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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def light_to_gl(light, transform, lightN):
 """ Convert trimesh.scene.lighting.Light objects into args for gl.glLightFv calls Parameters light : trimesh.scene.lighting.Light Light object to be converted to GL transform : (4, 4) float Transformation matrix of light lightN : int Result of gl.GL_LIGHT0, gl.GL_LIGHT1, etc Returns multiarg : [tuple] List of args to pass to gl.glLightFv eg: [gl.glLightfb(*a) for a in multiarg] """


    # convert color to opengl
    gl_color = vector_to_gl(light.color.astype(np.float64) / 255.0)
    assert len(gl_color) == 4

    # cartesian translation from matrix
    gl_position = vector_to_gl(transform[:3, 3])

    # create the different position and color arguments
    args = [(lightN, gl.GL_POSITION, gl_position),
            (lightN, gl.GL_SPECULAR, gl_color),
            (lightN, gl.GL_DIFFUSE, gl_color),
            (lightN, gl.GL_AMBIENT, gl_color)]

    return args