9.7. REFERENCES FOR CHAPTER 9
353
2004.
3. C. Anderson, The Long Tail: Why the Future of Business is Selling Less
of More, Hyperion Books, New York, 2006.
4. Y. Koren, “The BellKor solution to the Netﬂix grand prize,”
www.netflixprize.com/assets/GrandPrize2009 BPC BellKor.pdf
2009.
5. G. Linden, B. Smith, and J. York, “Amazon.com recommendations: item-
to-item collaborative ﬁltering,” Internet Computing 7:1, pp. 76–80, 2003.
6. M. Piotte and M. Chabbert, ”The Pragmatic Theory solution to the Net-
ﬂix grand prize,”
www.netflixprize.com/assets/
GrandPrize2009 BPC PragmaticTheory.pdf
2009.
7. A. Toscher, M. Jahrer, and R. Bell, “The BigChaos solution to the Netﬂix
grand prize,”
www.netflixprize.com/assets/GrandPrize2009 BPC BigChaos.pdf
2009.
8. L. von Ahn, “Games with a purpose,” IEEE Computer Magazine, pp. 96–
98, June 2006.
