Algoritma Möller-Trumbore nyaéta metodeu umum dipaké jeung gancang pikeun intersection-triangle dina grafik komputer jeung raytracing. Algoritma ieu dianggo ku mimiti ngitung triangle normal jeung nangtukeun lamun sinar intersects pesawat nu triangle ieu. Lamun sinar intersects pesawat, algoritma pariksa lamun titik intersection aya di jero triangle ku ngalaksanakeun dua tés tepi. Di dieu mangrupakeun pseudocode pikeun algoritma Möller-Trumbore: fungsi intersectTriangleray, triangle: edge1 = triangle.v2 - triangle.v1 edge2 triangle.v3 - triangle.v1 h = crossray.direction, edge2) titik crossed = edge1, vILPS vILPS vILPS vILPS vILPS vILPS vILPS vILPS vILPS vILPS vILPS v
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