for a group and stayed in it for hours
* This is my biggest point of contention.  There was absolutely nothing that was challenging about Classic EQ or Kunark.  There was tedium in  huge amounts.  But fight sequences were simply buff before hand, pull one mob, DPS/Debuff/Heal, regenerate mana, pull another mob.  The mobs had a lot of HP and the regen was slow, but it was just **slower** not harder.  The one caveat I would throw in is that having red mobs that patted around (gryphons in the plains for instance or Vengeful skeles in Everfrost) kept away the more "This is newbie land" feel.

[EOC]
