what kind of problem does the prisoner’s dilemma story illustrate
Prisoner's dilemma The prisoner's dilemma is a standard example of a game analyzed in game theory that shows why two completely rational individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher while working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and named it "prisoner's dilemma" (Poundstone, 1992), presenting it as follows:
Ä Ä (lower case ä) is a character that represents either a letter from several extended Latin alphabets, or the letter A with an umlaut mark or diaeresis.
The Funniest Joke in the World The German translation of the joke in the sketch is made of various meaningless, German-sounding nonce words, and so it does not have an English translation.
Capability Maturity Model Integration Maturity Level 5 - Optimizing