

def _handle_player_events(self):
    self.dx = 0.0
    for event in pygame.event.get():
        if (event.type == pygame.QUIT):
            pygame.quit()
            sys.exit()
        if (event.type == pygame.KEYDOWN):
            key = event.key
            if (key == self.actions['left']):
                self.dx -= self.player_speed
            if (key == self.actions['right']):
                self.dx += self.player_speed

dataset/ETHPy150Open ntasfi/PyGame-Learning-Environment/ple/games/catcher.py Catcher._handle_player_events/original