

def update_shadow_sources(self):
    directions = (Vec3(1, 0, 0), Vec3((- 1), 0, 0), Vec3(0, 1, 0), Vec3(0, (- 1), 0), Vec3(0, 0, 1), Vec3(0, 0, (- 1)))
    fov = (90.0 + 3.0)
    for (i, source) in enumerate(self._shadow_sources):
        source.set_resolution(self.get_shadow_map_resolution())
        source.set_perspective_lens(fov, self._near_plane, self._radius, self._position, directions[i])

dataset/ETHPy150Open tobspr/RenderPipeline/rpcore/pynative/rp_point_light.py RPPointLight.update_shadow_sources/original