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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def send_target(self, x, y, cid=0):
 """ Sets the target position of all cells. `x` and `y` are world coordinates. They can exceed the world border. For continuous movement, send a new target position before the old one is reached. In earlier versions of the game, it was possible to control each cell individually by specifying the cell's `cid`. Same as moving your mouse in the original client. """

        self.send_struct('<BiiI', 16, int(x), int(y), cid)