The new IEEE 802.16 broadband wireless access system is a viable alternative that can meet such requirements . In addition , this network can be swiftly deployed to interconnect the military theater , emergency response , and disaster relief operations to the backbone . Due to the diverse multimedia traffic with different priorities and QoS requirements , it is a well know fact that it is imperative to provide QoS support in military networks . In technology , the security classification be divided by the different applications of campus network , thus , the network security system should be designed to meet the application requirements of each region . In management , it emphasizes on the network security management and emergency response system should be established to guarantee the standardization and institutionalization of network management , so the security management of network will be improved . This paper discusses the need for adopting a human – agent interaction paradigm in order to facilitate an effective human – agent partnership . An example of this is discussed , in which a single human operator may supervise and control multiple unmanned platforms within an emergency response scenario . SPSM is a basic module of OpenKnowledge as it enables web service discovery and integration by using semantic matching between invocations of web services and web service descriptions . We applied the OpenKnowledge system on a realistic emergency response scenario and selected SDI services . We modeled an emergency response scenario , i.e. , a potential flooding event in the area of Trento . SDP enables an ad-hoc , secure M2 M network to rapidly deploy and “ hide in plain sight ” . In an emergency response situation , this is exactly what we need . For M2M/IoT to go mobile and leverage global IoE capabilities anywhere ( which is what emergency responders need as emergency locations are somewhat unpredictable and change every day ) , a global industry standard must be , and is being , developed : oneM2 M . Then according to the improved Gaussian estimate model algorithm , it was better simulation of the radioactive gas concentrations in the diffusion process at different times , in different regions and in different state of airflow . Finally , it used the test simulation to illustrate that the model is effective for prediction and evaluation of radioactive gas diffusion , and suitable for decision-making and emergency-responding to accidental radioactive gas releases . Emergency incident response varies dramatically based on incident type , size , and response duration . Robots will facilitate response planning and maintaining awareness , remove responders from dangerous situations , and allow for immediate site feedback prior to human responder entry . Events annotating in map is critical to information broadcast and management , especial to emergency respond , news report and weather prediction , etc . The pattern of annotated event context is analyzed in this paper . Possible strategies to emergency plan modeling and representation are discussed , proposing a close relation with the actual workflow followed by the entities responsible for the plan ’s specification . The simulation model is mainly concerned with the location-based and location-motivated actions of the involved agents , describing the likely effects of a specific emergency situation response . The simulator architecture is further described , based on the correspondence between the representation of the plan , and the simulation model . Smart environments based on ubiquitous computing open new possibilities to various aspects of human activities . The paper proposes an approach to emergency situation response that benefits of the ubiquitous computing . The approach is based on utilizing role profiles to facilitate the coordination of the activities of the emergency response operation members . Additionally , many computation and analysis tasks can be performed by either human beings or artificial intelligence ( AI ) applications . For example , weather prediction , emergency event response , assistive technology for various human sensory and cognitive impairments , individual and community medical systems , energy efficient buildings/processes , and a host of other complex management and sense-making applications have the potential to be implemented as hybrid human/computing systems in which : ( 1 ) observational data can be provided by either physical sensors or humans acting as observers ( or a combination of such input ) , and ( 2 ) sense-making can be performed by either automated inference algorithms ( computer automated reasoning/pattern recognition ) or by human cognition ( or both ) . This category of hybrid system ( referred to as “ hard and soft information fusion ” ) has wide-ranging promise for analysis of both physical data and abstract concepts . Their timely decisions require access to the right information at the right time in the right format , which includes accurate information about hazardous substance(s ) . The hazardous substance information required by the ERs during an emergency response incident is the subset of HSDB data which covers substance identification support , physical characteristics ( properties ) , human health information , and containment and suppression advice . As a result of the user needs assessment , WISER ( Wireless Information System for Emergency Responders ) was conceived as an easy-to-use information system for first responders arriving at a HazMat scene . The proposed recommender system proves to be highly effective in recommending the various interests to the user , thus incorporating the high percent accuracy in terms of recall , precision and F1 measure as compared to other recommender system . General Terms Computer ScienceData Mining , Social Networking Social networking , sophisticated imaging , and dual-use technologies promise improved disaster management , but they must be adopted by governments and aid agencies if more lives are to be saved in the wake of crises . In recent years , social networking sites have becoming important platforms for users to establish the relationships between each other . As time goes by , the links between people will form the so-called " Strong Links " . The research aims at gaining insights into information privacy concerns , its antecedents and privacy measure use in social networking sites . The Social Cognitive , Protection Motivation theories and gender factor were used as a basis to develop and confirm a research model . Huge information available on these sites attracts the interest of cyber criminals who misuse these sites to exploit vulnerabilities for their illicit benefits such as advertising some product or to attract victims to click on malicious links or infecting users system just for the purpose of making money . Spam detection is one of the major problems these days in social networking sites such as twitter . Most previous techniques use different set of features to classify spam and non-spam users . The thesis is mainly the use of code mixing between Thai and English language in social media networking ( Facebook ) by Thai Youngers . Code mixing is mixing two or more languages and only the change some of elements such as word and phrase in a sentence and usually happens in informal situation and mixing two languages or more languages in one situation . One of the essential tasks of crisis management is to develop shared mental models ( SMM ) among teams and members about the crisis at hand , i.e. shared understanding of the task , process , technology and the teams . This is essential for developing an effective crisis management strategy . The goal of our research is to investigate the use of internet monitoring in crisis management using linguistic processing and text mining techniques . We present a system that detects and classifies events on topics and , using an altered opinion mining workflow , detects geographical entities related to these events and the sentiments expressed towards them . This study employs text mining and semantic analysis methods to analyze the change of public opinion in the formation of online collective behaviors in crisis management . A case that related to law enforcement violence is investigated to study the communication between government and the public . This original model develops from lessons and best practices discovered in historical and contemporary cases of social media crises and crisis management . The researchers acknowledge potential limitations and describe steps for further development of the model through research , all the while recognizing the powerful and paradoxical role of social media in the crisis management process . In reflection of Hurricane Sandy , further qualitative and quantitative examinations of crisis events are encouraged to evaluate the STREMII model continually in the dynamic social media climate and across the vast facets of crisis communication . Future research can build on and leverage the present work by analyzing and incorporating additional cases on the use of social media in disaster situations . DOI : 10.4018/jiscrm.2010120402 12 International Journal of Information Systems for Crisis Response Management , 2(1 ) , 11 - 23 , January-March 2010 Copyright © 2010 , IGI Global . Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited . This information is used in the protocol to help in accelerating the search for a consensus between the cooperative agents . In addition , the negotiation procedure is defined in a crisis management context where the common objective of our agents is also considered in the preferences of a mediator agent . The paper presents a method , based on graph theory , to exactly compare and evaluate software design system configurations in the engineering of multiagent systems . The theoretical results are presented and validated on a crisis management scenario . Our model rests on the theory of collaborative discourse , and allows for cooperative human-machine communication in visual interactive dialogues . Using a sample discourse from a crisis management scenario , we demonstrated the utility of our theory in characterizing the discourse context and collaboration . In particular , we view analytical discourse as plans consisting of complex mental attitude towards analytical tasks and issues . Thus , in these situations , we need the help of decision support system to help the decision making process . In this paper we observe the main decision making factors that should be considered in crisis management situation , we define the crisis as a substantial change in the value of regular environment variables and factors , as the environment is uncertain we propose to use a fuzzy set theory to represent the variables of the system , we show how we can use temporal logic to represent the temporal nature of crises , we present a combination of fuzzy and temporal inference techniques , and propose an algorithm to support the decision making , the algorithm is based on temporal simulation which make use of temporal relations represented by temporal statements , we finally show that the proposed model and algorithm can suite a lot of crisis management situations . Profiling techniques determine data items to be prefetched and cached depending on a user group and context . We have developed a prototype system that demonstrates the applicability of the proposed scheme in a crisis management situation . Results of implementation of the above technique in experimental mobile environments show that profile based caching can significantly enhance data availability in mobile and ubiquitous environments . This paper identifies and describes how The Living Laboratory Framework can be utilized as a means to develop a comprehensive , human-centric , and problem-focused approach to next generation analyst work , design , and training . We explain how the framework is utilized for specific cases in various applied settings ( e.g. , crisis management analysis , image analysis , and cyber analysis ) to demonstrate its value and power in addressing an area of utmost importance to our national security . Attributes of analyst work settings are delineated to suggest potential design affordances that could help improve cognitive activities and awareness . Nine thematic clusters were identified : interaction , relationships , coordination/C2 , system performance , preparedness , situation awareness , resilience , decision making and information infrastructure . A conclusion is that crisis management capability encompasses a multitude of aspects associated with a wide range of assessment methods . The identified publications to a large extent explored aspects of collaboration and coordination , while the actual outcome ( system performance ) was less explored . First , we present a combinatorial auction approach to the initial commitment decision problem , which determines how a team task ( i.e. VO task ) can be allocated to a team of agents forming a virtual organization , while taking into consideration that the agents may be of different nature and they have other ( their own ) tasks in addition to the VO tasks . Then we present our solution to the crisis management problem , which determines at run time what to do when an agent decides to abandon a previously committed task in order to pursue a newly arrived , better task . We have built a testbed for evaluation of the strategies and used a building construction domain problem to show the effectiveness of our approach . We propose a novel framework called Project Vision Support that provides an automated visualisation of real world open data maps for the creation of procedurally generated urban environments . This framework can then be used to implement planning and scheduling algorithms for the orchestrated task of emergency services for crisis management response . At least a portion of the network may be wireless . The gaming applications include gambling , financial , entertainment service , and other types of transactions . The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas . The result of these is shown on the screen or with the help of the head set with sound system to provide additional sensory information . Gaming applications are created to understand the capability of the person in different situations . In this paper we are getting focused on the application of the virtual reality in the medical field . These are somewhat similar to keynote papers at a conference . A keynote paper would tackle an important issue , bring some new perspective to bear on an area , provide an in-depth overview of a specific field , provoke debate in subsequent issues of the journal , challenge current orthodoxy , provide a new synthesis , restructure ways of thinking , or shake up the field of simulation/gaming . No particular constraints are placed on keynote papers , except that of high quality and impeccable clarity . Simulation gaming is becoming part of the curricula of an increasing number of business schools . However , only a limited amount of effort has been made to research the effectiveness of simulation games . A citation analysis is also performed on the articles appearing in Simulation & Gaming from 1996 to 2005 . A profile of the â€œtypicalâ€ paper in the ABSEL Proceedings and the â€œtypicalâ€ paper in Simulation & Gaming , in terms of citations , is provided . In this chapter , the authors point out the threats to online gaming applications and present two strategies that can be used to build secure and dependable online gaming applications . These strategies not only seek the solution for gathering entropy to seed the PRNG used in such applications but also intend to eliminate malicious intrusions to protect the seed and to maintain replica consistency . Understanding the social impact of advanced access technologies and witnessing that applications are increasingly based on content provided by end users , we take a look at next-generation EPON networks and elaborate on their suitability to efficiently support online gaming and P2P file sharing applications by means of evolutionary WDM and long-reach PON upgrades . We examine a scalable all-optical integration of WDM EPONs , which exploits the unique traffic characteristics of P2P file sharing and online gaming applications , and supports them with an incremental add-on service with fallback option . Author Daniel Barber Degree programme Business Information Technology ( BITe ) Thesis title Digital game downloads as a way to reduce waste Number of report pages and appendix pages 58 This thesis discusses the popular trend of console gaming , specifically the environmental concerns when purchasing physical copies of games . As physical game copies create waste and are almost unheard of in PC gaming , a greener future for Xbox One gaming could be realised with a full transition to digital game downloads . ABSTRACT The advent of cinematic special effects and console gaming since the late 1990s suggests an increasing and sustained emphasis on combining elements from the arts and computer science . The author presents a 10-year synopsis of a degree program created in 2000 to build an undergraduate curriculum using this emphasis as a catalyst . A prestudy of the relation betweensocial interaction and fun in the playing of the gameSuper Monkey Ball reveals that there is a close rela-tion between gaming skills , the gaming situation as apleasurable and relieving social activity and the expe-rience of fun . KEYWORDSSocial interaction , fun , console gaming , Super MonkeyBall , social practice , contexts of consumption INTRODUCTION “ Super Monkey Ball is just such a fun game to play ” , an otherwise non-gamingcolleague once told me and his comment is what motivated the researchdescribed in this paper . It grew out of two informal observations : firstly , severalpeople that I have met ( colleagues and friends ) enjoy playing Stereophonic acoustic echo cancellation ( SAEC ) , has been studied since the early 1990s . Because of spatial realism , two-channel audio is now becoming more interesting in a number of hands-free applications such as teleconferencing , multi-participant desktop conferencing , and televideo gaming . From a theoretical point of view , SAEC differs considerably from traditional mono echo cancellation since the normal equation to be solved by the adaptive algorithm is singular . In many applications , such as teleconferencing , multimedia workstations , televideo gaming , etc . , stereo sound is already , or will soon be , implemented to give spatial realism that mono systems can not offer . In such hands-free systems , stereophonic acoustic echo cancelers are absolutely necessary for full-duplex communication . As an interaction scenario , a card game has been implemented where the user plays against a virtual opponent . The findings of our study indicate that within a competitive gaming scenario , ( i ) the absence of the agent 's display of negative emotions is conceived as arousing or stress-inducing , and ( ii ) the valence of users ' emotional response is congruent with the valence of the emotion expressed by the agent . Our results for skin conductance could also be reproduced by assuming a local rather than a global baseline . Work performed at the University of Tokyo and NII provided a real-time system for empathic ( agent ) feedback that allows one to derive user emotions from skin conductance and electromyography [ 13 ] . The findings of our study indicate that within a competitive gaming scenario , the absence of negative agent emotions is conceived as stress-inducing and irritating , and that the integration of empathic feedback supports the acceptance of Max as a co-equal humanoid opponent . Tracking synchronous gestures benefits various applications in team sport training , group interactive gaming , and computer-supported cooperative working . We present WiSync , a ubiquitous synchronous gesture tracking scheme on a single WiFi link . On the game level , the map-dependent heterogeneity is seen to reveal which gaming-feature-pattern compositions are indeed viable for wins or losses with near-certainty , and which correspond to 50 - 50 uncertainty in outcome . Hence , such pattern compositions become the critical knowledge bases for pre-game prediction as well as ongoing-gaming strategy . The computer game , TagPro : As modern games normally require tremendous computing and rendering power at the game client , deploying games with such models can transfer the burden of hardware upgrades from players to game operators . As a result , there are a variety of solutions proposed for thin-client gaming today . However , little is known about the performance of such thin-client systems in different scenarios , and there is no systematic means yet to conduct such analysis . AAC ( Advanced Audio Coding ) , as an efficient audio codec , has been used widely in mobile internet applications . Steganographies based on AAC are emerging and bringing new challenges to information content security . Experimental results show that , compared with the traditional on-demand approach , our prefetching based approach improves the average performance by . These results indicate that our framework can be widely used not only in the mobile dictionary but also in other mobile Internet applications that require the prefetching technique . This paper proposes a framework to deliver a faster workable project module in an innovative , dynamic environment . The increased demand in mobile and internet applications drive businesses to rethink their customer needs to a greater extent and undertake digital transformation to compete in the marketplace . The agile methods as an approach is gaining popularity to develop innovative solutions while Design Thinking leads to transformation , evolution and innovation , and to form new ways of managing current and future business opportunities . While TRECVID provides a large scale structured dataset for systematic research , and machine learning framework offers a principled way to handle large scale unstructured multimodal data , it is generally felt that there should be more beyond TRECVID and ML . For example , the conference seems to have little representation in a number of key emerging areas like web search , ( harnessing ) social intelligence , personal media management , mobile and Internet applications , multimedia advertising , and human computer interactions . Part of the positive development of TRECVID is that we now have reasonably realistic large-scale datasets from which to empirically verify many of our algorithms/techniques . Cognitive Radio ( CR ) is a new promise to settle spectral congestion problem in the face of increasing bandwidth demand for many new and upcoming mobile and internet applications . Robust , energy efficient and computationally efficient spectrum sensing for detecting white spaces in a wideband radio spectrum still remains a challenge . The explosive growth of mobile Internet-based applications and ecosystems has been driving insatiable demands for data transmission speed . From third generation to fourth generation , the typical data rate of cellular networks has been significantly enhanced from a megabits-per-second to almost a gigabits-per-second level [ 1 ] . We propose and analyze an extension of the concept of RSVP to guarantee the service quality of mobile Internet-based applications . Our Mobile RSVP protocol provides an advanced resource reservation mechanism in a wireless cellular environment . Ubiquitous computing ( UbiComp ) is a more than two-decade-old phenomenon , but its impact is still evident on the design and development of various mobile and internet-based applications and systems . In this paper , we present a novel and interesting research subject concerning the need for an understanding of the design of future UbiComp technologies , specifically aimed at teenage users . This study aims to create and validate prediction rules to form the basis for a future patient generated risk prediction tools . These validated tools integrated into electronic and patient interfacing formats like personal health records , mobile and internet-based applications can be instrumental in promoting patient-centric health care and timely risk stratification of preoperative risk . Examining their characteristics and diagnostic challenges offers a key step forward . // MOBILE INTERNETWARE applications seamlessly connect physical and cyber environments and provide smart services to users . However , unlike their desktop counterparts , smartphone applications run on resource-constrained platforms , so even small implementation inefficiencies can lead to a bad user experience . With the increasing growth of the cellular and Wi-Fi network infrastructure , internet mobile based applications are continuously being developed daily . With thousands of mobile applications available to download , it is possible to find software to fit almost any category , e.g. business , medical , entertainment , and healthcare . These emerging applications span many fields , from office-on-wheels to entertainment , mobile Internet games , mobile shopping , crime investigation , civic defense , etc . Some of these applications are conventional “ mobile internet access ” applications , say , downloading files , reading e-mail while on the move , etc . Others involve the discovery The protocol is composed of two layers : the TLS Record Protocol for encapsulation of various higher-level protocols and the TLS Handshake Protocol for connection security . Nowadays TLS has become the secure standard of choice for Internet and mobile applications . There are many attacks on the TLS protocol that exploit its vulnerabilities : Cipher Block Chaining ( CBC ) mode encryption , data compression , using obsolete cypher suites and hash functions . Since all the devices are connected to high speed Internet and smart-phones , people have started to monitor health attributes and medical needs through mobile applications . Such integration of smart devices , Internet and mobile applications results an emerging use of telemedicine and telehealth through Internet of Medical Things (IoMT).Security is concern as IoT application area is evolving vastly long with attacks on devices . Interconnected devices has many application in smart grid , health , military , computing area , daily day-today life like smart vehicle , home , security application etc . A huge spectrum of Internet-scale mobile applications , for example social networking , gaming and entertainment , emergency response and crisis management , all require efficient and scalable All k Nearest Neighbours ( AkNN ) computations over millions of moving objects every few seconds to be operational . Most traditional techniques for computing AkNN queries are centralized , lacking both scalability and efficiency . This paper discusses new mobile usage scenarios for WLAN technologies and presents an architecture that is based on the notion of intermittent connectivity instead of seamless connectivity . The Drive-thru Internet approach is intended to support Internet applications of mobile users in environments where no permanent connectivity is available , a common case for nomadic users . We have chosen the extreme scenario of users in vehicles moving at high speed on the road and provide connectivity by means of WLAN access points . Second , a self-contained technique that allows for migration of running execution instances among available execution machines . Both address requirements specific to novel Internet-based and mobile applications . Characteristic for such applications are ( i ) inherent remote invocation , ( ii ) ad-hoc services to cope with dynamically changing environments and user preferences , and ( iii ) frequent errors due to wireless connections and volatility of offered services .
The new IEEE 802.16 broadband wireless access system is a viable alternative that can meet such requirements . In addition , this network can be swiftly deployed to interconnect the military theater , emergency response , and disaster relief operations to the backbone . Due to the diverse multimedia traffic with different priorities and QoS requirements , it is a well know fact that it is imperative to provide QoS support in military networks .
In technology , the security classification be divided by the different applications of campus network , thus , the network security system should be designed to meet the application requirements of each region . In management , it emphasizes on the network security management and emergency response system should be established to guarantee the standardization and institutionalization of network management , so the security management of network will be improved .
This paper discusses the need for adopting a human – agent interaction paradigm in order to facilitate an effective human – agent partnership . An example of this is discussed , in which a single human operator may supervise and control multiple unmanned platforms within an emergency response scenario .
SPSM is a basic module of OpenKnowledge as it enables web service discovery and integration by using semantic matching between invocations of web services and web service descriptions . We applied the OpenKnowledge system on a realistic emergency response scenario and selected SDI services . We modeled an emergency response scenario , i.e. , a potential flooding event in the area of Trento .
SDP enables an ad-hoc , secure M2 M network to rapidly deploy and “ hide in plain sight ” . In an emergency response situation , this is exactly what we need . For M2M/IoT to go mobile and leverage global IoE capabilities anywhere ( which is what emergency responders need as emergency locations are somewhat unpredictable and change every day ) , a global industry standard must be , and is being , developed : oneM2 M .
Then according to the improved Gaussian estimate model algorithm , it was better simulation of the radioactive gas concentrations in the diffusion process at different times , in different regions and in different state of airflow . Finally , it used the test simulation to illustrate that the model is effective for prediction and evaluation of radioactive gas diffusion , and suitable for decision-making and emergency-responding to accidental radioactive gas releases .
Emergency incident response varies dramatically based on incident type , size , and response duration . Robots will facilitate response planning and maintaining awareness , remove responders from dangerous situations , and allow for immediate site feedback prior to human responder entry .
Events annotating in map is critical to information broadcast and management , especial to emergency respond , news report and weather prediction , etc . The pattern of annotated event context is analyzed in this paper .
Possible strategies to emergency plan modeling and representation are discussed , proposing a close relation with the actual workflow followed by the entities responsible for the plan ’s specification . The simulation model is mainly concerned with the location-based and location-motivated actions of the involved agents , describing the likely effects of a specific emergency situation response . The simulator architecture is further described , based on the correspondence between the representation of the plan , and the simulation model .
Smart environments based on ubiquitous computing open new possibilities to various aspects of human activities . The paper proposes an approach to emergency situation response that benefits of the ubiquitous computing . The approach is based on utilizing role profiles to facilitate the coordination of the activities of the emergency response operation members .
Additionally , many computation and analysis tasks can be performed by either human beings or artificial intelligence ( AI ) applications . For example , weather prediction , emergency event response , assistive technology for various human sensory and cognitive impairments , individual and community medical systems , energy efficient buildings/processes , and a host of other complex management and sense-making applications have the potential to be implemented as hybrid human/computing systems in which : ( 1 ) observational data can be provided by either physical sensors or humans acting as observers ( or a combination of such input ) , and ( 2 ) sense-making can be performed by either automated inference algorithms ( computer automated reasoning/pattern recognition ) or by human cognition ( or both ) . This category of hybrid system ( referred to as “ hard and soft information fusion ” ) has wide-ranging promise for analysis of both physical data and abstract concepts .
Their timely decisions require access to the right information at the right time in the right format , which includes accurate information about hazardous substance(s ) . The hazardous substance information required by the ERs during an emergency response incident is the subset of HSDB data which covers substance identification support , physical characteristics ( properties ) , human health information , and containment and suppression advice . As a result of the user needs assessment , WISER ( Wireless Information System for Emergency Responders ) was conceived as an easy-to-use information system for first responders arriving at a HazMat scene .
The proposed recommender system proves to be highly effective in recommending the various interests to the user , thus incorporating the high percent accuracy in terms of recall , precision and F1 measure as compared to other recommender system . General Terms Computer ScienceData Mining , Social Networking
Social networking , sophisticated imaging , and dual-use technologies promise improved disaster management , but they must be adopted by governments and aid agencies if more lives are to be saved in the wake of crises .
In recent years , social networking sites have becoming important platforms for users to establish the relationships between each other . As time goes by , the links between people will form the so-called " Strong Links " .
The research aims at gaining insights into information privacy concerns , its antecedents and privacy measure use in social networking sites . The Social Cognitive , Protection Motivation theories and gender factor were used as a basis to develop and confirm a research model .
Huge information available on these sites attracts the interest of cyber criminals who misuse these sites to exploit vulnerabilities for their illicit benefits such as advertising some product or to attract victims to click on malicious links or infecting users system just for the purpose of making money . Spam detection is one of the major problems these days in social networking sites such as twitter . Most previous techniques use different set of features to classify spam and non-spam users .
The thesis is mainly the use of code mixing between Thai and English language in social media networking ( Facebook ) by Thai Youngers . Code mixing is mixing two or more languages and only the change some of elements such as word and phrase in a sentence and usually happens in informal situation and mixing two languages or more languages in one situation .
One of the essential tasks of crisis management is to develop shared mental models ( SMM ) among teams and members about the crisis at hand , i.e. shared understanding of the task , process , technology and the teams . This is essential for developing an effective crisis management strategy .
The goal of our research is to investigate the use of internet monitoring in crisis management using linguistic processing and text mining techniques . We present a system that detects and classifies events on topics and , using an altered opinion mining workflow , detects geographical entities related to these events and the sentiments expressed towards them .
This study employs text mining and semantic analysis methods to analyze the change of public opinion in the formation of online collective behaviors in crisis management . A case that related to law enforcement violence is investigated to study the communication between government and the public .
This original model develops from lessons and best practices discovered in historical and contemporary cases of social media crises and crisis management . The researchers acknowledge potential limitations and describe steps for further development of the model through research , all the while recognizing the powerful and paradoxical role of social media in the crisis management process . In reflection of Hurricane Sandy , further qualitative and quantitative examinations of crisis events are encouraged to evaluate the STREMII model continually in the dynamic social media climate and across the vast facets of crisis communication .
Future research can build on and leverage the present work by analyzing and incorporating additional cases on the use of social media in disaster situations . DOI : 10.4018/jiscrm.2010120402 12 International Journal of Information Systems for Crisis Response Management , 2(1 ) , 11 - 23 , January-March 2010 Copyright © 2010 , IGI Global . Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited .
This information is used in the protocol to help in accelerating the search for a consensus between the cooperative agents . In addition , the negotiation procedure is defined in a crisis management context where the common objective of our agents is also considered in the preferences of a mediator agent .
The paper presents a method , based on graph theory , to exactly compare and evaluate software design system configurations in the engineering of multiagent systems . The theoretical results are presented and validated on a crisis management scenario .
Our model rests on the theory of collaborative discourse , and allows for cooperative human-machine communication in visual interactive dialogues . Using a sample discourse from a crisis management scenario , we demonstrated the utility of our theory in characterizing the discourse context and collaboration . In particular , we view analytical discourse as plans consisting of complex mental attitude towards analytical tasks and issues .
Thus , in these situations , we need the help of decision support system to help the decision making process . In this paper we observe the main decision making factors that should be considered in crisis management situation , we define the crisis as a substantial change in the value of regular environment variables and factors , as the environment is uncertain we propose to use a fuzzy set theory to represent the variables of the system , we show how we can use temporal logic to represent the temporal nature of crises , we present a combination of fuzzy and temporal inference techniques , and propose an algorithm to support the decision making , the algorithm is based on temporal simulation which make use of temporal relations represented by temporal statements , we finally show that the proposed model and algorithm can suite a lot of crisis management situations .
Profiling techniques determine data items to be prefetched and cached depending on a user group and context . We have developed a prototype system that demonstrates the applicability of the proposed scheme in a crisis management situation . Results of implementation of the above technique in experimental mobile environments show that profile based caching can significantly enhance data availability in mobile and ubiquitous environments .
This paper identifies and describes how The Living Laboratory Framework can be utilized as a means to develop a comprehensive , human-centric , and problem-focused approach to next generation analyst work , design , and training . We explain how the framework is utilized for specific cases in various applied settings ( e.g. , crisis management analysis , image analysis , and cyber analysis ) to demonstrate its value and power in addressing an area of utmost importance to our national security . Attributes of analyst work settings are delineated to suggest potential design affordances that could help improve cognitive activities and awareness .
Nine thematic clusters were identified : interaction , relationships , coordination/C2 , system performance , preparedness , situation awareness , resilience , decision making and information infrastructure . A conclusion is that crisis management capability encompasses a multitude of aspects associated with a wide range of assessment methods . The identified publications to a large extent explored aspects of collaboration and coordination , while the actual outcome ( system performance ) was less explored .
First , we present a combinatorial auction approach to the initial commitment decision problem , which determines how a team task ( i.e. VO task ) can be allocated to a team of agents forming a virtual organization , while taking into consideration that the agents may be of different nature and they have other ( their own ) tasks in addition to the VO tasks . Then we present our solution to the crisis management problem , which determines at run time what to do when an agent decides to abandon a previously committed task in order to pursue a newly arrived , better task . We have built a testbed for evaluation of the strategies and used a building construction domain problem to show the effectiveness of our approach .
We propose a novel framework called Project Vision Support that provides an automated visualisation of real world open data maps for the creation of procedurally generated urban environments . This framework can then be used to implement planning and scheduling algorithms for the orchestrated task of emergency services for crisis management response .
At least a portion of the network may be wireless . The gaming applications include gambling , financial , entertainment service , and other types of transactions . The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas .
The result of these is shown on the screen or with the help of the head set with sound system to provide additional sensory information . Gaming applications are created to understand the capability of the person in different situations . In this paper we are getting focused on the application of the virtual reality in the medical field .
These are somewhat similar to keynote papers at a conference . A keynote paper would tackle an important issue , bring some new perspective to bear on an area , provide an in-depth overview of a specific field , provoke debate in subsequent issues of the journal , challenge current orthodoxy , provide a new synthesis , restructure ways of thinking , or shake up the field of simulation/gaming . No particular constraints are placed on keynote papers , except that of high quality and impeccable clarity .
Simulation gaming is becoming part of the curricula of an increasing number of business schools . However , only a limited amount of effort has been made to research the effectiveness of simulation games .
A citation analysis is also performed on the articles appearing in Simulation & Gaming from 1996 to 2005 . A profile of the â€œtypicalâ€ paper in the ABSEL Proceedings and the â€œtypicalâ€ paper in Simulation & Gaming , in terms of citations , is provided .
In this chapter , the authors point out the threats to online gaming applications and present two strategies that can be used to build secure and dependable online gaming applications . These strategies not only seek the solution for gathering entropy to seed the PRNG used in such applications but also intend to eliminate malicious intrusions to protect the seed and to maintain replica consistency .
Understanding the social impact of advanced access technologies and witnessing that applications are increasingly based on content provided by end users , we take a look at next-generation EPON networks and elaborate on their suitability to efficiently support online gaming and P2P file sharing applications by means of evolutionary WDM and long-reach PON upgrades . We examine a scalable all-optical integration of WDM EPONs , which exploits the unique traffic characteristics of P2P file sharing and online gaming applications , and supports them with an incremental add-on service with fallback option .
Author Daniel Barber Degree programme Business Information Technology ( BITe ) Thesis title Digital game downloads as a way to reduce waste Number of report pages and appendix pages 58 This thesis discusses the popular trend of console gaming , specifically the environmental concerns when purchasing physical copies of games . As physical game copies create waste and are almost unheard of in PC gaming , a greener future for Xbox One gaming could be realised with a full transition to digital game downloads .
ABSTRACT The advent of cinematic special effects and console gaming since the late 1990s suggests an increasing and sustained emphasis on combining elements from the arts and computer science . The author presents a 10-year synopsis of a degree program created in 2000 to build an undergraduate curriculum using this emphasis as a catalyst .
A prestudy of the relation betweensocial interaction and fun in the playing of the gameSuper Monkey Ball reveals that there is a close rela-tion between gaming skills , the gaming situation as apleasurable and relieving social activity and the expe-rience of fun . KEYWORDSSocial interaction , fun , console gaming , Super MonkeyBall , social practice , contexts of consumption INTRODUCTION “ Super Monkey Ball is just such a fun game to play ” , an otherwise non-gamingcolleague once told me and his comment is what motivated the researchdescribed in this paper . It grew out of two informal observations : firstly , severalpeople that I have met ( colleagues and friends ) enjoy playing
Stereophonic acoustic echo cancellation ( SAEC ) , has been studied since the early 1990s . Because of spatial realism , two-channel audio is now becoming more interesting in a number of hands-free applications such as teleconferencing , multi-participant desktop conferencing , and televideo gaming . From a theoretical point of view , SAEC differs considerably from traditional mono echo cancellation since the normal equation to be solved by the adaptive algorithm is singular .
In many applications , such as teleconferencing , multimedia workstations , televideo gaming , etc . , stereo sound is already , or will soon be , implemented to give spatial realism that mono systems can not offer . In such hands-free systems , stereophonic acoustic echo cancelers are absolutely necessary for full-duplex communication .
As an interaction scenario , a card game has been implemented where the user plays against a virtual opponent . The findings of our study indicate that within a competitive gaming scenario , ( i ) the absence of the agent 's display of negative emotions is conceived as arousing or stress-inducing , and ( ii ) the valence of users ' emotional response is congruent with the valence of the emotion expressed by the agent . Our results for skin conductance could also be reproduced by assuming a local rather than a global baseline .
Work performed at the University of Tokyo and NII provided a real-time system for empathic ( agent ) feedback that allows one to derive user emotions from skin conductance and electromyography [ 13 ] . The findings of our study indicate that within a competitive gaming scenario , the absence of negative agent emotions is conceived as stress-inducing and irritating , and that the integration of empathic feedback supports the acceptance of Max as a co-equal humanoid opponent .
Tracking synchronous gestures benefits various applications in team sport training , group interactive gaming , and computer-supported cooperative working . We present WiSync , a ubiquitous synchronous gesture tracking scheme on a single WiFi link .
On the game level , the map-dependent heterogeneity is seen to reveal which gaming-feature-pattern compositions are indeed viable for wins or losses with near-certainty , and which correspond to 50 - 50 uncertainty in outcome . Hence , such pattern compositions become the critical knowledge bases for pre-game prediction as well as ongoing-gaming strategy . The computer game , TagPro :
As modern games normally require tremendous computing and rendering power at the game client , deploying games with such models can transfer the burden of hardware upgrades from players to game operators . As a result , there are a variety of solutions proposed for thin-client gaming today . However , little is known about the performance of such thin-client systems in different scenarios , and there is no systematic means yet to conduct such analysis .
AAC ( Advanced Audio Coding ) , as an efficient audio codec , has been used widely in mobile internet applications . Steganographies based on AAC are emerging and bringing new challenges to information content security .
Experimental results show that , compared with the traditional on-demand approach , our prefetching based approach improves the average performance by . These results indicate that our framework can be widely used not only in the mobile dictionary but also in other mobile Internet applications that require the prefetching technique .
This paper proposes a framework to deliver a faster workable project module in an innovative , dynamic environment . The increased demand in mobile and internet applications drive businesses to rethink their customer needs to a greater extent and undertake digital transformation to compete in the marketplace . The agile methods as an approach is gaining popularity to develop innovative solutions while Design Thinking leads to transformation , evolution and innovation , and to form new ways of managing current and future business opportunities .
While TRECVID provides a large scale structured dataset for systematic research , and machine learning framework offers a principled way to handle large scale unstructured multimodal data , it is generally felt that there should be more beyond TRECVID and ML . For example , the conference seems to have little representation in a number of key emerging areas like web search , ( harnessing ) social intelligence , personal media management , mobile and Internet applications , multimedia advertising , and human computer interactions . Part of the positive development of TRECVID is that we now have reasonably realistic large-scale datasets from which to empirically verify many of our algorithms/techniques .
Cognitive Radio ( CR ) is a new promise to settle spectral congestion problem in the face of increasing bandwidth demand for many new and upcoming mobile and internet applications . Robust , energy efficient and computationally efficient spectrum sensing for detecting white spaces in a wideband radio spectrum still remains a challenge .
The explosive growth of mobile Internet-based applications and ecosystems has been driving insatiable demands for data transmission speed . From third generation to fourth generation , the typical data rate of cellular networks has been significantly enhanced from a megabits-per-second to almost a gigabits-per-second level [ 1 ] .
We propose and analyze an extension of the concept of RSVP to guarantee the service quality of mobile Internet-based applications . Our Mobile RSVP protocol provides an advanced resource reservation mechanism in a wireless cellular environment .
Ubiquitous computing ( UbiComp ) is a more than two-decade-old phenomenon , but its impact is still evident on the design and development of various mobile and internet-based applications and systems . In this paper , we present a novel and interesting research subject concerning the need for an understanding of the design of future UbiComp technologies , specifically aimed at teenage users .
This study aims to create and validate prediction rules to form the basis for a future patient generated risk prediction tools . These validated tools integrated into electronic and patient interfacing formats like personal health records , mobile and internet-based applications can be instrumental in promoting patient-centric health care and timely risk stratification of preoperative risk .
Examining their characteristics and diagnostic challenges offers a key step forward . // MOBILE INTERNETWARE applications seamlessly connect physical and cyber environments and provide smart services to users . However , unlike their desktop counterparts , smartphone applications run on resource-constrained platforms , so even small implementation inefficiencies can lead to a bad user experience .
With the increasing growth of the cellular and Wi-Fi network infrastructure , internet mobile based applications are continuously being developed daily . With thousands of mobile applications available to download , it is possible to find software to fit almost any category , e.g. business , medical , entertainment , and healthcare .
These emerging applications span many fields , from office-on-wheels to entertainment , mobile Internet games , mobile shopping , crime investigation , civic defense , etc . Some of these applications are conventional “ mobile internet access ” applications , say , downloading files , reading e-mail while on the move , etc . Others involve the discovery
The protocol is composed of two layers : the TLS Record Protocol for encapsulation of various higher-level protocols and the TLS Handshake Protocol for connection security . Nowadays TLS has become the secure standard of choice for Internet and mobile applications . There are many attacks on the TLS protocol that exploit its vulnerabilities : Cipher Block Chaining ( CBC ) mode encryption , data compression , using obsolete cypher suites and hash functions .
Since all the devices are connected to high speed Internet and smart-phones , people have started to monitor health attributes and medical needs through mobile applications . Such integration of smart devices , Internet and mobile applications results an emerging use of telemedicine and telehealth through Internet of Medical Things (IoMT).Security is concern as IoT application area is evolving vastly long with attacks on devices . Interconnected devices has many application in smart grid , health , military , computing area , daily day-today life like smart vehicle , home , security application etc .
A huge spectrum of Internet-scale mobile applications , for example social networking , gaming and entertainment , emergency response and crisis management , all require efficient and scalable All k Nearest Neighbours ( AkNN ) computations over millions of moving objects every few seconds to be operational . Most traditional techniques for computing AkNN queries are centralized , lacking both scalability and efficiency .
This paper discusses new mobile usage scenarios for WLAN technologies and presents an architecture that is based on the notion of intermittent connectivity instead of seamless connectivity . The Drive-thru Internet approach is intended to support Internet applications of mobile users in environments where no permanent connectivity is available , a common case for nomadic users . We have chosen the extreme scenario of users in vehicles moving at high speed on the road and provide connectivity by means of WLAN access points .
Second , a self-contained technique that allows for migration of running execution instances among available execution machines . Both address requirements specific to novel Internet-based and mobile applications . Characteristic for such applications are ( i ) inherent remote invocation , ( ii ) ad-hoc services to cope with dynamically changing environments and user preferences , and ( iii ) frequent errors due to wireless connections and volatility of offered services .
IEEE 802.16 based last mile broadband wireless military networks with quality of service support Campus Network Security System Construction Designing for human–agent collectives: display considerations Integration of SDI Services: an evaluation of a distributed semantic matching framework Building the “Internet of Everything” (IoE) for first responders Improved Gaussian estimate model algorithm for radioactive gas diffusion Human roles for robot augmented first response Cartographic symbols evaluation & extraction for event annotation Life-saver: Flood emergency simulator Ubiquitous computing in emergency: Role-based situation response based on self-organizing resource network Hybrid human-computing distributed sense-making: extending the soa paradigm for dynamic adjudication and optimization of human and computer roles WISER Wireless Information System for Emergency Responders Interest based Recommender System for Social Media Improving disaster management A Novel Search Engine Based on Social Relationships in Online Social Networking Website Information privacy concerns, antecedents and privacy measure use in social networking sites: Evidence from Malaysia A hybrid approach for spam detection for Twitter ANALYSIS OF THE USE OF CODE MIXING BETWEEN THAI AND ENGLISH LANGUAGE IN FACEBOOK Patterns of Information Technology (IT) Adaptation in Building Shared Mental Models for Crisis Management Teams Using Opinion Mining Techniques for Early Crisis Detection Keyword-Based Semantic Analysis of Microblog for Public Opinion Study in Online Collective Behaviors The dynamic role of social media during Hurricane #Sandy: An introduction of the STREMII model to weather the storm of the crisis lifecycle The Use of Social Media in Disaster Situations: Framework and Cases A multilateral multi-issue negotiation protocol Evaluating Organizational Configurations Formalizing Analytical Discourse in Visual Analytics Decision support system for crisis management using temporal fuzzy logic Profile based caching to enhance data availability in push/pull mobile environments Using the living laboratory framework as a basis for understanding next-generation analyst work Assessing Interorganizational Crisis Response Capability - Initial Results of a Systematic Literature Review Managing operations in multiagent virtual organizations Automated Procedural Generation of Urban Environments Using Open Data for City Visualisation Wireless gaming system with a warning Virtual reality against addiction Editorial: Keynote Papers and Asia Symposium A Framework for Determining the Pedagogical Value of Simulation Gaming: Implications for Future Simulation Gaming Research ABSEL Research -- One Additional Perspective on Where We Are and Where We Have Come From Cyber Security Protection for Online Gaming Applications Online gaming and P2P file sharing in next-generation EPONs Digital game downloads as a way to reduce waste A Decade of Digital Arts and Sciences at the University of Florida "You can't help shouting and yelling": fun and social interaction in Super Monkey Ball Stereophonic acoustic echo cancellation and two‐channel adaptive filtering: an overview A hybrid mono/stereo acoustic echo canceler A Study in Users' Physiological Response to an Empathic Interface Agent Evaluating Affective Feedback of the 3D Agent Max in a Competitive Cards Game Tracking Synchronous Gestures with WiFi Computable Expert Knowledge in Computer Games Understanding the performance of thin-client gaming A Steganalysis Scheme for AAC Audio Based on MDCT Difference Between Intra and Inter Frame A Mobile Dictionary based on a Prefetching Method An Integrated Framework for Design Thinking and Agile Methods for Digital Transformation Towards the next plateau: innovative multimedia research beyond trecvid Wavelet based spectrum sensing in a multipath Rayleigh fading Channel Multiplying Channel Capacity: Aggregation of Fragmented Spectral Resources Mobile RSVP with dynamic resource sharing Ubiquitous computing for teenagers: A new perspective on child-computer interaction Diagnostic Characteristics of Patient Self-Assessment of Preoperative Cardiac Risk for Non-Cardiac Surgery - Foundations for Patient Driven Decision Support FOCUS: INTERNETWARE AND BEYOND Integrated personal mobile devices to wireless weather sensing network Emerging Vehicular Applications Comparison of Modern Network Attacks on TLS Protocol Towards Securing Real time data in IoMT Environment Main Memory Sharing for the Processed Data using Spitfire AKNN Algorithm Why Seamless? Towards Exploiting WLAN-Based Intermittent Connectivity on the Road Flexible semantic service execution
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