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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def getMirrorTextureD3D11(self, eEye, pD3D11DeviceOrResource):
 """ Opens a shared D3D11 texture with the undistorted composited image for each eye. Use ReleaseMirrorTextureD3D11 when finished instead of calling Release on the resource itself. """


        fn = self.function_table.getMirrorTextureD3D11
        ppD3D11ShaderResourceView = c_void_p()
        result = fn(eEye, pD3D11DeviceOrResource, byref(ppD3D11ShaderResourceView))
        return result, ppD3D11ShaderResourceView.value