There are 18,446,744,073,709,551,616 (2 64 ) possible seeds.
All seeds are a number, if letters are entered into the seed box, Java's hashCode() function is used to turn it into a number.
Seeds do not use up much disk space (stored as a long integer, meaning just 8 bytes per world) because only a seed that has been chosen for a world is stored; not all 18 quintillion.
When a seed is needed for world generation, a random one is generated from the system clock (or entered manually by the user) and is then stored and used to generate the world.
How many possible worlds can generate, including customization options ?
Probably more than any computer can calculate given all of the float sliders available in a customized world.
Here's an image showing a randomly generated seed: -3,010,441,696,458,036,422
is far lower than both -2,147,483,648
and -140,737,488,355,328.
This means that seeds use higher than 32 bit and 48 bit signed integer ranges.
gaming.stackexchange.com/users/54474/SirBenet
I originally stated that Minecraft uses Java's default Random class for pseudo-random number generation.
Random uses 48-bit seeds .
However, that would imply that the seeds 1 and 2 48 +1 result in the same world, which others have pointed out is not true.
So I did some more digging.
Minecraft appears to use Random everywhere except for the biome-generation code.
There, it uses its own homespun random generator.
From GenLayer.java: protected int nextInt(int upperBound){ int randVal =
(int)((this.chunkSeed >> 24) % (long)upperBound);
if (randVal < 0) { randVal += upperBound; } this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L; this.chunkSeed += this.worldGenSeed; return randVal;} This is a linear congruential generator with values a = 6364136223846793005 and m = 1442695040888963407 .
This will indeed produce 2 64 distinct output streams, and thus there are 2 64 distinct worlds.
The claim on the Minecraft wiki that "Multiplayer seeds may only have 2 48 possible values [..] due to using Random.nextLong
() " is incorrect.
The single-player and multiplayer world generators are not different.
The use of Random everywhere else does mean that some things will be the same between seeds that are off by 2 48 , such as seeds 1 and 2 48 +1.
For example, the location of ores should be almost the same between the two (except for ores removed by cave-systems) .
Also, the use of per-chunk seeds has some interesting consequences.
For example, given the small number of biomes and the large number of chunks, in any given world there is a very high probability that there are two chunks which are exactly the same.
Finding those chunks, however, involves math which is beyond me.
If anyone is interested in figuring it out, the code for initializing the chunkSeed is public void initChunkSeed(long chunkX, long chunkY){ this.chunkSeed = this.worldGenSeed; for(int
i = 0; i < 2; i++) { this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L; this.chunkSeed += chunkX; this.chunkSeed *= this.chunkSeed * 6364136223846793005L + 1442695040888963407L; this.chunkSeed += chunkY; }}
gaming.stackexchange.com/users/2578/BlueRaja - Danny Pflughoeft
So the answer is found here: http://minecraft.gamepedia.com/Seed_(level_generation)
Which even though it's already linked on this page no one seems to have read it all.
To summarize: If you use a word or phrase then String.hashCode() is called and it limits your maximum amount of seeds to 2^32 because of it's implementation.
If you enter your own number or let the system determine the seed
then your seed limit is 2^64 seeds.
HOWEVER:
If it's a multiplayer world
they implement the nextLong() java function and
the limitations of that are 2^48 possible seed options.
gaming.stackexchange.com/users/23986/Ryan
Seeds are hashed into a 32 bit signed integer.
Which is programmer speak for a number that can be positive or negative, and is 32 values in base 2.
This gives the numbers from -2,147,483,648 to 2,147,483,647.
Depending on the implementation of Minecraft some of those might result in the same world in certain aspects like having 2 seeds with different biomes but the same heightmap.
(Partial) correction:If you don't set a text seed minecraft will instead take the current time as it's value, which is a 64 bit number so there are more options there.
Source: http://minecraft.gamepedia.com/Seed_(level_generation)
gaming.stackexchange.com/users/244/Elva
The number of seeds isn't limited by the application itself.
Just by the length of the allowed value for the seed itself.
The seeds won't be stored into Minecraft.
The seed itself will just be some kind of "startvalue" where the world generation starts it generate process.
There isn't a seed for every world inside the game itself.
You'll only get the same world as the generation process would run and generate the same world due to the same start conditions.
You can compare it by counting the steps from your way home to your work.
If the same condition applies every day the same way will be used.
If it snows one day or if you stay up a bit later on the day the start condition is different and your going to take another way or another time to your work.
But if the same different condition would apply on another day it will end the same way.
Just as an example to clarify it for the non-techies. :-)
gaming.stackexchange.com/users/115641/Ionic
Computers do not truly generate random numbers.
When fetching a random number, it just gives you the next number in a sequence of seemingly random numbers (they have no pattern or connection to each other).
A seed is what truly randomizes this list of numbers, in most cases, the current system time will be used as a seed.
You could think of a seed as a way to get the same random result repeatedly.
The way a Minecraft world is generated is by an algorithm that repeatedly fetches random numbers such as when to increase surface height, etc...
Using seeds, these random numbers will be the same each time, which results in a world being the same when the same seed is used.
That being said, seeds do not take up disk space because they are simply a way to scramble/randomize the list of seemingly random numbers.
gaming.stackexchange.com/users/115057/Jayden Miller
I was wondering about how many seeds are in Minecraft(1.8.7) and how it ocuppies so few disk space? I think that there are a lot of seeds per world type, calculating this also for EVERY customized combinations. I am sure that they are over zillions.  Can you tell me the number of seeds?
How many world seeds are in Minecraft?
gaming.stackexchange.com
<minecraft-java-edition>
gaming.stackexchange.com/questions/227885
gaming.stackexchange.com/users/117102/John
There are 18,446,744,073,709,551,616 (2 64 ) possible seeds. Minecraft has 18,446,744,073,709,551,616 (2 64 ) possible seeds
A user is stating the specific number.