what is the rationale behind using inheritance in programming
Inheritance (object-oriented programming) In object-oriented programming, inheritance is when an object or class is based on another object (prototypal inheritance) or class (class-based inheritance), using the same implementation. Inheritance in most class-based object oriented languages is a mechanism in which one object acquires all the properties and behaviors of parent object. The idea behind inheritance is that you can create new classes that are built upon existing classes.[1] or specifying a new implementation to maintain the same behavior (realizing an interface). Such an inherited class is called a subclass of its parent class or super class. It is a mechanism for code reuse and to allow independent extensions of the original software via public classes and interfaces. The relationships of objects or classes through inheritance give rise to a directed graph. Inheritance was invented in 1967 for Simula.[2] The term "inheritance" is loosely used for both class-based and prototype-based programming, but in narrow use is reserved for class-based programming (one class inherits from another), with the corresponding technique in prototype-based programming being instead called delegation (one object delegates to another).
Exponentiation Any nonzero number raised to the 0 power is 1:[11]
Java virtual machine The aim is binary compatibility. Each particular host operating system needs its own implementation of the JVM and runtime. These JVMs interpret the bytecode semantically the same way, but the actual implementation may be different. More complex than just emulating bytecode is compatibly and efficiently implementing the Java core API that must be mapped to each host operating system.
Classic car Cars 20 years and older typically fall into the classic class.