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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:

def bind_to_storage_buffer(self, binding=0, *, offset=0, size=-1) -> None:
        '''
            Bind the buffer to a shader storage buffer.

            Args:
                binding (int): The shader storage binding.

            Keyword Args:
                offset (int): The offset.
                size (int): The size. Value ``-1`` means all.
        '''

        self.mglo.bind_to_storage_buffer(binding, offset, size)