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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def setOverlayTextureBounds(self, ulOverlayHandle):
 """Sets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner."""


        fn = self.function_table.setOverlayTextureBounds
        pOverlayTextureBounds = VRTextureBounds_t()
        result = fn(ulOverlayHandle, byref(pOverlayTextureBounds))
        return result, pOverlayTextureBounds