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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def draw(self, milliseconds, surface):
 """Render each of the collision objects onto the specified surface."""

        if self.is_visible:
            global collidable_objects
            for obj in collidable_objects:
                if obj.is_visible:
                    obj.draw(milliseconds, surface)
            super(CollisionManager, self).draw(milliseconds, surface)