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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def find_selection():
 """Finds the selected ids After the scene has been rendered again in selection mode, this method gathers and returns the ids of the selected object and restores the matrices. :return: The selection stack """

        hits = glRenderMode(GL_RENDER)

        glMatrixMode(GL_PROJECTION)
        glPopMatrix()
        glMatrixMode(GL_MODELVIEW)

        return hits