/src/main/java/org/htmlunit/util/geometry/Line2D.java
return new Point2D( intersectY.startX_, line) ;
return new Point2D ( line.startX_, intersectY ) ;
if (isVertical_ && !line.isVertical_) { final double intersectY = line.slope_ * startX_ + line.yIntercept_; return new Point2D(startX_, intersectY); } if (!isVertical_ && line.isVertical_) { final double intersectY = slope_ * line.startX_ + yIntercept_; <extra_id_0> } if (Math.abs(slope_ - line.slope_) < epsilon) { return null; } final double intersectX = (line.yIntercept_ - yIntercept_) / (slope_ - line.slope_); final double intersectY = slope_ * intersectX + yIntercept_;