	.file	"214136.c"
	.intel_syntax noprefix
	.text
	.globl	winCount
	.data
	.align 4
	.type	winCount, @object
	.size	winCount, 4
winCount:
	.long	1
	.globl	noOfPlayers
	.bss
	.align 4
	.type	noOfPlayers, @object
	.size	noOfPlayers, 4
noOfPlayers:
	.zero	4
	.globl	lStart
	.data
	.align 16
	.type	lStart, @object
	.size	lStart, 28
lStart:
	.long	2
	.long	8
	.long	20
	.long	32
	.long	41
	.long	74
	.long	85
	.globl	lEnd
	.align 16
	.type	lEnd, @object
	.size	lEnd, 28
lEnd:
	.long	23
	.long	34
	.long	77
	.long	68
	.long	84
	.long	99
	.long	95
	.globl	sStart
	.align 32
	.type	sStart, @object
	.size	sStart, 32
sStart:
	.long	29
	.long	38
	.long	47
	.long	53
	.long	62
	.long	82
	.long	92
	.long	97
	.globl	sEnd
	.align 32
	.type	sEnd, @object
	.size	sEnd, 32
sEnd:
	.long	9
	.long	15
	.long	5
	.long	33
	.long	37
	.long	54
	.long	70
	.long	25
	.globl	goti
	.align 16
	.type	goti, @object
	.size	goti, 27
goti:
	.string	"abcdefghijklmnopqrstuvwxyz"
	.section	.rodata
.LC0:
	.string	"# ##"
.LC1:
	.string	"- --"
.LC2:
	.string	"win!"
.LC3:
	.string	"%-7s"
.LC4:
	.string	"%-.2d %.4s"
	.text
	.globl	draw
	.type	draw, @function
draw:
.LFB6:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	rbp, rsp
	.cfi_def_cfa_register 6
	sub	rsp, 48
	mov	DWORD PTR -36[rbp], edi
	mov	QWORD PTR -48[rbp], rsi
	mov	rax, QWORD PTR fs:40
	mov	QWORD PTR -8[rbp], rax
	xor	eax, eax
	mov	DWORD PTR -32[rbp], 100
	mov	eax, DWORD PTR -36[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	mov	rax, QWORD PTR -48[rbp]
	add	rax, rdx
	mov	eax, DWORD PTR [rax]
	mov	DWORD PTR -16[rbp], eax
	mov	eax, DWORD PTR -36[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	mov	rax, QWORD PTR -48[rbp]
	add	rax, rdx
	mov	edx, DWORD PTR [rax]
	add	edx, 1
	mov	DWORD PTR [rax], edx
	mov	DWORD PTR -28[rbp], 0
	jmp	.L2
.L15:
	mov	DWORD PTR -24[rbp], 0
	jmp	.L3
.L14:
	mov	BYTE PTR -9[rbp], 0
	cmp	DWORD PTR -28[rbp], 0
	je	.L4
	cmp	DWORD PTR -24[rbp], 0
	je	.L4
	cmp	DWORD PTR -24[rbp], 22
	je	.L4
	cmp	DWORD PTR -28[rbp], 21
	jne	.L5
.L4:
	lea	rdi, .LC0[rip]
	mov	eax, 0
	call	printf@PLT
	jmp	.L6
.L5:
	mov	eax, DWORD PTR -24[rbp]
	and	eax, 1
	test	eax, eax
	je	.L7
	mov	eax, DWORD PTR -28[rbp]
	and	eax, 1
	test	eax, eax
	je	.L7
	mov	edi, 124
	call	putchar@PLT
	jmp	.L6
.L7:
	mov	eax, DWORD PTR -28[rbp]
	and	eax, 1
	test	eax, eax
	jne	.L8
	lea	rdi, .LC1[rip]
	mov	eax, 0
	call	printf@PLT
	jmp	.L6
.L8:
	mov	DWORD PTR -20[rbp], 0
	jmp	.L9
.L12:
	mov	eax, DWORD PTR -20[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	mov	rax, QWORD PTR -48[rbp]
	add	rax, rdx
	mov	eax, DWORD PTR [rax]
	cmp	DWORD PTR -32[rbp], eax
	jne	.L10
	mov	eax, DWORD PTR -20[rbp]
	cdqe
	lea	rdx, goti[rip]
	movzx	edx, BYTE PTR [rax+rdx]
	mov	eax, DWORD PTR -20[rbp]
	cdqe
	mov	BYTE PTR -9[rbp+rax], dl
	jmp	.L11
.L10:
	mov	eax, DWORD PTR -20[rbp]
	cdqe
	mov	BYTE PTR -9[rbp+rax], 32
.L11:
	add	DWORD PTR -20[rbp], 1
.L9:
	mov	eax, DWORD PTR noOfPlayers[rip]
	cmp	DWORD PTR -20[rbp], eax
	jl	.L12
	cmp	DWORD PTR -32[rbp], 100
	jne	.L13
	cmp	DWORD PTR -28[rbp], 1
	jne	.L13
	cmp	DWORD PTR -24[rbp], 2
	jne	.L13
	lea	rsi, .LC2[rip]
	lea	rdi, .LC3[rip]
	mov	eax, 0
	call	printf@PLT
	sub	DWORD PTR -32[rbp], 1
	jmp	.L6
.L13:
	mov	eax, DWORD PTR -32[rbp]
	lea	edx, -1[rax]
	mov	DWORD PTR -32[rbp], edx
	lea	rdx, -9[rbp]
	mov	esi, eax
	lea	rdi, .LC4[rip]
	mov	eax, 0
	call	printf@PLT
.L6:
	add	DWORD PTR -24[rbp], 1
.L3:
	cmp	DWORD PTR -24[rbp], 22
	jle	.L14
	mov	edi, 10
	call	putchar@PLT
	add	DWORD PTR -28[rbp], 1
.L2:
	cmp	DWORD PTR -28[rbp], 21
	jle	.L15
	nop
	mov	rax, QWORD PTR -8[rbp]
	sub	rax, QWORD PTR fs:40
	je	.L16
	call	__stack_chk_fail@PLT
.L16:
	leave
	.cfi_def_cfa 7, 8
	ret
	.cfi_endproc
.LFE6:
	.size	draw, .-draw
	.section	.rodata
.LC5:
	.string	"cls"
	.text
	.globl	drawme
	.type	drawme, @function
drawme:
.LFB7:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	rbp, rsp
	.cfi_def_cfa_register 6
	sub	rsp, 16
	mov	DWORD PTR -4[rbp], edi
	mov	DWORD PTR -8[rbp], esi
	mov	QWORD PTR -16[rbp], rdx
	jmp	.L18
.L19:
	mov	edi, 1
	call	sleep@PLT
	lea	rdi, .LC5[rip]
	call	system@PLT
	mov	rdx, QWORD PTR -16[rbp]
	mov	eax, DWORD PTR -4[rbp]
	mov	rsi, rdx
	mov	edi, eax
	call	draw
.L18:
	mov	eax, DWORD PTR -4[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	mov	rax, QWORD PTR -16[rbp]
	add	rax, rdx
	mov	eax, DWORD PTR [rax]
	cmp	DWORD PTR -8[rbp], eax
	jg	.L19
	nop
	nop
	leave
	.cfi_def_cfa 7, 8
	ret
	.cfi_endproc
.LFE7:
	.size	drawme, .-drawme
	.globl	rollDice
	.type	rollDice, @function
rollDice:
.LFB8:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	rbp, rsp
	.cfi_def_cfa_register 6
	sub	rsp, 16
	mov	edi, 0
	call	time@PLT
	mov	edi, eax
	call	srand@PLT
	call	rand@PLT
	mov	edx, eax
	movsx	rax, edx
	imul	rax, rax, 715827883
	shr	rax, 32
	mov	esi, edx
	sar	esi, 31
	mov	ecx, eax
	sub	ecx, esi
	mov	eax, ecx
	add	eax, eax
	add	eax, ecx
	add	eax, eax
	sub	edx, eax
	mov	ecx, edx
	lea	eax, 1[rcx]
	mov	DWORD PTR -4[rbp], eax
	mov	eax, DWORD PTR -4[rbp]
	leave
	.cfi_def_cfa 7, 8
	ret
	.cfi_endproc
.LFE8:
	.size	rollDice, .-rollDice
	.section	.rodata
.LC6:
	.string	"Player %d is at point : %d.\n"
.LC7:
	.string	"\nIts Player %d term.\n\n"
.LC8:
	.string	"Player %d press Enter\n"
.LC9:
	.string	"player %d get %d.\n"
	.align 8
.LC10:
	.string	"Player %d have %d chance left\n\n"
.LC11:
	.string	"\nPlayer %d press Enter\n"
	.align 8
.LC12:
	.string	"\nPlayer %d get invalid number.\n"
	.align 8
.LC13:
	.string	"Wow Player %d get a ladder %d to %d\n."
	.align 8
.LC14:
	.string	"Oh!! Player %d bitten by a snake from %d to %d\n."
	.align 8
.LC15:
	.string	"\nPlayer %d won and get RANK '%d'\n"
	.text
	.globl	game
	.type	game, @function
game:
.LFB9:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	rbp, rsp
	.cfi_def_cfa_register 6
	sub	rsp, 64
	mov	QWORD PTR -56[rbp], rdi
	mov	DWORD PTR -36[rbp], 0
	jmp	.L23
.L41:
	mov	DWORD PTR -32[rbp], 0
	jmp	.L24
.L25:
	mov	eax, DWORD PTR -32[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	mov	rax, QWORD PTR -56[rbp]
	add	rax, rdx
	mov	eax, DWORD PTR [rax]
	mov	edx, DWORD PTR -32[rbp]
	lea	ecx, 1[rdx]
	mov	edx, eax
	mov	esi, ecx
	lea	rdi, .LC6[rip]
	mov	eax, 0
	call	printf@PLT
	add	DWORD PTR -32[rbp], 1
.L24:
	mov	eax, DWORD PTR noOfPlayers[rip]
	cmp	DWORD PTR -32[rbp], eax
	jl	.L25
	mov	eax, DWORD PTR -36[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	mov	rax, QWORD PTR -56[rbp]
	add	rax, rdx
	mov	eax, DWORD PTR [rax]
	cmp	eax, 100
	je	.L26
	mov	eax, DWORD PTR -36[rbp]
	add	eax, 1
	mov	esi, eax
	lea	rdi, .LC7[rip]
	mov	eax, 0
	call	printf@PLT
.L26:
	mov	eax, DWORD PTR -36[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	mov	rax, QWORD PTR -56[rbp]
	add	rax, rdx
	mov	eax, DWORD PTR [rax]
	test	eax, eax
	jne	.L27
	mov	DWORD PTR -28[rbp], 3
	jmp	.L28
.L31:
	mov	eax, DWORD PTR -36[rbp]
	add	eax, 1
	mov	esi, eax
	lea	rdi, .LC8[rip]
	mov	eax, 0
	call	printf@PLT
	call	getchar@PLT
	call	rollDice
	mov	DWORD PTR -4[rbp], eax
	mov	eax, DWORD PTR -36[rbp]
	lea	ecx, 1[rax]
	mov	eax, DWORD PTR -4[rbp]
	mov	edx, eax
	mov	esi, ecx
	lea	rdi, .LC9[rip]
	mov	eax, 0
	call	printf@PLT
	cmp	DWORD PTR -4[rbp], 1
	jne	.L29
	mov	rdx, QWORD PTR -56[rbp]
	mov	eax, DWORD PTR -36[rbp]
	mov	esi, 1
	mov	edi, eax
	call	drawme
	jmp	.L32
.L29:
	mov	eax, DWORD PTR -28[rbp]
	lea	edx, -1[rax]
	mov	eax, DWORD PTR -36[rbp]
	add	eax, 1
	mov	esi, eax
	lea	rdi, .LC10[rip]
	mov	eax, 0
	call	printf@PLT
	sub	DWORD PTR -28[rbp], 1
.L28:
	cmp	DWORD PTR -28[rbp], 0
	jg	.L31
	jmp	.L32
.L27:
	mov	eax, DWORD PTR -36[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	mov	rax, QWORD PTR -56[rbp]
	add	rax, rdx
	mov	eax, DWORD PTR [rax]
	test	eax, eax
	jle	.L32
	mov	eax, DWORD PTR -36[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	mov	rax, QWORD PTR -56[rbp]
	add	rax, rdx
	mov	eax, DWORD PTR [rax]
	cmp	eax, 99
	jg	.L32
	mov	eax, DWORD PTR -36[rbp]
	add	eax, 1
	mov	esi, eax
	lea	rdi, .LC11[rip]
	mov	eax, 0
	call	printf@PLT
	call	getchar@PLT
	call	rollDice
	mov	DWORD PTR -16[rbp], eax
	mov	eax, DWORD PTR -36[rbp]
	lea	ecx, 1[rax]
	mov	eax, DWORD PTR -16[rbp]
	mov	edx, eax
	mov	esi, ecx
	lea	rdi, .LC9[rip]
	mov	eax, 0
	call	printf@PLT
	mov	eax, DWORD PTR -36[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	mov	rax, QWORD PTR -56[rbp]
	add	rax, rdx
	mov	edx, DWORD PTR [rax]
	mov	eax, DWORD PTR -16[rbp]
	add	eax, edx
	cmp	eax, 100
	jle	.L33
	mov	eax, DWORD PTR -36[rbp]
	mov	esi, eax
	lea	rdi, .LC12[rip]
	mov	eax, 0
	call	printf@PLT
	jmp	.L32
.L33:
	mov	eax, DWORD PTR -36[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	mov	rax, QWORD PTR -56[rbp]
	add	rax, rdx
	mov	eax, DWORD PTR [rax]
	mov	DWORD PTR -12[rbp], eax
	mov	edx, DWORD PTR -12[rbp]
	mov	eax, DWORD PTR -16[rbp]
	add	eax, edx
	mov	DWORD PTR -8[rbp], eax
	mov	rdx, QWORD PTR -56[rbp]
	mov	ecx, DWORD PTR -8[rbp]
	mov	eax, DWORD PTR -36[rbp]
	mov	esi, ecx
	mov	edi, eax
	call	drawme
	mov	DWORD PTR -24[rbp], 0
	jmp	.L34
.L36:
	mov	eax, DWORD PTR -24[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	lea	rax, lStart[rip]
	mov	eax, DWORD PTR [rdx+rax]
	cmp	DWORD PTR -8[rbp], eax
	jne	.L35
	mov	eax, DWORD PTR -24[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	lea	rax, lEnd[rip]
	mov	edx, DWORD PTR [rdx+rax]
	mov	eax, DWORD PTR -24[rbp]
	cdqe
	lea	rcx, 0[0+rax*4]
	lea	rax, lStart[rip]
	mov	eax, DWORD PTR [rcx+rax]
	mov	ecx, DWORD PTR -36[rbp]
	lea	esi, 1[rcx]
	mov	ecx, edx
	mov	edx, eax
	lea	rdi, .LC13[rip]
	mov	eax, 0
	call	printf@PLT
	mov	edi, 2
	call	sleep@PLT
	mov	eax, DWORD PTR -24[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	lea	rax, lEnd[rip]
	mov	ecx, DWORD PTR [rdx+rax]
	mov	rdx, QWORD PTR -56[rbp]
	mov	eax, DWORD PTR -36[rbp]
	mov	esi, ecx
	mov	edi, eax
	call	drawme
.L35:
	add	DWORD PTR -24[rbp], 1
.L34:
	cmp	DWORD PTR -24[rbp], 6
	jle	.L36
	mov	DWORD PTR -20[rbp], 0
	jmp	.L37
.L39:
	mov	eax, DWORD PTR -20[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	lea	rax, sStart[rip]
	mov	eax, DWORD PTR [rdx+rax]
	cmp	DWORD PTR -8[rbp], eax
	jne	.L38
	mov	eax, DWORD PTR -20[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	lea	rax, sEnd[rip]
	mov	edx, DWORD PTR [rdx+rax]
	mov	eax, DWORD PTR -36[rbp]
	cdqe
	lea	rcx, 0[0+rax*4]
	mov	rax, QWORD PTR -56[rbp]
	add	rax, rcx
	sub	edx, 1
	mov	DWORD PTR [rax], edx
	mov	eax, DWORD PTR -20[rbp]
	cdqe
	lea	rdx, 0[0+rax*4]
	lea	rax, sEnd[rip]
	mov	edx, DWORD PTR [rdx+rax]
	mov	eax, DWORD PTR -20[rbp]
	cdqe
	lea	rcx, 0[0+rax*4]
	lea	rax, sStart[rip]
	mov	eax, DWORD PTR [rcx+rax]
	mov	ecx, DWORD PTR -36[rbp]
	lea	esi, 1[rcx]
	mov	ecx, edx
	mov	edx, eax
	lea	rdi, .LC14[rip]
	mov	eax, 0
	call	printf@PLT
	mov	edi, 2
	call	sleep@PLT
	mov	rdx, QWORD PTR -56[rbp]
	mov	eax, DWORD PTR -36[rbp]
	mov	rsi, rdx
	mov	edi, eax
	call	draw
.L38:
	add	DWORD PTR -20[rbp], 1
.L37:
	cmp	DWORD PTR -20[rbp], 7
	jle	.L39
	cmp	DWORD PTR -8[rbp], 100
	jne	.L32
	mov	eax, DWORD PTR winCount[rip]
	lea	edx, 1[rax]
	mov	DWORD PTR winCount[rip], edx
	mov	edx, DWORD PTR -36[rbp]
	lea	ecx, 1[rdx]
	mov	edx, eax
	mov	esi, ecx
	lea	rdi, .LC15[rip]
	mov	eax, 0
	call	printf@PLT
	jmp	.L40
.L32:
	add	DWORD PTR -36[rbp], 1
.L23:
	mov	eax, DWORD PTR noOfPlayers[rip]
	cmp	DWORD PTR -36[rbp], eax
	jl	.L41
	nop
.L40:
	nop
	leave
	.cfi_def_cfa 7, 8
	ret
	.cfi_endproc
.LFE9:
	.size	game, .-game
	.section	.rodata
	.align 8
.LC16:
	.string	"Hello welcome to Snake and ladder game !"
	.align 8
.LC17:
	.string	"type How many Player are there ? "
.LC18:
	.string	"%d"
	.text
	.globl	main
	.type	main, @function
main:
.LFB10:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	rbp, rsp
	.cfi_def_cfa_register 6
	push	r15
	push	r14
	push	r13
	push	r12
	push	rbx
	sub	rsp, 40
	.cfi_offset 15, -24
	.cfi_offset 14, -32
	.cfi_offset 13, -40
	.cfi_offset 12, -48
	.cfi_offset 3, -56
	mov	rax, QWORD PTR fs:40
	mov	QWORD PTR -56[rbp], rax
	xor	eax, eax
	mov	rax, rsp
	mov	rbx, rax
	lea	rdi, .LC16[rip]
	call	puts@PLT
	lea	rdi, .LC17[rip]
	mov	eax, 0
	call	printf@PLT
	lea	rsi, noOfPlayers[rip]
	lea	rdi, .LC18[rip]
	mov	eax, 0
	call	__isoc99_scanf@PLT
	call	getchar@PLT
	mov	eax, DWORD PTR noOfPlayers[rip]
	movsx	rdx, eax
	sub	rdx, 1
	mov	QWORD PTR -72[rbp], rdx
	movsx	rdx, eax
	mov	r14, rdx
	mov	r15d, 0
	movsx	rdx, eax
	mov	r12, rdx
	mov	r13d, 0
	cdqe
	lea	rdx, 0[0+rax*4]
	mov	eax, 16
	sub	rax, 1
	add	rax, rdx
	mov	esi, 16
	mov	edx, 0
	div	rsi
	imul	rax, rax, 16
	mov	rcx, rax
	and	rcx, -4096
	mov	rdx, rsp
	sub	rdx, rcx
.L43:
	cmp	rsp, rdx
	je	.L44
	sub	rsp, 4096
	or	QWORD PTR 4088[rsp], 0
	jmp	.L43
.L44:
	mov	rdx, rax
	and	edx, 4095
	sub	rsp, rdx
	mov	rdx, rax
	and	edx, 4095
	test	rdx, rdx
	je	.L45
	and	eax, 4095
	sub	rax, 8
	add	rax, rsp
	or	QWORD PTR [rax], 0
.L45:
	mov	rax, rsp
	add	rax, 3
	shr	rax, 2
	sal	rax, 2
	mov	QWORD PTR -64[rbp], rax
	mov	DWORD PTR -76[rbp], 0
	jmp	.L46
.L47:
	mov	rax, QWORD PTR -64[rbp]
	mov	edx, DWORD PTR -76[rbp]
	movsx	rdx, edx
	mov	DWORD PTR [rax+rdx*4], 0
	add	DWORD PTR -76[rbp], 1
.L46:
	mov	eax, DWORD PTR noOfPlayers[rip]
	cmp	DWORD PTR -76[rbp], eax
	jl	.L47
	jmp	.L48
.L49:
	mov	rax, QWORD PTR -64[rbp]
	mov	rdi, rax
	call	game
.L48:
	mov	edx, DWORD PTR winCount[rip]
	mov	eax, DWORD PTR noOfPlayers[rip]
	cmp	edx, eax
	jl	.L49
	mov	eax, 0
	mov	rsp, rbx
	mov	rsi, QWORD PTR -56[rbp]
	sub	rsi, QWORD PTR fs:40
	je	.L51
	call	__stack_chk_fail@PLT
.L51:
	lea	rsp, -40[rbp]
	pop	rbx
	pop	r12
	pop	r13
	pop	r14
	pop	r15
	pop	rbp
	.cfi_def_cfa 7, 8
	ret
	.cfi_endproc
.LFE10:
	.size	main, .-main
	.ident	"GCC: (Ubuntu 10.5.0-1ubuntu1~20.04) 10.5.0"
	.section	.note.GNU-stack,"",@progbits
	.section	.note.gnu.property,"a"
	.align 8
	.long	 1f - 0f
	.long	 4f - 1f
	.long	 5
0:
	.string	 "GNU"
1:
	.align 8
	.long	 0xc0000002
	.long	 3f - 2f
2:
	.long	 0x3
3:
	.align 8
4:

	.arch armv5t
	.eabi_attribute 20, 1
	.eabi_attribute 21, 1
	.eabi_attribute 23, 3
	.eabi_attribute 24, 1
	.eabi_attribute 25, 1
	.eabi_attribute 26, 2
	.eabi_attribute 30, 6
	.eabi_attribute 34, 0
	.eabi_attribute 18, 4
	.file	"214136.c"
	.text
	.global	winCount
	.data
	.align	2
	.type	winCount, %object
	.size	winCount, 4
winCount:
	.word	1
	.comm	noOfPlayers,4,4
	.global	lStart
	.align	2
	.type	lStart, %object
	.size	lStart, 28
lStart:
	.word	2
	.word	8
	.word	20
	.word	32
	.word	41
	.word	74
	.word	85
	.global	lEnd
	.align	2
	.type	lEnd, %object
	.size	lEnd, 28
lEnd:
	.word	23
	.word	34
	.word	77
	.word	68
	.word	84
	.word	99
	.word	95
	.global	sStart
	.align	2
	.type	sStart, %object
	.size	sStart, 32
sStart:
	.word	29
	.word	38
	.word	47
	.word	53
	.word	62
	.word	82
	.word	92
	.word	97
	.global	sEnd
	.align	2
	.type	sEnd, %object
	.size	sEnd, 32
sEnd:
	.word	9
	.word	15
	.word	5
	.word	33
	.word	37
	.word	54
	.word	70
	.word	25
	.global	goti
	.align	2
	.type	goti, %object
	.size	goti, 27
goti:
	.ascii	"abcdefghijklmnopqrstuvwxyz\000"
	.section	.rodata
	.align	2
.LC0:
	.ascii	"# ##\000"
	.align	2
.LC1:
	.ascii	"- --\000"
	.align	2
.LC2:
	.ascii	"win!\000"
	.align	2
.LC3:
	.ascii	"%-7s\000"
	.align	2
.LC4:
	.ascii	"%-.2d %.4s\000"
	.align	2
.LC5:
	.word	__stack_chk_guard
	.text
	.align	2
	.global	draw
	.syntax unified
	.arm
	.fpu softvfp
	.type	draw, %function
draw:
	@ args = 0, pretend = 0, frame = 40
	@ frame_needed = 1, uses_anonymous_args = 0
	push	{fp, lr}
	add	fp, sp, #4
	sub	sp, sp, #40
	str	r0, [fp, #-40]
	str	r1, [fp, #-44]
	ldr	r3, .L17
	ldr	r3, [r3]
	str	r3, [fp, #-8]
	mov	r3,#0
	mov	r3, #100
	str	r3, [fp, #-32]
	ldr	r3, [fp, #-40]
	lsl	r3, r3, #2
	ldr	r2, [fp, #-44]
	add	r3, r2, r3
	ldr	r3, [r3]
	str	r3, [fp, #-16]
	ldr	r3, [fp, #-40]
	lsl	r3, r3, #2
	ldr	r2, [fp, #-44]
	add	r3, r2, r3
	ldr	r2, [r3]
	add	r2, r2, #1
	str	r2, [r3]
	mov	r3, #0
	str	r3, [fp, #-28]
	b	.L2
.L15:
	mov	r3, #0
	str	r3, [fp, #-24]
	b	.L3
.L14:
	mov	r3, #0
	strb	r3, [fp, #-12]
	ldr	r3, [fp, #-28]
	cmp	r3, #0
	beq	.L4
	ldr	r3, [fp, #-24]
	cmp	r3, #0
	beq	.L4
	ldr	r3, [fp, #-24]
	cmp	r3, #22
	beq	.L4
	ldr	r3, [fp, #-28]
	cmp	r3, #21
	bne	.L5
.L4:
	ldr	r0, .L17+4
	bl	printf
	b	.L6
.L5:
	ldr	r3, [fp, #-24]
	and	r3, r3, #1
	cmp	r3, #0
	beq	.L7
	ldr	r3, [fp, #-28]
	and	r3, r3, #1
	cmp	r3, #0
	beq	.L7
	mov	r0, #124
	bl	putchar
	b	.L6
.L7:
	ldr	r3, [fp, #-28]
	and	r3, r3, #1
	cmp	r3, #0
	bne	.L8
	ldr	r0, .L17+8
	bl	printf
	b	.L6
.L8:
	mov	r3, #0
	str	r3, [fp, #-20]
	b	.L9
.L12:
	ldr	r3, [fp, #-20]
	lsl	r3, r3, #2
	ldr	r2, [fp, #-44]
	add	r3, r2, r3
	ldr	r3, [r3]
	ldr	r2, [fp, #-32]
	cmp	r2, r3
	bne	.L10
	ldr	r2, .L17+12
	ldr	r3, [fp, #-20]
	add	r3, r2, r3
	ldrb	r1, [r3]	@ zero_extendqisi2
	sub	r2, fp, #12
	ldr	r3, [fp, #-20]
	add	r3, r2, r3
	mov	r2, r1
	strb	r2, [r3]
	b	.L11
.L10:
	sub	r2, fp, #12
	ldr	r3, [fp, #-20]
	add	r3, r2, r3
	mov	r2, #32
	strb	r2, [r3]
.L11:
	ldr	r3, [fp, #-20]
	add	r3, r3, #1
	str	r3, [fp, #-20]
.L9:
	ldr	r3, .L17+16
	ldr	r3, [r3]
	ldr	r2, [fp, #-20]
	cmp	r2, r3
	blt	.L12
	ldr	r3, [fp, #-32]
	cmp	r3, #100
	bne	.L13
	ldr	r3, [fp, #-28]
	cmp	r3, #1
	bne	.L13
	ldr	r3, [fp, #-24]
	cmp	r3, #2
	bne	.L13
	ldr	r1, .L17+20
	ldr	r0, .L17+24
	bl	printf
	ldr	r3, [fp, #-32]
	sub	r3, r3, #1
	str	r3, [fp, #-32]
	b	.L6
.L13:
	ldr	r3, [fp, #-32]
	sub	r2, r3, #1
	str	r2, [fp, #-32]
	sub	r2, fp, #12
	mov	r1, r3
	ldr	r0, .L17+28
	bl	printf
.L6:
	ldr	r3, [fp, #-24]
	add	r3, r3, #1
	str	r3, [fp, #-24]
.L3:
	ldr	r3, [fp, #-24]
	cmp	r3, #22
	ble	.L14
	mov	r0, #10
	bl	putchar
	ldr	r3, [fp, #-28]
	add	r3, r3, #1
	str	r3, [fp, #-28]
.L2:
	ldr	r3, [fp, #-28]
	cmp	r3, #21
	ble	.L15
	nop
	ldr	r3, .L17
	ldr	r2, [r3]
	ldr	r3, [fp, #-8]
	eors	r2, r3, r2
	mov	r3, #0
	beq	.L16
	bl	__stack_chk_fail
.L16:
	sub	sp, fp, #4
	@ sp needed
	pop	{fp, pc}
.L18:
	.align	2
.L17:
	.word	.LC5
	.word	.LC0
	.word	.LC1
	.word	goti
	.word	noOfPlayers
	.word	.LC2
	.word	.LC3
	.word	.LC4
	.size	draw, .-draw
	.section	.rodata
	.align	2
.LC6:
	.ascii	"cls\000"
	.text
	.align	2
	.global	drawme
	.syntax unified
	.arm
	.fpu softvfp
	.type	drawme, %function
drawme:
	@ args = 0, pretend = 0, frame = 16
	@ frame_needed = 1, uses_anonymous_args = 0
	push	{fp, lr}
	add	fp, sp, #4
	sub	sp, sp, #16
	str	r0, [fp, #-8]
	str	r1, [fp, #-12]
	str	r2, [fp, #-16]
	b	.L20
.L21:
	mov	r0, #1
	bl	sleep
	ldr	r0, .L22
	bl	system
	ldr	r1, [fp, #-16]
	ldr	r0, [fp, #-8]
	bl	draw
.L20:
	ldr	r3, [fp, #-8]
	lsl	r3, r3, #2
	ldr	r2, [fp, #-16]
	add	r3, r2, r3
	ldr	r3, [r3]
	ldr	r2, [fp, #-12]
	cmp	r2, r3
	bgt	.L21
	nop
	nop
	sub	sp, fp, #4
	@ sp needed
	pop	{fp, pc}
.L23:
	.align	2
.L22:
	.word	.LC6
	.size	drawme, .-drawme
	.align	2
	.global	rollDice
	.syntax unified
	.arm
	.fpu softvfp
	.type	rollDice, %function
rollDice:
	@ args = 0, pretend = 0, frame = 8
	@ frame_needed = 1, uses_anonymous_args = 0
	push	{fp, lr}
	add	fp, sp, #4
	sub	sp, sp, #8
	mov	r0, #0
	bl	time
	mov	r3, r0
	mov	r0, r3
	bl	srand
	bl	rand
	mov	r1, r0
	ldr	r3, .L26
	smull	r0, r2, r3, r1
	asr	r3, r1, #31
	sub	r2, r2, r3
	mov	r3, r2
	lsl	r3, r3, #1
	add	r3, r3, r2
	lsl	r3, r3, #1
	sub	r2, r1, r3
	add	r3, r2, #1
	str	r3, [fp, #-8]
	ldr	r3, [fp, #-8]
	mov	r0, r3
	sub	sp, fp, #4
	@ sp needed
	pop	{fp, pc}
.L27:
	.align	2
.L26:
	.word	715827883
	.size	rollDice, .-rollDice
	.section	.rodata
	.align	2
.LC7:
	.ascii	"Player %d is at point : %d.\012\000"
	.align	2
.LC8:
	.ascii	"\012Its Player %d term.\012\012\000"
	.align	2
.LC9:
	.ascii	"Player %d press Enter\012\000"
	.align	2
.LC10:
	.ascii	"player %d get %d.\012\000"
	.align	2
.LC11:
	.ascii	"Player %d have %d chance left\012\012\000"
	.align	2
.LC12:
	.ascii	"\012Player %d press Enter\012\000"
	.align	2
.LC13:
	.ascii	"\012Player %d get invalid number.\012\000"
	.align	2
.LC14:
	.ascii	"Wow Player %d get a ladder %d to %d\012.\000"
	.align	2
.LC15:
	.ascii	"Oh!! Player %d bitten by a snake from %d to %d\012."
	.ascii	"\000"
	.align	2
.LC16:
	.ascii	"\012Player %d won and get RANK '%d'\012\000"
	.text
	.align	2
	.global	game
	.syntax unified
	.arm
	.fpu softvfp
	.type	game, %function
game:
	@ args = 0, pretend = 0, frame = 48
	@ frame_needed = 1, uses_anonymous_args = 0
	push	{fp, lr}
	add	fp, sp, #4
	sub	sp, sp, #48
	str	r0, [fp, #-48]
	mov	r3, #0
	str	r3, [fp, #-40]
	b	.L29
.L47:
	mov	r3, #0
	str	r3, [fp, #-36]
	b	.L30
.L31:
	ldr	r3, [fp, #-36]
	add	r1, r3, #1
	ldr	r3, [fp, #-36]
	lsl	r3, r3, #2
	ldr	r2, [fp, #-48]
	add	r3, r2, r3
	ldr	r3, [r3]
	mov	r2, r3
	ldr	r0, .L48
	bl	printf
	ldr	r3, [fp, #-36]
	add	r3, r3, #1
	str	r3, [fp, #-36]
.L30:
	ldr	r3, .L48+4
	ldr	r3, [r3]
	ldr	r2, [fp, #-36]
	cmp	r2, r3
	blt	.L31
	ldr	r3, [fp, #-40]
	lsl	r3, r3, #2
	ldr	r2, [fp, #-48]
	add	r3, r2, r3
	ldr	r3, [r3]
	cmp	r3, #100
	beq	.L32
	ldr	r3, [fp, #-40]
	add	r3, r3, #1
	mov	r1, r3
	ldr	r0, .L48+8
	bl	printf
.L32:
	ldr	r3, [fp, #-40]
	lsl	r3, r3, #2
	ldr	r2, [fp, #-48]
	add	r3, r2, r3
	ldr	r3, [r3]
	cmp	r3, #0
	bne	.L33
	mov	r3, #3
	str	r3, [fp, #-32]
	b	.L34
.L37:
	ldr	r3, [fp, #-40]
	add	r3, r3, #1
	mov	r1, r3
	ldr	r0, .L48+12
	bl	printf
	bl	getchar
	bl	rollDice
	str	r0, [fp, #-8]
	ldr	r3, [fp, #-40]
	add	r3, r3, #1
	ldr	r2, [fp, #-8]
	mov	r1, r3
	ldr	r0, .L48+16
	bl	printf
	ldr	r3, [fp, #-8]
	cmp	r3, #1
	bne	.L35
	ldr	r2, [fp, #-48]
	mov	r1, #1
	ldr	r0, [fp, #-40]
	bl	drawme
	b	.L38
.L35:
	ldr	r3, [fp, #-40]
	add	r1, r3, #1
	ldr	r3, [fp, #-32]
	sub	r3, r3, #1
	mov	r2, r3
	ldr	r0, .L48+20
	bl	printf
	ldr	r3, [fp, #-32]
	sub	r3, r3, #1
	str	r3, [fp, #-32]
.L34:
	ldr	r3, [fp, #-32]
	cmp	r3, #0
	bgt	.L37
	b	.L38
.L33:
	ldr	r3, [fp, #-40]
	lsl	r3, r3, #2
	ldr	r2, [fp, #-48]
	add	r3, r2, r3
	ldr	r3, [r3]
	cmp	r3, #0
	ble	.L38
	ldr	r3, [fp, #-40]
	lsl	r3, r3, #2
	ldr	r2, [fp, #-48]
	add	r3, r2, r3
	ldr	r3, [r3]
	cmp	r3, #99
	bgt	.L38
	ldr	r3, [fp, #-40]
	add	r3, r3, #1
	mov	r1, r3
	ldr	r0, .L48+24
	bl	printf
	bl	getchar
	bl	rollDice
	str	r0, [fp, #-20]
	ldr	r3, [fp, #-40]
	add	r3, r3, #1
	ldr	r2, [fp, #-20]
	mov	r1, r3
	ldr	r0, .L48+16
	bl	printf
	ldr	r3, [fp, #-40]
	lsl	r3, r3, #2
	ldr	r2, [fp, #-48]
	add	r3, r2, r3
	ldr	r2, [r3]
	ldr	r3, [fp, #-20]
	add	r3, r2, r3
	cmp	r3, #100
	ble	.L39
	ldr	r1, [fp, #-40]
	ldr	r0, .L48+28
	bl	printf
	b	.L38
.L39:
	ldr	r3, [fp, #-40]
	lsl	r3, r3, #2
	ldr	r2, [fp, #-48]
	add	r3, r2, r3
	ldr	r3, [r3]
	str	r3, [fp, #-16]
	ldr	r2, [fp, #-16]
	ldr	r3, [fp, #-20]
	add	r3, r2, r3
	str	r3, [fp, #-12]
	ldr	r2, [fp, #-48]
	ldr	r1, [fp, #-12]
	ldr	r0, [fp, #-40]
	bl	drawme
	mov	r3, #0
	str	r3, [fp, #-28]
	b	.L40
.L42:
	ldr	r2, .L48+32
	ldr	r3, [fp, #-28]
	ldr	r3, [r2, r3, lsl #2]
	ldr	r2, [fp, #-12]
	cmp	r2, r3
	bne	.L41
	ldr	r3, [fp, #-40]
	add	r1, r3, #1
	ldr	r2, .L48+32
	ldr	r3, [fp, #-28]
	ldr	r2, [r2, r3, lsl #2]
	ldr	r0, .L48+36
	ldr	r3, [fp, #-28]
	ldr	r3, [r0, r3, lsl #2]
	ldr	r0, .L48+40
	bl	printf
	mov	r0, #2
	bl	sleep
	ldr	r2, .L48+36
	ldr	r3, [fp, #-28]
	ldr	r3, [r2, r3, lsl #2]
	ldr	r2, [fp, #-48]
	mov	r1, r3
	ldr	r0, [fp, #-40]
	bl	drawme
.L41:
	ldr	r3, [fp, #-28]
	add	r3, r3, #1
	str	r3, [fp, #-28]
.L40:
	ldr	r3, [fp, #-28]
	cmp	r3, #6
	ble	.L42
	mov	r3, #0
	str	r3, [fp, #-24]
	b	.L43
.L45:
	ldr	r2, .L48+44
	ldr	r3, [fp, #-24]
	ldr	r3, [r2, r3, lsl #2]
	ldr	r2, [fp, #-12]
	cmp	r2, r3
	bne	.L44
	ldr	r2, .L48+48
	ldr	r3, [fp, #-24]
	ldr	r2, [r2, r3, lsl #2]
	ldr	r3, [fp, #-40]
	lsl	r3, r3, #2
	ldr	r1, [fp, #-48]
	add	r3, r1, r3
	sub	r2, r2, #1
	str	r2, [r3]
	ldr	r3, [fp, #-40]
	add	r1, r3, #1
	ldr	r2, .L48+44
	ldr	r3, [fp, #-24]
	ldr	r2, [r2, r3, lsl #2]
	ldr	r0, .L48+48
	ldr	r3, [fp, #-24]
	ldr	r3, [r0, r3, lsl #2]
	ldr	r0, .L48+52
	bl	printf
	mov	r0, #2
	bl	sleep
	ldr	r1, [fp, #-48]
	ldr	r0, [fp, #-40]
	bl	draw
.L44:
	ldr	r3, [fp, #-24]
	add	r3, r3, #1
	str	r3, [fp, #-24]
.L43:
	ldr	r3, [fp, #-24]
	cmp	r3, #7
	ble	.L45
	ldr	r3, [fp, #-12]
	cmp	r3, #100
	bne	.L38
	ldr	r3, [fp, #-40]
	add	r1, r3, #1
	ldr	r3, .L48+56
	ldr	r3, [r3]
	add	r2, r3, #1
	ldr	r0, .L48+56
	str	r2, [r0]
	mov	r2, r3
	ldr	r0, .L48+60
	bl	printf
	b	.L46
.L38:
	ldr	r3, [fp, #-40]
	add	r3, r3, #1
	str	r3, [fp, #-40]
.L29:
	ldr	r3, .L48+4
	ldr	r3, [r3]
	ldr	r2, [fp, #-40]
	cmp	r2, r3
	blt	.L47
	nop
.L46:
	nop
	sub	sp, fp, #4
	@ sp needed
	pop	{fp, pc}
.L49:
	.align	2
.L48:
	.word	.LC7
	.word	noOfPlayers
	.word	.LC8
	.word	.LC9
	.word	.LC10
	.word	.LC11
	.word	.LC12
	.word	.LC13
	.word	lStart
	.word	lEnd
	.word	.LC14
	.word	sStart
	.word	sEnd
	.word	.LC15
	.word	winCount
	.word	.LC16
	.size	game, .-game
	.section	.rodata
	.align	2
.LC17:
	.ascii	"Hello welcome to Snake and ladder game !\000"
	.align	2
.LC18:
	.ascii	"type How many Player are there ? \000"
	.align	2
.LC19:
	.ascii	"%d\000"
	.align	2
.LC20:
	.word	__stack_chk_guard
	.text
	.align	2
	.global	main
	.syntax unified
	.arm
	.fpu softvfp
	.type	main, %function
main:
	@ args = 0, pretend = 0, frame = 16
	@ frame_needed = 1, uses_anonymous_args = 0
	push	{r4, fp, lr}
	add	fp, sp, #8
	sub	sp, sp, #20
	ldr	r3, .L57
	ldr	r3, [r3]
	str	r3, [fp, #-16]
	mov	r3,#0
	mov	r3, sp
	mov	r4, r3
	ldr	r0, .L57+4
	bl	puts
	ldr	r0, .L57+8
	bl	printf
	ldr	r1, .L57+12
	ldr	r0, .L57+16
	bl	__isoc99_scanf
	bl	getchar
	ldr	r3, .L57+12
	ldr	ip, [r3]
	sub	r3, ip, #1
	str	r3, [fp, #-24]
	mov	r3, ip
	mov	r0, r3
	mov	r1, #0
	mov	r2, #0
	mov	r3, #0
	lsl	r3, r1, #5
	orr	r3, r3, r0, lsr #27
	lsl	r2, r0, #5
	mov	r3, ip
	mov	r0, r3
	mov	r1, #0
	mov	r2, #0
	mov	r3, #0
	lsl	r3, r1, #5
	orr	r3, r3, r0, lsr #27
	lsl	r2, r0, #5
	mov	r3, ip
	lsl	r3, r3, #2
	add	r3, r3, #7
	lsr	r3, r3, #3
	lsl	r3, r3, #3
	sub	sp, sp, r3
	mov	r3, sp
	add	r3, r3, #3
	lsr	r3, r3, #2
	lsl	r3, r3, #2
	str	r3, [fp, #-20]
	mov	r3, #0
	str	r3, [fp, #-28]
	b	.L51
.L52:
	ldr	r3, [fp, #-20]
	ldr	r2, [fp, #-28]
	mov	r1, #0
	str	r1, [r3, r2, lsl #2]
	ldr	r3, [fp, #-28]
	add	r3, r3, #1
	str	r3, [fp, #-28]
.L51:
	ldr	r3, .L57+12
	ldr	r3, [r3]
	ldr	r2, [fp, #-28]
	cmp	r2, r3
	blt	.L52
	b	.L53
.L54:
	ldr	r0, [fp, #-20]
	bl	game
.L53:
	ldr	r3, .L57+20
	ldr	r2, [r3]
	ldr	r3, .L57+12
	ldr	r3, [r3]
	cmp	r2, r3
	blt	.L54
	mov	r3, #0
	mov	sp, r4
	ldr	r2, .L57
	ldr	r1, [r2]
	ldr	r2, [fp, #-16]
	eors	r1, r2, r1
	mov	r2, #0
	beq	.L56
	bl	__stack_chk_fail
.L56:
	mov	r0, r3
	sub	sp, fp, #8
	@ sp needed
	pop	{r4, fp, pc}
.L58:
	.align	2
.L57:
	.word	.LC20
	.word	.LC17
	.word	.LC18
	.word	noOfPlayers
	.word	.LC19
	.word	winCount
	.size	main, .-main
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",%progbits
