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Solve the following problem using Python, implementing the functions described below, one line at a time
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Description:
 def create_event(self, register=False):
 """Create an asyncio.Event inside the emulation loop. This method exists as a convenience to create an Event object that is associated with the correct EventLoop(). If you pass register=True, then the event will be registered as an event that must be set for the EmulationLoop to be considered idle. This means that whenever wait_idle() is called, it will block until this event is set. Examples of when you may want this behavior is when the event is signaling whether a tile has completed restarting itself. The reset() rpc cannot block until the tile has initialized since it may need to send its own rpcs as part of the initialization process. However, we want to retain the behavior that once the reset() rpc returns the tile has been completely reset. The cleanest way of achieving this is to have the tile set its self.initialized Event when it has finished rebooting and register that event so that wait_idle() nicely blocks until the reset process is complete. Args: register (bool):
 Whether to register the event so that wait_idle blocks until it is set. Returns: asyncio.Event: The Event object. """


        event = asyncio.Event(loop=self._loop)
        if register:
            self._events.add(event)

        return event