Di dieu mangrupakeun conto karakter controller pikeun "Fantasy Runners" kaulinan nu peta keystrokes ka béda karakter abilities digambarkeun dina dokumen desain game: java ngagunakeun UnityEngine Update; kelas publik FantasyRunnersCharacterController: MonoBehaviour { // Variables pikeun nyimpen rujukan ka karakter abilities swasta Rigidbody2D rigidBody; swasta Animator animator; swasta FantasyRunnersCharacterAbility; // Variables pikeun nyimpen konci pikeun unggal karakter abilities umum KeyCode jumpKey = KeyCode.Space; umum KeyCode slideKey = KeyCode.S; umum KeyCode dashKey = KeyCode.Dash; umum KeyCode magicKey = KeyCode.Munneter; Unlocked saméméh frame kahiji; GetGetDiskonter; GetDiskonter;
spam fails_task lang_mismatch pii not_appropriate hate_speech sexual_content quality toxicity humor helpfulness creativity violence