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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def wrapped_env_maker(environment_id, seed, serial_id, disable_reward_clipping=False, disable_episodic_life=False, monitor=False, allow_early_resets=False, scale_float_frames=False, max_episode_frames=10000, frame_stack=None):
 """ Wrap atari environment so that it's nicer to learn RL algorithms """

    env = env_maker(environment_id)
    env.seed(seed + serial_id)

    if max_episode_frames is not None:
        env = ClipEpisodeLengthWrapper(env, max_episode_length=max_episode_frames)

    # Monitoring the env
    if monitor:
        logdir = logger.get_dir() and os.path.join(logger.get_dir(), str(serial_id))
    else:
        logdir = None

    env = Monitor(env, logdir, allow_early_resets=allow_early_resets)

    if not disable_episodic_life:
        # Make end-of-life == end-of-episode, but only reset on true game over.
        # Done by DeepMind for the DQN and co. since it helps value estimation.
        env = EpisodicLifeEnv(env)

    if 'FIRE' in env.unwrapped.get_action_meanings():
        # Take action on reset for environments that are fixed until firing.
        if disable_episodic_life:
            env = FireEpisodicLifeEnv(env)
        else:
            env = FireResetEnv(env)

    # Warp frames to 84x84 as done in the Nature paper and later work.
    env = WarpFrame(env)

    if scale_float_frames:
        env = ScaledFloatFrame(env)

    if not disable_reward_clipping:
        # Bin reward to {+1, 0, -1} by its sign.
        env = ClipRewardEnv(env)

    if frame_stack is not None:
        env = FrameStack(env, frame_stack)

    return env