The best way to use VBOs <p><strong>What are the fastest and the most flexible (applicable in most situations) ways to use VBOs?</strong></p> <p>I am developing an openGL application and i want it to get to the best performance, so i need someone to answer these questions. I read many questions and anwers but i guess there's to much information that i don't need which messes up my brain...</p> <ul> <li>How many vbos should i use?</li> <li>How should i create vbos?</li> <li>How should i update vbos data, if the data size is not fixed?</li> <li>How should i render vbos?</li> <li>How should i deal with data in vbos that i don't want to render anymore?</li> </ul>