 <p>I figured out a solution.</p> <p>(1) Export your Voxel Object from MagicVoxel as a .OBJ file.</p> <p>(2) This will create 3 files. Keep the .PNG and .OBJ files. </p> <p>(3) Download a program called blender here: <a href="https://www.blender.org/" rel="nofollow noreferrer">https://www.blender.org/</a></p> <p>(4) Open Blender</p> <p>(5) Go to [File] -> [Import] -> [Wavefront .OBJ] </p> <p>(6) Navigate to your .OBJ file</p> <p>(7) This will open up the .OBJ. You can rotate your object to fix any rotation problems</p> <p>(8) Go to [File] -> [Export] -> [Collada .DAE]</p> <p>(9) Save the new file and drag it into your XCode [SceneKit] Project!</p> <p>(10) Drag in the .PNG file from Step 2 into your project too</p> <p>(11) Select your .DAE file and open the right menu shown below<a href="https://i.stack.imgur.com/GdnMh.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/GdnMh.png" alt="s"></a></p> <p>(12) Open this <a href="https://i.stack.imgur.com/zaO60.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/zaO60.png" alt="spherish thingy"></a></p> <p>(13) Drag and drop the .PNG file from your project into the dropdown menu here. <a href="https://i.stack.imgur.com/uz6Ng.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/uz6Ng.png" alt="enter image description here"></a></p> <p>(14) Finished! Hope this helped!</p>