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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def warp_object(self, tileMapObj):
 """Warp the tile map object from one warp to another."""

        print "Collision"
        if tileMapObj.can_warp:
            #Check to see if we need to load a different tile map
            if self.map_association != self.exitWarp.map_association:
                #Load the new tile map.
                TileMapManager.load(exitWarp.map_association)

            tileMapObj.parent.coords = self.exitWarp.coords