Sprite not showing renderToTexture Map / rendertarget map <p>I am working with three.js and I set up a second scene and camera and added a cylinder to it. Now I setup a rendertarget and I wanted to show this renderedScene on a sprite (HUD-Sprite so to say), but the sprite is not showing up. I added a plane into the original scene and it shows the rendertarget perfectly fine.</p> <p>What I already checked:</p> <p>1) When using the rtTexture as a map for a MeshLambertMaterial, it works perfectly fine</p> <p>2) When loading an image for the sprite with <em>ImageUtils</em> and using this as a map for the SpriteMaterial, it works great and the spline is showing up where it should be!</p> <p>I have the feeling that I overlooked something. Would be cool if someone can help me.</p> <p>OK, guys, i created a jsFiddle, maybe this helps!</p> <p><a href="http://jsfiddle.net/Pk85y/38/" rel="nofollow">My Fiddle for RenderTarget Sprite Problem</a></p> <p>as you can see there, the rendertarget is correctly display on the plane and there is a sprite with screenspace coordinates in there but it does not show the renderTarget.</p> <pre><code>rttMaterial = new THREE.SpriteMaterial( { color: 0xFF0000, map: rtTexture, alignment: THREE.SpriteAlignment.topLeft, useScreenCoordinates: true} ); </code></pre> <p>Thank you in Advance</p>