SwsFilter *sws_getDefaultFilter(float lumaGBlur, float chromaGBlur,
                                float lumaSharpen, float chromaSharpen,
                                float chromaHShift, float chromaVShift,
                                int verbose)
{
    SwsFilter *filter= av_malloc(sizeof(SwsFilter));

    if (lumaGBlur!=0.0) {
        filter->lumH= sws_getGaussianVec(lumaGBlur, 3.0);
        filter->lumV= sws_getGaussianVec(lumaGBlur, 3.0);
    } else {
        filter->lumH= sws_getIdentityVec();
        filter->lumV= sws_getIdentityVec();
    }

    if (chromaGBlur!=0.0) {
        filter->chrH= sws_getGaussianVec(chromaGBlur, 3.0);
        filter->chrV= sws_getGaussianVec(chromaGBlur, 3.0);
    } else {
        filter->chrH= sws_getIdentityVec();
        filter->chrV= sws_getIdentityVec();
    }

    if (chromaSharpen!=0.0) {
        SwsVector *id= sws_getIdentityVec();
        sws_scaleVec(filter->chrH, -chromaSharpen);
        sws_scaleVec(filter->chrV, -chromaSharpen);
        sws_addVec(filter->chrH, id);
        sws_addVec(filter->chrV, id);
        sws_freeVec(id);
    }

    if (lumaSharpen!=0.0) {
        SwsVector *id= sws_getIdentityVec();
        sws_scaleVec(filter->lumH, -lumaSharpen);
        sws_scaleVec(filter->lumV, -lumaSharpen);
        sws_addVec(filter->lumH, id);
        sws_addVec(filter->lumV, id);
        sws_freeVec(id);
    }

    if (chromaHShift != 0.0)
        sws_shiftVec(filter->chrH, (int)(chromaHShift+0.5));

    if (chromaVShift != 0.0)
        sws_shiftVec(filter->chrV, (int)(chromaVShift+0.5));

    sws_normalizeVec(filter->chrH, 1.0);
    sws_normalizeVec(filter->chrV, 1.0);
    sws_normalizeVec(filter->lumH, 1.0);
    sws_normalizeVec(filter->lumV, 1.0);

    if (verbose) sws_printVec2(filter->chrH, NULL, AV_LOG_DEBUG);
    if (verbose) sws_printVec2(filter->lumH, NULL, AV_LOG_DEBUG);

    return filter;
}