
[BOR]
0: Safe
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[EOR]
[BOC]
&gt; rcon sv_lagcompensationforcerestore0 // (_lcfr) cheat cvar - whether or not error correction should be applied to lag compensation (default 1 = off)

&gt;rcon sv_clockcorrection_msecs0 // Jitter correction - If you actually have jitter on your connection, a "0" value is better (ALWAYS HAVE THIS ON 0)

So does doing this fix the jumping hitbox issue?

&gt; cl_lagcompensation1 // Use 0 for better hit reg in this case

So when I'm playing MM we should set cl_lagcompensation 0 now?
[EOC]

0: Safe