electronic game apparatus includes a series of lights that are rapidly and repetitively illuminated in succession to simulate a rapidly moving light . a player has under his control a switch which , when actuated , stops the apparent movement on a particular light . different packaging schemes provide a variety of ways in which the game can be played either by one or more players . a variable frequency oscillator allows the speed at which the series is illuminated to be varied or adjusted to suit a player &# 39 ; s skill and interest and to allow the game to be played as a game of skill or of chance . alternate embodiments allow either one light at a time to be lit or the series can be completely turned on one at a time . additionally , the direction in which the lights are illuminated can be either unidirectional or bidirectional . the game apparatus may also include automatic score keeping facilities .