def get_store_code(self, tex, sampler_name, coord_var, data_var):  # pylint: disable=unused-argument # noqa
        # TODO: Add more stores based on texture type
        return "imageStore(" + sampler_name + ", " + coord_var + ", vec4(" + data_var + "));"
Returns the matching GLSL code to store the given data in a given
dataset/ETHPy150Open tobspr/RenderPipeline/rpcore/stages/update_previous_pipes_stage.py/UpdatePreviousPipesStage.get_store_code