Get frame by frame data from mp4 using C# and .NET 2.0 <p>I'm currently developing using Unity 3D, however my background is Apple development. In iOS/OSX development I can use <code>AVFoundation</code> to load an mp4 and get frame by frame data from it as it plays in BGRA format.</p> <p>I was wondering what the equivalent of this is for .NET (Unity uses .NET 2.0)?</p> <p>I know it's possible to call functions in an Objective-C++ file from unity but I need a way to do this on any platform not just iOS.</p>