static uint64_t sniff_channel_order(uint8_t (*layout_map)[3], int tags)
{
    int i, n, total_non_cc_elements;
    struct elem_to_channel e2c_vec[MAX_ELEM_ID] = {{ 0 }};
    int num_front_channels, num_side_channels, num_back_channels;
    uint64_t layout;

    i = 0;
    num_front_channels =
        count_paired_channels(layout_map, tags, AAC_CHANNEL_FRONT, &i);
    if (num_front_channels < 0)
        return 0;
    num_side_channels =
        count_paired_channels(layout_map, tags, AAC_CHANNEL_SIDE, &i);
    if (num_side_channels < 0)
        return 0;
    num_back_channels =
        count_paired_channels(layout_map, tags, AAC_CHANNEL_BACK, &i);
    if (num_back_channels < 0)
        return 0;

    i = 0;
    if (num_front_channels & 1) {
        e2c_vec[i] = (struct elem_to_channel) {
            .av_position = AV_CH_FRONT_CENTER, .syn_ele = TYPE_SCE,
            .elem_id = layout_map[i][1], .aac_position = AAC_CHANNEL_FRONT };
        i++;
        num_front_channels--;
    }
    if (num_front_channels >= 4) {
        i += assign_pair(e2c_vec, layout_map, i, tags,
                         AV_CH_FRONT_LEFT_OF_CENTER,
                         AV_CH_FRONT_RIGHT_OF_CENTER,
                         AAC_CHANNEL_FRONT);
        num_front_channels -= 2;
    }
    if (num_front_channels >= 2) {
        i += assign_pair(e2c_vec, layout_map, i, tags,
                         AV_CH_FRONT_LEFT,
                         AV_CH_FRONT_RIGHT,
                         AAC_CHANNEL_FRONT);
        num_front_channels -= 2;
    }
    while (num_front_channels >= 2) {
        i += assign_pair(e2c_vec, layout_map, i, tags,
                         UINT64_MAX,
                         UINT64_MAX,
                         AAC_CHANNEL_FRONT);
        num_front_channels -= 2;
    }

    if (num_side_channels >= 2) {
        i += assign_pair(e2c_vec, layout_map, i, tags,
                         AV_CH_SIDE_LEFT,
                         AV_CH_SIDE_RIGHT,
                         AAC_CHANNEL_FRONT);
        num_side_channels -= 2;
    }
    while (num_side_channels >= 2) {
        i += assign_pair(e2c_vec, layout_map, i, tags,
                         UINT64_MAX,
                         UINT64_MAX,
                         AAC_CHANNEL_SIDE);
        num_side_channels -= 2;
    }

    while (num_back_channels >= 4) {
        i += assign_pair(e2c_vec, layout_map, i, tags,
                         UINT64_MAX,
                         UINT64_MAX,
                         AAC_CHANNEL_BACK);
        num_back_channels -= 2;
    }
    if (num_back_channels >= 2) {
        i += assign_pair(e2c_vec, layout_map, i, tags,
                         AV_CH_BACK_LEFT,
                         AV_CH_BACK_RIGHT,
                         AAC_CHANNEL_BACK);
        num_back_channels -= 2;
    }
    if (num_back_channels) {
        e2c_vec[i] = (struct elem_to_channel) {
          .av_position = AV_CH_BACK_CENTER, .syn_ele = TYPE_SCE,
          .elem_id = layout_map[i][1], .aac_position = AAC_CHANNEL_BACK };
        i++;
        num_back_channels--;
    }

    if (i < tags && layout_map[i][2] == AAC_CHANNEL_LFE) {
        e2c_vec[i] = (struct elem_to_channel) {
          .av_position = AV_CH_LOW_FREQUENCY, .syn_ele = TYPE_LFE,
          .elem_id = layout_map[i][1], .aac_position = AAC_CHANNEL_LFE };
        i++;
    }
    while (i < tags && layout_map[i][2] == AAC_CHANNEL_LFE) {
        e2c_vec[i] = (struct elem_to_channel) {
          .av_position = UINT64_MAX, .syn_ele = TYPE_LFE,
          .elem_id = layout_map[i][1], .aac_position = AAC_CHANNEL_LFE };
        i++;
    }

    // Must choose a stable sort
    total_non_cc_elements = n = i;
    do {
        int next_n = 0;
        for (i = 1; i < n; i++) {
            if (e2c_vec[i-1].av_position > e2c_vec[i].av_position) {
                FFSWAP(struct elem_to_channel, e2c_vec[i-1], e2c_vec[i]);
                next_n = i;
            }
        }
        n = next_n;
    } while (n > 0);

    layout = 0;
    for (i = 0; i < total_non_cc_elements; i++) {
        layout_map[i][0] = e2c_vec[i].syn_ele;
        layout_map[i][1] = e2c_vec[i].elem_id;
        layout_map[i][2] = e2c_vec[i].aac_position;
        if (e2c_vec[i].av_position != UINT64_MAX) {
            layout |= e2c_vec[i].av_position;
        }
    }

    return layout;
}