	.file	"23360.c"
	.intel_syntax noprefix
	.text
	.section	.rodata
.LC0:
	.string	"&strength"
.LC1:
	.string	"&defense"
.LC2:
	.string	"&magic"
.LC3:
	.string	"&lifemax"
.LC4:
	.string	"&life"
.LC5:
	.string	"&exp"
.LC6:
	.string	"&gold"
.LC7:
	.string	"&level"
.LC8:
	.string	"&player_map"
.LC9:
	.string	"&cur_weapon"
.LC10:
	.string	"&cur_magic"
.LC11:
	.string	"&magic_level"
.LC12:
	.string	"&vision"
.LC13:
	.string	"&result"
.LC14:
	.string	"&speed"
.LC15:
	.string	"&timing"
.LC16:
	.string	"&last_text"
.LC17:
	.string	"&update_status"
.LC18:
	.string	"&missile_target"
.LC19:
	.string	"&missle_source"
.LC20:
	.string	"&enemy_sprite"
.LC21:
	.string	"&magic_cost"
.LC22:
	.string	"&save_x"
.LC23:
	.string	"&save_y"
.LC24:
	.string	"&story"
.LC25:
	.string	"QUACK.WAV"
.LC26:
	.string	"PIG1.WAV"
.LC27:
	.string	"PIG2.WAV"
.LC28:
	.string	"PIG3.WAV"
.LC29:
	.string	"PIG4.WAV"
.LC30:
	.string	"BURN.WAV"
.LC31:
	.string	"OPEN.WAV"
.LC32:
	.string	"SWING.WAV"
.LC33:
	.string	"PUNCH.WAV"
.LC34:
	.string	"SWORD2.WAV"
.LC35:
	.string	"SELECT.WAV"
.LC36:
	.string	"PICKER.WAV"
.LC37:
	.string	"GOLD.WAV"
.LC38:
	.string	"GRUNT1.WAV"
.LC39:
	.string	"GRUNT2.WAV"
.LC40:
	.string	"SEL1.WAV"
.LC41:
	.string	"ESCAPE.WAV"
.LC42:
	.string	"NONO.WAV"
.LC43:
	.string	"SEL2.WAV"
.LC44:
	.string	"SEL3.WAV"
.LC45:
	.string	"HIGH2.WAV"
.LC46:
	.string	"FIRE.WAV"
.LC47:
	.string	"SPELL1.WAV"
.LC48:
	.string	"CAVEENT.WAV"
.LC49:
	.string	"SNARL1.WAV"
.LC50:
	.string	"SNARL2.WAV"
.LC51:
	.string	"SNARL3.WAV"
.LC52:
	.string	"HURT1.WAV"
.LC53:
	.string	"HURT2.WAV"
.LC54:
	.string	"ATTACK1.WAV"
.LC55:
	.string	"LEVEL.WAV"
.LC56:
	.string	"SAVE.WAV"
.LC57:
	.string	"SPLASH.WAV"
.LC58:
	.string	"SWORD1.WAV"
.LC59:
	.string	"BHIT.WAV"
.LC60:
	.string	"SQUISH.WAV"
.LC61:
	.string	"STAIRS.WAV"
.LC62:
	.string	"STEPS.WAV"
.LC63:
	.string	"ARROW.WAV"
.LC64:
	.string	"FLYBY.WAV"
.LC65:
	.string	"SECRET.WAV"
.LC66:
	.string	"BOW1.WAV"
.LC67:
	.string	"KNOCK.WAV"
.LC68:
	.string	"DRAG1.WAV"
.LC69:
	.string	"DRAG2.WAV"
.LC70:
	.string	"AXE.WAV"
.LC71:
	.string	"BIRD1.WAV"
	.text
	.globl	main
	.type	main, @function
main:
.LFB0:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	rbp, rsp
	.cfi_def_cfa_register 6
	mov	esi, 3
	lea	rdi, .LC0[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 2
	lea	rdi, .LC1[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 1
	lea	rdi, .LC2[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 25
	lea	rdi, .LC3[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 25
	lea	rdi, .LC4[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC5[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC6[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 1
	lea	rdi, .LC7[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC8[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC9[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC10[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC11[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC12[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC13[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 1
	lea	rdi, .LC14[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC15[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC16[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC17[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC18[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC19[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC20[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC21[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC22[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC23[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 0
	lea	rdi, .LC24[rip]
	mov	eax, 0
	call	make_global_int@PLT
	mov	esi, 1
	lea	rdi, .LC25[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 2
	lea	rdi, .LC26[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 3
	lea	rdi, .LC27[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 4
	lea	rdi, .LC28[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 5
	lea	rdi, .LC29[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 6
	lea	rdi, .LC30[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 7
	lea	rdi, .LC31[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 8
	lea	rdi, .LC32[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 9
	lea	rdi, .LC33[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 10
	lea	rdi, .LC34[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 11
	lea	rdi, .LC35[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 13
	lea	rdi, .LC36[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 14
	lea	rdi, .LC37[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 15
	lea	rdi, .LC38[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 16
	lea	rdi, .LC39[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 17
	lea	rdi, .LC40[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 18
	lea	rdi, .LC41[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 19
	lea	rdi, .LC42[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 20
	lea	rdi, .LC43[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 21
	lea	rdi, .LC44[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 22
	lea	rdi, .LC45[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 23
	lea	rdi, .LC46[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 24
	lea	rdi, .LC47[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 25
	lea	rdi, .LC48[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 26
	lea	rdi, .LC49[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 27
	lea	rdi, .LC50[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 28
	lea	rdi, .LC51[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 29
	lea	rdi, .LC52[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 30
	lea	rdi, .LC53[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 31
	lea	rdi, .LC54[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 32
	lea	rdi, .LC48[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 33
	lea	rdi, .LC55[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 34
	lea	rdi, .LC56[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 35
	lea	rdi, .LC57[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 36
	lea	rdi, .LC58[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 37
	lea	rdi, .LC59[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 38
	lea	rdi, .LC60[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 39
	lea	rdi, .LC61[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 40
	lea	rdi, .LC62[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 41
	lea	rdi, .LC63[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 42
	lea	rdi, .LC64[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 43
	lea	rdi, .LC65[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 44
	lea	rdi, .LC66[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 45
	lea	rdi, .LC67[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 46
	lea	rdi, .LC68[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 47
	lea	rdi, .LC69[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 48
	lea	rdi, .LC70[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	esi, 49
	lea	rdi, .LC71[rip]
	mov	eax, 0
	call	load_sound@PLT
	mov	eax, 0
	call	kill_this_task@PLT
	nop
	pop	rbp
	.cfi_def_cfa 7, 8
	ret
	.cfi_endproc
.LFE0:
	.size	main, .-main
	.ident	"GCC: (Ubuntu 10.5.0-1ubuntu1~20.04) 10.5.0"
	.section	.note.GNU-stack,"",@progbits
	.section	.note.gnu.property,"a"
	.align 8
	.long	 1f - 0f
	.long	 4f - 1f
	.long	 5
0:
	.string	 "GNU"
1:
	.align 8
	.long	 0xc0000002
	.long	 3f - 2f
2:
	.long	 0x3
3:
	.align 8
4:

	.arch armv5t
	.eabi_attribute 20, 1
	.eabi_attribute 21, 1
	.eabi_attribute 23, 3
	.eabi_attribute 24, 1
	.eabi_attribute 25, 1
	.eabi_attribute 26, 2
	.eabi_attribute 30, 6
	.eabi_attribute 34, 0
	.eabi_attribute 18, 4
	.file	"23360.c"
	.text
	.section	.rodata
	.align	2
.LC0:
	.ascii	"&strength\000"
	.align	2
.LC1:
	.ascii	"&defense\000"
	.align	2
.LC2:
	.ascii	"&magic\000"
	.align	2
.LC3:
	.ascii	"&lifemax\000"
	.align	2
.LC4:
	.ascii	"&life\000"
	.align	2
.LC5:
	.ascii	"&exp\000"
	.align	2
.LC6:
	.ascii	"&gold\000"
	.align	2
.LC7:
	.ascii	"&level\000"
	.align	2
.LC8:
	.ascii	"&player_map\000"
	.align	2
.LC9:
	.ascii	"&cur_weapon\000"
	.align	2
.LC10:
	.ascii	"&cur_magic\000"
	.align	2
.LC11:
	.ascii	"&magic_level\000"
	.align	2
.LC12:
	.ascii	"&vision\000"
	.align	2
.LC13:
	.ascii	"&result\000"
	.align	2
.LC14:
	.ascii	"&speed\000"
	.align	2
.LC15:
	.ascii	"&timing\000"
	.align	2
.LC16:
	.ascii	"&last_text\000"
	.align	2
.LC17:
	.ascii	"&update_status\000"
	.align	2
.LC18:
	.ascii	"&missile_target\000"
	.align	2
.LC19:
	.ascii	"&missle_source\000"
	.align	2
.LC20:
	.ascii	"&enemy_sprite\000"
	.align	2
.LC21:
	.ascii	"&magic_cost\000"
	.align	2
.LC22:
	.ascii	"&save_x\000"
	.align	2
.LC23:
	.ascii	"&save_y\000"
	.align	2
.LC24:
	.ascii	"&story\000"
	.align	2
.LC25:
	.ascii	"QUACK.WAV\000"
	.align	2
.LC26:
	.ascii	"PIG1.WAV\000"
	.align	2
.LC27:
	.ascii	"PIG2.WAV\000"
	.align	2
.LC28:
	.ascii	"PIG3.WAV\000"
	.align	2
.LC29:
	.ascii	"PIG4.WAV\000"
	.align	2
.LC30:
	.ascii	"BURN.WAV\000"
	.align	2
.LC31:
	.ascii	"OPEN.WAV\000"
	.align	2
.LC32:
	.ascii	"SWING.WAV\000"
	.align	2
.LC33:
	.ascii	"PUNCH.WAV\000"
	.align	2
.LC34:
	.ascii	"SWORD2.WAV\000"
	.align	2
.LC35:
	.ascii	"SELECT.WAV\000"
	.align	2
.LC36:
	.ascii	"PICKER.WAV\000"
	.align	2
.LC37:
	.ascii	"GOLD.WAV\000"
	.align	2
.LC38:
	.ascii	"GRUNT1.WAV\000"
	.align	2
.LC39:
	.ascii	"GRUNT2.WAV\000"
	.align	2
.LC40:
	.ascii	"SEL1.WAV\000"
	.align	2
.LC41:
	.ascii	"ESCAPE.WAV\000"
	.align	2
.LC42:
	.ascii	"NONO.WAV\000"
	.align	2
.LC43:
	.ascii	"SEL2.WAV\000"
	.align	2
.LC44:
	.ascii	"SEL3.WAV\000"
	.align	2
.LC45:
	.ascii	"HIGH2.WAV\000"
	.align	2
.LC46:
	.ascii	"FIRE.WAV\000"
	.align	2
.LC47:
	.ascii	"SPELL1.WAV\000"
	.align	2
.LC48:
	.ascii	"CAVEENT.WAV\000"
	.align	2
.LC49:
	.ascii	"SNARL1.WAV\000"
	.align	2
.LC50:
	.ascii	"SNARL2.WAV\000"
	.align	2
.LC51:
	.ascii	"SNARL3.WAV\000"
	.align	2
.LC52:
	.ascii	"HURT1.WAV\000"
	.align	2
.LC53:
	.ascii	"HURT2.WAV\000"
	.align	2
.LC54:
	.ascii	"ATTACK1.WAV\000"
	.align	2
.LC55:
	.ascii	"LEVEL.WAV\000"
	.align	2
.LC56:
	.ascii	"SAVE.WAV\000"
	.align	2
.LC57:
	.ascii	"SPLASH.WAV\000"
	.align	2
.LC58:
	.ascii	"SWORD1.WAV\000"
	.align	2
.LC59:
	.ascii	"BHIT.WAV\000"
	.align	2
.LC60:
	.ascii	"SQUISH.WAV\000"
	.align	2
.LC61:
	.ascii	"STAIRS.WAV\000"
	.align	2
.LC62:
	.ascii	"STEPS.WAV\000"
	.align	2
.LC63:
	.ascii	"ARROW.WAV\000"
	.align	2
.LC64:
	.ascii	"FLYBY.WAV\000"
	.align	2
.LC65:
	.ascii	"SECRET.WAV\000"
	.align	2
.LC66:
	.ascii	"BOW1.WAV\000"
	.align	2
.LC67:
	.ascii	"KNOCK.WAV\000"
	.align	2
.LC68:
	.ascii	"DRAG1.WAV\000"
	.align	2
.LC69:
	.ascii	"DRAG2.WAV\000"
	.align	2
.LC70:
	.ascii	"AXE.WAV\000"
	.align	2
.LC71:
	.ascii	"BIRD1.WAV\000"
	.text
	.align	2
	.global	main
	.syntax unified
	.arm
	.fpu softvfp
	.type	main, %function
main:
	@ args = 0, pretend = 0, frame = 0
	@ frame_needed = 1, uses_anonymous_args = 0
	push	{fp, lr}
	add	fp, sp, #4
	mov	r1, #3
	ldr	r0, .L2
	bl	make_global_int
	mov	r1, #2
	ldr	r0, .L2+4
	bl	make_global_int
	mov	r1, #1
	ldr	r0, .L2+8
	bl	make_global_int
	mov	r1, #25
	ldr	r0, .L2+12
	bl	make_global_int
	mov	r1, #25
	ldr	r0, .L2+16
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+20
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+24
	bl	make_global_int
	mov	r1, #1
	ldr	r0, .L2+28
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+32
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+36
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+40
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+44
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+48
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+52
	bl	make_global_int
	mov	r1, #1
	ldr	r0, .L2+56
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+60
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+64
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+68
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+72
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+76
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+80
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+84
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+88
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+92
	bl	make_global_int
	mov	r1, #0
	ldr	r0, .L2+96
	bl	make_global_int
	mov	r1, #1
	ldr	r0, .L2+100
	bl	load_sound
	mov	r1, #2
	ldr	r0, .L2+104
	bl	load_sound
	mov	r1, #3
	ldr	r0, .L2+108
	bl	load_sound
	mov	r1, #4
	ldr	r0, .L2+112
	bl	load_sound
	mov	r1, #5
	ldr	r0, .L2+116
	bl	load_sound
	mov	r1, #6
	ldr	r0, .L2+120
	bl	load_sound
	mov	r1, #7
	ldr	r0, .L2+124
	bl	load_sound
	mov	r1, #8
	ldr	r0, .L2+128
	bl	load_sound
	mov	r1, #9
	ldr	r0, .L2+132
	bl	load_sound
	mov	r1, #10
	ldr	r0, .L2+136
	bl	load_sound
	mov	r1, #11
	ldr	r0, .L2+140
	bl	load_sound
	mov	r1, #13
	ldr	r0, .L2+144
	bl	load_sound
	mov	r1, #14
	ldr	r0, .L2+148
	bl	load_sound
	mov	r1, #15
	ldr	r0, .L2+152
	bl	load_sound
	mov	r1, #16
	ldr	r0, .L2+156
	bl	load_sound
	mov	r1, #17
	ldr	r0, .L2+160
	bl	load_sound
	mov	r1, #18
	ldr	r0, .L2+164
	bl	load_sound
	mov	r1, #19
	ldr	r0, .L2+168
	bl	load_sound
	mov	r1, #20
	ldr	r0, .L2+172
	bl	load_sound
	mov	r1, #21
	ldr	r0, .L2+176
	bl	load_sound
	mov	r1, #22
	ldr	r0, .L2+180
	bl	load_sound
	mov	r1, #23
	ldr	r0, .L2+184
	bl	load_sound
	mov	r1, #24
	ldr	r0, .L2+188
	bl	load_sound
	mov	r1, #25
	ldr	r0, .L2+192
	bl	load_sound
	mov	r1, #26
	ldr	r0, .L2+196
	bl	load_sound
	mov	r1, #27
	ldr	r0, .L2+200
	bl	load_sound
	mov	r1, #28
	ldr	r0, .L2+204
	bl	load_sound
	mov	r1, #29
	ldr	r0, .L2+208
	bl	load_sound
	mov	r1, #30
	ldr	r0, .L2+212
	bl	load_sound
	mov	r1, #31
	ldr	r0, .L2+216
	bl	load_sound
	mov	r1, #32
	ldr	r0, .L2+192
	bl	load_sound
	mov	r1, #33
	ldr	r0, .L2+220
	bl	load_sound
	mov	r1, #34
	ldr	r0, .L2+224
	bl	load_sound
	mov	r1, #35
	ldr	r0, .L2+228
	bl	load_sound
	mov	r1, #36
	ldr	r0, .L2+232
	bl	load_sound
	mov	r1, #37
	ldr	r0, .L2+236
	bl	load_sound
	mov	r1, #38
	ldr	r0, .L2+240
	bl	load_sound
	mov	r1, #39
	ldr	r0, .L2+244
	bl	load_sound
	mov	r1, #40
	ldr	r0, .L2+248
	bl	load_sound
	mov	r1, #41
	ldr	r0, .L2+252
	bl	load_sound
	mov	r1, #42
	ldr	r0, .L2+256
	bl	load_sound
	mov	r1, #43
	ldr	r0, .L2+260
	bl	load_sound
	mov	r1, #44
	ldr	r0, .L2+264
	bl	load_sound
	mov	r1, #45
	ldr	r0, .L2+268
	bl	load_sound
	mov	r1, #46
	ldr	r0, .L2+272
	bl	load_sound
	mov	r1, #47
	ldr	r0, .L2+276
	bl	load_sound
	mov	r1, #48
	ldr	r0, .L2+280
	bl	load_sound
	mov	r1, #49
	ldr	r0, .L2+284
	bl	load_sound
	bl	kill_this_task
	nop
	pop	{fp, pc}
.L3:
	.align	2
.L2:
	.word	.LC0
	.word	.LC1
	.word	.LC2
	.word	.LC3
	.word	.LC4
	.word	.LC5
	.word	.LC6
	.word	.LC7
	.word	.LC8
	.word	.LC9
	.word	.LC10
	.word	.LC11
	.word	.LC12
	.word	.LC13
	.word	.LC14
	.word	.LC15
	.word	.LC16
	.word	.LC17
	.word	.LC18
	.word	.LC19
	.word	.LC20
	.word	.LC21
	.word	.LC22
	.word	.LC23
	.word	.LC24
	.word	.LC25
	.word	.LC26
	.word	.LC27
	.word	.LC28
	.word	.LC29
	.word	.LC30
	.word	.LC31
	.word	.LC32
	.word	.LC33
	.word	.LC34
	.word	.LC35
	.word	.LC36
	.word	.LC37
	.word	.LC38
	.word	.LC39
	.word	.LC40
	.word	.LC41
	.word	.LC42
	.word	.LC43
	.word	.LC44
	.word	.LC45
	.word	.LC46
	.word	.LC47
	.word	.LC48
	.word	.LC49
	.word	.LC50
	.word	.LC51
	.word	.LC52
	.word	.LC53
	.word	.LC54
	.word	.LC55
	.word	.LC56
	.word	.LC57
	.word	.LC58
	.word	.LC59
	.word	.LC60
	.word	.LC61
	.word	.LC62
	.word	.LC63
	.word	.LC64
	.word	.LC65
	.word	.LC66
	.word	.LC67
	.word	.LC68
	.word	.LC69
	.word	.LC70
	.word	.LC71
	.size	main, .-main
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",%progbits
