Tuesday, August 21, 2007



Why can't it control by mouse?



Sunday, August 12, 2007

Millions of Years Later

Vertical Challenge v0.3a

Sorry for the delays, I fell into a bit of a programming lull, and got a job. Anyways, back on track, here's the new version, and it's got some nice new touches:
-There are new Checkpoint blocks that save your progress when you touch them. Makes long levels much less annoying.
-The hit detection is a bit tighter, but just a bit.
-There are multiple stages! Eight, to be exact. I'm sorry about the difficulty of some of the later ones, this is sort of a random cross-section of the stages that will be included in the final game, so the curve is a bit steep.

Stuff planned:
-Laser beams!
-Moving blocks!
-Like a bunch more levels, and a more interesting level selection/unlocking system!

Also, I'd like some input - what about the current game is fun? More importantly, what is NOT fun about it? I'd like to make whatever changes will make it more fun to play, so I'm all ears.