Beta Nevada Interstate (prequel to So-Cal Interstate) 9.0


  1. bob.blunderton



    Version 9 fixes:
    guide-rail texture (dependency) error,
    wall texture error (for Nvidia drivers),
    random road texture glitches,
    mis-matched dirt-road trails decals,

    Video kindly provided by @fufsgfen - thanks.




    This file is about 360MB zipped and about 578mb uncompressed.
    GPU RAM on HIGHEST detail is around 3.5gb of VRAM used.

    Bug fixes and improvements listed at the top for 9.0.






    You have been warned :)


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Recent Updates

  1. Update Title
  2. Version 7.0

Recent Reviews

  1. rnd2k
    Version: 9.0
    Return this mode please :'(
    1. bob.blunderton
      Author's Response
      Remove only this folder.
  2. SwagMaster11
    Version: 9.0
    I like it, it works fine for me
    1. bob.blunderton
      Author's Response

  3. rexregum93
    Version: 9.0
    1. bob.blunderton
      Author's Response

      Glad you checked them out!
  4. M_Racing
    Version: 9.0
    1. bob.blunderton
      Author's Response
      --Cheers and yes, you're very welcome.
  5. Joe Ferris
    Joe Ferris
    Version: 9.0
    1. bob.blunderton
      Author's Response

  6. Ben117
    Version: 9.0
    1. bob.blunderton
      Author's Response
      Thanks for writing in!
  7. RayznGames
    Version: 9.0
  8. furiousfireball
    Version: 9.0
    1. bob.blunderton
      Author's Response
  9. Jack5.exe
    Version: 9.0
    Great map but I'm tryna find area 51
    1. bob.blunderton
      Author's Response
      I know right? Thanks for the kind words. There's quite a few semi-hidden jumps integrated into the landscape, and a few more-than-obvious giant lumps of earth laying about. There is a large concrete airport that's semi-hidden off the beaten-path though, if you're into flying, don't miss out on it's 1.1 mile long runway (with a big jump past the end of it).
      You'll have quite a bit of fun with chasing the AI on this map, as it should work 100%, so if you have a capable processor, do indulge yourself a bit.
  10. Stylefilter
    Version: 9.0
    I really love this map! Especially driving at night thru expressway with the sunburst flat4 sound mod, almost an impreza :) and see how reflecting the lights on the body. Downhilling from mountain on the winding roads just another thing. Fun to drive.
    1. bob.blunderton
      Author's Response
      Well glad my efforts to revamp the highway largely for 7.0 didn't go unnoticed, I did a lot of smoothing & re-banking for that version - what in the end was basically rebuilding most of the entire highway. The curves in the highway, winding in and out of the mountains and hills making up much of the map, are meant to challenge even more experienced drivers. It's easy to lose control and under-estimate some of the corners, as they're designed this way. Also, each direction on the highway is a slightly different experience as in some spots the two sides take separate routes.
      This release was for the most part a bug-fix, so that the walls didn't go orange for Nvidia users (and from the feedback I am getting, no bug reports, etc, I will assume all is well as it is here on my end). Glad you enjoyed this map as much as you did. The environment was originally Ouerbacker's Black Hills 2015, with permission, I added the highway and created all the textures the highway uses, the bridges (there were no bridges in this map, and half of one tunnel, and no highway when I started) etc. This was my first map, and what once was a rough effort to make a highway, was able to be fully realized into the winding, twisting, almost rocky-mountain style of race track I originally envisioned it to be. This was one of the most fun ones to make, though. The many four lane routes and all the mountainous winding roads are my doing too, so when you get sick of the highway, take an off ramp and have a tour if you haven't already! --Thanks for writing in.
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