

def get_sampler_lookup(self, tex, dest_name, sampler_name, coord_var):
    ' Returns the matching GLSL sampler lookup for a texture, storing the\n        result in the given glsl variable '
    return (((((('vec4 ' + dest_name) + ' = texelFetch(') + sampler_name) + ', ') + coord_var) + ', 0);')

dataset/ETHPy150Open tobspr/RenderPipeline/rpcore/stages/update_previous_pipes_stage.py UpdatePreviousPipesStage.get_sampler_lookup/original