an instructional gaming apparatus and method implements adaptive instructional gaming from a start point along a trajectory to a final goal . the system comprises a receiver for electronically receiving data from a user . the system further includes an electronic subject matter database with a clearly defined set of discrete heuristics combined with an electronic processor for the creation of an electronic instructional gaming curriculum unique to the individual user and their goals to enable proficiency in the given subject matter . performance is periodically tested . and electronic means allows the information from the user performance database to be incorporated into the discrete heuristic utilized by the electronic processor for the creation of future electronic instructional gaming curriculums and / or individual instructional gaming lessons for the specific user in the given subject .