although it is known that the proposed configuration can be used for different games such as dice , dominoes and miscellaneous card games , for the preferred embodiment we will describe an electronic tournament poker table . it will be beneficial for clarification of the scope of the embodiment if we will provide a brief overview of the rules of poker . more detailed description can be found in the vol . 18 of encyclopaedia britannica ( p . 108 of the 1966 edition ). there are forms of poker suitable to any number of players , but in most forms the ideal number is six to ten players . poker is almost always played with the standard fifty - two - card deck with cards of each of the four suits ( clubs , spades , diamonds , hearts ) ranking downward from the ace to the two ( in some combinations ace is the low card ). in addition to these cards the wild cards or “ freaks ” are introduced into the deck in some versions of the game . these terms are used to denominate an additional card , which stands for any other card its holder wishes to name ( i . e . joker ). the object of the game is to win the “ pot ” which is the aggregate of all bets made by all players in anyone deal . the pot may be won either by having the highest - ranking hand or by making a bet no other player calls . “ hands ” are the combinations generally of five cards , its value being inverse proportion to its mathematical frequency ; that is the more unusual the combination of the cards , the higher the hand ranks . further on , there is the number of varieties of the game different by the rotation , betting procedure or betting limits . fig1 shows an electronic game table according to one embodiment of the invention . fig2 shows one of the variations of the player console on the table of fig1 . fig3 is a block diagram of the electronic units of the game table of the invention . fig4 shows a system for multi - table tournament on the basis of the electronic tables of the invention . an electronic card game table of the present invention is shown in fig1 , which is a three - dimensional view of the table . the electronic card game table , which hereinafter will be referred to as a game table is designated as a whole by reference numeral 10 . in its dimensions and shape the game table 10 corresponds to a conventional or standard card game table , e . g ., the one installed in clubs or casinos for playing a poker game . in other words , the table 10 has a frame that may consist of a tabletop 10 a and a supporting frame or base 10 b . the table top 10 a may have horizontal or vertical orientation . for example , the game table 10 may have a horizontal tabletop and be designated for 6 to 10 players and may have the following dimensions : 82 ″× 42 ″. although the minimum number of players may be 2 and the maximum number of players may be “ n ”, the embodiment of the game table 10 shown in fig1 is designed for 10 players . each players sits in front of one of terminals 12 1 , . . . , 12 10 so that they can observe all other players in order to have feel of a real game where they can bluff or use other psychological moves of a real game . each player is provided with a player interface console 14 1 , . . . , 14 10 . one of possible layouts of the player interface console is considered in more detail below . the game table 10 is equipped with a common display 16 of community cards and is located in a place clearly visible for all the players . for example , a common display 16 may be located in the center of the table ( as shown in fig1 ) or on a remote hanging display panel ( not shown ). the game table 10 is also provided with a table cpu 17 which is connected to all the player interface consoles 14 1 , . . . , 14 10 and has means , such as a standard or wireless port 18 for connection to other remote cpu &# 39 ; s that may be used , e . g ., for the multi - table arrangement in the case of a tournament . to assure that the cards in every pocket and financial activities of the players are kept in privacy , player interfaces can be separated by partitions or hidden in recesses 22 1 , . . . , 22 10 . as shown in fig2 , each of the user terminals 12 1 , . . . , 12 10 consists of a display 32 , a button 34 indicating a player assuming a role of a dealer in the current round ( here we have to remind that the dealer role is absolutely virtual and is introduced only to assure the game flow , not to actually deal the cards ), player in and out indicators 36 and 38 , bet operation buttons 40 1 , 40 2 , and 40 3 , action buttons 41 - 1 , . . . , 41 - n and means of payment ( currency , credit or smart card reader ) 43 . fig3 is a block diagram of the electronic units of the game table of the invention . as can be seen from this drawing , the cpu 17 contains random combination generator unit 19 which in the electronic table 10 of the invention plays a role of a principal dealer who is absent from the game as a physical person . in this connection it should be noted that not only the physical dealer but also a physical stack of card is also absent in the game . therefore , whenever dealing the card is mentioned , it is assumed that appropriate card are seen on the screen of the appropriate displays . each user terminal 12 1 , . . . , 12 10 is linked to the common cpu 17 via respective links 13 1 , 13 2 , . . . , 13 10 . furthermore , the cpu 17 is linked via a link 15 cpu with the common display 16 . as is known , there exists a number of varieties of the poker games different by the rotation , betting procedure or betting limits . such varieties of the poker game are known as seven card stud , omaha hi lo , texas hold &# 39 ; em , etc . the rules and strategy of these games are not beyond the scope of the present invention . in order to illustrate the use of the game table 10 of the present invention , let us assume that 4 players participate in a $ 2 /$ 4 seven card stud game . first , all the players have occupied their positions at appropriate consoles , e . g ., 121 , 122 , 124 , 125 . the tournament begins when all the seats are occupied , and funds are deposited using the credit card reader 43 . according to the rule of poker , the deposits may be displayed to other players . this information can be shown either on the displays 32 or on the common display 16 , after this moment , none of the players can change the seat . in order to determine who deals the first round , each player is dealt one card randomly through the action of the random combination generator unit 19 . this is done by pushing on the appropriate action button , e . g ., button 41 - 1 . let us assume that the play who gets the lowest card . this fact is indicated by this player pushing the button 34 indicating the player assuming a role of a dealer in the current round . the cards are returned to the stack by pushing an appropriate action button , e . g ., button 44 - 2 . the player who assumes a role of the dealer deals each player two cards face down and one face up , which can be done via the cpu 17 by pushing one of the action buttons . let us assume that all the players have anted $ 0 . 50 . betting is accomplished by pushing one of the bet operation buttons 40 1 , 40 2 , or 40 3 . the player with the lowest up card makes a forced bet of either $ 1 half minimum bet or $ 2 full bet ( player &# 39 ; s choice ) to start the game . the rest of the players , in clockwise order , either call the opening bet , raise it , using another bet operation button , or not call and “ fold ” their hands back to the dealer . all get a fourth card face up followed by a round of $ 2 betting . from this round on , the player with the highest up card ( s ) is always first to check or bet . after the fifth card is dealt face up , the minimum bet goes to $ 4 . the sixth card is dealt face up and there is another round of $ 4 betting . the seventh and last card is dealt face down and followed by the final round of $ 4 betting . all aforementioned operations , associated with pushes on any action or bet operation buttons at all the consoles are registered and stored in the cpu 17 via respective connection links 13 1 , 13 2 , . . . , 13 10 . the cpu 17 analyzes the players &# 39 ; inputs and determines and awards the pot . fig4 illustrate an arrangement for a multi - table tournament in which several electronic game tables 110 and 112 , such as the table 10 ( fig1 ) can be combined into a system in which cpu &# 39 ; s 117 and 119 of individual tables are connected to each other and to a common multi - table display 116 . this can be done via standard or wireless port 18 ( fig1 and 4 ). thus , it has been shown that the present invention provides an electronic table for games with multiple participants without the presence of a common dealer , where the players may visually and psychologically interact with each other . the invention provides a table having a standard or wireless port for combining several tables into a system of a multi - table tournament . although the invention has been shown and described with reference to specific embodiments , it is understood that these embodiments should not be construed as limiting the areas of application of the invention and that any changes and modifications are possible , provided these changes and modifications do not depart from the scope of the attached patent claims . for example , the electronic game table of the invention may be designed for any number of participants that is equal or greater than 2 . the table may have any shape , e . g ., a circular or semicircular shape . the individual player terminals can be located on the bottoms of the hidden recesses made in the surface of the table top . the table is intended for a great variety of tournament games without limitation to the card games or to specific card games . for example the table can be used for playing dominoes , dice , etc . the outlet port of the table &# 39 ; s cpu can be used for connection to a local area network or to internet , intranet , etc .