Threejs make a displaced mesh (terrain model) <p>So I have around 59k data points that I'm visualizing. Currently I'm making them into a texture, and then applying them to a plane geometry. </p> <p><a href="https://i.stack.imgur.com/frnA4.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/frnA4.png" alt="enter image description here"></a></p> <p>Now the issue is that I need to show a heightmap, each datapoint has a height value, and I need to apply that to the mesh. </p> <p>How is the best way to go about doing this? Previously I was displaying this data using a ton of cube geometries, which I could then change the height on. But this made performance suffer, so it wasn't really an option.</p>