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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def _Process(self, request, responses, thread_pool=None, events=None):
 """Hunts process all responses concurrently in a threadpool."""

    # This function is called and runs within the main processing thread. We do
    # not need to lock the hunt object while running in this method.
    if request.next_state == "AddClient":
      if not self.IsHuntStarted():
        logging.debug(
            "Unable to start client %s on hunt %s which is in state %s",
            request.client_id, self.session_id,
            self.hunt_obj.Get(self.hunt_obj.Schema.STATE))
        return

      # Get the client count.
      client_count = int(
          self.hunt_obj.Get(self.hunt_obj.Schema.CLIENT_COUNT, 0))

      # Pause the hunt if we exceed the client limit.
      if 0 < self.runner_args.client_limit <= client_count:
        # Remove our rules from the foreman so we dont get more clients sent to
        # this hunt. Hunt will be paused.
        self.Pause()

        # Ignore this client since it had gone over the limit.
        return

      # Update the client count.
      self.hunt_obj.Set(self.hunt_obj.Schema.CLIENT_COUNT(client_count + 1))

      # Add client to list of clients and optionally run it
      # (if client_rate == 0).

      self._AddClient(request.client_id)
      return

    if request.next_state == "RegisterClient":
      state = self.hunt_obj.Get(self.hunt_obj.Schema.STATE)
      # This allows the client limit to operate with a client rate. We still
      # want clients to get registered for the hunt at times in the future.
      # After they have been run, hunts only ever go into the paused state by
      # hitting the client limit. If a user stops a hunt, it will go into the
      # "STOPPED" state.
      if state in ["STARTED", "PAUSED"]:
        self._RegisterAndRunClient(request.client_id)
      else:
        logging.debug(
            "Not starting client %s on hunt %s which is not running: %s",
            request.client_id, self.session_id,
            self.hunt_obj.Get(self.hunt_obj.Schema.STATE))
      return

    event = threading.Event()
    events.append(event)
    # In a hunt, all requests are independent and can be processed
    # in separate threads.
    thread_pool.AddTask(
        target=self.RunStateMethod,
        args=(request.next_state, request, responses, event),
        name="Hunt processing")