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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def enable(self):
 		"""Convenience method to enable 3D texturing state so the texture may be used by the 		ffpnoise shader function 		"""

		glEnable(GL_TEXTURE_3D)
		glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT)
		glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT)
		glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT)
		glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
		glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)