3D modeling can be achieved manually with specialized 3D production software that lets an artist create and deform polygonal surfaces or by scanning real-world objects into a set of data points that can be used to represent the object digitally.
Enwere ike iji ntinye ngosi 3D rụọ ọrụ site na ngwanrọ software nke 3D na-eme ka onye na-ese ihe mepụta ma debe ngwangwa nke polygonal ma ọ bụ site na nyochaa ihe ndị dị adị n'ime ụwa nke nwere ike iji mee ihe na-anọchi anya ihe ahụ.