Ratchet and Clank: A Crack in Time Wiki Guide

Vanquish Lord Vorselon

Walkthrough - Vorselon's Ship (Final) - Vanquish Lord Vorselon

Travel to the Corvus Sector and you'll now have the option to board Lord Vorselon's ship. Enter the hangar and run toward the back. You need to run up to where the gun turret is positioned and stand there for a second. Now enemies will start to pour into the vicinity, so get behind the turret and fire on them with your gun. You have a limited supply of the heat-seeking missiles, which you should use on the saucer-shaped enemies that come from the far opening. Other units you can hit with standard shots, but remember not to let your gun get too hot.

If you need to, you can also abandon the turret and fight the enemies with your special weapons on foot. This actually can work out fairly well once you've taken care of the first few saucers. When the last of the enemies go down, a battery bot will appear along ground level. Run down, grab it, then head up to the bay door behind the gun turret and toss the battery bot into one of the two sockets. Bust open any crates that contain energy and ammo, if you need it, then approach the turret again for another wave of enemies. Hopefully, you still have some missiles left so that you can continue to easily deal with the saucers.

(Above Left) From your position at the turret gun, fire on the enemies that pour in from either side of the main entry area. (Above Right) You have to make your way around the outer edges of this room using grappling devices,but moving them into place requires oil.

Once those enemies are gone, another battery bot will appear. Carry it up to the remaining socket and place the bot in that spot. The door will now open, providing access to a new ledge overlooking the wider area below. There's a rusty gear here that you can't operate, and another of the saucer shaped enemies will arrive now. There are barriers to duck behind to avoid some of its shots, but you need to get in some of your own to blast the thing out of the sky. When it's gone, use the grappling devices along the left side of the room to swing around to the next platform. Grab the battery bot that is running around there and toss it toward the socket on the next ledge (make sure that the white ring appears to indicate that your aim is good). Then cross another gap and you'll find a pedestal with oil waiting. Use your Omnisoaker to absorb some oil, then return to the rusted gear and lube it up with the oil. Now turn it. You'll spin some overhead grappling devices into place so that you can grapple along to a platform to the right.

When you arrive on that platform, spin the gear that waits there to spin another grappling device into place. Now grab the battery bot that's running around you. Look over to the next ledge and there's a socket where you can throw the bot. Make sure that it has the white circle around it, then chuck the bot. Now a door should open. Grapple over to the ledge and pass through the door. You'll descend to one of the corridors below. There's energy in crates along the left wall here, plus you can refill your ammunition at the nearby vending device. Then you should pass through the next archway.

Through that archway, you'll find yourself battling Lord Vorselon. You'll find that he has gained a lot of skill since your last encounter. Even with every weapon fully powered up, this fight can be a grueling one.

Lord Vorselon has only one or two new attacks, but he uses every move with precision. Running around and avoiding white target reticules along the floor used to be easy, but now you have to move quickly if you want to avoid every last bolt. Dodging his bursts of fire used to be a breeze, but now he has a three-way shot that is considerably more lethal. As far as new moves go, he'll lay energy fields across the floor that take up most of the area, so that you have to constantly watch where you're going so that you don't trip along electricity and wind up taking damage. About that time, he also disappears and dashes around the arena. It can be a bit of a challenge to keep up with everything.

(Above Left) Lord Vorselon's attacks are more lethal now, and have better range. (Above Right) He can also cover most of the floor in a damaging field that you'll have to work to avoid.

As you first enter the arena, a good strategy is to toss a Groovitron Glove so that he'll start dancing. This gives you a chance to bring out Mr. Zurkon and your Rift Inducer so that he'll take constant damage as he stands still. Then you can pelt him with a powerful weapon such as the Ryno V or Negotiator blasts. The latter actually works pretty nicely, you'll find. Once you manage to get him down to around half of his life, Lord Vorselon will do his usual disappearing act. Now you need to keep moving so that when he does reappear, he doesn't manage to hit you with a melee attack. You also have to turn around so that you can fire at him. If you can toss a Groovitron Glove while he's visible, that will let you hit him with a few strong attacks to keep chipping away at his health, but you'll probably find that the buzz blades work even better. They'll hunt him down and keep him taking damage (which prevents him from vanishing for awhile). You can inflict a lot of damage in this fashion, especially if you continue to keep Mr. Zurkon active.

When you finally manage to deal the final blow, Lord Vorselon will explode and only his head remains. Hit it with your wrench and the fiend is finally gone, but now his ship is about to explode. You need to race for the entrance if you want to get out alive. You can make this easier by equipping the hover boots for the stretches where you have to run a long distance, and don't forget to use your grappling gear as you swing across a few gaps. There's no time to stop and fight enemies, so just ignore any that try to kill you as you're making your grand escape.