	.file	"469682.c"
	.intel_syntax noprefix
	.text
	.globl	datatoc_gpu_shader_uniform_color_frag_glsl_size
	.data
	.align 4
	.type	datatoc_gpu_shader_uniform_color_frag_glsl_size, @object
	.size	datatoc_gpu_shader_uniform_color_frag_glsl_size, 4
datatoc_gpu_shader_uniform_color_frag_glsl_size:
	.long	481
	.globl	datatoc_gpu_shader_uniform_color_frag_glsl
	.align 32
	.type	datatoc_gpu_shader_uniform_color_frag_glsl, @object
	.size	datatoc_gpu_shader_uniform_color_frag_glsl, 482
datatoc_gpu_shader_uniform_color_frag_glsl:
	.ascii	"\r\n#if defined(USE_COLOR_U32)\r\nuniform uint color;\r\n#el"
	.ascii	"se\r\nuniform vec4 color;\r\n#endif\r\n\r\nout vec4 fragColo"
	.ascii	"r;\r\n\r\nvoid main()\r\n{\r\n#if defined(USE_COLOR_U32)\r\n"
	.ascii	"\tfragColor = vec4(\r\n\t\t((color      ) & uint(0xFF)) * (1"
	.ascii	".0f / 255.0f),"
	.string	"\r\n\t\t((color >>  8) & uint(0xFF)) * (1.0f / 255.0f),\r\n\t\t((color >> 16) & uint(0xFF)) * (1.0f / 255.0f),\r\n\t\t((color >> 24)             ) * (1.0f / 255.0f));\r\n#else\r\n\tfragColor = color;\r\n#endif\r\n\r\n#if defined(USE_BACKGROUND)\r\n\tgl_FragDepth = 1.0;\r\n#endif\r\n}\r\n"
	.ident	"GCC: (Ubuntu 10.5.0-1ubuntu1~20.04) 10.5.0"
	.section	.note.GNU-stack,"",@progbits
	.section	.note.gnu.property,"a"
	.align 8
	.long	 1f - 0f
	.long	 4f - 1f
	.long	 5
0:
	.string	 "GNU"
1:
	.align 8
	.long	 0xc0000002
	.long	 3f - 2f
2:
	.long	 0x3
3:
	.align 8
4:

	.arch armv5t
	.eabi_attribute 20, 1
	.eabi_attribute 21, 1
	.eabi_attribute 23, 3
	.eabi_attribute 24, 1
	.eabi_attribute 25, 1
	.eabi_attribute 26, 2
	.eabi_attribute 30, 6
	.eabi_attribute 34, 0
	.eabi_attribute 18, 4
	.file	"469682.c"
	.text
	.global	datatoc_gpu_shader_uniform_color_frag_glsl_size
	.data
	.align	2
	.type	datatoc_gpu_shader_uniform_color_frag_glsl_size, %object
	.size	datatoc_gpu_shader_uniform_color_frag_glsl_size, 4
datatoc_gpu_shader_uniform_color_frag_glsl_size:
	.word	481
	.global	datatoc_gpu_shader_uniform_color_frag_glsl
	.align	2
	.type	datatoc_gpu_shader_uniform_color_frag_glsl, %object
	.size	datatoc_gpu_shader_uniform_color_frag_glsl, 482
datatoc_gpu_shader_uniform_color_frag_glsl:
	.ascii	"\015\012#if defined(USE_COLOR_U32)\015\012uniform u"
	.ascii	"int color;\015\012#else\015\012uniform vec4 color;\015"
	.ascii	"\012#endif\015\012\015\012out vec4 fragColor;\015\012"
	.ascii	"\015\012void main()\015\012{\015\012#if defined(USE"
	.ascii	"_COLOR_U32)\015\012\011fragColor = vec4(\015\012\011"
	.ascii	"\011((color      ) & uint(0xFF)) * (1.0f / 255.0f),"
	.ascii	"\015\012\011\011((color >>  8) & uint(0xFF)) * (1.0"
	.ascii	"f / 255.0f),\015\012\011\011((color >> 16) & uint(0"
	.ascii	"xFF)) * (1.0f / 255.0f),\015\012\011\011((color >> "
	.ascii	"24)             ) * (1.0f / 255.0f));\015\012#else\015"
	.ascii	"\012\011fragColor = color;\015\012#endif\015\012\015"
	.ascii	"\012#if defined(USE_BACKGROUND)\015\012\011gl_FragD"
	.ascii	"epth = 1.0;\015\012#endif\015\012}\015\012\000"
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",%progbits
