Pygame Large Surfaces <p>I'm drawing a map of a real world floor with dimensions roughly 100,000mm x 200,000mm.</p> <p>My initial code contained a function that converted any millimeter based position to screen positioning using the window size of my pygame map, but after digging through some of the pygame functions, I realized that the pygame transformation functions are quite powerful.</p> <p>Instead, I'd like to create a surface that is 1:1 scale of real world and then scale it right before i blit it to the screen. </p> <p>Is this the right way to be doing this? I get an error that says Width or Height too large. Is this a limit of pygame?</p>