an example of network architecture of the system 100 of the invention is provided in fig1 . as shown , players 10 at a location 12 such as a bar may play the game of the invention via a kiosk 14 located at the location 12 . the kiosk 14 will include a kiosk display 16 . the kiosk display 16 may be used for displaying screens related to payment , play of the game , results , advertisements and related content . the kiosk 14 is in electronic communication with a data center 18 having one or more computers 20 having a central processing unit ( cpu ) 22 . the data center includes data regarding athletes , contests , game statistics and contestant information . the data center 18 may also be in electronic communication with a game display such as a ticker 24 . the data center 18 also may transmit a feed 26 such as a video feed that may be transmitted to a video display 28 such as a television . the information that is displayed to the player at the kiosk display 16 , game display 24 such as a ticker or video display 28 , or any other display , may be as follows : athlete names or numbers , or both , for the present or upcoming game ( if there is one ). statistics updates , which may be displayed by tv , ticker scrawl , or other manners known in the art . fig2 illustrates a schematic diagram of one embodiment of the kiosk 14 of the system 100 . as shown , the kiosk includes a cpu 30 in electronic communication with a display . the cpu 30 is linked to a kiosk display 32 which is in turn may be linked to a graphical user interface ( gui ) such as a touch screen 34 for input of information needed to play the game . the kiosk 14 also may include a ticket input 36 for a ticket containing information for the game and the player so that the information may be read electronically at the kiosk 14 . the cpu 30 is also in communication with a network interface 38 . the network interface 38 is for transmission and receipt of information provided by the player and the statistics used to play the game . in addition , the kiosk may include video output port 40 so that video advertisements or information relating to the play of the game may be displayed . the kiosk 14 may also optionally include a credit card input 42 and a confirmation and / or cancellation button 44 . also , the kiosk may have a dispenser for a receipt 46 indicating that the player is playing a game . the receipt may have an identification number or other verification indicia for easy verification that the receipt is valid or is a winner . fig3 is a schematic diagram of the data flow 300 for the validation of a ticket in one embodiment of the invention . as shown , data such as new game information including eligible player information and eligible sport information is provided to the player on a new game screen 310 . the player then inputs information 320 including the player &# 39 ; s choices for athletes that are to be on the player &# 39 ; s team into the system 100 , for example by inputting a ticket or using a gui at the kiosk 14 , shown in fig2 . the kiosk 14 then validates the ticket 330 to confirm that legitimate and readable data has been entered by the player for playing the game . for example validation criteria would be that the proper number of athletes were chosen or that at least two sports were chosen by the player . if the ticket fails validation , then an invalid ticket screen 340 is presented . if the ticket passes validation , then a subtotal screen 350 is presented to alert the player of the amount that is needed to be paid to play the game ( if anything ). at that point the player may cancel the transaction , and a cancellation screen 360 is presented . if the player decides to make the transaction , then the player enters payment information ( such as credit card information ) into the kiosk 14 , by swiping it or by other means known in the art . the system then validates the card 370 . if the card is not validated , then an error screen 380 is presented , allowing the player to go back to the subtotal screen 350 to reenter the information or other information , or to cancel the transaction at the cancellation screen 360 . if the card is validated , then the transaction is processed 390 and a confirmation 400 is presented to the player . once the transaction has been confirmed , game information for the next game is provided on a new game screen 310 so that the process may repeat if desired . another embodiment of the system of the invention is illustrated in fig4 is illustrated in a computer network system 500 . the system 500 may include a computer network 510 . the network 510 may comprise a communication system that connects computer systems by cable and / or wireless links by means known in the art . the network 510 may use operating systems and database managers known in the art . the computer network 510 may further include a data center / host server 520 , player hardware 530 , and a client interface 540 , in electronic communication with each other through the network 510 . the data center / host server 520 may further include memory 550 and software for administering games and storing and retrieving data for games . the client interface 540 is a device through which administration of the games may be made . the player hardware 530 may be a pc , smartphone or similar device through which data for playing the game may be transmitted and received . the data center 520 may be configured to manage memory 550 used in the administration and play of the games . the memory may be in a computer or accessible through a network through cloud computing . the data center 520 may be in electronic communication with the memory 550 , and perform administrative functions , including updating and retrieving game data and results . player first enters a play area , such as a bar . the game may also be played over the internet via a pc , a smartphone or other similar device . there may be an advertisement for the game in the bar , over the internet , radio , television , smartphone , print or other known media . there may be place cards on the bar and tables with rules . a player decides to play . there may be a list of prizes displayed at the play area or nearby . a list of local and national prizes may be compiled and displayed at the play area or elsewhere . for example , the national prize can be on place card , since this will not change frequently . also , the local prize may be written on blackboard , menu insert , or verbally told by a bartender or waiter . a player may given or obtains a blank ticket , such as a scantron card , which may be provided by a ticket holder on a table . the blank ticket is used by the player to select athletes for the player &# 39 ; s team during a game . a ticket holder may be placed near one or more ticket readers , and may be placed near seating such as at a bar . a supply of pencils with the game provider &# 39 ; s website and name ( like at the lotto counters ) may also be provided . alternatively , the game may be played with a kiosk such as one having a touch screen . also the game may be played on participant hardware , such as a smartphone or pc ; however , the advertising materials discussed above may still be supplied . a player then fills out a blank ticket . the player may view a video feed or ticker to obtain up to the minute information regarding a game . the player then may fill in the ticket . a player then may go to a ticket scanner and scan one or more tickets , and then enter an entry fee if required . the player may also enter a user name at the kiosk or by other means known in the art . the fee may be paid by cash , debit card , gift card , credit card or other payment method . alternatively , the information to be placed in the ticket to be scanned is input into the kiosk directly by a gui such as a touch screen . the player is then issued a receipt . the receipt may have a code on it for future verification that the receipt is for a winning entry in the game . a reader may verify a receipt as a winner . the winning receipt number , the player user name , or both , may then be displayed on a display at the location and elsewhere , such as a web page . alternatively , a waiter may walk over to a winner to help verify a ticket . for example , the player may bring a winning receipt to kiosk where he inserts ticket and receives a printed winning voucher . the kiosk may have a printer , the player may receive credit electronically or the voucher may be printed elsewhere . the voucher may display the name of the playing area ( such as a bar ), expiration date , and value . the game provider may reimburse the location for prizes . alternatively , a player may bring a winning bubble ticket or scantron card to a manager who may compare a digit code on the receipt to the winning code on the display of the kiosk . the manager then may give the player a prize such as a store gift certificate or a stamp on the bubble ticket with gift value . the manager may also sign a receipt to validate the receipt for future value redemption . in another embodiment , a winning player may claim a prize only up to a certain time period such as one hour after the winner has been decided . in another embodiment , winning teams , vouchers and / or other information are stored and may be displayed on a website . in another embodiment of the invention , a winning player may redeem a voucher for a predetermined time such as a week after winning . in still another embodiment , the player may be required to claim a prize during a predetermined time period ( such as an hour ). in still another embodiment , national winning players might be selected at a predetermined frequency , such as a predetermined number of times per year . in yet another embodiment , the player may sign up to play a game for a predefined period of play starting immediately and then the player will be placed in a tournament of a pre - determined size along with one or more additional players playing during the same predefined period of play , wherein a player with the highest score wins the tournament . for example , there may be 5 national winners given out yearly per sport . for instance , national prizes might be awarded once quarterly , and the last one after the end of the playoffs . eligible entries may be selected only from winning local predetermined time ( such as one hour ) games . this embodiment helps avoid the situation where people may scoop up losing tickets and go home and enter multiple tickets as potential national winners . in still another embodiment , a player may take a bubble ticket home and enter an identifier to register points for a national prize . a player may validates a ticket online , providing identification information such as the winner &# 39 ; s name and the ticket number . a national winner may be required to validate a ticket at home . in another embodiment , the name of the winner and partial winning ticket number is displayed on the tv or ticker . participants choose a predetermined number , such as six , available players from the list provided by the game provider . the list of players may be displayed on a monitor in the establishment hosting the game , or they may be printed on a ticket . participants may be restricted to one entry or may be allowed to submit as many tickets as they would like . they may be charged per ticket . several players compete against each other . the grouping of players for a particular game may be made by the software of the system . alternatively , the grouping may be made up from those players that sign up to play a game during a predetermined interval before a deadline . a player makes an initial selection of a predetermined number of athletes to make the player &# 39 ; s team . the selection is made for a predetermined time interval , such as one hour on a given day . the time interval may be for a specific time , such as one hour , that is unrelated to the end of the contest in which the athlete performs . points are awarded for plays that the selected athletes complete in a sport during the course of a game period of a predetermined time interval . the points awarded may be calculated in real time or near real time through a computer program that is accessed by the system . for example , the statistics for the game may be obtained from a source such as a statistics service such as stats , inc . each sport has different rules which will determine how many points a play is worth . the aggregate of those points at the end of the game period will determine a score for the player who selected those athletes . the player with the most points at the end of a predetermined game period wins . in one alternative embodiment , all of a player &# 39 ; s picks cannot be from the same team . in another alternative embodiment , the selection of athletes must be made from at least two different sports . in another embodiment , the choices provided to a player may be restricted to players who are actually playing during the course of the hour . in still another embodiment , overlapping time intervals are provided for the play of the game . for example , one game may run from 1 pm until 2 pm , and another game may run from 1 : 15 to 2 : 15 , and yet another game may run from 1 : 30 to 2 : 30 . in yet another embodiment , the players playing in overlapping time intervals are grouped into a single tournament , and a winner is determined from the grouped players . in still another embodiment , the athletes selected must be listed by a player in an ascending or descending order of predicted point accumulation . this embodiment may be used to eliminate ties . however , a tie may alternatively go to the player that submits the list first . other tiebreakers are also contemplated . points are awarded for plays that the selected athletes complete during the course of the predetermined time period ( e . g ., one hour ). each sport has different rules , which will determine how many points a play is worth . the aggregate of those points at the end of the game period will determine the score for the player who selected those athletes . the player with the most points at the end of the time interval for the game period wins . for example six players may be chosen , either at large or from a list provided by an administrator of the game . the six players may be required to be chosen in order of anticipated highest performances . in this embodiment , two filled out cards can have the same six players , but the winning card will have the highest order of player performance . in the event two users select the same players in the same order , the user who submitted their card earliest may be deemed the winner . participating players may be required to fill out a bubble or scantron ticket properly and submit it and pay for it ( if required ) during an allocated sign up time frame . the game provider would not be held responsible for scantron tickets not filled out properly . the administrator of the game may only make athletes available for selection those athletes with the top statistics for the games going on during that hour . this restriction may be made through a program in the host server or some other administration program for the game . while the game provider may do its best to only select active athletes , the player is responsible for selecting athletes that have the highest likelihood of accumulating the most statistics . the participant may be held responsible to recognize the possibility of a delay or cancellation of a game . in another embodiment of the invention , no substitution for players involved in cancelled or delayed game may be allowed . in still another embodiment of the invention , there are trades among players during a time interval when the game is played . in yet another embodiment , there are bench players that may substitute for athletes on an active roster of selected athletes . in still another embodiment , there are free agents ( athletes that are available for picking even though they are not on a list preselected by the administrator of the game . also , fractions of points may be used in an alternative embodiment of the invention . it may be required that once a scantron card is submitted , no changes to the athlete selections will be allowed . statistics will be reported by the game provider as close to real time as possible . it is possible for a sporting event play to occur within an hour of a game but not be reported until after the game is over . the game provider may determine that a play begun before the predetermined time is up is still eligible , or that the statistics must be reported within the predetermined time , or some other similar criteria . an gift certificate redeemable at the location of the game may be awarded to the winner of a game played during a predetermined interval . if the location is part of a group of service providers of the system , there may be a group gift certificate awarded to the winner of each group game . alternatively , the game provider may set groups for competition . in an embodiment having online participants , online players may not be eligible for establishment or group games . location and group winners may scan a receipt at a kiosk to receive a winning voucher . the winning voucher may be redeemed for credit at the location for a set period of time . the game provider , the group or the location may determine the period available for redemption . other prizes such as cash or credit to a credit card may alternatively be given to a winning player . a game provider may offer national games open to all players in establishments as well as online participants . the game provider will determine when and under what conditions national games will be offered . 6 players chosen , easiest because same players play both offense & amp ; defense and categories are very simple . it will be appreciated by persons skilled in the art that the present invention is not limited to what has been particularly shown and described herein above . in addition , unless mention was made above to the contrary , it should be noted that the accompanying drawing is not to scale . a variety of modifications and variations are possible in light of the above teachings without departing from the scope and spirit of the invention .