	.file	"685351.c"
	.intel_syntax noprefix
	.text
	.globl	datatoc_particle_strand_frag_glsl_size
	.data
	.align 4
	.type	datatoc_particle_strand_frag_glsl_size, @object
	.size	datatoc_particle_strand_frag_glsl_size, 4
datatoc_particle_strand_frag_glsl_size:
	.long	382
	.globl	datatoc_particle_strand_frag_glsl
	.align 32
	.type	datatoc_particle_strand_frag_glsl, @object
	.size	datatoc_particle_strand_frag_glsl, 383
datatoc_particle_strand_frag_glsl:
	.ascii	"uniform mat4 ModelViewProjectionMatrix;\r\n\r\nin vec4 final"
	.ascii	"Color;\r\n#ifdef USE_POINTS\r\nin vec2 radii;\r\n#endif\r\n\r"
	.ascii	"\nout vec4 fragColo"
	.string	"r;\r\n\r\nvoid main()\r\n{\r\n\tfragColor = finalColor;\r\n\r\n#ifdef USE_POINTS\r\n\tfloat dist = length(gl_PointCoord - vec2(0.5));\r\n\r\n\tfragColor.a = mix(finalColor.a, 0.0, smoothstep(radii[1], radii[0], dist));\r\n\r\n\tif (fragColor.a == 0.0) {\r\n\t\tdiscard;\r\n\t}\r\n#endif\r\n}\r\n"
	.ident	"GCC: (Ubuntu 10.5.0-1ubuntu1~20.04) 10.5.0"
	.section	.note.GNU-stack,"",@progbits
	.section	.note.gnu.property,"a"
	.align 8
	.long	 1f - 0f
	.long	 4f - 1f
	.long	 5
0:
	.string	 "GNU"
1:
	.align 8
	.long	 0xc0000002
	.long	 3f - 2f
2:
	.long	 0x3
3:
	.align 8
4:

	.arch armv5t
	.eabi_attribute 20, 1
	.eabi_attribute 21, 1
	.eabi_attribute 23, 3
	.eabi_attribute 24, 1
	.eabi_attribute 25, 1
	.eabi_attribute 26, 2
	.eabi_attribute 30, 6
	.eabi_attribute 34, 0
	.eabi_attribute 18, 4
	.file	"685351.c"
	.text
	.global	datatoc_particle_strand_frag_glsl_size
	.data
	.align	2
	.type	datatoc_particle_strand_frag_glsl_size, %object
	.size	datatoc_particle_strand_frag_glsl_size, 4
datatoc_particle_strand_frag_glsl_size:
	.word	382
	.global	datatoc_particle_strand_frag_glsl
	.align	2
	.type	datatoc_particle_strand_frag_glsl, %object
	.size	datatoc_particle_strand_frag_glsl, 383
datatoc_particle_strand_frag_glsl:
	.ascii	"uniform mat4 ModelViewProjectionMatrix;\015\012\015"
	.ascii	"\012in vec4 finalColor;\015\012#ifdef USE_POINTS\015"
	.ascii	"\012in vec2 radii;\015\012#endif\015\012\015\012out"
	.ascii	" vec4 fragColor;\015\012\015\012void main()\015\012"
	.ascii	"{\015\012\011fragColor = finalColor;\015\012\015\012"
	.ascii	"#ifdef USE_POINTS\015\012\011float dist = length(gl"
	.ascii	"_PointCoord - vec2(0.5));\015\012\015\012\011fragCo"
	.ascii	"lor.a = mix(finalColor.a, 0.0, smoothstep(radii[1],"
	.ascii	" radii[0], dist));\015\012\015\012\011if (fragColor"
	.ascii	".a == 0.0) {\015\012\011\011discard;\015\012\011}\015"
	.ascii	"\012#endif\015\012}\015\012\000"
	.ident	"GCC: (Ubuntu 9.4.0-1ubuntu1~20.04.2) 9.4.0"
	.section	.note.GNU-stack,"",%progbits
