Swipe Gesture for iOS in Flash CS6 <p>I'm creating an app for iOS (mainly) in Flash CS6 and I'm having a few problems with getting a particular page to work.</p> <p>The layout is as follows: I have a movie clip that is 3 times the width of the stage with my content, with the instance name of <code>txtContent</code>.</p> <p>On a separate layer, my Action Script (v3.0) reads as follows:</p> <pre><code>import com.greensock.*; import flash.events.MouseEvent; //Swipe Multitouch.inputMode = MultitouchInputMode.GESTURE; var currentTile:Number = 1; var totalTiles:Number = 3; txtContent.addEventListener(TransformGestureEvent.GESTURE_SWIPE , onSwipe); function moveLeft():void{ txtContent.x += 640; } function moveRight():void{ txtContent.x -= 640; } function onSwipe (e:TransformGestureEvent):void{ if (e.offsetX == 1) { if(currentTile &gt; 1){ moveLeft() currentTile-- } else {} } if (e.offsetX == -1) { if(currentTile &lt; totalTiles){ moveRight() currentTile++ } } } stop(); </code></pre> <p>When I test the movie, with a touch layer, the movie clip successfully moves left and right for each swipe, and does not continue to move too far in either direction, in effect ignoring any other swipes.</p> <p>However, when I compile the IPA and test on the iPhone, only the first two "tiles" move (I can only see two thirds of the movie clip with swiping), as if I swipe to the third "tile" I cannot swipe back at all. No matter what I do, it gets stuck on that third section.</p> <p>Is there a problem in my code that isn't registering properly in iOS?</p> <p>FYI, I'm testing on an iPhone 3GS.</p>