	.file	"437677.c"
	.intel_syntax noprefix
	.text
	.section	.rodata
	.align 8
.LC0:
	.string	"\nIntroduce your battle name (better one character, because the game doesn't work if not): "
.LC1:
	.string	"%c"
	.align 8
.LC2:
	.string	"You are lost in the woods, the most horrible creatures are chasing you..."
	.align 8
.LC3:
	.string	"Something is approaching, you can feel it, it's time to do your best!"
	.align 8
.LC4:
	.string	"\nIntroduce X to exit or any other key to START: "
.LC5:
	.string	" %c"
	.align 8
.LC6:
	.string	"\nIn this situation you can't exit. Sorry not sorry ^^"
.LC7:
	.string	"\nNice, let's continue!"
.LC8:
	.string	"pause"
.LC9:
	.string	"cls"
.LC10:
	.string	"A gargole finds you!!"
.LC11:
	.string	"A crazy rat finds you!!"
.LC12:
	.string	"An skeleton finds you!!"
	.align 8
.LC13:
	.string	"\n\nPress ENTER to START BATTLE! "
.LC14:
	.string	"\nWhat are you going to do?"
.LC15:
	.string	"\n 1 - Attack"
.LC16:
	.string	"\n 2 - Defend"
.LC17:
	.string	"\n 3 - Escape"
.LC18:
	.string	"\nChoose a number: "
.LC19:
	.string	"%i"
	.align 8
.LC20:
	.string	"You couldn't escape and the enemy hit you"
	.align 8
.LC21:
	.string	"You could escape without reciving damage"
	.align 8
.LC22:
	.string	"The monster realizes that you didn't have enough determination and hits you"
	.align 8
.LC23:
	.string	"\nYou hit with %i damage points"
	.align 8
.LC24:
	.string	"\nThe monster hit you with %i damage points\n"
	.align 8
.LC25:
	.string	"The monster hit you with %i damage points, but you heal 6\n"
.LC26:
	.string	"\n"
	.align 8
.LC27:
	.string	"\nOuch! You died... YOU DIED!!!"
.LC28:
	.string	"\nGAME OVER..."
	.align 8
.LC29:
	.string	"GREAT! You beat the monster... YOU BEAT THE MONSTER!!!"
.LC30:
	.string	"\nCONGRATULATIONS..."
	.align 8
.LC31:
	.string	"\nMonster drop a bag with money... You get +%i of Gold!\n"
	.align 8
.LC32:
	.string	"Monster also drop a life potion... You get +%i of Life\n"
.LC33:
	.string	"\nTOTAL GOLD: %i\n"
	.align 8
.LC34:
	.string	"\nPress X to exit or any other key to fight another ENEMY: "
.LC35:
	.string	"\nPLAYER TOTAL GOLD: %i\n"
.LC36:
	.string	"\nGAME OVER"
	.text
	.globl	main
	.type	main, @function
main:
.LFB6:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	rbp, rsp
	.cfi_def_cfa_register 6
	push	rbx
	sub	rsp, 104
	.cfi_offset 3, -24
	mov	rax, QWORD PTR fs:40
	mov	QWORD PTR -24[rbp], rax
	xor	eax, eax
	mov	DWORD PTR -100[rbp], 50
	mov	DWORD PTR -80[rbp], 0
	mov	DWORD PTR -104[rbp], 0
	mov	DWORD PTR -96[rbp], 0
	mov	DWORD PTR -92[rbp], 0
	mov	DWORD PTR -76[rbp], -1
	mov	DWORD PTR -88[rbp], 0
	mov	DWORD PTR -84[rbp], 0
	mov	DWORD PTR -72[rbp], 0
	mov	BYTE PTR -105[rbp], 32
	mov	QWORD PTR -64[rbp], 0
	mov	QWORD PTR -56[rbp], 0
	mov	QWORD PTR -48[rbp], 0
	mov	QWORD PTR -40[rbp], 0
	mov	edi, 0
	call	time@PLT
	mov	edi, eax
	call	srand@PLT
	call	DrawTitle
	lea	rdi, .LC0[rip]
	mov	eax, 0
	call	printf@PLT
	lea	rax, -64[rbp]
	mov	edx, 32
	mov	rsi, rax
	lea	rdi, .LC1[rip]
	mov	eax, 0
	call	scanf_s@PLT
	mov	edi, 10
	call	putchar@PLT
	lea	rdi, .LC2[rip]
	call	puts@PLT
	lea	rdi, .LC3[rip]
	call	puts@PLT
	lea	rdi, .LC4[rip]
	mov	eax, 0
	call	printf@PLT
	lea	rax, -105[rbp]
	mov	edx, 1
	mov	rsi, rax
	lea	rdi, .LC5[rip]
	mov	eax, 0
	call	scanf_s@PLT
	lea	rax, -105[rbp]
	mov	edx, 1
	mov	rsi, rax
	lea	rdi, .LC1[rip]
	mov	eax, 0
	call	scanf_s@PLT
	movzx	eax, BYTE PTR -105[rbp]
	cmp	al, 120
	je	.L2
	movzx	eax, BYTE PTR -105[rbp]
	cmp	al, 88
	jne	.L3
.L2:
	lea	rdi, .LC6[rip]
	mov	eax, 0
	call	printf@PLT
	jmp	.L4
.L3:
	lea	rdi, .LC7[rip]
	mov	eax, 0
	call	printf@PLT
.L4:
	lea	rdi, .LC8[rip]
	call	system@PLT
	lea	rdi, .LC9[rip]
	call	system@PLT
	mov	DWORD PTR -96[rbp], 0
	jmp	.L5
.L28:
	call	rand@PLT
	movsx	rdx, eax
	imul	rdx, rdx, 1431655766
	shr	rdx, 32
	mov	ecx, eax
	sar	ecx, 31
	sub	edx, ecx
	mov	DWORD PTR -76[rbp], edx
	mov	ecx, DWORD PTR -76[rbp]
	mov	edx, ecx
	add	edx, edx
	add	edx, ecx
	sub	eax, edx
	mov	DWORD PTR -76[rbp], eax
	cmp	DWORD PTR -76[rbp], 3
	je	.L6
	cmp	DWORD PTR -76[rbp], 3
	jg	.L7
	cmp	DWORD PTR -76[rbp], 1
	je	.L8
	cmp	DWORD PTR -76[rbp], 2
	je	.L9
	jmp	.L7
.L8:
	lea	rdi, .LC10[rip]
	mov	eax, 0
	call	printf@PLT
	call	DrawGargole
	call	rand@PLT
	mov	ecx, eax
	movsx	rax, ecx
	imul	rax, rax, 780903145
	shr	rax, 32
	sar	eax
	mov	esi, ecx
	sar	esi, 31
	sub	eax, esi
	mov	edx, eax
	mov	eax, edx
	sal	eax, 2
	add	eax, edx
	add	eax, eax
	add	eax, edx
	sub	ecx, eax
	mov	edx, ecx
	lea	eax, 20[rdx]
	mov	DWORD PTR -92[rbp], eax
	jmp	.L7
.L9:
	lea	rdi, .LC11[rip]
	mov	eax, 0
	call	printf@PLT
	call	DrawCrazyRat
	call	rand@PLT
	mov	ecx, eax
	movsx	rax, ecx
	imul	rax, rax, 818089009
	shr	rax, 32
	sar	eax, 2
	mov	esi, ecx
	sar	esi, 31
	sub	eax, esi
	mov	edx, eax
	mov	eax, edx
	sal	eax, 2
	add	eax, edx
	sal	eax, 2
	add	eax, edx
	sub	ecx, eax
	mov	edx, ecx
	lea	eax, 40[rdx]
	mov	DWORD PTR -92[rbp], eax
	jmp	.L7
.L6:
	lea	rdi, .LC12[rip]
	mov	eax, 0
	call	printf@PLT
	call	DrawSkeleton
	call	rand@PLT
	mov	ecx, eax
	movsx	rax, ecx
	imul	rax, rax, 1676084799
	shr	rax, 32
	sar	eax, 4
	mov	esi, ecx
	sar	esi, 31
	sub	eax, esi
	mov	edx, eax
	mov	eax, edx
	sal	eax, 2
	add	eax, edx
	sal	eax, 3
	add	eax, edx
	sub	ecx, eax
	mov	edx, ecx
	lea	eax, 80[rdx]
	mov	DWORD PTR -92[rbp], eax
	nop
.L7:
	mov	edx, DWORD PTR -92[rbp]
	mov	eax, DWORD PTR -100[rbp]
	mov	esi, edx
	mov	edi, eax
	call	DrawPlayerEnemyLife
	lea	rdi, .LC13[rip]
	call	puts@PLT
	lea	rdi, .LC8[rip]
	call	system@PLT
	jmp	.L10
.L27:
	lea	rdi, .LC14[rip]
	call	puts@PLT
	lea	rdi, .LC15[rip]
	mov	eax, 0
	call	printf@PLT
	lea	rdi, .LC16[rip]
	mov	eax, 0
	call	printf@PLT
	lea	rdi, .LC17[rip]
	mov	eax, 0
	call	printf@PLT
	lea	rdi, .LC18[rip]
	mov	eax, 0
	call	printf@PLT
	lea	rax, -104[rbp]
	mov	rsi, rax
	lea	rdi, .LC19[rip]
	mov	eax, 0
	call	scanf_s@PLT
	call	rand@PLT
	movsx	rdx, eax
	imul	rdx, rdx, -2004318071
	shr	rdx, 32
	add	edx, eax
	sar	edx, 3
	mov	ecx, eax
	sar	ecx, 31
	sub	edx, ecx
	mov	ecx, edx
	sal	ecx, 4
	sub	ecx, edx
	sub	eax, ecx
	mov	edx, eax
	lea	eax, 6[rdx]
	mov	DWORD PTR -80[rbp], eax
	cmp	DWORD PTR -76[rbp], 0
	jne	.L11
	call	rand@PLT
	movsx	rdx, eax
	imul	rdx, rdx, 954437177
	shr	rdx, 32
	sar	edx
	mov	ecx, eax
	sar	ecx, 31
	sub	edx, ecx
	mov	ecx, edx
	sal	ecx, 3
	add	ecx, edx
	sub	eax, ecx
	mov	edx, eax
	lea	eax, 2[rdx]
	mov	DWORD PTR -88[rbp], eax
.L11:
	cmp	DWORD PTR -76[rbp], 1
	jne	.L12
	call	rand@PLT
	mov	ecx, eax
	movsx	rax, ecx
	imul	rax, rax, 1321528399
	shr	rax, 32
	sar	eax, 2
	mov	esi, ecx
	sar	esi, 31
	sub	eax, esi
	mov	edx, eax
	mov	eax, edx
	add	eax, eax
	add	eax, edx
	sal	eax, 2
	add	eax, edx
	sub	ecx, eax
	mov	edx, ecx
	lea	eax, 4[rdx]
	mov	DWORD PTR -88[rbp], eax
.L12:
	cmp	DWORD PTR -76[rbp], 2
	jne	.L13
	call	rand@PLT
	movsx	rdx, eax
	imul	rdx, rdx, 2021161081
	shr	rdx, 32
	sar	edx, 3
	mov	ecx, eax
	sar	ecx, 31
	sub	edx, ecx
	mov	ecx, edx
	sal	ecx, 4
	add	ecx, edx
	sub	eax, ecx
	mov	edx, eax
	lea	eax, 6[rdx]
	mov	DWORD PTR -88[rbp], eax
.L13:
	mov	eax, DWORD PTR -104[rbp]
	cmp	eax, 1
	jne	.L14
	mov	eax, DWORD PTR -80[rbp]
	cmp	eax, DWORD PTR -88[rbp]
	jl	.L15
	mov	eax, DWORD PTR -80[rbp]
	sub	DWORD PTR -92[rbp], eax
	mov	eax, DWORD PTR -88[rbp]
	mov	edx, eax
	shr	edx, 31
	add	eax, edx
	sar	eax
	neg	eax
	add	DWORD PTR -100[rbp], eax
	jmp	.L16
.L15:
	mov	eax, DWORD PTR -88[rbp]
	sub	DWORD PTR -100[rbp], eax
	mov	eax, DWORD PTR -80[rbp]
	mov	edx, eax
	shr	edx, 31
	add	eax, edx
	sar	eax
	neg	eax
	add	DWORD PTR -92[rbp], eax
	jmp	.L16
.L14:
	mov	eax, DWORD PTR -104[rbp]
	cmp	eax, 2
	jne	.L17
	mov	eax, DWORD PTR -88[rbp]
	movsx	rdx, eax
	imul	rdx, rdx, 1431655766
	shr	rdx, 32
	sar	eax, 31
	sub	eax, edx
	add	DWORD PTR -100[rbp], eax
	add	DWORD PTR -100[rbp], 6
	jmp	.L16
.L17:
	mov	eax, DWORD PTR -104[rbp]
	cmp	eax, 3
	jne	.L18
	call	rand@PLT
	cdq
	shr	edx, 31
	add	eax, edx
	and	eax, 1
	sub	eax, edx
	mov	DWORD PTR -96[rbp], eax
	cmp	DWORD PTR -96[rbp], 0
	jne	.L19
	mov	eax, DWORD PTR -88[rbp]
	sub	DWORD PTR -100[rbp], eax
	lea	rdi, .LC20[rip]
	mov	eax, 0
	call	printf@PLT
	jmp	.L16
.L19:
	lea	rdi, .LC21[rip]
	mov	eax, 0
	call	printf@PLT
	jmp	.L20
.L18:
	mov	eax, DWORD PTR -88[rbp]
	sub	DWORD PTR -100[rbp], eax
	lea	rdi, .LC22[rip]
	mov	eax, 0
	call	printf@PLT
.L16:
	cmp	DWORD PTR -96[rbp], 0
	jne	.L21
	mov	eax, DWORD PTR -104[rbp]
	cmp	eax, 1
	jne	.L22
	mov	eax, DWORD PTR -80[rbp]
	cmp	eax, DWORD PTR -88[rbp]
	jl	.L23
	mov	eax, DWORD PTR -80[rbp]
	mov	esi, eax
	lea	rdi, .LC23[rip]
	mov	eax, 0
	call	printf@PLT
	mov	eax, DWORD PTR -88[rbp]
	mov	edx, eax
	shr	edx, 31
	add	eax, edx
	sar	eax
	mov	esi, eax
	lea	rdi, .LC24[rip]
	mov	eax, 0
	call	printf@PLT
	jmp	.L22
.L23:
	mov	eax, DWORD PTR -80[rbp]
	mov	edx, eax
	shr	edx, 31
	add	eax, edx
	sar	eax
	mov	esi, eax
	lea	rdi, .LC23[rip]
	mov	eax, 0
	call	printf@PLT
	mov	eax, DWORD PTR -88[rbp]
	mov	esi, eax
	lea	rdi, .LC24[rip]
	mov	eax, 0
	call	printf@PLT
.L22:
	mov	eax, DWORD PTR -104[rbp]
	cmp	eax, 2
	jne	.L24
	mov	eax, DWORD PTR -88[rbp]
	movsx	rdx, eax
	imul	rdx, rdx, 1431655766
	shr	rdx, 32
	sar	eax, 31
	mov	ecx, eax
	mov	eax, edx
	sub	eax, ecx
	mov	esi, eax
	lea	rdi, .LC25[rip]
	mov	eax, 0
	call	printf@PLT
.L24:
	mov	edx, DWORD PTR -92[rbp]
	mov	eax, DWORD PTR -100[rbp]
	mov	esi, edx
	mov	edi, eax
	call	DrawPlayerEnemyLife
	lea	rdi, .LC26[rip]
	call	puts@PLT
.L21:
	cmp	DWORD PTR -100[rbp], 0
	jg	.L25
	lea	rdi, .LC27[rip]
	call	puts@PLT
	lea	rdi, .LC28[rip]
	call	puts@PLT
	jmp	.L26
.L25:
	cmp	DWORD PTR -92[rbp], 0
	jg	.L26
	lea	rdi, .LC29[rip]
	call	puts@PLT
	lea	rdi, .LC30[rip]
	call	puts@PLT
	mov	eax, DWORD PTR -76[rbp]
	imul	eax, eax, 200
	lea	ebx, 100[rax]
	call	rand@PLT
	movsx	rdx, eax
	imul	rdx, rdx, 1374389535
	shr	rdx, 32
	sar	edx, 5
	mov	ecx, eax
	sar	ecx, 31
	sub	edx, ecx
	imul	ecx, edx, 100
	sub	eax, ecx
	mov	edx, eax
	lea	eax, [rbx+rdx]
	mov	DWORD PTR -72[rbp], eax
	mov	eax, DWORD PTR -72[rbp]
	mov	esi, eax
	lea	rdi, .LC31[rip]
	mov	eax, 0
	call	printf@PLT
	call	rand@PLT
	movsx	rdx, eax
	imul	rdx, rdx, -2004318071
	shr	rdx, 32
	add	edx, eax
	sar	edx, 4
	mov	ecx, eax
	sar	ecx, 31
	sub	edx, ecx
	imul	ecx, edx, 30
	sub	eax, ecx
	mov	edx, eax
	lea	eax, 10[rdx]
	mov	DWORD PTR -68[rbp], eax
	mov	eax, DWORD PTR -68[rbp]
	mov	esi, eax
	lea	rdi, .LC32[rip]
	mov	eax, 0
	call	printf@PLT
	mov	eax, DWORD PTR -72[rbp]
	add	DWORD PTR -84[rbp], eax
	mov	eax, DWORD PTR -68[rbp]
	add	DWORD PTR -100[rbp], eax
	mov	eax, DWORD PTR -84[rbp]
	mov	esi, eax
	lea	rdi, .LC33[rip]
	mov	eax, 0
	call	printf@PLT
.L26:
	lea	rdi, .LC8[rip]
	call	system@PLT
.L10:
	cmp	DWORD PTR -96[rbp], 0
	je	.L27
	cmp	DWORD PTR -92[rbp], 0
	jle	.L20
	cmp	DWORD PTR -100[rbp], 0
	jg	.L27
.L20:
	lea	rdi, .LC34[rip]
	mov	eax, 0
	call	printf@PLT
	lea	rax, -105[rbp]
	mov	edx, 1
	mov	rsi, rax
	lea	rdi, .LC5[rip]
	mov	eax, 0
	call	scanf_s@PLT
	cmp	DWORD PTR -100[rbp], 0
	jg	.L5
	mov	DWORD PTR -100[rbp], 50
.L5:
	cmp	DWORD PTR -96[rbp], 0
	je	.L28
	mov	eax, DWORD PTR -84[rbp]
	mov	esi, eax
	lea	rdi, .LC35[rip]
	mov	eax, 0
	call	printf@PLT
	lea	rdi, .LC36[rip]
	call	puts@PLT
	mov	eax, 0
	mov	rbx, QWORD PTR -24[rbp]
	sub	rbx, QWORD PTR fs:40
	je	.L30
	call	__stack_chk_fail@PLT
.L30:
	mov	rbx, QWORD PTR -8[rbp]
	leave
	.cfi_def_cfa 7, 8
	ret
	.cfi_endproc
.LFE6:
	.size	main, .-main
	.section	.rodata
	.align 8
.LC37:
	.string	"            787288778   42    87     87     882      20               "
	.align 8
.LC38:
	.string	"          78887 78887 7885  2887    887   7228887  7888               "
	.align 8
.LC39:
	.string	"           280         882   8807   887  88   788   480               "
	.align 8
.LC40:
	.string	"           788722      482   88  97 887  88   588   784               "
	.align 8
.LC41:
	.string	"           788  7      487   887  75887  88 77788   289               "
	.align 8
.LC42:
	.string	"           788         082   887    887  882   88   784               "
	.align 8
.LC43:
	.string	"           7884        8887  8887   888  881  7885  488  797          "
	.align 8
.LC44:
	.string	"            77         77    77     77   77    77   727227            "
	.align 8
.LC45:
	.string	"     784887      484     752820770   774078 97   8        477888 82   "
	.align 8
.LC46:
	.string	"   7888 78887  7228887 707 28 7888 25  80 7887 488      2888  4888    "
	.align 8
.LC47:
	.string	"    288   12  88    88     88      7  289      788       88           "
	.align 8
.LC48:
	.string	"    788 780   88   288     88         784       88       884727       "
	.align 8
.LC49:
	.string	"    788  4887 88777788     88         284       88       887          "
	.align 8
.LC50:
	.string	"    788   784 885   88     88   72    284   77  88       88           "
	.align 8
.LC51:
	.string	"   7888   45  880   888    888729     7888742   887 725  0884 7787    "
	.align 8
.LC52:
	.string	"     77215    72    27      722         712     222557    722155      "
	.text
	.globl	DrawTitle
	.type	DrawTitle, @function
DrawTitle:
.LFB7:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	rbp, rsp
	.cfi_def_cfa_register 6
	mov	edi, 10
	call	putchar@PLT
	lea	rdi, .LC37[rip]
	call	puts@PLT
	lea	rdi, .LC38[rip]
	call	puts@PLT
	lea	rdi, .LC39[rip]
	call	puts@PLT
	lea	rdi, .LC40[rip]
	call	puts@PLT
	lea	rdi, .LC41[rip]
	call	puts@PLT
	lea	rdi, .LC42[rip]
	call	puts@PLT
	lea	rdi, .LC43[rip]
	call	puts@PLT
	lea	rdi, .LC44[rip]
	call	puts@PLT
	lea	rdi, .LC45[rip]
	call	puts@PLT
	lea	rdi, .LC46[rip]
	call	puts@PLT
	lea	rdi, .LC47[rip]
	call	puts@PLT
	lea	rdi, .LC48[rip]
	call	puts@PLT
	lea	rdi, .LC49[rip]
	call	puts@PLT
	lea	rdi, .LC50[rip]
	call	puts@PLT
	lea	rdi, .LC51[rip]
	call	puts@PLT
	lea	rdi, .LC52[rip]
	call	puts@PLT
	mov	edi, 10
	call	putchar@PLT
	nop
	pop	rbp
	.cfi_def_cfa 7, 8
	ret
	.cfi_endproc
.LFE7:
	.size	DrawTitle, .-DrawTitle
	.section	.rodata
	.align 8
.LC53:
	.string	"                 .;                    ;,.                  "
	.align 8
.LC54:
	.string	"               ##-,.xX              =x-.=+#,                "
	.align 8
.LC55:
	.string	"                  =#X -=           x ,XX  .                 "
	.align 8
.LC56:
	.string	"         =-===       X- +X-;--;,+x, #       -===-           "
	.align 8
.LC57:
	.string	"      =X-      ##    #X  .      .  .#    =#=      #X        "
	.align 8
.LC58:
	.string	"     =  .= -+,   ,; x  +- -X; +x  +- ;= +    += .=   +      "
	.align 8
.LC59:
	.string	"   #+ ++-=.#x .#;  -  #; * .###  * #-  ,  X+ -#=.=-X. #x    "
	.align 8
.LC60:
	.string	"   #=X#+  -#  x-##  .xX-   +#+#    #x=  =#+=- +x   ##+x#    "
	.align 8
.LC61:
	.string	"       #X;X  #x  Xx  .-=++x    =x+x=-   #, .#+ -x;#,        "
	.align 8
.LC62:
	.string	"        ,#+ xx   ;   ###++=    -=+###-  -    #. ##          "
	.align 8
.LC63:
	.string	"         Xx++X#x x#  ###+  x###   ###, -#.,X#+++X           "
	.align 8
.LC64:
	.string	"                ###x =###.####X#--###  ###;                 "
	.align 8
.LC65:
	.string	"                   #- .X###;+X;+###=  X=                    "
	.align 8
.LC66:
	.string	"               x+   #+  ;###xxX##+   #.  -+                 "
	.align 8
.LC67:
	.string	"              #  -= +,+x   -+++   -X;=- x  ##               "
	.align 8
.LC68:
	.string	"               ##  . #  ##x    -X#+ +- . =#,                "
	.align 8
.LC69:
	.string	"                 #x  #     #+=#=    ##  #X                  "
	.align 8
.LC70:
	.string	"                  +##      ;#;+      +##                    "
	.align 8
.LC71:
	.string	"                             X;-X          ++++xxxXx        "
	.align 8
.LC72:
	.string	"                              ,# .xx    xX  ##X,    #-      "
	.align 8
.LC73:
	.string	"                                x#+ +XX= =#+   +X   #=      "
	.align 8
.LC74:
	.string	"                                   Xxx+xX        ###        "
	.text
	.globl	DrawGargole
	.type	DrawGargole, @function
DrawGargole:
.LFB8:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	rbp, rsp
	.cfi_def_cfa_register 6
	mov	edi, 10
	call	putchar@PLT
	lea	rdi, .LC53[rip]
	call	puts@PLT
	lea	rdi, .LC54[rip]
	call	puts@PLT
	lea	rdi, .LC55[rip]
	call	puts@PLT
	lea	rdi, .LC56[rip]
	call	puts@PLT
	lea	rdi, .LC57[rip]
	call	puts@PLT
	lea	rdi, .LC58[rip]
	call	puts@PLT
	lea	rdi, .LC59[rip]
	call	puts@PLT
	lea	rdi, .LC60[rip]
	call	puts@PLT
	lea	rdi, .LC61[rip]
	call	puts@PLT
	lea	rdi, .LC62[rip]
	call	puts@PLT
	lea	rdi, .LC63[rip]
	call	puts@PLT
	lea	rdi, .LC64[rip]
	call	puts@PLT
	lea	rdi, .LC65[rip]
	call	puts@PLT
	lea	rdi, .LC66[rip]
	call	puts@PLT
	lea	rdi, .LC67[rip]
	call	puts@PLT
	lea	rdi, .LC68[rip]
	call	puts@PLT
	lea	rdi, .LC69[rip]
	call	puts@PLT
	lea	rdi, .LC70[rip]
	call	puts@PLT
	lea	rdi, .LC71[rip]
	call	puts@PLT
	lea	rdi, .LC72[rip]
	call	puts@PLT
	lea	rdi, .LC73[rip]
	call	puts@PLT
	lea	rdi, .LC74[rip]
	call	puts@PLT
	mov	edi, 10
	call	putchar@PLT
	nop
	pop	rbp
	.cfi_def_cfa 7, 8
	ret
	.cfi_endproc
.LFE8:
	.size	DrawGargole, .-DrawGargole
	.section	.rodata
	.align 8
.LC75:
	.string	"                x+++x  ++++  +x==x.                         "
	.align 8
.LC76:
	.string	"  =#. #X      +#  x+;+x;...+x-=X. ##      x#. ##            "
	.align 8
.LC77:
	.string	"  X# +X #=    ##  ,#,         #-  x#     # +x x#    -;;;    "
	.align 8
.LC78:
	.string	"  =#; .=X#=     +-=;          ,=-=,    ,X#+,.-+= =x+.;###,  "
	.align 8
.LC79:
	.string	" .++#=-#, ;X-.   # XX=+;  ,==+# #,  .,X=  #=-; .=  ;#x;,=   "
	.align 8
.LC80:
	.string	"     ###x.  ;+x+## *  =+;;++  * +#+x+-   +##= =#  =#+       "
	.align 8
.LC81:
	.string	"         #x     -#x ,=,    .=; +#=     =#,   =, =#X         "
	.align 8
.LC82:
	.string	"          =#;=    =X+,      .+X+    =;#X   ;x   =#          "
	.align 8
.LC83:
	.string	"           ##-     ,=##x=;x##=-     ,##    #=  +#           "
	.align 8
.LC84:
	.string	"            #-    +=;=##,###---x.   .#    #   ##            "
	.align 8
.LC85:
	.string	"            #=  ;X  =+=.+#-;+=  x-  -#   #,  ;#+            "
	.align 8
.LC86:
	.string	"           #,     =X.         xx      #x,+  ,#x             "
	.align 8
.LC87:
	.string	"           #,     -            ,     .##   ;#+              "
	.align 8
.LC88:
	.string	"         ,#,.                          X+ ,##               "
	.align 8
.LC89:
	.string	"         ,#  .                    .    +#x#.                "
	.align 8
.LC90:
	.string	"         ;#+.,                    ., ;.x#-                  "
	.align 8
.LC91:
	.string	"          =#,-;  .    ,     ,   , .=;x#=                    "
	.align 8
.LC92:
	.string	"          =##X-=+. ;..,. , ,; . .,-X+##+                    "
	.align 8
.LC93:
	.string	"        ## =-x##x-;x-,===,;x+.=;;+##X;= =#                  "
	.align 8
.LC94:
	.string	"        =##  #-.##################;.#. x##                  "
	.align 8
.LC95:
	.string	"          Xx#++x#. .=======-==-  #X++#xX.                   "
	.text
	.globl	DrawCrazyRat
	.type	DrawCrazyRat, @function
DrawCrazyRat:
.LFB9:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	rbp, rsp
	.cfi_def_cfa_register 6
	mov	edi, 10
	call	putchar@PLT
	lea	rdi, .LC75[rip]
	call	puts@PLT
	lea	rdi, .LC76[rip]
	call	puts@PLT
	lea	rdi, .LC77[rip]
	call	puts@PLT
	lea	rdi, .LC78[rip]
	call	puts@PLT
	lea	rdi, .LC79[rip]
	call	puts@PLT
	lea	rdi, .LC80[rip]
	call	puts@PLT
	lea	rdi, .LC81[rip]
	call	puts@PLT
	lea	rdi, .LC82[rip]
	call	puts@PLT
	lea	rdi, .LC83[rip]
	call	puts@PLT
	lea	rdi, .LC84[rip]
	call	puts@PLT
	lea	rdi, .LC85[rip]
	call	puts@PLT
	lea	rdi, .LC86[rip]
	call	puts@PLT
	lea	rdi, .LC87[rip]
	call	puts@PLT
	lea	rdi, .LC88[rip]
	call	puts@PLT
	lea	rdi, .LC89[rip]
	call	puts@PLT
	lea	rdi, .LC90[rip]
	call	puts@PLT
	lea	rdi, .LC91[rip]
	call	puts@PLT
	lea	rdi, .LC92[rip]
	call	puts@PLT
	lea	rdi, .LC93[rip]
	call	puts@PLT
	lea	rdi, .LC94[rip]
	call	puts@PLT
	lea	rdi, .LC95[rip]
	call	puts@PLT
	mov	edi, 10
	call	putchar@PLT
	nop
	pop	rbp
	.cfi_def_cfa 7, 8
	ret
	.cfi_endproc
.LFE9:
	.size	DrawCrazyRat, .-DrawCrazyRat
	.section	.rodata
	.align 8
.LC96:
	.string	"                      ;;,;;                       "
	.align 8
.LC97:
	.string	"                    x+  #  +x                     "
	.align 8
.LC98:
	.string	"                  #-    .=   -#                   "
	.align 8
.LC99:
	.string	"                 -+      x.   +-                  "
	.align 8
.LC100:
	.string	"                 #     ;   ,   #                  "
	.align 8
.LC101:
	.string	"                 # .;       ,. #                  "
	.align 8
.LC102:
	.string	"                 ## -.      - ##                  "
	.align 8
.LC103:
	.string	"    ..           + x###   ###x +                  "
	.align 8
.LC104:
	.string	"   #. ==        # +####   ####+ #                 "
	.align 8
.LC105:
	.string	"   .+ . ---   -;# .x#X  -  X#x. #--               "
	.align 8
.LC106:
	.string	"    +x,;.  --+ =#x.   .###.   .x#+ =,.            "
	.align 8
.LC107:
	.string	"     ##,.-.  - xXXX X       X XXX+  X##XXX        "
	.align 8
.LC108:
	.string	"    -+x#+.,-   x#x= #,# ###.# -x##  =xxX####=     "
	.align 8
.LC109:
	.string	"  -#=..=##-.;;  ,#X =#######= X##   #++++xxX##-   "
	.align 8
.LC110:
	.string	"  ##+-++=x#X,.-.  +# +=#-#-+ x##  +#+=++++xX###   "
	.align 8
.LC111:
	.string	"    ##x+===X#x.,-   -       =+  ,##+==+++x##X     "
	.align 8
.LC112:
	.string	"     .#x+=+=+##=.;-  ,#;   -+ ++#x+=++++x##.      "
	.align 8
.LC113:
	.string	"       ##x====x#X;.-,  -X+--#xx+=+=+=x+###        "
	.align 8
.LC114:
	.string	"      = .X#++===X#x.,-   X#x+++=+==++x##. =       "
	.align 8
.LC115:
	.string	"    +;    ###x===+##=.,-   ##+===++x###    -==    "
	.align 8
.LC116:
	.string	"  .++-  -,  -#X+++=x##-.-,  ;##+x+X#-  ;; .   #   "
	.align 8
.LC117:
	.string	"  #  +  #     #X+++++##x,,-   +#XX#     #  #,.#   "
	.align 8
.LC118:
	.string	"   +   =       #x+++++###x,,-   ##      #, X   #  "
	.align 8
.LC119:
	.string	" . #;,=# .     ,#xxxX#;  =#=.-,  ;       .-#   #  "
	.align 8
.LC120:
	.string	" ##xXX####      #==+X  -.+=+X,.-.  -       #.  #  "
	.align 8
.LC121:
	.string	"  #+=+x##       #x-=- #x=XX x#+.,-  ;=-+-=-##x #  "
	.align 8
.LC122:
	.string	"  #x==-+#       ##Xx#X.;.,.x####- -+++==-=,;####  "
	.align 8
.LC123:
	.string	"  ##+X=+X##    #X====X#;,;#x-+X##X+=x##Xx##- +##  "
	.align 8
.LC124:
	.string	"  #####xx###   #+-+XX==+++Xx+Xx=#+=#X+x===+#X X   "
	.align 8
.LC125:
	.string	"    #######.  #XX+-+x+++++x++++XX##.X#X+x==X#;.#  "
	.align 8
.LC126:
	.string	"      ----   ##+xXxx======+X#xX+=+## ;###=x#X-=-  "
	.align 8
.LC127:
	.string	"              ##XxxXX#X#X#XX=++x##=    X####  +#  "
	.align 8
.LC128:
	.string	"             ;#XXX#########X###XX#         +x##.  "
	.align 8
.LC129:
	.string	"            .#xx+x#,        ##++=x#         --    "
	.align 8
.LC130:
	.string	"            #=-=X#-          ##+xx##              "
	.align 8
.LC131:
	.string	"            #-;=##            ##=--#              "
	.align 8
.LC132:
	.string	"           ,##x+X##X#-        ##+-=#              "
	.align 8
.LC133:
	.string	"          #;X####x;, #       ##xxx#-              "
	.align 8
.LC134:
	.string	"          #         -X    XxX###xx#-+             "
	.align 8
.LC135:
	.string	"          .=     +###     # .  -#+#X #            "
	.align 8
.LC136:
	.string	"            ###XxxxX##    ;+         #            "
	.align 8
.LC137:
	.string	"             #x=====x#X    ####X;--==             "
	.align 8
.LC138:
	.string	"            -##Xx+==x##   ##x++xxX##              "
	.align 8
.LC139:
	.string	"          .#==xXX+=###-  ##x=X###X##..            "
	.align 8
.LC140:
	.string	"         ##-;--+x##xx    ##x=++==-,;x##           "
	.align 8
.LC141:
	.string	"          #######         ###x===;,,  +#x         "
	.align 8
.LC142:
	.string	"                           .;######xxx###         "
	.align 8
.LC143:
	.string	"                                 ++++++           "
	.text
	.globl	DrawSkeleton
	.type	DrawSkeleton, @function
DrawSkeleton:
.LFB10:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	rbp, rsp
	.cfi_def_cfa_register 6
	mov	edi, 10
	call	putchar@PLT
	lea	rdi, .LC96[rip]
	call	puts@PLT
	lea	rdi, .LC97[rip]
	call	puts@PLT
	lea	rdi, .LC98[rip]
	call	puts@PLT
	lea	rdi, .LC99[rip]
	call	puts@PLT
	lea	rdi, .LC100[rip]
	call	puts@PLT
	lea	rdi, .LC101[rip]
	call	puts@PLT
	lea	rdi, .LC102[rip]
	call	puts@PLT
	lea	rdi, .LC103[rip]
	call	puts@PLT
	lea	rdi, .LC104[rip]
	call	puts@PLT
	lea	rdi, .LC105[rip]
	call	puts@PLT
	lea	rdi, .LC106[rip]
	call	puts@PLT
	lea	rdi, .LC107[rip]
	call	puts@PLT
	lea	rdi, .LC108[rip]
	call	puts@PLT
	lea	rdi, .LC109[rip]
	call	puts@PLT
	lea	rdi, .LC110[rip]
	call	puts@PLT
	lea	rdi, .LC111[rip]
	call	puts@PLT
	lea	rdi, .LC112[rip]
	call	puts@PLT
	lea	rdi, .LC113[rip]
	call	puts@PLT
	lea	rdi, .LC114[rip]
	call	puts@PLT
	lea	rdi, .LC115[rip]
	call	puts@PLT
	lea	rdi, .LC116[rip]
	call	puts@PLT
	lea	rdi, .LC117[rip]
	call	puts@PLT
	lea	rdi, .LC118[rip]
	call	puts@PLT
	lea	rdi, .LC119[rip]
	call	puts@PLT
	lea	rdi, .LC120[rip]
	call	puts@PLT
	lea	rdi, .LC121[rip]
	call	puts@PLT
	lea	rdi, .LC122[rip]
	call	puts@PLT
	lea	rdi, .LC123[rip]
	call	puts@PLT
	lea	rdi, .LC124[rip]
	call	puts@PLT
	lea	rdi, .LC125[rip]
	call	puts@PLT
	lea	rdi, .LC126[rip]
	call	puts@PLT
	lea	rdi, .LC127[rip]
	call	puts@PLT
	lea	rdi, .LC128[rip]
	call	puts@PLT
	lea	rdi, .LC129[rip]
	call	puts@PLT
	lea	rdi, .LC130[rip]
	call	puts@PLT
	lea	rdi, .LC131[rip]
	call	puts@PLT
	lea	rdi, .LC132[rip]
	call	puts@PLT
	lea	rdi, .LC133[rip]
	call	puts@PLT
	lea	rdi, .LC134[rip]
	call	puts@PLT
	lea	rdi, .LC135[rip]
	call	puts@PLT
	lea	rdi, .LC136[rip]
	call	puts@PLT
	lea	rdi, .LC137[rip]
	call	puts@PLT
	lea	rdi, .LC138[rip]
	call	puts@PLT
	lea	rdi, .LC139[rip]
	call	puts@PLT
	lea	rdi, .LC140[rip]
	call	puts@PLT
	lea	rdi, .LC141[rip]
	call	puts@PLT
	lea	rdi, .LC142[rip]
	call	puts@PLT
	lea	rdi, .LC143[rip]
	call	puts@PLT
	mov	edi, 10
	call	putchar@PLT
	nop
	pop	rbp
	.cfi_def_cfa 7, 8
	ret
	.cfi_endproc
.LFE10:
	.size	DrawSkeleton, .-DrawSkeleton
	.section	.rodata
.LC144:
	.string	"\nPlayer Life: "
.LC145:
	.string	"\nEnemy Life: "
	.text
	.globl	DrawPlayerEnemyLife
	.type	DrawPlayerEnemyLife, @function
DrawPlayerEnemyLife:
.LFB11:
	.cfi_startproc
	endbr64
	push	rbp
	.cfi_def_cfa_offset 16
	.cfi_offset 6, -16
	mov	rbp, rsp
	.cfi_def_cfa_register 6
	sub	rsp, 32
	mov	DWORD PTR -20[rbp], edi
	mov	DWORD PTR -24[rbp], esi
	lea	rdi, .LC144[rip]
	mov	eax, 0
	call	printf@PLT
	mov	DWORD PTR -8[rbp], 0
	jmp	.L36
.L37:
	mov	edi, 79
	call	putchar@PLT
	add	DWORD PTR -8[rbp], 1
.L36:
	mov	eax, DWORD PTR -8[rbp]
	cmp	eax, DWORD PTR -20[rbp]
	jl	.L37
	lea	rdi, .LC145[rip]
	mov	eax, 0
	call	printf@PLT
	mov	DWORD PTR -4[rbp], 0
	jmp	.L38
.L39:
	mov	edi, 88
	call	putchar@PLT
	add	DWORD PTR -4[rbp], 1
.L38:
	mov	eax, DWORD PTR -4[rbp]
	cmp	eax, DWORD PTR -24[rbp]
	jl	.L39
	nop
	nop
	leave
	.cfi_def_cfa 7, 8
	ret
	.cfi_endproc
.LFE11:
	.size	DrawPlayerEnemyLife, .-DrawPlayerEnemyLife
	.ident	"GCC: (Ubuntu 10.5.0-1ubuntu1~20.04) 10.5.0"
	.section	.note.GNU-stack,"",@progbits
	.section	.note.gnu.property,"a"
	.align 8
	.long	 1f - 0f
	.long	 4f - 1f
	.long	 5
0:
	.string	 "GNU"
1:
	.align 8
	.long	 0xc0000002
	.long	 3f - 2f
2:
	.long	 0x3
3:
	.align 8
4:

	.arch armv5t
	.eabi_attribute 20, 1
	.eabi_attribute 21, 1
	.eabi_attribute 23, 3
	.eabi_attribute 24, 1
	.eabi_attribute 25, 1
	.eabi_attribute 26, 2
	.eabi_attribute 30, 6
	.eabi_attribute 34, 0
	.eabi_attribute 18, 4
	.file	"437677.c"
	.text
	.section	.rodata
	.align	2
.LC0:
	.ascii	"\012Introduce your battle name (better one characte"
	.ascii	"r, because the game doesn't work if not): \000"
	.align	2
.LC1:
	.ascii	"%c\000"
	.align	2
.LC2:
	.ascii	"You are lost in the woods, the most horrible creatu"
	.ascii	"res are chasing you...\000"
	.align	2
.LC3:
	.ascii	"Something is approaching, you can feel it, it's tim"
	.ascii	"e to do your best!\000"
	.align	2
.LC4:
	.ascii	"\012Introduce X to exit or any other key to START: "
	.ascii	"\000"
	.align	2
.LC5:
	.ascii	" %c\000"
	.align	2
.LC6:
	.ascii	"\012In this situation you can't exit. Sorry not sor"
	.ascii	"ry ^^\000"
	.align	2
.LC7:
	.ascii	"\012Nice, let's continue!\000"
	.align	2
.LC8:
	.ascii	"pause\000"
	.align	2
.LC9:
	.ascii	"cls\000"
	.align	2
.LC10:
	.ascii	"A gargole finds you!!\000"
	.align	2
.LC11:
	.ascii	"A crazy rat finds you!!\000"
	.align	2
.LC12:
	.ascii	"An skeleton finds you!!\000"
	.align	2
.LC13:
	.ascii	"\012\012Press ENTER to START BATTLE! \000"
	.align	2
.LC14:
	.ascii	"\012What are you going to do?\000"
	.align	2
.LC15:
	.ascii	"\012 1 - Attack\000"
	.align	2
.LC16:
	.ascii	"\012 2 - Defend\000"
	.align	2
.LC17:
	.ascii	"\012 3 - Escape\000"
	.align	2
.LC18:
	.ascii	"\012Choose a number: \000"
	.align	2
.LC19:
	.ascii	"%i\000"
	.align	2
.LC20:
	.ascii	"You couldn't escape and the enemy hit you\000"
	.align	2
.LC21:
	.ascii	"You could escape without reciving damage\000"
	.align	2
.LC22:
	.ascii	"The monster realizes that you didn't have enough de"
	.ascii	"termination and hits you\000"
	.align	2
.LC23:
	.ascii	"\012You hit with %i damage points\000"
	.align	2
.LC24:
	.ascii	"\012The monster hit you with %i damage points\012\000"
	.align	2
.LC25:
	.ascii	"The monster hit you with %i damage points, but you "
	.ascii	"heal 6\012\000"
	.align	2
.LC26:
	.ascii	"\012\000"
	.align	2
.LC27:
	.ascii	"\012Ouch! You died... YOU DIED!!!\000"
	.align	2
.LC28:
	.ascii	"\012GAME OVER...\000"
	.align	2
.LC29:
	.ascii	"GREAT! You beat the monster... YOU BEAT THE MONSTER"
	.ascii	"!!!\000"
	.align	2
.LC30:
	.ascii	"\012CONGRATULATIONS...\000"
	.align	2
.LC31:
	.ascii	"\012Monster drop a bag with money... You get +%i of"
	.ascii	" Gold!\012\000"
	.align	2
.LC32:
	.ascii	"Monster also drop a life potion... You get +%i of L"
	.ascii	"ife\012\000"
	.align	2
.LC33:
	.ascii	"\012TOTAL GOLD: %i\012\000"
	.align	2
.LC34:
	.ascii	"\012Press X to exit or any other key to fight anoth"
	.ascii	"er ENEMY: \000"
	.align	2
.LC35:
	.ascii	"\012PLAYER TOTAL GOLD: %i\012\000"
	.align	2
.LC36:
	.ascii	"\012GAME OVER\000"
	.align	2
.LC37:
	.word	__stack_chk_guard
	.text
	.align	2
	.global	main
	.syntax unified
	.arm
	.fpu softvfp
	.type	main, %function
main:
	@ args = 0, pretend = 0, frame = 80
	@ frame_needed = 1, uses_anonymous_args = 0
	push	{r4, fp, lr}
	add	fp, sp, #8
	sub	sp, sp, #84
	ldr	r3, .L31
	ldr	r3, [r3]
	str	r3, [fp, #-16]
	mov	r3,#0
	mov	r3, #50
	str	r3, [fp, #-84]
	mov	r3, #0
	str	r3, [fp, #-64]
	mov	r3, #0
	str	r3, [fp, #-88]
	mov	r3, #0
	str	r3, [fp, #-80]
	mov	r3, #0
	str	r3, [fp, #-76]
	mvn	r3, #0
	str	r3, [fp, #-60]
	mov	r3, #0
	str	r3, [fp, #-72]
	mov	r3, #0
	str	r3, [fp, #-68]
	mov	r3, #0
	str	r3, [fp, #-56]
	mov	r3, #32
	strb	r3, [fp, #-89]
	mov	r3, #0
	str	r3, [fp, #-48]
	sub	r3, fp, #44
	mov	r2, #0
	str	r2, [r3]
	str	r2, [r3, #4]
	str	r2, [r3, #8]
	str	r2, [r3, #12]
	str	r2, [r3, #16]
	str	r2, [r3, #20]
	str	r2, [r3, #24]
	mov	r0, #0
	bl	time
	mov	r3, r0
	mov	r0, r3
	bl	srand
	bl	DrawTitle
	ldr	r0, .L31+4
	bl	printf
	sub	r3, fp, #48
	mov	r2, #32
	mov	r1, r3
	ldr	r0, .L31+8
	bl	scanf_s
	mov	r0, #10
	bl	putchar
	ldr	r0, .L31+12
	bl	puts
	ldr	r0, .L31+16
	bl	puts
	ldr	r0, .L31+20
	bl	printf
	sub	r3, fp, #89
	mov	r2, #1
	mov	r1, r3
	ldr	r0, .L31+24
	bl	scanf_s
	sub	r3, fp, #89
	mov	r2, #1
	mov	r1, r3
	ldr	r0, .L31+8
	bl	scanf_s
	ldrb	r3, [fp, #-89]	@ zero_extendqisi2
	cmp	r3, #120
	beq	.L2
	ldrb	r3, [fp, #-89]	@ zero_extendqisi2
	cmp	r3, #88
	bne	.L3
.L2:
	ldr	r0, .L31+28
	bl	printf
	b	.L4
.L3:
	ldr	r0, .L31+32
	bl	printf
.L4:
	ldr	r0, .L31+36
	bl	system
	ldr	r0, .L31+40
	bl	system
	mov	r3, #0
	str	r3, [fp, #-80]
	b	.L5
.L28:
	bl	rand
	mov	r2, r0
	ldr	r3, .L31+44
	smull	r0, r1, r3, r2
	asr	r3, r2, #31
	sub	r1, r1, r3
	mov	r3, r1
	lsl	r3, r3, #1
	add	r3, r3, r1
	sub	r3, r2, r3
	str	r3, [fp, #-60]
	ldr	r3, [fp, #-60]
	cmp	r3, #3
	beq	.L6
	ldr	r3, [fp, #-60]
	cmp	r3, #3
	bgt	.L7
	ldr	r3, [fp, #-60]
	cmp	r3, #1
	beq	.L8
	ldr	r3, [fp, #-60]
	cmp	r3, #2
	beq	.L9
	b	.L7
.L8:
	ldr	r0, .L31+48
	bl	printf
	bl	DrawGargole
	bl	rand
	mov	r1, r0
	ldr	r3, .L31+52
	smull	r2, r3, r1, r3
	asr	r2, r3, #1
	asr	r3, r1, #31
	sub	r2, r2, r3
	mov	r3, r2
	lsl	r3, r3, #2
	add	r3, r3, r2
	lsl	r3, r3, #1
	add	r3, r3, r2
	sub	r2, r1, r3
	add	r3, r2, #20
	str	r3, [fp, #-76]
	b	.L7
.L9:
	ldr	r0, .L31+56
	bl	printf
	bl	DrawCrazyRat
	bl	rand
	mov	r1, r0
	ldr	r3, .L31+60
	smull	r2, r3, r1, r3
	asr	r2, r3, #2
	asr	r3, r1, #31
	sub	r2, r2, r3
	mov	r3, r2
	lsl	r3, r3, #1
	add	r3, r3, r2
	lsl	r2, r3, #3
	sub	r2, r2, r3
	sub	r2, r1, r2
	add	r3, r2, #40
	str	r3, [fp, #-76]
	b	.L7
.L6:
	ldr	r0, .L31+64
	bl	printf
	bl	DrawSkeleton
	bl	rand
	mov	r1, r0
	ldr	r3, .L31+68
	smull	r2, r3, r1, r3
	asr	r2, r3, #4
	asr	r3, r1, #31
	sub	r2, r2, r3
	mov	r3, r2
	lsl	r3, r3, #2
	add	r3, r3, r2
	lsl	r3, r3, #3
	add	r3, r3, r2
	sub	r2, r1, r3
	add	r3, r2, #80
	str	r3, [fp, #-76]
	nop
.L7:
	ldr	r1, [fp, #-76]
	ldr	r0, [fp, #-84]
	bl	DrawPlayerEnemyLife
	ldr	r0, .L31+72
	bl	puts
	ldr	r0, .L31+36
	bl	system
	b	.L10
.L27:
	ldr	r0, .L31+76
	bl	puts
	ldr	r0, .L31+80
	bl	printf
	ldr	r0, .L31+84
	bl	printf
	ldr	r0, .L31+88
	bl	printf
	ldr	r0, .L31+92
	bl	printf
	sub	r3, fp, #88
	mov	r1, r3
	ldr	r0, .L31+96
	bl	scanf_s
	bl	rand
	mov	r2, r0
	ldr	r3, .L31+100
	smull	r1, r3, r2, r3
	add	r3, r3, r2
	asr	r1, r3, #3
	asr	r3, r2, #31
	sub	r1, r1, r3
	mov	r3, r1
	lsl	r3, r3, #4
	sub	r3, r3, r1
	sub	r1, r2, r3
	add	r3, r1, #6
	str	r3, [fp, #-64]
	ldr	r3, [fp, #-60]
	cmp	r3, #0
	bne	.L11
	bl	rand
	mov	r1, r0
	ldr	r3, .L31+104
	smull	r2, r3, r1, r3
	asr	r2, r3, #1
	asr	r3, r1, #31
	sub	r2, r2, r3
	mov	r3, r2
	lsl	r3, r3, #3
	add	r3, r3, r2
	sub	r2, r1, r3
	add	r3, r2, #2
	str	r3, [fp, #-72]
.L11:
	ldr	r3, [fp, #-60]
	cmp	r3, #1
	bne	.L12
	bl	rand
	mov	r1, r0
	ldr	r3, .L31+108
	smull	r2, r3, r1, r3
	asr	r2, r3, #2
	asr	r3, r1, #31
	sub	r2, r2, r3
	mov	r3, r2
	lsl	r3, r3, #1
	add	r3, r3, r2
	lsl	r3, r3, #2
	add	r3, r3, r2
	sub	r2, r1, r3
	add	r3, r2, #4
	str	r3, [fp, #-72]
.L12:
	ldr	r3, [fp, #-60]
	cmp	r3, #2
	bne	.L13
	bl	rand
	mov	r1, r0
	ldr	r3, .L31+112
	smull	r2, r3, r1, r3
	asr	r2, r3, #3
	asr	r3, r1, #31
	sub	r2, r2, r3
	mov	r3, r2
	lsl	r3, r3, #4
	add	r3, r3, r2
	sub	r2, r1, r3
	add	r3, r2, #6
	str	r3, [fp, #-72]
.L13:
	ldr	r3, [fp, #-88]
	cmp	r3, #1
	bne	.L14
	ldr	r2, [fp, #-64]
	ldr	r3, [fp, #-72]
	cmp	r2, r3
	blt	.L15
	ldr	r2, [fp, #-76]
	ldr	r3, [fp, #-64]
	sub	r3, r2, r3
	str	r3, [fp, #-76]
	ldr	r3, [fp, #-72]
	lsr	r2, r3, #31
	add	r3, r2, r3
	asr	r3, r3, #1
	rsb	r3, r3, #0
	mov	r2, r3
	ldr	r3, [fp, #-84]
	add	r3, r3, r2
	str	r3, [fp, #-84]
	b	.L16
.L15:
	ldr	r2, [fp, #-84]
	ldr	r3, [fp, #-72]
	sub	r3, r2, r3
	str	r3, [fp, #-84]
	ldr	r3, [fp, #-64]
	lsr	r2, r3, #31
	add	r3, r2, r3
	asr	r3, r3, #1
	rsb	r3, r3, #0
	mov	r2, r3
	ldr	r3, [fp, #-76]
	add	r3, r3, r2
	str	r3, [fp, #-76]
	b	.L16
.L14:
	ldr	r3, [fp, #-88]
	cmp	r3, #2
	bne	.L17
	ldr	r3, [fp, #-72]
	ldr	r2, .L31+44
	smull	r1, r2, r3, r2
	asr	r3, r3, #31
	sub	r3, r3, r2
	ldr	r2, [fp, #-84]
	add	r3, r2, r3
	str	r3, [fp, #-84]
	ldr	r3, [fp, #-84]
	add	r3, r3, #6
	str	r3, [fp, #-84]
	b	.L16
.L17:
	ldr	r3, [fp, #-88]
	cmp	r3, #3
	bne	.L18
	bl	rand
	mov	r3, r0
	cmp	r3, #0
	and	r3, r3, #1
	rsblt	r3, r3, #0
	str	r3, [fp, #-80]
	ldr	r3, [fp, #-80]
	cmp	r3, #0
	bne	.L19
	ldr	r2, [fp, #-84]
	ldr	r3, [fp, #-72]
	sub	r3, r2, r3
	str	r3, [fp, #-84]
	ldr	r0, .L31+116
	bl	printf
	b	.L16
.L19:
	ldr	r0, .L31+120
	bl	printf
	b	.L20
.L18:
	ldr	r2, [fp, #-84]
	ldr	r3, [fp, #-72]
	sub	r3, r2, r3
	str	r3, [fp, #-84]
	ldr	r0, .L31+124
	bl	printf
.L16:
	ldr	r3, [fp, #-80]
	cmp	r3, #0
	bne	.L21
	ldr	r3, [fp, #-88]
	cmp	r3, #1
	bne	.L22
	ldr	r2, [fp, #-64]
	ldr	r3, [fp, #-72]
	cmp	r2, r3
	blt	.L23
	ldr	r1, [fp, #-64]
	ldr	r0, .L31+128
	bl	printf
	ldr	r3, [fp, #-72]
	lsr	r2, r3, #31
	add	r3, r2, r3
	asr	r3, r3, #1
	mov	r1, r3
	ldr	r0, .L31+132
	bl	printf
	b	.L22
.L23:
	ldr	r3, [fp, #-64]
	lsr	r2, r3, #31
	add	r3, r2, r3
	asr	r3, r3, #1
	mov	r1, r3
	ldr	r0, .L31+128
	bl	printf
	ldr	r1, [fp, #-72]
	ldr	r0, .L31+132
	bl	printf
.L22:
	ldr	r3, [fp, #-88]
	cmp	r3, #2
	bne	.L24
	ldr	r3, [fp, #-72]
	ldr	r2, .L31+44
	smull	r1, r2, r3, r2
	asr	r3, r3, #31
	sub	r3, r2, r3
	mov	r1, r3
	ldr	r0, .L31+136
	bl	printf
.L24:
	ldr	r1, [fp, #-76]
	ldr	r0, [fp, #-84]
	bl	DrawPlayerEnemyLife
	ldr	r0, .L31+140
	bl	puts
.L21:
	ldr	r3, [fp, #-84]
	cmp	r3, #0
	bgt	.L25
	ldr	r0, .L31+144
	bl	puts
	ldr	r0, .L31+148
	bl	puts
	b	.L26
.L25:
	ldr	r3, [fp, #-76]
	cmp	r3, #0
	bgt	.L26
	ldr	r0, .L31+152
	bl	puts
	ldr	r0, .L31+156
	bl	puts
	ldr	r2, [fp, #-60]
	mov	r3, r2
	lsl	r3, r3, #2
	add	r3, r3, r2
	lsl	r2, r3, #2
	add	r3, r3, r2
	lsl	r3, r3, #3
	add	r4, r3, #100
	bl	rand
	mov	r1, r0
	ldr	r3, .L31+160
	smull	r2, r3, r1, r3
	asr	r2, r3, #5
	asr	r3, r1, #31
	sub	r2, r2, r3
	mov	r3, r2
	lsl	r3, r3, #2
	add	r3, r3, r2
	lsl	r2, r3, #2
	add	r3, r3, r2
	lsl	r3, r3, #2
	sub	r2, r1, r3
	add	r3, r4, r2
	str	r3, [fp, #-56]
	ldr	r1, [fp, #-56]
	ldr	r0, .L31+164
	bl	printf
	bl	rand
	mov	r2, r0
	ldr	r3, .L31+100
	smull	r1, r3, r2, r3
	add	r3, r3, r2
	asr	r1, r3, #4
	asr	r3, r2, #31
	sub	r1, r1, r3
	mov	r3, r1
	lsl	r3, r3, #4
	sub	r3, r3, r1
	lsl	r3, r3, #1
	sub	r1, r2, r3
	add	r3, r1, #10
	str	r3, [fp, #-52]
	ldr	r1, [fp, #-52]
	ldr	r0, .L31+168
	bl	printf
	ldr	r2, [fp, #-68]
	ldr	r3, [fp, #-56]
	add	r3, r2, r3
	str	r3, [fp, #-68]
	ldr	r2, [fp, #-84]
	ldr	r3, [fp, #-52]
	add	r3, r2, r3
	str	r3, [fp, #-84]
	ldr	r1, [fp, #-68]
	ldr	r0, .L31+172
	bl	printf
.L26:
	ldr	r0, .L31+36
	bl	system
.L10:
	ldr	r3, [fp, #-80]
	cmp	r3, #0
	beq	.L27
	ldr	r3, [fp, #-76]
	cmp	r3, #0
	ble	.L20
	ldr	r3, [fp, #-84]
	cmp	r3, #0
	bgt	.L27
.L20:
	ldr	r0, .L31+176
	bl	printf
	sub	r3, fp, #89
	mov	r2, #1
	mov	r1, r3
	ldr	r0, .L31+24
	bl	scanf_s
	ldr	r3, [fp, #-84]
	cmp	r3, #0
	bgt	.L5
	mov	r3, #50
	str	r3, [fp, #-84]
.L5:
	ldr	r3, [fp, #-80]
	cmp	r3, #0
	beq	.L28
	ldr	r1, [fp, #-68]
	ldr	r0, .L31+180
	bl	printf
	ldr	r0, .L31+184
	bl	puts
	mov	r3, #0
	ldr	r2, .L31
	ldr	r1, [r2]
	ldr	r2, [fp, #-16]
	eors	r1, r2, r1
	mov	r2, #0
	beq	.L30
	bl	__stack_chk_fail
.L30:
	mov	r0, r3
	sub	sp, fp, #8
	@ sp needed
	pop	{r4, fp, pc}
.L32:
	.align	2
.L31:
	.word	.LC37
	.word	.LC0
	.word	.LC1
	.word	.LC2
	.word	.LC3
	.word	.LC4
	.word	.LC5
	.word	.LC6
	.word	.LC7
	.word	.LC8
	.word	.LC9
	.word	1431655766
	.word	.LC10
	.word	780903145
	.word	.LC11
	.word	818089009
	.word	.LC12
	.word	1676084799
	.word	.LC13
	.word	.LC14
	.word	.LC15
	.word	.LC16
	.word	.LC17
	.word	.LC18
	.word	.LC19
	.word	-2004318071
	.word	954437177
	.word	1321528399
	.word	2021161081
	.word	.LC20
	.word	.LC21
	.word	.LC22
	.word	.LC23
	.word	.LC24
	.word	.LC25
	.word	.LC26
	.word	.LC27
	.word	.LC28
	.word	.LC29
	.word	.LC30
	.word	1374389535
	.word	.LC31
	.word	.LC32
	.word	.LC33
	.word	.LC34
	.word	.LC35
	.word	.LC36
	.size	main, .-main
	.section	.rodata
	.align	2
.LC38:
	.ascii	"            787288778   42    87     87     882    "
	.ascii	"  20               \000"
	.align	2
.LC39:
	.ascii	"          78887 78887 7885  2887    887   7228887  "
	.ascii	"7888               \000"
	.align	2
.LC40:
	.ascii	"           280         882   8807   887  88   788  "
	.ascii	" 480               \000"
	.align	2
.LC41:
	.ascii	"           788722      482   88  97 887  88   588  "
	.ascii	" 784               \000"
	.align	2
.LC42:
	.ascii	"           788  7      487   887  75887  88 77788  "
	.ascii	" 289               \000"
	.align	2
.LC43:
	.ascii	"           788         082   887    887  882   88  "
	.ascii	" 784               \000"
	.align	2
.LC44:
	.ascii	"           7884        8887  8887   888  881  7885 "
	.ascii	" 488  797          \000"
	.align	2
.LC45:
	.ascii	"            77         77    77     77   77    77  "
	.ascii	" 727227            \000"
	.align	2
.LC46:
	.ascii	"     784887      484     752820770   774078 97   8 "
	.ascii	"       477888 82   \000"
	.align	2
.LC47:
	.ascii	"   7888 78887  7228887 707 28 7888 25  80 7887 488 "
	.ascii	"     2888  4888    \000"
	.align	2
.LC48:
	.ascii	"    288   12  88    88     88      7  289      788 "
	.ascii	"      88           \000"
	.align	2
.LC49:
	.ascii	"    788 780   88   288     88         784       88 "
	.ascii	"      884727       \000"
	.align	2
.LC50:
	.ascii	"    788  4887 88777788     88         284       88 "
	.ascii	"      887          \000"
	.align	2
.LC51:
	.ascii	"    788   784 885   88     88   72    284   77  88 "
	.ascii	"      88           \000"
	.align	2
.LC52:
	.ascii	"   7888   45  880   888    888729     7888742   887"
	.ascii	" 725  0884 7787    \000"
	.align	2
.LC53:
	.ascii	"     77215    72    27      722         712     222"
	.ascii	"557    722155      \000"
	.text
	.align	2
	.global	DrawTitle
	.syntax unified
	.arm
	.fpu softvfp
	.type	DrawTitle, %function
DrawTitle:
	@ args = 0, pretend = 0, frame = 0
	@ frame_needed = 1, uses_anonymous_args = 0
	push	{fp, lr}
	add	fp, sp, #4
	mov	r0, #10
	bl	putchar
	ldr	r0, .L34
	bl	puts
	ldr	r0, .L34+4
	bl	puts
	ldr	r0, .L34+8
	bl	puts
	ldr	r0, .L34+12
	bl	puts
	ldr	r0, .L34+16
	bl	puts
	ldr	r0, .L34+20
	bl	puts
	ldr	r0, .L34+24
	bl	puts
	ldr	r0, .L34+28
	bl	puts
	ldr	r0, .L34+32
	bl	puts
	ldr	r0, .L34+36
	bl	puts
	ldr	r0, .L34+40
	bl	puts
	ldr	r0, .L34+44
	bl	puts
	ldr	r0, .L34+48
	bl	puts
	ldr	r0, .L34+52
	bl	puts
	ldr	r0, .L34+56
	bl	puts
	ldr	r0, .L34+60
	bl	puts
	mov	r0, #10
	bl	putchar
	nop
	pop	{fp, pc}
.L35:
	.align	2
.L34:
	.word	.LC38
	.word	.LC39
	.word	.LC40
	.word	.LC41
	.word	.LC42
	.word	.LC43
	.word	.LC44
	.word	.LC45
	.word	.LC46
	.word	.LC47
	.word	.LC48
	.word	.LC49
	.word	.LC50
	.word	.LC51
	.word	.LC52
	.word	.LC53
	.size	DrawTitle, .-DrawTitle
	.section	.rodata
	.align	2
.LC54:
	.ascii	"                 .;                    ;,.         "
	.ascii	"         \000"
	.align	2
.LC55:
	.ascii	"               ##-,.xX              =x-.=+#,       "
	.ascii	"         \000"
	.align	2
.LC56:
	.ascii	"                  =#X -=           x ,XX  .        "
	.ascii	"         \000"
	.align	2
.LC57:
	.ascii	"         =-===       X- +X-;--;,+x, #       -===-  "
	.ascii	"         \000"
	.align	2
.LC58:
	.ascii	"      =X-      ##    #X  .      .  .#    =#=      #"
	.ascii	"X        \000"
	.align	2
.LC59:
	.ascii	"     =  .= -+,   ,; x  +- -X; +x  +- ;= +    += .= "
	.ascii	"  +      \000"
	.align	2
.LC60:
	.ascii	"   #+ ++-=.#x .#;  -  #; * .###  * #-  ,  X+ -#=.=-"
	.ascii	"X. #x    \000"
	.align	2
.LC61:
	.ascii	"   #=X#+  -#  x-##  .xX-   +#+#    #x=  =#+=- +x   "
	.ascii	"##+x#    \000"
	.align	2
.LC62:
	.ascii	"       #X;X  #x  Xx  .-=++x    =x+x=-   #, .#+ -x;#"
	.ascii	",        \000"
	.align	2
.LC63:
	.ascii	"        ,#+ xx   ;   ###++=    -=+###-  -    #. ## "
	.ascii	"         \000"
	.align	2
.LC64:
	.ascii	"         Xx++X#x x#  ###+  x###   ###, -#.,X#+++X  "
	.ascii	"         \000"
	.align	2
.LC65:
	.ascii	"                ###x =###.####X#--###  ###;        "
	.ascii	"         \000"
	.align	2
.LC66:
	.ascii	"                   #- .X###;+X;+###=  X=           "
	.ascii	"         \000"
	.align	2
.LC67:
	.ascii	"               x+   #+  ;###xxX##+   #.  -+        "
	.ascii	"         \000"
	.align	2
.LC68:
	.ascii	"              #  -= +,+x   -+++   -X;=- x  ##      "
	.ascii	"         \000"
	.align	2
.LC69:
	.ascii	"               ##  . #  ##x    -X#+ +- . =#,       "
	.ascii	"         \000"
	.align	2
.LC70:
	.ascii	"                 #x  #     #+=#=    ##  #X         "
	.ascii	"         \000"
	.align	2
.LC71:
	.ascii	"                  +##      ;#;+      +##           "
	.ascii	"         \000"
	.align	2
.LC72:
	.ascii	"                             X;-X          ++++xxxX"
	.ascii	"x        \000"
	.align	2
.LC73:
	.ascii	"                              ,# .xx    xX  ##X,   "
	.ascii	" #-      \000"
	.align	2
.LC74:
	.ascii	"                                x#+ +XX= =#+   +X  "
	.ascii	" #=      \000"
	.align	2
.LC75:
	.ascii	"                                   Xxx+xX        ##"
	.ascii	"#        \000"
	.text
	.align	2
	.global	DrawGargole
	.syntax unified
	.arm
	.fpu softvfp
	.type	DrawGargole, %function
DrawGargole:
	@ args = 0, pretend = 0, frame = 0
	@ frame_needed = 1, uses_anonymous_args = 0
	push	{fp, lr}
	add	fp, sp, #4
	mov	r0, #10
	bl	putchar
	ldr	r0, .L37
	bl	puts
	ldr	r0, .L37+4
	bl	puts
	ldr	r0, .L37+8
	bl	puts
	ldr	r0, .L37+12
	bl	puts
	ldr	r0, .L37+16
	bl	puts
	ldr	r0, .L37+20
	bl	puts
	ldr	r0, .L37+24
	bl	puts
	ldr	r0, .L37+28
	bl	puts
	ldr	r0, .L37+32
	bl	puts
	ldr	r0, .L37+36
	bl	puts
	ldr	r0, .L37+40
	bl	puts
	ldr	r0, .L37+44
	bl	puts
	ldr	r0, .L37+48
	bl	puts
	ldr	r0, .L37+52
	bl	puts
	ldr	r0, .L37+56
	bl	puts
	ldr	r0, .L37+60
	bl	puts
	ldr	r0, .L37+64
	bl	puts
	ldr	r0, .L37+68
	bl	puts
	ldr	r0, .L37+72
	bl	puts
	ldr	r0, .L37+76
	bl	puts
	ldr	r0, .L37+80
	bl	puts
	ldr	r0, .L37+84
	bl	puts
	mov	r0, #10
	bl	putchar
	nop
	pop	{fp, pc}
.L38:
	.align	2
.L37:
	.word	.LC54
	.word	.LC55
	.word	.LC56
	.word	.LC57
	.word	.LC58
	.word	.LC59
	.word	.LC60
	.word	.LC61
	.word	.LC62
	.word	.LC63
	.word	.LC64
	.word	.LC65
	.word	.LC66
	.word	.LC67
	.word	.LC68
	.word	.LC69
	.word	.LC70
	.word	.LC71
	.word	.LC72
	.word	.LC73
	.word	.LC74
	.word	.LC75
	.size	DrawGargole, .-DrawGargole
	.section	.rodata
	.align	2
.LC76:
	.ascii	"                x+++x  ++++  +x==x.                "
	.ascii	"         \000"
	.align	2
.LC77:
	.ascii	"  =#. #X      +#  x+;+x;...+x-=X. ##      x#. ##   "
	.ascii	"         \000"
	.align	2
.LC78:
	.ascii	"  X# +X #=    ##  ,#,         #-  x#     # +x x#   "
	.ascii	" -;;;    \000"
	.align	2
.LC79:
	.ascii	"  =#; .=X#=     +-=;          ,=-=,    ,X#+,.-+= =x"
	.ascii	"+.;###,  \000"
	.align	2
.LC80:
	.ascii	" .++#=-#, ;X-.   # XX=+;  ,==+# #,  .,X=  #=-; .=  "
	.ascii	";#x;,=   \000"
	.align	2
.LC81:
	.ascii	"     ###x.  ;+x+## *  =+;;++  * +#+x+-   +##= =#  ="
	.ascii	"#+       \000"
	.align	2
.LC82:
	.ascii	"         #x     -#x ,=,    .=; +#=     =#,   =, =#X"
	.ascii	"         \000"
	.align	2
.LC83:
	.ascii	"          =#;=    =X+,      .+X+    =;#X   ;x   =# "
	.ascii	"         \000"
	.align	2
.LC84:
	.ascii	"           ##-     ,=##x=;x##=-     ,##    #=  +#  "
	.ascii	"         \000"
	.align	2
.LC85:
	.ascii	"            #-    +=;=##,###---x.   .#    #   ##   "
	.ascii	"         \000"
	.align	2
.LC86:
	.ascii	"            #=  ;X  =+=.+#-;+=  x-  -#   #,  ;#+   "
	.ascii	"         \000"
	.align	2
.LC87:
	.ascii	"           #,     =X.         xx      #x,+  ,#x    "
	.ascii	"         \000"
	.align	2
.LC88:
	.ascii	"           #,     -            ,     .##   ;#+     "
	.ascii	"         \000"
	.align	2
.LC89:
	.ascii	"         ,#,.                          X+ ,##      "
	.ascii	"         \000"
	.align	2
.LC90:
	.ascii	"         ,#  .                    .    +#x#.       "
	.ascii	"         \000"
	.align	2
.LC91:
	.ascii	"         ;#+.,                    ., ;.x#-         "
	.ascii	"         \000"
	.align	2
.LC92:
	.ascii	"          =#,-;  .    ,     ,   , .=;x#=           "
	.ascii	"         \000"
	.align	2
.LC93:
	.ascii	"          =##X-=+. ;..,. , ,; . .,-X+##+           "
	.ascii	"         \000"
	.align	2
.LC94:
	.ascii	"        ## =-x##x-;x-,===,;x+.=;;+##X;= =#         "
	.ascii	"         \000"
	.align	2
.LC95:
	.ascii	"        =##  #-.##################;.#. x##         "
	.ascii	"         \000"
	.align	2
.LC96:
	.ascii	"          Xx#++x#. .=======-==-  #X++#xX.          "
	.ascii	"         \000"
	.text
	.align	2
	.global	DrawCrazyRat
	.syntax unified
	.arm
	.fpu softvfp
	.type	DrawCrazyRat, %function
DrawCrazyRat:
	@ args = 0, pretend = 0, frame = 0
	@ frame_needed = 1, uses_anonymous_args = 0
	push	{fp, lr}
	add	fp, sp, #4
	mov	r0, #10
	bl	putchar
	ldr	r0, .L40
	bl	puts
	ldr	r0, .L40+4
	bl	puts
	ldr	r0, .L40+8
	bl	puts
	ldr	r0, .L40+12
	bl	puts
	ldr	r0, .L40+16
	bl	puts
	ldr	r0, .L40+20
	bl	puts
	ldr	r0, .L40+24
	bl	puts
	ldr	r0, .L40+28
	bl	puts
	ldr	r0, .L40+32
	bl	puts
	ldr	r0, .L40+36
	bl	puts
	ldr	r0, .L40+40
	bl	puts
	ldr	r0, .L40+44
	bl	puts
	ldr	r0, .L40+48
	bl	puts
	ldr	r0, .L40+52
	bl	puts
	ldr	r0, .L40+56
	bl	puts
	ldr	r0, .L40+60
	bl	puts
	ldr	r0, .L40+64
	bl	puts
	ldr	r0, .L40+68
	bl	puts
	ldr	r0, .L40+72
	bl	puts
	ldr	r0, .L40+76
	bl	puts
	ldr	r0, .L40+80
	bl	puts
	mov	r0, #10
	bl	putchar
	nop
	pop	{fp, pc}
.L41:
	.align	2
.L40:
	.word	.LC76
	.word	.LC77
	.word	.LC78
	.word	.LC79
	.word	.LC80
	.word	.LC81
	.word	.LC82
	.word	.LC83
	.word	.LC84
	.word	.LC85
	.word	.LC86
	.word	.LC87
	.word	.LC88
	.word	.LC89
	.word	.LC90
	.word	.LC91
	.word	.LC92
	.word	.LC93
	.word	.LC94
	.word	.LC95
	.word	.LC96
	.size	DrawCrazyRat, .-DrawCrazyRat
	.section	.rodata
	.align	2
.LC97:
	.ascii	"                      ;;,;;                       \000"
	.align	2
.LC98:
	.ascii	"                    x+  #  +x                     \000"
	.align	2
.LC99:
	.ascii	"                  #-    .=   -#                   \000"
	.align	2
.LC100:
	.ascii	"                 -+      x.   +-                  \000"
	.align	2
.LC101:
	.ascii	"                 #     ;   ,   #                  \000"
	.align	2
.LC102:
	.ascii	"                 # .;       ,. #                  \000"
	.align	2
.LC103:
	.ascii	"                 ## -.      - ##                  \000"
	.align	2
.LC104:
	.ascii	"    ..           + x###   ###x +                  \000"
	.align	2
.LC105:
	.ascii	"   #. ==        # +####   ####+ #                 \000"
	.align	2
.LC106:
	.ascii	"   .+ . ---   -;# .x#X  -  X#x. #--               \000"
	.align	2
.LC107:
	.ascii	"    +x,;.  --+ =#x.   .###.   .x#+ =,.            \000"
	.align	2
.LC108:
	.ascii	"     ##,.-.  - xXXX X       X XXX+  X##XXX        \000"
	.align	2
.LC109:
	.ascii	"    -+x#+.,-   x#x= #,# ###.# -x##  =xxX####=     \000"
	.align	2
.LC110:
	.ascii	"  -#=..=##-.;;  ,#X =#######= X##   #++++xxX##-   \000"
	.align	2
.LC111:
	.ascii	"  ##+-++=x#X,.-.  +# +=#-#-+ x##  +#+=++++xX###   \000"
	.align	2
.LC112:
	.ascii	"    ##x+===X#x.,-   -       =+  ,##+==+++x##X     \000"
	.align	2
.LC113:
	.ascii	"     .#x+=+=+##=.;-  ,#;   -+ ++#x+=++++x##.      \000"
	.align	2
.LC114:
	.ascii	"       ##x====x#X;.-,  -X+--#xx+=+=+=x+###        \000"
	.align	2
.LC115:
	.ascii	"      = .X#++===X#x.,-   X#x+++=+==++x##. =       \000"
	.align	2
.LC116:
	.ascii	"    +;    ###x===+##=.,-   ##+===++x###    -==    \000"
	.align	2
.LC117:
	.ascii	"  .++-  -,  -#X+++=x##-.-,  ;##+x+X#-  ;; .   #   \000"
	.align	2
.LC118:
	.ascii	"  #  +  #     #X+++++##x,,-   +#XX#     #  #,.#   \000"
	.align	2
.LC119:
	.ascii	"   +   =       #x+++++###x,,-   ##      #, X   #  \000"
	.align	2
.LC120:
	.ascii	" . #;,=# .     ,#xxxX#;  =#=.-,  ;       .-#   #  \000"
	.align	2
.LC121:
	.ascii	" ##xXX####      #==+X  -.+=+X,.-.  -       #.  #  \000"
	.align	2
.LC122:
	.ascii	"  #+=+x##       #x-=- #x=XX x#+.,-  ;=-+-=-##x #  \000"
	.align	2
.LC123:
	.ascii	"  #x==-+#       ##Xx#X.;.,.x####- -+++==-=,;####  \000"
	.align	2
.LC124:
	.ascii	"  ##+X=+X##    #X====X#;,;#x-+X##X+=x##Xx##- +##  \000"
	.align	2
.LC125:
	.ascii	"  #####xx###   #+-+XX==+++Xx+Xx=#+=#X+x===+#X X   \000"
	.align	2
.LC126:
	.ascii	"    #######.  #XX+-+x+++++x++++XX##.X#X+x==X#;.#  \000"
	.align	2
.LC127:
	.ascii	"      ----   ##+xXxx======+X#xX+=+## ;###=x#X-=-  \000"
	.align	2
.LC128:
	.ascii	"              ##XxxXX#X#X#XX=++x##=    X####  +#  \000"
	.align	2
.LC129:
	.ascii	"             ;#XXX#########X###XX#         +x##.  \000"
	.align	2
.LC130:
	.ascii	"            .#xx+x#,        ##++=x#         --    \000"
	.align	2
.LC131:
	.ascii	"            #=-=X#-          ##+xx##              \000"
	.align	2
.LC132:
	.ascii	"            #-;=##            ##=--#              \000"
	.align	2
.LC133:
	.ascii	"           ,##x+X##X#-        ##+-=#              \000"
	.align	2
.LC134:
	.ascii	"          #;X####x;, #       ##xxx#-              \000"
	.align	2
.LC135:
	.ascii	"          #         -X    XxX###xx#-+             \000"
	.align	2
.LC136:
	.ascii	"          .=     +###     # .  -#+#X #            \000"
	.align	2
.LC137:
	.ascii	"            ###XxxxX##    ;+         #            \000"
	.align	2
.LC138:
	.ascii	"             #x=====x#X    ####X;--==             \000"
	.align	2
.LC139:
	.ascii	"            -##Xx+==x##   ##x++xxX##              \000"
	.align	2
.LC140:
	.ascii	"          .#==xXX+=###-  ##x=X###X##..            \000"
	.align	2
.LC141:
	.ascii	"         ##-;--+x##xx    ##x=++==-,;x##           \000"
	.align	2
.LC142:
	.ascii	"          #######         ###x===;,,  +#x         \000"
	.align	2
.LC143:
	.ascii	"                           .;######xxx###         \000"
	.align	2
.LC144:
	.ascii	"                                 ++++++           \000"
	.text
	.align	2
	.global	DrawSkeleton
	.syntax unified
	.arm
	.fpu softvfp
	.type	DrawSkeleton, %function
DrawSkeleton:
	@ args = 0, pretend = 0, frame = 0
	@ frame_needed = 1, uses_anonymous_args = 0
	push	{fp, lr}
	add	fp, sp, #4
	mov	r0, #10
	bl	putchar
	ldr	r0, .L43
	bl	puts
	ldr	r0, .L43+4
	bl	puts
	ldr	r0, .L43+8
	bl	puts
	ldr	r0, .L43+12
	bl	puts
	ldr	r0, .L43+16
	bl	puts
	ldr	r0, .L43+20
	bl	puts
	ldr	r0, .L43+24
	bl	puts
	ldr	r0, .L43+28
	bl	puts
	ldr	r0, .L43+32
	bl	puts
	ldr	r0, .L43+36
	bl	puts
	ldr	r0, .L43+40
	bl	puts
	ldr	r0, .L43+44
	bl	puts
	ldr	r0, .L43+48
	bl	puts
	ldr	r0, .L43+52
	bl	puts
	ldr	r0, .L43+56
	bl	puts
	ldr	r0, .L43+60
	bl	puts
	ldr	r0, .L43+64
	bl	puts
	ldr	r0, .L43+68
	bl	puts
	ldr	r0, .L43+72
	bl	puts
	ldr	r0, .L43+76
	bl	puts
	ldr	r0, .L43+80
	bl	puts
	ldr	r0, .L43+84
	bl	puts
	ldr	r0, .L43+88
	bl	puts
	ldr	r0, .L43+92
	bl	puts
	ldr	r0, .L43+96
	bl	puts
	ldr	r0, .L43+100
	bl	puts
	ldr	r0, .L43+104
	bl	puts
	ldr	r0, .L43+108
	bl	puts
	ldr	r0, .L43+112
	bl	puts
	ldr	r0, .L43+116
	bl	puts
	ldr	r0, .L43+120
	bl	puts
	ldr	r0, .L43+124
	bl	puts
	ldr	r0, .L43+128
	bl	puts
	ldr	r0, .L43+132
	bl	puts
	ldr	r0, .L43+136
	bl	puts
	ldr	r0, .L43+140
	bl	puts
	ldr	r0, .L43+144
	bl	puts
	ldr	r0, .L43+148
	bl	puts
	ldr	r0, .L43+152
	bl	puts
	ldr	r0, .L43+156
	bl	puts
	ldr	r0, .L43+160
	bl	puts
	ldr	r0, .L43+164
	bl	puts
	ldr	r0, .L43+168
	bl	puts
	ldr	r0, .L43+172
	bl	puts
	ldr	r0, .L43+176
	bl	puts
	ldr	r0, .L43+180
	bl	puts
	ldr	r0, .L43+184
	bl	puts
	ldr	r0, .L43+188
	bl	puts
	mov	r0, #10
	bl	putchar
	nop
	pop	{fp, pc}
.L44:
	.align	2
.L43:
	.word	.LC97
	.word	.LC98
	.word	.LC99
	.word	.LC100
	.word	.LC101
	.word	.LC102
	.word	.LC103
	.word	.LC104
	.word	.LC105
	.word	.LC106
	.word	.LC107
	.word	.LC108
	.word	.LC109
	.word	.LC110
	.word	.LC111
	.word	.LC112
	.word	.LC113
	.word	.LC114
	.word	.LC115
	.word	.LC116
	.word	.LC117
	.word	.LC118
	.word	.LC119
	.word	.LC120
	.word	.LC121
	.word	.LC122
	.word	.LC123
	.word	.LC124
	.word	.LC125
	.word	.LC126
	.word	.LC127
	.word	.LC128
	.word	.LC129
	.word	.LC130
	.word	.LC131
	.word	.LC132
	.word	.LC133
	.word	.LC134
	.word	.LC135
	.word	.LC136
	.word	.LC137
	.word	.LC138
	.word	.LC139
	.word	.LC140
	.word	.LC141
	.word	.LC142
	.word	.LC143
	.word	.LC144
	.size	DrawSkeleton, .-DrawSkeleton
	.section	.rodata
	.align	2
.LC145:
	.ascii	"\012Player Life: \000"
	.align	2
.LC146:
	.ascii	"\012Enemy Life: \000"
	.text
	.align	2
	.global	DrawPlayerEnemyLife
	.syntax unified
	.arm
	.fpu softvfp
	.type	DrawPlayerEnemyLife, %function
DrawPlayerEnemyLife:
	@ args = 0, pretend = 0, frame = 16
	@ frame_needed = 1, uses_anonymous_args = 0
	push	{fp, lr}
	add	fp, sp, #4
	sub	sp, sp, #16
	str	r0, [fp, #-16]
	str	r1, [fp, #-20]
	ldr	r0, .L50
	bl	printf
	mov	r3, #0
	str	r3, [fp, #-12]
	b	.L46
.L47:
	mov	r0, #79
	bl	putchar
	ldr	r3, [fp, #-12]
	add	r3, r3, #1
	str	r3, [fp, #-12]
.L46:
	ldr	r2, [fp, #-12]
	ldr	r3, [fp, #-16]
	cmp	r2, r3
	blt	.L47
	ldr	r0, .L50+4
	bl	printf
	mov	r3, #0
	str	r3, [fp, #-8]
	b	.L48
.L49:
	mov	r0, #88
	bl	putchar
	ldr	r3, [fp, #-8]
	add	r3, r3, #1
	str	r3, [fp, #-8]
.L48:
	ldr	r2, [fp, #-8]
	ldr	r3, [fp, #-20]
	cmp	r2, r3
	blt	.L49
	nop
	nop
	sub	sp, fp, #4
	@ sp needed
	pop	{fp, pc}
.L51:
	.align	2
.L50:
	.word	.LC145
	.word	.LC146
	.size	DrawPlayerEnemyLife, .-DrawPlayerEnemyLife
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",%progbits
