Pasti! Ieu kode anu diformat kalayan indentasi anu leres: var immediate_geometry = $ImmediateGeometryNode var camera_position = get_viewport().get_camera().get_global_transform().origin var distance_to_camera = camera_position.distance_to(other_mesh_position) var vertices = immediate_geometry.get_mesh().surface_get_arrays0) [0] pikeun i di range(vertices. on)): varx = vertex[i] vertex.z = -distance_to_camera + 0.01 # 0.01 nyaéta nilai leutik pikeun mastikeun jarak ti vertex[i] = vertex_to_geometry.immediate_immediate_metry.immediate_mesh_position).
spam fails_task lang_mismatch pii not_appropriate hate_speech sexual_content quality toxicity humor helpfulness creativity violence