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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def build_gui(self, container):
 """ This method is called when the plugin is invoked. It builds the GUI used by the plugin into the widget layout passed as ``container``. This method could be called several times if the plugin is opened and closed. The method may be omitted if there is no GUI for the plugin. This specific example uses the GUI widget set agnostic wrappers to build the GUI, but you can also just as easily use explicit toolkit calls here if you only want to support one widget set. """

        top = Widgets.VBox()
        top.set_border_width(4)

        # this is a little trick for making plugins that work either in
        # a vertical or horizontal orientation.  It returns a box container,
        # a scroll widget and an orientation ('vertical', 'horizontal')
        vbox, sw, orientation = Widgets.get_oriented_box(container)
        vbox.set_border_width(4)
        vbox.set_spacing(2)

        # Take a text widget to show some instructions
        self.msg_font = self.fv.get_font("sans", 12)
        tw = Widgets.TextArea(wrap=True, editable=False)
        tw.set_font(self.msg_font)
        self.tw = tw

        # Frame for instructions and add the text widget with another
        # blank widget to stretch as needed to fill emp
        fr = Widgets.Frame("Status")
        fr.set_widget(tw)
        vbox.add_widget(fr, stretch=0)

        # Add a spacer to stretch the rest of the way to the end of the
        # plugin space
        spacer = Widgets.Label('')
        vbox.add_widget(spacer, stretch=1)

        # scroll bars will allow lots of content to be accessed
        top.add_widget(sw, stretch=1)

        # A button box that is always visible at the bottom
        btns = Widgets.HBox()
        btns.set_spacing(3)

        # Add a close button for the convenience of the user
        btn = Widgets.Button("Close")
        btn.add_callback('activated', lambda w: self.close())
        btns.add_widget(btn, stretch=0)
        btns.add_widget(Widgets.Label(''), stretch=1)
        top.add_widget(btns, stretch=0)

        # Add our GUI to the container
        container.add_widget(top, stretch=1)
        # NOTE: if you are building a GUI using a specific widget toolkit
        # (e.g. Qt) GUI calls, you need to extract the widget or layout
        # from the non-toolkit specific container wrapper and call on that
        # to pack your widget, e.g.:
        #cw = container.get_widget()
        #cw.addWidget(widget, stretch=1)

        self.gui_up = True