Style transfer is a technique for combining two images based on the activations and feature statistics in a deep learning neural network architecture. This paper studies the analogous task in the audio domain and takes a critical look at the problems that arise when adapting the original vision-based framework to handle spectrogram representations. We conclude that CNN architectures with features based on 2D representations and convolutions are better suited for visual images than for time–frequency representations of audio. Despite the awkward fit, experiments show that the Gram matrix determined “style” for audio is more closely aligned with timbral signatures without temporal structure, whereas network layer activity determining audio “content” seems to capture more of the pitch and rhythmic structures. We shed insight on several reasons for the domain differences with illustrative examples. We motivate the use of several types of one-dimensional CNNs that generate results that are better aligned with intuitive notions of audio texture than those based on existing architectures built for images. These ideas also prompt an exploration of audio texture synthesis with architectural variants for extensions to infinite textures, multi-textures, parametric control of receptive fields and the constant-Q transform as an alternative frequency scaling for the spectrogram.
If articulating the intuitive distinction between style and content for images is difficult, it is even more so for sound, in particular non-speech sound. The recent use of neural network-derived statistics to describe such perceptual qualities for texture synthesis @cite_0 and style transfer @cite_22 offers a fresh computational outlook on the subject. This paper examines several issues with these image-based techniques when adapting them for the audio domain.
@cite_0 @cite_22
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Here we introduce a new model of natural textures based on the feature spaces of convolutional neural networks optimised for object recognition. Samples from the model are of high perceptual quality demonstrating the generative power of neural networks trained in a purely discriminative fashion. Within the model, textures are represented by the correlations between feature maps in several layers of the network. We show that across layers the texture representations increasingly capture the statistical properties of natural images while making object information more and more explicit. The model provides a new tool to generate stimuli for neuroscience and might offer insights into the deep representations learned by convolutional neural networks. In fine art, especially painting, humans have mastered the skill to create unique visual experiences through composing a complex interplay between the content and style of an image. Thus far the algorithmic basis of this process is unknown and there exists no artificial system with similar capabilities. However, in other key areas of visual perception such as object and face recognition near-human performance was recently demonstrated by a class of biologically inspired vision models called Deep Neural Networks. Here we introduce an artificial system based on a Deep Neural Network that creates artistic images of high perceptual quality. The system uses neural representations to separate and recombine content and style of arbitrary images, providing a neural algorithm for the creation of artistic images. Moreover, in light of the striking similarities between performance-optimised artificial neural networks and biological vision, our work offers a path forward to an algorithmic understanding of how humans create and perceive artistic imagery.