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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def _generic_placeobject_parser(self, obj, version):
 """A generic parser for several PlaceObjectX."""

        bc = BitConsumer(self._src)
        obj.PlaceFlagHasClipActions = bc.u_get(1)
        obj.PlaceFlagHasClipDepth = bc.u_get(1)
        obj.PlaceFlagHasName = bc.u_get(1)
        obj.PlaceFlagHasRatio = bc.u_get(1)
        obj.PlaceFlagHasColorTransform = bc.u_get(1)
        obj.PlaceFlagHasMatrix = bc.u_get(1)
        obj.PlaceFlagHasCharacter = bc.u_get(1)
        obj.PlaceFlagMove = bc.u_get(1)

        if version == 3:
            obj.Reserved = bc.u_get(1)
            obj.PlaceFlagOpaqueBackground = bc.u_get(1)
            obj.PlaceFlagHasVisible = bc.u_get(1)
            obj.PlaceFlagHasImage = bc.u_get(1)
            obj.PlaceFlagHasClassName = bc.u_get(1)
            obj.PlaceFlagHasCacheAsBitmap = bc.u_get(1)
            obj.PlaceFlagHasBlendMode = bc.u_get(1)
            obj.PlaceFlagHasFilterList = bc.u_get(1)

        obj.Depth = unpack_ui16(self._src)

        if version == 3:
            if obj.PlaceFlagHasClassName or (
                    obj.PlaceFlagHasImage and obj.PlaceFlagHasCharacter):
                obj.ClassName = self._get_struct_string()

        if obj.PlaceFlagHasCharacter:
            obj.CharacterId = unpack_ui16(self._src)
        if obj.PlaceFlagHasMatrix:
            obj.Matrix = self._get_struct_matrix()
        if obj.PlaceFlagHasColorTransform:
            obj.ColorTransform = self._get_struct_cxformwithalpha()
        if obj.PlaceFlagHasRatio:
            obj.Ratio = unpack_ui16(self._src)
        if obj.PlaceFlagHasName:
            obj.Name = self._get_struct_string()
        if obj.PlaceFlagHasClipDepth:
            obj.ClipDepth = unpack_ui16(self._src)

        if version == 3:
            if obj.PlaceFlagHasFilterList:
                obj.SurfaceFilterList = self._get_struct_filterlist()
            if obj.PlaceFlagHasBlendMode:
                obj.BlendMode = unpack_ui8(self._src)
            if obj.PlaceFlagHasCacheAsBitmap:
                obj.BitmapCache = unpack_ui8(self._src)
            if obj.PlaceFlagHasVisible:
                obj.Visible = unpack_ui8(self._src)
                obj.BackgroundColor = self._get_struct_rgba()

        if obj.PlaceFlagHasClipActions:
            obj.ClipActions = self._get_struct_clipactions()