	.file	"53878.c"
	.intel_syntax noprefix
	.text
	.globl	datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl_size
	.data
	.align 4
	.type	datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl_size, @object
	.size	datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl_size, 4
datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl_size:
	.long	260
	.globl	datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl
	.align 32
	.type	datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl, @object
	.size	datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl, 261
datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl:
	.ascii	"\r\nun"
	.string	"iform vec3 light;\r\n\r\n#ifdef USE_FLAT_NORMAL\r\nflat in vec3 normal;\r\nflat in vec4 finalColor;\r\n#else\r\nin vec3 normal;\r\nin vec4 finalColor;\r\n#endif\r\nout vec4 fragColor;\r\n\r\nvoid main()\r\n{\r\n\tfragColor = finalColor * max(0.0, dot(normalize(normal), light));\r\n}\r\n"
	.ident	"GCC: (Ubuntu 10.5.0-1ubuntu1~20.04) 10.5.0"
	.section	.note.GNU-stack,"",@progbits
	.section	.note.gnu.property,"a"
	.align 8
	.long	 1f - 0f
	.long	 4f - 1f
	.long	 5
0:
	.string	 "GNU"
1:
	.align 8
	.long	 0xc0000002
	.long	 3f - 2f
2:
	.long	 0x3
3:
	.align 8
4:

	.arch armv5t
	.eabi_attribute 20, 1
	.eabi_attribute 21, 1
	.eabi_attribute 23, 3
	.eabi_attribute 24, 1
	.eabi_attribute 25, 1
	.eabi_attribute 26, 2
	.eabi_attribute 30, 6
	.eabi_attribute 34, 0
	.eabi_attribute 18, 4
	.file	"53878.c"
	.text
	.global	datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl_size
	.data
	.align	2
	.type	datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl_size, %object
	.size	datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl_size, 4
datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl_size:
	.word	260
	.global	datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl
	.align	2
	.type	datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl, %object
	.size	datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl, 261
datatoc_gpu_shader_simple_lighting_smooth_color_frag_glsl:
	.ascii	"\015\012uniform vec3 light;\015\012\015\012#ifdef U"
	.ascii	"SE_FLAT_NORMAL\015\012flat in vec3 normal;\015\012f"
	.ascii	"lat in vec4 finalColor;\015\012#else\015\012in vec3"
	.ascii	" normal;\015\012in vec4 finalColor;\015\012#endif\015"
	.ascii	"\012out vec4 fragColor;\015\012\015\012void main()\015"
	.ascii	"\012{\015\012\011fragColor = finalColor * max(0.0, "
	.ascii	"dot(normalize(normal), light));\015\012}\015\012\000"
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",%progbits
