system
A chat on subreddit /r/pcmasterrace
human
DoF is supposed to be cinematic and mimics what actually happens when you focus on a close object, you don’t get motion blur if you shift your eyes sharply - it’s just there to cover up tearing on consoles
gpt
Motion blur isn't meant to cover up tearing. It's meant to make a lower framerate look somewhat smoother. If they wanted to avoid tearing, they'd use a half V-sync method, and that's generally what happens.