

def get_items(self, **args):
    items = {
        'iSyncIdleLocomotion': '',
        'IsAttackReady_32': '',
        'iRightHandType': '',
        'iWantBlock': '',
        'iAnnotation': '',
        'iSyncTurnState': '',
        'i1stPerson': '',
        'iLeftHandType': '',
        'iState': '',
        'iState_NPCSprinting': '',
        'iState_NPCDefault': '',
        'iState_NPCSneaking': '',
        'iState_NPCBowDrawn :Sets actor in a bow drawn state. *': '',
        'iDualMagicState': '',
        'iState_NPCBlocking': '',
        'iState_NPCBleedout': '',
        'iBlockState': '',
        'iSyncSprintState': '',
        'iIsInSneak': '',
        'iMagicEquipped': '',
        'iEquippedItemState': '',
        'iMagicState': '',
        'iIsDialogueExpressive': '',
        'iSyncIdleState': '',
        'iState_NPC1HM': '',
        'iState_NPC2HM': '',
        'iState_NPCBow': '',
        'iState_NPCMagic': '',
        'iState_NPCMagicCasting': '',
        'iState_NPCHorse': '',
        'iState_HorseSprint': '',
        'iCharacterSelector': '',
        'iCombatStance': '',
        'iSyncTurnDirection': '',
        'iRegularAttack': '',
        'iRightHandEquipped': '',
        'iLeftHandEquipped': '',
        'iIsPlayer': '',
        'iGetUpType': '',
        'iState_NPCAttacking': '',
        'iState_NPCPowerAttacking': '',
        'iState_NPCAttacking2H': '',
        'iDrunkVariable': '',
        'iState_NPCDrunk': '',
        'iTempSwitch': '',
        'iState_NPCBowDrawnQuickShot': '',
        'iState_NPCBlockingShieldCharge': '',
    }
    return self

dataset/ETHPy150Open Kapiainen/SublimePapyrus/Source/Modules/Skyrim/Plugin.py SublimePapyrusSkyrimIntegerAnimationVariableNameSuggestionsCommand.get_items/VarMisuse@255/590 `items`->`self`