

def generate_unity_files(self, target, unity_src):
    langlist = {
        
    }
    abs_files = []
    result = []
    for src in unity_src:
        comp = self.get_compiler_for_source(src)
        language = comp.get_language()
        suffix = ('.' + comp.get_default_suffix())
        if (language not in langlist):
            outfilename = os.path.join(self.get_target_private_dir_abs(target), ((target.name + '-unity') + suffix))
            outfileabs = os.path.join(self.environment.get_build_dir(), outfilename)
            outfileabs_tmp = (outfileabs + '.tmp')
            abs_files.append(outfileabs)
            outfileabs_tmp_dir = os.path.dirname(outfileabs_tmp)
            if (not os.path.exists(outfileabs_tmp_dir)):
                os.makedirs(outfileabs_tmp_dir)
            outfile = open(outfileabs_tmp, 'w')
            langlist[language] = outfile
            result.append(outfilename)
        ofile = langlist[language]
        ofile.write(('#include<%s>\n' % src))
    [x.close() for x in langlist.values()]
    [mesonlib.replace_if_different(x, (x + '.tmp')) for x in abs_files]
    return result

dataset/ETHPy150Open mesonbuild/meson/mesonbuild/backend/backends.py Backend.generate_unity_files/original