a game board includes an electrical circuit grid underlying a playing surface having a plurality of paths for game pieces each capable of being electrically activated by being placed in a circuit with grid elements disposed in the path along which the game piece is moved . an electrically actuated piece produces a visual and / or audible indication to a player that the game piece is in electrical contact with a &# 34 ; live &# 34 ; portion of the circuit grid . whether a particular portion of the grid is or is not &# 34 ; live &# 34 ; is determined by the location of a circuit selector switch which closes or opens electrically distinct areas of the grid when operated by a player in accordance with instructions received from a spinner whose operation is governed entirely by the laws of chance . advancement of the playing pieces along their paths is effected by players according to the instructions received from the spinner , after the circuit selector has been adjusted to a new position . progress of a game piece along its path , or the lack of such progress , is made dependent upon whether or not the game piece when advanced reaches a portion of the circuit grid that has been rendered &# 34 ; live &# 34 ; and hence has actuated the visual and / or audible signal element carried by the moved game piece .