<filename>res/examples/game.py
import pygame
import time
import random

snake_speed = 15

window_x = 720
window_y = 480

black = pygame.Color(0, 0, 0)
white = pygame.Color(255, 255, 255)
red = pygame.Color(255, 0, 0)
green = pygame.Color(0, 255, 0)
blue = pygame.Color(0, 0, 255)

pygame.init()
pygame.display.set_caption('PySnake')
game_window = pygame.display.set_mode((window_x, window_y))
fps = pygame.time.Clock()

snake_position = [100, 50]
snake_body = [[100, 50],[90, 50],[80, 50],[70, 50]]
fruit_position = [random.randrange(1, (window_x//10)) * 10, random.randrange(1, (window_y//10)) * 10]
fruit_spawn = True

direction = 'RIGHT'
change_to = direction
score = 0

def show_score(choice, color, font, size):
	score_font = pygame.font.SysFont(font, size)
	score_surface = score_font.render('Score : ' + str(score), True, color)
	score_rect = score_surface.get_rect()
	game_window.blit(score_surface, score_rect)

    
def game_over():
	my_font = pygame.font.SysFont('times new roman', 50)
	game_over_surface = my_font.render(
		'Your Score is : ' + str(score), True, red)
	game_over_rect = game_over_surface.get_rect()
	game_over_rect.midtop = (window_x/2, window_y/4)
	game_window.blit(game_over_surface, game_over_rect)
	pygame.display.flip()
	time.sleep(2)
	pygame.quit()
	quit()


while True:
	for event in pygame.event.get():
		if event.type == pygame.KEYDOWN:
			if event.key == pygame.K_UP: change_to = 'UP'
			if event.key == pygame.K_DOWN: change_to = 'DOWN'
			if event.key == pygame.K_LEFT: change_to = 'LEFT'
			if event.key == pygame.K_RIGHT: change_to = 'RIGHT'

	if change_to == 'UP' and direction != 'DOWN': direction = 'UP'
	if change_to == 'DOWN' and direction != 'UP': direction = 'DOWN'
	if change_to == 'LEFT' and direction != 'RIGHT': direction = 'LEFT'
	if change_to == 'RIGHT' and direction != 'LEFT': direction = 'RIGHT'

	if direction == 'UP': snake_position[1] -= 10
	if direction == 'DOWN': snake_position[1] += 10
	if direction == 'LEFT': snake_position[0] -= 10
	if direction == 'RIGHT': snake_position[0] += 10

	snake_body.insert(0, list(snake_position))
	if snake_position[0] == fruit_position[0] and snake_position[1] == fruit_position[1]:
		score += 10
		fruit_spawn = False
	else: snake_body.pop()
		
	if not fruit_spawn: fruit_position = [random.randrange(1, (window_x//10)) * 10,random.randrange(1, (window_y//10)) * 10]
		
	fruit_spawn = True
	game_window.fill(black)
	
	for pos in snake_body: pygame.draw.rect(game_window, green, pygame.Rect(pos[0], pos[1], 10, 10))
	pygame.draw.rect(game_window, white, pygame.Rect(fruit_position[0], fruit_position[1], 10, 10))
	if snake_position[0] < 0 or snake_position[0] > window_x-10:game_over()
	if snake_position[1] < 0 or snake_position[1] > window_y-10:game_over()
	for block in snake_body[1:]:
		if snake_position[0] == block[0] and snake_position[1] == block[1]:game_over()

	show_score(1, white, 'times new roman', 20)
	pygame.display.update()
	fps.tick(snake_speed)

