Option #1: Oblivion in laudanum.

The solution is extremely Victorian: F.F. Gebrandt's Superior Laudanum, to help you sleep at night.

You can find it in the Echo Bazaar (click the "Bazaar" tab), in the shop Nikolas Pawnbrokers .

Each bottle costs one Echo, which can be quite pricey if you're trying to sell Whispered Secrets or the like in the Bazaar.

Drinking laudanum is bad for your health, and your Wounds quality will increase a bit one change point), but you can reduce that with F.F. Gebrandt's Tincture of Vigour.

I imagine that Gebrandt is an extremely wealthy lady.

Alternatively, you can just rest at your Lodgings if your Wounds quality is 3 or higher.

Once you become a Person of Some Importance (PoSI), as with the Tincture of Vigour and Ablution Solution, this option will become less viable; unlike the other two, it will also have a nasty side-affect: every time you drink a bottle of the stuff, you'll become slightly more addicted to it, resulting in the Laudanum becoming less effective. Option #2: We're all mad here.

Go to A state of some confusion.

It will discard and replace all of your Opportunities with new cards, so don't do it if you really like your current Opportunities.

Almost all of the Opportunities and actions available in confusion will decrease your Nightmares (though some will abuse your base stats a bit, and one or two will increase your Nightmares while giving you something else you want), and you will leave A state of some confusion once your Nightmares drops to zero.

There are two ways to get to A state of some confusion: Go to Mrs. Plenty's Carnival , into the House of Mirrors , and then Gaze Into Dream's Mirror, which requires that you have at least one in Nightmares.

Let your Nightmares quality increase to 8.

You'll be taken there immediately.

A state of some confusion doesn't cost you any Echoes, but has a much worse action-efficiency compared to drinking laudanum.

(Laudanum seems to do about 4 change points of Nightmares reduction, and actions in a state of some confusion are more like 1-2 change points of Nightmares reduction.)

Not all actions there will decrease your Nightmares, but drinking laudanum will waste some of your time with curing your Wounds, so it's a wash; there's some good reasons to just let yourself go mad.

Unfortunately, a few of the actions in confusion have a chance to abuse your four main qualities, and there are a few other small-ish drawbacks , so it's not all upside.

Option

#2 if you have Memories of Light:

we're all mad here, too.

If you have 10 Memories of Light , then you can spent two of them to go to the Mirror-Marches instead of A state of some confusion at the carnival.

If you have at least one Memory of Light , then getting to 8 in Nightmares will take you here instead.

The Mirror-Marches are much more generous than A state of some confusion ; your main qualities won't be abused nearly as much, and actions that remove two or more points of Nightmares are much more common. Option #3: Psychotherapy.

In your Lodgings, you'll get an option to Find a way to deal with your Nightmares if your Nightmares quality is 4 or higher.

Spend a Sudden Insight (possibly gained via

Invite a friend to join you in something terribly intellectual from your Lodgings), and you'll lose 5 change points of Nightmares .

Your friend will gain one change point of Nightmares and also spend one action, so you should return the favor sooner or later.

In addition to Paul Marshall's excellent advice: The Mirror Marches are infinitely better than the State of Some Confusion.

The State of Some Confusion almost always damages your stats when you make use of its opportunities, or else applies another Menace, and when you escape from it you lose change points in all of your dreams

(this is a bad thing).

The Mirror Marches, for the most part, raises your stats, and the only dream you lose change-points in is Is Someone There?.

I'd just like to add that if you go to the State of Some Confusion , you lose a lot of dreams and four Memories of Light anyways, so it's better to just stay in the Mirror-Marshes and lose one upon leaving.

I learned this the hard way when I went to the State of Some Confusion from the Mirror-Marches so that I could save a Memory of Light.

One option is to consult a friend:

This allows you to spend a sudden insight and invite a friend over to confess all of your fears too (though they suffer a small increase nightmares themselves).

Of course, this option is only available if your nightmares have reached level 4, and is only viable if you have a willing party in your group of friends.

As an aside, the reason I had not seen this option previously is that while my nightmares had reached level 4, I had suppressed them somewhat using my cheerful pet goldfish.

When "equipped" as a pet, a cheerful goldfish grants a -1 nightmares modifier.

Action ineffecient and chancy but drink the warm drink in refreshment tent at the carnival, when your scandal gets too high go to your lodge and attend church.

May take several tries with the warm drink as it is chancy.

In The Shuttered Palace, the commission to paint a portrait of the royal children has two options: Arrange a sitting, and Consult your Bohemian Friends.

The Bohemians cost prisoner's honey, is a bit more difficult than the sitting, but reduces your Nightmares by one change point on success.

If your Persuasive is high enough, that's a viable option, costing less than Laudanum and (depending on persuasive) less risky than carnival wine.

Sometimes completing story lines will reset your nightmares, so it might be worthwhile to continue as normal until your nightmares get to 7 when you are in danger of going insane.

Go to the Carnival and drink the spiced wine.

^_^It has a good chance of reducing nightmares.

That’s what my Fallen London OC does.

Question: In spite of  the good advice I was given previously , I've followed a few too many Opportunities that have resulted in rather... troublesome, memories, and now my nightmares are approaching level 5.  Every once in a while, I encounter an Opportunity or Storylet that reduces my nightmares somewhat, but due to my line of work, my nightmares always seem to be dangerously high.  I've seen too much of what cannot be unseen,  how might I reduce my Nightmares?

How can I make the Nightmares stop?

Sometimes completing your storylines will reset your nightmares. You can also try drinking Laudanum or resting at your lodgings.

There are plenty ways to deal with Nightmares, such as drinking the spiced wine.


If you want to create a LAN server to play with your buddies connected on the same network, create a single player world, then from the pause screen, select 'Open to LAN', as pictured below.

"New Server" doesn't create a server; it just lets you add one to the list of servers you connect to regularly.

To create a server, you have to run the server executable, "Minecraft_Server.exe" or "minecraft_server.jar".

Detailed instructions can be found on the minecraft wiki if you need more help getting set up or run into performance issues.

If you are running the server on the same machine as the client, you can connect to "localhost" as the server address, or your own IP address.

Five steps: Open to LAN

It will give you a 5-digit port number Find your IPv4 Address using ipconfig in Command prompt (search CMD in search bar)

If your IP address is 123.456.7.8, and LAN is 89072, then you will combine them to make something like: 123.456.7.8:80729 Use direct connect and connect to the game

Go to your game menu and press "Open to LAN".

Next, it will show your IP address.

Write down the IP address, and go back to the title screen and click on multiplayer.

Then, click on "Add server", name the server and then type in the IP address.

The following worked for me: Locate your IP address by opening System Preferences > Network.

Copy the IP address.

Alternatively, find your IP address from the terminal: $ ifconfig | grep "inet " inet 127.0.0.1 netmask 0xff000000 inet 10.0.0.217 netmask 0xffffff00

broadcast 10.0.0.255

Then, start single player and click "Open to LAN" from the pause menu.

It will print a port number, say 51831 .

If your local IP address is 10.0.0.217 then join the two with a : : 10.0.0.217:51831 .

Share this address with your friend, and ask them to connect using "Direct Connection" from the multiplayer start menu.

Start a Single-Player World

The first step, if you haven’t already started one, is to create a single-player world.

Pretty simple, under the “Singleplayer” tab, select “Create World” and then select your game options.

There is no specific set of settings for your world; this will not affect your friend from later joining the game.

Open to LAN After you have started your single-player world, press “ESC” on the keyboard (for PC), and this will bring up the pause menu.

Then, in the lower right corner, select the “Open to LAN” button, customize multiplayer options, then lastly select “Start LAN World” in the lower left corner, and a 5-digit LAN number will pop up in chat.

Make sure that you remember it.

Find Your IPV4 Address in Settings

How to Find your IPV4 Address Windows and MACIf

you’re not sure what this is or how to find it

, there are many helpful articles and videos on the web (should look something like '192.168.x.xx', numbers will vary).

“Direct Connect” to Server Image of The Direct Connect button in Multiplayer TabNow call up your friend, (or whatever you use to communicate with them) and have them select the “Multiplayer” option on the home screen.

Next, they need to click the “Direct Connect” option on the bottom of the screen.

After they have the Direct Connect screen open, tell them to put in your IPV4 address (with periods and everything): When they have typed it in character by character, add a colon directly at the end of this string of characters.

After the colon, they need to put in the LAN number you produced earlier; after you selected “Open to LAN” (There should be no spaces in between any of the numbers or characters).

When you have completed all the steps above, tell them to select “Join Server” at the bottom, and watch the magic happen!

Troubleshooting Often times, while attempting to play with your friends via LAN, you will be confronted with an error message that looks something like this.

This can be very annoying, as this has happened to me too many times.

There are a couple of ways to try and get around this roadblock; First of all, after you open “Direct Connect”, give it at least 45 seconds to fully load.

I know, you can’t tell that it is loading due to the absence of a loading sign, however if you put in all of the information and try to join your friend’s game before the “Direct Connect” page is finished loading, it will give you an error.

Secondly, especially if you are on Windows, the firewall can play a big role in preventing you from playing with friends.

Try turning off your firewall, and try this again.

**** REMEMBER TO TURN

IT BACK ON AFTERWARDS!

**** Lastly, you might want to try re-installing Minecraft.

The main reason why this is not working is that after you “Direct Connect” to the server, your computer pings for the host – if it finds them, great, you can join them.

However, if no computer or user is found with this LAN number/IPV4 address, then you will have no luck.

By re-installing Minecraft, you can restart this process.

A more detailed description of this process found here .

Question: I went to multiplayer and pressed "New Server" I entered the name I want it to be and the address. I pressed done but it said "hostname not available"

How do you make a local (LAN) server in minecraft?

If you want to create a LAN server, Go to your game menu and press "Open to LAN" then run the server executable, "Minecraft_Server.exe" or "minecraft_server.jar".

To create a local server in minecraft, there is an in game option.

It is stated, what to do in order to open a local server.


The best way to level up is easily to perform jobs.

Rockstar patched the ability to replay missions, so I would recommend doing either races or survival .

Try out this quick race for farming levels:

Settings Type:

Race Laps:

1 Map: Criminal Records Vehicle: motorcycles Time to complete this takes about 30 seconds and you will get about 800 XP.

Each wave of Survival you will earn about 1000 RP per wave when you play alone .

Something I like to do to rank up fast is to have sex with hookers.

You get 1000 RP on each encounter.

If you go into a Last Team Standing mission with some friends and while on the team select screen, have everybody join one team.

The mission starts and ends within seconds saying that you all won.

You can get a couple thousand dollars and about 900-1000 RP for it.

Including loading times, you should get 900-1000 RP every 60 seconds or so.

This is a much faster way of leveling than the previous method I used which was to repeat the Criminal Records race over and over.

(By the way, the Last Team Standing mission that I discovered this on was Cypress Flats.

Don't know if it works with every LTS

but I would assume that it does.)

With Friends If you're playing with a friend, it's relatively easy to 'boost' if you're both game for it.

This thread goes over a method, using the Criminal Records race.

Some key points to note: They suggest running enough laps that you hit the cap of 5,000 RP.

This cuts down on the downtime while you reload/restart the race.

Most of the RP comes from the special awards you get for things like beating your lap time, staying in first place the entire lap, etc.

Of course, you can do a variety of things with friends, like running missions or farming in private deathmatch lobbies, etc.

This method is probably the fastest but maybe more grinding than you really want to do.

Without Friends

If you're not with friends, you can either play solo or try to join up with random folks.

You will almost always get better rewards for playing with other people, except in the case where the lobby is large and you're not in the top third or so of players.

You also won't make money going solo in some job types like racing and parachuting.

Without Friends: Solo If you're going to go the solo route, running the Criminal Records race repeatedly is probably your best bet.

It has the best RP-to-time ratio I've found of events to date.

Without Friends: With Random People However, I'd suggest playing with random strangers if you're up for it.

As most of your wasted time is in joining lobbies and waiting for people to join and/or the rounds to start, I suggest using a Quick Job.

The best random job type I've found is pick Random Parachuting.

Parachuting trumps racing since all the parachuting events are 2 minutes long or less.

Plus, many parachuting events only have 4 slots, which mean you've got a good chance of finishing in the top three and getting the best rewards.

Picking a race at random might end you up in some long race that has a poor RP-to-time ratio.

You will make roughly 70-80% of the RP from the fastest parachuting mission than you would in Criminal Records racing, but the RP bump from playing with others (not to mention the money) tends to beat the loss here.

I don't suggest running missions - the RP-to-time ratio is pretty poor.

If you want to do missions, at least avoid ones where you have to track and recover a moving vehicle - these tend to take a long time for very little gain.

Almost all of Simeon's missions are this way.

Similarly, unless you are blazing fast with clearing Survival, your RP-to-time ratio is going to be pretty bad.

It takes a few minutes per round, and it takes longer at the higher rounds unless you're playing with a coordinated team.

Of course, you can feel free to do what you want, this is a game and it is about having fun.

Also, your personal abilities will play a role.

However, this has been what's worked best for me.

RP-Related Notes

The amount of RP you earn scales with your level,

so if you aren't earning as much as someone else, chances are good that you're lower level than they are.

Playlists!

Make a playlist and you'll earn a bonus 100 RP per event in the playlist when you complete it.

You can make them from the pause menu.

Making a playlist also bypasses the between-round voting screen, which makes it even faster to farm RP.

A lot of random stuff also earns you RP, for instance, losing cop stars is worth some RP.

As you wander about, you're likely to get some just for playing.

I found that survival is very helpful (if you beat all 10 waves that is haha) but you get $20000 for beating it and a good bit of RP

Question: What's the fastest way to level up in GTA online?I want't to level as fast as possible to beat my friends. But what is the fastest way to level up?

What's the fastest way to level up in GTA online?

The best way to level up is to perform jobs, run the Criminal Records race and having sex with hookers.

There are many ways to gain levels pretty quick, in GTA, such as performing jobs.

The community suggesting methods to obtain fast levels in GTA.


Use the staff of summoning, the tribal people will stack to the right.

Keep teleporting back and jumping on top of the heap to build up the pile.

This is how I did it.

Just keep jumping.

If one lands directly on your head, summon wall of demons and teleport back if necessary.

Keep jumping!

Equip

A tribal summoning spear and Boots of introspection (keeps you grounded

so there's no need to use teleport ).

You will also need Pogo stick and A desert bird feather .

Wait until at least 6 tribal warriors are summoned and jump on the closest one.

Continue building layers until you reach the top.

You can use Black demons spell destroying all tribal warriors if tribal warrior blocks your way just before you reached the chest.

Here's how it works using Obsidian Wall.

Took quite a lot of time, but was worth it :) Use teleport to switch back and you can use the spear to break through the wall (to get it lower) since using bare hands is painfully slow.

It takes about 5 minutes to build this up.

Requirements:

pogo stick, Anti Graviti Potion X1, obsidian wall spell

An easier way with the clones.

Finally I obtained the Pogo Stick, and the cloning method is now working :)

Build a pyramyd of yourself(ves) and jump :)

You can also use Obsidian Wall, but it's kind of slow.

Put a wall somewhere in the middle of the room, then shoot fireballs at it until it's short enough to jump up on.

Then put a new wall after the first one, rinse and repeat.

The advantage of this approach is that you don't have to waste chocolate bars on the spear or the crown.

Note: you should unequip your weapon before, otherwise you will destroy the wall you're standing on.

Question: It's big and empty and I can't get up to the top, what should I do? I can't jump high enough, anti-gravity doesn't seem to do anything either.  My first tactic was to use the octopus summoning crown to create a pile of octopi that I could climb up, but when I teleported to the back of the room they followed me back, trapping me in the entrance.

How do I beat the desert temple third room?

Use the staff of summoning, the pogo stick or the Anti Graviti Potion X1.

To beat the desert temple third room, there are some things that can assist, such as the Obsidian Wall.

Players listing few options that might help.


To answer your question about if the rewards increase, yes.

I have 5 Imperial floors, and the current mission I'm on awards 18,040 credits.

This does require 12 different items, so 12 supply officers are needed.

I could buy them all for 12,000 to speed it along, as waiting it out has taken some time.

You definitely get more credits than the rewards the emperor gives you, but whether that's worth the payoff to build the levels I guess is up to you.

I currently have 73 levels out of 80, my imperial levels are 16/16.

Before they added an extra 6 levels there were only 10 which lead all the way up from interrogation to communications, I remember that I received 250k credits every time I got the required items.

I do recommend that you build them.

They will help you start out with a lot of money at low death star levels

(Please note that when I received the 250k credits, I was 80% done with the quests)

The rewards do increase, but it seems the missions vary from person to person.

I only have 9 imperial floors and it tells me there are no more imperial missions.

WTF?

I've read of other missions that other people do that I never encountered.

There is no benefits for me to build imperial levels anymore besides unlocking new species (this seems to be the case, but not proven).

The Imperial levels pay off well and then abruptly do no good once the quests are done and now I am just sending my supply officers down there building more and more inventory that I can't use.

I would advise not spending the 1000 credits on Supply Officers because before you know it, you will havr more of them than you can use.

This response no longer applies after the 1.3.0 update

The rewards for imperial floors are calculated as follows:

((M1 * Q1)

(M2 * Q2)

+ (M3 * Q3)

* 51)

Where M1 is the number of minutes it takes to stock an imperial floor and Q1 is the number of items stocked from that floor.

M2/3 and Q2/3 are for subsequent floors required to redeem the reward.

Basically, for every minute it takes to stock an Imperial floor item, you get 51 credits.

E.g., one of the missions is: 15 Rebel Secrets 1 Salvage 2 Battle Plans

The total reward is 13,515 and is calculated as follows: Rebel Secrets = 10 minutes to stock Salvage = 25 minutes to stock Battle Plans = 45 minutes to stock

((10 * 15)

+ (1 * 25) + (2 * 45))

* 51 = 13,515

I've just discovered how to maximise the money you make.

The "mission" that ask you to produce however many of whatever thing, are based on the number of the imperial level not really the thing they ask you for.

So since you make more money the longer an item takes to produce, use the 'level mover' VIPs to move into position the imperial level with the longest production time.

I'm only up to level 10 myself, but so far Superlaser, and Droid Lab have the longest production time.

If you those into position to alter each mission you'll rake in the cash.

Question: I'm trying to build my Tiny Death Star as fast as possible, and I check in on it a couple times each day.  At first, I was building imperial levels to complete the missions, but the income from the missions seems pretty low compared to just building other floors.  Is there ever an increase in rewards to more coins and/or missions that give bux?

Are imperial levels worth building?

It is recommended. It will help you start out with a lot of money at low death star levels. The missions vary from person to person.

It seems that imperial levels can help earning money.

The community suggests that building imperial levels can help up to a point.


No, they will not.

Characters from Swap Force can not be used with previous Skylanders games.

Some of the characters will work for all 3 games.

Each package has a key that has green check marks to show which game it will work on.

However, I have not found any of the swappable figures that work on other games.

Some will work in the Giants.

Since we only have Giants, my nephew actually told me to check the back of the figure packages and it will show which games they will work in.

From looking, I haven't seen many Swap Force figures that work in Giants

but I did find that Super Gulp Pop Fizz which is a Swap Force character does work in Giants.

Basically the characters that were re-released in swap force work in giants such as twin blade chop chop, knockout terrafin, eruptor, super gulp pop fiz, big bang trigger happy, ninja stealth elf, anchorsaway gil grunt, mega ram spyro, and thorn horn camo.

Those are the ones i have that work

but im

sure there's more.

obviously none of the magnetic swappable figures will work since they didnt exhist when giants came out.

Yeah but only the cores will work!

The swappers won't work same as the cores in Giants work in spyros adventure but the Giants dont!

(Cores are the little ones!)

Question: I bought the Skylanders Giant starter pack for my son for Christmas.    Now he asking for Swap Force characters.  I read that the Giants characters will work in Swap Force, but will Swap Force characters work with the Giants game?    I really don't want to spend the $ on another starter pack, so I am hoping just to add some of the Swap Force characters.

Will swap force characters work with the giants game

Some characters work for all 3 games. Not many Swap Force figures work in Giants.

Certain Swap Force characters can work in Giants game.

The community states that Swap Force characters do work in Giants.


In the current version of the beta, the final quest is completed when you first obtain (build) a distress beacon.

There are no further quests.

The last (current) quest is just build the distress beacon.

Though, with the item you get from defeating the mother-ship you can build a metalwork station

so you can make/do more things.

What I did was just get some coal and explore the universe.

Don't know if this is on time, but the UFO should be there ups in the sky.

Try jumping to see it or use a bow to hit it and see the bar, it usally sticks to a player (Now) and it's fairly easy to kill.

Press "E" on the Distress Beacon

Yeah, no more quest so far.

Now you need to get the molten core from mothership, for me it was full of penguin like creatures with some heavy weapons.(To

defeat the mothership you need to place high stairs in the air to jump and hit the mothership).

With the molten core you build a new metalwork station and in that station you can upgrade de star map, is like a computer card.

Now you put that computer card in your conckpit and now you can go to tier 2 or B stars section, there you find new worlds with higer level threat and now you can build robots and high tech stuff, even a brain.

(I am just eploring this

so I Dont know more).

You can make another distress beacon.

You still don't get any quests beyond this, but you DO need the item that the penguin ship drops for further building.

Question: I've put distress beacon, then I haven't seen any UFO, just couple penguins, I've killed them and then there's happened nothing, no new quests etc. What should I do and/or what did I wrong? Should/can I summon UFO iteratively?

New quests don't appear

In the current version of beta, there are no further quests but you do need the item that the penguin ship drops. The UFO should be there up in the sky.

In that version of the game, there are no further quests.

The community being affirmative that there are no further quests.


If you wear a pumpkin as helmet, the enderman won't be bothered either.

Endermen tend to teleport in random occasions, when you look directly at them, and when you attack them.

This will be a difficult task, but try not to look too closely at one when you approach it to improve your chances of taking a picture with one.

As an alternative, you could press F5 twice to take a selfie next to an Enderman far off in the distance.

If you are under the effects of an invisibility potion, the Endermen won't be able to see you; but as soon as you attack one, they will see you and attack you back.

Endermen do not being bothered if you do not look directly at him, but his legs.

It not prevents him to teleport, but if you are quick enough, you can take a selfie before he start teleport.

If all you want is a screenshot with him, Endermen won't become aggressive when you look at them in creative mode.

You could start a temporary world in creative mode (or switch gamemodes with commands ), take your screenshot, and then switch back to survival.

This may already be answered, but you could also press F2

(It may be FN + F2 depending on your computer) once to take a screenshot of it.

The screenshot will appear in the /appdata/Roaming/.minecraft/screenshots/ directory (If on windows) or /users/user/library/application support/minecraft/screenshots/ directory if on a mac.

how about summoning him riding another entity that way he is controlled by the entity and also you can add slowness and summon them -1 under the ground so that the other entity gets cut off

To make Enderman stay in one place, let go into cobwebs since they can't teleport while stuck in cobwebs.

Here you will be able to build your Enderman.

If you want to examine closely, wear a pumpkin on your head so Endermen won't be hostile when looking at you.

You might have to examine it in third person since the pumpkin blocks some image.

If you still can't do this, press F5 to take a screenshot of the Enderman.

Question: I'm trying to draw a picture of an enderman but it keeps on teleporting...I want the enderman to stay so I can also stand beside in and press F5 then click fn then prt sc....Help?

How to make an Enderman stay?

If you wear a pumpkin as a helmet, the enderman won't be bothered. Don't look directly at him. If you are under the effects of an invisibility potion, the Endermen won't be able to see you.

Endermen tend to teleport when there is eye contact. In order for them to stay unprovoked, the most common tactic is to get close without looking at them.

The community proposes few ways to make an Enderman stay in one position.


It depends on the mods-

Some mods are client-side only, and can be used without others needing them.

An example of this would be minimap mods such as Zan's or Rei's, UI mods such as NEI/TMI, or shader mods.

These mods don't add any new blocks or anything that your friend will be able to see-

They simply change things on your client.

Generally, if a mod adds new blocks or entities (such as tools or monsters) then it will only work if both you and your friend have it installed.

Other than that, a lot of mods will still work without your friend needing to install them too.

No, you can only play multiplayer if you have the same version of Minecraft and the same version of mods.

It is however fairly simple to install something like Feed the Beast and have multiple copies of Minecraft installed at the same time, this way your friend can have mods to play multiplayer and when he's playing alone he can play vanilla Minecraft without having problems with his save files.

As @dlras2 mentioned, it can work if you only have mods that are client side, like mini maps.

Basically anything that changes crafting or adds new blocks/items will not work without having the other player also having that mod (because all that is sent is "Hey, make this item" and the unmodded client will then go

"I HAVE NO IDEA WHAT TO DO

AND I AM PANICKING" and then probably crash)

It depends on whether they are client or server side mods.

Something like NEI ( Not enough items ) or a minimap is a client side mod.

These need to be installed only on the client.

They are things that add UI (User Interface) Elements.

Anything that adds items or mobs is a server side mod.

These need to be installed on both the server and the client.

So the short answer is maybe.

If you do not know which they are, please ask.

Hope this helps.

It depends on what type of mod you are talking about, and whether you're are talking about LAN or actual servers.

If you're talking about LAN , then any mods that do not physically add anything into the game, such as TooManyItems , a minimap mod, or the shader mod , you should not encounter any problems.

But if it's a mod that adds new items, like RedPower , or BuildCraft , then you will start to encounter problems with LAN .

If you're talking about an actual server, then any mods that do not add anything into the game, like I said above, ShaderMod , TooManyItems , and others, you will not encounter any problems.

Yet, if they're mods that add items and blocks into the game, like BuildCraft or RedPower , as long as your minecraft versions are the same you should not encounter any errors when trying to connect, yet, if you attempt to get one of the items in the mod out of a Creative inventory, or another inventory, you will be kicked from the server.

If you're talking about putting mods on the server, all players will have to have that mod client-side to connect.

Long story short, If you're installing a client-side mod that doesn't add any new blocks, items, or entities, you'll be fine, If you get a mod that does add items, blocks, or entities, you will start to encounter some problems with LAN but you won't see as many on an acctual server.

If you are installing a server mod, all players will have to have that mod client-side to be able to connect.

Here's an answer from a more technical standpoint with examples: A minimap plugin might work fine just on the client, without a piece on the server.

This would be a minimap that works fine without a "server half".

Similarly, a plugin that shows you how many hearts of HP probably won't need to be on the server, because the normal client already knows all that's needed for it to work.

Some plugins, such as RedPower2, or AE set a "client must have" flag (in forge).

This means that if the server has the mod running, the client must have it to play on the server.

If the client didn't have it, the client would probably crash because there are blocks it doesn't understand.

(slight over-simplification)

On the other hand, if a client has AE installed, it can still connect to a "normal" server, because the plugin on the client is smart enough to "turn itself off" if the server doesn't have AE.

In theory you could also have the server turn off AE if an incompatible client connected, but this would be silly, since it means that anyone could disable that mod for everyone just by connecting with a "bad" client.

Some plugins only run on the server, and the client doesn't care.

These are usually plugins dealing with server permissions, message of the day, and plugins that do things when you make special signs.

A few plugins will cause your client to crash if the plugin is only on the client.

These are plugins that fundamentally change Minecraft so much that the server can't even talk to the client, or because the plugin changes vanilla blocks.

Usually:

*) If a plugin is for server admin, the client doesn't need it.

*) If a plugin adds blocks, modded clients can connect to a vanilla server, but vanilla clients can NOT connect to a modded server.

*) If the plugin is a small "player helper" such as a map, it will often work, no matter who has it.

*) Those last three points are guidelines, and not solid rules.

Question: I'm wondering if I could play Minecraft with my friend. A modded Minecraft, only myself with mods and him without mods.  Is it possible?

Can my friend and I play minecraft together with different mods?

Some mods are client-side only, and can be used without others needing them. With other, you can only play multiplayer if you have the same version of Minecraft and the same version of mods.

It is possible for two players to play Minecraft, using different mods, as long as those mods are client side only.

The community states that client side mods don't have to downloaded by both players.


In order to capture a portal by yourself, you need 2 L4 Resonators, 2 L5s, 2 L6s, one L7 and one L8.

When upgrading portals, you usually need one L7 and one L8 resonator.

So, a reasonable strategy will be to carry the same amount of resonators in each level, starting from L4.

For example, if I have 200 resonators in each Level, I would be able to capture 100 portals and upgrade an additional 100.

If I tend more towards capturing and less towards upgrading, I could reduce the number of L7s and L8s.

If I tend more towards upgrading (as most L8s should, actually), I could reduce the number of L4-L6 resonators.

There are two reasons to carry lower level resonators: As a L8 player, lower level resonators are usually harder to come by.

So sometimes I compensated for the lack of L4s (compared to my L5s and L6s) with L3s or lower.

Handing out equipment to lower level players (especially L5s, who still need L3 resonators in order to completely capture a portal by themselves).

The ratio that worked best for me, after taking into account the various factors and the amount of use I had for each item level, is to have, for each L5 resonator:

~2 lower level resonator (L1-L4), 1 L6 resonator, ~2 L7 resonators, ~2 L8 resonators.

I usually had

~700 resonators in my inventory at any one time,

but I can't pretend to have a strategy behind that number.

It

just the average amount

the I carried.

It depends on your play style and a bit on your environment.

If you generally play alone, then it's actually easier to run out of low-level resonators since building up an empty portal on your own requires at least 4 resonators of level 5 or lower, and if there are other high level players around, you also don't get many low level resonators from hacks.

They can easily be your scarcest resource!

But if you mostly play with high level friends, you can build up portals without ever needing low level resonators, so in that case you can probably discard everything below level 4 or 5.

As for other stuff: power cubes are great, no matter the level.

XMP bursters get so much stronger at the higher levels that the lower ones (say, below 6) aren't really worth your time.

Whether you want to collect media is a matter of taste.

Portal keys are always useful, except those from places you won't visit again.

So dependent on strategy and local conditions.

Here's what I do: 100 L1 + L4 100 L5 200 L6 200 L7

300 L8 I think L1s are better than L2 or L3 because a fully deployed 87665511 portal is L4, so you can use L1s to get more L4s out of newly-captured portals.

I seem to be able to keep in a roughly steady state with those conditions, but you should adjust to what your conditions are and what you find allows you to generally keep inventory stocked.

This is also based on the fact that I'd like to be able to give away 50% of my resonators at any time to a teammate and still be able to operate effectively.

You can hack for lower level resonators as you deploy.

I find I can deploy to level 4 (lvl 8, 7, 6, 6, 5, 5, empty, empty), glyph hack, and deploy the rest (lvl 4 or lower) without running out of lower level resonators.

As long as I hit the high level farms to restock lvl 5

+ resonators, I never run out of resonators.

For bursters I recycle anything lvl 5 or lower when I need XM.

I also recycle lvl 7 and 8 resonators when I have significantly more than lvl 5 and 6 resonators.

It's been a good way to balance my inventory from home while working on recharger badge.

I would focus on L4 and higher, because that's the minimum you need to capture a portal solo.

Given that L8 resonators are harder to come by as you need a L6 portal or higher to give L8 resonators, which means you need at least 2 people, I'd give priority to the L8 resonators.

Also because you will need them to create L8 portals.

But if you have lots of active L8 players in your neighborhood and you often play together (often enough to nearly never need to capture portals solo), you should definitely focus on having many L8 and L7 resonators and only have L6, L5 and L4 as spare.

In fact, you could be focussing on bursters and keys more.

As for bursters, I would recycle any bursters of level 3 and lower.

Level 4 bursters can be used effectively on a portal that has no shields anymore, so you can use spare L4 bursters to save on your higher bursters (but only if you have the luxury to have place for spare parts).

If you can destroy 25 portals in one day, I suggest to keep atleat 100 L3, 100 L4 resonators.

And if you regularly farm from 4 portals, I suggest to keep atleast 20 L8, 20 L7, and 40 L6, 40 L5 resonators.

That makes total 320 resonator.

And if you think the opposition can destroy more than you can hack, keep more than I suggested for farming.

Question: Should a person keep lots of level 1's, or discard them for level 2's?  Or do you skip those completely for levels 4-8?  And at what proportion?  When hacking and deploying, I wonder how many of the low level stuff I should carry.  Just curious what others think or suggest

As an ingress level 8 & the 2000 item limit, what's the best proportion of resonators to carry?

A reasonable strategy will be to carry the same amount of resonators in each level, starting from L4.  If you can destroy 25 portals in one day,  I suggest to keep at least 100 L3, 100 L4 resonators.

There are many tactics, regarding the proportion of resonators one should carry.


Some months ago I made a tool for this exact purpose.

You can filter your library or wishlist by any combination of one or more tags and features, and also sort by your playtime or Metascore.

You're welcome :) http://www.lorenzostanco.com/lab/steam/

You can filter games in your library using certain features by using Enhanced Steam (browser plugin for FF and Chrome).

You'll need to install the plugin to your browser, go to Steam website and enter the settings from the new Enhanced Steam dropdown.

Then enable Library (BETA, only available in Chrome), if it's not already enabled and go back to Steam's website.

You should see a link to your library at the top of the page.

Click it and you can easily filter your library: Categories include the features you can see on the right on Store pages such as VR-support, local co-op, multiplayer and controller support.

Genres include, well, genres.

The best way to search for games with tags is by going to the tag page ( http://store.steampowered.com/tag/<language>/<tag>/ where language is the shortcode for a country such as "en" for English or "fi" for Finnish) and browsing for games you own (Enhanced Steam can help you highlight those as well).

You can further filter those results by using the filters on the right.

Since the "Discovery" update a few days ago, the Steam store now marks games that are in your library on various search and store pages.

Here's me searching for the co-op and fps tags: The ones that are dimmed and have the 3 bar icon are games I already own.

Note: I'm using common tags to demonstrate how it works, you can search by less common tags using the search box.

However, the library itself has not been changed to search by tag.

This tool lets you filter your games by Singleplayer, Multiplayer, Co-op, Local co-op, Controller, Mac, and/or Linux.

It can also let you filter an intersection of games between different accounts.

There is currently no way to filter the Steam Library by Steam Community tags or feature lists.

You can, however, apply a single category to every game through the context menu of the item in the library.

Your games then get grouped by category.

I found a tool that requires a little more work than the web-based ones above, but has an amazing amount of functionality.

Depressurizer will parse your Steam library and load it into the application for query and edit.

You can sort / filter games by categories, tags, all sorts of stuff.

You can automatically apply bulk label operations based on certain conditions, etc, then sync your changes back to your library.

If you just want simple search, use one of the web-based ones in the other high-ranked answers.

If you want powerful tag/category modification tools then definitely try Depressurizer.

Shameless plug, you can use my site to filter your single-player games by genre, metacritic score, and release year: https://www.howlongtobeatsteam.com .

Just go to the table at the bottom and click "Advanced Filter".

You can then sort the results by playtime if you're so inclined.

Question: I can look through the "Store" portion of Steam using tags, and I can also do an advanced-search on certain features like local co-op support.  But for some reason, when I do this I can't tell which games I already own, and I don't seem to be able to do the same search / filter when viewing my library.  Am I missing an option somewhere?  It seems like a no-brainer to be allowed to do this.

Can I filter my Steam library by tags or features?

You can filter games in your library using certain features by using  Enhanced Steam  (browser plugin for FF and Chrome). However, there is currently no way to filter the Steam Library by Steam Community tags or feature lists.

While it seems impossible to sort Steam library by tags or features, there is an option to manually tag and sort games in library.

A user is implying that plug ins are in need.

While someone else is suggesting that there is no way to such a thing.

On the other hand, it seems that Steam offers a similar option.


Join the Princess Bell Covenant, and wear the ring the little guy gives you.

Beat the invaders and you will get a chunk every time you succeed.

It was the first covenant I joined.

It was really fun

and I now have 50 chucks because of it

gaming.stackexchange.com/users/71634/Soltara of the first flam

It's a little late in the game, but the Black Gulch is a good area to farm titanite chunks and large titanite pieces.

The best part is, there is close to zero risk of you dying from this, once you get the hang of it.

Shoot the black tar pits with a fire arrow , and the creatures will die from fire.

When they are dead, run up, collect items, and repeat.

Use a bonfire Ascetic at the first bonfire, to get the mobs to respawn.

You can shoot at the tar pits a little after the first bonfire.

If you use a bonfire Ascetic at the second bonfire, the boss will respawn, but not the mobs.

To farm the second area, stand at the exit of the second bonfire, and you can ignite the 5-6 tar pits quickly and easily.

Best part is, when you replay it in NG + later games, this will not make the area significantly harder, because you can use the same cheesy tactic, to take out the mobs, without danger to yourself.

This will also net you quite a lot of souls.

Remember to equip the Jester's cap : http://darksouls2.wikidot.com/jester-s-cap +

Covetous Gold Serpent Ring : http://darksouls2.wikidot.com/covetous-gold-serpent-ring

I'm not sure the drop rate, but if you don't want to join a covenant, I managed to get a chunk off one of the dwarfs in Gyrm's Respite.

If i remember correctly it was the Shield Type.

In Brightstone Cove Tseldora, you can farm the peasant farmers for titanite shards/chunks.

Better drop rate than dark wraiths in DS1 too, haha

Use the bonfire ascetic in cardinal tower,in the room with 4 big crossbow pointing at you,below is a chest that will contain 3 titanite chunk,if you wish to repeat you must defeat the giant and the pursuer again..

I don't know about early game, but if you beat the game, you can buy infinite from stone trader Chloanne.

Question: Where can you farm Titanite Chunks in Dark Souls II?   Titanite Chunks can ascend +7 weapons to +9. There do not seem to be any chunks accessible early in the game, where can I farm this item?

Where can I farm Titanite Chunks?

It's a little late in the game, but the  Black Gulch  is a good area to farm titanite chunks and large titanite pieces. You can also try the dwarves in Gyrm's Respite and farm the peasant farmers in Brightstone Cove Tseldora.

Some locations, such as Brightstone Cover Tseldora, offer drops like titanite chunks.


You can use NBTExplorer for this.

Why?

Because the command(s) you had in your command blocks are stored in the NBT data of the command block.

Using NBTExplorer, you can find the command block, but only if: you remember all or a part of the command written in it the command in it isn't in too many other blocks in the world If you do not know any part of the command being run, try typing " @ ", " / " or " " into the search box.

(Thanks to @MBraedley for the notice) How to install NBTExplorer: You will have to have .NET

framework 2.0 (or higher) to run the program.

You can download the installer for Windows (and Linux with mono-core and mono-winforms packages installed) here and here for Mac.

After downloading, unzip the .zip file (I recommend doing so to do this in a new folder).

Then run the program labeled "NBTExplorer.exe" How to use NBTExplorer One

you have installed the application, run it.

Then proceed by these steps: Click on File in the upper tab and then select Open Minecraft Save Folder (not needed in newer versions) Select your world from the GUI.

Double click on it after it shows in the window, and then single-click (select) the folder "region": If you look inside it (not needed)

, you should see files labeled

*.mca

or *.mcr

, for example "r.0.1.mcr" Click Search in the upper tab and then Find in the list that appears: A window named "Find" will pop up.

Inside will be two checkboxes and two text areas next to them.

Check both boxes.

In the first empty text box, enter "Command".

In the second one, type any part of the command in your command block you remember.

I guess that you used the command " time set day ".

If so, enter that command into the box.

Else enter any part of the command you remember: Click on Find or press Enter on your keyboard.

After a while (depending on your world size, from seconds to minutes), your search will return a result (the first it found) - it will show you the full command, the coordinates and some more NBT data of the command block with the command you searched for: My testing world (the map The Dropper) didn't have the command " time set day " anywhere, so instead I searched for /spawnpoint

: If this is the command block you searched for, take the coordinates it gave you (X, Y, Z) and teleport to them in Minecraft by /tp @p

X Y Z .

If the command block it found is not the one you searched for, press Search on the upper tab, and then press Find next in the list that pops up:

Then, repeat steps 5-7 until you find your command block!

If the program didn't find the wanted result, try searching for something else (eg.

just time set instead of time set day ).

For further reference, here are some links: Minecraft Forum NBTExplorer post and FAQ Minecraft Wiki: NBT tags

Windows/Linux and Mac download links GitHub project page Edit:

A very simmilar answer by MrLemon

Download MCEdit and select the region

you think the command block is in.

Then use the search option for ID 137 (command block).

I've never used MCEdit.

However, here might be a couple tips: If you've spent a lot of time in that chunk, or near it, press f3 to open debug info and check the regional difficulty.

Regional difficulty tells you how much time you've spent in that chunk, since Minecraft makes it more difficult if you've spend more time in a chunk.

If your command block is underground (as in surrounded by masses of stone) or just buried somewhere, type in /gamemode 3 to launch Spectator Mode.

Spectator Mode allows you to go through blocks - when you're inside a block, other blocks are hidden unless there's an opening (hard to explain).

You can try it yourself.

If your command block is in some giant mass of blocks, you should be able to find it like that quickly.

I might be wrong, but I'm pretty sure that command blocks don't load chunks.

(If they do, correct me.)

Turn on command block chat outputs and turn render chunks on to a high.

If you get the outputs, then set it lower and poke around until you find the right chunk.

Hopefully these help you!

Losing Command Blocks can be problematic.

I would first try using /gamemode spectator to look around and fly through your world before downloading MCEdit Unified (which is well-respected community branch maintained of MCEdit) and searching around.

In MCEdit Unified: Open your world (level.dat) Press TAB to switch to Chunk View RIGHT-CLICK and HOLD to move around your world until you see some yellow outlines Use the MOUSEWHEEL to zoom and center on your chosen area Press TAB to switch back to Camera View Use WASD and your MOUSE to fly around to locate your block

Delete the block in MCEdit (click to select, a menu will open) or open your world to get rid of it Good luck. :)

look in your logs.

it logs the xyz location and command of the command block, every time it issues a command

Question: I've placed a command block making it day all the time. I want to turn it off, but I've lost it. What's the quickest way to find it?

I've lost a command block, how can I find it?

While there are many ways to find a missing block, it seems that it is possible to do so, without using any third party software.

A user is proposing a third party software.

While someone else is suggesting an in game way to tackle the problem.

On the other hand, one user points that you can always check the log files.


http://forum.supercell.net/showthread.php/237478-Clan-Wars-FEEDBACK-here Official answer from Supercell.

Scroll down to about mid page.

War map rank is determined by overall defense.

Once a match is found, players are sorted on the map from strongest to weakest, in terms of defence power of their base, i.e., defense levels, hero levels, traps, etc.

We do not take TH levels into account.

Instead, we only use overall strength of all defence elements in player’s village.

For example, a TH8 with higher level defenses than a TH9 will be ranked higher than the TH9 in the war map.

The bases are ordered from highest to lowest strength.

Strength is based on each member’s attacking power this includes available types and levels of troops, army camp capacity, spells and heroes.

Along with your defensive strength, which includes defensive buildings, walls, traps and heroes.

Your position has nothing to do with your trophies, Player level, Town Hall level, Achievements, or EXP.

So as I understand it, rank is based on what defenses you have (defensive buildings, heroes, walls), and not the way in which they are laid out.

It has nothing to do with player level, although level gives you a rough estimate of a player's total progress through the game in terms of buildings and achievements.

So basically, moving things around on your base to improve your layout won't help your war ranking, only upgrading or building new defenses will do so.

Your clan rank in a war is determined by your defence strength, that is calculated by the cost of your highest upgrades and total cost excluding walls.

I have the highest level but am 7th in my clan

The way I understand it is your trophy count gets you into the war, then the strength of your base defence determines where you rank in the clan war map.

For example, your clan has 50 members and you go to war with a clan that has 40, then the war will be 40v40.

The top 40 players in your clan (ranked by trophy count) will join the war, the remaining 10 will be spectators.

Then the 40 players fighting for your clan will be ranked 1-40 on the war map based on the strength of base defence regardless of trophy count.

Hope this helps A co-leader has the right to select whom from his clan are participating in the clan war.

But there must always be either a round number or a number between 1-50 with five at the end.

Clan War position depends on your defense strength.

Not the level, not the trophies, but HOW GOOD YOUR DEFENSE IS. :)

Okay the top two answers say most of it for the question

but I would like to add a point.

So if there are two players in war with the exact same defenses, they would further be differentiated on the basis of their league or trophies or xp.

How are clan war positions determined when identical bases are present in war?

Happy Clashing!

Question: I am #10 in my clan (cause I'm farming) but I am #2 in clan wars. I don't have the strongest troops in my clan. I'm just wondering how the order is set up, the only thing i can think of is that it is based off of your defense, but I'm not sure. Anyone know?

How is Clan War Map position determined?

War map rank is determined by  overall  defense. The bases are ordered from highest to lowest strength.

It is stated that there is a specific formula which dictates the position in clan wars.

Details regarding how war map rank is working.


Any form of light except sunlight will melt nearby ice.

Specifically, ice will melt in a light level of over 11, so torches will melt ice 3 blocks away.

Placing a block anywhere above the water will also stop it from freezing (although not melt it if it is already frozen), so long as the water is not exposed directly to the sky.

Ice will not hydrate farmland.

However water has a 9*9 area in which it hydrates farmland, so you don't need a water source next to each crop.

Also, crops can grow even on dry farmland, just at a slower rate.

Only full water blocks will freeze.

However, flowing water will still hydrate nearby crops.

So you can place a single block of water at one end of your trench, and it will hydrate all your crops, and it will never freeze because of the torch.

A pumpkin torch placed under a water block will also prevent it from freezing.

An added benefit of this system is that any items which fall in the water will be swept to one end for easy collection.

Taken to the logical conclusion you get this: Only the four full water blocks (two in the middle of each row) can possibly freeze, and the pumpkin torches underneath them

prevent that.

The normal torches are only to prevent monsters spawning.

The stone paths prevent animal spawns and are sunken so that you can wall-strafe to quickly harvest without accidentally walking on the crops.

This isn't a space-efficient or material-efficient farm layout, but once built it is very time-efficient and low-maintenance.

No, ice is unable to hydrate crops.

I suggest placing torches directly next to the water to melt it, all artificial sources of light can melt ice.

if you have the resources, you can put glass under the water and torches underneath the glass.

you can also just use glowstone under the water.

It will look nicer than placing torches everywhere

A good idea is to place some torches, glowstone, Jackolanterns, or the 1.8 block, sea lanterns, directly next to the ice.

Any form of light will work, except the sunlight when it is day time.

By the way, if the only way to get water is far away, flowing water can also hydrate the crops, so using only 1-2 water buckets is fine.

Crops CAN grow with no water, but you have to be quick placing the crops on dry farmland, since it will die out very fast.

Hope this helped :)

Try to put some ice blocks above the water,because blocks of water below the surface water won't freeze.

Question: In one of my worlds I built a house on the top of a mountain. When starting to build a wheat farm, I found out that the water keeps freezing, and I have to break the ice blocks:   Does wheat grow even if it is near ice instead of water? If not, how can I prevent the water from freezing?

How to prevent water from freezing

Artificial light can't melt ice. Try placing a pumpkin torch under a water block to prevent it from freezing.

The most common way to keep water warm, in Minecraft, is to place nearby a light source.

The community suggests ways to deal with this problem.


No, you'll just earn 6 cards (1 legendary and 5 'commons').

Cards you'll earn : Haunted Creeper good for a zoo deck (it's a deck with low cost cards and very agressive)

you'll earn this if you beat Anub'Rekhan in normal.

Nerub'ar Weblord good for counter battlecry, you'll earn this if you beat Faerlina in normal.

Nerubian Egg

it'll combo with a solfurie or an Argus, because if you destroy it, you'll earn a nerubian (it's a 4/4 cards)

, you'll earn this if you beat Maexxna in normal.

Maexxna

she destroy any card she attacked, it can be usefull if you play Anduin Wrynn because he can heal Maexxna.

You'll earn this if you beat all the 3 boss in normal and you'll unlock heroic and druid and rogue class challenges.

Poison Seeds : destroy all monsters on the battlefield and give treants 2/2 for each destroyed monster.

Can combo with a druid token.

Unlock when you finish the druid class challenge.

Anub'ar Ambusher

a 5/5 for 4 mana but with a Deathrattle (Return a random friendly monster in your hand) can combo with Si 7.

Unlock when you finish the rogue class challenge.

You can find many others information on the wiki : http://hearthstone.gamepedia.com/Curse_of_Naxxramas

If you have the "Win 7 games in any mode" quest, Solo Adventure matches count, which includes Naxxramas.

So if you're just looking for a quick way to win against a known deck, bumrushing Maexxna with a charge deck is gonna be an easy way to get your 7 wins.

Beyond that, there is no reason to replay the wing.

Currently, no.

Once you earn all of the rewards for the quarter, there is no point in going back and replaying them.

I would assume that at some point in the future, people will do races to see who can go through Naxxramas the fastest or something along those lines.

You can always try to challenge yourself with building different kinds of decks that will beat the bosses in heroic mode (or normal mode).

To start with, one deck of each class.

If you manage that, you can try imposing other limitations on yourself (only rush, only control, etc.).

That way you can make many different interesting challenges.

Your imagination is the limit.

How about replaying it for fun ?

That is why we play games in the first place. 'Replay value' can mean worth generated or entertainment gained.

Single player games such as roguelikes have lots of replay value without giving any permanent advantage to the player.

Challenges: Use only basic cards.

Or only basic+common.

Etc.

( credit:Sisk )

Use your default deck.

Use random pick deck.

(probably not for hard level) Complete with every class.

Complete with only one deck.

(choose deck and class at the start) If you played Naxxramas just for the cards of course it will have no replay value.

Question: The first playthrough of the normal mode bosses and the class challenges gives you new cards for your deck(s).And the first complete playthrough on heroic mode gives you a new card back.  But is there any reason to replay the new solo adventure after you have cleared it one time?

Is there any replay value in the Curse of Naxxramas solo adventure?

You'll earn 6 cards. There is no reason to replay the wing.

There isn't any reason to replay the Curse of Naxxramas wing.

Players stating there's no replay value to Curse of Naxxramas solo adventure.


Lets look at what is required to get to level 25+ Chart Source

The received Experience Points are calculated at the end of each game; wins are worth more than losses, and the longer the game lasts, the more XP you gain.

Assuming an average XP gain to be about 110 XP per normal game, one can reach summoner level 25 within 246 normal games.

Using XP boosts will double the amount of XP you recieve.

So, lets assume someone got the maximum XP which for winning a normal game will be around 200 + the use of XP boosts = 400 xp per win.

One can get to 25 in 68 games.

Source

However, it is important to note that depending on where you are looking will depend on what information is shown to you.

For example, if you are seeing the 10 wins from a summoner at the end of a normal game then it will only show the stats from winning normals.

This means it won't show any stats for winning any other mode (Dominion, ARAM, CO-OP vs AI, custom games).

It is quite possible that someone could reach 25 through playing only Dominion, ARAM etc games and has only played around 20 games of normal.

For you to get a real idea of how many games someone has played I would recommend using lolking.net .

It should show all the games someone has played in which mode, their wins, losses and many other statistics.

There are basically two ways to achieve this: The first would be by just playing other Queues than normal 5v5.

Other Game queues aren't listed as "wins" and thus the low amount of won games in normals.

The second method is rather weird and requires him to really be losing all the time.

This would require a incredible high amount of games for him to lose which is highly unlikely to happen.

Either way there is no "hacking" or "exploiting" involved.

You pretty much answered your own question.

They could be playing with bots, losing a lot, or perhaps even using experience boosts.

Based on the Wiki : There is both a minimum and a maximum amount of XP and IP

a player can get from a game.

Current (July 2011) formula for XP winning a Normal game at level 15-19 is roughly 3m+25, where m is the number of minutes the game lasts, capped at 198.

Intermediate Bot games at level 10-14 use the same formula.

At level 15-19, Intermediate Bot games subtract a 25% penalty from that formula, and give XP for only the first 180 minutes a day of play.

Also, from the table on that article, Level 25 can be reached from 27020 Cumulative EXP.

Even with an XP Boost and the cap, it will take around 60+ games before you reach the needed XP.

Maybe you're only looking at the Summoner's Rift stats.

Try looking at his stats on other games ( Twisted Treeline, Dominion )

The wins that appears on the screen only counts the normal game (or ranked wins if you already played a few).

I know people that has 3 wins being lvl 30.

They only play vs AI so its possible to achieve a lvl 30 account without a single normal game win

Bots, ARAM, Dominion, other special modes (URF, Doom Bots, etc) and Team Builder (This one they are working on including it in the future).

All give XP but do not count as normal games.

Question: I noticed some players with very few wins but their level is about 25. How is this possible? Do they play with bots? Or do they really almost never win? Or do they play incredibly well?

How can players with 10 victories be level 25 in League of Legends?

There are two ways to achieve this: play other Queues than normal, use Team Builder and Dominion. This would require a lot of games.

It seems that you can have few victories and be high level, in League of Legends, but in order to do that you'll have to play other modes.

The community explains how this could happen.


As of the release of today's Hoxton Revenge the traitor is: Hector.

Some additional notes about the traitor:

It seems that he was coerced into providing information for the FBI and he didn't really have a way out.

From the 3 tapes you can find across the map , they all imply that the FBI would hound Hector unless he provided the right info.

And that on each of his jobs: Firestarter's Day 1 had cops conveniently in the area where you are going to get weapons.

On Day 2, for some reason you'll need to infiltrate an FBI Headquarters.

and On Rats Day 1, after entering the meth lab, the cops come right away, literally arriving on the scene immediately.

Too fishy to be a coincidence

right?

On Rats Day 2, when you visit the other gang's location, cops are also there "conveniently" looking for that gang.

as well as Watchdogs was a set up, since on Day 1 you are surrounded by law enforcers.

This is also revealed in the tapes you find throughout the house .

On Day 2 additionally the truck is already surrounded by cops at the start of the heist.

It is not yet known who ratted out old Hoxton.

On the second day, you break into an FBI office to steal some information.

According to the Payday Wiki : [...] he [old Hoxton] has just recently acquired and decrypted several classified FBIfiles regarding the background and criminal history of Dallas alongwith Wolf, Chains and himself.

The files are being put together for anupcoming release, though it is not explained if the files are aboutthe previous heister or the current one.

I guess we will find out who the rat is eventually, and get some missions to deal with him.

It's definitely NOT Matt.

Hoxton says in day 1 that he's already taken care of him if you listen to his dialogue while he's in the back of the truck.

It could be the dentist, the elephant, Vlad, or even Gage, Bain or one of the crew.

Could be the upcoming female heister, too.

They haven't said she's part of the team yet.

Who knows?

Just have to wait and see.

As of right now, it's unknown who the traitor is .

Hoxton knows he was sold out, but doesn't know who did it.

In the second day of the Hoxton Breakout heist, you break into the FBI Headquarters and Hoxton hacks and steals his case files.

In this second day, he finds information that confirms he was ratted out, and there is indeed a traitor.

Certain events on this day are randomly generated, and one of these randomly generated events involves getting the traitor's DNA from an evidence room.

But the traitor's identity is still not revealed.

At the end of this day, you grab the server and carry it to the getaway car; Hoxton says he will go through the data later, and find out who betrayed the group.

Currently, Payday 2 is doing a Spring Break special, with updates almost every day until March 21.

One of these updates will be releasing the Hoxton Revenge Heist .

In this heist, it will be revealed who the traitor is.

There's only four days left of the Spring Break updates, so we'll be finding who the Traitor is very soon.

I think the traitor might work with the Dentist, because the Dentist could just make Dallas work for him after he offered to help break Hoxton out.

Question: Throughout the mission "Hoxton Breakout", Old Hoxton keeps saying lines like "I know who fucking sold me out", "There's a traitor already deep within our group". Does he ever reveal who the traitor is?  I haven't completed Second Day yet because it's so hard.

Who was the traitor that sold out Old Hoxton?

The traitor might work with the Dentist. It is not yet known who ratted out Hoxton.

Considering Hoxton Revenge, the traitor seem to be Hector, but few people are still unaware of the traitor.

While others imply that the traitor is unknown.


(Xbox 360)

You have to open the game first.

Once in the main menu hit start then click on "add ons".

If you don't have the DLC it shouldn't display on that menu.

I don't know about console and pirated Skyrims, so I'm going to answer for the PC version:

As the game activates on steam, you can just right-click the game in your Steam library and choose to show DLC.

It's that simple.

Without opening Skyrim, you can go to %skyrimfolder%/Data and see if there is a file called "Dawnguard.esp".

If you open Skyrim and go to the data manager (the default one's name escapes me, but this will work with any mod manager)

you should also see that file as an option to be loaded.

The same is true for the other expansions.

Alternatively, if you are ingame, if you have Dawnguard the most obvious sign is that you will get a quest called "Dawnguard" as the opening breadcrumb quest, and hold guards will incessantly say "Heard they're reforming the Dawnguard!

Was thinking of joining up myself."

If you want to check to see if you have purchased it already, go to the Dawnguard page on Xbox.com.

If you are logged into the Microsoft Account tied to your GamerTag, it will say "Already Purchased" if you have bought it already.

You can also search the store from the console to see if you have bought it already.

To see if you have it downloaded, you can do as @deutschZuid suggested in the comments:

Go to Console Settings -> Storage, look for Skyrim in the list, and select it.

Dawnguard will be in the list if it is downloaded to your console.

For an in-game solution, you can just travel to Fort Dawnguard and see if it's there.

You don't need to wait to be attacked by vampires or approached by the Dawngaurd to visit their fort.

I've created a new character and traveled directly there from Helgen before.

Question: I'm not sure if I do or do not have the Dawnguard DLC.  A lot of people say you have to be in Skyrim to see if you do; is there way I can find out if I have Dawnguard?

How do I tell if I have the Dawnguard DLC on Xbox 360?

As the game activates on steam, you can just right-click the game in your Steam library and choose to show DLC. You can also check if you purchased it, go to the Dawnguard page on Xbox.com.

You can check if you own a specific DLC by many ways, such as checking the store page. It all comes down to whether you are using a console or PC.

Few ways that ownership of Dawnguard DLC can be checked.


For the Browser version, any area with enough intersecting streets will work.

For the Mobile App version I actually found a good reference at this Mashable article : 1.

Times Square, NY Clue: Don't drop the ball on the eve of your victory!

Arc de Triomphe, Paris

Clue: Triumph is délicieux.

Batu Caves, Kuala Lumpur Clue: Does a Galaxian bonus await at the top of those 272 steps? 4.

Plaza de la República, Buenos Aires

Clue:

Chomp your way to independence down seven lanes of July.

Niagara Falls, Ontario Clue: PAC-MAN and Ms. PAC-MAN can't agree on which side is prettier: the American or the Canadian.

Which side do you fall on, eh? 6.

Aman Square, Ad Doqi Clue: After a chat with the Sphinx, PAC-MAN sounds more like "Dokki Dokki".

Fraumünster Church, Zurich

Clue:

Pause game play to admire Chagall's stained glass windows and have a bit of chocolate.

Googleplex, California Clue:

Can you score 10^(10^100) points?

Hanover Square, London Clue: Whether they're flashing blue or sporting their natural colors, Blinky, Pinky, Inky, and Clyde are always kakkoii.

Even Vogue agrees they're living in the trendiest of neighborhoods.

Taj Mahal, Uttar Pradesh Clue: Previous PAC-MAN lives don't get to rest in a white marble mausoleum.

Metropolitan Art Institute, Phoenix

Clue:

Head to the valley of the sun and earn your grade in the art of the game. 12.

Plaza Del Ejecutivo, Mexico City Clue:

How well can you navigate the radiating streets of the distrito federal?

Neues Rathaus, Munich

Clue: Victory is like gothic glockenspiel musik to our ears.

Victoria Square, Adelaide Clue: Pay special attention to Blinky - he might blend in with the dreaming red kangaroos!

On the desktop version, you can go anywhere with enough roads for Pac-Man to move around (I did it around my house), but on the app it's limited to the places previously mentioned by Thebluefish.

You are not limited to only certain cities.

You can play Google Maps Pac-Man anywhere there is a sufficient number of intersecting streets.

Here are links to a few places I was able to start the Pac-Man game: Seattle

, WA: https://www.google.com/maps/@47.6044359,-122.3309277,18z/data=!1e3 Cairo, Egypt: https://www.google.com/maps/@30.041075,31.2018952,18z/data=!1e3 Kremlin, Moscow, Russia: https://www.google.com/maps/@55.752023,37.617499,18z/data=!1e3

The one about kakkoi actually refers to Kitagawa in Japan.

There has been an update on the Google support page with 16 more locations where it can be played!

So far I've got: Wrigley Field, Chicago Roman Agora (North of Acropolis) in Athens Oxford Circus, London Residence Assounfou Hotel in Marrakech Sagrada Família, Barcelona Colosseum, Rome Catherine Palace, Saint Petersburg Peace Corps, Washington DC

Question: For this year's April Fools, Google has a Pac-Man option on GoogleMaps.  However, it cryptically references clues in which you can play the Pac-Man maps on, as apparently not all cities are supported.  There's a list of clues i t has on its FAQ page , but I don't understand most of them.  Which cities can I play Pac-Man in?

Which cities can I play Pac-Man in?

For the Browser version, any area with enough intersecting streets will work. You can go anywhere with enough roads for Pac-Man to move around but on the app it's limited to the places previously mentioned by Thebluefish.

In order to play google's pac man, there have to be sufficient number of intersecting streets.

It is suggested that google's pac man can be played anywhere.


There are 18,446,744,073,709,551,616 (2 64 ) possible seeds.

All seeds are a number, if letters are entered into the seed box, Java's hashCode() function is used to turn it into a number.

Seeds do not use up much disk space (stored as a long integer, meaning just 8 bytes per world) because only a seed that has been chosen for a world is stored; not all 18 quintillion.

When a seed is needed for world generation, a random one is generated from the system clock (or entered manually by the user) and is then stored and used to generate the world.

How many possible worlds can generate, including customization options ?

Probably more than any computer can calculate given all of the float sliders available in a customized world.

Here's an image showing a randomly generated seed: -3,010,441,696,458,036,422

is far lower than both -2,147,483,648

and -140,737,488,355,328.

This means that seeds use higher than 32 bit and 48 bit signed integer ranges.

I originally stated that Minecraft uses Java's default Random class for pseudo-random number generation.

Random uses 48-bit seeds .

However, that would imply that the seeds 1 and 2 48 +1 result in the same world, which others have pointed out is not true.

So I did some more digging.

Minecraft appears to use Random everywhere except for the biome-generation code.

There, it uses its own homespun random generator.

From GenLayer.java: protected int nextInt(int upperBound){ int randVal =

(int)((this.chunkSeed >> 24) % (long)upperBound);

if (randVal < 0) { randVal += upperBound; } this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L; this.chunkSeed += this.worldGenSeed; return randVal;} This is a linear congruential generator with values a = 6364136223846793005 and m = 1442695040888963407 .

This will indeed produce 2 64 distinct output streams, and thus there are 2 64 distinct worlds.

The claim on the Minecraft wiki that "Multiplayer seeds may only have 2 48 possible values [..] due to using Random.nextLong

() " is incorrect.

The single-player and multiplayer world generators are not different.

The use of Random everywhere else does mean that some things will be the same between seeds that are off by 2 48 , such as seeds 1 and 2 48 +1.

For example, the location of ores should be almost the same between the two (except for ores removed by cave-systems) .

Also, the use of per-chunk seeds has some interesting consequences.

For example, given the small number of biomes and the large number of chunks, in any given world there is a very high probability that there are two chunks which are exactly the same.

Finding those chunks, however, involves math which is beyond me.

If anyone is interested in figuring it out, the code for initializing the chunkSeed is public void initChunkSeed(long chunkX, long chunkY){ this.chunkSeed = this.worldGenSeed; for(int

i = 0; i < 2; i++) { this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L; this.chunkSeed += chunkX; this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L; this.chunkSeed += chunkY; }}

gaming.stackexchange.com/users/2578/BlueRaja - Danny Pflughoeft

So the answer is found here: http://minecraft.gamepedia.com/Seed_(level_generation)

Which even though it's already linked on this page no one seems to have read it all.

To summarize: If you use a word or phrase then String.hashCode() is called and it limits your maximum amount of seeds to 2^32 because of it's implementation.

If you enter your own number or let the system determine the seed

then your seed limit is 2^64 seeds.

HOWEVER:

If it's a multiplayer world

they implement the nextLong() java function and

the limitations of that are 2^48 possible seed options.

Seeds are hashed into a 32 bit signed integer.

Which is programmer speak for a number that can be positive or negative, and is 32 values in base 2.

This gives the numbers from -2,147,483,648 to 2,147,483,647.

Depending on the implementation of Minecraft some of those might result in the same world in certain aspects like having 2 seeds with different biomes but the same heightmap.

(Partial) correction:If you don't set a text seed minecraft will instead take the current time as it's value, which is a 64 bit number so there are more options there.

Source: http://minecraft.gamepedia.com/Seed_(level_generation)

The number of seeds isn't limited by the application itself.

Just by the length of the allowed value for the seed itself.

The seeds won't be stored into Minecraft.

The seed itself will just be some kind of "startvalue" where the world generation starts it generate process.

There isn't a seed for every world inside the game itself.

You'll only get the same world as the generation process would run and generate the same world due to the same start conditions.

You can compare it by counting the steps from your way home to your work.

If the same condition applies every day the same way will be used.

If it snows one day or if you stay up a bit later on the day the start condition is different and your going to take another way or another time to your work.

But if the same different condition would apply on another day it will end the same way.

Just as an example to clarify it for the non-techies. :-)

Computers do not truly generate random numbers.

When fetching a random number, it just gives you the next number in a sequence of seemingly random numbers (they have no pattern or connection to each other).

A seed is what truly randomizes this list of numbers, in most cases, the current system time will be used as a seed.

You could think of a seed as a way to get the same random result repeatedly.

The way a Minecraft world is generated is by an algorithm that repeatedly fetches random numbers such as when to increase surface height, etc...

Using seeds, these random numbers will be the same each time, which results in a world being the same when the same seed is used.

That being said, seeds do not take up disk space because they are simply a way to scramble/randomize the list of seemingly random numbers.

Question: I was wondering about how many seeds are in Minecraft(1.8.7) and how it ocuppies so few disk space? I think that there are a lot of seeds per world type, calculating this also for EVERY customized combinations. I am sure that they are over zillions.  Can you tell me the number of seeds?

How many world seeds are in Minecraft?


No, unfortunately there is no overview of what all of your settlers are doing.

However you can see what each individual is assigned to if you have visibility of that individual and their assigned task - this picture will show you what I mean: This settler is only assigned to half of these carrots, another settler is doing the others, so when I target this settler is highlights half of the carrots.

There is, however, an overview of all of your settlements available in your Pip Boy, under the Data >

Workshops tab:

This will warn you of any issues at each of your settlements.

As of 11/11/2015 there is no settler interface.

The beta patch for 1.3 released on Jan 15th does show settler assignments when you hover over the settler.

A wonderful and much needed improvement.

The Vault-Tec Workshop added a buildable item called the Vault-Tec Population Management System .

This let's you management settler assignment to jobs as well as unemployed settlers.

It also helps you keep track of companions.

To build it, you will find it in Workshop Mode -> Power ->

Miscellaneous

If you do not have the Vault-Tec Workshop DLC but PC mods are an option for you

then you can try the Don't Call

Me Settler

Mod which provides settler management and a few more things like auto-assigning settlers to available jobs, clearing corpses from your settlements, and tracking damaged items in your settlement.

Unfortunately no, there is no current settler interface within fallout 4.

Like mentioned by kalina, you can see the tasks in build mode by hovering to the settler in question.

To make it easier to find their tasks (especially in big places like the castle), use the tfc 1 console command (assuming you're on pc) to hover around the settlement to check if the settler indeed has an assigned work.

To make things a lot easier, you can give them certain "uniform" to know what they're working.

My guards have the sack hoods, my scavengers have the gas assault mask, my provisioners have minutemen outfits, etc.

Question: Is it possible to see a list of the settlers in a given settlement and the jobs they are assigned to? It would make it easier to pick a settler for a new job.

Can I see an overview of my settlers?

There is no overview of what all of your settlers are doing.

It seems that there isn't any way to overview settlers, but a specific item might help with this task.

It is stated that there is no way to overview the settlers.

However a user is referring to an item that might do the job.


Use the console

As with previous Bethesday games, the markfordelete or disable console commands can be used to force an entity to despawn.

Using markfordelete may be safer as there are some indications that using disable will not remove the object from the world state in your savegame.

The former is also less likely to bug out as it should follow the default cleanup behaviour.

Via

the Wiki : markfordelete - Similar to disable, will delete any item from the game, removing it permanently.

It may disappear immediately, or it may require you to exit and re-enter the area.

While I haven't confirmed this myself, using the console apparently does not disable achievements.

if you have running water nearby you can drag the corpse there and watch it float away

Build a small shack and drag all bodies there? =Build a graveyard.

Chances are it is not despawning because you are visiting the "cell" or loaded area, frequently.

Travel far away from the settlement in question, and do not go back for about 10-15 in-game days

(you can sleep/wait it off if you wish) that will "reset" the cell which will remove any temporary mobs.

That should fix your problem.

If you go back to the settlement too early, this 10-15 day timer will reset. if you do not wish to do that then use Disable in-console.

Do NOT use markfordelete.

Most of the creatures that spawn are Randomly generated.

If you use markfordelete, it will delete that creature and any spawns like it afterwards.

EX.5 Raiders attack a settlement.

I kill them.

I use markfordelete on one of them.

there is a good chance that if raiders attack again, there will only be 4 raiders.

This is what happened with skyrim so I cannot imagine it being any different.

On top of that markfordelete is permanent, so you can't fix mistakes.

Yes, disable doesnt "remove" the mob from the game, but it unloads it from memory, and prevents FO4 from loading it again, so while it may slow down load times, it will not affect fps or anything else in-game.

It is just a much more safer option to choose.

It's not ideal but it saves using console commands but you could "bin" all the corpses.

I have erected 4 walls and a staircase leading up.

you can dump them inside.

It gets them out of the way

I have a batch file which I run every start.

One of the lines is: setgs iHoursToClearCorpses 2 As ThreeTen suggested, go away from the cell for a while.

If you use MarkForDelete , try using Disable first, in case you've selected the wrong item (like Dogmeat!).

You can then MarkForDelete once you're sure you have the intended target.

There is a mod that can help you get rid of corpses in your settlements.

(and it gives you materials for the bodies!)

Scrap dead things I do not personally use this mod, so I can not account for how well it works.

I was having this same trouble until i noticed that only corpses with items in them were lingering around my settlements.

Try looting all the items inside the corpses.

It should allow them to dissapear.

Question: So I killed a bunch of raiders from a settlement, now their rotting fly infested corpses are lying around clogging up the joint.  How do I dispose of their corpses?

How do I dispose of a corpse?

If you have running water nearby you can drag the corpse there and watch it float away. There is also a mod that can help you get rid of corpses in your settlements.

While there isn't any specific way to make corpses dissapear, without using mods, most users are suggesting to move the bodies.

The community lists few ways to deal with corpses.


I don't believe there's a way to sell your frames.

I certainly haven't encountered any, and the fact that the frame doesn't show up in your inventory makes me pretty confident that I won't find any.

You can get out of power armor underwater, so you can just walk the frames into a river if you want to get rid of them.

Alternatively just leave them somewhere.

Fast traveling does not drain fusion cores.

They'll eventually disappear if you leave them outside of a settlement.

If someone puts them on and you kill them, the frame is not lootable from the corpse, so I guess that would get rid of them.

If you decide not to get rid of them, they aren't completely useless.

You can save one for any human or synth companion you take with you.

Settlers will get into a vacant frame if they're being attacked and it has a core, so you could leave equipped frames at your settlements to help your settlers with defense.

It's plausible you could order specific settlers to enter them from the workshop menu, but comments indicate that this has not worked out in tests.

You could also outfit different ones for different scenarios, but that's probably not a great use of your time, as it's easy enough to just swap the parts on the frame you normally use.

The simplest thing you can do with Power Armor Frames is to add a Fusion Core to them, and fast travel to an area.

Fast travel does not drain Fusion Cores, which allows for a few things.

If you are encumbered, Power Armor adds Strength which in turn grants a higher carry limit.

This can be enough to take you out of encumbered state, allowing travel to an area where you can dump all the looted items.

Placing a Power Armor Frame in each of your settlements that have Power Armor Stations, means you can remove a Core from one set of Armor, and travel to the next area with an armor waiting, and power that armor up with the same core.

having specialized armors in each area might be a nice idea for some people.

Power Armor resists radiation by a high amount, making underwater travel safer.

While not completely safe, it's a good option to have a specialized set just for underwater exploration.

Having Power Armors in each area means you can use the station to craft.

without an armor nearby, you do not get the option to craft, even if you have power armor parts on you or in storage.

There's not much you can do with multiple frames, but even a coreless frame makes for a nice stand for the armor.

Having a whole line up of robot suits just as decoration and collection purposes is pretty cool.

Edit: As pointed out earlier, settlers might be able enter frames to defend the settlement.

Build up a large collection of different Power Armors?

Think of them like cars.

Having 1969

GTO doesn't mean you have no use for a 1962 Corvette (or whatever).

Why not try to have a full suit of Power Armor in every style and mod combination?

(Or maybe just the loadouts/mods you find useful.)

Or different colors?

(And so on.)

Hell, why not build a Power Armor "show room"/gallery at one of your settlements so you can admire your awesome collection of military hardware? Seems better than scrapping or selling the old pieces and trying to make the frames disappear.

I just built a big shack at sanctuary, put them in a 5x5 array, and gave them all one fusion core, and when ever I find a piece of power armor

I just put it on a frame, and

so when anyone attacks they have 20 power armor wielding settlers fighting back

If you're playing on PC and aren't afraid of modding, Yukichigai of the Nexus community has created this mod: Move Store and Assign Settlers to Power Armor , which gives greater control over the frames themselves.

It allows you to: Move or Store Power Armour Frames in the Workshop

Assign settlers to

Power Armour Frames

At the very least, 'storing' them in the workshop gets them out of the way, and that way they're still around later if you ever want to pick up a human companion.

If you pacify a enemy human, command him/her to get in the frame, and then kill them, it should disappear eventually with the body

Question: So, I'm a kleptomaniac when it comes to playing games like Fallout 4, which includes Power Armour suits. Usually if I find a suit with better stuff than the one I have back at my base I take it home with me so I can strip it down and upgrade my main suit of armour... only... one problem...   So... What can I do to get rid of them? Is there a vendor that buys Power Armour Frames?

What can I do with stripped Power Armour Frames?

I don't believe there's a way to sell your frames. The simplest thing is to add a Fusion Core to Power Armor. There's not much you can do with multiple frames but it's makes for a nice stand for the armor.

There isn't anything specific to do with the excess of power armour frames. It all comes down to the player's imagination.

The community proposes ways to deal with excess power armour frames.