It's averaged out over 5 seconds.

It's very easy to test:

Go into game and buy a meki pendant to start, then use mana.

It goes up steadily, and NEVER jumps up by 7 every 5 seconds.

It's periodically.

If you have an item that generates gold per 10, such as Heart of Gold or Kage's Lucky Pick, then you get more gold over time, not a sudden burst every 10 seconds.

If you want to test this, then amass a large sum of money and go back to the base and buy a number of gold per 10 items and watch as your gold gain skyrockets.

This applies to all other stats such as Health or Mana Regen, or runes for Energy gain.

However, Force of Nature gives the 0.35% health every second on the dot.

Source: http://leagueoflegends.wikia.com/wiki/Health_regeneration

If you pay attention to the video, after 6 warmongs, Rumble ticks every second for Health Per 5 secs.

They're small amounts and though the video is fast, they are still per minute.

I don't know about gold or mana.

I assume they might be the same.

I think this might help?

I don't know the video quality is a bit bad.

The actual healing effect from regeneration is applied every half-second, not every 5 seconds.

For health regen and mana regen items the effect is calculated every 0.5 secondsso for example if you have a total of 30 health regen.

every 0.5 seconds 3 health is added.

which over a 5 second period accumulates to 30 health.

Then there are items like the Rod of Ages which adds x amount of mana/health every 60 seconds.

but this effect is only applied once every 60 seconds and is not calculated or added per second As a general rule: hp/mp regen, gp/5 and damage over time is calculated per 0.5 seconds.anything else is added all at once like Rod of Ages.

Source:- myself (loads of buying regen/gp5 items / 2000 games of experience)-

http://leagueoflegends.wikia.com/wiki/Health_regen- http://leagueoflegends.wikia.com/wiki/Mana_regeneration

Question: This mostly comes from the effects like HP regen and MP regen, is the amount spread over 5 secs or after 5 sec exactly?

If an item has the effect "XXX per 5 secs" is the effect over 5 secs or is it exactly on 5 secs?

It's periodically and averaged out over 5 seconds.

The effects apply over specific timings.

The community is explaining the mechanics behind the timing of effects.


You can get a Mighty Blow when you use a channeled skill, but only if you kill enough monsters fast enough.

The fact that you use a channeled skill to kill enough monsters does not qualify for Mighty Blow unless you kill them quickly enough.

I'm pretty sure that, in general, Mighty Blow does not care at all on how you got the kills - from a single channeled skill, from an AoE attack, from a combination of mines and 2 different skills

- it only cares about 6+ kills in a short enough timespan (about a second).

So whether a skill is channeled or not has no impact here.

But either way I was able to 100% verify that Mighty Blow is obtainable from channeled skills, but only when you kill the monsters quickly enough.

Mighty Blow bonuses trigger off of sustained attacks so long as several monsters die within a very short span of time.

The easiest way to test this is on the first Act IV boss, who spawns a ridiculous amount of minions - sustained attacks such as the Wizard's Disintegrate can and will activate Mighty Blow, but only measure across a brief period of time - usually about two or three 'ticks' of the ability, though it may differ depending on which is in use.

My computer's too terrible for video evidence, but here's a screenshot of Mighty Blow triggering from just Disintegrate on the aforementioned boss:

I have gotten the kill X monsters in one hit bonus experience while using Rapid Fire.

So at the very least, Rapid Fire counts as one attack.

The other 2 probably does as well.

In my experience, yes they do.

For example the area-of-effect attack of the Barbarian allowed me toget up to 10 kills on nearby skeletons with a single activation, and thus a single blow.

Sustained attacks seem to be exactly what the Massacre kill-streak bonus was designed for.

Killing multiple enemies with de-facto different shots or attacks (even though they are of the same skill) and being rewarded with the Might Blow skill seems counter intuitive, since it's called Mighty Blow after all, and it does give some unfair advantage to players who regularly use these skills (although this doesn't really matter, it doesn't give a disadvantage to other classes) - but it still works.

To be more precise, in my tests I found that the only difference between Massacre and Mighty Blow seemed to be that all kills in Mighty Blow must result from one and the same attack of a certain skill, while Massacre can combine an arbitrary amount of skills.

This results in sustained attacks of skills like Rapid Fire counting as one "blow".

Mighty blow requires you to kill at least six monsters in quick succession using a single skill.

It's very similar to the massacre bonus , except that massacre requires you to kill at least 10 enemies in quick succession using multiple skills.

Because it's based on kill timing and the use of a single skill

it does not matter whether rapid-fire or channeled skills are implemented as a single attack or multiple attacks.

Question: Mighty Blow grants bonus XP for killing multiple enemies with one attack.  Do channeled skills like Tempest Rush, Ray of Frost, and Rapid Fire count as a single attack for this purpose?

Do channeled skills count as one attack?

You qualify for Mighty Blow using a channeled skill if you kill them quickly enough. Mighty Blow bonuses trigger off sustained attacks.

Channeled skills can count as one attack, if monsters are killed within a specific time frame.

It is detailed that in fact, channeled attacks can count as one hit.


Party size does not affect loot drop quality.

Your drops are individual and the same as if you were solo.

1 Drops are different for each party member, increasing the probability of more relevant or interesting finds when discussed, shared, and traded between a four-person party.

As sean said, party size doesn't directly affect the loot - but there are indirect effects: monster hp only increases by 75% per party member

so you'll get more monsters down in the same time compared to playing solo.

more mobs means more loot and thus more chances to get good items.

in other words: playinng in a (good) group increases your "good items per time"-ratio, but doesn't change the "good items per mob"-ratio when playing with friends/talking with your party members about their loot, chances are high someone else gets an item you need (and other way around), so you can trade items.

in other words: when discussing and sharing items, your chances to get good items increase a lot (up to 100% per additional party member), because everyone gets as much loot as he would get solo.

the overall loot quantity is [count party members]-times as high.

Edit: the things below are not correct anymore.

Since 1.04 magic find is individual for each player.

Source

Old answer

I'm not sure if that got changed again but as I've read it if a player with let's say 50% magic find joins the party, that magic find gets distributed over the players (So they player with MF actually ends up with lower MF than he has on his gear).

So party size CAN directly effect chance of better loot if a player with mf joins your party.

Not a blizzard source but where they talk about that Solo vs Group Magic Find Runs Here a Blizzard source Follower + Gold + Magic Find Equipment

According to the article posted and from what I have read the magic find % is added together and averaged over the group.

Ex: player 1 has 150% MF, player 2 has 75% MF and player 3 has 40% MF, the three are added together for 265% and averaged for a total of 88.3% per player in a group.

But according to the article the MF% is only added together if you are soloing and have a follower.

So if you have 150% MF and your follower has 150% MF then it is totaled at 300% for you, if I read the article correctly.

As of patch 1.0.8 .

Party size affects loot positively.

You get a buff called "Strength in Numbers".

Feel free to party up and get extra loot.

Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game

Question: I know that it  increases monster HP , and that experience and loot gained are separate from other party members, but do we have a higher chance of obtaining rare loot from having a larger party?

Does party size affect chance of better loot?

Party size does not affect the loot. Players can receive a bonus to Magic Find, Gold Find and Experience per additional player.

It seems like group size does not affect directly the chance of better drops.

The community is detailing how loot is affected by the size of a party.


No.

While the series' lore continues, the series was never known for its story.

If you want to experience the series, you will most likely need to play alone or with friends as D2 online players rush through the game.

While you can let experienced players run ahead, they will open and close quests for you before you can arrive, and spend little time looking at new items and listening to dialogue and cutscenes (which, undoubtedly, is why you're playing).

Also the spam bots are awful.

The only benefit to you now, pre-Diablo III, is whatever you happen to take away from that rushed experience.

(Even the Easter eggs are obscure and most likely won't be things you remember from a normal playthrough.)

And even after all this, D2 is a very long journey to undertake alone.

The game mechanics are also different between each game—many of the dog-eat-dog elements of D2 (stealing loot, final boss rushes, power leveling) are downplayed or simply removed in D3 .

Unless you would play the games anyway, you will benefit more from the time invested by watching a few D1/D2 gameplay videos for nostalgia and this lore video series instead:

No. If you are new to the universe of diablo, this is one of the best introductions you can find: .

It explains the diablo universe and what happenened in the two previous diablo titles without spoiling.

It also goes over some games mechanics and development.

Each entry in the Diablo series is relatively self-contained, but makes references to previous games in the series.

The references are enjoyable if you are a big fan of in-game lore, but it is absolutely not necessary for the actual gaming experience.

There is a history of easter eggs within Diablo games (such as the Cow Level in Diablo 2, and Adria's Black mushroom in Diablo 3), but these are such a minimal part of the experience I wouldn't worry too much about it.

Blizzard has put an immense focus on making sure Diablo 3 is accessible to everyone, even newcomers to the series and gaming in general.

You will most certainly not need to play the previous games in order to fully understand the storyline.

Any necessary previous knowledge will be explained in-game.

You will, however, miss out on easter eggs thrown in for long-time fans.

If you really love the idea of easter eggs, you should probably go back and play through the previous games.

Obviously, I haven't played through the story yet,

so however strong these words are, there will be doubt until the game fully releases.

I will come back and update this answer once I can give a more authoritative one.

Gameplay wise you'll do fine.

But Diablo does have a fairly intricate backstory.

It isn't like Mass Effect where you had a lot of choices to make, but I think you'll enjoy the game more if you at are at least familiar with the back story.

I'm sure you can find can a recap on Wikipedia, and there are a number of books if you really want to be hardcore.

This is more about your taste of games.

You don't need to play diablo-1 nor diablo-2 to be fully aware of the lore and immersion of diablo-3 .

If you want some vintage game, diablo-1 and diablo-2 are awesome, as @Fluttershy said Easter Eggs aside, Diablo and Diablo 2 are two of the best dungeon crawlers ever made, so not playing them means missing out on two of the best games ever.

There are people that enjoy be part of the story behind.

There are people that enjoy the story but don't mind skip the gameplay.

Others don't care about the pass, only the present/future.

There are even people that don't like lore at all.

Here is a resume for Diablo And here a good reference link (is a post in a forum of Diablo fans, and there is a lot of links for lore) tl;dr;

Don't need to play D1 or D2 to play D3, it's only good if you want to play them for the fun of playing a game.

If you want to only know the lore, you can look in the links above

Question: I plan on picking up Diablo 3 on the expected release day, but I am new to the franchise.  I know in other games it is crucial to play the previous release to fully understand the story line.  Does Diablo 2 have a cliff hanger I need to know about?  Should I play Diablo 1 and / or Diablo 2 before playing Diablo 3?

Should I play Diablo 1 and / or Diablo 2 before playing Diablo 3?

You don't need to play the previous games to understand the storyline.

It seems that you can enjoy Diablo 3 without having knowledge from the other two games of the franchise.

The community is suggesting that Diablo 3 isn't tied strictly to previous games.


They are different names for the same character.

The Wikipedia article you linked has the explanation, sourced from the former head of Sonic Team, Yuji Naka : "Robotnik" is the character's real name while "Eggman" is a "common name taken after his shape."

In various iterations of the franchise, they've chosen different names for him, with Robotnik being more of the English name, and Eggman the Japanese.

However, since Sonic Adventure (1999) he tends to go by Doctor Eggman in both English and Japanese translations of his video game appearances.

As far as whether or not this is a preference, a teasing nickname, or just a localization hiccup, the character rarely remarks about his different names or his own preferences.

However, as Jupotter points out , in Sonic Generations, Classic Tails refers to him as Dr. Robotnik, and he comments that nobody calls him that anymore.

This would seem to indicate that he's at least aware of his different names.

At the risk of showing my age, geekiness, and awesome memory... Just before, or just as Sonic

The Hedgehog was being released on the Megadrive, a publication called Mean Machines (UK) had a pull out comic (Sonic The Comic didn't appear for a couple of years after that).

In this pull out comic, Sonic starts out as being brown, and cobalt in a treadmill explosion turns him blue.

Why there's cobalt involved in a treadmill, I have no idea.

In the same explosion Doctor Kintobor turns evil for some unexplained reason.

It was a really flaky story.

So, becoming his polar opposite in a flaky story, Kintobor became Robotnik (much like the Kaleds became Daleks, for all of you Whovians out there).

After typing "Kintobor" into a search engine, I have found this image:

So, based on that: his name is Robotnik.

Although, I suspect his original name was Eggman.

Same Person different name.

This name is Ivo Robotnik, he's called "Eggman" because of his shape.

Really a nickname that's been with him since Sonic adventures.

I don't remember him having a preference or not liking the name "Eggman".

He like some of the characters, does have alternate universe version of themselves.

Like "Dr. Eggman Nega".

Ivo Robotnik and Eggman are actually one and the same.

Check this link for references.

They're actually different guys... who are the same guy:

Dr. Ivo Robotnik is a nemesis of Sonic's.

Dr. Ivo "Eggman" Robotnik is the alternate history version of the first Dr. Robotnik, who eventually crossed over to the main timeline to become a nemesis of Sonic's after the first one was finally defeated.

So, two different guys, but kind of also the same guy.

But not.

Doctor Eggman seems to be a nickname that both he and the characters around him have accepted and use frequently.

However, Robotnik is his given surname.

In both the Japanese and American version of Sonic Adventure 2, Robotnik has a grandfather by the name of Gerald Robotnik .

It's the same idea as Princess Toadstool, vs. Princess Peach.

In the west, Peach was essentially the name she was deemed with, after the first few Mario games.

Wheras in the West after some Sonic Games, people often called Robotnik, "Eggman" based on his shape.

I think it's an east vs.

West thing.

Question: Are they the same, or alter egos? Does  "Eggman"  refer to a specific persona with unique characteristics compared to "Dr. Robotnik"? Does the name change based on between the 3D/2D game perspective, or the game's region (Japan vs. US)? Does he ever assert a name preference, and does he accept or reject the Eggman nickname? They look the same—is there a reason why the Sonic series uses both names simultaneously?

What is the difference between Dr. Robotnik and Eggman?

They are different names for the same character.

It seems that both names are defining the same character.


Assuming "upgrade" means "has no downsides and additional non-cosmetic upsides", the current list would be this: Third Degree (

same as Fire Axe, but also damages everything else connected by medigun beams)

Hotrod (same as other hats, but due to a bug, if a Spy's disguise is wearing one and he's holding a Sapper, it'll flip over his face and expose him to attentive players)

There are not currently any other pure upgrades in the game -

any weapons that seem so are either purely cosmetic differences (Golden Wrench's Australiumization effect), replace a weapon with a support item of uncomparably different functionality (Sandvich, Gunboats), or have an upside that significantly outclasses the downside (Amputator having a healing taunt is much more important than the 20% damage reduction, which while probably technically an "upgrade" I don't think is the purpose of this question).

Nearly all weapons that are not "default" either have a penalty attached to them, or change drastically the nature of that weapon slot.

So items that are nothing but an 'upgrade' are very rare.

Here are, as far as I know, the items that exclusively add to a "stock" item's ability, with no downside or change in functionality.

Fire Axe

Third Degree - Adds "shared damage" between targets attached by medic beam.

Bonesaw >

Amputator - Adds healing taunt that heals multiple team members at once.

Fists >

Holiday Punch - Causes target to laugh when struck from the back (stunning effect)

Bat > Fish? - Special Kill Tracking (You might consider this an upgrade, or you might consider it a downgrade that reveals your location)

Note: Amputator and Holiday Punch both have downsides.

The Amputator does -20% damage, and the Holiday Punch does no crit damage.

There are only 2 direct upgrades in the game.

The Third Degree: With no downsides, the only upside is that this weapon hits enemies that are connected through a Medi-Beam.

The Solem Vow: With no downsides, the only upside is that this weapon shows you the HP of enemies that you are aiming at.

Weapons such as Ali Babas Wee Booties, Targe n'

Charge, Kritzkrieg, RazorBack, ect, ect are side grades.

Even though they have no downsides (stat wise), they do take up a slot.

The Booties take place of your Grenade Launcher, and the shields take up your sticky launcher.

Same with the Sniper Backpacks, Soldier Boots, and Heavy Food.

The Kritzkrieg (with no down stats) is a side grade as well.

It turns your invulnerability into insta crits.

The equalizer/escape plan are great melee weapons, but they prevent being healed (and the escape plan makes it so you take Mini-Crits while out), so they are not upgrades.

I hope this cleared up the above answers.

Have a look on the official wiki http://wiki.teamfortress.com/

Most of weapons are "upgraded" in TF2, we can't list all of them here.

If you're looking only for "full bonus weapons" (which is not really true), here's your list : Gunboats Mantreads Equalizer

Ali Baba's Wee Booties Bootlegger Chargin' Targe Splendid Screen Dalokohs's Bar

Fishcake Apoco's Fists Pomson 6000 Golden Wrench (the only one truly upgraded) Krietzkrieg Amputator Solemn Vow Razorback Darwin's Danger Shield Cloak & Dagger Saxxy

Almost all of the weapons you can drop or craft are upgrades from the default weapons.

The dev team has always tried to do a great job in balancing the power of your enemy-killers.

That's why most of them have a "malus": you have to weight, considering your playstyle, the great things that your weapons do and consider if those outshine the bad part.

The weapons that don't have a red text usually are made that way because they have a way of functioning that completely substitute the normal behaviour of the weapon for that slot.

Take for example the "shoes" for the soldier or the demo (Mantreads, Gunboats, Bootlegger...): to use those you have to completely give up the secondry weapon slot, getting a passive bonus instead.

The same applies for the shields for the demo or the sniper.

Medic's alternative healing guns completely substitute the Overcharge mechanics.

Amputator's "bonus" requires a taunt, that effectively makes you lose control of your character while executing it.

Third degree's bonus?

It's almost always a suicide getting with a Pyro in melee range of someone getting healed by a Medic.

You have a great freedom of choice and the official wiki can be a good place to get a good idea of what can be a good upgrade.

Question: I've been looking for weapons that are upgrades from the default weapons in TF2.  Ex. Third Degree.  It's techinically an upgrade since there  are no downsides and it hits players via Medigun beams.  Are there any other weapons like this?

Which weapons are considered "upgrades" in TF2?

Weapons that are not default have a penalty attached to them. The Third Degree hits enemies that are connected through a Medi-Beam. The Solem Vow shows you the HP of enemies.

It seems that most of weapons can be upgraded.

The community tries to define what default weapons might be and gives a definition regarding the upgrading.


Recent updates have made the bandit skin and humanity meter obsolete, but the community still identifies any player who robs or murders other players for their items as a bandit.

The DayZ wiki has more information.

UPDATE:

Since writing this answer, I've been following the forums and other info sources closely and learned more.

Despite that the humanity meter is no longer shown and skins no longer change , everyone still has a humanity score under the hood.

You can still determine if someone is a murderer by looking at them.

Your avatar's heart beats loud and fast if they have low humanity.

This method is effective from any range.

Rocket has stated that humanity will eventually be a greater factor in gameplay once again, but it isn't clear how this will play out exactly, or whether it will be in the mod or just the standalone game .

As far as I can tell you're correct, bandits are players.

This forum post here tells you how to unlock a skin that identifies you as one "Humanity" meter.

When you kill enough people, it goes to zero, and you get the Russian VSK skin to identify you as a bandit.

There's also a lot of talk on this forum post about the Bandits.

Humanity doesn't reset upon death, but it does regenerate over time.

Bandits are simply players who kill other players for their gear.

They usually will be around high-value locations like the NW airfield, or a heli crash site.

Players who shoot people on sight.

My advise to handling bandits is to kill them on sight even if that will make others think you are a bandit.

Better you than them.

In these situations.

It's usually you surviving or them.

Bandits are scared of players killing them so there

so they tend to try to terminate the problem.

Trying watching people you just saw to try to identify if they are bandits.

They are unpredictable so be prepared.

But I do not suggest running over to a bandit with a gun since they will most likely kill you right away.

Also don,t aWays trust people since they will shoot you afterwards.

Question: One of the debug stats is "bandits killed". I originally thought they were just NPCs, but I recently encountered one (and died), and it seems to be a player.  What are bandits?

What is a bandit?

Bandits are players who rob or murder other players for their items.

A bandit can be defined either as someone who shoots on sight, or someone who gets tagged by the game as a result of interacting in a hostile way.

Players giving a definition of banditry.


This answer is outdated as of patch 2.0.1 - please see z's answer instead .

When you die, you need to wait a few seconds and then your character respawns in the last check-point or at the beginning of the current dungeon floor.

You respawn with full health, full resources (unless you're a barb), and in the same game state (so no monsters are resurrected).

If you died during a boss of mini-boss fight (purple name), however, you respawn in the checkpoint right before the boss and the fight is completely reset - the boss has full HP again.

If you are level 10 or above, you lose 10% of the current durability of each of your items.

As of patch 2.0.1, you are now given 3 options when you die (after a 3 second timer):

Respawn at your corpse Has a countdown of 5 seconds Limited to a total of 3 times within a short period of time Cannot be used during boss fights.

Seems to replenish a 'charge' once every 1-2 minutes.

Respawn at the last checkpoint Instant

No limit to number of times Respawn in town Instant

No limit to number of times

In Diablo III, dead players respawn at the last checkpoint they reached.

The good thing is that you no longer have to hunt for your corpse, the character will be wearing all the equipment and will have full health.

I don't believe there is any experience or gold loss upon death either, but seems there is loss in durability of an item

Thankfully I have yet to die, but I did find this explaining death in Diablo 3 .

Hardcore characters are as they were in Diablo II;

mortal.

One death

there is the end of a character.

Forever.

For non-hardcore characters in Diablo III, death is a very temporary setback.

Dead players can be resurrected by other players on the spot, or after a few second delay they may choose to respawn at the last checkpoint they reached.

When they respawn they are wearing all of their equipment and have full health; there is no corpse to retrieve or loot as there was in Diablo 2.

Characters do not lose any experience or gold upon death... As noted in their sit-down demo at E3, the developers did mention having to pay a hefty amount of gold in repairs after wiping.

When you die, and in a group.

Each party member can resurrect you by activating your grave/remains.

You can than select if to resurrect at that point, or resurrect at the last checkpoint (as stated before)*you still loose 10% durability if you are higher than level 10.

Question: Diablo's first and second installments handled death differently, both in terms of exp\gold penalties and also in if you respawned or not or instead had to reload from an earlier point.  In Diablo III what happens when you die?

What happens when you die?

You respawn in full health with full resources at your corpse. This is limited to a total of 3 times.

In Diablo 3, when a players death occurs, there are few options presented, depending on the type of character.

Players describing the available options, regarding a players death.


According to answers on a Monk mantra question , the following should also be true of Shouts:

Different shouts

do stack (you get the effects of all distinct shouts)

Multiples of the same shout do not stack Differently-runed versions of the same shout will not stack, but you will get the effect of both runes.

Tater596, you are partialy correct.

Shouts do not stack, however, if different runes are used, they do.

If for instance 2 barbarians use their shout one runed with impunity (50% resistance bonus), the other with invigorate (+10% maximum life, 310 life per second), both would gain 20% armor, 50% resistances, 10% max life and 310 life per second.

War cry does in fact work the same way monks mantras do.

Effects of the same kind do not stack with each other(unless stated in the tooltip, like with Frenzy).

Casting the same shout with the same rune will merely refresh the timer of the current effect.

I just tested all of this out, and here is what happened:

Me and and another barb, both with War Cry, used our shouts together.

He had Invigorate, I had Impunity.

The runes do not stack.

When he used his shout, I got the life.

When I followed up with my shout, I gained resist, but lost all the extra life and life regen.

Same shouts do not stack, regardless of what runes are in them.

As stated above by Mr. November, these shouts are friendly buffs and will not stack regardless of the runes attached to them.

I'm not sure if you are/were a WoW player, but think about the shouts that could be done by different warriors.

If two warriors were in a raid, they would generally decide which shout would be done by which warrior.

One would generally do "Battle shout" to increase attack power, and the other might pick "Commanding shout" to increase stamina.

Each of these warriors might have talent points invested in improving these shouts, and they would generally let the one with the most improved shout cast it.

It is basically the same in Diablo III.

Question: Do Barbarian shouts, such as  War Cry , stack? If two barbarians cast War Cry, does the armor bonus stack or does it remain constant at increasing armor 20% for 60 seconds? What if each Barbarian has a different rune equipped?

Do Barbarian shouts stack for party members?

Shouts do not stack if different runes are used. Effects of the same kind don't stack with each other.

Shouts do not stack, if it isn't specified in the skill's tooltip.

Players explaining that usually shouts don't stack, except it is detailed in the skill's tooltip.


There is a pretty good guide over at d3db here .

It includes a spawn point strategy for farming the Act I ghosts.

The diablowiki also has a concise listing here .

Lucious

the Depraved - a unique Grave Robber - found in Cemetery of the Forsaken - Act 1 Dataminer - a unique Ghastly Gravedigger - found in the Defiled Crypt - Act 1 Drury Brown - a unique Ghostly Murderer - found in the Defiled Crypt - Act 1 John Gorham Coffin - a unique Grave Robber - found in the Defiled Crypt - Act 1 Fecklar's Ghost or see also here

- Unique Enraged Phantom-

Festering woods - Act 1

The Archivist - Unique Grim Wraith - The Unknown Depths - Act II

The Tomekeeper - Unique Grim Wraith-

Realm of Shadow - Act II

The Tomekeeper can be found at the Realm of Shadow in Zoltun Kulle's Archives.

The Dataminer can be found only in the FAKE Defiled Crypt with the Jar of Souls.

John Gorham Coffin can be found only in the REAL Defined Crypt lvl 1(just where the door to the Chancelor's Tomb leads).

Lucious the Depraved - Cemetery of the forsaken Dataminer - Defiled Crypt Drury Brown - Defiled Crypt John Gorham Coffin - Defiled Crypt Fecklar's Ghost - Festering woods

The Archist -

The Unknown Depths

The Tomekeeper - Realm of shadow Note:

These are random and rare spawns so it wont be easy to find them,also keep in mind to check dead ends.

I just found The Archivist in The Unknown Depths and he is indeed a Grim Wraith.

Found The Archivist in the Unknown Depths.

Took about 15 runs through, but I found him in a dead end that was no where near the exit.

Good luck.

Question: The Haunted achievements wants you to   Meet the following ghosts:   Lucious the Depraved  Dataminer  Drury Brown  John Gorham Coffin  Fecklar's Ghost  The Archivist  The Tomekeeper    Where are these ghosts located?

Where are all the ghosts for Haunted?

the Depraved is found in Cemetery of the Forsaken,  - Dataminer  is found in the Defiled Crypt, Drury Brown is found in the Defiled Crypt, John Gorham Coffin is found in the Defiled Crypt, Tombkeeper is in the Realm of the Shadow.

While random spawns, the ghosts for haunted are commonly appearing in specific locations.

The community lists areas, regarding the locations of ghosts for haunted.


The Hanging Tree is a book and event in Act

I, that takes place in the Weeping Hollow.

The event happens at a tree from which three corpses are hanging.

When your character walks past, he'll say something like "What happened to this grave," although I'm sure that depends on your class and gender.

Clicking the coffin under the tree starts an event where a dozen skeletons will rise up and attack you.

When you kill them all, the event is over and the book will pop up.

There are five random spawn points where you might find the tree within the zone.

As you enter the zone from the Southeast, keep walking Northwest, off of the road.

The first random chunk is just on the other side of the trees that line the road.

The second is just northwest of the first; the third just northwest of that; the fourth to the northeast of the third.

The fifth is on the other side of the road, far to the east and just a bit further north of the fourth chunk.

There are eight different tiles that might spawn in these five locations.

If you run this zone a few times, you'll quickly learn to recognize them.

I'm describing all of them here to help make the farming process easier.

a narrow walk between two tree-clusters two trees in a cluster of unpassable terrain purple ground; a flat area where ~25 ghouls will spawn Haedrig's apprentice, in front of a hut a disturbed grave surrounded by a small, square wall; sometimes including four large gravestones an unburied grave - broken headstone, corpse, and coffin

The Den of the Fallen (one of the random instances for the No Stone Unturned achievement)

The hanging tree, either by itself or with four bits of disturbed ground.

The Hanging Tree event (and hence the book) will only appear when the tree is surrounded by those four bits of disturbed earth.

The easiest way to farm this event is to change your quest to The Shattered Crown, walk out of Tristram to the checkpoint across the bridge, and start hunting.

If you don't find the tree, leave the game and then resume again -- you'll spawn right at the start of the zone.

Knowing that there's five places where this event/tile can spawn should help you quickly find it (as well as the Den, if you're hunting that achievement too).

Note: in the below image, I just marked what the chunks were that time.

They're random!

The tree could be at any of the 5.

According to this post at gamefaqs forum: I have just got the Hanging Tree Lore Book a few minutes ago.

Have attempted many times with the "Shattered Crown - Northwest Gate" quest without success.

So I switched to the "Reign of the Black King - The Royal Crypts" and found the coffin with just a few attempts.

I found it about 2-3 "tree blocks" from the Weeping Hollow's entrance.

There is only 1 coffin next to the tree.

Your hero will say "Something has disturbed these graves..." when you click on the coffin or walk past (cant remember the details).

After that a few coffin moulds will rise and all you need is to kill whatever that comes out.

I finally got this book after 30+ runs or something.

It seams it's pretty rare (or i just got bad luck).

You have to look in those four areas of the map that are random.

Finding the tree is not enough, this event only happens when you see four desecrated graves around the tree, if you see a single grave, that is not it.

You need to remake and keep searching.

The fastest way is to get the checkpoint outside New Tristam when you are doing the "The Shattered Crown" quest.

This way, every time you restart, you are already in the zone.

According to a comment on D3DB: This can be found in the Weeping Hollow (south of the Cemetery of the Forsaken) near a Rotting Coffin.

When you click on the coffin you will be ambushed.

Once you kill all the mobs the book will drop.

Using the answer here I was able to find the Hanging Tree in only a few run throughs.

Particularly I was in Normal - A Shattered Crown ( Find the Cemetery ) on patch level 1.03

Question: Where do I search for  The Hanging Tree  book in Act I?  The Hanging Tree  is the first "book" you need to listen to in the Act I, but I cannot find it; what am I missing?

Where do I search for "The Hanging Tree" book in Act I?

It takes place in the Weeping Hollow. Finding the tree is not enough, it only happens if you see 4 desecrated graves around the tree.

It seems there is a specific location for the book in question.


This can be used from what I read.

In a game by your self, pause the game.

Then log in on a different computer.

This will cause you to be kicked out of the game.

The other thing that I've noticed if you afk too long (about 25+ mins) paused you get kicked from the game, so that could be an option as well.

Both methods could be useful for hardcore mode, in normal mode I would just take the death.

If you are outside of town, the only way to quit the game involves a 10 second countdown timer.

Whether you yank your ethernet cable, unplug your computer, or just go to menu -> leave game, the countdown timer will be triggered.

Your character will stand still and take no actions for 10 seconds as you wait to leave the game.

This occurs whether or not you can visibly witness it.

So, yes, you can leave a game during a boss fight.

If the reason you want to leave the boss fight is because you want to avoid death, however, I don't think it's going to work out too well.

If you're having trouble surviving while actively fighting back, being completely motionless for 10 seconds isn't going to help matters.

Pulling out the internet cable still leaves you in the game for a while before you time out so you would still die.

Same for just quiting the game, probably enough to get you killed.

You can do any of the following: 1)

Yank the ethernet cable, this terminates communication to and from the server 2)

Hard reset your computer (power removal or holding the button)

3) Exit the game (you have to survive about ten seconds or die it doesn't really matter) 4)

Log out (same as #3)

There are no ways to get out of the arena, i.e. town portals will not save you.

It should be noted it is still possible to have your character die (which is of concern in hardcore mode) and to suffer equipment damage.

There's no efficient way to instantly quit the game, I think.

So yes, either you die or

you wait 10 seconds for the game to close.

You could actually get someone to tank the boss for you while you quit the game.

Just a suggestion.

Question: If I'm fighting a major boss in Diablo III (Maghda, Belial, the Big D himself, and so on), is there any way to escape or flee from the arena other than death? Can I quit the game, or yank my ethernet cable?

Is there any way to flee from a boss fight other than death?

If you afk too long then you get kicked off the game. The only way to quit the game is a 10 second countdown timer.

While there isn't any secure way to simply disconnect during a boss fight, some users suggesting that some things such as turning off the internet, might help.

The community suggests few ways to disconnect from the game, while fighting a boss.


Yes, you'll have to buy the game as well as subscribe if you want to keep playing past level 20.

However, when you buy the game (for $20), you get a free month (normally $15).

You can buy wow gamecards instead of subscribing if you don't want to (or can't) use a credit card to subscribe.

You do have to have a credit card though to activate your account, which won't be charged if you cancel the subscription right away.

Quote from http://us.battle.net/support/en/article/account-creation-faq : Keep in mind that you are not billed for the first month of the game.

Thus, if you want to set up your account immediately, you can use a credit card.

Then you can easily change your payment method at any time during your free month, before your paid subscription starts.

Also you can find online stores that sell wow gamecards with a discount which can be a real money saver.

If you plan on continuing to play: Yes, You can pay online for 15$ per month or go to a store (eg.

Target) and buy a 60 day gametime card for around 30$. If you wish to stop playing If you do not pay, then the account will stay dormant until you pay for more time.

If you are talking about paying immediately after you buy the starter pack You get a free month of gametime with the pack, but after it runs out your account will go dormant until you pay for more time.

Hi When you have bought world of warcraft you can play until 1 month past then you dont need to buy another world of warcraft, you can just buy the subscription after you have bought world of wacraft

then you can play 1 month, if you want 3/6 months it means you need to pay 3/6 times more but with 3/6 less euro,dollar e.t.c.

This is a buy and subscription based game, so yes, you need both if you want to play without trial restrictions.

Buying the base game

You can buy the game online or in a physical shop.

Any 'vanilla' version of the game will do.

That is: the original game, the original battle chest or the current battle chest, as any version will automatically be upgraded to the 'base game' which always* has all expansions besides the last one.

Buying the base game adds 30 days of game time to your account.

Buying the expansion

You will always* only have to buy the last expansion, as all previous automatically get added to the base game when a new one comes out.

Expansions add no game time to your account.

You need the expansion to access

it's exclusive content.

You can play the game without it, though.

Game time You can play the trail version of the game until you add game time for the first time.

Should your game time expire, your account will be playable under veteran conditions.

You can prepay your game time or set up a subscription, so you will never run out.

The first has the advantage that you won't forget to cancel

, the second will never have you run out of game time.

You can also pay for game time with ingame money.

The amount you need is rather high for a new player, though.

Since around 2012 till as of writing it has been this way and it will stay this way for the foreseeable future.

Question: I just started playing World of Warcraft, I am on the Starter Edition, which allows you to level up to level 20. After you reach level 20 I know you need to buy the actual game, but when you buy the game to you also have to subscribe to it?

Do you have to buy and subscribe to World of Warcraft?

You'll have to buy the game as well if you want to keep playing.

World of Warcraft has to be bought and then pay for a montly subscription, in order to keep using the service.

The users are explaining that World of Warcraft is a subscription based game.


According to the Doombrew Riven guide on LoLPro, Renekton is the hardest champion for Riven, as he counters her ability to get in and out on small exchanges and can out-sustain her with Cull the Meek.

Link is as follows: http://www.lolpro.com/guides/riven/144-riven-guide-top-lane/tips-tricks-synergies-and-counters

There are no champs who can really be considered a HARD counter to Riven.

Some champs that do well against her are Olaf, Garen, Renekton, Teemo, Nidalee and Kennen.

Jax and Irelia can do well after a certain level as well.

I'd recommend goldfather8's guide on solomid.net to learn how to play or play against Riven.

He goes into each matchup in detail, it'll help you understand how each champion can overcome Riven.

The main reason why there is no real hard counter to Riven is that she scales really well, has cc, has a shield for sustain, has damage from abilities and auto attacks (can't be hard countered by Teemo blind), and she has high mobility to escape bad situations.

Teemo - Why?

He can kite ANYONE.

If Riven tries to close the gap between you and her, you can outrun the hopping.

Teemo bullies any melee champion top lane, and even more if they rely on autos for their damage.

Its really easy too, just poke her like Teemo does, and kite her when she attempts to fight you.

Hope this helps ;)

Olaf, would be the hard counter if there was one, since once he hit level 6, He should never be killed by Riven at all.

You just need to wait for riven to dash to harass you, and E her and walk away, till 6 when she dashes in, you can ult, when she stuns, and then hunt her down, since not factoring in flash, She has no way to stop you from killing her.

Riven's health regen has been nerfed which makes poking and kiting a good counter if you have some range.

That is, her sustain is lower now.

She can't go head to head after wearing her down.

Even if you're playing Teemo top lane Bottom lane, a typical ADC and support will poke and kite her out of lane.

Patch notes: http://eune.leagueoflegends.com/news/preseason-balance-update-2-patch-notes

There is no "hard" counter to Riven, but some dudes to decent against her.

Olaf and Rumble are pretty much a skill match up, Olaf can beat Riven pretty hard if played correctly, so can Rumble if he gets a little help from his jungler.

Irelia looses early to Riven, but outscales her after 15 mins even if Riven has several kills more.

Malphite and Udyr to pretty good against Riven, and while Malph just outfarm/scales

Riven, Udyr beats Riven if played correctly.

I just smashed a Riven with Volibear.

He has an monstrous early game, and that's what you need to shut her down.

Question: I find that Riven can do at least decently in every lane if played properly, is there actually someone who can counter her reliably?

Is there a HARD counter to Riven?

Renekton, Olaf, Garen, Teemo, Nidalee and Kennen do well against Riven.

While many people can think of some champions that could potentially give hard time at Riven players, it seems that Riven can't be hard countered.

The community suggests few champions that might counter Riven.

However it seems that there is not actually, what is commonly considered as, a hard counter.


You have to wait until the target is sleeping.

Then, go into sneak mode and click as if you are going to pickpocket them.

You will then be presented with a screen asking you if you want to feed on the target or pickpocket them.

Just make sure that nobody is watching, because you will get into trouble with the law and will have to pay your bounty or go to jail (because feeding on people is illegal).

You have to be in human form then use vampire seduction then try to talk to the seduced.

It will ask you if you want to talk or feed - select feed.

As pointed out by desaivv feeding as a Vampire is not something specific to the Dawnguard expansion, it was possible to both turn into a Vampire and feed on individuals who were asleep in the original game.

However, installing the Dawnguard expansion makes changes to Seduction, resulting in Vampire Seduction allowing you to feed on NPCs no matter if they're asleep or not.

Use a power attack on them when they are about to die in melee with Vampire Lord.

Talk to them while they are sleeping or try to pickpocket them when they are sleeping to feed.

Use vampire seduction on them while and then try to talk to them in the Dawnguard expansion.

Those are all the methods of feeding.

Also if you are a blood-starved Vampire Lord you dont have to feed.

These methods work on PC, but I'm not sure about Xbox.

I believe you are asking how to feed on people in the Vampire Lord form in order to get "essence" towards your vampire perks.

The way to do this is to hold the attack button (the way you would do a power attack) when you know the next hit will kill them (this is in melee mode).

This usually works when the person falls to their knees and begs for mercy.

It is much easier to absorb essence in caster mode by shooting your red life drain spell at opponents in blood magic mode.

Question: For a quest, I have to seduce Dexion Evicus then to feed on him. I succeeded in the first task, but the second is becoming annoying: I've reduced his life-total many times to zero, but I don't get the option to feed on him.   So - while I'm in the Vampire Lord form, how I can I feed on him?  I accidentally fed on a previous thrall, but I just can't reproduce that.

How do I feed on people as a vampire or vampire lord?

You have to wait till he is sleeping, then g o into sneak mode.

There are many ways to feed as a vampire in Skyrim, such as feed on people while they are asleep.

The community is giving details regarding the actions required to feed as a vampire.


Yes , its possible to do so assuming your hero has good items.

High level runes are almost essential as well, so best to try this once your summoner is at level 30.

Heroes with summons seem to be a good way to solo Nashor; for e.g. Zyra: Shaco: These have the advantage of basically turrets that keep firing at him while you can try to back off and heal.

Other champions who can solo the Baron:

Tryndamere:

Ashe: and well, pretty much any well-fed lvl 18 champion.

The best way to ninja solo Nash safely is with more life steal than you loose

It do it frequently with : Fiddlestick (14)(Blue + 400 AP)

Tryndamere (Good critical +

Bloodthister)

Olaf (Wiggle) Jax(gunblade + Wriggle)

nocturne

(Wriggle)(nahs gives free AS doing spells on the shield ;-) )

Sion (AD + ult)

Xin Xiao(Wriggle)

Nunu jungle with Spirit of the Spectral Wraith and Glacial Shroud + Blue Solo Nashor at 15-20 mn maxing

Q

you just need someone to take some hits for you Think a Nunu

Vayne//Kog can do it pretty fast too ;-) Good luck trying that.

Be careful to not be warded and that the other jungler is always visible.

Giving a free nash on a ninja nash is pretty ugly.

I guessed its mostly AD champions that will be able to solo Baron, even if they are AD champions, they must fulfil two requirements (at least i believed) 1) farmed adequately enough for good powerful items (e.g The Bloodthirster, Black Cleaver ..) 2)

the abilities of the champions, I have tried Xin Zhao before and with his passive ability to gain life and his increase attack speed he is able to match the dmg output of Baron by stealing back some life.

Others I have tried without much success.

The best mix for a solo will be good items and abilities that can either stun or increased attack speed

( XZ seems to have both, the triple strike and his increased attack speed) .

As most tanker champions can't deal out much dmg and even tanker heroes cant tank that long against baron.

I would imagine that any AD champion with at least 1.0 attack speed and 6 farmed Bloodthirsters should be able to solo Baron, but most builds that you'll see in actual gameplay won't be suitable for soloing him.

Duoing is another story.

AP Carrys with spammable spells (cassio, karthus, Ryze, Zyra) have an easy time soloing Baron.

Bruisers/ADCarrys can do so, but its somwhat harder due to Baron Nashor debuffing the AD of the champ who tanks his attacks.

Jax is a really good champ for soloing Nashor.

I have solo'd Baron before with Karthus.

His Defile is the key, of course.

Pretty much any character would be able to do this with enough damage and tankiness, but as others have said, the practicality is the real question.

In a custom with a full build and no enemies to stop you, Baron is not that difficult for any champion (with some exceptions).

However, in a real game you have to finish Baron before the enemy team catches wind of it, so the list is very much smaller.

As far as I know there is no comprehensive list of characters who can do it, but I imagine it is most of the characters in league with the right build.

Actually ADs have a slight problem with killing Nashor, because Nashor have a debuff called Voracious Corrosion which lowers AD by 50%.

He uses it if he takes major physical damage.

Still with enough AD and lifesteal the ADC can beat him.

Champions like Jax or Fiddle is better since they have possibility of spellvamp instead, which Nashor is weaker against.

Yea I've done it with Jax multiple times.

It's all about the gear you get, having life steal items and some other powerful items makes it relatively easy with jax.

Warwick can take him down alone very fast.

The build I use to do this is:Zephyr, Phantom Dancer, Berserker's Greaves, Spirit Visage, Warmog's Armor, and Wriggle's Lantern (or Wriggle's situational replacement) Almost full health when done with him.

Question: Is it possible to solo Baron Nashor?  Are any champions able to solo Baron Nashor, and if so what champions can do so?  To try to make this a better question, I was inquiring more late game under normal game circumstances if any champion could solo Baron Nashor. I was more concerned of us having 4 champions in view and having one of their enemy champions "ninja" baron while we are preoccupied fighting the rest of their team.

Is it possible to solo Baron Nashor?

There is no list of characters who can do this. Your hero must have good items. The best mix would be items and abilities than can stun or increase attack speed.

While it seems like a hard task, killing Baron solo is doable, but champion and build has to considered, beforehand.

It is mentioned that it is possible to solo Baron.


You can use copper to make watches and depth meters.

Those stay relevant...until you make a GPS.

I'd say keep 25 bars on-hand, just in case (ease of mind etc etc etc), and sell the rest.

A few items and accessories require copper ore and/or iron, but for the most part, copper is of dubious value.

(Though usually so plentiful that anything you sell can be easily reacquired, if need be).

Copper ore is the most profitable item (as opposed to making something with it), as are all other ores except for Meteorite Ore (which should be sold as meteorite bars).

So sell with no regrets!

Crafting the summoning items for hardmode bosses requires 5 copper and 5 iron bars.

The other ingredients may be farmed, but the metals cannot.

Unless you are absolutely certain you don't want to fight hardmode bosses and reap the substantial rewards, you should hang on to your copper and iron.

In addition to what everyone else has said, you can also make two decorative items with copper, which for someone like me, means I need a lot of copper.

You can make copper chandeliers which are fairly cheap, but the biggest expense on my copper is making copper bricks.

1 ore per brick means that I'm farming up a whole lot of copper.

Hang on to all of the copper all the way through the game.

IT can be used for bricks and Chandeliers, which are both nice looking blocks when creating a detailed build.

If you're not interested in building, keep the copper until you have killed the Mech bosses and have a watch or gps, after that you won't need it.

Question: In Terraria I've managed to equip myself in  Silver Armor  and all tools are silver or gold.  I also have a large stockpile of copper and iron bars.  I know I can use some ores for potions, but is there anything useful I can do with the bars besides sell them?  If I sell them, would it be better to craft them into items first?

What can I do with all this copper?

You can use copper to make watches and depth meters as well as chandeliers and bricks. Other than that, it is of dubious value.

Most use copper to craft specific items. Other than that, it seems there isn't  any special value to it.

It seems that most users use copper for decorative reasons.


Mystcraft is a mod that includes many different world generation features including a Void Age which is exactly what you describe.

If you aren't partial against cheating then the notebook obtainable via the Creative Mode inventory will have all the different symbols available already learnt so that you can custom build whatever type of age you like.

The only other way is to use a map editing tool such as MCEdit to create a blank map, however this is limited to what you pre-generate as there's no way to make Minecraft generate blank chunks by default.

You can use MCEdit to create a completely blank world in vanilla Minecraft.

Just create a world from scratch, and add some blank chunks.

Your world will have nothing at all in it.

A couple of warnings, however: New chunks generated will be normal, since there is no way to make a "blank world" seed.

You'll need to make as many chunks as you need in MCEdit.

If you don't place any blocks at all, even if you edit the world in creative mode, you will not be able to add any new blocks to the world since there are no preexisting blocks to place new blocks on top of.

You might want to add just one as a starting point.

When creating a world, choose the Superflat world type, clickCustomize, and remove all the layers.

This is pretty easy.

When creating a new world, select superflat type, click customize, go to presets, and replace the text in the preset box with 2;0;1 .

Then once you have created the world, use this command to place a block.

/setblock

~ ~ ~ minecraft:stone

If you don't mind using bukkit , there's a CleanroomGenerator plugin.

You can then copy that world back to a vanilla one.

If you use MCEdit, and you don't need a rediculous amount of layers.

You can use layercontrol to select the layers you want and delete them.

Then, if you use the chunk control to create superflat chunks there and set the height to 1 and turn off grass, it will make a layer of bedrock right at the bottom.

Then all you need to do is select and replace the bedrock with air!

Question: Is it possible to hack level.dat to make world generate new chunks with nothing but air blocks?   Or is there any tool to create such world?  Is it possible to give that world file to someone with vanilla Minecraft, and newly generated chunks will be without blocks too?

How to generate an empty world in Minecraft?

Mystcraft includes many world generation features. You can also use MCEdit to create a completely blank world.

Minecraft offers the option to create a flat world but few users seem to prefer using a plug in.

Usage of plug ins and third party software is recommended.

There is an ingame option to do such a thing.


Lava Carefully place a bucket of lava by your victim innocent bystander.

Once they are aflame, pick it up again so it doesn't spread too far!

Fire Light them on fire with flint & steel.

You can punch out the flames immediately to minimize collateral damage.

Suffocation

Carefully dig a hole directly beneath them, and fill it in with sand/gravel.

Drowning Construct a water flow that drowns them

(look up some mob traps). '

Accidentally' knock them into it.

Zombie

Apocalypse Got access to a zombie spawner? '

Pipe' your zombies with water flows into the center of the village.

Unless they've got an iron golem, there may be a few casualties.

Remember:

It's not you, it's the hostile environment.

I just tested these two options in my village right next to an Iron Golem, and he didn't bat an eye... Use a flint and steel to light the spot on the ground below them on fire, being careful not to hit them by accident.

Then just let 'em burn.

Oh, and be careful not to set anything else on fire when you do it.

If anything else nearby catches, just punch it to extinguish it.

You can gently nudge villagers where you want them to go, so you could dig a 2-block deep hole next to the "mark", nudge them into the hole, then quickly drop a couple of sand or gravel blocks down on them from above to suffocate them.

You may need to exercise even more caution now with the pretty scary update, or your villagers won't reproduce after other villagers have "accidents.

" From the version history: After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes ( http://www.minecraftwiki.net/wiki/Version_history#1.4.2 ) You may want to send less useful villagers to serve out the rest of their lives in iron golem farms, or you could create some "death rails" for sending villagers who have outlived their usefulness 20 blocks away from the village to "a place where accidents happen" Keep in mind that with the update and village reputation you'll want now more than ever to avoid direct involvement.

Gary's mantra rings true: Remember:

It's not you, it's the hostile environment.

If you want to have even more fun: make LANDMINES

:D

This is an effective way of both killing the villager and enjoying yourself as you watch the explosion.

For even more bonus points, gas leaks in houses are a common 'accident'.

My strategy is to dig a deep hole then put a TNT two blocks down and gravel/sand on top, then a pressure plate.

When they step on the plate, they trigger the tnt and fall with the gravel/sand.

They'll die either from the fall or from the explosion.

One strategy, is to get dirt blocks, sand, a door and trapdoor.

Use the dirt to build a tube and an extension to put a door.

So the villagers don't open the door, use the trapdoor(s) to lock it[make sure the trapdoor isn't in the tube].

Punch, wait or fish villagers in the tube, then lock it in place.

Put a dirt block over the villager, then put two sand blocks on the dirt block placed above him.

Then break it two kill the villager.

The dimensions for the tube is 3x3 and surround the outside walls except the center block.

A funny way to kill the darn villagers with crappy trades, who trade crap.

Try making a mine cart and track and put a 4x4 5 block deep hole at the end of the track.

Surround the 4x4 hole with blocks except the part where the track will end.

Then lead the track up to the hole with lava (the section where there’s a hole).

Then whenever you need to kill a villager just push them in a cart and off

they go( make sure the second piece of the rail is powered by red stone).

Question: I have a populous village now but I am not interested in the villagers' trading options. I'd like to make sure some of them have an unfortunate "accident" so they can be replaced.  Obviously CSI: Minecraft can't draw anything back to me lest I feel the wrath of an Iron Golem or two.  How can I pull this off selectively (i.e., as specific to a villager of my choice as possible)?

How can I make a villager have an... "accident"?

Light them on fire with flint and steel. You can also use drowning, lava and landmines.

There are plenty of ways to cause an accident at villagers, such as make them suffocate with the help of sand or gravel.

The community suggests few ways to cause a villager having an accident.


The location you're looking for is the Citadel Stockade Point of Interest and it can be frustrating to find.

The following video shows the location:

You can take the Imperator's Waypoint and run down the ramps all the way down to the level where the Guild Registrar is.

Alternatively, you could run there from the Hero's Waypoint, which is already on the same level.

Look for the doorway with a symbol on it that looks like a locked jail door.

Run through that and down the ramp to the instance door for the Citadel Stockade.

You see that little ^ next to the PoI?

That means that the PoI is above your current position.

Go up towards the top of the black citadel, keep going up, up, up.

You'll likely have to enter an instanced area, such as the points of interest in Divinity's Reach for Queen Jennah, and the spirit of the Pale Tree in The Grove.

The one that appears to be just north of the Bane Waypoint is the Ash Tribune Quarters.

Take the Imperator's Waypoint, and head from there.

You'll find the instance entrance there.

Here's an interactive guide to all the Points of Interest in the Black Citadel.

Just click the point you want to find on the map

and it will skip right to it :)

The one you circled in your picture is called the "War Council".

It is up in the Imperator's Core.

When you go up the second ramp in the Black Citadel (the place where you talk to Rytlock), there is another instance in the stair way corridor.

It is right in front of you when you come up the ramp.

It will ask you to enter when you approach it.

Question: I've run around the "The Bane" area and inside the Core area, but I can't find the place to unlock this POI. How do I reach it?

How do I reach this point of interest in the Black Citadel?

Take the Imperator's Waypoint and run down the ramps. You can also go from the Hero's Waypoint which is on the same level.

While hard to find, the location in question can be reached by teleporting to certain waypoints.


An achievement and guns.

(No cutscenes.)

The "Sugar Daddy" achievement unlocks at $10,000 cumulatively donated.

You can exit the game without saving to keep the achievement and your money.

Moxxi hands over two guns (and variants whereof):

Miss Moxxi's Bad Touch , a red, corrosive SMG Miss Moxxi's Good Touch , a purple, incendiary SMG, vibrates your controller when in use The Bad Touch triggers between 5k and 20k, and the Good Touch between 10k and 50k (when tipping in $1000 increments).

This amount could be random—reports are inconclusive.

You can return to (or reload

) Sanctuary for more Good Touches, but reportedly, there is only one Bad Touch per playthrough.

The variants (e.g., "Guileless" and "Impetuous") tend to have lower stats.

The guns' level reqs scale to your story progress.

You can always restart your game from the last save if you don't like your results.

Tipping her $10000 gets an achievement.

I have gotten two guns.

the first at $20,000 she says isn't her favorite then at $50,000 is her favorite gun and to use it to see why

According to this link if you give her 15 000$ in tips you could get a vibrating gun that make the 2nd controller vibrate all the time for the ladies :D

Note: you could get 2 weapons:

Moxxi's Good Touch (as described above) or Moxxi's Bad Touch, which doesn't vibrate.

The first time you tip her $10000

you just get an achievement and a badass rank.

Each additional time you tip her $10000, you get a weapon - usually it's quite good.

Question: What does Mad Moxxi's tip jar in Sanctuary do? You can tip her either $100 or $1000.

What does Mad Moxxi's tip jar in Sanctuary do?

If you tip $10000, you get guns and an achievement.

Donating to the mentioned jar seems to grant an achievement and some weapons.

The community explains what the jar does.


Go to the fridge and farm the crystalisk, it's pretty good for money.

Really good way to farm money is during the Mission to save Roland.

Just complete that mission over several times and you can build up a fortune of around 100,000+.

Another good way to farm is to use the Slot Machines in Sanctuary, but the trick to it is, make sure you have a full party.

For each time you win money on the slot machine, everyone else in your party does as well.

Just cycle out between 2 people and keep gambling and selling any weapon that you aren't interested in.

My party made around 50,000 in about 2 hours, not too mention, we got some pretty fantastic weapons.

Run through thousand cuts, ignoring all mobs en route, to bunker.

Bunker is an unpopulated zone home only to the boss BUNK3R, who is easy to beat using a corrosive sniper.

On normal he and his loot-splosion are lvl 26 and he yields 10k xp, erridium, $$, and all rarity of items including a legendary shield.

There is a save point and a vending machine in Bunker before encountering BUNK3R so merely sell all the stuff you don't want to use for around 20-30k per run and continuously save/exit/resume games to farm the boss to your heart's content.

If you're good (or a sniper specced assassin)

you can down him in 3-4 minutes per run from the coveted area up top..

I spent more time looting him than fighting him since I look over each item and he drops around 30 things on average.

The easiest way to get the final challenge level of For the Horde!

is to farm bosses (kill them, get lots of guns, sell guns, repeat) at a high level.

Unless you farm it earlier, you probably won't have the challenge by the end of playthrough 2 (I sure didn't, but never farmed).

I recommend waiting and doing this during playthrough 2.5 unless you think you'll quit before then.

You'll easily get a few hundred thousand per run this way and can max the challenge in under an hour.

The easiest way to farm bosses is to get yourself a The Bee shield; Hunter Hellquist drops them; he respawns after the mission

This Just In is completed after the end of the game.

Kill him, quit, restart, kill him again until he drops it.

The shield gives overpowered amp damage.

Use The Bee and pretty much any Shotgun and you can easily slaughter Terramourphous, Warrior or BNK3R repeatedly (or any other boss).

Alternately Assassins can one-shot kill BNK3R due to the Bore skill being bugged; it hits him repeatedly and does insane damage with a single shot.

Just pick up as much loot as you can carry and sell it, then save & quit, rinse repeat.

At level 50 you'll be finding blue weapons worth $100k+, tons of greens worth at least $20k and maybe even some purple equipment you want to keep.

Just go to the fridge and do this route, kill snow white parody boss, loot 2 chests in the tunnels behind her, kill the boss raider thingy from the goliath quest.

pickup everything, save repeat.

you can skip all the normal creature if you like and just kill the bosses.

This way you get to do more of them.

7k Each trip and each trip is about 3 minutes long.

Managed to farm sledges shotgun too.

Happy Hunting!

Preface: It is not necessary to farm money, one will never run out.

It's all about selling guns!

Max out backpack asap.

Sell expensive loot.

After finishing the final playthrough just farm some bosses.

I have been killing the Warrior for 6 hours now, trying to get the conference call.

In that time I have amassed 24 million by collecting purple, blue and green guns dropped.

Tip: Farm the bosses that also drop legionaries you are interested in, two birds with one stone. Have fun!

Once you beat the game, farm on The Warrior.

Be sure to have powerful guns (Repeaters, Sniper, Rifles and SMGs are recommended).

Once you make him spawn, head toward the exit but don't leave the area.

He can't hurt you there (much) and you can easily target his weak spots from there.

When farming money, equip the Pot O' Gold shield.

Its description: When damaged the shield has a small chance to drop money as well as shield boosters.

Eh just cheat, dupe money with a friend its easy.

Trade him all the money you have then dash board you have to be in his game though, you can do that as many times as you want until you have 99,999,999

it goes a lot faster if you give him all your money, go to dash board so it doesn't save, load up your game so he can give you all of his money plus the money you gave him

then he dash boards so it doesn't save then join his and keep repeating its the fastest way.

Hold b to trade for xbox lol

also i know this was more for legit farming

but i just wanted anyone that was interested to know its there.

I hope people don't mind too much as it isn't really a game breaking glitch.

Question: There are several "badass rank" challenges that involve hoarding money or using money to buy weapons.  Where are the most effective places to farm or make money in Pandora?

Best place to farm money in Borderlands 2

Farm money during the Mission to Save Roland. You can also try the slot machines in Sanctuary.

While a common tactic to farm money, is to kill bosses, few players seem to go other routes.

Locations and missions are listed.
It is suggested to farm bosses.
A user is proposing to cheat.


It's probably for Min/Maxers or as Kotsu says, people who want to make the game harder.

I have noticed that sometimes I'll need to wound enemies and my attacks will slaughter them outright; if the badass bonuses were pushing my attacks from 2 hit kill to 1 hit kill

I could potentially want that.

It's pretty edge-case though, and all of the bonuses are only positive unless you're trying not to kill something or die more.

It could also be for Duels now that I think about it; it'd be rather rude to take on a "fair" level 10 duel but one of you is brand new with no badass bonuses to speak of and one of you has +crazy% of everything.

This feature was probably added for gameplay purists.

If you started a new character, you might wish to disable bonus stats so that the game would be just as hard as it was when you played through it the first time.

If you had a +10% boost on all of your stats starting at Chapter 1, I imagine the game would be significantly easier.

The first time I went to play the game, I was playing with a friend who already had maxed out 3 characters and had +insanity to everything.

He started a new character and didn't bring any guns over, but I still felt next to useless next to him, so I wasn't having fun.

I imagine that turning them off would have alleviated that problem.

In addition to what Ben and Kotsu say, It is also useful if you want to calculate a weapon's base damage without your stat modifiers by using the, ahem, "target" in Sanctuary.

As others have mentioned, there are a few good reasons to disable the Badass ranks: Single-Player: While the stat boosts seem marginal at first, if you've already played through a few times already, they start to add up.

While I personally enjoy this, it can make starting over with a new character much less challenging, especially through the first half of the game.

Co-op: If you have a friend over and are starting a new game, it would only be fair to play on a level playing field together, not just for dueling, but for overall gameplay, especially if your friend is new to Borderlands: With the ranks on, you would not only have the advantage of playing experience but all of the extra stat boosts as well, which could hamper the fun for a friend playing for the first time.

That all said, I love the Badass ranks and think it was a great improvement over the first Borderlands in terms of replayability.

Question: As I've been playing I've been spending my Badass tokens on various upgrades, giving me a small and mostly unnoticeable boost (so far) to things like reload rate, gun damage, fire rate, etc.  Every time I'm on this screen, I see that I have the option to disable these bonuses.    Is there any reason I'd want to do this other than, I guess, to have slightly more challenge by having slightly inferior stats?

Is there a reason I'd want to disable my Badass stat bonuses?

It was probably added for purists or people wanting to make the game harder.

The most common assumption is that disabling Badass bonuses can either help experienced players to handicap themselves or to calculate basic stats of weapons.

People listing few reasons, regarding turning off stat bonuses.


If you're like me and completely suck at the tavern games...

Hunting and selling pelts can be quite profitable, though a bit time-consuming.

I like hunting wolves - they travel in packs and can be killed instantly with the hidden blade (unlike bears which take 3 hits) for a pelt in perfect condition.

Beaver pelts are good as well.

Beavers are slow and easy to track, and their pelts sell for boatloads.

I'm only on sequence 6 so far, and I'm also making decent cash from opening chests around the world, though I suspect this source will dry up shortly.

Haven't done much crafting yet since I need to gather more resources and artisans, but it doesn't seem like an efficient money-maker, since making the same item increases its cost for a while.

Sending your assassin recruits on missions is another source of income.

It's not very quick, but it's pretty hands-off and passive.

Go to the Homestead, buy as many bear pelts as you can.

You can sell them on convoys and you''ll make a great profit.

You should get more and more if you send multiple convoys at once.

Buy bear pelt for £240 then sell it by naval convoy to saint Augustine for £1258 profit per pelt.

The only downside is it takes 32 minutes but with 1 maxed out convoy you can sell 15 bear pelts for £19k

A good idea for money making is to hunt beaver.

They’re relatively easy, and a great spot to find a few is around the mine where Norris works.

Just around the river

, there’s raccoons, and beavers.

Just use an arrow, or run up to them, they aren’t very fast.

The hides sell for quite a few pounds if you market them through the use of caravans.

Otherwise, they’re only 160 pounds.

Make sure to sell them to the FIRST general store you unlock, the one from the tutorial.

The second one won’t pay nearly as much.

Sell ale and upgrade your homestead as early as possible.

Officer's swords 1220, cannon 1400, fine clothing 1230, fine shoes 1002 pelts make good filler whilst stockpiling parts to craft large items.

Try to rotate artisans wood buttons, blades, linsywools, send pelts.

Next trip back make weapon handles, then make fine clothing and officers swords.

Also with 4 major artisans you can rotate stock pretty effectively.

Elk and bear pelt farming for trading.

There are tricks to hunting bears.

Hit them from an air attack, or jump right before they attack you.

Then you can 1shot them.

Here's a vid of bear and elk pelt farming that can be done over and over: Assassin's Creed III bear and elk pelt farming

Also, a good way to make money is by finding chests.

Some may have 10k gold and others 7500 or 1250.

You can buy chest maps at any general store for 2000 or 2500 gold.

Do one liberation mission that grants the ability where your friends become guards and take you as a prisoner.

(This should be done before Sequence 7, or otherwise before you do any liberation missions.)

Go into a fort under British control that hasn't been freed and use the aforementioned ability without entering alerting anyone.

Open the chest, leave, and enter again.

Find the fort with the most chest cash to make a ton of money.

This makes about 10K every 10 minutes if you find the right fort.

Question: Getting a large sum of money in Assassin's Creed 3 is much different then previous version of the game. Gone are they days of buying every shop in town, and now we appear to have to actually do a little bit of labor for our money. What are some of the best ways of quickly earning large sums of cash. Are there some items that are cheap/easy to craft but sell for a boatload?

What are some good ways to earn cash?

Hunting and selling pelts is quite profitable, as well as sending your assassing recruits on missions. You can also make money by finding chests.

While there are many ways to make money in Assassin's Creed 3, the most common one is hunting.

The community is offering advice regarding farming methods.


The best way to find a dragon is at one of the many shout word altars.

They appear as dragon heads on your map and compass.

The easiest one I can tell you about is near Ivarstead.

Just go south from there, and you will eventually get a dragon head icon to show up on your compass.

Just go there, and you will meet a dragon, and get a new word for a shout.

You could also try fast travelling around as this is often a good way to invoke a dragon attack.

Just travel to a location and see if there's a dragon around the place.

If there is, great.

If not, just travel to another location and repeat.

See the list of all Dragon Lairs and their locations here (UESP Wiki) .

Note that (from the same link): The dragons found at Dragon Lairs will always respawn, no matter how many times they are killed.

This is an excellent way for any player with the skill to kill them to earn valuable experience and items and to test their combat prowess.

It is especially helpful for lower to intermediate level players.

The radiant Companions quest, Dragon Seekers will have you killing dragons.

This is also the case with one of the random radiant Bounty quests (a quest given by an innkeeper, jarl, or steward), and with the radiant Blades quest, Dragon Hunting .

Note that there is currently a bug with respawned dragons :

Respawned dragons found in previously cleared Lairs will not always give dragon souls.

This is fixed by the Unofficial Skyrim Patch :

Fixed some encounter dragons not burning up nor giving the player a soul when slain (respawned dragons were not being properly reset)

The best way to consistently locate dragons is to complete the Companions quest line.

After finishing the quests 'Glory of the Dead' and 'Dragon Rising' you can approach Farkas or Vilkas and ask for work.

They will then give you the radient quest ' Dragon Seekers '.

This quest randomly selects from a list of Dragon Lairs and sends you to kill a levelled dragon there.

You will find some nice loot and the quest giver will give you a levelled sum of gold.

Unfortunately there is a bug associated with this quest where the dragons will occassionally not grant a soul, but you'll still get some loot and it can be repeated as needed.

You can also locate dragons by fast travelling across the map randomly, as they will often appear after fast travelling to a location.

You can hop around the map until you find a dragon to fight, then repeat as needed.

Could take quite some time as this is random.

Best way to find them is going to high Hrothgar and asking for a word of power location.

Following that will mostly result in a new dragon camp.

If not, just go wander between towns and do any camp that shows.

You'll find a dragon camp eventually and if you have a few you can occasionally travel between them to find normal dragons.

Go to Dawnstar.

There is almost always a dragon attacking Dawnstar.

Dawnstar has dragon attacks a lot, College of winterhold often has them, and dragon camps.

If you go to Whiterun just keep talking to a gaurd until he mentions Shearpoint.

Due to a glitch you can fast travel to shearpoint without discovering it.

There is also a dragon preist at shearpoint that respawns (but his mask doesn't).

Question: I need some dragon souls for my shouts but I have no idea where to start looking for one.

Where is a good place to find dragons to kill?

You can find a dragon at one of the shout word altars and at high Hrothgar. You can also complete the Companions quest line.

Finding dragons can done in many ways but people are mentioning that Dawnstar is getting attacked a lot by them.

The community is listing locations where dragons can be found.


There are trade offs with a premium tank so the decision to buy one is not as simple as saying 'does it make more money?'

Firstly a premium tank is costly to purchase, the high tier ones with the best earning potential are 7500 to 12000 gold (£30-40) each

and there's no point in buying a premium tank without spending another 1000 gold on a 100% crew, you will also need to spend another million silver (2500 gold) to get Ventilation and a Rammer.

So that's a layout of approximately £50-60.

Secondly you need to know that the premium tanks are not the best tanks (apart from the Type 59 of course).

An equivalent tank of the same tier will generally out perform a premium tank by a small but appreciable margin.

Thirdly, for grinding out silver a premium account effectively doubles your income.

Although it only boosts your basic income by 50%, that is before you pay for repairs and ammo which can easily halve your final income, but with premium that 50% bonus to the gross amount works out as about 100% on the net profit.

Premium tanks only have a significantly reduced repair cost which is why they're good for grinding silver.

Fourthly you need to be at least an average to good player to really benefit from a premium tank, just turning up and going AFK in a premium tank is only minimally more effective than doing the same in any other tank.

You quality of play massively influences your income.

So yes, premium tanks can earn more money, but it's no as simple as buy premium > profit!

Yes, they are.

Especially because of their low repair costs premium tanks tend to net you more credits than a regular tank.

Having a premium tank is especially useful when you do not intent to play with a premium account, as the premium tank will then help you pay for the high tier non premium vehicles.

I own a type 59 myself, without a premium account it will make 30-60k for a win, and 5-20k for a lost battle.

Premium tank can help you to earn credits to cover expenses for high tier non-premium tanks.

Repair cost is low and profitability is much higher, you will earn more credits.

If you don't want to buy a premium account and still want to invest some money for high tier tanks, premium tank is your best choice.

You don't need to train your crew to 100% using gold, you can train your crew in battles as you do with the regular tanks.

You also don't have to spend gold for modules as mentioned, you can buy it with credits as well.

It is a one time investment, which will basically give you access to tier 9 and 10 tanks, because they are too expensive to play.

If you are only buying Premium just for grinding or farming a credits, you better check this post about her guide for easy credits farming using premium tanks.

No one has mentioned training yet.

Any crew can use 100% of their skill in a premium tank of the same type and country (e.g. any medium crew from a US tank can run in a US medium premium with no penalty).

If you want your crew to gain experience faster, it's a reason to have a premium.

Question: I see this advice given a few times on the World of Tanks forum: buy a premium tank to make silver/credits.  Are premium tanks really that much more effective at farming money than other tanks of the same tier?

Is it worth buying a premium tank?

Premium tanks can earn more money. They help you earn credits to cover expenses.

While it is not a simple question, it seems that buying premium tanks can benefit a player, in many ways.

Players suggesting the benefits of buying premium tanks.


You can use "Unbreakable" NBT tag to make your items unbreakable.

Example with a sword: /give

@a minecraft:diamond_sword 1 0 {Unbreakable:1}

Items in Minecraft have a Damage value attached to them.

For tools this is used to determine how much the item is damaged.

For example, diamond tools break when this number reaches 1562 (their durability ).

By casting an Unbreaking III enchantment on the tool ( /enchant playername 24 3 )

you make it last 4 times as long: 1562·(1+3) = 6248 uses on average.

The game doesn't let you enchant for a higher level.

If that's not enough for you, you will have to use an external game data editing program.

Note that the program is only needed once.

No mods will be required afterwards, neither for you, nor for the players of your map.

At first, make sure you have the desired tool (with Unbreaking already) in your Minecraft inventory, then close the world.

Now is a good time to make a backup of your world in case something goes wrong.

Let's use NBTEdit to edit the information about the tool.

Open the level.dat file inside your world's directory.

Go to Data → Player → Inventory .

Select the entry which has the id of your tool

(for example, a diamond pickaxe is 278 ).

Double-click on Damage and change the value to -32768

( -2^15 , the smallest number short int data type can hold).

Open the item's tag → ench → " 2 entries " and change the lvl to 10.

(You can make the level even larger, but it won't look good in the game: " Unbreaking X " vs " Unbreaking enchantment.level.11 ").

Save the file.

Now you have an item with (32768

+1562)·(1+10) = 377630 uses.

Moreover, for the first 360448 uses (i.e. forever) the item won't have its damage bar displayed.

Also, the tool doesn't even have to be diamond: a wooden tool will still have (32768+60)·(1+10) = 361108 uses.

The closest you can get to that is enchanting your tools to make them last longer, increasing the uses significantly.

Another option for an adventure map would be to provide anvils through the map and hide raw materials that you could use to repair your tools.

You can simply do this command (in a command bock).

Copy as so into game anything in the () .

It's your choice in what you want to put.

Note I did this in 1.7.2: /give

@p

diamond_sword {

Unbreakable:1,ench:[{id:(enchantment id),lvl:(enchantment

power),display:{Name:"(name of item)",Lore:["(a

little msg about anything)"]}}

You can extend things like the total enchants and lines of Lore some examplesmultiple enchants:

ench:[{id:(enchantment id),lvl:(enchantment power)},{id:(enchantment id),lvl:(enchantment power)},{ and so on.

More lore lines: Lore:["(a little msg about anything)","Lore:["(a little msg about anything)"," and so on.

If anyone is interested and need an indestructible item for Minecraft 1.2.5 and/or maybe for some Minecraft with SPC installed, try this: /item "number item" 1 -3000

/give

@a minecraft:diamond_sword 1 0 {Unbreakable:1} Completely works.

I tested it with a gold sword in 1.8.1 and it never lost any durability.

gaming.stackexchange.com/users/93838/Someone who has a name

You can use command blocks: lets say 247 is a wooden sword (247 is not really a wooden sword, just an example), so do: give [playername or @p or something]

[item ID]

[amount]

so it should look something like that:

give @p 247 1 191918 That will give you an indestructible sword!

Question: In Minecraft, is there any way to make tools indestructible (without using mods)? I want to make some tools indestructible (for an adventure map). Is it possible to do this using enchantments (or a command of some kind?)

Make tools indestructible in Minecraft

Use Unbreakable NBT tag to make your items unbreakable.

While it is possible to make tools indestructible, the player might have to use illegitimate ways to achieve it.

The community is referring to command usage.

It seems that beyond commands, a mod has to be used.

However, a user is suggesting that, normally, you can only get close enough to indestructibility.


As far as I know when you hack a portal there is a certain probability that you get nothing.

As well as there is a probability to get a good loot.

My observations: Hacking enemy portals has a much higher "no item" probability, my estimates would be around 50% Hacking the same portal several times in a row, significantly increases the "no item" probability.

I had an opportunity to hack the same portal 5 times within 30 minutes

(this by the way causes burn out) 2 days in a row, usually at least 2 of later trying (3-5) did not bring me any items except sometimes a portal key.

Portal key has a different "acquire" probability than items I believe if while hacking you jump out of the portal's reach you also get a "no items" message, but I have to test this to confirm

They are doing this to combat location spoofing.

If your GPS is glitchy or jumps around, this can happen.

If the anti-cheat measures set in you will not be able to do any action (hack, deploy, recharge, link, etc.) for a while.

Speed limit.

I get this message on trains when it reaches a certain speed.

Then I can't hack, attack, deploy, recharge, drop... and so on.

I guess this is to prevent car drivers from playing dangerously.

Once the speed drops under that limit, something Iike 1 minute is required to regain abilities.

This happens when you're trying to hack above a certain speed.

It is a safety feature to discourage people from trying to focus on hacks while they are speeding down the road.

If you come to a stop, you will be able to hack the portal.

Even if it originally told you the hack acquired no items.

You can immediately hack it again, provided you aren't moving excess of a certain speed.

There is 1 portal in my town that always has the no items when quick hacking, at least 9/10 times you go past it.

But if you glyph hack it you get some wonderful stuff.

And this isn't just me it does it to, it seems pretty much everybody who tries it gets the same results

As far as I know, this message appears when the game server is overloaded/busy.

What you do is try, and try, and try again, until you get items or until you get the "cooldown active" message.

Because I have received this message over eight times from a portal within a fifteen minute span, I will say that "Hack acquired no items" do not count towards your number of hacks allowed before the portal burns out.

However, I cannot confirm whether "hacking unsuccessful.

cooldown active" does.

Question: This just started happening to me.  For a long while I was getting something pretty much every time I hacked a portal.  Tonight I'm frequently getting the message "Hack acquired no items.".  Sometimes it's happened 3 portals in a row.  Is there something that triggers this, or is it just really bad luck tonight?

Why do I keep getting "Hack acquired no items" in Ingress?

When you hack a portal you might get nothing. They are doing this to combat spoofing. This happens when you are trying to hack above a certain speed. It is a safety feature.

While the most common belief is that you get no items because protections against hacking kicks in, it seems that there might be some other issues regarding that matter.

A user is stating that this is happening because of probability.

While the community insists that this happen as a measure to limit speed and hacking.

Moreover, there is a user pointing that the servers might be overloaded.


In the Steam client: 1) Click your username from the top right, then click 'Account Details', to go to your Steam store control page. 2) From the Steam store control page, under the 'Store & Purchase History' header, click 'View licenses and product key activations'.

This page shows, in chronological order, what games you have acquired and how (Steam store, retail code, complimentary copy, or gift).

Unlike the other methods above, this activation history includes any free games you may have previously installed, but deleted.

By simply installing Steam and going to the Library, there should be a list with all the games you own.

If there isn't, still on the Library page there's a search function in the upper left part of the screen.

From there, you can access a drop down menu where you can choose what to list.

If you choose "All Games", you should see all the games you own on Steam and can redownload and reinstall whatever you want.

There is an additional way to view Steam games you own.

After logging in to Steam you can view your account's licenses by vising this webpage: https://store.steampowered.com/account/licenses/

Yes, if you have access to your old computer and you haven't yet uninstalled your games/steam yet.

If that's gone, I don't belive steam stores any sort of list of everything you've ever downloaded.

On any PC with Steam installed you have access to a list of currently downloaded titles

(it's one of the filter options on the Library page, I forget the exact menu item

and I don't have Steam here).

The only thing I'm aware of that you can do is manually go down this list and download the same games on the new PC (or alternately copy over the whole Steamapps folder and keep your game content and possibly saves).

Link: https://steamcommunity.com/id/PUT_YOUR_ACCOUNT_ID/games/?tab=all Manual way:

Go to your account-name, click on "show my profile", scroll down until you see "games" listed on the right side (probably above "Inventory" and "screenshots") and click it.

Then select "all games" and you should see all games you've played at some point.

https://github.com/GigaJunky/SteamManifests Steam Manifests Data ExtractorA simple nodejs script to get an inventory of installed games details by reading the Steam manifest files Prerequisitesyou will need to install NodeJS https://nodejs.org

this has been tested on windows 10 and Ubunutu 18.04 linux

You may need to edit the your steam install path (line 3 of steammanifest.js) if you did not select the default.

runningextract the file to your computer and in windows just click on the steammanifests.bat file or open a command line and cd to the path node steammanifests.js this will generate two json files in the same folderopen the table.html file in you browserclck on the Open File Buttonselect the computername-smfdata.jsonyou

should see your sortable list of games populateclick 'Format Steam Manifest Columns CheckBox' to allow addtional filteringyou can also open the computername-smfpaths.json to show your full paths of steam foldersAuthorBitJunky - ( https://github.com/gigajunky )LicenseThis project is licensed under the MIT License - see the LICENSE.md file for details Acknowledgments http://tabulator.info/ - a great javascript table spreadsheet commponent

Question: I had about ten games on Steam on my old computer. Most of them were played at least once. Now, I want them on my new computer. However, I don't care about transferring them, I just want to know what they were. Is there a function in Steam that lets me track my download history or something similar?

Is it possible to list all of the Steam games I have downloaded?

You can do this if you still have access to your old computer via your Steam client page.

It is possible to check what games you have previously installed and played via Steam on another computer, such as checking history of purchases.

Few ways to check out previously installed games.