static av_always_inline void put_vc2_ue_uint(PutBitContext *pb, uint32_t val)
{
    int i;
    int pbits = 0, bits = 0, topbit = 1, maxval = 1;

    if (!val++) {
        put_bits(pb, 1, 1);
        return;
    }

    while (val > maxval) {
        topbit <<= 1;
        maxval <<= 1;
        maxval |=  1;
    }

    bits = ff_log2(topbit);

    for (i = 0; i < bits; i++) {
        topbit >>= 1;
        pbits <<= 2;
        if (val & topbit)
            pbits |= 0x1;
    }

    put_bits(pb, bits*2 + 1, (pbits << 1) | 1);
}