Pikeun ngahontal ieu, urang bakal nyieun program Java saderhana kalayan sababaraha kelas anu ngagambarkeun komponén anu béda tina dungeon: 1. `DungeonDoor, sareng `Room `: Attempts `Attempts Wall class {Intent x1, y1, xmax2; Wall `: Attempts Wall class {Intent x1, y1, y2, y2) {Intent x1, y2, y2) {Inent dungeon class x1; this false class dungeon class {Intent x1}.Mava1 = y1}.Exp2 = random boolean: random boolean: random dx2}; random dx2}; random dx2}; randomly return dx2}; random random door {Room x2, yx1}; random door {Room x2, yx1}; random door = random door = random door = random
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