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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def describe(self, language=DEFAULT_LANGUAGE, min_score: int=75) -> dict: """ Return a dictionary that describes a given language tag in a specified natural language. See `language_name` and related methods for more specific versions of this. The desired `language` will in fact be matched against the available options using the matching technique that this module provides. We can illustrate many aspects of this by asking for a description of Shavian script (a script devised by author George Bernard Shaw), and where you might find it, in various languages. {'language': 'English', 'region': 'United Kingdom', 'script': 'Shavian'} {'language': 'anglais', 'region': 'Royaume-Uni', 'script': 'shavien'} {'language': 'inglés', 'region': 'Reino Unido', 'script': 'shaviano'} {'language': 'inglês', 'region': 'Reino Unido', 'script': 'shaviano'} {'language': 'англійська', 'region': 'Велика Британія', 'script': 'шоу'} {'language': 'الإنجليزية', 'region': 'المملكة المتحدة', 'script': 'الشواني'} {'language': 'อังกฤษ', 'region': 'สหราชอาณาจักร', 'script': 'ซอเวียน'} {'language': '英语', 'region': '英国', 'script': '萧伯纳式文'} {'language': '英文', 'region': '英國', 'script': '簫柏納字符'} {'language': '英語', 'region': 'イギリス', 'script': 'ショー文字'} When we don't have a localization for the language, we fall back on 'und', which just shows the language codes. {'language': 'en', 'region': 'GB', 'script': 'Shaw'} Wait, is that a real language? {'language': 'Mongo', 'region': 'Congo - Kinshasa', 'script': 'Latin'} """

        names = {}
        if self.language:
            names['language'] = self.language_name(language, min_score)
        if self.script:
            names['script'] = self.script_name(language, min_score)
        if self.region:
            names['region'] = self.region_name(language, min_score)
        if self.variants:
            names['variants'] = self.variant_names(language, min_score)
        return names