<p>Heyo, sorry about that! Look's like I'm dumb.</p>
<p>Context; I was trying to incorporate the <a href="https://arxiv.org/abs/2001.02407" rel="nofollow noreferrer">SPACE detection model</a> into <a href="https://arxiv.org/abs/2010.02193" rel="nofollow noreferrer">DreamerV2</a>, and I didn't see the little footnote with Space:</p>
<blockquote>
<p>For some reason we were using BGR images for our Atari dataset and our
pretrained models can only handle that. Please convert the images to
BGR if you are to test your own Atari images with the provided
pretrained models.</p>
</blockquote>
<p>So yeah... if you see something like this, I guess this is what's wrong...</p>
Gym's MsPacman-v0 colors look off
<p>I'm trying to coordinate two systems; one that was already pre-trained on the MuJoCo MsPacman-v0 and another that only supports the gym version for training. With both systems working on the rgb image representations, the color palette discrepancy is problematic (Gym Output Left, Expected Right):</p>
<p><a href="https://i.stack.imgur.com/TvsNV.png" rel="nofollow noreferrer"><img src="https://i.stack.imgur.com/TvsNV.png" alt="enter image description here" /></a></p>
<p>Is there a simple way to fix this (i.e. pixel mapping trick or some environment setting I'm not aware of), or is there something more involved that I have to do? Of note, the actual simulation I'm running uses gym.</p>