Monogame mouse in windows 10 feels press only after move <p>I have monogame (3.4) XAML application for windows store (VS2012 on Win10). In my game's Update() I call attched code to receive toutch events. In windows 8/8.1 everything worked, but in windows 10 I have to hold button and move mouse several times to get ButtonState.Pressed - for end user this looks like mouse doesn't work at all. How can I manage this bug?</p> <p>Mouse event receive code:</p> <pre><code> MouseState st = Mouse.GetState(); if (st.LeftButton == ButtonState.Pressed) { if (prevMouseState == ButtonState.Released) { prevMouseValX = st.X; prevMouseValY = st.Y; pushEvent(EVT_POINTER_DOWN, (int)(st.X - mScrBiasX), (int)(st.Y - mScrBiasY), 1, 0); } else { if (Math.Abs(st.X - prevMouseValX) &gt; 2 || Math.Abs(st.Y - prevMouseValY) &gt; 2) pushEvent(EVT_POINTER_MOVE, (int)(st.X - mScrBiasX), (int)(st.Y - mScrBiasY), 1, 0); } prevMouseState = ButtonState.Pressed; } if (st.LeftButton == ButtonState.Released) { if (prevMouseState == ButtonState.Pressed) { pushEvent(EVT_POINTER_UP, (int)(st.X - mScrBiasX), (int)(st.Y - mScrBiasY), 1, 0); } prevMouseState = ButtonState.Released; } </code></pre>