
[BOR]
0: Safe
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[EOR]
[BOC]
Sorry for the delay, I'm at job and I'm not supposed to do that things!

Thanks you all for the respones, it help me a lot. I'm still a newbie and Quaternions its seems to be quite dificult to understand for me yet haha.

But I changed my code a bit and finally I applied Quaternions to it and... well, [Quaternions seems to do their job really well!](https://gfycat.com/MaleFlickeringAlbino)

I do it using that Quaternion.Slerp thing:

    transform.rotation = Quaternion.Slerp(transform.rotation, padQuaternion, Time.deltaTime * 10);

on when padQuaternion is:

    Quaternion.FromToRotation(-Vector3.up, PadParentTransform.position - PadTransform.position);

Thank you all for your support and long live to Quaternions!
[EOC]

0: Safe