The Endless Paths is a 15 level optional dungeon of ever increasing difficulty.

The bottom levels include some of the most difficult content in the game.

It's possible to get further than you are at the level you're at -positioning and gear matters more than anything - but it's very difficult to do so, and really, there's no reason to force it.

If you can't handle it now, come back later.

I did the following (I had a character that was a rogue).

Just before the room with the dragon, there is a room with a pool of blood.

On the right hand side of this room there is a doorway.

I placed my party inside the room on the right and had Eder (The fighter) inside the room with the pool of blood.

I then snuck forwards with my rogue and did a sneak attach immediately on the nearest Xaurip

(This draws the whole rooms aggro)

I then invis'd (A rogue talent) and ran back to my party, I then moved Eder into the doorway to block the enemy from getting to my squishy priest and wizard.

I then used the first level priest spell "Withdraw" make Eder invisible (and heal him back to full).

While invisible he can't take damage and he blocks the enemy from rushing at your party.

While he is invisible for 20 secods, attack the enemy with ranged weapons and spells.

Level 5 is a little low level to explore the endless path.

I did clean all level to 6 while being level 10.

I would recommend waiting a little as the reward is not really a top item.

Instead, build the gardian lodge if it is not done and ask the gardian for primes.

He will give you 4 people to kill and these fights will help you level up really fast before going back to the dragon.

It worked pretty well for me.

If you are still trying to do it, my strategy against all strong opponents surrounded by weaklings is to make your party wait in a corridor where you can only be attacked by two opponents at a time.

Then trigger the combat by sending a ranged weapon user attack the first enemy you see.

The rest of the ennemies will line up to kill you but two at a time which makes the combat much easier.

I use Eder and Kana as the tanks as they are pretty good once armored and shielded.

Then Durance will heal them all the time while Aloth cast everything he's got.

I also add a cypher and a ranger to arrow from behind or cast powerful spells on spell user backing up your opponents.

Do not forget to buy some good food to increase resistance and attributes.

This should do it.

It worked pretty well for Raedric that i fought from the door of his dead wife bedroom ^_^;

Accidentally dropped down on well just tonight, I was planning to go floor by floor.

Ended up killing Drake with level 5 party on hard only.

Cipher with 2h gun kept the drake on stun most of the fight.

Killed mages first and then proceeded to clean up after.

Party was Eder, Aloth, Kana, Durance and Sagani.

Eder tanked center with Durance behind him equipped with pike for reach; both wearing plates.

Aloth was free to do some fireballs and chill fog while the rest sniped the mages.

Used mind blades and Kana's white worms to clean up after the Drake was down.

I had My PC as a Barbarian, Eder, Aloth, Durance, Kana, and another custom character which was a rogue.

All were level 6, minus my rogue, who was

only 5.I set an ambush in the room before the blood well that you can fall into on a floor a couple levels up.

What I did was clear out the immediate area so that my people would not be interrupted by even more baddies.

Then set my 3 front line guys (Barbarian, Eder and Durnace)

Near the door, but with some stand off.

Kana and Aloth were placed further back in the room as both of them are ranged.

I had my rogue set a trap towards the right corner of the door

(I used a poison gas trap for AOE and decent damage) then moved the rogue to attack the Xipauslaksdk Champion.

Once combat was initiated I moved my rogue over to Aloth and Kana.

Aloth prepared a fireball just as the Drake was entering the room.

Once it hit, I swarmed my front line to the door to create a funnel and stop enemies from entering the room.

Everyone but Aloth focused solely on the Drake.

Aloth lobbed another Fireball past the dragon into the huge crowd of Xipsaoskdoksldk guys.

I made sure to use every single special skill I had at my disposal to cause damage to the Drake.

He puked fire once and only hit Durance and Barbarian.

Once the Drake had died only 2 Xipaosidokslr remained.

One was in the room with me and the other was a High Priest who had not been aggro'd probably because he was standing near the stairs down.

I've since switch Durance to ranged weapons because he kept getting killed.

So I have 2 Melee to tie up anyone that comes near and 4 support with a mixture of bows, guns and wand to deliver some serious point damage.

Most things I encounter don't survive the first volley.

Its been very effective so far.

I hope this helps you.

I just cleared the 7th floor and will probably get back up to the story.

I think I have done most everything I can prior to getting to Defiance Bay.

I believe I defeated the Drake (that isn't a full grown dragon) with a party of level 6 (and a level 5 hired priest) without much difficulty.

I can't say if I got lucky, but I did notice he only breathed once.

Make sure to have your priest cast circle of protection, consecrated ground and maybe hold off on casting radiance until the breath lands.

The cipher's chain cast attack and the mage chain missile attack were really handy here.

The drake went down first, after being targeted by my Paladin, fighter and ranged; then I cleaned up the smaller critters.

Question: Spoilers  ahead, few hours into game!  In game playing for 17 days, slain 259 enemies. Party all level 5.  I've gotten to Endless Paths of Old Nua level 5 and I can't beat this dragon no matter how hard I try. Am I supposed to beat him now or should I pay him a visit later?

How do I clear the Dragon in Level 5 of the Endless Paths?

You can kill Drake with a party of level 6.

In order to beat the dragon in the endless paths, the party has to be higher levels.


According to the Super Mario Wiki there are quite a few!

If we stick to just main series Mario games, you have: the Beanbean Kingdom from Mario and Luigi SuperStar Saga .

Birabuto Kingdom , Chai Kingdom , Easton Kingdom , Muda Kingdom from Super Mario Land for the Game Boy.

Sammer's Kingdom from Super Paper Mario .

Flora Kingdom mentioned but not actually see in Super Paper Mario .

The Dry Dry Kingdom mentioned in Paper Mario , but not actually seen.

Sprixie Kingdom from Super Mario 3D World and Toad's Treasure Tracker .

Nimbus Land from Super Mario RPG , which although it is called a Land and not a Kingdom, does have a King and Queen.

There are also various Lands, Towns, Towers, Forests and other areas not listed here, as you were only asking about Kingdoms specifically.

Donkey Kong Jungle Beat has various fruit themed Kingdoms as well.

There is also the Baseball Kingdom mentioned in Mario Super Sluggers .

Also as pointed out in comments, if we believe Luigi when he mentions it in Thousand Year Door , there is also a Waffle Kingdom.

Yup, there are.

Super Mario Land takes place in Sarasaland , and is the country Daisy rules over.

Super Mario Land 2 takes place in Mario Land , although I'm not sure if it's located within the Mushroom Kingdoom or if its an independent country.

Super Mario Galaxy 1 and 2 introduces many new planets, and by extension many new kingdoms/land/countries/bakeries/

et cetera as well.

Unless the Mushroom Kingdom recently became a galactic empire, I think it's safe to say all of these planets are located outside the Mushroom Kingdom.

Mario is Missing

takes place..

well, all over the planet earth.

The first Mario Golf game takes place on the planet Earth as well.

There's also the Donkey Kong games , which was likely intended to take place in Earth as well

(I don't think the Mushroom Kingdom was even conceived until Super Mario Brothers).

Paper Mario introduces the land of Star Haven, and Wario Land: Shake it! introduces the Shake Dimension .

I'm sure there are more I've missed, but as you can see, there's a lot more to the Mario Universe than just the Mushroom Kingdom.

And we can't forget Nimbus Land , the misleadingly named cloud kingdom from Super Mario RPG, Legend of the Seven Stars , ruled by King and Queen Nimbus and usurped by the evil and vain Valentina.

In Mario and Luigi Dream Team, we go to Pi'llo Kingdom.

Bowser is the Koopa King (or King of Koopas, if you prefer) and has his own castle with subjects that he rules over.

Though Super Mario 3 shows us a large, spooky, highly-militarized "world" that Bowser rules over, it is referred to as "Dark Land" and not as a Kingdom of its own.

However, Bowser is the only known actual king* in the main Mario series, outside of RPGs and sports games, so if anyone qualifies for ruling over a Kingdom, it'd be him.

King Bob-Omb and King Goomba are both trapped in paintings, so whether or not they actually exist is...questionable.

In Super Mario Odyssey we’re introduced to the Cap, Cascade, Sand, Lake, Wooded, Cloud, Lost, Metro, Snow, Seaside, Luncheon, Bowser’s, and Moon Kingdoms.

Super Mario World for the SNES takes place in Dinosaur Land.

Mario, Luigi, and Princess Peach go there on vacation and King Koopa kidnaps the Princess again.

Question: In the Mario Brothers universe, We always hear about the princess Peach and the Mushroom Kingdom, but are there any other kingdoms in the Mario Brothers universe?

Is there any other kingdom than the Mushroom Kingdom?

There are quite a few: Mario Games, Beanbean Kingdom, Birabuto Kingdom, Sammer's Kingdom, Sprixie Kingdom and Nimbus Land.

There are more kingdoms, except Mushroom kingdom, such as Floar and Muda kingdoms.

The community states that there are more kingdoms.


If it is a creative world, you most likely have not explored a lot of the land mass, which should make this a lot easier to find, but it should work in survival worlds as well.

By default, your chunks are saved in: %

appdata%\saves\<world name>\region\*.mca

By checking the file modify date, find the last file that was changed before you died, as this is the file in which your chunks are saved that you modified.

You can then use the application named NBTExplorer to open the .mca file.

After opening, you will see the chunks that are stored in that file.

The formatting is as followed: Chunk [<i>, <j>] in world at (<x>, <y>)

<i> is the internal X coordinate of the chunk relative to the mca origin <j> is the internal Z coordinate of the chunk relative to the mca origin

<x> is the external X coordinate of the chunk based on the game coordinates <y> is the external Z coordinate of the chunk based on the game coordinates By putting the <x> and <y> in a Coordinate Tool

you can find the exact coordinates, or you can calculate the approximate coordinates yourself by multiplying the numbers by 16.

(where 16 is the number of blocks in the X and Z direction of the chunks)

Please note that even only loading a chunk makes the game update the mca file.

You should have spawned near your original spawn point before you slept in the bed.

go the general direction you went to build your house.

If you remembered the X, Y, and Z coordinates, you could teleport there

If you built your house near spawn then you should be able to use a compass to re-find the spawn point.

Also try /gamemode spectator as this will allow you to pass through blocks and see manually lighted areas easier.

you can try to go /Gamemode 3 and fly for like 100 blocks each direction

Use maps.

With maps you can see the world from above.

It will show you where blocks are and from there you can find your house.

Click the Use button (right click) to activate it.

To make a map: If you don't see anything that could resemble your house, then try expanding your map to show even more area.

This is the crafting recipie to expand/zoom-out a map: Be aware though, even though it shows more area, it also zooms out.

That means that it is less percise and can make you miss your house completely.

There are four zoom levels in a map.

Here is a list of how many blocks a map can show: -Zoom step 0

(default) shows an area of 128x128 blocks.

-Zoom step 1 shows an area of 256x256 blocks.

-Zoom step 2 shows an area of 512x512 blocks.

-Zoom step 3 shows an area of 1028x1028 blocks.

-Zoom step 4 shows an area of 2048x2048 blocks.

My info on the map was found at: http://minecraft.gamepedia.com/Map .

Please go there to get more info about maps.

It has more information than I can give you in a quick answer.

Question: In my creative world, I had slept in a bed to set my spawn point. Then I broke the bed. I then accidentally fell out of the world (into the void) and died. It said "Your home bed was missing or obstructed" and it respawned me somewhere random. Now I can't find my way back! Help!

After "Your home bed was missing or obstructed" in minecraft, I can't find my way back

You could teleport if you remembered the coordinates.

In order to find the requested location, the user has to either remember the coordinates or search manually.

Few ways to find the requested location, are proposed.


I have good experience in sending out a dweller with high S and high E stats.

An outfit which pushes those values further or an outfit which will add A/L would help too.

As I noticed in my own game, people with a higher L stat often come back with more corks and more/better items.

S and E will help your dweller to fight against bigger enemies.

And yes, as you already stated... a very big gun would be beneficial.

;-)But if your dweller find a better thing on it's own - he will always equip it itself.

Another good thing are stimpacks and rad-away.

I often gave them many on the road.

This way they can survive for many hours.

The longer the exploration - the better the loot.

I hope this helps you. :-)

Endurance affects your resistance to radiation.

Low-Endurance dwellers take much higher radiation damage while exploring, while higher-Endurance dwellers take less radiation damage.

If a dweller's Endurance stat is at 12 (the maximum), the dweller suffers no radiation damage at all.

For longer exploration in Fallout Shelter choose characters with higher: S / Strength: to kill stuff quicker E / Endurance: to take less damage L / Luck: to find more / better loot Equip: Loads of RadAway for radiation Loads of Stimpack for health rejuvenation

I usually send my guys out with at least 20 Stimpaks and 15 RadAway.

As far as I almost agree with other comment, I wish to add my own observations.

Looks like high perception allows dwellers to find stuff more often; charisma not only rises amount of non-argo event, but also increases caps outcome of them.

So if you find yourself caps-out, you may consider a possibility of sending away charismatic guy.

It seems the first time someone finds something in the wastes it sets a timer and they will find caps or an item every 15 minutes from then on.

Sometimes they will find caps or an item then find the other within a minute or two then 15 minutes for another find.

They can hold a maximum of 100 items and will find caps much more often then items.

They will usually have a full inventory after about four days in the wastes if they didn't run out of Stimpacks first.

I have found legendary weapons sometimes in the wastes but only one alien blaster, a few MPXL novasurge, a hardened gauss riffle and an amplified laser rifle and focused plasma rifle.

My two best weapons were lunch box items though

and I have never found a legendary outfit.

I have 200 people in my vault and about enough rare items for every one of them

so if it's possible to find legendary outfits in the wastes it's very rare.

I have a hunch that agility improves your chance of escaping unscathed from a tough battle (

particularly the longer you are out in the wastes)...

I assume that charisma impacts the frequency of encountering non violent scenarios that give you xp ( like when you patch up a run away slaves leg..)

Intelligence/perception may also play a role in your ability to defeat harder enemies, like murlocks without taking much damage if any at all.

What has been said about endurance, strength, and luck are true in my experience.

Overall it is best to have a well rounded special character exploring (as it says in the game) and a higher level character corresponds to more health in general.

I have found it useful to send out characters that are not at a high level with a sweet gun and load them up with stimpacks and good armor and allow them to explore until their stimpacks run out, this is particularly useful when you want to lvl and individual quickly and I have found that the cost to revive them ( if you forget to monitor them) is low because they are at a lower level.

I hope this helps...

sorry for the grammar, I'm typing this during my study break

Question: Trying to get the best out of wasteland exploration here! I get it that you'd obviously need a big gun for survival out there, but apart from that, I'm wondering which stats / gear can get the best out of exploration.    How would you choose who to send out exploring from your dwellers.Which stat is the most important to choose explorers? Strength orendurance maybe?  Does it make much of a difference equipping combat outfits? If so,whats the most important stat to boost through outfits?

Which stats / gear can get the best our of wasteland exploration?

High perception allows dwellers to find stuff more often. Agility improves your chance of escaping unscathed and charisma impacts the frequency of encountering non violent scenarios.

There are many things to consider, in order to do efficient explorations in wasteland, such as Strength and Endurance. Higher ranks give better results.

The community details ways to explore the wasteland, efficiently.


I was stuck on this quest too.

What solved it for me was assigning new dwellers to the job that uses their highest SPECIAL stat.

I had existing dwellers already working in their optimal room, but these were not counted and didn't increase the X out of 15 even if I assigned them to a different room and back to the optimal room or if I moved them to a different optimal room of the same stat (like a different power plant for a strong dweller).

Dwellers that grew up from children and new arrivals from the wasteland did increment the X out of 15 when I assigned them to the room using their highest SPECIAL stat.

This has been driving me NUTS.

So I did a ton of testing and boy am

I glad I did, because I got a "assign 30 dweller's" objective.

These are tested from a kind of "how I think it is coded" sort of way if that makes sense.

So here is what I have found: When the objective is given to you, all dwellers can be assigned to a room only ONCE.

That means if you assign them and get the objective credit, they are done.

Even if a person is already in a room they like, it is possible to get their "point" towards the objective, if you swap their clothing which would make a different stat higher, changing the room they would find as the "best fit" Training rooms of the SPECIAL type count as that type of best fit room Residence rooms do not seem to count for charisma.

People exploring and on "coffee break" can simply be assigned to the room of choice easy peasy.

That makes having a high number of coffee break and exploring people desirable as this quest seems to provide lunch boxes.

30 is my personal highest on the objective with a population of 135.

I'm sure it goes higher

, I'm not even a quarter way to the bottom of the world in rooms yet...

If you have a person with say, 8 strength in the power room, and can't get clothing to surpass his strength changing his room, you must train his other skills higher, this will allow his room to change, and therefore allow him to get the objective point for you.

It is possible I am missing some things.

I have one more theory I would like to test but have not been able to and can't until I get the objective again.

So, if any of you get it, please test this

and I would appreciate it

:D

The test: When you get the objective, a dweller already in their best fit room may have the ability to change rooms with different outfit.

To help me understand the "logic" in game.

Move them to the wrong room, change their clothing to that room which would then make that room their "best fit" room, and see if you get the point.

If YOU DON'T, then put their old outfit on and move them back.

If you still don't, then I would want you to put on the other outfit again, changing their room, and move them to that room.

That should get them the point if my findings are indeed accurate.

Thanks a lot folks!

Edit...

Bad news.

I got the achievement again.

This time I tried my theory out, no matter what.

Some people who were already in their best room just would not count if I changed their stats.

Some changes however seemed random.

There is a possibility that their base normal stats come into play over their altered stats by gear.

Frankly I'm tired of trying to figure this one out.

If anyone makes some concrete ground breaking finding please share.

Sorry for any misleading info I'll leave my previous list incase it helps anyone.

Happy overseeing.

You can tell which room is right for them when the corners light up green for that room when you're about to place them.

To replace them into the same room if you get the objective again, just make them explore the wastes for a bit then recall them, but don't assign them to a room immediately, just let them wander the vault a moment.

My main problem is that I have a dweller that doesn't have a "right" room.

I always just drag the dwellers to a room and drag them right back.

You will get the achievement by just trying out every room and dragging dwellers back to the room where they already were.

It is a lot of work but it works

All you need to do is look at their skills and see which is the highest and you will also benefit by putting them in the right room because they will work better and faster, and also be happier they get to use the right skill they have the highest.

I hope this helps!

Question: I have a quest that requires me to assign 15 dwellers to the right room for them, and I seem to be stuck at 9. I don't have access to all possible rooms yet, so that may be a part of my problem, but in general...   Is there a way to tell which room a dweller will like best short of assigning them to random rooms to see which sticks?  I tried going by the highest SPECIAL score, but that doesn't seem to work.

What's the best room to assign dwellers to?

Assign new dwellers to the job using their highest special stat. You can tell which room is right for them when the corners light up green for that room when you're about to place them.

In order to find the most optimal dweller for a room, a player has to either consider the highest skill or check for a visual que.

Players providing few ways to know which room to assign a dweller.


The reason is krugs give a bonus stun on every 5 attacks when you smite it.

Raptors will also give a buff after you smite it allowing you to see wards that see you, a temporarily oracles.

If you smite red you get a small health bonus from it.

The raptor bonus has way more potential to help when you gank a lane to see if there is any wards you are seen by when heading towards a lane.

The krugs bonus helps you take even less damage every time you proc the stun way better then a one time health bonus.

It's faster to walk from Krugs, to Red, to Raptor than to go from Krugs to Raptor to Red.

Additionally, the restored health from smiting Red buff will most likely only provide much of a benefit in the event of a close fight; while with ward knowledge/clearing from Raptor camp, you can make an ambush more likely to succeed, or fail quickly so that you can return to clearing.

You don't use smite on red buff in general because most of the viable junglers (not speaking about meta) can easily survive the first jungle route.

Even with tank junglers and slow jungle clear

you will not die as long as you kite the buffs a little bit and play with good runes (depending on your champion).

It also depends on your current division.

If you are playing in low-elo like bronze to low gold you can use smite for the red buff to restore hp because you don't necessarily need the buff of the raptors which reveals stealth wards, since players dont often place deep wards early and even if they do, their map awareness is usually not too good.

I would still advice to smite the krugs.

You will probably save more health points because of the stun than you would restore by smiting red.

Additionally I would not recommend to clear the raptors camp when playing as an assassin in the jungle since they hurt a lot and you can gank in the 3rd minute.

If you are low on hp after your first jungle route it always helps to kill the scuddler crab.

It gives you a lot of health when killing it

and you won't take any damage from it.

PS:

Hard CC reduces the scuddler crabs armor and magic resistance from 60 to 10 which makes it a lot easier to kill it fast.

Smiting Red Buff just gives a small health bonus, altough smiting raptors gives you a buff to detect and destroy a ward.

That's much better as long as you don't need more health in the jungle!

Season 5 Jungle has seen a lot of change from its past season jungles, and most if not all champs tend to start with smiting a large monster that gives them a buff for clearing jungles.

Gromp (Blue Side Frog) gives you the ability to deal poison damage to your attackers, and Krugs (Red Side Rocks) gives you the ability to stun per 6 attacks.

Now, smiting Red and Blue buff does not give any sort of clearing buff or whatsoever.

Instead, it gives you back a small amount of HP or MP back (HP for Red, MP for Blue).

This is also true for Murk Wolves (Wolves) which gives you a ward in your Blue side jungle that chases enemy champions and Crimson Raptors (Chickens) which gives you true sight around you for a duration of time.

Why do people usually smite chickens instead of Red Buff

you might ask, this would give you a safer clear (not necessarily better).

However, the difference here is that at the end of your clear, you would want to gank a lane to pressure the lane.

In this case, the true sight is immensly powerful as it gives you the power to detect Stealth Wards.

If you happen to find any, removing them would force them to place another ward there (-75 gold for the enemy) or lose the precious vision there which often result in a devastating gank from mid or jungle.

However, this is still situational as if the enemy team jungle is shaco or nunu, you would want to smite the wolf in order to gain the ward in your side of jungle in order to prevent counter-jungling.

Or you can also grab your clearing buff (either krug or gromp) then get the Red and the Blue buff in order to prevent the enemy jungler from taking any of those.

Also, do remember to take the small river scuttler (crab) in the river - they essentially give you free vision in the river, which will allow better control over dragon / baron.

I think it's kinda situational which start is better.

I'll sometimes save my smite for the buff depending on what the jungle champs I'm playing and the enemy is playing.

If I'm playing against a champ that like to invade early and go for a fb (like Shaco), I'll save smite for the buff because it will keep my health higher and give more time for my team to collapse if I'm invaded.

Also, if I'm playing a champ that I'm trying to hard-farm to 6, I feel the raptor buff is less useful than the heal.

However, if an early invade is unlikely and I want to go for a gank after clearing one side of the jungle, the raptor buff is hugely beneficial.

It depends on the champion you're playing and what your plan is for the early game.

If you have decent sustain then getting the instant health from red buff could be less useful than the raptor buff (which gives early vision control) or the wolf spirit (which gives you early warning of invades).

I usually start with Red Buff and use smite when I'm in Blue side.

But in Red Side it's better start from Smiting Krugs and Blue Buff

Question: When watching jungle guides on YouTube, people who start off with Krugs never seem to get the red buff smite bonus. Almost all of them do this.    Krugs, use smite  Red buff  Raptors, use smite   It makes more sense, to me, to do this   Krugs, use smite  Raptors  Red Buff, use smite   This way you don't rely so much on your pots because you smited back essentially two pots worth of hp.   Is there a reason for not doing this?

Why don't people smite the red buff?

Krugs give a bonus stun on every 5 attacks while smiting Red Buff just gives a small health bonus.

Using smite on red buff can provide the player with few benefits, such as faster clear times and health regenation.

The community is providing some information regarding the use of smite.


Most efficient way?

Well, on the PC: player.additem 00075FE4 100

Here are the different ways I've been able to find fusion cores so far: Merchants - At least a couple merchants I've come across sell fusion cores.

This currently appears to be the easiest way of obtaining cores if you have the caps.

Fusion Core Reactors - Not sure if this is the right name but they are big light green generators (like the one you use to get a fusion core in the mission where you meet Preston Garvey) and are found in many buildings throughout the Commonwealth and always give 1 fusion core.

The difficulty in obtaining cores in this way varies but if you're an avid explorer

you who searches every building (like me)

you should have a good stockpile of cores in no time.

Power Armor - At least a couple of Power Armor suits I've come across have already had at least a partially charged core.

Since you only need to power one suit at a time I make sure to take the core out of suits I'm not using.

Also, if you equip a companion with power armor they will need a fusion core but don't seem to drain it so it's best to just give them one with low charge.

Sentry Bots - These guys are pretty rare and super hard to take down (the one I encountered was hit with 2 mini nukes and still had to be finished off with a laser rifle), but they drop 2 fusion cores and some other goodies.

Theoretically, if they respawn somehow you could farm them for cores (albeit at a cost of ammo and stimpaks).

Random Places

- I have been able to find a few cores in random containers or just lying on a table or the ground

but it's very rare.

High tech or military related buildings and locations seem to have a better chance

but I've also found a few in people's houses.

Not sure if the chance of finding cores is increased with luck or with some perk

but it's definitely worth investigating.

As far as the most efficient way to get cores, I think that depends on your play style.

Just exploring as many areas as I can has worked out pretty well for me; but if you're more charisma oriented then getting a deal on cores from merchants might be best, or if you're focusing on combat then tracking down sentry bots or other rare, hard-to-kill baddies could net you a good amount of cores.

As a bonus, here are also a few things you can do to extend the life of a core: Repair

Bobblehead

- Found at the top of the Corvega Assembly Plant, it permanently increases the duration of your fusion cores by 10% Nuclear Physicist

Perk

- With each rank it increases the duration of your fusion cores.

At full rank it doubles the lifespan of your cores.

Fusion Core Reactors???

- I've heard a rumor that placing a core back into a reactor and pressing the button next to it will allow you to recharge the core.

I haven't tested this myself

but if true it could help alleviate the issue of finding cores in the first place.

Well I will say researching this question was actually pretty hard surprisingly.

Based on what I have learned you can buy them from some merchants so that would probably be the most efficient way to acquire them if you have the caps to buy them.

I have asked a couple people if there is a way to produce them from base building and they stated that they hadn't seen one yet

but they did say that they haven't discovered everything regarding bases yet.

So as of this time it seems finding them and buying them are the only 2 ways to acquire fusion cores at this time, of course we may learn of more methods in the coming days.

I know it may be an incomplete response but its better then not getting one at all

I hope this helps you.

You can easily find fusion cores by pick-pocketing them out of the suits worn by Brotherhood of Steel Knights.

When I maxxed out the scrounger perk and had a high luck stat, I was able to loot them from regular boxes from time to time.

I don't know that it's the most efficient means, but it seems to have helped.

Question: What is the most efficient way to acquire fusion cores to power Power Armor?  Power Armor suits are plentiful, nearly everywhere, on raiders and sometimes just locked up in a cabinet.   The issue is that fusion cores, the items you need to power them, just seem so rare, or the ones I find are always low on power.  What is the most efficient way to acquire fusion cores?

Most efficient way to acquire fusion cores to power Power Armor?

You can buy them from some merchants or pick-pocket them from the suits worn by Brotherhood of Steel Knights.

Few ways to acquire fusion cores efficiently is either by buying them, from merchants, or pickpocketing the Brotherhood of Steel knights.

The community suggests few ways to obtain fusion cores.


Weapon weight increases the amount of time it takes for you to ADS (aim down sights) or "scope".

This is explained in a loading screen tool-tip.

For example having a lighter scoped weapon will allow you to ADS quicker and reduces the fade-out time of the black overlay.

All of the weapon modifications will highlight what they're changing.

Having a "lighter" weapon in itself will not directly change anything, but the modification may impact another statistic.

For example; An advanced receiver increases damage and gives you a better rate of fire A full stock gives you better recoil A quick eject drum magazine gives you better ammo capacity and improved reload speeds Additionally, "heavy" weapons will effect your movement speed while they're equipped.

A loading screen tip for the PC version specifically says that weapon weight inversely affects draw speed.

I'll screenshot it if I see it again for support, but I can safely say that yes, weapon weight matters (though it might not matter much).

Most of the mods that increase weapon weight also increase VATS cost.

This includes the heavy receiver (light reduces cost, but anything with "sensitive trigger is better) longer barrels (stub is cheapest), scopes (Reflex is best, focus seems to be keyword there), and stocks as opposed to pistol grips.

Muzzles don't matter though.

Someone also said that weapon weight also affects bash damage.

I haven't really tested this

but I have read that Minigun + Shredder + basher perk brutalizes enemies.

I asked this question myself recently, and found this posting.

After performing my own experiment, I have determined that although heavier types of weapons (gauss rifle v pipe rifle) have slower drawing and aiming speeds, there is no discernable difference between a heavier version of the same type of weapon (fully upgraded pipe rifle v light pipe rifle).

I also determined that there is similarly no difference between a pistol and a rifle version of the same weapon type.

In conclusion, the drawing and aiming speed of a weapon appears to only be tied to the type of weapon, and not it's actual weight.

Question: Due to recent experience with games like Destiny and how significantly things have changed since Fallout 3 and New Vegas..I've been wondering if there are any implicit effects induced by higher/lower weapon weight. For instance: would a 10mm pistol that's heavier than a stock version of itself have reduced recoil but slower handling (draw/stow speed)? Perhaps slower reload speed?

Does weapon weight affect anything other than carry weight?

Weapon weight increases the amount of time. A loading screen tip for the PC version specifically says that weapon weight inversely affects draw speed.  Most of the mods that increase weapon weight also increase VATS cost.

Weight supposedly affects the time it takes to aim with a weapon, but few other things might be also affected.

People state that weight affects the time it takes to scope.

While few others mention that weight might affect other things too.


According to this post on the Steam Community forums brahmin increase the productivity of the settlement.

The game doesn't tell you what purpose the brahmins serve when they initially start spawning in your settlements.

However, once you randomly start running into the wastelanders on the road who want to sell you one, you can find out in their dialogue options.

They state that having a brahmin will increase the productivity of the settlement it is located in.

As well, as stated in the game's help menu, increasing the happiness of a settlement results in an increase to its productivity, apart from preventing its revolt.

So, my guess is that once you naturally increase a settlement's happiness to a certain level (I don't know the cut-off point), and therefore increase its productivity, a brahmin will spawn, as the concepts of "happiness," "productivity," and "brahmins" are interconnected.

I have only bought one brahmin so far, but I have six of them in my various settlements.

They can be used to carry caravans around and can be killed for their meat as said here .

They can also be used to see dialogue actions and seemingly help boost productivity as well as said here :

"The game doesn't tell you what purpose the brahmins serve when they initially start spawning in your settlements.

However, once you randomly start running into the wastelanders on the road who want to sell you one, you can find out in their dialogue options.

They state that having a brahmin will increase the productivity of the settlement it is located in."

(This quote plus the link comes from @SlashTag)

First of all I'm pretty sure Brahmin don't just spawn in your settlements, there is an NPC walking around selling Brahmin for 100 caps, and this person can usually be found anywhere between Sanctuary, Starlight Drive-in and Abernathy Farm.

I bought a brahmin off her and had to choose which settlement to send it to.

I chose Starlight Drive-in and sure enough my Brahmin was there when I showed up

so I built it a feeding tub.

I don't believe it's wise to buy brahmin for slaughtering purposes

, I know they provide meat and leather but it isn't worth 100 caps a head.

I do believe that brahmins produce fertilizer (shows up in 'junk' in your workbench).

Also, contrary to what many believe, you do not need brahmin to establish supply lines, I think you only need Local Leader perk (level 1) to do that, and supply line brahmin spawn automatically.

Brahmin is way more important than you thought.

As we know that the best way to get rich is selling purified water.

But the problem of selling water is purified water is heavy.

So here is another way to get rich:1.

Feed as many as possible Brahmins2.

Brahmin will produce fertilizer (in your workshop)3.

Use fertilizer (and plastic) to make Jet4.

Selling Jet Jet's weight is only 0.1 and it's expensive than water.

Better to use these 2 ways together, so that you can use purified water to exchange plastic.

I believe they also give your settlements Brahmin meat in the Workshop inventory.

After enough settlers and food troughs they will start coming in and killing them is only hurting you.

Get as many as you can for they add to happiness and productivity.

As well as they give you fertilizer which you can use to make ammo and jet which can be sold to make a load of caps.

Question: I was working in my settlements and found my first Brahmin in Starlight Drive In. After some research on the internet, I found a way to keep it in one spot using the feeding bathtub, but still, WHY do I keep it? Nobody on the internet seems to have the real answer. Does it add food? Does it makes people happy?  Basically, what is the use of Brahmins in my settlements?

What is the use of Brahmins in settlements?

Geta s many as you can. Brahmin increase the productivity of the settlement. They can be used to carry caravans around and will produce fertilizer.

Brahmins offer some benefits in settlements, such as producing fertilizers.

The community lists the benefits of Brahmins.


As far as I know, the character Kent Connolly gets stuck in the hospital for some reason.

Solving this requires access to the console.

You can bring his object reference to yourself: Go to Goodneighbor.

Type prid 000228ac

- this is his reference ID and not base ID.

Do a moveto player .

Now he will move into his room in The Memory Den.

You can either talk to him or turn on the Silver Shroud Radio and he will mention armor upgrades waiting for you, since you are the best Shroud.

These are level specific.

The Silver Shroud Radio will also seem to inoperative at this point (not a bug since at the end of saving Kent, he specifically mentions not doing the radio ever again).

But at each of the upgrade levels for the Silver Shroud Armor (25?/35/45), Kent will go on the air in Goodneighbor and call for the Silver Shroud at which point you can talk to him in the Memory Den for the Armor upgrade.

And never cross my path, I am the Shroud!!!!

(phew)

Kent should be with Hancock in the Old State House in Goodneighbor after you save him.

He'll be there when you turn in the quest to Hancock, then he'll go to his room in the Memory Den.

If he's not there, then you've probably run into a bug.

If you're on PC, you can deal with this situation using console commands, as explained in ヴァイシャリ's answer.

For gamers of console:

I found that if you corral him into the elevator and take it down with him in it, he'll start walking out on his own once he's in the room with the exit.

NPC's and companions were made so they would walk to move out of your way if you make it clear that you want them to move.

So by corral I mean keep running into Kent until he gets out of your way into the elevator.

It's somewhat time-consuming

but if you don't want to maze through the hospital next time you want to get him to improve your silver shroud costume

then it's your only option at this point.

I had Hancock as a follower while doing this quest.

I was able to talk to Hancock and Kent straight after I killed the boss and saved Kent.

I think this is what caused him to remain in Milton General Hospital for me.

So heads up, don't have Hancock as a follower while doing this.

I am a console player.

When he started the radio station back up to upgrade the suit, I couldn't find him in goodneighbor.

I went back to the hospital and after killing raiders, I found him in the same spot I left him.

He still upgraded my suit from there though.

I had Hancock as my companion as well, and this time, Kent got stuck at Milton General Hospital as well.

On my 2 previous run-throughs I had different companions and he ended up back in Goodneighbor.

Either way, you can get your upgrades after 3 days to 1 week passes (in game).

If you don't get the full 87/87 defense upgrade, make sure to check back at level 35 & 45.

If you're level 45+, you'll automatically get the maximum.

I had the same problem.

Saving Kent is optional, and in my case he died.

Make sure you are dressed as the Silver Shroud when you are at the hospital, and to kill everyone after killing Sinjin.

The game will tell you to meet Hancock at Goodneighbor - have him join you, then talk to him: this will finish the mission and you can now get rid of the uniform and put it in your inventory.

Question: I saved a Kent Connolly from certain death as part of the Silver Shroud quest.  Afterwards, he was no where to be found - what gives? After all  those pains  I am unable to find the certain comic loving ghoul what gives? He is supposed to give me an armor upgrade to my shroud armor.   Where is he?

Kent Connolly is no where to be found even after the quest

The character Kent Connolly gets stuck in the hospital for some reason.  He should be with Hancock in the Old State House in Goodneighbor.

It seems that Kent Connolly can stuck in the hospital, or move to another location such as the Old State House in Goodneighbor.

Players are pointing possible locations.


Two people are actually able to play at the same time, I've done this myself before and as far as I can tell steam has done nothing to block this.

If anyone can prove it's not legal/within their terms then please comment below.

If you both share a game on steam, then both of you download the game.

If one of you goes into offline mode, you can play at the same time.

This obviously blocks online features such as saving to the cloud and online gameplay but considering skyrim is single player ( without mods

) it shouldn't be a problem.

This will also not work with games that are DRM which require you to be online to start play.

Two people can't play at the same moment on Steam Family Sharing.

Family Sharing FAQ clearly states this: Can two users share a library and both play at the same time?

No, a shared library may only be accessed by one user at a time.

This is completely possible depending on the game (usually games that do not connect to the internet).

After setting up family sharing, the person who owns the game must start the game.

After the game is running, go to steam and go into offline mode.

Now the second person can use family sharing.

I've done this numerous times with Civ V

and i believe should work with Skyrim.

From the steam website FAQ: Q:

Can two users share a library and both play at the same time?

A:

No, a shared library may only be accessed by one user at a time.

You can't.

Family sharing acts as though you were passing the account login back and forth.

Only one person can access any given account at one time.

So as soon your brother starts a game, you or anyone else is locked out.

It will not let you play as though you had two copies of the game.

Question: My brother owns Skyrim on steam. We use Steam Family Share, but we were wondering how both of us could play it at the same time?

How to make two people play at the same time?

If one of you goes into offline mode, you can play at the same time. Two people can't play at the same moment on Steam Family Sharing.

In order for two players to play the same game, via steam library sharing, one user has to play in offline mode.

While few others are stating that is in't possible.


She's mentioned in the XCOM Archives in the Commander's quarters (bold emphasis mine): Vahlen, Moira - STATUS: MIA Vahlen, Moira.

Birthdate Unknown.

Doctor Moira Vahlen, Chief Scientist serving XCOM at the onset of the invasion in March of 2015.

Very little information about Dr. Vahlen still exists following the destruction of XCOM's original headquarters.

Central Officer Bradford is now the only living member of the staff to have had personal contact with her, and he generally remains aloof when pressed for further information.

Notes and various remnants of data from the original XCOM database indicate an aggressive pursuit of alien material sought for study by Dr. Vahlen, with limited concern for the potential outcomes of these theoretical research fields.

Dr. Vahlen's status following the destruction of XCOM HQ is unknown, no further contact has been established.

Other Mentions

Many of the characters will also mention her from time to time in the Avenger:

Tygan will mention having heard that his "predecessor" was "something of a brute" when it came to alien interrogations and autopsies.

Shen will mention coming across some notes written in English and broken German. IveLostMyLibraryCard points out some additional references.

Additional quotes:

We've been picking up some weird transmissions lately; it sounds a little like German, but it's hard to tell.

I've been digging through some of the old data files Central has been holding on to since before the war.

I keep running across notes scrawled in English and what looks like broken German.

I should probably ask him about it.

Speculation

I have my suspicions that Vahlen was actually captured by the aliens and used as the basis for the Codex unit, but that's pure speculation at this point.

Vahlen is mentioned in the prequel novel.

Minor spoilers follow .

The prequel novel, in the large, deals with the Resistance's efforts to find and capture the crashed alien vessel which becomes the Avenger.

Early on in the novel, the protagonist and his squad travel via submarine to a volcanic island off the coast of South America.

That island contains a hidden Resistance research base known as 'Wunderland', which is headed by Dr. Vahlen.

Unfortunately, one of the protagonist's friends has some sort of tracker embedded in her, and ADVENT forces attack the island.

The protagonist's squad heads to the surface to fend off the enemy forces.

While they're doing so, the base self-destructs.

By the time they've fought off the ADVENT troops the submarine's departed.

They explore the now-wrecked base and discover a diversion - a bunch of wrecked helicopters and dead bodies intended to fool any ADVENT forces looking for survivors.

A trap door leads to a cove where the protagonist's squad commandeer a boat to continue their journey.

Vahlen's fate is left unmentioned, although the protagonists theorize that she and whoever survived the assault fled on boats (or even a second submarine) after self-destructing the base.

In short — if the prequel novel is considered canon , Vahlen was alive, well, and conducting research for the Resistance weeks or (at most) months before the actual start of the game, but her current whereabouts are still unknown.

She may have died escaping her base, been captured by ADVENT while/after escaping, or slipped away and made it to another Resistance haven.

Central mentions her from time to time when you hang around in the avenger long enough.

Quotes I've personally heard are "broken transmissions in what could be German have been broadcast lately" "Dr valhen is missing

but I need to believe she's still out there

somewhere" "valhen went missing after xcom fell

but I can't imagine she would just give up so easily, not with earth's freedom at stake"

There's another reference to her in the game: If you play the tutorial, when you're waking up after having the implant removed and Bradford talks of losing good soldiers, you see a photo of Bradford, Shen and Vahlen at the time of EA/EW.

WHAT FOLLOWS BELOW THIS

, IS INFORMATION THAT CAN BE QUALIFIED AS SPOILERS.

DO NOT READ

IF YOU DO NOT INTEND TO SPOIL THE STORY FOR YOURSELF!

In the most recent addition of XCOM 2, the Alien Hunter DLC, there is hinted at several NEW campaign missions.

I have now endured ONE of these campaign missions, and Vahlen is definitely playing a part.

She is not found in the first mission, however.

I have, as of yet, not come across other missions, or other implications that she is found later on.

During this mission it is heavily implied that Dr. Vahlen is walking on borderline ethically acceptable boundaries, or even overstepped them.

That is all I'll say.

Question: Are there any references in XCOM 2 as to what happened to Dr. Vahlen? Dr. Vahlen was the Chief Scientist who had Tygan's now current role, but she is no longer seen at all, and I can't find any reference in-game referencing her, or any voice comms talking about her, despite the wiki saying that they talk about her being missing.

What happened to Dr. Vahlen?

She's mentioned in the XCOM Archives. If the prequel novel is considered canon , Vahlen was alive, well, and conducting research for the Resistance weeks or (at most) months before the actual start of the game.

Dr. Vahlen's whereabouts are unknown, considering few references in game and in a prequel novel.

People speaking about Dr. Vahlen whereabouts.


I've had this problem a couple of times in the last year, and the following steps fixed my problem each time.

I tried resetting controllers, PS4 database, and all the usual steps people suggest in this thread and others.

If possible, use voice or another controller to turn on the PS4, and power it down completely (not rest mode) Unplug PS4 for 2-3 minutes Plug PS4 back in Attempt to turn on using the controller that wouldn't connect.

It should now work fine

Hold the PS -button and Share -button simultanously for some seconds while the PS4 is turned on.

This will reset all connections of the controller and searches for a new one.

If this doesn't help, try different USB-cables after resetting.

If that also doesnt work, your controller is probably damaged.

If you have another controller go in devices > bluetooth and delete all controllers except on with green dot by it and then press ps button and share button on controller that won't connect

it will show up in bluetooth devices

I had this same problem.

My best possible answer is shutting down your game and pulling out the power cord from the ps4 and give it a about a half of an hour.

Then you plug it back in then connect your controller with USB and it should be working properly .

The same thing happened to me.

Just turn off your PS4, connect your controller, and then try and turn on the PS4 with the controller after it lights up orange.

Press and hold the system button for 5 seconds, then press the controller's power button.

Everything should work after that.

Pressing and holding the PS Home button and share button did it for me.

While I had the system in rest mode and charge cable connected.

This was because I had to turn the system on manually and without communication between the pair the system fell asleep Even after pushing the reset button behind the controller.

Then sure enough, they found a connection and the system ran an update.

Question: I was playing my PS4 two days ago and then packed it up with two controllers that were both connected to this PS4.   I got to where I was going, set everything up and now the controllers won't connect. They show pulsing orange when they plug in, but when I hit the PS Button to connect, it blinks white 1-2 times and goes back to orange.   I have tried resetting them both.  Can anyone help?

PS4 Controller not connecting to PS4 and won't reset?

If possible, use voice or another controller to turn on the PS4, and power it down completely. You can also hold the PS -button and Share -button simultanously for some seconds while the PS4 is turned on.

While there isn't any specific way to surely solve that issue, most people press simultaneously the PS button and the Share button, for few seconds.

The community propose solutions, that might fix the problem.


You can store ores before you get Fortune enchantment, then place theores and get higher yields than before without Fortune

You can store EXP this way (for example in coal) - just get the EXP later when needed by placing ores and breaking them Ore Fortune breaking at home

is safe, you do not need to carry your expensive Fortune III pickaxe around lava in mines.

Just get the ore home, place at floor and break it safely without losing materials or pickaxe.

Ores use smaller amount of inventory space compared to ingots/chunks of material, especially Lapis (you can fill one inventory space just with like 4 lapis ores broken by fortune III, so having ores you can carry like 16x more)

IF you use mods, the ones like GregTech or IndustrialCraft offer another way of ore processing, possibly getting multiple products (or byproducts) from one ore (macerator, ore refining etc, ore duplication process in general) Decoration Combinations of aforementioned methods

Be aware that some of those practics do not work on some servers, where placing of those ores is banned.

Then some of the mentioned methods are not valid.

However every Good and normal server has this not blocked.

(as of in new versions the duplication bugs are hopefully resolved)

Antoine Hejlík's answer covers most of the benefits, but there's a few extra ones; - There's several blocks that can mainly only be obtained through Silk Touch Ores, mycelium & grass for spreading purposes, and Ice Blocks

The other answers (and comments) seem to be forgetting about the dear Ice Blocks, even though they have several uses!

Can be used to create a variety of traps Can be used to to amplify the Soul Sand slow (Place an Ice Block directly beneath Soul Sand) Can be melted on demand to create water (and moved around beforehand) replacing a piston/water setup, and giving 'some' freedom.

Can create 'speed' tunnels.

Running and jumping on ice in a 2block tall tunnel is faster than running!

All thanks to silk touch :)

I haven't played Minecraft in a while, so there may be other uses now!

the main use of silk touch is for mining solid stone as opposed to cobblestone.

Silk touch mines the initial object in place of the item it drops

(cant remember all the objects it affects though)

But say you were building a stonebrick castle

, a silk touch pickaxe would mean you would not need to refine the cobblestone, as silk touch picks would directly mine smoothstone for you.

this means you can create the stonebricks faster and without using as much coal.

Theres probably more to it that ive missed

but thats the key point, use your silk touch to mine objects that would normally drop other items, to get the original object.

(Perhaps glowstone for example - give that a try and you may get a solid block in place of dust, but dont quote me on that one as ive not done this in a looong time.)

EDIT/

tl;dr

- When using silk touch for mining, its typically used either for transporting blocks like grass that arent otherwise easy to access, to obtain blocks like glowstone or stone brick more resource efficiently or to mine ores directly for decorating purposes.

Another possible use would be, as mentioned by @Robotnik below, would be to try and move ores to locations that are easier or safer to mine with other pickaxes with other enchantments.

Taking a redstone ore block up uses less inventory space than 5 - 10 redstone dust, meaning you can move it up more efficiently to mine again later with a higher droprate pick, or just to save inventory space when mining.

In addition to Antoine Hejlík answer if you plan to have your world alive in upcoming patches and provably store those resources its always better to save raw materials for example if they add the fortune IV enchantment, in the other hand if fortune is nerf you can process before updating.

Redstone ore blocks light-up when you touch them.

Since this counts as a block state change, it will trigger BUD Switches (redstone circuits that create a signal in response to a block changing).

This is useful when you want to make a contraption that doesn't use any visible levers, buttons, or plates, such as for a booby trap or secret door.

Positioning redstone ore blocks can be done one of two ways Pushing them with pistons

Using Silk Touch

The latter is a lot less tedious

It doesn't affect just ores.

Having a silk touch can help you mine certain objects without breaking them.

For example, if you mine glass or glass pane with a regular pick, it destroys it with nothing left, or if you mine glowstone using a regular pick, it will give you 2 or 3 glowstone dust, which is 1/2 or 3/4 of its regular value.

Plus, with the ore block you can also make traps to keep trollolololols out of your territory by using them to set traps or something, because it also makes mining stone give you just stone instead of cobblestone.

Question: I know that by using the Silk Touch enchantment, we get the ore block instead of the metal. But what is the benefit of that? I mean that if we get the ore block, for example diamond, we have to convert it from its ore to diamond in a furnace which is waste of time. So what is the benefit of getting the ore block instead of diamond?

What is the benefit of ores obtained from silk touch?

You can store ores before you get Fortune enchantment. Ores use a smaller amount of inventory space compared to ingots of material so you can carry more.

Silk touch can help the player in many ways, such as using less storage for the same amount of some items.

The community is listing few benefits from using silk touch.


From this reddit post I found out: Same Pokémon spawns for every player in the same place.

Every player can catch it.

Once it is caught by one of the players, other players who faced it can still catch it.

Combat Power depends on the respective player's level.

Intensive playing of the game proved those facts.

Incense might bring different results as it has only impact for the user.

I went for a walk with my gf.

We found the exact same Pokemon on the same spot and we could both catch them

h0ch5tr4355 gave a great, detailed answer, which I wanted to expand upon with interesting facts.

In addition to being in the same place for every player, certain attributes like size and weight are the same before capturing.

While HP is dependent on CP, which is dependent on player level, the following are the same for all players: Size (weight and height)

Moves

I did an experiment ( 5 Players, Same Pokemon )

using 5 accounts, catching the same Pidgey in the same location on all of them.

Three of the accounts were level 8, while the other two were level 7.

Interestingly, the lvl 8 accounts all got a 92CP Pidgey with 27HP.

The lvl 7 accounts got a 109CP Pidgey with 30HP.

Usually, higher player levels result in higher CP wild Pokemon, but it was kind of randomized in this experiment.

I know 5 players is a sample size, but assuming this is true for all cases, here's what we can deduce from the experiment:

A Pokemon's size and moveset are predetermined when it spawns (prior to capture) Upon capture, players of the same level will be given the same randomized CP (e.g. 92)

I also remember one time when a kid and I of the same level (6) caught an Arcanine, it was both 301CP exactly, but 838CP for a level 16 guy.

So I am pretty confident that my experiment wasn't flawed.

But feel free to comment if you have had the same experience or different.

EDIT:

From this reddit post, it has been confirmed that IV ranges are also predetermined.

By "ranges", I mean that the distribution of IVs for Attack, Defense, and Stamina have multiple possible combinations, but they roughly equal the same number total when added.

The Pokemon only stay in place for short amount of time, regardless of if they've been caught.

At work, somebody will announce that they caught something & the rest of us will log in and catch it.

It doesn't disappear before we log in.

Looks like you just work somewhere where there aren't a lot spawning

the last answer is accurate.

my husband will walk down the street then come back home stating which pokemom he caught.

i will then walk/drive to get to the same location and log on, and l the same pokemon is always there if i get there within atleast 5mins...

if i go like 10mins after then it wont be there, but i know if get there within 5 mins it will be there.

There have been a few occasions where we will be walking tpgether and his screen with show a pokemom and mine will not..

this is bc different phones have quicker and slower server connections but most of the time when one is on his screen, i will wait 10seconds, and then the same one will show up on mine.

There have been a few times where a pokemom will show up on his and not on mine at all...

this goes back to the server on each phone...

my phone must have had a server "jump" or "spaz"

if you will so it will not locate that pokemon.

Hope this helps!

Pokemon spawned into the world normally or by lure modules will be visible and catchable by everyone in that area (good thing too, or there would be fights over rare ones!)

However, pokemon attracted by incense (the item that attracts pokemon to your location) will only be visible and catchable by the person who used the incense.

If you are out with a group and they find a pokemon you don't, take a few steps in every direction, or simply wait a few moments.

It's likely just a matter of you loading it into your game a little more slowly.

in short, if everyone is at the same spot where a pokemon is they will all see it unless 1) there phone has had a server "jump"/"spaz" where it did not pick up that pokemon or 2) if the pokemon at that spot dissappears before you can log on.

Pokemon usually stay in one spot for atleast 15minutes.

i have not tested past this time.

*if you click on the list of pokemon in the bottom right corner, this will pull up the pokemon near you.

if you are with someone else, or a few people for that matter, and eveyone pulls up that list it is most likely that everyones will look a bit different.

this is because everyones phones are constantly updating and connecting to the pokemon go sever at different times so one phone might update and connect to the server slightly quicker and one might be super slow

so i wouldnt worry to much about your list matching someone elses.

if you are both, or all, going after the same pokemon and are walking/driving closer and closer to it everyone will eventually see that pokemon on their screen and all have a chance to catch it.

i usually let my husband find the pokemon

and then when he does i open my app and log on to get the same pokemon

so i dont have to waste my battery :D

Question: I was wondering if everyone sees the same Pokémon on the map. If I catch all the Pokémon around me will others be unable to get any?

Does everyone see the same Pokémon?

The same Pokémon spawns for every player in the same place. Certain attributes like size and weight are the same before capture.

It seems that, in Pokemon Go, a pokemon spawns globally and everyone can catch it.

i will then walk/drive to get to the same location and log on, and l the same pokemon is always there if i get there within atleast 5mins…

The community states that the same pokemon are visible by all.


Yes this is possible, after tapping the Pokémon, your movement speed does not affect the catching period.

I have been catching them during hi-speed train travels myself without any problems so far.

update

Since the last update, Pokémon spawn rates during high speed travel have been reduced significantly.

This to prevent people from playing and driving.

The limit seems to be somewhere between 60 and 70 Km/h.

During travels between 15 Km/h and 60 Km/h a reduced catch rate is observed as well, in combination with a higher escape rate.

TL;DR : It is still possible to catch Pokémon while moving fast, up till certain speeds, and with reduced efficiency.

Yes, if you tap the pokemon it doesn't matter if you are a long distance away.

I do it myself during public transport.

I noticed a huge decrease in catch rate.

I used an incense on the highway traveling 100kmh.

I encountered 28 pokemon and only caught 8.

Most ran away after the first poke ball.

In Ingress there is a speed limit for particular actions.

To be able to hack or attack a portal, or place a resonator onto a portal you'll have to move at maximum around 25-30 km/h and to collect energy you'll have to move at maximum around 70-80 km/h.

I'm pretty sure that Niantic will limit speed in Pokemon GO, too.

Also in Ingress turning off and on GPS is considered as cheating.

My guess is that this would be checked in Pokemon Go, too.

If they haven't set controls for these limitations yet, they most probably will do it in near future.

Past a certain speed, your radar won't be able to detect nearby Pokemons as effectively (or at all).

For me, detecting Pokemons worked well in slow public transport such as city buses, but stopped for regional trains for example, except when the train was slowing down and approaching a station.

However, once a Pokemon is detected and the fight is started, you can catch it independently from the speed.

Also note that Egg Hatching will generally not work inside a public transport, since it uses a combination of GPS and pedometer to calculate the distance you've walked (so it will notice that you are not actually walking).

Yes, you can still catch pokemon while on a freeway, but I only managed to catch 1/2 of them.

The best way to get a Pokemon on a road is on a slow city bus.

I got about 6-10 Pokemons while being on a bus for about 1 hour.

Last weekend, 9/3/16, I went on a two hour road trip.

My husband was driving.

When we were going about 70 mph

I was able to engage pokemon, but after catching in a pokeball, 9 out of 9 escaped and ran away.

I use to be able to catch them when we went on this trip, but since every one ran away, I don't think you can anymore.

I do believe now from the newest update even if you do find Pokémons while driving at high speeds they will run away after the first pokeball that has hit it

Question: Assumed I am in a train or car (only co-driver!) with high speeds. Can I catch Pokémon anyway although my environment passes very quickly?

Can I catch Pokémon when I move very quickly?

If you tap the Pokémon, your movement speed does not affect the catching period. Once a Pokemon is detected and the fight is started, you can catch it independently from the speed.

After encountering a pokemon, in Pokemon Go, it can be catched, no matter the speed. There might some limits to that, though.

It is stated that catching pokemon, is not affected by any speed limit.

However, a user is suggesting that there might be regulations, regarding that.


Pokemon Go is out in Australia, New Zealand, Japan, and is slowly rolling out across the United States and other countries.

Just be patient and regularly check your app store/Google play.

Be warned anywhere boasting to get you the game

now(before

it is available normally for you) could lead to you potentially downloading Malware on your phone or (less likely but still a possiblity) being banned from ever playing the game on your device.

So just be patient, the game should be worldwide soon.

Unofficial Source Pokémon GO - Get up and go!Break out the sneakers and Poké Balls!

Pokémon GO is now available in the US, Australia and New Zealand on iPhone and Android devices.

Coming to other countries soon!

Official Source Update:Germany and UK also seems to be out now.

Update:

Italy and The Netherlands should be out now too.

Check this website for future updates: https://www.ispokemongoavailableyet.com/

From Niantic's announcement page We are pleased to announce that Pokémon GO, the next evolution of Real World Gaming, is now officially available on both the App Store and on Google Play Store in Australia, New Zealand and the United States .

It will be available in other countries around the world in the days ahead.

But this announcement doesn't explain if it's only available to install and play in those countries or if you can install the app in those countries and travel abroad and be able to play in different countries, too.

This question has to be answered by the community.

There isn't any official statement about it, yet.

As per Bulbapedia, this is the list of the countries where Pokémon GO is available.

The freemium mobile game Pokémon GO is now available for iOS and Android in 26 more European countries.

Specifically, it is now available in Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, Greece, Greenland, Hungary, Iceland, Ireland, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Romania, Slovakia, Slovenia, Sweden, and Switzerland.

This follows its release last week in Australia, New Zealand, and the United States; its release three days ago in Germany; and its release two days ago in the United Kingdom; and its release yesterday in Italy, Spain, and Portugal.

Notably, it is still not available in France, Turkey or Russia.

As previously reported, the game is stated to be coming soon to Japan, Canada, and Latin and South America.

Also, you can check the avalability from this website: http://www.releases.com/

The website MMO Server Status shows the state of the servers of a lot of countries, telling us where it has been released and where it hasn't.

Edit: On August 18th 2016, the situation is as shown in the image below:

I'm an American living in Germany &

I've been able to download and play the game from the Apple app store.

I've had my phone and my itunes acct since living in the US but I have a German SIM in.

As of 14th July 2016, it's now officially available in the UK .

Question: In which countries can I play Pokemon Go?Is it available in all countries or only in a few?

In which countries is Pokemon Go available?

Pokemon Go is out in Australia, New Zealand, Japan, and is slowly  rolling out across the United States.  it is now available in Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, Greece, Greenland, Hungary, Iceland, Ireland, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Norway, Poland, Romania, Slovakia, Slovenia, Sweden, and Switzerland.

It seems there is a list available, regarding the release

A specific list regarding where the game has been released


According to this post on the /r/pokemongo subreddit , you can force your Eevee to evolve a certain way by changing its nickname before evolving it to: Pyro to evolve into Flareon .

Sparky to evolve into Jolteon .

Rainer to evolve into Vaporeon .

(These are the names of Eevee Brothers from the TV series/Manga)

You can also, as of the Generation II update, use nicknames to evolve into a certain Eeveelution, but like before, this works only once.

Tamao to evolve into Umbreon .

Sakura to evolve into Espeon .

This now works with the Generation IV evolutions Leafeon and Glaceon.

When renaming Eevee the first time, the evolve button with display the evolution it will evolve into rather than a question mark.

Linnea to evolve into Leafeon Rea to evolve into Glaceon

This technique will only work once per evolution.

For example, if you have already evolved an Eevee named Rainer into a Vaporeon, evolving another Eevee named Rainer will result in a random evolution.

Evolving without the naming tricks will give you Flareon, Jolteon or Vaporeon by random chance.

Also, according to another reddit thread , by walking 10km with Eevee as a buddy you will get Espeon when evolving during the day and Umbreon when evolving during the night.

By default, when you evolve an Eevee in Pokémon GO , the evolution is chosen randomly from the set of potential "eeveelutions".

Evolution stones as you know them (water, fire, etc.)

don't exist in the current version of Pokémon GO .

Edit : There also seems to be a method for forcing a specific evolution by giving your Eevee a certain nickname before it evolves.

See @Brant's answer for more details .

Normally, evolving an Eevee will randomly result in either a Vaporeon, Jolteon, or Flareon with a 1/3 chance of either of them.

If you keep Eevee as your buddy for 10km, earn at least 2 candy with it

whilst it's your buddy, and then evolve it whilst it's your buddy,

it will evolve into either: Espeon

if evolved during the day.

Umbreon if evolved during the night.

It is day if the game screen in overworld and when catching Pokemon is bright, and night if this screen is dark.

The times when the game screen changes varies depending on your GPS and time location.

If you purchase a Moss Rock from the Pokemon shop (for 200 coins), place it on a Pokestop, spin the Pokestop, and then evolve Eevee whilst in the radius of the Rock, it will evolve into Leafeon .

The same applies for Glaceon with an Icy Rock.

The silhouette of Leafeon/Glacoen will appear if these requirements are met prior to evolution - if it doesn't, the requirements are not met and it would evolve into Vaporeon/Jolteon/Flareon.

You can also choose a nickname to force a specific evolution as per this answer - it only works once per nickname/evolution.

According to this site , stones are available after the gen 2 update.

Other than the naming tricks, there are other ways to control some evolution forms:

Walk with the Eevee for 10 kilometers and stay it as your buddy, then evolve it during: day – Espeon

; night: Umbreon.

There may be other better ways to control evolutions, but haven't been found out by all trainers.

In addition to the first three evolutions mentioned by @Brant, with the addition of the second generation there are two more Eevee names that will trigger a guaranteed evolution once: Tamao for an Umbreon.

Sakura for an Espeon.

Question: So I just caught an Eevee. Now, I need 25 candies to evolve it. The fact is that in the GameBoy color versions, that Pokémon needed a stone to evolve instead of experience. Depending of the stone he was fed with (thunder, water or fire), he was evolving in a different Pokémon.   Is the stone feature also in Pokémon Go? If not, what decide the evolution of this Pokémon?   Bonus point : If it's possible, how can I get a stone?

I caught an Eevee, which of its evolutions will it evolve into?

Sparky  to evolve into  Jolteon, Rainer  to evolve into  Vaporeon, Sakura  to evolve into  Espeon and Tamao  to evolve into  Umbreon.

While the evolving process happens randomly there are ways you can influence what it will evolve into. Changing its nickname is one of these, or evolving it in proximity of certain types of rocks.

User suggests that changing its nickname to a particular thing will make it evlove into that.

Users suggest that rocks influence the evolving

The evolving process happens randomly however.


If you and your friend are the same player level, no.

Max CP is based solely on player level and type of Pokemon.

Each Pokemon has the same max CP at the same player level.

If you max out 2 Pidgeys they will have the same CP.

As Joe pointed out there can be a difference in HP.

I'm fairly sure this is based on size and weight (XL vs XS), but those minuscule amounts of health don't amount to much in a gym battle.

The stats will definitely differ for different instances of the same pokemon.

For example, I have 2 Fearows, one is 338CP and has 50HP, the second is at 358CP and has 48HP.

I believe that max CP is related to your trainer level as well, so the higher level you are, the stronger your pokemon can become.

Yes.

Though I don't know all the details, player level seems to have effect on this (so I've read), but it also depends on the individual pokémon.

To illustrate, these screenshots are from the same moment, yet you can see that the CP bars are filled differently, thus showing different max CP stats.

Whereas for the first magikarp 10CP is about 25%, for the second magikarp

it's significantly less (although I don't know from what percentage the bar does in fact fill).

Here is the truth.

Pokemons cant pass your current level.

When the gauge, that arc on top of Pokemon, is filled, it means that Pokemon is at the same level as you.

Same Pokemon can have different max CP, its random.

Eggs hatch better "quality" Pokemon.

Means when they reach your player level, their CP will be higher than the same but from not out of an egg Pokemon.

XL XS etc have nothing to do with CP.

It's just like...more detailed, to make things look more real.

Oh, I have a fat Pikachu" Same level, 2 players, see the same pokemon, it will have same CP.

If players have different level, the CP will be randomly different: Higher level player has HIGHER CHANCE of seeing better CP Pokemon, not 100% tho.

After level 30, you wont get any higher CP wild Pokemon.

After level 20, you wont get higher CP hatched Pokemon, means if you are lvl 40, you will get half filled gauge Pokemon.

If you were to get the exact same Pokemonat lvl20, you would see a max filled.

If you were lvl15, a max filled but still lower CP, the gauge would get emptier if u level up.

Of couse hatching from eggs doesn't guarantee that the Pokemon will come out with a maxed gauge, just better "quality", meaning will have a higher max than other same Pokemon.

Pokemon in Pokemon Go have innate values that affect their CP at a specific level.

Here https://thesilphroad.com/research#monRater is a calculator that can help you estimate these values.

The maximum level is determined by the trainer's level.

If you rise two pokemon to that level, then they will have different CP depending on their innate stats, which can cause something like 10-20% difference.

Question: For instance if me and my friend had a Pidgeot and we powered them all the way up. Could mine end up with like 525 and his at like 500?

Can the same Pokemon have a different max CP in Pokemon Go?

The maximum level is determined by the trainer's level. Each Pokemon has the same max CP at the same player level.

It may or may not be true, opinions on this differ. However the governing opinion seems to be that its level is determined by the trainer's level.

Users say that it goes according to the trainer level


Egg hatching has an unconfirmed speed limit to prevent people shaking their phones in cars, but I find that biking is much more efficient than walking when it comes to hatching eggs.

I actually found a pretty great way to hatch eggs.

I know it works

but I haven't confirmed the rate at which I can hatch them.

First I secured my iPhone to the ceiling fan.

I have a brass knuckle phone case

so I just tied the knot through the finger hole and duct taped it to the fan.

Then I realized it wasn't registering, because I didn't have walking movements, so I lengthened the string so it would nearly touch the wall, and then I put a pillow on the wall.

The phone hits the pillow harmlessly and then shakes when it hits to simulate walking.

You're all very welcome.

There is no way to hatch eggs faster.

The only thing you can do is use more than one incubator at one time to hatch multiple eggs at the same time.

The faster you go, obviously the more ground you cover in a shorter amount of time.

The speed limit is around 15MPH (24km/h), so going any faster than that will not count toward your progress.

As you level up you gain new incubators.

e.g. if you get level 6 you get an incubator with 3 uses before it breaks.

I'm sure there are ways.

I saw one persons use a drone.

Someone else said strap it to a dog and play fetch.

I tried to tape my phone to a string and to a ceiling fan (for length).

Results are inconclusive.

I also tried straping my phone on a rumba auto vacuum.

It moves slow and .1km is over 300 feet.

I don't think I let it run long enough to show a result.

Get creative.

How do you move your phone 15mph or less without walking but in a big enough distance to be tracked by gps?

If you have a dog, you can buy them a small pouch, and stick your phone into the backpack - then play fetch.

The phone picks up the running as actual steps, it's the fastest way without leaving your couch

My eggs seem to hatch on the bus.

For best results, take the bus through a downtown area so you're not traveling too fast.

This is also a great way to get experience points from spinning lots of pokestops.

I've never gotten a good pokemon out of an egg, though.

Weird rare pokemon, yes.

Useful pokemon, no.

Question: I'm needing to find some way of hatching my eggs faster They're taking forever and I only have one incubator!

Is there a faster way to hatch eggs?

There is no way to hatch eggs faster. It has a speed limit to stop people shaking their phones in cars.

Hatching eggs faster is not possible due to a speed limit.

Users seem to think that hatching eggs faster is not possible.


The current maximum is 3000 for Pokémon storage, and 2500 for item storage.

Originally, it was 1000.

As others have also, I fully upgraded mine.

I can also confirm that the price stayed the the same for every upgrade purchased to the maximum.

Here is a screenshot of my storage at 1000 each, and the message I got after trying to buy another upgrade once the cap was reached: Is it worth maxing Pokemon storage?

It really does come down to this: for most people, this is NOT necessary.

It simply fits the way I wanted to play Pokémon GO.

I am not interested in having the highest CP Pokémon or battling Gyms for the time being.

I simply enjoy playing "my way", I don't see the value of maxing out Pokémon Storage for 99.999% of players.

Updates:

In June 2017, max capacity for items was increased to 1500 .

In May 2018, max capacity for items was increased to 2000 .

In July 2019, max capacity for Pokemon was increased to 2500 .

In November 2019, max capacity was increased to 3000 for Pokémon and 2500 for items.

Update:

This answer is outdated.

Please refer to @JustAHuman's updated answer .

The maximum is 1000 for item storage and 1000 for Pokemon storage.

EDIT:

As pointed out, the actual question is what are the maximums.

They are both 1,000.The

starting sizes are: Items: 350 Pokémon: 250

So at +50 per upgrade, the most you need to buy is: For the items: (1000-350)/50 = 13 upgrades For the Pokémon: (1000-250)/50 = 15 upgrades To see the current size, you can view via:

Select the Pokéball menu button

Items Select the Pokéball menu button >

Pokémon

At the top it says e.g. Items 354/350 Note that you can go over the limit - I think it is only Pokéstops

that prevent you gaining items right now but haven't checked for sure.

It might just be important events like levelling up that allow you to go over.

The limit is 1k/1k Once you hit 1k the store informs you there is no more upgrades for each

I'm maxed on

both so this isn't random guessing

You can buy upgrades in the store for your Bag and Pokémon storage until you can carry 1000 items and 1000 Pokémon.

I am at the Max on both of them, and the store does not let you purchase more upgrades.

Question: In Pokemon Go, bag space and Pokemon storage are limited. First, what are the starting limits?  More importantly, there are upgrades for 50 Bag Space and 50 Pokemon. How many of each of these upgrades these can be purchased?  With all upgrades purchased, what are the resulting limits?

What are the maximum bag space and Pokemon storage? How many upgrades are needed to reach the limits?

The current maximum is 3000 for Pokémon storage. Originally it was 1000.

The maximum is 3000 and 2500, however other people say it is 1000, however this may be outdated.

The maximum is 3000 according to the most upvoted user.

Most users think it is 1000 however this information seems outdated.


Per IGN - PokeStops , there does not appear to be an overall maximum.

There is a maximum number Pokeballs you will receive, as well as randomly receiving various other items as well.

(Emphasis my own) Most often, a PokeStop will grant you three to four items at a time.

Until you're level 5, PokeStops will grant you exclusively PokeBalls and Pokemon Eggs.

Once you reach level 5, at times PokeStops will generate up to six PokeBalls, and other items such as Revives and Potions to use now that your trainer can access Gyms and battle other Pokemon.

Just today I received 9 items for the first time from a pokestop.

I have received 8 items several times.

Some time ago (don't remember the site)

I have read that there isn't actually a random in receiving a -x- number of items.

Every 10th pokestop you will receive the bonus of 6 or more items.

Only rule is that it have to be 10 different stops (so without taking a stop for 2nd time before receiving the bonus)I have used this info alot and its true and helps alot.

The other day I had just woken up

I got 21

The number of items you receive from a PokeStop is random.

You can receive from 3 to 9 items from a PokeStop, but the most common amount is 3-5.

There is also an XP bonus if you receive more than 6 items from a PokeStop.

If you get 3-6 items, you receive the regular 50 XP.

If you get 7-9 items from a PokeStop, you will get 100 XP.

Update:

content above the horizontal line is based on information from the last time I played, in late August.

With the new app updates, it is possible to get numerous items, up to 15 and more!

The number of items you can get from a PokéStop at once (not counting the streak bonus) is 3–9: if you are in 1–6 day streak, double the items, if the seventh day of the streak; assuming that 9–15 items or even greater will drop.

Question: While walking around yesterday, I hit a quite a few of Pokestops. A majority of the time, I received anywhere between 2 - 5 items from the Pokestop. After a few hours, I assumed that 5 was the cap. However there was an instance where a received 8 items from the Pokestop.  What is the maximum number of items I can receive from a Pokestop?

What is the maximum number of items I can receive from a Pokestop?

There does not appear to be an overall maximum. The number of items you receive is random.

It doesn't have an overall maximum and is random.


You are probably soft banned.

Soft banning occurs when the game detects that you're moving around too quickly.

This can happen if:

You use GPS spoofing to fake your current location.

You travel in a vehicle at an excessive speed.

You disable your GPS, travel a significant distance, then re-enable it.

You lose data service, travel a significant distance, then re-connect.

The following are symptoms of a soft ban: When you throw a Pokeball at a Pokemon, it wiggles around a bit, then flees without fail.

When you try and spin a Pokestop, it never turns purple, and you never get any items.

You are unable to challenge or train at any gyms.

If you are soft banned, the ban will lift itself within a few hours .

Here's a video of what a soft ban looks like:

Currently, there is speculation that the soft ban mechanism functions similarly to the "bubble effect" in Ingress, the last ARG developed by Niantic.

This effect is explained here :

No matter what speed you are traveling, you can perform an action as long as you haven't performed one in the last 15 minutes.

Once you perform an action, a figurative "bubble" is created.

This bubble expands at the rate of 60 km/h.

If you travel out of this bubble, you will not be able to successfully perform actions.

So, once you slow down, you have to wait for the bubble to catch up with you before you can perform actions again.

After 15 minutes, the bubble goes away, and you can perform actions again even if the bubble hadn't caught up to you yet.

(For US readers, 60 km/h is approximately 37 mph.)

It's quite possible that you were soft banned for moving too quickly.

The symptoms of not being able to get items from a pokestop and pokemon fleeing are exactly what happen when you are soft banned.

It should only last a few hours , and for some they're able to fix it by simply force quitting the app.

If the game detects you are changing drastically varying locations too often, you will not be able to catch pokemon, and pokemon immediately run away when you do try to catch them.

This is most likely due to GPS spoofing or another cheat of some kind.

From my experience that means that you have lost connection to the game servers.

This can easily happen when you switch from home wifi to cellular network or kept the app open for some time (maybe in the background).

Another indicator that you lost connection is that the spinning Pokeball in the upper left corner never stops spinning and never disappears, when normally it would appear only for a few seconds and then hide itself again.

Most of the time you have to close the app completely (long press "home" or "menu" button on Android or use the app switcher button and swipe it away, similar on iPhones) and then start it again to make it work again.

As you level up the Pokemon you come across have a higher CP (Combat Power).

This means that they'll also be harder to Catch.

You can use Razz Berries (you can get these from Pokeshops) to have a higher chance of catching the Pokemon.

Once you reach level 12 you also get access to 'Great balls' which will improve your chance of catching the Pokemon as well.

On top of this there are different ways of throwing your Poke balls which increase the chance of success.

The Pokemon Go wiki has some more details on Curve balls and the different Poke balls available.

This may be an effect of a "soft ban".

Some one has completed some soft-ban research * involving spoofers and car travel.

A "soft ban" may not necessarily lock you out of the game entirely, only restrict certain features:

Penalties include: Inability to catch any pokémon, as they will break out and run guaranteed Pokéstops

become unusable Gyms

cannot be challenged (Battling or Training) One particular function to be aware of: Disabling GPS when in one place and re-enabling it at a distant location without allowing ample time for plausible travel could register you as "spoofing".

You could earn a ban this way!

Also using the same account with multiple devices that are large distances apart will also earn you a ban.

This is accurate at time of posting; it may be made redundant by future patches/updates

Pokemons with higher CP are harder to catch, to help you can use berries and better pokeballs.

Question: I'm level 10 on Pokemon Go. I've caught at least 150 Pokemon, and had no problems. Now, every time I try to catch a Pokemon, no matter the level, it just rolls twice in the pokeball, breaks free, then runs away. Can anyone provide some insight on how to fix this problem?

Why can't I catch Pokemon in Pokemon Go anymore?

You are probably soft banned. It occurs when the game detects you're moving around too quickly.

You may have been soft banned for moving around too quickly. It may also be a connection issue however.

Users suggest this may be the result of a soft ban

Another user suggests it may be a loss of connection


All first evolution stage pokemon except for legendaries can appear.

This is spread throughout the eggs as follows: You cannot get any further evolution stages of pokemon from an egg, nor can you get a legendary from an egg.

These distances were minimum distances at the start, however, that appears to have been fixed

2 KILOMETERS Bulbasaur Charmander Squirtle Caterpie Weedle Pidgey Rattata Spearow Zubat Geodude Magikarp Cleffa Igglybuff

5 KILOMETERS Ekans Sandshrew Nidoran(f)

Nidoran(m)

Vulpix Oddish Paras Venonat Meowth Psyduck Mankey Growlithe Poliwag Abra Machop Bellsprout Tentacool Ponyta Slowpoke Magnemite Farfetch'd Doduo Seel Grimer Shellder

Gastly Drowzee Krabby Voltorb Exeggute Cubone Lickitung Koffing Rhyhorn Tangela Kangaskhan Horsea Goldeen Staryu Mr. Mime Tauros Porygon Togepi Pichu 10 KILOMETERS Onix Hitmonlee Hitmonchan Chansey Scyther Pinsir Lapras Eevee Omanyte Kabuto Aerodactyl Snorlax Dratini Magby Smoochum Elekid

I've found an updated version of what you get for every 2k, 5k, 7k and 10k egg.

You can also view the updated eggs on the Silph Road here

I plan to keep this answer updated when the eggs change.

Feb

1 2019 Taillow added to 2k eggs Lileep, Anorith, Feebas, Beldum, Nincada, Absol, Mawile removed from 7k eggs Jan 16 2019 Update

The eggs change so frequently that it's difficult to keep up with replacing the answer here.

So please refer to the Silph Road for the updated list.

In conjunction to the other answers, it does appear that you can get 2km Pokémon from 5 or 10km eggs and 5km Pokémon from 10 km eggs.

A number of people have stated that they have gotten lower tier Pokémon from higher tier eggs.

Here are a few such examples.

A Mr. Mime from a 10 km egg.

( 1 , 2 , 3 , 4 )

A Pikachu from a 5 km egg.

( 1 ) A Magikarp from a 5 km egg.

( 1 ) A Magikarp from a 10 km egg.

( 1 ) A Bulbasuar from a 10 km egg.

( 1 ) A Zubat from a 5 km egg.

( 1 , 2 )

A Weedle from a 10 km egg.

( 1 ) A Charmander from a 5 km egg.

( 1 ) A Nidoran from a 10 km egg.

( 1 ) Given that so many people have reported this happening, it appears that there are tiers of Pokémon from eggs, however lower tier Pokémon can be hatched from higher tier eggs.

This picture here depicts these tiers.

As of the Generation II release, the egg tiers have been changed up quite a bit.

A full list can be seen on this site .

Someone converted this chart to image format here : Notable Gen

I Pokémon Egg tier changes:

From 5km to 2km: Abra Bellsprout Diglett Ekans Exeggcute

Gastly Goldeen Krabby Machop Nidoran F/M Oddish Slowpoke Venonat From 10km to 5km: Elekid* Kabuto Lickitung Magby* Omanyte Onix Pinsir Porygon

Scyther Smoochum* Tangela Tyrogue* *

These are Gen II pre-evolutions that replaced their parents in the egg pools but also switched tiers

This list is presented first in order of egg-hatching distance and then alphabetical order, made using the lists from SilphRoad and GamePress : 2 KM eggs Abra Aron Barboach Bellsprout Bidoof

Gastly Kricketot Luvdisc Machop Magikarp Misdreavus Nidoran (both genders)

Poocyhena Slowpoke Spheal

Starly Swablu Swinub Taillow Wailmer Zubat

5 KM eggs Anorith Bulbasaur Buneary Cacnea Carvanha Charmander Chikorita Chimchar Chinchou Croagunk Cyndaquil Duskull Eevee Electrike Gligar Growlithe

Horsea Houndour Lickitung Lileep Lotad Magnemite Meditite Mudkip Nosepass Onix Phanphy Pineco Pinsir Piplup Poliwag Ponyta Sandshrew

Scyther Seedot Shuckle Sneasel Snorunt Snover Squirtle Stunky Tangela

Torchic Totodile Treecko Turtwig Yanma

7 KM – this includes Alolan forms (minus Rattata), baby Pokemon, and a few other Hoenn Pokemon Absol Alolan Diglett Alolan Geodude Alolan Grimer Alolan Meowth Alolan Sandshrew Alolan Vuplix Anorith Azurill Beldum Budew Chingling Cleffa Elekid Feebas Igglybuff Lileep Magby Mantyke Mawile Munchlax Nincada Pichu Riolu Smoochum Togepi Tyrogue Wynaut

10 KM Aerodactyl Bagon Beldum Dratini Drifloon Feebas Larvitar Mareep Porygon Ralts Riolu Shinx Skorupi Slakoth Trapinch

Some Pokemon that can hatch from 7km eggs can also hatch from a 5km or 10km egg: they are Anorith & Lileep (5km) and Beldum & Riolu (7km).

Question: I have different Pokémon eggs. One takes 10km to hatch, three take 5km, and the rest take 2km.  Which Pokémon can I get by hatching these eggs?

How does egg hatching distance relate to the hatched Pokémon?

All first stage pokemon can appear. A Magikarp comes from a 5 km egg, a Bulbasar comes from a 10 km egg and a Weedle comes from a 10 km egg.

Whereas all first evolution stage pokemon may appear, there are numerous detailed posts here that will cover your question.

Users list the specific ones that appear