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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def attach_to_fbo(self):
 """Attach the texture to a bound FBO object, for rendering to texture."""

        gl.glFramebufferTexture2DEXT(gl.GL_FRAMEBUFFER_EXT, self.attachment_point, self.target0, self.id, 0)