 <pre><code>SKShapeNode *pathNode = [[SKShapeNode alloc] init]; pathNode.path = [self buildEnemyShipMovementPath:enemy]; pathNode.strokeColor = [SKColor redColor]; pathNode.lineWidth = 0.5f; pathNode.alpha = 0.4; pathNode.glowWidth = 5.f; [self addChild:pathNode] </code></pre>