

A Maxed OSRS Players Experience of RS3 (The First 10 Days) - Criticism and Praise



This is going to be a fairly lengthy post detailing my criticisms (I'll be constructive where I can), what I've enjoyed, and what I believe needs to be changed, in regards to RS3.

I'm a maxed OSRS player who, since completing the Inferno, and started working on the collection log, has decided to play RS3 whilst doing AFK tasks. Here are my thoughts after 10 days (currently 1538 total level and 222QP):

  1. Early game combat is extremely poor. Every guide recommends training at Burthorpe trolls 1-40 for all combat styles. This is bad for obvious reasons, and could be fixed easily by scaling exp gained to LP a lot more accurately. One hitting a 50LP mob before hopping and repeating shouldn't be the best exp. Improve variation by improving exp gained across all low level mobs.

  2. Early game smithing - I'm not sure if this is intentional, but it is PAINFULLY slow even up into the 60s. There is nothing I can do to speed it up via any more active method (maintaining 100% heat via superheating provided neglible exp gains).

  3. Early game thieving - opening doors and hopping worlds should not be the best method to train. Increase the exp gained from earlier methods, or increase the speed at which the doors reclose.

  4. Early game hunter - Similarly to thieving, levels 9-20 are trained via feeding rabbits oogle roots and hopping worlds. I don't think any training method should require the continued hopping of worlds to be viable. Again, increase exp rates of other methods, or allow the rabbits to respawn faster.

  5. This is something that the community is already loud about, but as an OSRS player who has benefitted from the QoL update, I'd like to again input the lack of banking utilities - placeholders, bank not shifting left when removing an item, withdraw x on left click. There is also an annoying lag between depositing an item and having it appear in the bank.

  6. Mining stamina bar automatically off - I was confused when I started mining, after first training smithing, because of the lack of stamina bar. I didn't know how to maintain it at 100% (after learning this is the fastest exp), and fortunately stumbled upon it when changing other settings later.

  7. No ability to move house around in construction - On top of OSRS' bank update, we have had a huge Construction update, one which I could see RS3 benefitting from. Namely the ability to move rooms around in a house without destroying them.

  8. Possibly my biggest gripe after early game combat training is the lack of ability to do things manually in order to speed up exp rate. I noticed this primarily when training prayer at an altar; why can I not manually offer the bones manually at a 1tick rate in order to improve the exp rate? This leads on to a further criticism of the automation of nearly everything in the game - bar high level PVM. It makes the game extremely afk, but allows no variation in training methods for players who prefer to do that. One place I have seen this try to be addressed is in the mining and smithing rework, however the exp rate differences between maintaining 100% stamina and heat seem to be extremely negligible for how much more effort it requires.

  1. Variation in skilling locations:

Whilst there is a lack of variation in methods, there is a huge variety of locations. I like that every 10 levels (generally), I'm moving onto a new tree, rock, or hunted creature. In OSRS, after reaching 35 woodcutting, you're cutting teak trees until 99 (efficient method), the same goes for mining granite after 55, as well as other skills. RS3 has improved upon this greatly, which I've enjoyed.

2. New quests, new places, learning again - feeling like a newbie again. Not much to explain here, but it feels good not knowing what I'm doing again.

3. How much content there is late game to look forward to, pvm of course being the primary one. How many bosses there are, the sheer amount of quests to do, all of the different BiS items to gain, means that the late game looks extremely enjoyable.

4. [edit] I'd like to add that bank presets are a work of art, give me a farming run preset on OSRS pls.

The long term health of RS3:

Whilst late game content is something to look forward to, and excellent for current player base retention, a lack of content for lower level players is bad for new player retention. I have seen more low total level players with classic and veteran capes than I have seen real new players (if mobile release doesn't improve this, the only way I see RS3 surviving long term is a free-with-mtx model, providing the player base booms as a result).

TL;DR: The variety in the game is enjoyable, end game looks like a LOT of content to do, but there are significant flaws in the early game, as well as the automation of skilling methods preventing more APM to equal more exp.

[Edit - a criticism of my post was that I said there is "a lack of content for lower level players", this was a poor choice of words. As stated in my first praise, the variation is one of the things I've liked about RS3. I should be more specific that I'm talking about the combat. Also, there's no clear 'low level' goals in RS3, everything seems geared towards the endgame, which I'm fine with, but I don't think new players will be. For example, OSRS has defenders, the torso, void, active minigames that give rewards, which is where I see the majority of new players]

93% Upvoted
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level 1
123 points · 1 month ago

The early game experience is something that's currently being looked at as a part of the mobile team's work. Mod Stu's working on it and he generally does some really great stuff in that area.

level 2
Basic Forest
35 points · 1 month ago

Came here to say this. I especially like the idea of "lesser" abilities too. So that right from the start, you can have a full action bar. And as you unlock the abilities, you just get the powered up (normal) version

level 2
Original Poster16 points · 1 month ago

Sounds good.

level 2

Sounds good, cause every friend I invite gets bored of the game quickly

level 1
38 points · 1 month ago

I will mention that just because a guide says to do it doesn't mean it's the best. Not too many people are willing to experiment with 1-40 combat locations since you spend such little time there relatively speaking. It's more of a community issue than it is an rs3 issue imo.

Other than that I pretty much agree with you. Early smithing is slow and only alleviated by the fact that once you hit adamant you can buy max upgrade items and make them into burial armour for really fast xp. I think world hopping should be discouraged indirectly by improving the methods (for people like me who run multiple IPs and get disconnected if they try to world hop for instance :P)

Your point on manual vs automated, some methods do work like that (cooking for instance), but I do wish it was expanded further.

level 2
11 points · 1 month ago · edited 1 month ago

1-40 on Burthorpe trolls is definitely the fastest though, at least through F2P. I actually opted to do 1-50 there for all combat styles, which took ages, but wasn't faster anywhere else.

Also Smithing is obnoxiously slow now, at every level*(...besides the literal endgame level where the rate is significantly less relevant)*. There needs to be a way to speed it up or burn through bars much more quickly.

level 2
Lore abiding citizen | I'll get that MQC one day…
5 points · 1 month ago

I guess the obvious solution for the 1-40 combat training issue would be to nerf xp rates from the trolls, but I don't know how tedious that would make early combat.

level 2

Isn't killing cursed energy bots in f2p even better? And you make some geepee and it's more fun haha

level 1

The "Mining stamina off by default" thing is a gripe I have with the game. It's a toggle in the settings, and is quite possibly the most togglescape thing you can put there. Does it matter? Just make it visible for everyone, it doesn't detract from the experience keeping it there and, if anything, discreetly teaches the player about stamina.

level 2

I guess it could probably be automatically enabled when you hit 15 mining, but before then, it doesn't actually affect anything which is why it isn't enabled by default, and as long as you're clicking the rockertunities, your stamina won't really drop to minimum anyway. There should probably be some introduction to mining stamina, but it really isn't as big of a factor as some make it out to be.

level 1
11 points · 1 month ago
  1. they are adding lower version of abilities to fill up the action bar on low levels, but i agree lvl 1 trolls being the best training method is stupid (realistically they arent but the alternative is super click intense in comparison and need food/not much faster xp)

  2. i havent tried low level smithing i was 99 when the rework happened and only tried bane and elder rune and making burial sets was very good xp for those, i think from adamant you can do those? cant refute that tho

  3. i also hated this when i had to do it but its quick and doesnt take long to be done with it, from my experience the time it takes to open 6 doors is enough to not/barely get the "too many log in attempts" i'd like there to be an alternative "normal" method but unless it is better xp people wont move and if it is better xp, people would stay there for far longer, so a nerf to the doors is the only option, but imo low lvl thieving passes quickly and it gives no gp reward so its not that big of a problem (like scarabs and the like)

  4. low level hunter is painful on both games, i personally cba hopping worlds and running after rabbits so i did it the normal way, plus side maybe? butterflies are becoming the low rate afk hunter method, with some update coming to hunter which (tho i doubt) might change xp rates at low lvls

  5. getting a beta soontm and release in a couple months

  6. its really minor but i agree it should be on by default, even new players are going to notice if i click the rock this thing fills up and if i afk it depletes and i look tired

  7. POH is super ultra (insert 15 more words) outdated on rs3, idk why the absolutely refuse to do anything with it, even tho we saw the potential it has on osrs. granted not everything in osrs POH would be good/welcomed here, but we can take inspiration, like we can have the combat dummy NOT take a full room for itself and be deployed on entry, we could have teleports to things like sunken pyramid, slayer mobs that arent close to any tele, and a 1 click bonfire boost charged with logs, rather than current 6 log manual firemaking process

  8. i'd love this, it wouldnt affect the afk metas but helps people who want to focus get things done faster, the closest we got is fishing in dsf, but what they did is its very click intense and you get punished for not keeping streak, and you dont get any fish AND its on par xp/hr with another afk method.... granted the other method is in the arc and the rarest resource to find but come on

level 2
rsn aOs
10 points · 1 month ago

7. Poh would essentially have to become a second max guild to be worthwhile, even then id be more for nonmaxed players. (Id like to see this done tbh)

level 1
Trimmed January 2018
18 points · 1 month ago

Your points make sense. Besides that.. Thats big progression in only 10 days :0

level 2
RS3 (COMP) OSRS (Soon)
6 points · 1 month ago

was it 10 days or 10 game days?

level 2
11 years without a 99
3 points · 1 month ago

Yeah, that progression took me years. Didn't really help that I started when RS was basically OSRS at launch.

level 1
of the Godless
6 points · 1 month ago

Personally I think divination is pretty bad when the best method of training it in the early levels all the way up to 70s and even further is doing an hourly minigame.

I think that's what annoys me a lot about RS3. The fact it's all very time focused. Do this in an hour, warbands three hours later, or miss it and have to wait seven hours, oh don't forget your daily task, and the one the next day, and the day after that. By the way if you miss any of these out you're gonna be missing out on serious gains.

It feels like you're semi-forced to do all of these things before you can even play the game the way you want because if you don't you're damned for missing xp, and if you do, it's like you're being forced to it.

I'm not saying you ARE being forced. I'm saying it feels like it's a damned if you do, damned if you don't situation. And that sucks. This is why I slowly started to dislike the dailyscape, even if it has evolved in a community meme it's such a problem for me. But then at the same time the time-focused tasks and minigames offer great ways to get your hands on free gains almost. So you want to be like "Yeah fuck Dailyscape" but at the same time "Ah fuck if I do that task I get another level in woodcutting, this is kinda nice. It'll only take a few minutes for 30k xp" and you can't win with yourself.

I don't know if I'm explaining this very well but this is just how I've personally been feeling towards this specific thing.

level 2
Original Poster4 points · 1 month ago

The reason I quit playing RS3 pretty much on EoC release, was less the poor implementation of EoC (that was just the final straw), but the dailyscape. I've come to RS3 now with the view of never falling into that again, so I've not being doing any dailies.

level 1
Comment deleted by user1 month ago(More than 2 children)
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