<filename>toontown/coghq/BossbotCountryClubFairwayRoom_Battle00_Cogs.py
from toontown.coghq.SpecImports import *
import random
CogParent = 110200
CogParent1 = 110600
CogParent2 = 110700
BattleCellId = 0
Battle1CellId = 1
Battle2CellId = 2
BattleCells = {BattleCellId: {'parentEntId': CogParent,
                'pos': Point3(0, 0, 0)},
 Battle1CellId: {'parentEntId': CogParent1,
                'pos': Point3(0, 0, 0)},
 Battle2CellId: {'parentEntId': CogParent2,
                'pos': Point3(0, 0, 0)}}
CogData = [{'parentEntId': CogParent,
  'boss': 0,
  'level': 10,
  'battleCell': BattleCellId,
  'pos': Point3(-6, 0, 0),
  'h': 180,
  'behavior': 'stand',
  'path': None,
  'skeleton': 0,
  'revives': 0 },
 {'parentEntId': CogParent,
  'boss': 0,
  'level': 10,
  'battleCell': BattleCellId,
  'pos': Point3(-2, 0, 0),
  'h': 180,
  'behavior': 'stand',
  'path': None,
  'skeleton': 0,
  'revives': 0 },
 {'parentEntId': CogParent,
  'boss': 0,
  'level': 10,
  'battleCell': BattleCellId,
  'pos': Point3(2, 0, 0),
  'h': 180,
  'behavior': 'stand',
  'path': None,
  'skeleton': 0,
  'revives': 1 },
 {'parentEntId': CogParent,
  'boss': 0,
  'level': 10,
  'battleCell': BattleCellId,
  'pos': Point3(6, 0, 0),
  'h': 180,
  'behavior': 'stand',
  'path': None,
  'skeleton': 0,
  'revives': 1 },
 {'parentEntId': CogParent1,
  'boss': 0,
  'level': random.choice([7, 8]),
  'battleCell': Battle1CellId,
  'pos': Point3(-6, 0, 0),
  'h': 180,
  'behavior': 'stand',
  'path': None,
  'skeleton': 0,
  'revives': random.choice([0, 1]) },
 {'parentEntId': CogParent1,
  'boss': 0,
  'level': random.choice([7, 8]),
  'battleCell': Battle1CellId,
  'pos': Point3(-2, 0, 0),
  'h': 180,
  'behavior': 'stand',
  'path': None,
  'skeleton': 0,
  'revives': random.choice([0, 1]) },
 {'parentEntId': CogParent1,
  'boss': 0,
  'level': random.choice([7, 8]),
  'battleCell': Battle1CellId,
  'pos': Point3(2, 0, 0),
  'h': 180,
  'behavior': 'stand',
  'path': None,
  'skeleton': 0,
  'revives': random.choice([0, 1]) },
 {'parentEntId': CogParent1,
  'boss': 0,
  'level': random.choice([7, 8]),
  'battleCell': Battle1CellId,
  'pos': Point3(6, 0, 0),
  'h': 180,
  'behavior': 'stand',
  'path': None,
  'skeleton': 0,
  'revives': random.choice([0, 1]) },
 {'parentEntId': CogParent2,
  'boss': 0,
  'level': random.choice([7, 8]),
  'battleCell': Battle2CellId,
  'pos': Point3(-6, 0, 0),
  'h': 180,
  'behavior': 'stand',
  'path': None,
  'skeleton': 0,
  'revives': random.choice([0, 1]) },
 {'parentEntId': CogParent2,
  'boss': 0,
  'level': random.choice([7, 8]),
  'battleCell': Battle2CellId,
  'pos': Point3(-2, 0, 0),
  'h': 180,
  'behavior': 'stand',
  'path': None,
  'skeleton': 0,
  'revives': random.choice([0, 1]) },
 {'parentEntId': CogParent2,
  'boss': 0,
  'level': random.choice([7, 8]),
  'battleCell': Battle2CellId,
  'pos': Point3(2, 0, 0),
  'h': 180,
  'behavior': 'stand',
  'path': None,
  'skeleton': 0,
  'revives': random.choice([0, 1]) },
 {'parentEntId': CogParent2,
  'boss': 0,
  'level': random.choice([7, 8]),
  'battleCell': Battle2CellId,
  'pos': Point3(6, 0, 0),
  'h': 180,
  'behavior': 'stand',
  'path': None,
  'skeleton': 0,
  'revives': random.choice([0, 1]) }]
ReserveCogData = []
