Super Mario Party

is a party video game developed by NDcube and published by Nintendo for the Nintendo Switch. The eleventh main entry in the "Mario Party" series, the game was described as a "complete refresh" of the franchise, bringing back and revitalizing gameplay elements from older titles while also introducing new ones to go along with them. It was released worldwide on 5 October 2018 and sold 1.5 million copies by the end of the month. As of December 31, 2022, the game has sold more than 18.79 million copies worldwide, making it one of the top ten best-selling games on the system. "Mario Party Superstars", a game featuring maps remastered from earlier entries and a return to the original formula, was released in 2021.
Gameplay.
"Super Mario Party" returns to the traditional turn-based "Mario Party"-style of gameplay for the first time in over a decade, a format that had remained absent from home console entries ever since "Mario Party 9". The game is played with one Joy-Con controller per player, with other players needing additional controllers for multiplayer.
The standard game mode, "Mario Party", features up to four players taking turns independently navigating the game board. Upon the player's turn, a dice block is rolled to determine how many spaces the player moves on the board, and items collected can be used to alter how many spaces the player can move. Each space has a unique function, such as blue and red spaces giving and taking three coins respectively, and good luck and bad luck spaces granting the player helpful or unhelpful consequences.
After each player takes their turn, everyone competes in a minigame which awards coins based on their placement. Minigames vary with rules and playstyle, such as 4-player free-for-alls, 2-on-2 or 1-on-3 matchups, or utilizing motion controls or HD Rumble. There are 80 minigames in total across all game modes, and they can all be played independently of the game board in the Free Play section.
One star is located in a random location at a time; any player who reaches it can spend ten coins to purchase it. The player who has the most stars and coins by the end of the game wins. Coins can additionally be spent on one-use items to give the player certain advantages on the board, such as adding to one's own dice roll, subtracting from another player's dice roll, or using a golden pipe to be taken directly to the star.
One major difference compared to previous home console entries is the introduction of character-specific dice blocks: each character has a unique alternative dice block that has a different selection of numbers compared to the standard dice block, including a slightly higher chance of 3's (Mario), rolling only even numbers (Peach), and having a decent chance for a high roll but an equally likely chance to lose coins (Bowser). Another major difference is the incorporation of the ally system from the Nintendo 3DS game "", wherein each player can recruit up to three allies from the roster. These allies can add additional rolls to the player's dice block, lend the player their character-specific dice block for the duration of the game, and can appear as assistance in some of the minigames.
Beyond the standard Mario Party mode, "Super Mario Party" features a number of secondary game modes for multiplayer. The second, known as "Partner Party", has two teams of two players also searching for stars, but the players are free to move in any direction and cross their own path, similar to the "Toad Scramble" mode from the aforementioned "Star Rush". This mode features unique items and redesigned board layouts. In "River Survival", four players must work together to navigate through a series of white-water rapids under a time limit. This mode features exclusive minigames that focus on cooperation and reward the team with time bonuses. In "Sound Stage", players compete in a series of motion-controlled rhythm games in one of three difficulty settings, and the player with the highest score by the end wins.
The final multiplayer-focused game mode is "Toad's Rec Room", where players can take multiple Nintendo Switch consoles and arrange and synchronize them to create larger, multi-monitor environments. The minigames featured with this mode include an enhanced version of the "Shell Shocked" minigame from the Nintendo 64 entries, and a unique take on toy baseball. The last major game mode in "Super Mario Party" is "Challenge Road", essentially a single player campaign wherein the player participates in every single minigame featured in the game, including those from River Survival and Sound Stage, now with unique challenges associated to them. This mode is unlocked when all of the minigames have been played at least once in their respective modes.
Beyond local play, "Super Mario Party" features online multiplayer for the first time in the "Mario Party" series. In the game's "Online Mariothon" mode, players are only able to play a selection of ten of the game's 80 minigames with other players online, independent of the board games. Here, players compete in five randomly selected minigames out of the aforementioned ten, aiming to get the highest combined score by the end. It also features leaderboards and a ranking system, as well as rewards that the player can receive for playing the mode. At launch, the two board game modes, Mario Party and Partner Party, were restricted to offline play. However, on 27 April 2021, Nintendo released patch update 1.1.0, which allows for full access to Mario Party, Partner Party, and Free Play for online multiplayer. This update also allows for use of the Nintendo Switch's built-in invite feature. All of these modes can be played with people on one's friend list or in lobbies protected by a passcode, and 70 of the 80 total minigames can be played online, with the ten omitted minigames being from the Sound Stage mode.
Playable characters.
"Super Mario Party" features the largest roster of playable characters in the "Mario Party" series to date. The roster includes Mario, Luigi, Yoshi, Peach, Daisy, Rosalina, Wario, Waluigi, Donkey Kong, Koopa Troopa, Hammer Bro, Dry Bones, Shy Guy, Boo, Bowser, and Bowser Jr., all of whom are returning characters, with Bowser being fully playable for the first time. New playable characters to the series include Diddy Kong, who had only previously appeared as a playable character in handheld "Mario Party" games; Pom Pom, Goomba, and Monty Mole, none of whom have previously been a playable character in "Mario Party", although this is the former's debut in the series, and the latter two have appeared as NPCs throughout the series.
Development.
"Super Mario Party" was developed by NDcube, who have handled every single "Mario Party" title since "Mario Party 9" (2012). Nintendo revealed "Super Mario Party" on 12 June 2018 during their Nintendo Direct presentation for E3 2018, where they also announced that the game would release on 5 October 2018 exclusively for the Nintendo Switch. In August 2018, Nintendo stated that "Super Mario Party" would not support the Nintendo Switch Pro Controller. Later in September 2018, it was revealed that "Super Mario Party" would not support handheld mode, owing to the fact that the game supports one Joy-Con per player.
Reception.
"Super Mario Party" received "generally favorable reviews" according to review aggregator Metacritic, becoming the highest-rated game in the series at the time since "Mario Party 2". Samuel Claiborn of "IGN" claimed that ""Super Mario Party" is the best Party in two console generations," and that "it delivers the couch multiplayer experience the series is famous for". Jordan Ramée of "GameSpot" particularly praised the inclusion of character-specific dice blocks, stating they "added small moments of strategy into a series that has for too long solely relied on randomness". Evan Slead of "Electronic Gaming Monthly", like Ramée, emphatically welcomed the removal of the car mechanic from the two previous home console entries, "Mario Party 9" and "Mario Party 10". Alex Olney of "Nintendo Life", like Slead and Claiborn, not only welcomed the omission of the car but also commended the game's overall presentation. Olney particularly singled out the new hub world as a point of praise, noting that it added charm to the game even if it was not truly a necessary inclusion. While the game was praised for its wide variety of game modes and characters, some of the highest praise has gone to the minigames, with "Game Informer"s Brian Shea claiming that "the highlights shine bright enough that when the occasional dud pops up, I don't mind". Two common points of criticism were that there were only four boards for both Mario Party and Partner Party, severely limiting the game's replayability according to many outlets, and the restriction of only being able to play with the Joy-Con controllers.
Sales.
"Super Mario Party" sold 142,868 physical copies within its first two days in Japan, outpacing its two home console predecessors. "Super Mario Party" debuted at #5 on United Kingdom sales charts for physical copies sold, even during a very crowded release schedule. By 31 October 2018, total sales of "Super Mario Party" reached over 1.5 million copies, far exceeding Nintendo's expectations and making it the fastest-selling "Mario Party" game since "Mario Party 6". As of March 2019, the game has sold 1.22 million copies in Japan. Total worldwide sales reached 17.78 million copies by 31 March 2022, making it the seventh best-selling game on the Nintendo Switch. By June 30, 2022, the game sold 18.06 million units.