a system and method are provided for a physically active game whose underlying purpose is to increase the level of physical activity in adolescents , and to have the game and associated activity be enjoyable and engaging such that physical activity becomes engrained as a habit that counters obesity . the game system includes a set of networked game modules that players touch in a sequence as prescribed by a game logic the correct module to touch next in the sequence is indicated by a notifier , such as a light turning on or an audible signal emitting from the module . sensors on the modules transmit a signal to a controller which activates transmission of the next module in the sequence to activate a notifier element . game data may be used to compute a score and be applied to game statistics . data from the game may be transmitted to a remote server for storage , transformation into comparative data , and displayed on a web page .