

def _propsetfont(self, value):
    self._font = value
    (self._cellwidth, self._cellheight) = calcfontsize(self._font)
    if (self._managesdisplay and self._fullscreen):
        self._windowsurface = pygame.display.set_mode(((self._cellwidth * self.width), (self._cellheight * self.height)), pygame.FULLSCREEN)
    elif self._managesdisplay:
        self._windowsurface = pygame.display.set_mode(((self._cellwidth * self.width), (self._cellheight * self.height)))
    self._pixelwidth = (self._width * self._cellwidth)
    self._pixelheight = (self._height * self._cellheight)
    self._surfaceobj = pygame.Surface((self._pixelwidth, self._pixelheight))
    self._surfaceobj = self._surfaceobj.convert_alpha()
    self._screendirty = [([True] * self._height) for i in range(self._width)]
    if self._autoupdate:
        self.update()

dataset/ETHPy150Open asweigart/pygcurse/pygcurse/__init__.py PygcurseSurface._propsetfont/original