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[EOR]
[BOC]
IDK, I'm a DM and I prefer improvising over having some overarching stories I want my PCs to get involved with. When I set up my setting (I'm using a modified forgotten worlds timeline) I jotted down a few interesting things happening in any major location, and have a list of potential problems that I roll on for random tiny ass villages they come across. 

Lets say the party ends up in Neverwinter. They hit up the usual places looking for work, asking around town about local problems and looking for anyone hiring mercenaries. They get some general stuff like caravan guards, hired muscle jobs, etc. then some more specific stuff, like a tribe of orcs has been spotted in the swamps to the south and someone important wants it checked out or a local noble has been having problems with undead in the family crypt and they need it dealt with. If none of those get bitten by the player I'll toss in something to fill the downtime while they plan their next move, maybe they stumble into a group of toughs and end up in a street brawl, or they come across a mugging and can deal with that. 

When my players bite onto a thread, I just make up a few key people they will encounter to start, jot down everything as I describe it to them, and fill in more details whenever they are discussing things etc.

It might not come out quite as solid storywise as a planned quest, and it definitely can be a bit difficult to come up with a dozen random people at the drop of a hat, but the way I see it my goal as the DM is to help the rest of the guys have fun, and if that fun involves stabbing a guard and running from the law instead of pursuing a villain, then so be it, lets have a nailbiting chase scene or a daring rescue and go from there.
[EOC]
