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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def expose_init(self, *args):
 """Process the drawing routine """

        # Obtain a reference to the OpenGL drawable
        # and rendering context.
        gldrawable = self.get_gl_drawable()
        glcontext = self.get_gl_context()

        # OpenGL begin
        if not gldrawable or not gldrawable.gl_begin(glcontext):
            return False

        # logger.debug("expose_init")

        # Reset buffers
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

        # Prepare name stack
        glInitNames()
        glPushName(0)
        self.name_counter = 1

        return False