Friday, November 5, 2010

Your Interdimensional Desert Island Game Choices

OK here is the Friday fun question.

Assume that the marginally benevolent aliens with inscrutable motivations have decided that you and a selection of other people will be transported to a pocket dimension for the next hundred years or so.

It pretty nice all things considered and is fully equipped and can provide pretty much everything needed. You won't age, get sick or die (unless you are really dumb) its pretty much a gilded cage

However just at the last minute you blurt out "Wait there are no role playing games here!"

These aliens have no clues what an RPG is and are low on proto-matter. However they relent and as they already had provided you with plenty of dice and miniatures , they let you make the choice of what three books there can be.

No PDF's (the aliens don't like computers) but any three books that you can think of.

What do you choose?

My choices are

Dungeons and Dangers Custom Edition, 600 pages of LL styled D&D rules and options all in one book.

The Grand Adventure Book for D&D CE, every single adventure ever published for 0,1, LL and B/X. Thats several hundred BTW.

and one more book, probably Ultimate Unsisytem, 600 pages of cool stuff with an alternate conversion to Risus in the back

Alternate "the Book of Worlds" dfor D&D CE with loads of settings --

What would yours be?


  1. I'd grab 1e DMG (has all the monster stats at the back so I wouldn't need the MM), 1e PHB and any edition of Call of Cthulhu (they're very much the same so it wouldn't matter which one).

    Then game on!

  2. Good calls. I am not a Huge CoC fan though.

  3. D&D Rules Cyclopedia

    Star Frontiers Alpha Dawn (Expanded Rules book only if they're being anal and won't let me take both the Basic and Expanded books as one set)

    d20 Modern Core Rulebook

    I think with those three, I could get just about any sort of gaming I wanted to play done.