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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def terminate(self):
 """Properly terminates this player instance. Preferably use this instead of relying on python's garbage collector to cause this to be called from the object's destructor. """

        self.handle, handle = None, self.handle
        if threading.current_thread() is self._event_thread:
            # Handle special case to allow event handle to be detached.
            # This is necessary since otherwise the event thread would deadlock itself.
            grim_reaper = threading.Thread(target=lambda: _mpv_terminate_destroy(handle))
            grim_reaper.start()
        else:
            _mpv_terminate_destroy(handle)
            if self._event_thread:
                self._event_thread.join()