In the earliest video games, the player typically controlled the movements of a simple icon on the screen  But in newer video games, players often control the movements of detailed human figures -- a feature possible because of the greater technical sophistication of these games  It is hard for players to identify with these figures, since the players can see that the figures represent other people
Thus, in this respect the technical sophistication of the newer video games often makes them less compelling to players
When players cannot easily identify with the figure or icon whose movements they control in a video game, they usually find that game less compelling than it otherwise would be.