def resize(self, newwidth=None, newheight=None, fgcolor=None, bgcolor=None):

        # TODO - Yipes. This function changes so many things, a lot of testing needs to be done.
        # For example, what happens if the input cursor is now off the screen?
        if newwidth == self._width and newheight == self._height:
            return
        if newwidth is None:
            newwidth = self._width
        if newheight is None:
            newheight = self._height
        if fgcolor is None:
            fgcolor = self._fgcolor
        fgcolor = getpygamecolor(fgcolor)

        if bgcolor is None:
            bgcolor = self._bgcolor
        bgcolor = getpygamecolor(bgcolor)

        # create new _screen* data structures
        newchars = [[None] * newheight for i in range(newwidth)]
        newfg = [[None] * newheight for i in range(newwidth)]
        newbg = [[None] * newheight for i in range(newwidth)]
        newdirty = [[True] * newheight for i in range(newwidth)]
        newRdelta = [[0] * newheight for i in range(newwidth)]
        newGdelta = [[0] * newheight for i in range(newwidth)]
        newBdelta = [[0] * newheight for i in range(newwidth)]
        for x in range(newwidth):
            for y in range(newheight):
                if x >= self._width or y >= self._height:
                    # Create new color objects
                    newfg[x][y] = fgcolor
                    newbg[x][y] = bgcolor
                    newRdelta[x][y] = self._rdelta
                    newGdelta[x][y] = self._gdelta
                    newBdelta[x][y] = self._bdelta
                else:
                    newchars[x][y] = self._screenchar[x][y]
                    newdirty[x][y] = self._screendirty[x][y]
                    # Copy over old color objects
                    newfg[x][y] = self._screenfgcolor[x][y]
                    newbg[x][y] = self._screenbgcolor[x][y]
                    newRdelta[x][y] = self._screenRdelta[x][y]
                    newGdelta[x][y] = self._screenGdelta[x][y]
                    newBdelta[x][y] = self._screenBdelta[x][y]

        # set new dimensions
        self._width = newwidth
        self._height = newheight
        self._pixelwidth = self._width * self._cellwidth
        self._pixelheight = self._height * self._cellheight
        self._cursorx = 0
        self._cursory = 0
        newsurf = pygame.Surface((self._pixelwidth, self._pixelheight))
        newsurf.blit(self._surfaceobj, (0, 0))
        self._surfaceobj = newsurf

        self._screenchar = newchars
        self._screenfgcolor = newfg
        self._screenbgcolor = newbg
        self._screendirty = newdirty

        if self._managesdisplay:
            # resize the pygame window itself
            self._windowsurface = pygame.display.set_mode((self._pixelwidth, self._pixelheight))
            self.update()
        elif self._autoupdate:
            self.update()
Making sure getPassword accepts a password from standard input by
dataset/ETHPy150Open asweigart/pygcurse/pygcurse/__init__.py/PygcurseSurface.resize--crossover with--dataset/ETHPy150Open nlloyd/SubliminalCollaborator/libs/twisted/python/test/test_util.py/GetPasswordTest.test_stdin