IMAGE-SET/toy_sand_timer_hourglass_1---00.jpg IMAGE-SET/toy_sand_timer_hourglass_1---01.jpg IMAGE-SET/toy_sand_timer_hourglass_1---02.jpg IMAGE-SET/toy_sand_timer_hourglass_1---03.jpg IMAGE-SET/toy_sand_timer_hourglass_1---04.jpg IMAGE-SET/toy_sand_timer_hourglass_1---05.jpg IMAGE-SET/toy_sand_timer_hourglass_1---06.jpg IMAGE-SET/toy_sand_timer_hourglass_1---07.jpg IMAGE-SET/toy_sand_timer_hourglass_1---08.jpg IMAGE-SET/toy_sand_timer_hourglass_1---09.jpg IMAGE-SET/toy_sand_timer_hourglass_1---10.jpg IMAGE-SET/toy_sand_timer_hourglass_1---11.jpg IMAGE-SET/toy_sand_timer_hourglass_1---12.jpg IMAGE-SET/toy_sand_timer_hourglass_1---13.jpg

A toy / deco sand timer hourglass (nr. 1 in my collection); low poly single object (polygonal mesh), one Material, one non overlapping UV layout map (see preview images) and PBR Textures set.

LOW POLY – This is the first version of an Asset (the low poly one), so this one is meant to be used in game engines, real-time apps, long-shot renderings, etc; if you need an high poly version (high poly, quads only, no poles, modeled details, for archviz, product shot, etc.) of this asset, search for the #2 version (same name, just 2 instead of 1 in the name).

Each Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND, MAX (VRAY), and UNITY zip packages (that is: in scene files).

1 Object (mesh), 1 PBR Material (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

Polygonal, QUADS/TRIS ONLY (no ngons), a few poles; 958 vertices, 1854 quad faces (1854 tris).

Textures are stripped in the 3DS MAX scene.
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