Tad Hilgenbrink

Tad Hilgenbrink (born Tad Davie Hilgenbrinck Quintana, October 9, 1981) is an American actor, known for his role as Matt Stifler in "", Chance Marquis in "The Curiosity of Chance" and Tyler in "The Hills Run Red".
Early life and career.
Hilgenbrinck was born in Quincy, Illinois, and attended Quincy Senior High School, where he was actively involved in music and theater. He performed as part of the resident company for Summer 2003 at Music Theatre of Wichita in Wichita, Kansas, where he performed in the musicals "Footloose", "Oklahoma!", "Good News", "Chicago", and "The Scarlet Pimpernel". He has a BFA in Musical Theatre and a Dance minor from Millikin University and IES London. While at Millikin he spent his summers at The Little Theatre on the Square in Sullivan, Illinois, as a performing intern.
Later career.
He has performed in roles such as The Artful Dodger in "Oliver!", Gideon in "Seven Brides for Seven Brothers", and Chuck Cranston in "Footloose". He polished his creative craft, studying Shakespeare intensively in London and has starred in multiple theatrical pieces including "A Midsummer Night's Dream", "Chicago", and "Oliver!". After many successful performances in New York and London, he ventured to Los Angeles giving himself only two weeks to make it or go home. After winning his first major roles as well as the Showcase on "The Price Is Right", he decided to stay.
He was chosen for Matt Stifler due to his resemblance to Seann William Scott, replacing Eli Marienthal who portrayed the character in the primary "American Pie" series. He also appeared in the 2006 film "The Curiosity of Chance", a movie in which he stars as a gay high school student who moved to a new school and must learn to fit in.


Take It or Leave It (radio show)

Take It or Leave It is radio quiz show, which ran from April 21, 1940 to July 27, 1947 on CBS radio. It switched to NBC radio in 1947, and on September 10, 1950, the name of the program was changed to The $64 Question.
Gameplay.
Contestants were asked questions devised by the series' writer-researcher Edith Oliver. She attempted to make each question slightly more difficult than the preceding one. After answering a question correctly, the contestant had the choice to "take" the prize for that question or "leave it" in favor of a chance at the next question. The first question was worth one dollar, and the value doubled for each successive question, up to the seventh and final question worth $64.
Cultural influence.
During the 1940s, "That's the $64 question" became a common catchphrase for a particularly difficult question or problem. In addition to the common phrase "Take it or leave it", the show also popularized another phrase, widely spoken in the 1940s as a taunt but now mostly forgotten (except in Warner Bros. cartoons). Chanted in unison by the entire audience when someone chose to risk their winnings by going for the $64 prize, it was vocalized with a rising inflection: "You'll be sorry!"
The popularity of the radio program inspired a 1944 20th Century Fox feature film, "Take It or Leave It", about a man who needs $1,000 to pay his wife's obstetrician. When he is chosen as a contestant on the radio quiz show, the prize money is increased beyond the usual $64.
"Take It or Leave It" was inducted into the National Radio Hall of Fame in 1990.
Hosts.
The CBS radio version of the show was first hosted by Bob Hawk (1940–41), followed by Phil Baker (1941–47).In 1947, the series switched to NBC, hosted at various times by Baker, Garry Moore (1947–49), Eddie Cantor (1949–50) and Jack Paar (beginning June 11, 1950). Paar continued as host through the change of the series's name to The $64 Question, and was followed by Baker (March–December 1951) and Paar (back in December 1951).
Broadcast history.
Only five recordings of the program are known to survive.


Super Jeopardy!


Video games in Spain

The history of video gaming in Spain dates back to the 1970s, and by 2014 the country was the 10th-highest-grossing market for video games worldwide. In 2018, the Spanish video game market posted a revenue of €1.53 million, up from €1.35 million in 2017. The country's audience of game players was 16.8 million that year; demographically, it was 59% male and 41% female. Reportedly 80% of people aged 6-to-10 played video games, while 24% of those in the 45–64 age range did so.
Early history: 1972–1982.
Researchers Manuel Garin and Víctor Manuel Martínez cite the appearance of "Pong" in Spain as a key milestone for video games in the country. The game grew popular, and was "blamed ... for a decline in the flourishing—and mostly national—slot machine industry". Spanish firm Electrónica Ripollé released the Palson CX video game console in 1977, which allowed users to play "Pong" in a home setting. Garin and Martínez compare the console to the Interton Video 2000 from Germany. Video games continued to grow in popularity through the early 1980s, and the Atari 2600 became successful in Spain. By 1981, Spain reportedly accounted for 5,000 jobs in the video game industry.
Some of the earliest Spanish-made games were developed by Cidelsa, an arcade cabinet firm based in Madrid. Among these titles were "Altair" and "Destroyer" in 1980, as well as "Draco" in 1981. Garin and Martínez argue that "game development arrived a bit late to Spain" compared to countries such as the United States, but that Spanish development was "intense" once it began.
Golden age of Spanish software: 1983–1992.
In Spain, the period between 1983 and 1992 is traditionally designated the "golden age of Spanish software". The first Spanish video game magazine, "", began in 1983. That year also saw the release of "Bugaboo" (also known as "La Pulga"), often cited as the first video game developed in Spain. Designed by , "Bugaboo" saw success in the United Kingdom following its initial Spanish launch. Garin and Martínez state, "Spanish artists, programmers, and musicians gradually became interested in game design, and a young and thrilling scene evolved."
A series of domestic companies—such as Topo Soft, Opera Soft, Zigurat and Dinamic Software—soon entered the game industry. An important game released in the period was Dinamic's "Yenght" (1984) for the ZX Spectrum, credited as the first adventure game developed in Spain. Garin and Martínez cite "Army Moves" by Dinamic, "La Abadía del Crimen" by Opera Soft and ' by as key releases, and note that they "all ... became hits in the 8-bit European market." According to researcher Joaquín Marín Montín, Dinamic's "Fernando Martín Basket Master" (1987) was another major success, which led the company to develop a series of games based on sports celebrities in Spain. Topo Soft followed with ' in 1988, whose high sales of 100,000 units likewise inspired the company to pursue licensed sports titles.
According to Garin and Martínez, international games were less popular and less respected in Spain than domestic products during the golden age, among both video game players and video game magazines. The researchers write, "Indigenous games were more appreciated and vindicated than foreign imports, as well as cheaper to develop, publish, and buy—a unique, pro-national situation that never again occurred throughout the history of video games in the country."
Changing landscape: 1990s.
Spain's game industry of the 1980s collapsed in the early 1990s. Researchers have cited multiple reasons for the crash, including poor marketing and distribution chains, the rising popularity of game consoles over microcomputers and the inability of Spanish teams to adapt to the changing nature of game development itself. Garin and Martínez write, "Many indigenous companies and game studios went into bankruptcy, and while other countries were already adapting to the aesthetic and technological challenges of a new generation of consoles and computers, moving from 8-bit to 16-bit machines, the game industry in Spain seemed to enter a dark age." However, the researchers highlight five Spanish companies as "exceptions" to the industry's malaise in the 1990s: Bit Managers, Dinamic Multimedia, Gaelco, Pendulo Studios and Pyro Studios.
Dinamic's "PC Fútbol" series, which began in 1992, became one of the most successful Spanish game products during the 1990s. The series launched a new game annually, and made use of sales at newsstands to reach a wider audience. Garin and Martínez characterize the "PC Fútbol" series as "both a sales hit and a social phenomenon." The 1998 entry, "PC Fútbol 7", achieved sales of 400,000 units. Dinamic also branched into basketball with the similar "PC Basket" franchise.
Garin and Martínez cite Pyro Studios' game "" (1998) as "[t]he most distinguished Spanish game of the 1990s". The game was an international hit, reaching global sales of 600,000 units after roughly five months. In the German market, it was the fourth-best-selling computer game of 1998. "Commandos" was also a hit in the United Kingdom, where it spent 15 weeks at #1 on the computer game sales lists. According to publisher Eidos Interactive, the game's global sales surpassed 1.5 million copies by May 2000. In 2001, "GameSpot Spain" declared "Commandos" the biggest hit in the history of Spanish games.
Pendulo Studios, founded in 1993, debuted with the graphic adventure game "" in 1994. It has been cited as a landmark Spanish release in the genre. While Spanish developers like Aventuras AD had released interactive fiction games during the 1980s, including those with graphics, a graphic adventure game like "Igor" had never been made in Spain. The game "encouraged other [domestic] companies to devote themselves" to the genre, according to "GameLive PC"; and Alejando Alcolea of "HobbyConsolas" retrospectively highlighted "Igor" as one of the two most important domestic games, alongside "Commandos", to be released in the 1990s. Pendulo continued to develop games in the adventure genre, following "Igor" in 1997 with "Hollywood Monsters", a long-term commercial hit. A writer for "MarcaPlayer" summarized it in 2011 as "one of the most played and best-selling adventures in Spanish software" history.
In 1996, developer Revistronic released "3 Skulls of the Toltecs", the first Spanish adventure game to see significant success outside its home country. According to "GameLive PC", it achieved sales of 25,000 units in Spain and 200,000 across Europe.


Grand Prix 3

Grand Prix 3 is a computer racing simulator by MicroProse, released in 2000 by Hasbro Interactive.
Gameplay.
The game is known for featuring the 1998 Formula One season (with all drivers except Jacques Villeneuve, who is instead replaced by a fictional character, John Newhouse). In August 2001 an expansion pack, "Grand Prix 3 2000 Season", was released, updating the game to feature the 2000 season's cars and drivers (including Villeneuve), as well as the 2 new circuits on the calendar, the Sepang International Circuit in Malaysia and the Indianapolis Motor Speedway.
Reception.
Critical reviews.
The game received "generally favorable reviews" according to the review aggregation website Metacritic. It was not quite as well received as its predecessors, but at the time was widely considered to be the best racing simulation available.
The editors of "Computer Gaming World" nominated "Grand Prix 3" as the best racing game of 2000, although it lost to "Motocross Madness 2". They described "Grand Prix 3" as a "precisely tuned" title.
Sales.
In Europe, "Grand Prix 3" sold 300,000 units in one month. Italy made up above 30,000 sales of this number, while Spain accounted for 6,500. attributed the relatively low sales in Spain to that country's rampant software piracy problem.
In the German market, "Grand Prix 3" sold 40,000 units in its first three days of availability. Debuting at #2 on Media Control's computer game sales chart for July 2000, it rose to first place the following month, before claiming fourth in September. The Verband der Unterhaltungssoftware Deutschland (VUD) presented "Grand Prix 3" with a "Gold" award at the end of that month, indicating sales of at least 100,000 units across Germany, Austria and Switzerland. The game proceeded to place seventh, ninth and 18th on Media Control's charts through the end of 2000.
Although "Grand Prix 3" passed the 100,000-sale mark in German-speaking countries, Udo Hoffman of "PC Player" reported that it had fallen below Hasbro Interactive's projections by late 2000, and that the publisher was "more than a little disappointed" in its performance. The company's product manager, Thomas Sewing, blamed this outcome in part on high competition from other titles with the Formula One license. "Grand Prix 3" continued to chart on Media Control's top 30 in 2001, placing 19th in January, 23rd in February and 17th in March.
In the United Kingdom, "Grand Prix 3" received a "Silver" certificate from the Entertainment and Leisure Software Publishers Association (ELSPA), for at least 100,000 sales in the region.


Xiaolin Showdown

Xiaolin Showdown is an American animated television series that aired on Kids' WB and was created by Christy Hui. Set in a world where martial arts battles and Eastern magic are commonplace, the series follows four young Xiaolin warriors in training who battle the Heylin forces of evil. They do this by protecting Shen Gong Wu (ancient artifacts that have great magical powers) from villains that would use them to conquer the world. Typical episodes revolve around a specific Shen Gong Wu being revealed which results in both sides racing to find it. Episodes usually reach a head when one good and one evil character must challenge each other to a magical duel called a Xiaolin Showdown for possession of the artifact.
Originally airing on the Kids' WB block of programming on WB Network from 2003 to 2006, the series ran for 3 seasons and 52 episodes. Reruns also aired on Cartoon Network from 2006 to 2007 and on Boomerang from 2015 to 2018.
A follow-up series, "Xiaolin Chronicles", previewed on August 26, 2013, on Disney XD. It began its long-term run on September 14 the same year, but ran for only one season and 26 episodes, later ending on Netflix on July 1, 2015, in the U.S.
Production.
"Xiaolin Showdown" was created by Christy Hui and co-produced by executive producer Sander Schwartz, supervising producer Eric Radomski and producers Bill Motz and Bob Roth and composed by Kevin Manthei, it was additionally developed by Warner Bros. Animation. The first episode of "Xiaolin Showdown" was developed over three years following its conception, and premiered November 1, 2003.
Series creator Christy Hui has stated that despite the growing popularity of anime in the United States, she preferred to create a show that was a "fusion of Eastern and Western culture". "Xiaolin Showdown" shows subtle influences of Eastern art, action, and philosophy, but also includes very Western characters and humor. Dong Yang Animation Co., LTD, Dong Woo Animation, Digital eMation, and Lotto Animation contributed some of the animation for this series.
Following the success of its first season, a second twenty-six-episode season was ordered, and a third after that, resulting in 3 seasons and 52 episodes. The show has ended and despite heavy promotion in other media, including Postopia, a trading card game, and a video game, Warner Bros. have not shown any signs of releasing the second and third seasons on DVD.
The series was followed by "Xiaolin Chronicles", which premiered on August 26, 2013. Actress Tara Strong strongly hinted via Twitter that episodes were being produced, which was confirmed by fellow series star Grey DeLisle when she appeared on the March 9, 2012, episode of actor Rob Paulsen's podcast, and by series creator Christy Hui in her Facebook account.
Plot.
Season One.
Four young monks – Omi, Kimiko, Raimundo, and Clay – are forced into cooperation at the Xiaolin Temple after learning they are chosen to become Xiaolin Dragons. They become friends and work together traveling the world in search for Shen Gong Wu, mystical objects with powers that balance the forces of good and evil. Along the way, they must battle wannabe evil boy genius Jack Spicer, and the evil Heylin sorceress Wuya, whom Jack inadvertently frees from a 1500-year imprisonment in a puzzle box by Grand Master Dashi. Through thievery, Spicer ultimately possesses enough Shen Gong Wu to form Mala Mala Jong, an ancient monster that Wuya uses to help her gain control of the world. Raimundo defies orders and fights the monster, causing the remaining monks to fight and defend the remaining Shen Gong Wu in the Temple's possession. All the monks, except for Raimundo, are promoted to Xiaolin Apprentices. Angered, Raimundo joins the Heylin side and helps Wuya regain her human form.
Season Two.
Omi travels back in time and receives a second puzzle box from Grand Master Dashi, who trapped Wuya in the puzzle box 1500 years ago. But with no way back to the future, he freezes himself using the Orb of Tornami. In the present time, Omi breaks free of the ice with the puzzle box in hand. Raimundo decides that his rightful place belongs in the Xiaolin Temple with his friends and traps Wuya in the new puzzle box. After returning to the Temple, the monks continue their search for the Shen Gong Wu. Eventually, Raimundo is promoted to Xiaolin Apprentice.
Afterwards, the monks are introduced to Xiaolin monk-turned-evil villain Chase Young. Chase takes an interest in Omi and becomes determined to manipulate his mind into joining the Heylin side. When Master Fung becomes trapped in the Ying-Yang World, Omi asks for help from Chase. He succeeds in rescuing Master Fung; however, upon leaving the Ying-Yang world, his bad chi takes over and he joins the Heylin side. Chase succeeds in restoring Wuya to her human form, though he takes her powers. The remaining monks soon learn that Chase had sent Master Fung into the Ying-Yang World knowing the events that would unfold afterwards, including Omi joining his side.
Season Three.
Raimundo, Kimiko and Clay travel to the Ying-Yang World to retrieve Omi's good chi and return him to the Xiaolin side. After gaining Omi back, the monks are promoted to Wudai Warriors. They are then introduced to Hannibal Bean, an evil villain from the Ying-Yang World who is responsible for turning Chase Young to the Heylin side.
Toward the end of their journey, Master Fung tells the monks that they have one final quest before the team's leader, the Shoku Warrior, will be revealed. Omi decides that he will stop Hannibal Bean from turning Chase to the Heylin side. He ends up freezing himself in order to travel to the future to find the Sands of Time. Through time travel, he succeeds by switching the Lao Mang Long Soup with pea soup. However, when he returns to his present time, he learns that his actions have made things worse: instead of Chase joining the Heylin side, it is Chase's former friend, Master Monk Guan, whom Hannibal Bean turns evil. The monks and Chase are captured by Hannibal Bean, Wuya, and the evil Guan; Chase sacrifices his good self to save the monks and give them the opportunity to fight and return everything to the way it was. The monks succeed, and the timeline is fixed.
In the end, Raimundo is revealed as the Shoku Warrior. The series concludes with every villain attacking the temple, and the Wudai Warriors led by Raimundo proceeding to counterattack.
Characters.
"Xiaolin Showdown" features a large cast, many of whom only appear in one episode and occasionally return for cameos or for single episodes later in the series. While the supporting characters are often one-dimensional and serve an immediate purpose in the episode in which they appear, the main characters are often well-developed with strengths and minor flaws that become present as the series progresses.
Mystical elements.
Shen Gong Wu.
The focus of the series is on collecting the fictional Shen Gong Wu, mystical artifacts that have magical powers, activated by saying the artifact's name aloud. Wuya's release caused Shen Gong Wu to reveal themselves. They are primarily used in Xiaolin Showdowns. The first Xiaolin Showdown was between Grand Master Dashi and Wuya. It was a great battle, in which Dashi used the Shen Gong Wu against Wuya's Heylin magic. Eventually, Grand Master Dashi was the victor, and Wuya was trapped within a mystical puzzle box. Determined to ensure that Wuya would not be able to get her hands on the Shen Gong Wu and rule the world with them, Grand Master Dashi and the dragon Dojo hid them all over the world. Dashi then created the Xiaolin Temple and began a lineage of Xiaolin Warriors to prevent the Shen Gong Wu from falling into the wrong hands. Should Wuya ever be freed, the Xiaolin Warriors would rise up and fight the forces of the Heylin.
A Shen Gong Wu can only be located when it chooses to reveal itself, at that point both Wuya and Dojo can sense its activation and can find its general location. Wuya can tell what Shen Gong Wu has revealed itself, while the Xiaolin must defer to the Ancient Scroll of the Shen Gong Wu to find out which one has been revealed. Chase Young is also capable of anticipating when a new Shen Gong Wu is revealed.
There are two occasions during which astronomical events affect the Shen Gong Wu. When the planets align themselves, the Shen Gong Wu gather to form Mala Mala Jong. When the rare Heylin Comet flies over Earth, the Shen Gong Wu come alive and take over their user. Raimundo was subject to the Heylin Comet's magic in the episode "The Last Temptation of Raimundo", and he was taken over by the Golden Tiger Claws, Third Arm Sash, Helmet of Jong and many other Shen Gong Wu. He was mutated into a giant freakish brute until the comet had passed, and it was safe to take the Shen Gong Wu off.
In Xiaolin Chronicles, many Shen Gong Wu are redesigned and even renamed, such as the Orb of Tornami, Sword of the Storm, Fist of Tebigong, and Monkey Staff.
Xiaolin Showdowns.
In "Xiaolin Showdown", when more than one person grabs a Shen Gong Wu at the same time, a Xiaolin Showdown occurs. In this namesake competition, each side wagers a Shen Gong Wu he/she already owns. In some cases, the competitors invoke a Shen Yi Bu Dare, where multiple (usually two) Shen Gong Wu are wagered. The winner obtains all the Shen Gong Wu fought for, totaling five Shen Gong Wu. In some cases, when more than two people touch a Shen Gong Wu at once, a different kind of Xiaolin Showdown occurs: the Showdown Trio is a two-on-one or three-person free-for-all, a Xiaolin Showdown Tsunami is either a two-on-two or a four-person free-for-all Showdown, and an Eight-Way Xiaolin Showdown is a four-on-four Showdown. One can also call for a Cosmic Clash Showdown, allowing the caller to bring more people into the Showdown, who did not touch the Shen Gong Wu (however, in this type of showdown, one of the competitors must be over one-half Shen Gong Wu and look kind of freakish). Generally, the competitors in a Xiaolin Showdown of any type use the Shen Gong Wu that they wagered to compete with. However, there have been instances where a Shen Gong Wu not wagered was used in the Xiaolin Showdown, as in "The Last Temptation of Raimundo" when Wuya used the Shroud of Shadows against the Xiaolin Warriors while she was possessing Raimundo. Another showdown was in "Enter The Dragon" when Omi uses the Reversing Mirror and Shroud of Shadows on Dojo.
The challenge in a Xiaolin Showdown can be anything, but most commonly is some sort of race to the Shen Gong Wu. When the Showdown is called, the world warps around the competitors and bystanders, and the terrain they are on becomes an extreme extent, such as a mountainside becoming a field of rock pillars, or a snowfield becoming a large snowboarding course. Some Showdowns have also affected those involved, such as gaining weight for a sumo wrestling showdown. Other contests have been games of tag, basketball, or combat. The challenge officially begins after the change, and when both (or all) combatants yell "Gong Yi Tanpai!" then the decided contest starts. When one is victorious, the terrain returns to normal, and the winner gains possession of all the wagered Shen Gong Wu.
"Gong Yi Tanpai!" is a pseudo-Chinese way of saying, "Ready, Set, Go!".
Omi inadvertently gave the competition its name when he traveled back in time in the episode "Days Past" to ask Grand Master Dashi to make another puzzle box to imprison Wuya.
Awards and nominations.
Other.
Xiaolin Showdown was also nominated for two Golden Reel Awards.
Critical reception.
"Xiaolin Showdown" was a huge hit for the Kids WB network and it ranked at the no.1 position against all other Saturday morning competition mainly between kids aged 6–14.
In other media.
Video games.
Konami developed a Xiaolin Showdown video game, that was released on November 10, 2006 for PlayStation 2, PlayStation Portable, Xbox, and Nintendo DS.
In addition, Wizards of the Coast released a trading card game based on the series.
DVD release.
A Season One DVD has been released. It is a 2-disc set, and has special features on disc 2, but the only features are trailers for other shows and movies. On January 10, 2017, Amazon acquired the rights to produce Season 2 on DVD, but would only print copies on demand, taking several days extra. On April 11, 2017, the 3rd and final season was released as a manufacture on demand release. All seasons and Xiaolin Chronicles are available on Amazon Instant Video and iTunes in HD.
Sequel series.
On September 14, 2013, a continuation of the series, "Xiaolin Chronicles", premiered. The series was a stand-alone that is not canon to "Showdown". "Chronicles" features a new ally of the main characters named Ping Pong as they continue their fight against Wuya, Jack Spicer and Chase Young.


Utopia bootdisk

Utopia bootdisk is a booting program released on June 22, 2000 and created by the warez group Utopia, designed for playing pirated Sega Dreamcast games on standard CD-R discs. The bootdisk also allows the play of imported official Dreamcast GD-ROMs, bypassing the Dreamcast's region lockout. The Utopia bootdisk does not defeat the security used on original GD-ROM disks; instead, it uses an alternative boot method in the Dreamcast BIOS, which was originally intended for use with MIL-CDs. When loaded into a standard Dreamcast, the screen will display a spinning 3-D rendering of a reindeer alongside a message to insert a disc. Once a new disc is inserted and the Dreamcast lid is closed, the disc boots. Eventually, the bootdisk was rendered obsolete by "self-booting" pirate releases—games released in MIL-CD format that could boot without the need of the Utopia bootdisk. The bootdisk was developed using a pirated version of the Sega Katana SDK, with code to render the reindeer taken from an early Dreamcast teapot demo.


Kingdom Under Fire

Kingdom Under Fire is a video games series developed by Blueside and Phantagram.


Slaboye Zveno

Slaboye zveno (Слабое звено, English translation: "A weak link") is the Russian version of the game show "The Weakest Link". It was first broadcast on September 25, 2001 on Channel One Russia.
Interesting facts.
In late 2002, the channel's several leading game show hosts swapped places. In the event Mariya Kiselyova hosted the New Year edition of "Who Wants to Be a Millionaire?", while "Pole Chudes" host Leonid Yakubovich hosted "The Weakest Link". That episode has set a record. The winner Roman Madyanov has received a prize of ₽402,000 rubles (out of the grand prize of 1 million rubles).


The King Is Dead (TV series)

The King is Dead is a British comedy show created, written by and starring Simon Bird. Also presenting are Nick Mohammed and Katy Wix. It aired on Thursdays at 10.30pm on BBC Three, with repeats on both Friday and Saturday.
Overview.
Each week on "The King Is Dead" a well-known public figure is hypothetically bumped off. It's down to the comedic interview panel, led by Simon Bird, to scour the Great British celebrity pool for a top-notch replacement. Three celebrities compete in an interview process in a bid to prove they are the best applicant for the available job.
The show was cancelled in October 2010 after it was panned by critics and obtained low ratings.
Format.
Each episode Nick Mohammad, Katy Wix and Simon Bird tell the contestants a person such as the Archbishop is dead, and chaos will ensue, as evidenced by Nick's going to the door and viewing a riot outside. Three celebrities are introduced as candidates to succeed him or her. When they do a postman (Mathew Baynton) comes in asking for a signature for e.g. Archbishop when they tell him that e.g. The Archbishop is dead
Round 1: The Basics.
In this round them three place three famous celebs as the names like Bobbies. Bobby Charlton, Bobby Davro, and Bob the Builder the celeb will pick it and see what is behind it. it has also some facts about the challenge, also the part where they get Darren when the audience boo at him, each of the challenges is rewarded with three points.
Round 2: The Grilling.
Simon presses the button and the light chosses the contestant for a humorous interview with Nick Mohammad. Interviews may consist of solely yes-no questions, quickfires, or choices. For instance, in the Chief of Police episode, Caprice was asked to choose between Gandhi and Nelson Mandela.
Round 3: Speed Round.
This is the final chance to earn points. Simon answer the celebs questions that are based on facts, and they receive two points for a correct answer. When time is up, Katy Wix announces the scores. The top two candidates with proceed, while the loser is escorted to the door by Nick Mohammed.
Final Round: Head to Head.
In the last round, the two finalists go head to head in a challenge. Past challenges have included:
Episode list.
In total six regular episodes and one clips show have been broadcast, seven in total (bold indicates winner).


The Weakest Link (Irish game show)

The Weakest Link is the Irish version of the quiz show, "The Weakest Link".
The show was broadcast on TV3 from 2001 and was presented by Eamon Dunphy. It is one of the few times that an international version of the show has been hosted by a man. The producers of the series used the euro as the banking currency. This had the effect of reducing the prize fund as the Irish pound was still in full circulation at the time and the euro would not be issued until January 2002.


Ningalkkum Aakaam Kodeeshwaran

Ningalkkum Aakaam Kodeeshwaran () is an Indian Malayalam-language game show. It is an adaptation of the British Sony Pictures Television game show "Who Wants to Be a Millionaire?" and its Hindi version "Kaun Banega Crorepati". The show is hosted by actor Suresh Gopi.
Background.
In 2011, "Business Standard" announced that Kaun Banega Crorepati was going to be remade into five regional Indian languages. Suresh Gopi was selected to host the Malayalam version and was quoted saying:
The episodes for "Ningalkkum Aakam Kodeeshwaran" were shot at AVM Studios in Chennai, where its Tamil equivalent "Neengalum Vellalam Oru Kodi" was also shot.
Production.
Season 1.
Shyla CK, a contestant from Idukki, was the first person to win in the show, the highest amount won in the season. Shyla correctly answered the 14th question worth 50 lakhs, but she quit on the final question.
The tagline of the season used for was Oru Chodyam Madi Jeevidam Mari Marayan (English: "One Question Is Enough For Life To Change")
Season 2.
Second season started on 4 March 2013. Sangeetha, a handicapped woman from Painavu had scored 25,00,000 in the 3rd day of the 2nd season. For the first time in the history of the show, the season started 'All Asianet Serial Celebrities Week' which started from 15 April 2013. Sanooja Rajan was declared as the first "Crorepati" of the show. This sparkling moment was aired on Asianet on 30 April 2013.
The tagline used for the season was Orarivum Cheruthalla, Deyvathinte Varamaanu (English: "No Knowledge is Small, It Is The Blessing Of God")
Kids Special Episode.
For the first time in the history of NAK, "The Kids special episode" started on Asianet from 27 May onwards. It was also continued from 8 July 2013 due to the request of Audience.
Season 3.
Third season kicked off from 29 December 2014 with the sparkling inaugural song of K S Chitra. This season started with a few differences from the last seasons. The timer from 1-5 questions was made 45 seconds and from 6-10 is 60 seconds. Also this season had the introduction of a new lifeline called 'Double Dip' replacing 'Fifty-Fifty (50/50)' from the previous seasons. This season also featured a fourth additional lifeline (not included as the main lifeline) called 'Code Red' which gave the opportunity for the contestant's family members to warn the contestant if they feel the answer is wrong.
Season 4.
Asianet announced the fourth season of NAK in late 2016. The first question for entry was published on the channel 7 November 2016 at 6:30 pm. Suresh Gopi hosted the fourth season. The show was launched on 16 January 2017 with Sujatha Mohan and Swetha Mohan rendering the inaugural song (Allah thero Naah).
Kodeeshwaran Junior.
This is a special round that contained school students as the contestants. The episodes were telecasted from 1 May 2017 to 10 May 2017, from 5 June 2017 to 9 June 2017 and again from 19 June 2017 to 23 June 2017.
Rules.
The standard "Millionaire" format is used, with the Fastest Finger contest before the main game.
The money won after each question is roughly doubled from the previous amount won, exponentially increasing the amount won after each correct answer until the contestant reaches the final question, after which they win the maximum prize (1 crore).
Lifelines.
A contestant can use a lifeline when he/she is undecided about which answer is correct. A lifeline can only be used once.
Records.
Sanooja Rajan from Nedumangad, Thiruvananthapuram made history by winning the top prize (10,000,000) in Season 2. This made Ningalkkum Aajam Kodeeswaran as the second version after KBC to have a top score winner in India. Shyla C. K was the top scorer of Ningalkum Aakaam Kodeeshwaran in Season 1, winning 50 lacs. This season also witnessed the game played by pairs other than Individuals while previously pairs game were allowed only for celebrities.
External links.


Asterix (arcade game)

Asterix is a horizontal-scrolling beat'em up arcade game released in 1992 by Konami. It is based on the French comic series Asterix and Obelix. The player fights as either Asterix the Gaul or his best friend, Obelix, as they take on the 'might' of the oppressive Roman Empire. Asterix includes a variety of humorous fighting moves, which are demonstrated in the game's attract mode. The artwork and feel of Asterix remains true to its French source material, and the game's many humorous touches (such as the way defeated Legionnaires crawl away) will be instantly familiar to fans of the comic-book and cartoon series. Bonus levels - such as the chariot race that awaits at the end of the first level - introduce different gameplay elements to provide a break from the fighting.
Despite this game being developed by a Japanese company, all text in the game is either in English or French.
Characters.
There are two characters the player can choose in this game. The first is small and agile Asterix and the second one is big, strong Obelix carrying a stone on his back at the level beginning. Those two characters have their own unique animations allowing them to defeat enemies in many different ways.
Although Obelix is much stronger within the comic books stories, the powers of both characters in game are equal.
The game can be completed using standard grips such as punch, kick, clap..etc. or using a special powerful attack “fast rotating arm”. This special ability is done by holding the attack button for a short while until the character's face turn red. After that the player must walk to an enemy and release the button. The enemy in this moment will fly up and after a short while drops down. This special attack is the only way to defeat the strongest bosses in game.
After an enemy has been beaten enough to fall to the ground, he can be picked up for further abuse, depending on the character. For example, Asterix can pick up a soldier and twirl him above his head, Obelix instead smashes him to the ground to the left and right of his. Both characters' attacks knock down other enemies hit by the unhappy soldier they hold in their arms during the attack.
At points during stages, Dogmatix will bring out either a vial of Magic Potion for Asterix, or a roast boar for Obelix. Collecting these will grant brief invincibility, allowing Asterix and Obelix to rush about the screen to quickly clear away enemies.


The Trophy Room

The Trophy Room is an Australian sport-themed comedic television quiz show which first screened in 2010 on ABC1.
The show is hosted by stand-up comedian Peter Helliar who poses questions to two teams headed by Sports Journalist Amanda Shalala and broadcaster Adam Spencer.


Cache Craze

Cache Craze is a Canadian treasure hunt themed television show featuring challenges that are typical for a game show such as: Hiking, Swimming, etc. This reality competition features teams tracking down caches with the help of GPS technology. Teams explore mazes and endure a series of mental and physical challenges as they race to collect points from nabbing hidden geocaches. The last team standing will go home with cash and prizes and "The Amazing Amaze Ball!". The show is hosted by Ryan Horwood.


Otedama

 is a traditional Japanese children's game. Small bean bags are tossed and juggled in a game similar to jacks. Although it is generally a social game, Otedama can also be played alone. It is rarely competitive and often accompanied by singing. Otedama play is thought to be in decline.
History.
Otedama was transmitted to Japan from China in the Nara Period. It reached its peak of popularity in post-World War II Japan when other toys were unavailable. The bean bags, called "ojami", were sewn together from strips of silk cloth and contained azuki beans. During war times, the beans were removed from the bags to feed children; as a result, there were almost no bean bags left in Japan. Otedama almost completely vanished from Japan because of this. In the early 1990s, a small group of people in Niihama created a club and annual convention to help restore otedama throughout Japan.
Basic Game.
Otedama was a very popular among girls and knowledge of the game was passed down from grandmother to granddaughter. Specific game play varies widely from region to region. Most play with five bean bags although some variations have been seen. Players take turns throwing and catching the bean bags. Each successive round increases in difficulty with balancing tricks and even juggling.
Otedama has two basic forms: nagedama (投げ玉) and yosedama　(よせ玉). Nagedama resembles western juggling with small bean bags. Yosedama is more akin to jacks but bean bags are used instead of jacks.


Kushal Punjabi

Kushal Punjabi (23 April 1977 – 26 December 2019) was an Indian film and television actor. He won the TV reality game show "", the Indian version of US game show "Wipeout" in February 2011, taking home the prize of .
Punjabi had been in movies such as Farhan Akhtar's "Lakshya", Karan Johar's "Kaal", UTV's "Dhan Dhana Dhan Goal", and Cinevistaa's "Sssshhh..." He had also appeared in a number of television series, most recently in "Ishq Mei Marjawan" on Colors TV, where he plays an advocate. In addition, he has participated in several reality shows, including "Fear Factor, Mr. & Miss TV, Paisa Bhari Padega, Nautica Navigators Challenge, Ek Se Badhkar Ek", and "Jhalak Dikhhla Jaa".
He had been a professional modern jazz and hip hop dancer and choreographed the Gladrags Manhunt Megamodel and Mrs. India contests as well as various fashion shows and music videos. He choreographed and directed the 'Star Walk' Fashion event for UMEED (a NGO for children).
Early life and family.
Punjabi was born on 23 April 1977 into a Sindhi family. His father is from Karachi, his mother is from Hyderabad, and he was born and raised in Mumbai. As a child, Punjabi was extremely active and started cycling, skating, swimming and dancing very early. In the coming years he played football, and swam for his school and college. He loved travelling and being outdoors, and his spirit of adventure made him an apt candidate for adventure sports which he did with great passion. His love of dance theatre and music helped him in becoming a serious actor, and he went on to do more than 20 TV shows, 5 films, and numerous music videos and commercials.
Career.
He started his career as a dancer and model, and participated in "Gladrags Manhunt Contest", in 2000. He also appeared in the music album of Shweta Shetty pop song Deewane To Deewane Hai in 1997. His television career began with the TV series "A Mouthful Of Sky" in 1995 for DD Metro channel, followed by "Love Marriage" in 2002 on Zee TV, and also appeared in a number of series like "Don" in 2006 for Star One, "Santaan" from 2007–2008 for Star Plus, "Kasamh se" in 2006 for Zee Tv, "Sssshh...Phir Koi Hain" for Star One and "King Aasman Ka Ek Raja" for Sony TV. He appeared as Sub-inspector in , detective-crime TV series, "CID" (on Sony TV) from 2003 to 2004 and did a small role in the TV series, "Kkusum". In 2004, he appeared as a lead in "Dekho Magar Pyaar Se" (on STAR Plus), an Indian adaptation of popular Venezuelan TV series, "Mi Gorda Bella" and also in popular comedy TV series, "Kabhi Haan Kabhi Naa" on Zee TV. His other shows were "Antariksh" in 2008 for Star Plus, "Yeh Dil Chahe More" in 2006 for Star One, "Hum Tum" in 2008 for Zee Next and "Rishta dot com" on Sony TV in 2010 for Yash Raj productions. He also appeared in STAR Plus TV series, "Raja Ki Aayegi Baraat" from 2008 to 2010. In 2010, he did a cameo in SAB TV's "Gutur Gu", India's first silent comedy series. He then bagged a prominent role in Cinevista's "Sssshhh...", Farhan Akhtar's film, "Lakshya" (2004), followed by Karan Johar's "Kaal", which also starred Ajay Devgn.
He appeared in Hindi films, like "Sssshhh..." (2003)"Lakshya" (2004), "Kaal" (2005), "" (2007) and "Dhan Dhana Dhan Goal" (2007).
He was a trained dancer-choreographer and worked as a dancer/trainer with Shiamak Davar for while. He participated in reality shows like "Mr. & Ms. TV" (2007), "Fear Factor", "Fun on the Run" and "Ek Se Badhkar Ek" (2008) on Zee TV, and in 2011 won the TV reality game show "Zor Ka Jhatka", the Indian version of "Wipeout!", which started with 28 contestants, in an obstacle course set in Argentina, and was hosted by Shah Rukh Khan, and was shooting for Balaji Film's "Rock the Shaadi" as 1 of the 3 main leads. He also made a wild card entry in the dance reality show "Jhalak Dikhhla Jaa".
Death.
Punjabi was found dead at his residence in Bandra, Mumbai on 26 December 2019. The cause of death was reported to be suicide by hanging. He died at the age of 42. He was suffering from depression. Before committing suicide, he distributed his property among his parents and son, as stated in his suicide note.


List of Choro Q video games

The Choro Q video games are a series of video games based on Takara's "Choro Q" toy cars (also known as "Penny Racers" in English-speaking markets). The games have been localised for Western release under many different names, including Gadget Racers, Penny Racers and Road Trip.
Most of these games were developed by external companies, although they are usually credited to Takara since the developers' name rarely appears outside of the ending credits. Some of these developers include Tamsoft ("Choro Q", "Choro Q 2" and "Choro Q 3"), Barnhouse Effect ("Shin Combat Choro Q", "Choro Q HG" and "Choro Q HG 4"), E-game ("Choro Q Wonderful!", "Choro Q HG 2" and "Choro Q HG 3"), Electronics Application (aka Eleca) ("Choro Q Advance", "Choro Q Advance 2", "Choro Q: Hyper Customable GB" and "Perfect Choro Q"). Most are auto racing games with extensive opportunities for customization, often including role-playing video game-style elements such as towns and side-quests.
Overseas releases.
Only three games in the series were released outside Japan prior to 2001 (including the 1984 MSX game by Taito Corporation, which is unrelated to the later Choro Q titles) - "Choro Q" for the PlayStation (released in Europe only as "Penny Racers") and "Choro Q 64" for the Nintendo 64 (released in North America and Europe as "Penny Racers"). However, since 2001 many of the titles have been released in the US and PAL regions as budget titles, by publishers including Conspiracy Entertainment, Midas Interactive Entertainment and Play It!.


Pirc Defence

The Pirc Defence ( , though often mispronounced as ) is a chess opening characterised by Black responding to 1.e4 with 1...d6 and 2...Nf6, followed by ...g6 and ...Bg7, while allowing White to establish a centre with pawns on d4 and e4. It is named after the Slovenian grandmaster Vasja Pirc.
The Pirc Defence is usually defined by the opening sequence
This is the most commonly played line after Black responds to 1.e4 with 1...d6. It has been claimed to give rise to somewhat interesting and exciting games, where Black will have but has to be cautious about playing too passively. According to Garry Kasparov, the Pirc Defence is "hardly worth using in the tournaments of the highest category", as it gives White "too many opportunities for anybody's liking".
Description.
The Pirc Defence is a relatively new opening; while it was seen on occasion in the late nineteenth century, it was considered irregular, thus remaining a sideline. The opening began gaining some popularity only after World War II, and by the 1960s it was regarded as , owing in large part to the efforts of Canadian grandmaster Duncan Suttles. Black, in hypermodern fashion, does not immediately stake a claim in the with pawns; rather, Black works to undermine White's centre from the . Its first appearance in a World Championship match was in 1972, when it was played by Bobby Fischer against Boris Spassky at Reykjavík (game 17); the game ended in a draw.
Hooper and Whyld gave a distinct formal definition, 1. d4 d6 2. e4 Nf6 3. Nc3 g6, permuting White's first two moves, although they qualified the definition by remarking that 1. e4 d6 could also to the Pirc. The presence or absence of Black's third move in the Pirc is reported differently, according to the source; with the pawn move 3... g6, Black threatens to fianchetto the King's bishop to g7. Paul van der Sterren therefore described 3... g6 as "the defining move of the Pirc Defence" because the development of the bishop to g7 "creates the same sort of positional tension as the King's Indian Defence."
A distinction is usually drawn between the Pirc and lines where Black delays the development of his knight to f6, or omits it altogether; this is known as the Modern or Robatsch Defence. The tenth edition of "Modern Chess Openings" (1965) grouped the Pirc and Robatsch together as the "Pirc–Robatsch Defense".
Main line: 3...g6.
Austrian Attack: 4.f4.

The Austrian Attack begins 1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.f4 Bg7 5.Nf3, and was a favourite of Fischer. It is also well respected by Nick de Firmian, the author of "Modern Chess Openings" (). In placing pawns on d4, e4 and f4, White establishes a powerful centre, intending to push in the centre and/or attack on the ; in the main line, Black will usually counter with ...e5, aiming for play against the dark squares and weaknesses created by White's central advance. This direct, aggressive line is one of the most ambitious systems against the Pirc. Jan Timman has played the Austrian successfully with both colours. Yuri Balashov does well with the white pieces, and Valery Beim has an impressive score on the black side.
5...0-0.
The most frequently played move after 5...0-0 is 6.Bd3 (the Weiss Variation), with 6...Nc6 the most common response, though 6...Na6, with the idea of ...Nc7, ...Rb8 and ...b5 became popular in the 1980s after 6...Nc6 was found to offer Black few winning chances. 6.e5 is a try, with unclear consequences, which was much played in the 1960s, though it has never attained popularity at the highest levels. 6.Be2 is another move which was often seen in the 1950s and early 1960s, although the defeat sustained by Fischer in the game given in the sample games spurred White players, including Fischer, to turn to 6.Bd3. In the 1980s, 6.Be2 c5 7.dxc5 Qa5 8.0-0 Qxc5+ 9.Kh1 was revived with more favourable results. 6.Be3 is another possibility, explored in the 1970s.
5...c5.
Black's chief alternative to 5...0-0 lies in an immediate strike against the white centre with 5...c5, to which the usual response is either 6.dxc5 or 6.Bb5+. The former allows 6...Qa5. The latter promises a tactical melee, with a common line being 6.Bb5+ Bd7 7.e5 Ng4 8.e6 (8.h3 or 8.Bxd7+ are other possibilities) 8...fxe6, which was thought bad, until Yasser Seirawan played the move against Gyula Sax in 1988 (8...Bxb5 is the alternative, if Black does not want the forced draw in the main line), continuing 9.Ng5 Bxb5 Now if White tries 10.Nxe6, Black has 10...Bxd4!, ignoring the threat to his queen, in view of 11.Nxd8 Bf2+ 12.Kd2 Be3+ with a draw by perpetual check. White can instead try 11.Nxb5, with complicated play.
White can also essay the sharp 6.e5 against 5...c5, after which 6...Nfd7 7.exd6 0-0 is considered to offer good play for Black.
Classical (Two Knights) System: 4.Nf3.
The Classical (Two Knights) System begins 1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.Nf3 Bg7 5.Be2 0-0 6.0-0. White contents themselves with the 'classical' with pawns at e4 and d4, forgoing the committal move f2–f4 as Black castles and builds a compact structure. Efim Geller, Anatoly Karpov and Evgeni Vasiukov have all successfully used this system for White; Zurab Azmaiparashvili has scored well as Black. This transposes into the Sicilian Dragon after 6...c5 7.Be3 cxd4 8.Nxd4.
The 150 and Argentine Attacks.
The setup f2–f3, Be3 and Qd2 is commonly used against the King's Indian Defence and Dragon Sicilian, and can also be used against the Pirc; indeed, this system is as old as the Pirc itself.
The system 4.f3 was introduced by Argentine players c. 1930 and again in 1950. It was never considered dangerous for Black because of 4.f3 Bg7 5.Be3 c6 6.Qd2 b5. It received a severe blow in about 1985, when Gennady Zaichik showed that Black could castle anyway and play a dangerous gambit with 5...0-0 6.Qd2 e5.
The Argentines feared the sally ...Ng4, though some British players (especially Mark Hebden, Paul Motwani, Gary Lane, later also Michael Adams) came to realise that this was mainly dangerous for Black, therefore playing Be3 and Qd2 in all sorts of move orders, whilst omitting f2–f3. They called this the "150 Attack", because players of this strength (ELO 1800) can easily play this position and get strong play without any theory.
The original Argentine idea probably is only viable after 4.Be3 Bg7 5.Qd2 0-0 6.0-0-0 c6 (or Nc6) 7.f3 b5 8.h4. Black usually does not castle though and prefers 5...c6 or even 4...c6. The question of whether and when to insert Nf3 remains unclear.
Early deviations.
After 1.e4 d6 2.d4 Nf6 3.Nc3, Black has an alternative to 3...g6 (Main line) known as the Pribyl System or Czech Defence, beginning 3...c6. The lines often transpose to the Pirc if Black later plays ...g6; alternatively, Black can play ...Qa5 and ...e5 to challenge White's centre, or expand on the with ...b5.
A common deviation by Black in recent practice is 1.e4 d6 2.d4 Nf6 3.Nc3 e5. This has been tried by many GMs over the years, including Zurab Azmaiparashvili and Christian Bauer. White's 4.dxe5 is known to be equal, and play normally continues 4...dxe5 5.Qxd8+ Kxd8 6.Bc4 Be6 7.Bxe6 fxe6. Instead, White normally transposes to the Philidor Defence with 4.Nf3.
An unusual deviation for Black is 1.e4 d6 2.d4 Nf6 3.Nc3 e6, which can transpose to the Scheveningen Variation of the Sicilian Defence after 4.Nf3 Be7 5.Bb5+ c6 6.Be2 O-O 7.Be3 c5 8.O-O cxd4 9.Nxd4 .
An unusual but quite reasonable deviation for White is 1.e4 d6 2.d4 Nf6 3.f3. At the 1989 Barcelona World Cup event, former world champion Garry Kasparov surprised American grandmaster Yasser Seirawan with this move. After 3...g6 4.c4, an unhappy Seirawan found himself defending the King's Indian Defence for the first time in his life, though he managed to draw the game. Black can avoid a King's Indian with 3...e5, which may lead to an Old Indian type of position after 4.d5, with 3...c5, which may lead to a Benoni type of position after 4.d5 or transpose to Prins variation of the Sicilian Defence after 4.Ne2 cxd4 5.Nxd4, or with 3...d5. This can transpose to the Classical Variation of the French Defence after 4.e5 Nfd7 5.f4 e6 6.Nf3, to the Tarrasch Variation of the French Defence after 4.e5 Nfd7 5.f4 e6 6.c3 c5 7.Nd2 Nc6 8.Ndf3, or even to the Blackmar–Diemer Gambit with an extra tempo for White after 4.Nc3 dxe4 5.Bg5 exf3 6.Nxf3.
"ECO" codes.
Some of the systems employed by White against the Pirc Defence include the following:


Miljoenenjacht (Belgian game show)

Miljoenenjacht (; ) is the Belgian version of "Deal or No Deal". It aired on VTM, debuting on October 16, 2004. It was hosted by Walter Grootaers, with a top prize was €1,000,000. A second season premiered on October 15, 2005. The show later moved to VijfTV, which produced the Flanders version of "Deal or No Deal" under the title "Te Nemen of Te Laten".
Quiz rounds.
The game show consisted of five rounds.
Preliminary rounds.
The first three rounds in the show are the same as the Dutch version, although there are only 150 contestants divided into six blocks of 25 players each, labeled from A to F. Three trivia question rounds are played to eliminate these sections one by one until only a single block remains. The players of this block move on to the next round. One additional player from the remaining 125 contenders is chosen at random, and this player has the opportunity to choose between a valuable prize and a seat in Round 4. If the contestant takes the prize, another eliminated player is randomly selected to be the 26th player.
Rounds 4 and 5.
The 26 contestants in Round 4 answer eight multiple-choice questions. If a contestant answers correctly, they receive one point for each other player who answered incorrectly. Wrong answers are worth nothing. Two contenders with the highest points advance to Round 5.
In Round 5, the two remaining contestants face each other and they are given an option to leave the game with a valuable prize. If neither accepts the offer, the host asks a math question to determine the one who goes to the final.
Final.
In the Final, there are 26 closed briefcases that contain the values from €0.01 to €1,000,000. The winner in Round 5 chooses one of the briefcases to keep until the end of the game. The other 25 each hold one of the remaining briefcases and the contestant guesses the amount in the case when the contestant chooses it. Correct guesses receives €100 for each unopened case remaining.
The final is the case-picking game similar to the Dutch version and many franchises of "Deal or No Deal" worldwide.
"Te Nemen of Te Laten".
Later in its run, the show switched networks, moving to VijfTV. The VijfTV edition, which is the Flanders version of "Deal or No Deal", was broadcast under the title, "Te Nemen of Te Laten". Its host was "Felice". The top prize was €200,000, and the prize money was shared with a randomly selected premium line caller. This version was cancelled after the death of Felice in October 2009.


Baak Maan Fu Yung

Baak Maan Fu Yung (, Cantonese Yale: "baak3 maan6 fu3 yung1", Jyutping: "baak3 maan6 fu3 jung1", literally "The Millionaire", also had the English words of Who Wants to Be a Millionaire surrounding the Chinese title) is a Hong Kong game show , based on the original British format of "Who Wants to Be a Millionaire?". The show's first host was Kenneth Chan. The main goal of the game is to win HK$1 million (US$129,000) by correctly answering 15 multiple-choice questions. There are three lifelines: 50:50, Phone-a-Friend and Ask-the-Audience. "Baak Maan Fu Yung" first aired on April 29, 2001. It was broadcast by Hong Kong's ATV.
It is notable in ATV's 58-year history for being one of its few viewership successes over its rival station TVB.
As ATV returned broadcasting as an OTT provider in December 2017, a revival of the show was announced. The new series is hosted by Stephen Chan.


Blumenfeld Countergambit

The Blumenfeld Countergambit is a chess opening characterised by the moves 3...e6 4.Nf3 b5 in the Benoni Defense arising after:
or alternatively:
In fact, as many as 30 different move orders are possible. The "Encyclopaedia of Chess Openings" sorts the Blumenfeld Countergambit under code E10 (1.d4 Nf6 2.c4 e6 3.Nf3).
General considerations.
Black sacrifices a pawn to establish an imposing centre with pawns on c5, d5 and e6. The natural development of the bishops to b7 and d6, combined with the half-open f-file for a rook, tend to facilitate Black's play on the kingside. White, on the other hand, will typically look to counter in the centre by playing e4 at some point, while their additional queenside pawn also offers them some initiative on that side of the board.
Origin.
The opening is named after the Russian master Benjamin Blumenfeld, and was later played by World Champion Alexander Alekhine.
The opening position can also be reached via the Benko Gambit (1.d4 Nf6 2.c4 c5 3.d5 b5 4.Nf3 e6). Possible continuations are 5.dxe6 (Kan–Goldenov, 1946), 5.Bg5 (Vaganian–K. Grigorian, 1971), 5.e4, or 5.a4 (Rubinstein–Spielmann, 1922), with 5.Bg5 being most frequently seen when this gambit is employed.


Carl Jaenisch

Carl Ferdinand von Jaenisch (, "Karl Andreyevich Yanish"; April 11, 1813 – March 7, 1872) was a Finnish and Russian chess player and theorist. In the 1840s, he was among the top players in the world.
Life and career.
Born in Vyborg, he began a military career in Finland, but soon moved to Russia to teach rational mechanics in Petersburg (now Saint Petersburg). He dedicated his life to mathematics and chess, two subjects which he considered closely related. He tried to show their connections in his work "Découvertes sur le cavalier (aux échecs)", published in Petersburg in 1837.
In 1842–43 he published a book on the openings in two volumes: "Analyse Nouvelle des ouvertures". In 1862–63 he published his major work: "Traité des applications de l'analyse mathématique au jeu des échecs", in three volumes.
He wanted to take part in the London 1851 chess tournament, but arrived late and instead played a match with Howard Staunton, which he lost +2–7=1. Three years later he also lost to Ilya Shumov (+3–5=4).
Legacy.
Jaenisch is best remembered for having analysed and helped develop Petrov's Defence with Alexander Petrov, and for his work on the Schliemann–Jaenisch Gambit of the Ruy Lopez, which begins 1.e4 e5 2.Nf3 Nc6 3.Bb5 f5!?
The postmodern gambit 1. c4 b5!? is the Jaenisch Gambit, but while Jaenisch mentioned this move, he did not advocate it.
Staunton was most upset at his death in 1872, writing to Tassilo von Heydebrand und der Lasa in November of that year: I was sorry to lose Lewis and St. Amant, my dear friends Bolton and Sir T. Madden, and others of whom we have been deprived, but for Jaenisch I entertained a particular affection, and his loss was proportionately painful to me. He was truly an amiable and an upright man.
After Jaenisch's death a scholarship fund in his honor, which survives to this day, was established by his sister.


Video games in Turkey

Video games in Turkey is a massive industry and pastime in Turkey that includes the production, sale, import/export, and playing of video games.
Market statistics.
Turkey is $ 464 million in 2015, while in 2016 $ 755 million and revenue of $ 332.5 million of the games, mobile games, and the rest was obtained from the computer while the console game. Growing 7.2% compared with the previous year, online game revenue in 2016, Turkey ranks 16th in the world in both the mobile PC and console area.
Professional gaming.
Turkey has a presence in the professional e-sports market, especially in League of Legends and other games created by Riot Games.
E-Sport team found that the market for more than ten professionals from more than four thousand in Turkey are also licensed e-athletes. Beşiktaş and traditional sports clubs also stepped in, and other sports clubs, especially Galatasaray and Fenerbahçe, joined the e-Sports market.
Turkey Digital Games Federation in 2011 if the establishment is closed down in 2013. Developing Sports Branches of Turkey started to be represented, depending on the level asbaşkanlık Federation digital game industry has risen to the e-Sports Federation of Turkey again on April 24, 2018 with the establishment of the federation level.
Rating System.
In Turkey, a Video game content rating system as there is no legal basis on the subject on a specialized unit is also available. In 2006, the Intellectual Property Registration and Registration about the regulation "computer games" s is also made arrangements for marking using content ratings system that has been implemented for film and television video games in Turkey market are sold with this sign. Although the criteria used for marking are uncertain, this method is only applied to products sold physically, there is no control mechanism for video games acquired through digital distribution.
With the Regulation on Internet Bulk Use Providers, which came into force in 2009, drug or stimulant habit, suicidal orientation, sexual abuse, obscenity, prostitution, violence, gambling etc. are valid only at workplaces. Playing games that may cause adverse effects is prohibited. Although there is no rating institution, based on this regulation, games can be banned by the Ministry of the Interior.


Duck opening

In shogi, the Duck or Duck Legs (アヒル "ahiru") opening is a surprise Static Rook position characterized by a Duck castle and formation similar to a Double Wing Attack opening that transitions to a Twisting Rook-like position. It is typically used in a Double Static Rook game; however, there is a variation for playing against a Ranging Rook opponent.
The opening may be played by amateurs but is not used by professional players.
Essentially, the opening tries to trade the major pieces to get them in hand in order to drop them within the opponent's camp. Since the Duck castle is defends broadly against major piece drops, this situation can favor the Duck player. Failing the piece exchange, the Duck opening typically aims for an edge attack to break through their opponent's camp.
Against Static Rook.
1. P-26 P-84, 2. P-25 P-85. Double Wing opening.
After this, there are two published variations in 湯川 (2015). One has an early floating rook (in the section below) while the other variation has an early peeping bishop (immediately following section).
Early peeping bishop.
3. P-96. Protect bishop head indirectly via the edge pawn instead of the more common gold defense. This move allows for the peeping bishop (のぞき角 "nozoki kaku") position characteristic of this opening.
3. ...G-22. Gold protects bishop head.
4. B-97. The peeping bishop. White's 53 pawn is now being attacked.
4. ...S-62. White must defend against the attack of Black's peeping bishop. Using their right silver to do this is a natural move since this silver is usually advanced for attack anyway. However, this move allows prevents White from using a direct Climbing Silver offensive.
5. P-24 Px24, 6. Rx24. Black trades his second file pawn in order to get a pawn in hand.
6. ...P*23. White must protect their bishop head square (23) from Black dropping a pawn there. Dropping a pawn on 23 for this purpose is a standard move in Double Wing openings.
7. R-26. Black retreats their rook to rank 6 in a floating rook position. This floating rook position is necessary in the Duck opening since Black must protect their peeping bishop from an edge attack if White pushes their ninth file pawn (...P-94, ...P-95).
7. ...K-41. White starts castling their king leftward away from their rook.
8. S-68 S-42, 9. S-48 G-52. Black also starts castling first starting with moving both silvers up and toward the center building the legs of the Duck castle. White builds a Crab castle.
10. G-79. Black moves both golds outward creating the Duck feet.
10. ...P-34. White activates their bishop by openings its diagonal.
Black offers a rook trade. A rook trade would be beneficial to Black since their Duck castle has their camp well defended against a rook drop while White's camp has open undefended spaces. Therefore, White should reject the rook trade.
Early floating rook.
3. R-26. In this variation, Black dispenses with an initial rook trade and instead moves their rook into the floating rook (浮き飛車 "ukibisha") position on rank 6. (Cf. the initial position of Buoyant Rook.)


Roco Kingdom 3

Roco Kingdom 3 (Chinese: 洛克王国3：圣龙的守护) is a 2014 Chinese animated fantasy adventure film directed by Gong Bingsi and part of the "Roco Kingdom" film series. It was released on 10 July 2014. It was preceded by "" (2013) and it was followed by "Roco Kingdom 4" (2015).
Reception.
Box office.
The film earned at the Chinese box office.


Importer (computing)

An importer is a software application that reads in a data file or metadata information in one format and converts it to another format via special algorithms (such as filters). An importer often is not an entire program by itself, but an extension to another program, implemented as a plug-in. When implemented in this way, the importer reads the data from the file and converts it into the hosting application's native format.
For example, the data file for a 3D model may be written from a modeler, such as 3D Studio Max. A game developer may then want to use that model in their game's editor. An importer, part of the editor, may read in the 3D Studio Max model and convert it to the game's native format so it can be used in game levels.
Importers are important tools in the video game industry. A plug-in or application that does the converse of an importer is called an exporter.


Guildlings

Guildlings is a 2019 adventure video game for iOS by Sirvo. It was a featured release on Apple Arcade.


Constance McCashin

Constance McCashin (born June 18, 1947) is an American psychotherapist and former actress, best known for her role as Laura Avery Sumner in the CBS prime time soap opera, "Knots Landing".
Early life and career.
McCashin was born in Chicago. She is best known for her role as Laura Avery Sumner on the prime time drama "Knots Landing", which she played from the show's debut in 1979 until 1987 when the character died of a brain tumor and her funeral was the basis of the show's 200th episode. McCashin's character was written-out of the show due to cost-cutting measures along with fellow actress Julie Harris. McCashin explained to "The Boston Globe" in 2009 stating, "I was very hurt the way I was let go for financial reasons. I wish they'd handled my demise better".
During her career, McCashin starred in a number of made for television movies. She appeared in several episodes of the CBS sitcom "Brooklyn Bridge" playing the role of Rosemary Monahan. She was a contestant on the Dick Clark-hosted "$25,000 Pyramid" and would later appear as a panelist on "Super Password". She made her final screen appearance playing supporting role in the 1999 comedy film "The Out-of-Towners".
McCashin appeared at the TV Land awards in April 2009 for the 30th year celebration of "Knots Landing". Other "Knots Landing" actors who appeared with her included Kevin Dobson, Lisa Hartman Black, Michele Lee, Donna Mills, Don Murray, Michelle Phillips, Ted Shackelford, and Joan Van Ark.
New career.
After her Hollywood career, McCashin became a social worker and therapist who specializes in the treatment of eating disorders and body image issues.
Personal life.
McCashin lives in Massachusetts with her husband, producer Sam Weisman. They have two children: Marguerite Weisman, an editorial assistant at Harper Collins; and Daniel Weisman, who as an infant played McCashin's character's baby on "Knots Landing" and who is now a music manager who manages Capital Cities and formerly managed Wale and Mike Posner.


Dr. Brain

Dr. Brain is a series of educational games made by Sierra On-Line in the 1990s. The objective of each game is solving a series of puzzles in order to proceed further into the game. The series was later picked up by Knowledge Adventure who turned it into a more action-oriented game.
Games.
The original two games, "Castle of Dr. Brain" (1991) and "The Island of Dr. Brain" (1992), are hybrid puzzle adventure games created by an in-house team at Sierra. After the second game was released, Sierra acquired another company, Bright Star Technology, known for its educational games. The series was turned over to a Bright Star team, explaining the change in direction from the second game to the third. The third and fourth are "The Lost Mind of Dr. Brain" (1995) and "The Time Warp of Dr. Brain" (1996).
Dr. Brain is an elderly absentminded professor. The first two Sierra games follow the Dr. Thaddeus Egghead Brain, and the last two follow Dr. Thaddeaus Puzzle Brain the Third. Dr. Brain was 'reincarnated' as Dr. Cranium in "Quest for Glory IV" (both "Dr. Brain" and "Quest for Glory" series are designed by Corey Cole, though Dr. Cranium mentions once that one of his descendants would get "his very own game".). The background information for Dr. Cranium in the Shadows of Darkness Hintbook written by Lori and Corey Cole states that Dr. T. Egghead Brain is Dr. Cranium's great-great grandson.
Other sequels.
Knowledge Adventure later released four games based on the original series:
The new series recast Dr. Brain as a twenty-something genius instead of an old mad scientist (though this may be explained by identifying the young man with Pro). In the newer games, there are generally less education-oriented and more problem-solving puzzles, although most are third or first person games involving throwing switches and stunning guards (IQ Adventure and Action Reaction).


Evaru Meelo Koteeswarulu

Evaru Meelo Koteeswarulu is an Indian Telugu-language television game show. It is the official Telugu adaptation of the Britain's game show "Who Wants to Be a Millionaire?". Produced by BIG Synergy, the programme aired on Star Maa for its first four seasons (2014–2017) as Meelo Evaru Koteeswarudu. The first three seasons were hosted by Akkineni Nagarjuna and the fourth season is hosted by Chiranjeevi. The revamped version of the show "Evaru Meelo Koteeswarulu" is set to air on Gemini TV with N. T. Rama Rao Jr. as a host in 2021.
In 2021, the makers revived the show with a new title, "Evaru Meelo Koteeswarulu". The season hosted by N. T. Rama Rao Jr. and it is scheduled to air on Gemini TV.
Production.
In March 2014, reports emerged that Nagarjuna would host the Telugu version of "Kaun Banega Crorepati" and the makers are in talks with him. With Nagarjuna confessing that he wanted to be a Television game host, the reports gained prominence. There were reports that Nagarjuna charged 3 crores for hosting 40 episodes for the first season. The reports of Nagarjuna's inclusion were confirmed in early April 2014 and Nagarjuna participated in the promo shoots. The official announcement was made on 18 April 2014 and the show was titled "Meelo Evaru Koteeswarudu" which would be aired on MAA TV. The game show was launched in an event at Hyderabad. Nagarjuna and his wife include actress Amala were present at the event and Allu Aravind, MAA TV Chairman Nimmagadda Prasad, CMD of BIG Synergy Siddhartha Basu and his wife Anitha also attended the event. To introduce and educate the viewers about the show, Nagarjuna was seated on the hot seat and Amala has asked some questions about their personal life which were answered by Nagarjuna and the team of Nagarjuna, Allu Aravind, Nimmagadda Prasad and Siddhartha Basu spoke to the media about the game show.
The Call for Entry (CFE) was announced on 24 April 2014 and the registration lines opened at 8:00 PM. The makers asked the people to answer the five questions asked by replying with an SMS. The registration lines were closed at 7:00 PM on 1 May 2014 and the selection process was supervised by Ernst & Young. The channel's call for participants received more than a million entries, of which 1500 were shortlisted through randomized process. From among them, 100 contestants were selected through auditions in Vijayawada, Tirupati and Hyderabad. The show was announced to go on air from 9 June 2014 at 9:00 PM and by 6 June 2014 Nagarjuna completed shooting of 6 episodes. In those 6 episodes, 9 participants played the game who came from different economic backgrounds. Every contestant's back-end story was recorded and addressed in the show. It was also said that The prize money is from 1,000 to 1 crore and the rules are the same like the Hindi version and those who answer all the 15 questions correctly would win 1 crore. The telecast of the show started on 9:00 PM and ended on 10:30 PM from 9 June 2014 and was aired for 4 days in a week from Monday to Thursday which later changed to 5 days in a week from Sunday to Thursday since mid-July because of the show's success.
The shoot of 40 episodes of the first season ended on 18 July 2014 and the last episode of the first season was aired on 7 August 2014. Apart from the participants, celebrities like Vidya Balan Shriya Saran, Allari Naresh, Naga Chaitanya, Vishal Jhansi, Suma, Charmme, Lakshmi Manchu, Kajal Aggarwal, Chiranjeevi made guest appearances in the game show and answered to Nagarjuna's questions which were not a part of the game, but only some friendly talk with him.
Meelo Evaru Koteeswarudu Season 2 to commence soon
all for Entry (CFE) registrations open on 9 October
Meelo Evaru Koteeswarudu (MEK), the most sought after game show in the history of the Telugu Television screen, is all set to come back soon with season 3.
Season 3 has started from 26 Nov 2015. This time they have introduced Jodi round also that created the extra enthusiasm in the audience.
The visual treat to the viewers of the Telugu TV with the big-time film star Nagarjuna as the host has achieved phenomenal reach and success with over 4 Crore Telugu people watching the MEK game show in Season 1.
The unprecedented emotional connect and engagement brought by Nagarjuna Akkineni as the host resulted in this kind of large scale family viewing and appointment viewing for 5 days a week in the prime time. To take the MEK game show to the next level, Maa TV has decided to launch the MEK Season 2 soon with Nagarjuna as the host again.
As the first step towards the launch of MEK Season 2, the registration process to participate in the game show through Call for Entry (CFE) process would commence on 9 October at 7.00 PM and would continue for 10 days till 6.30 PM on 18 October.
As part of the CFE process, one question is flashed every day at 7.00 PM on Maa TV. Those who are interested can respond to the question before 6.30 PM on the next day. Another question is flashed at 7.00 PM on the next day.
Season 4 launched on 13 February 2017, hosted by Chiranjeevi and the show made his Telugu TV debut but the season which did not fare as expected in terms of TVRs when compared to its earlier seasons and after this season the show was discontinued on Star Maa .
In 2021, the show makers planned the brand new season of the TV series on Gemini TV which is broadcasting the show for the first time with N. T. Rama Rao Jr. as a host with the show changing its title and logo to Evaru Meelo Koteeswarulu.
Rules.
The standard "Millionaire" format is used, with the Fastest Finger contest before the main game.
The money won after each question is roughly doubled from the previous amount won, exponentially increasing the amount won after each correct answer until the contestant reaches the final question, after which they win the maximum prize (1 crore).
Lifelines.
A contestant can use a lifeline when he/she is undecided about which answer is correct. A lifeline can only be used once.
Records.
In the first 3 seasons, no one won the 1 crore prize in the show. However, In Season 3, two pairs of contestants, Husband-Wife duo Amarnath - Rohita from Vizag, and Mother-Son duo Uma - Aditya, also from Vizag, have each won ₹50 lakhs. Both attempted the ₹1 crore question accurately after quitting.
Reception.
As per the TAM data, MEK has recorded 17.61 TVR in CS Female AB 25-44 Years category, 14.58 TVR in CS Female ABC 25+ years category, 10.20 TVR in CS Male ABC 15+ Years category, 12.31 TVR in CS ABC 15-44 Years category and 10.15 TVR in CS 4+ Years category, which is a record of sort for a game show in Telugu.
One of the episode in mid June 2014 garnered a rating of 9.7 TVR and averaging 6.7 TVR in that week becoming the fourth most watched Telugu GEC at that time. The following month it garnered its peak rating of 10.8 TVR, consistently maintaining its position in top Telugu GEC since four weeks.


The Deal (Japanese game show)

 is the Japanese franchise of the game show Deal or No Deal. It is hosted by Shinsuke Shimada and aired on the TBS network. So far, the show has been aired only twice: on September 8, 2006 as both a "birthday program" and a Friday-night Special (known in the channel as ) and on April 5, 2007. While the show is called as such, Shimada uses the familiar catchphrase "Deal or No Deal".
Overview.
The show follows a modified version of the traditional Dutch format, and it is modeled after the US version: 26 briefcases each held by a model. The case values range from just one yen up to ten million yen (about US$86,680.70).
Since Japanese law at the time prohibited game shows from giving monetary prizes that are worth more than two million yen to a single person, each game is played by a contestant with three beneficiaries or a team of up to four people (with beneficiaries numbered according to the number in the team) who would share the prize they would win. As is common practice in Japanese game shows, all contestants have thus far been Japanese celebrities.
The case values in the first episode (and their value in US dollars in white background) are as follows.
The case values in the second episode (and their value in US dollars in white background) are as follows.
In the show, the case values are written in kanji, so for instance ¥8,000,000 would be written as 800 ("happyaku man en").
Below are the certain modifications to the game:
In the first episode aired so far, the largest amount won was by the team of Tsutomu Sekine, Tomomi Nishimura, Yuko Ogura, and Masayuki Watanabe, who all took the banker's offer of ¥4,000,000 at the end of the fourth round; their suitcase contained twice that amount. Each of other teams in that episode played on to the end, but won four-digit prizes (two teams won ¥8,000, one got ¥3,000). <br>In the second episode, the largest amount won was by the team of two duos, Kano sisters and , who all took the banker's offer of ¥5,000,000 at the end of the last round; their suitcase also contained twice that amount, which was the top prize.
It is unknown at this time if the show will become a full-fledged series, although there have been two episodes so far. At this point in time, plans for the series have been shelved.


Heads Up! (game show)

Heads Up! is an American television game show based on the mobile app of the same name, itself inspired by a segment on "The Ellen DeGeneres Show". The series is hosted by Loni Love.
Sixty-five episodes of the show were produced for HLN, but prior to airing, the channel shelved it in March 2016. The production company behind the series, Telepictures, confirmed they were looking into other possible partners. The completed episodes would eventually air in Canada on Family Channel and Family Chrgd.


Jakub a Terezka

Jakub a Terezka is a Czech adventure game by JRC Interactive and Česká spořitelna.
Production.
The game was built using the CPAL engine. Created for the Stop Drugs campaign, it is a humanitarian project, and was given away free. Jan Hloušek served as the game's chief programmer while Jan Zemanek did the graphic design.
The characters of Jakub and Terezka have had a life beyond this original game; for example an app was designed that saw the duo overcome the puzzles and riddles that the Sorcerer Matthew has prepared for them.
Plot and gameplay.
The game centres around a young man named Jakub who discovers his girlfriend is addicted to heroin. His job is to convince her to begin treatment using lawful methods.
Critical reception.
Bonusweb.cz decided it was wrong to give the game a numerical rating as despite it being technically poor and short, as a humanitarian project it had intrinsic value.


Bayonetta

 is a hack and slash video game series developed by PlatinumGames. The franchise was introduced in 2009 with "Bayonetta". A sequel, "Bayonetta 2", followed in 2014; "Bayonetta 3" is in development. All three games star the title character as its protagonist.
Games.
"Bayonetta" (2009).
The first game in the series was directed by Hideki Kamiya, who created the "Devil May Cry" franchise when he was working in Capcom. It was the third title in Platinum's four-game contract with Sega. The game was released on October 29, 2009, in Japan, and was released worldwide in January 2010 for Xbox 360 and PlayStation 3. The game received generally positive reviews upon release. It was Platinum's most commercially successful game at that time, the company was disappointed with its sales. More than 1.35 million units of the game were shipped. A remastered version for the game was released alongside "Vanquish" for PlayStation 4 and Xbox One in February 2020.
"Bayonetta 2" (2014).
"Bayonetta 2" was announced in 2012 during a Nintendo Direct for the Wii U. The decision received backlash from fans, since the game would not be available on PlayStation 3 and Xbox 360. Platinum was initially working with Sega to create the sequel, but Sega decided to cancel the game during the game's development. Nintendo subsequently revived the project. According to producer Atsushi Inaba, the game would not have been possible if they did not get the funding and the support from Nintendo. Sega remained as the game's consultant. The game was directed by Yusuke Hashimoto, and Kamiya has a supervision role. The game was released in 2014 to very positive reviews. While sales have not been fully disclosed, by March 2018, Nintendo confirmed the Switch version had sold 400,000 copies during its first nine weeks, compared to the 300,000 copies the Wii U version sold during the same period.
"Bayonetta 3" (TBA).
A third game in the series was announced by Nintendo at The Game Awards 2017. It is set to be released for the Nintendo Switch.
Other media.
An anime film based on the first game, titled "", was produced by Gonzo and released in 2013.
Bayonetta appears as a downloadable character in Sega's multiplayer fighting game "Anarchy Reigns", and as a special guest character alongside Jeanne and Rodin in Nintendo's action game "The Wonderful 101". She also appears as a downloadable character in "Super Smash Bros. for Nintendo 3DS and Wii U", and as an unlockable character in the sequel "Super Smash Bros. Ultimate". Both games also feature a stage based on the falling Umbra Clock Tower which appeared in both "Bayonetta" games.


Patterns II

Patterns II is a pencil and paper game developed by Sid Sackson for 3 or more players. It emphasizes the use of inductive logic and scientific analysis to discover a hidden pattern of symbols within a matrix of grid spaces.
Gameplay.
One player, the Designer, designs a pattern and then places a symbol within each cell of a 6x6 grid using an agreed upon set of symbols (e.g., plus, circle, triangle, square, star). The Designer’s pattern can be based upon visual symmetries, mathematical algorithms, or other method (see example pattern). The Designer's pattern is not shown to the other players, but must be discovered by them through the game play.
Each player of the game receives a paper with a blank 6x6 grid of cells on it and a listing of the symbols used for the game. Players place a tick mark in the lower right corner of cells in the grid if they would like to know the symbol the Designer placed there. Players pass their grids to the Designer, who fills in the ticked grid cells with the correct symbol, and then passes the grids back to their respective Players.
Players look over the information provided by the Designer and try to discern what patterns exist. Each player can ask for additional information on grid cell contents from the Designer, and can submit multiple requests for information. However, the more information a player requests, the less their maximum score can become.
After a player thinks he or she knows the pattern within the 6x6 grid, he or she fills in the rest of the grid with appropriate symbols and gives the grid to the Designer to score. The Designer reviews the completed grid and scores it as follows: +0 for each cell where the Designer filled in the symbol for the Player, +1 for each cell correctly induced by the Player, and -1 for each cell incorrectly induced by the Player. Each Player’s score is the sum of points across all the cells, hence scores may range from -36 (total guess, and all incorrect) through +36 (a “mind reader” who got all the symbols correct). The Designer’s score is twice the difference between the highest player’s score and the lowest player’s score (i.e., 2x(Highest-Lowest) ). This rewards a pattern that one player discovers easily and another player has great difficulty understanding.
There are usually enough rounds in the game so that each player can be Designer once. Each person’s score is the sum of scores for each round, and the person with the highest score is the winner.


Click or Clash

Produced by JL Global Entertainment, Trump Click or Clash is the first interactive Chinese TV game show shown on SinoVision, a cable TV in New York City, where local Chinese contestants can pair up with famous Asian celebrities and play games.


Cyberspace (role-playing game)

Cyberspace is a cyberpunk role-playing game published by Iron Crown Enterprises and using a somewhat modified version of their "Spacemaster" ruleset.
Description.
The primary setting of "Cyberspace" is the urban sprawl around San Francisco in the year 2090.
Publication history.
The game was written by Tod Foley, who also worked on a number of Iron Crown's Spacemaster supplements. The game was out of print and unavailable for a number of years around the turn of the millennium, but is now available, with all of its supplements, from the publisher's homepage in a PDF format.
Character classes.
Character classes for "Cyberspace" include:
Reception.
"Cyberspace" was ranked 44th in the 1996 reader poll of "Arcane" magazine to determine the 50 most popular roleplaying games of all time. The UK magazine's editor Paul Pettengale commented: "One of the most detailed cyberpunk rules systems, what really sets "Cyberspace" apart is its cybertechnology. Rather than presenting a shopping list of things your character could have implanted in his or her anatomy, "Cyberspace" includes full rules for designing customised cyberware. By connecting sub-systems to 3 different inputs, outputs, activation controls and power sources, players can create their own systems."


Famicom Titler

The , also known as the , is a Nintendo-licensed Famicom-compatible home video game console produced by Sharp Corporation in 1989. The console was released exclusively in Japan at a retail price of 43,000 yen. The system was the only consumer-level Famicom to internally generate RGB video, the only Famicom system with S-Video output, and it has been noted for its crisp image clarity. The system also functioned as a subtitle-generator and it could be used in combination with a RF-video camera to create gameplay videos and demos.
Overview.
Released during a period of close association between Sharp and Nintendo, the Famicom Titler followed the C1 NES TV and the Twin Famicom as the third of what would eventually be four products in the Sharp's Nintendo Console family of products. The Famicom Titler was the most technologically ambitious project that Sharp had attempted with the Famicom system. It was the only commercially available Famicom to internally generate RGB video, and this has been identified as responsible for markedly improved clarity of image over other Famicom models. It is the only Famicom console to employ S-Video output. It also features a keyboard and pressure-sensitive touchpad that enables users to produce subtitles directly on the screen during gameplay, and to thereby create demos.
Technical specifications.
In order to create to S-video output, Nintendo's RP2C02 PPU was replaced by an RGB-output-compatible "RC2C05-99" PPU. Here, RGB video signals generated within the composite outputs were converted to the external S-video signals. At the rear of the Titler's body, RCA composite-pin video outputs and mono audio outputs were located, and peripheral devices could connect only when the video and audio outputs to the associated TV also employed RF connectors and S-Video. This allowed gamers to enjoy a crisper image.
Video editing, subtitling, and demos.
With the flip of a switch, the Famicom Titler could be used to produce intertitles or subtitles for video footage. According to the system manual, the resulting demos were intended to allow the addition of narration in the form of subtitles to create video invitations to parties, holiday events, children's athletic events, weddings, birthdays, and other celebrations.
Character input was made upon a small touch-sensitive tablet mounted into the console. A stylus was included as attached to the body, and audio additions to the demo could be made using the included microphone. Flipping the switch back would superimpose the video and subtitles on the console.
Reception.
Although relatively obscure at the time of its release, the console has recently seen increased interest from fans, hackers/modders, and collectors on the secondary market. Apart from historical interest in the system, several features unique to the Famicom Titler make it a popular system for modification and use. The clarity that comes from internal RGB video generation is a prized feature shared only with the considerably rarer PlayChoice-10 system created by Nintendo as an arcade system for store displays and in video arcades. Since the PlayChoice-10 was not released commercially, the Famicom Titler has recently been recognized as an easier way to get a system with the same clarity for a cheaper price. In addition, the fact that the Famicom Titler is the only system to feature S-Video output has meant that the system enjoys compatibility with setups that allow only this form of component video.


Duplicate Scrabble

Duplicate Scrabble is a variant of the board game Scrabble where all the players are faced with the same board and letters at the same time and must play the highest scoring word they can find. Although duplicate is rarely played at competition level in English, it is the most popular form of the game in French and is also played in other languages, such as Romanian and Dutch. The largest French Scrabble festivals can attract over 2000 people and some individual tournaments can count over 1000 participants per game. Although not popular for competitions in English, the computer game "Scrabble 2005" contains a duplicate version allowing up to 16 players to play on the same board at once. It was also used on the UK TV game show "TV Scrabble" as one of the rounds.
History.
Duplicate Scrabble was invented by Hippolyte Wouters circa 1970, a Belgian lawyer who spoke French as his first language. In 1972 he organised and participated the first French World Scrabble Championships in Cannes, France. Although only 8 players participated in this tournament, a World Championship has been organised every year since 1972 in a different city in several different countries, most recently in Tours, France where 274 people participated.
Due to the nature of duplicate, there is almost no limit to the number of players who can participate in a single game, and at the biggest international festivals, some games are played by more than 1000 people simultaneously. In French, duplicate is practised in France, Belgium, Canada, Switzerland, Senegal, Benin, Tunisia, Lebanon and many other countries.
Duplicate Scrabble has been part of the Romanian national championship since 1981.
Rules.
The rules of duplicate Scrabble can vary between different languages and different associations. Some of the general principles of duplicate are


This Is the Law

This Is the Law was a Canadian panel game show which aired on CBC Television from 1971 to 1976.
It presented short, humorous vignettes supposedly set in various towns and cities across Canada which ran with musical accompaniment rather than a soundtrack, and challenged panelists to guess which (obscure) law of that particular region was being broken by the "Lawbreaker" character (portrayed by Paul Soles), who always got arrested at the end of the vignette (Robert Warner starred as the police officer). The vignettes were quite subtle, and more often than not, despite many guesses, the panelists were unable to come up with the law that was actually being broken, as the laws featured were generally archaic - though, at the time of production, still on the books in the featured communities. (An example: in one vignette, the Lawbreaker is seen wearing a caveman-style costume at an event and engaging in dubious behavior before being suddenly arrested. After the panel failed to correctly identify the indiscretion, Willis indicated it was because the Lawbreaker's costume did not fully cover his chest and in the Canadian locale where the vignette was set, it was illegal for individuals of any gender to expose their nipples in public.)
The vignettes alternated with depictions of actual court cases, presented in a series of still cartoons, in storyboard format, with narration. The narrator would end by asking a question about how the judge eventually ruled. The four panelists would each guess what the judge decided, and why, and each panelist would conclude by lighting up a large "Yes" or "No" in front of his or her seat. After all four panelists had guessed, the answer would be revealed.
Paul Soles himself was the first show host for the initial 1971 summer episodes. Austin Willis became host from the regular 1971 fall season until the end of the series.