	.file	"100953.c"
	.intel_syntax noprefix
	.text
	.globl	vertex_src
	.section	.rodata
	.align 32
	.type	vertex_src, @object
	.size	vertex_src, 410
vertex_src:
	.ascii	"                                           attribute vec4   "
	.ascii	"     position;          varying mediump vec2  pos;          "
	.ascii	"     uniform vec4          offset"
	.string	";                                                     void main()                              {                                           gl_Position = position + offset;         pos = position.xy;                    }                                     "
	.globl	fragment_src
	.align 32
	.type	fragment_src, @object
	.size	fragment_src, 550
fragment_src:
	.ascii	"                                                         var"
	.ascii	"ying mediump vec2    pos;                           uniform "
	.ascii	"mediump float   phase;                                      "
	.ascii	"                                          void  main()      "
	.ascii	"                                     {               "
	.string	"                                          gl_FragColor  =  vec4( 1., 0.9, 0.7, 1.0 ) *             cos( 30.*sqrt(pos.x*pos.x + 1.5*pos.y*pos.y)                + atan(pos.y,pos.x) - phase );               }                                                   "
	.text
	.globl	load_shader
	.type	load_shader, @function
load_shader:
.LFB6:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	rbp, rsp
	.cfi_def_cfa_register 6
	sub	rsp, 32
	mov	QWORD PTR -24[rbp], rdi
	mov	DWORD PTR -28[rbp], esi
	mov	eax, DWORD PTR -28[rbp]
	mov	edi, eax
	call	glCreateShader@PLT
	mov	DWORD PTR -4[rbp], eax
	lea	rdx, -24[rbp]
	mov	eax, DWORD PTR -4[rbp]
	mov	ecx, 0
	mov	esi, 1
	mov	edi, eax
	call	glShaderSource@PLT
	mov	eax, DWORD PTR -4[rbp]
	mov	edi, eax
	call	glCompileShader@PLT
	mov	eax, DWORD PTR -4[rbp]
	leave
	.cfi_def_cfa 7, 8
	ret
	.cfi_endproc
.LFE6:
	.size	load_shader, .-load_shader
	.globl	norm_x
	.bss
	.align 4
	.type	norm_x, @object
	.size	norm_x, 4
norm_x:
	.zero	4
	.globl	norm_y
	.align 4
	.type	norm_y, @object
	.size	norm_y, 4
norm_y:
	.zero	4
	.globl	offset_x
	.align 4
	.type	offset_x, @object
	.size	offset_x, 4
offset_x:
	.zero	4
	.globl	offset_y
	.align 4
	.type	offset_y, @object
	.size	offset_y, 4
offset_y:
	.zero	4
	.globl	p1_pos_x
	.align 4
	.type	p1_pos_x, @object
	.size	p1_pos_x, 4
p1_pos_x:
	.zero	4
	.globl	p1_pos_y
	.align 4
	.type	p1_pos_y, @object
	.size	p1_pos_y, 4
p1_pos_y:
	.zero	4
	.globl	phase_loc
	.align 4
	.type	phase_loc, @object
	.size	phase_loc, 4
phase_loc:
	.zero	4
	.globl	offset_loc
	.align 4
	.type	offset_loc, @object
	.size	offset_loc, 4
offset_loc:
	.zero	4
	.globl	position_loc
	.align 4
	.type	position_loc, @object
	.size	position_loc, 4
position_loc:
	.zero	4
	.globl	vertexArray
	.section	.rodata
	.align 32
	.type	vertexArray, @object
	.size	vertexArray, 60
vertexArray:
	.long	0
	.long	1056964608
	.long	0
	.long	-1090519040
	.long	0
	.long	0
	.long	0
	.long	-1090519040
	.long	0
	.long	1056964608
	.long	0
	.long	0
	.long	0
	.long	1056964608
	.long	0
.LC0:
	.string	"the_stack_data/100953.c"
.LC1:
	.string	"surface != EGL_NO_SURFACE"
.LC2:
	.string	"surface != EGL_NO_CONTEXT"
	.align 8
.LC3:
	.string	"eglMakeCurrent((EGLDisplay) display, surface, surface, context) == EGL_TRUE"
.LC4:
	.string	"position"
.LC5:
	.string	"phase"
.LC6:
	.string	"offset"
	.text
	.globl	main
	.type	main, @function
main:
.LFB7:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	rbp, rsp
	.cfi_def_cfa_register 6
	add	rsp, -128
	mov	DWORD PTR -116[rbp], edi
	mov	QWORD PTR -128[rbp], rsi
	mov	rax, QWORD PTR fs:40
	mov	QWORD PTR -8[rbp], rax
	xor	eax, eax
	mov	DWORD PTR -32[rbp], 12320
	mov	DWORD PTR -28[rbp], 32
	mov	DWORD PTR -24[rbp], 12352
	mov	DWORD PTR -20[rbp], 4
	mov	DWORD PTR -16[rbp], 12344
	mov	DWORD PTR -44[rbp], 12440
	mov	DWORD PTR -40[rbp], 2
	mov	DWORD PTR -36[rbp], 12344
	mov	edi, 0
	call	eglGetDisplay@PLT
	mov	QWORD PTR -72[rbp], rax
	mov	rax, QWORD PTR -72[rbp]
	mov	edx, 0
	mov	esi, 0
	mov	rdi, rax
	call	eglInitialize@PLT
	lea	rcx, -100[rbp]
	lea	rdx, -80[rbp]
	lea	rsi, -32[rbp]
	mov	rax, QWORD PTR -72[rbp]
	mov	r8, rcx
	mov	ecx, 1
	mov	rdi, rax
	call	eglChooseConfig@PLT
	mov	rsi, QWORD PTR -80[rbp]
	mov	rax, QWORD PTR -72[rbp]
	mov	ecx, 0
	mov	edx, 0
	mov	rdi, rax
	call	eglCreateWindowSurface@PLT
	mov	QWORD PTR -64[rbp], rax
	cmp	QWORD PTR -64[rbp], 0
	jne	.L4
	lea	rcx, __PRETTY_FUNCTION__.0[rip]
	mov	edx, 108
	lea	rsi, .LC0[rip]
	lea	rdi, .LC1[rip]
	call	__assert_fail@PLT
.L4:
	mov	rsi, QWORD PTR -80[rbp]
	lea	rdx, -44[rbp]
	mov	rax, QWORD PTR -72[rbp]
	mov	rcx, rdx
	mov	edx, 0
	mov	rdi, rax
	call	eglCreateContext@PLT
	mov	QWORD PTR -56[rbp], rax
	cmp	QWORD PTR -64[rbp], 0
	jne	.L5
	lea	rcx, __PRETTY_FUNCTION__.0[rip]
	mov	edx, 112
	lea	rsi, .LC0[rip]
	lea	rdi, .LC2[rip]
	call	__assert_fail@PLT
.L5:
	mov	rcx, QWORD PTR -56[rbp]
	mov	rdx, QWORD PTR -64[rbp]
	mov	rsi, QWORD PTR -64[rbp]
	mov	rax, QWORD PTR -72[rbp]
	mov	rdi, rax
	call	eglMakeCurrent@PLT
	cmp	eax, 1
	je	.L6
	lea	rcx, __PRETTY_FUNCTION__.0[rip]
	mov	edx, 114
	lea	rsi, .LC0[rip]
	lea	rdi, .LC3[rip]
	call	__assert_fail@PLT
.L6:
	mov	esi, 35633
	lea	rdi, vertex_src[rip]
	call	load_shader
	mov	DWORD PTR -92[rbp], eax
	mov	esi, 35632
	lea	rdi, fragment_src[rip]
	call	load_shader
	mov	DWORD PTR -88[rbp], eax
	call	glCreateProgram@PLT
	mov	DWORD PTR -84[rbp], eax
	mov	edx, DWORD PTR -92[rbp]
	mov	eax, DWORD PTR -84[rbp]
	mov	esi, edx
	mov	edi, eax
	call	glAttachShader@PLT
	mov	edx, DWORD PTR -88[rbp]
	mov	eax, DWORD PTR -84[rbp]
	mov	esi, edx
	mov	edi, eax
	call	glAttachShader@PLT
	mov	eax, DWORD PTR -84[rbp]
	mov	edi, eax
	call	glLinkProgram@PLT
	mov	eax, DWORD PTR -84[rbp]
	mov	edi, eax
	call	glUseProgram@PLT
	mov	eax, DWORD PTR -84[rbp]
	lea	rsi, .LC4[rip]
	mov	edi, eax
	call	glGetAttribLocation@PLT
	mov	DWORD PTR position_loc[rip], eax
	mov	eax, DWORD PTR -84[rbp]
	lea	rsi, .LC5[rip]
	mov	edi, eax
	call	glGetUniformLocation@PLT
	mov	DWORD PTR phase_loc[rip], eax
	mov	eax, DWORD PTR -84[rbp]
	lea	rsi, .LC6[rip]
	mov	edi, eax
	call	glGetUniformLocation@PLT
	mov	DWORD PTR offset_loc[rip], eax
	mov	eax, DWORD PTR position_loc[rip]
	test	eax, eax
	js	.L7
	mov	eax, DWORD PTR phase_loc[rip]
	test	eax, eax
	js	.L7
	mov	eax, DWORD PTR offset_loc[rip]
	test	eax, eax
	jns	.L8
.L7:
	mov	eax, 1
	mov	rcx, QWORD PTR -8[rbp]
	sub	rcx, QWORD PTR fs:40
	je	.L11
	jmp	.L12
.L8:
	mov	ecx, 600
	mov	edx, 800
	mov	esi, 0
	mov	edi, 0
	call	glViewport@PLT
	movss	xmm3, DWORD PTR .LC7[rip]
	movss	xmm2, DWORD PTR .LC8[rip]
	movss	xmm1, DWORD PTR .LC9[rip]
	movss	xmm0, DWORD PTR .LC10[rip]
	call	glClearColor@PLT
	pxor	xmm0, xmm0
	movss	DWORD PTR -96[rbp], xmm0
.L10:
	mov	eax, DWORD PTR phase_loc[rip]
	mov	edx, DWORD PTR -96[rbp]
	movd	xmm0, edx
	mov	edi, eax
	call	glUniform1f@PLT
	movss	xmm1, DWORD PTR -96[rbp]
	movss	xmm0, DWORD PTR .LC12[rip]
	addss	xmm1, xmm0
	movd	eax, xmm1
	movss	xmm1, DWORD PTR .LC13[rip]
	movd	xmm0, eax
	call	fmodf@PLT
	movd	eax, xmm0
	mov	DWORD PTR -96[rbp], eax
	movss	xmm0, DWORD PTR offset_y[rip]
	mov	edx, DWORD PTR offset_x[rip]
	mov	eax, DWORD PTR offset_loc[rip]
	pxor	xmm3, xmm3
	pxor	xmm2, xmm2
	movaps	xmm1, xmm0
	movd	xmm0, edx
	mov	edi, eax
	call	glUniform4f@PLT
	mov	eax, DWORD PTR position_loc[rip]
	lea	r9, vertexArray[rip]
	mov	r8d, 0
	mov	ecx, 0
	mov	edx, 5126
	mov	esi, 3
	mov	edi, eax
	call	glVertexAttribPointer@PLT
	mov	eax, DWORD PTR position_loc[rip]
	mov	edi, eax
	call	glEnableVertexAttribArray@PLT
	mov	edx, 5
	mov	esi, 0
	mov	edi, 5
	call	glDrawArrays@PLT
	mov	rdx, QWORD PTR -64[rbp]
	mov	rax, QWORD PTR -72[rbp]
	mov	rsi, rdx
	mov	rdi, rax
	call	eglSwapBuffers@PLT
	jmp	.L10
.L12:
	call	__stack_chk_fail@PLT
.L11:
	leave
	.cfi_def_cfa 7, 8
	ret
	.cfi_endproc
.LFE7:
	.size	main, .-main
	.section	.rodata
	.type	__PRETTY_FUNCTION__.0, @object
	.size	__PRETTY_FUNCTION__.0, 5
__PRETTY_FUNCTION__.0:
	.string	"main"
	.align 4
.LC7:
	.long	1065353216
	.align 4
.LC8:
	.long	1032805417
	.align 4
.LC9:
	.long	1031127695
	.align 4
.LC10:
	.long	1034147594
	.align 4
.LC12:
	.long	1056964608
	.align 4
.LC13:
	.long	1086916133
	.ident	"GCC: (Ubuntu 10.5.0-1ubuntu1~20.04) 10.5.0"
	.section	.note.GNU-stack,"",@progbits
	.section	.note.gnu.property,"a"
	.align 8
	.long	 1f - 0f
	.long	 4f - 1f
	.long	 5
0:
	.string	 "GNU"
1:
	.align 8
	.long	 0xc0000002
	.long	 3f - 2f
2:
	.long	 0x3
3:
	.align 8
4:

	.arch armv5t
	.eabi_attribute 20, 1
	.eabi_attribute 21, 1
	.eabi_attribute 23, 3
	.eabi_attribute 24, 1
	.eabi_attribute 25, 1
	.eabi_attribute 26, 2
	.eabi_attribute 30, 6
	.eabi_attribute 34, 0
	.eabi_attribute 18, 4
	.file	"100953.c"
	.text
	.global	vertex_src
	.section	.rodata
	.align	2
	.type	vertex_src, %object
	.size	vertex_src, 410
vertex_src:
	.ascii	"                                           attribut"
	.ascii	"e vec4        position;          varying mediump ve"
	.ascii	"c2  pos;               uniform vec4          offset"
	.ascii	";                                                  "
	.ascii	"   void main()                              {      "
	.ascii	"                                     gl_Position = "
	.ascii	"position + offset;         pos = position.xy;      "
	.ascii	"              }                                    "
	.ascii	" \000"
	.global	fragment_src
	.align	2
	.type	fragment_src, %object
	.size	fragment_src, 550
fragment_src:
	.ascii	"                                                   "
	.ascii	"      varying mediump vec2    pos;                 "
	.ascii	"          uniform mediump float   phase;           "
	.ascii	"                                                   "
	.ascii	"                  void  main()                     "
	.ascii	"                      {                            "
	.ascii	"                             gl_FragColor  =  vec4("
	.ascii	" 1., 0.9, 0.7, 1.0 ) *             cos( 30.*sqrt(po"
	.ascii	"s.x*pos.x + 1.5*pos.y*pos.y)                + atan("
	.ascii	"pos.y,pos.x) - phase );               }            "
	.ascii	"                                       \000"
	.text
	.align	2
	.global	load_shader
	.syntax unified
	.arm
	.fpu softvfp
	.type	load_shader, %function
load_shader:
	@ args = 0, pretend = 0, frame = 16
	@ frame_needed = 1, uses_anonymous_args = 0
	push	{fp, lr}
	add	fp, sp, #4
	sub	sp, sp, #16
	str	r0, [fp, #-16]
	str	r1, [fp, #-20]
	ldr	r0, [fp, #-20]
	bl	glCreateShader
	str	r0, [fp, #-8]
	sub	r2, fp, #16
	mov	r3, #0
	mov	r1, #1
	ldr	r0, [fp, #-8]
	bl	glShaderSource
	ldr	r0, [fp, #-8]
	bl	glCompileShader
	ldr	r3, [fp, #-8]
	mov	r0, r3
	sub	sp, fp, #4
	@ sp needed
	pop	{fp, pc}
	.size	load_shader, .-load_shader
	.global	norm_x
	.bss
	.align	2
	.type	norm_x, %object
	.size	norm_x, 4
norm_x:
	.space	4
	.global	norm_y
	.align	2
	.type	norm_y, %object
	.size	norm_y, 4
norm_y:
	.space	4
	.global	offset_x
	.align	2
	.type	offset_x, %object
	.size	offset_x, 4
offset_x:
	.space	4
	.global	offset_y
	.align	2
	.type	offset_y, %object
	.size	offset_y, 4
offset_y:
	.space	4
	.global	p1_pos_x
	.align	2
	.type	p1_pos_x, %object
	.size	p1_pos_x, 4
p1_pos_x:
	.space	4
	.global	p1_pos_y
	.align	2
	.type	p1_pos_y, %object
	.size	p1_pos_y, 4
p1_pos_y:
	.space	4
	.comm	phase_loc,4,4
	.comm	offset_loc,4,4
	.comm	position_loc,4,4
	.global	vertexArray
	.section	.rodata
	.align	2
	.type	vertexArray, %object
	.size	vertexArray, 60
vertexArray:
	.word	0
	.word	1056964608
	.word	0
	.word	3204448256
	.word	0
	.word	0
	.word	0
	.word	3204448256
	.word	0
	.word	1056964608
	.word	0
	.word	0
	.word	0
	.word	1056964608
	.word	0
	.align	2
.LC2:
	.ascii	"the_stack_data/100953.c\000"
	.align	2
.LC3:
	.ascii	"surface != EGL_NO_SURFACE\000"
	.align	2
.LC4:
	.ascii	"surface != EGL_NO_CONTEXT\000"
	.align	2
.LC5:
	.ascii	"eglMakeCurrent((EGLDisplay) display, surface, surfa"
	.ascii	"ce, context) == EGL_TRUE\000"
	.align	2
.LC6:
	.ascii	"position\000"
	.align	2
.LC7:
	.ascii	"phase\000"
	.align	2
.LC8:
	.ascii	"offset\000"
	.global	__aeabi_fadd
	.align	2
.LC0:
	.word	12320
	.word	32
	.word	12352
	.word	4
	.word	12344
	.align	2
.LC1:
	.word	12440
	.word	2
	.word	12344
	.align	2
.LC9:
	.word	__stack_chk_guard
	.text
	.align	2
	.global	main
	.syntax unified
	.arm
	.fpu softvfp
	.type	main, %function
main:
	@ args = 0, pretend = 0, frame = 80
	@ frame_needed = 1, uses_anonymous_args = 0
	push	{fp, lr}
	add	fp, sp, #4
	sub	sp, sp, #88
	str	r0, [fp, #-80]
	str	r1, [fp, #-84]
	ldr	r3, .L13
	ldr	r3, [r3]
	str	r3, [fp, #-8]
	mov	r3,#0
	ldr	r3, .L13+4
	sub	ip, fp, #28
	mov	lr, r3
	ldmia	lr!, {r0, r1, r2, r3}
	stmia	ip!, {r0, r1, r2, r3}
	ldr	r3, [lr]
	str	r3, [ip]
	ldr	r2, .L13+8
	sub	r3, fp, #40
	ldm	r2, {r0, r1, r2}
	stm	r3, {r0, r1, r2}
	mov	r0, #0
	bl	eglGetDisplay
	str	r0, [fp, #-64]
	mov	r2, #0
	mov	r1, #0
	ldr	r0, [fp, #-64]
	bl	eglInitialize
	sub	r2, fp, #76
	sub	r1, fp, #28
	sub	r3, fp, #72
	str	r3, [sp]
	mov	r3, #1
	ldr	r0, [fp, #-64]
	bl	eglChooseConfig
	ldr	r1, [fp, #-76]
	mov	r3, #0
	mov	r2, #0
	ldr	r0, [fp, #-64]
	bl	eglCreateWindowSurface
	str	r0, [fp, #-60]
	ldr	r3, [fp, #-60]
	cmp	r3, #0
	bne	.L4
	ldr	r3, .L13+12
	mov	r2, #108
	ldr	r1, .L13+16
	ldr	r0, .L13+20
	bl	__assert_fail
.L4:
	ldr	r1, [fp, #-76]
	sub	r3, fp, #40
	mov	r2, #0
	ldr	r0, [fp, #-64]
	bl	eglCreateContext
	str	r0, [fp, #-56]
	ldr	r3, [fp, #-60]
	cmp	r3, #0
	bne	.L5
	ldr	r3, .L13+12
	mov	r2, #112
	ldr	r1, .L13+16
	ldr	r0, .L13+24
	bl	__assert_fail
.L5:
	ldr	r3, [fp, #-56]
	ldr	r2, [fp, #-60]
	ldr	r1, [fp, #-60]
	ldr	r0, [fp, #-64]
	bl	eglMakeCurrent
	mov	r3, r0
	cmp	r3, #1
	beq	.L6
	ldr	r3, .L13+12
	mov	r2, #114
	ldr	r1, .L13+16
	ldr	r0, .L13+28
	bl	__assert_fail
.L6:
	ldr	r1, .L13+32
	ldr	r0, .L13+36
	bl	load_shader
	str	r0, [fp, #-52]
	ldr	r1, .L13+40
	ldr	r0, .L13+44
	bl	load_shader
	str	r0, [fp, #-48]
	bl	glCreateProgram
	str	r0, [fp, #-44]
	ldr	r1, [fp, #-52]
	ldr	r0, [fp, #-44]
	bl	glAttachShader
	ldr	r1, [fp, #-48]
	ldr	r0, [fp, #-44]
	bl	glAttachShader
	ldr	r0, [fp, #-44]
	bl	glLinkProgram
	ldr	r0, [fp, #-44]
	bl	glUseProgram
	ldr	r1, .L13+48
	ldr	r0, [fp, #-44]
	bl	glGetAttribLocation
	mov	r3, r0
	ldr	r2, .L13+52
	str	r3, [r2]
	ldr	r1, .L13+56
	ldr	r0, [fp, #-44]
	bl	glGetUniformLocation
	mov	r3, r0
	ldr	r2, .L13+60
	str	r3, [r2]
	ldr	r1, .L13+64
	ldr	r0, [fp, #-44]
	bl	glGetUniformLocation
	mov	r3, r0
	ldr	r2, .L13+68
	str	r3, [r2]
	ldr	r3, .L13+52
	ldr	r3, [r3]
	cmp	r3, #0
	blt	.L7
	ldr	r3, .L13+60
	ldr	r3, [r3]
	cmp	r3, #0
	blt	.L7
	ldr	r3, .L13+68
	ldr	r3, [r3]
	cmp	r3, #0
	bge	.L8
.L7:
	mov	r3, #1
	ldr	r2, .L13
	ldr	r1, [r2]
	ldr	r2, [fp, #-8]
	eors	r1, r2, r1
	mov	r2, #0
	beq	.L11
	b	.L12
.L8:
	mov	r3, #600
	mov	r2, #800
	mov	r1, #0
	mov	r0, #0
	bl	glViewport
	mov	r3, #1065353216
	ldr	r2, .L13+72
	ldr	r1, .L13+76
	ldr	r0, .L13+80
	bl	glClearColor
	mov	r3, #0
	str	r3, [fp, #-68]	@ float
.L10:
	ldr	r3, .L13+60
	ldr	r3, [r3]
	ldr	r1, [fp, #-68]	@ float
	mov	r0, r3
	bl	glUniform1f
	mov	r1, #1056964608
	ldr	r0, [fp, #-68]	@ float
	bl	__aeabi_fadd
	mov	r3, r0
	ldr	r1, .L13+84
	mov	r0, r3
	bl	fmodf
	str	r0, [fp, #-68]	@ float
	ldr	r3, .L13+68
	ldr	r0, [r3]
	ldr	r3, .L13+88
	ldr	r1, [r3]	@ float
	ldr	r3, .L13+92
	ldr	r2, [r3]	@ float
	mov	r3, #0
	str	r3, [sp]	@ float
	mov	r3, #0
	bl	glUniform4f
	ldr	r3, .L13+52
	ldr	r3, [r3]
	mov	r0, r3
	ldr	r3, .L13+96
	str	r3, [sp, #4]
	mov	r3, #0
	str	r3, [sp]
	mov	r3, #0
	ldr	r2, .L13+100
	mov	r1, #3
	bl	glVertexAttribPointer
	ldr	r3, .L13+52
	ldr	r3, [r3]
	mov	r0, r3
	bl	glEnableVertexAttribArray
	mov	r2, #5
	mov	r1, #0
	mov	r0, #5
	bl	glDrawArrays
	ldr	r1, [fp, #-60]
	ldr	r0, [fp, #-64]
	bl	eglSwapBuffers
	b	.L10
.L12:
	bl	__stack_chk_fail
.L11:
	mov	r0, r3
	sub	sp, fp, #4
	@ sp needed
	pop	{fp, pc}
.L14:
	.align	2
.L13:
	.word	.LC9
	.word	.LC0
	.word	.LC1
	.word	__PRETTY_FUNCTION__.10551
	.word	.LC2
	.word	.LC3
	.word	.LC4
	.word	.LC5
	.word	35633
	.word	vertex_src
	.word	35632
	.word	fragment_src
	.word	.LC6
	.word	position_loc
	.word	.LC7
	.word	phase_loc
	.word	.LC8
	.word	offset_loc
	.word	1032805417
	.word	1031127695
	.word	1034147594
	.word	1086916133
	.word	offset_x
	.word	offset_y
	.word	vertexArray
	.word	5126
	.size	main, .-main
	.section	.rodata
	.align	2
	.type	__PRETTY_FUNCTION__.10551, %object
	.size	__PRETTY_FUNCTION__.10551, 5
__PRETTY_FUNCTION__.10551:
	.ascii	"main\000"
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",%progbits
