how many levels in super mario super nintendo
Super Mario World Super Mario World is a side-scrolling platform game in which the player controls Mario, the on-screen protagonist. The game shares similar gameplay mechanics with earlier titles in the series—Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3—but introduces several new elements. As well as the running and jumping moves found in past games, the player can float with the aid of special items, and execute new types of jumps such as the spin jump.[5] The game has 96 levels.[6][7]
New Super Mario Bros. Wii The game contains eight worlds,[8] with a secret ninth world also accessible by locating all collectibles in each stage.[21] Levels are accessed via a 3D world map;[16] completing a stage unlocks the next one, with multiple choosable paths sometimes available after completing a stage. Each world contains two boss levels — a midway fortress and a castle at the end of the world — where the player battles a Koopaling.[12][22] In addition to levels, there are also "Toad Houses" located across the map in which the player can play a short minigame to earn extra lives or items that can be equipped from the map screen.[23] Map screens also often have enemies roaming them in certain dedicated areas which initiate a "mini-boss" fight when encountered that, when won, will award the player with items. At certain points, a Toad will appear trapped in one of the previously completed levels, and the player can choose to rescue him from a block and carry him safely to the end of the stage in order to earn additional lives.[24] Every course contains three Star Coins which are hidden in hard-to reach areas.[24] These can be spent on hint movies which show off tips and tricks for the game, including the locations of secrets and methods for getting infinite lives.[25]
Super Mario Bros. Super Mario Bros.[a] is a platform video game developed and published by Nintendo for the Nintendo Entertainment System home console. Released as a sequel to the 1983 game Mario Bros., Super Mario Bros. was released in Japan and North America in 1985, and in Europe and Australia two years later. In Super Mario Bros., the player controls Mario and in a two-player game, a second player controls Mario's brother Luigi as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser.
Super Mario Bros. Super Mario Bros., the successor to the 1983 arcade title Mario Bros., was designed by Shigeru Miyamoto and Takashi Tezuka, both of whom belonged to Nintendo's Creative Department, and largely programmed by Toshihiki Nakago of SRD Company, Ltd.[11] Though not originally using any particular character, the very deliberate creative process of what would become their next game was motivated by their technical knowledge from previous games such as Excitebike, Devil World and Kung Fu, by a desire to give the ROM cartridge format "a final exclamation point" in light of the forthcoming Famicom Disk System which was expected to become the dominant new game delivery medium, and by continuing their legacy of "athletic games" with a character running and jumping with many obstacles. Miyamoto explained, "We felt strongly about how we were the first to come up with that genre, and it was a goal of ours to keep pushing it."[12][13] The game was made in tandem with The Legend of Zelda, another Famicom game directed and designed by Miyamoto, which released in Japan five months after Super Mario Bros. As a result, certain elements were carried over from The Legend of Zelda to Super Mario Bros; for instance, the fire bars that appear in the gameâ€™s castle levels began as an unused object from Zelda.[14] Development was aimed at simplicity in order to have a new game available for the end-of-year shopping season.[15]