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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def simulated_brick(face_count, extents, noise, max_iter=10):
 """ Produce a mesh that is a rectangular solid with noise with a random transform. Parameters face_count : int Approximate number of faces desired extents : (n,3) float Dimensions of brick noise : float Magnitude of vertex noise to apply """


    # create the mesh as a simple box
    mesh = trimesh.creation.box(extents=extents)

    # add some systematic error pre- tesselation
    mesh.vertices[0] += mesh.vertex_normals[0] + (noise * 2)

    # subdivide until we have more faces than we want
    for i in range(max_iter):
        if len(mesh.vertices) > face_count:
            break
        mesh = mesh.subdivide()

    # apply tesselation and random noise
    mesh = mesh.permutate.noise(noise)

    # randomly rotation with translation
    transform = trimesh.transformations.random_rotation_matrix()
    transform[:3, 3] = (np.random.random(3) - .5) * 1000

    mesh.apply_transform(transform)

    return mesh