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Questions for CSM 11 Live stream (Jan 29)

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CCP Guard
C C P Alliance
#1 - 2017-01-26 18:04:06 UTC  |  Edited by: CCP Guard

Please check out this news item for further information, and post your questions and thoughts in this thread.

Long live democracy!

CCP Guard | EVE Community Developer | @CCP_Guard

Arehm Bukandara
Khaprani Tribe
#2 - 2017-01-26 19:11:02 UTC  |  Edited by: Arehm Bukandara
I have some questions and suggestions:

1.) Can you please talk with CCP if we will see any other structure released this year other than drilling platforms? If so, what is it?
2.) Can you please talk with CCP to see if we can have some changes to faction warfare?
3.) It would be nice if we could get bonuses for owning regions and constellations like having sovereignty in a single system.
4.) I believe it would be more engaging if there were different ways to bring a system contestable in FW.

For Example:
-Hacking site that would decrease if the contestability if hack failed and intense it if hack was successful.
-Entosis linking nodes
-Combat sites that you would need to clear to increase contestability and defend to decrease it. These sites would have many NPCS rather than timers to run.

Each of these would provide different percentage amounts towards contestability as well.
Borat Guereen
#3 - 2017-01-26 21:52:23 UTC  |  Edited by: Borat Guereen
The rapid regeneration of nodes has impacted the ability for small groups to challenge ownership of Null Sec space.

The initial design of nodes was that they did not regenerate, thus forcing the defenders into action for each nodes, and allowing the nodes to be used by griefing attackers just to trigger defender's actions with no intent from the attacker to take sov.
So the fundamentals of node regeneration came from a good place, and are not in question.

It has then been changed, with CSM blessing, to a regeneration scheme that is independent of either how far the nodes are from the owning alliance's capital or the ADM of current system.

What has not been considered at all is that the rapid regeneration has a cumulative effect impacting smaller groups of attackers willing to go after sov, with a limited number of pilots.

For a small group of pilots (say 3 entosis ships plus the same number of rapid response combat ships), they start entosis on the nodes and spend the required time on the first onesm, including the warm up.
During that time, the *other nodes continue to regenerate*, increasing the entosis time accordingly, and making it more and more difficult for small groups to flip the required number of nodes, *even if they are unopposed*.
This cumulative effect impacts small groups way more than larger groups.

Is the design purposefully done to prevent small groups of pilots to go after sov in null sec, and favor rental empires in Null Sec?

If not, can the regeneration of nodes be looked at again?

Possible suggestions include stopping regeneration time for all nodes once a node is being attacked, or tying regeneration time to local ADM, or distance from capital, or allow for node attackers to win if no defenders had done any node action after the attacker flipped a certain number of nodes unopposed....
There are many options available, *if* the design intent is to allow smaller groups to fight for sov in Null Sec.

Candidate for CSM XII

Circumstantial Evidence
#4 - 2017-01-26 22:53:10 UTC  |  Edited by: Circumstantial Evidence
Looking forward to any news of progress in the overhaul of the NPC mission system.

Planetary Interaction is a description of game mechanics, Planetary Industry is much better as a name for the feature. CCP, please consider adopting this alternate name.

PI needs love. It is increasingly tied into production of all manner of items, from Ascendency implants to Citadels. All players could get started faster if the user interface helped them along with some suggested preset configurations: imagine plopping down a group of pre-linked and routed pins, that you could drag around before clicking 'submit' to set their positions.

[edit: add]
To help drive awareness of the CSM, a set of "CSM Electee Archive Scripts" listing the CSM electees from 1 through 10, were given to all voters in 2015. Players should get a new "archive script" every year... even without the voting part, just to remind players via the redemption queue, the importance CCP places on the CSM.
House Amamake
Heretic Nation
#5 - 2017-01-27 03:44:55 UTC
Are you planning to finally, one day, unplug this dead lobbyist body that is CSM ?

Loyal servent to Mother Amamake. @EVE_Tetsel

Another Bittervet Please Ignore

Aram Kachaturian
Aram Pleasure Hub Holding
#6 - 2017-01-27 08:01:27 UTC
Could you explain how hard it is to create new skins? How long does it take to code a skin?



Infinite Violence
Trigger Happy.
#7 - 2017-01-27 08:05:17 UTC
I'd like to take a moment to remind y'all that A) the NDA exists, so we can't just say "this is coming, this will be changed." & B) We're not CCP. We can't actually make changes directly. Our job is to convince CCP that they need to.

You are far more likely to get an interesting discussion if you ask our thoughts regarding a subject, or asking us to discuss it.
Anthar Thebess
#8 - 2017-01-27 09:04:27 UTC  |  Edited by: Anthar Thebess
Sovereignty :
Citadels - longer anchor time in sovereignty is good, but if someone drop it outside alliance activity TZ in alliance capitol, it will exit anchoring in very bad TZ.
Making anchoring time to exit during sov owning alliance TZ vulnerability could be good move.

Rorqual, will it be fixed?
I don't want jump hictor that cannot be killed for 7 minutes in the game.

Structures :
Cloning service - it is crucial.
Fuel usage look good, but eventually someone will forget to fuel this damn thing. Can we get cloning to not use fuel blocks, but instead of it, onlining the structure could eat 50.000 blocks.

Shutting down a service
- can we get big warning, you can disable service by miss click.

NPC Null space:
Can we get some boost to living in this space. Nothing was changed since 2008.
Test Alliance Please Ignore
#9 - 2017-01-27 09:45:21 UTC
Alliance Bookmarks?
Alliance Fittings?
Right click refit from Citadels to replace the functionality of SMA in POS, especially now that mobile depot dropping on citadels has been removed?
Entosis vulnerable jump bridge nexus in the capital system?
Mariones Moliko
Native Freshfood
Minmatar Republic
#10 - 2017-01-27 12:07:18 UTC
Can you bring something about Project Discovery?
Imperium Eden
#11 - 2017-01-27 13:25:00 UTC
The Future of the EVE IP.

Aside from a few VR side projects for those lucky few with the headsets and the computers to play them, does CCP intend to create new experiences/games based in the EVE universe for those who are not interested by EVE online (the mythical Project Nova, opening a certain door, even new books or something)

Aebe Amraen
Test Alliance Please Ignore
#12 - 2017-01-27 13:32:24 UTC
How do you feel about the current state of the combat rorqual?
Sadic Anark
Stay Frosty.
A Band Apart.
#13 - 2017-01-27 14:03:10 UTC
1) Is there any work being done about the completely obsolete standing system towards NPCs? Any chance we see something done about it in relation to the new AI that is being implemented in the form of the mining operations and their defense fleets?

2) Any chance we can finally get rid of atributes? I know that implants are one of the main source of income from LP stores, but c'mon, they can be used to something different.

3) Is there some kind of roadmap regarding balancing issues?
CCP Guard
C C P Alliance
#14 - 2017-01-27 14:42:54 UTC
Jin'taan wrote:


And to add, myself and CCP Logibro will also be there so some questions we might be able to grab and sort out on behalf of CCP. But the focus of the discussion will be on the CSM and their thoughts.

CCP Guard | EVE Community Developer | @CCP_Guard

Snuffed Out
#15 - 2017-01-27 14:58:33 UTC
Questions for the CSM:

1. Do you know you don't do anything worthwhile?
2. Have you ever thought about doing something worthwhile?
3. Did you know that liquid ozone is not considered a charge?
4. If the CSM has failed at impacting something as minor as #3, how can anyone expect you to have a positive impact on anything else in the game?

Locke Beulve
Minmatar Death Squad
#16 - 2017-01-27 16:14:48 UTC
Well, I'd like to see you guys bring up:

1) Alliance Bookmarks - This just should be a thing.

2) The horrendously broken wardec mechanic. The eve-reddit page has a ton of great suggestions, from tieing wardecs to structures to just increasing wardec costs to reflect the inflation that has hit the game. It's no longer 250-300m for a plex, it doesn't make sense that wardec fees haven't increased as well. Nothing is safe in eve, ever, but if it actually cost isk that was more than a hs mission runner makes in an hour people might consider who they want to wardec before blanket wardeccing 100 corps for kicks.
Who knows, might make some of the station camping wardeccers actually go looking for content.
Toxic Yaken
Caldari Provisions
Caldari State
#17 - 2017-01-27 18:39:53 UTC
How do you and/or CCP view Highsec in comparison to other regions of space?

Do you think Highsec could stand to benefit from more conflict drivers over the space itself?

Curator of the Wardec Project - Join our Discord to join the discussions about Wardecs

Taresh Jahemis
Yashida Industries
#18 - 2017-01-27 18:48:44 UTC  |  Edited by: Taresh Jahemis
CCP announced their intention to get rid of the attribute system a year or two ago, but it is still there, likely because they still haven't figured out what to do with learning implants and the LP market.

If attributes don't get removed soon, could you try to convince CCP to at least lower the remap cooldown to 3 months or so as an easy to implement stop gap measure in the meantime?
Imperium Eden
#19 - 2017-01-28 06:40:04 UTC
If there was one thing I'd like to hear the CSM discuss it would be planetary interaction which is virtually unchanged since its initial deployment and certainly has scope for improvement and added features.

Surely if space colonisation is the end goal then planetary interaction should be an important component
Jeremiah Saken
The Fall of Leviathan
#20 - 2017-01-28 11:01:21 UTC
1) PI - more like sim-planet. Planetary guns to defend ground instalation, command center with fitting options, orbital ammo to support ground troops (all kind of commandos, mercs etc. finally would have use) with fighting over planetary resources. Possible in the future?

2) Procedurally generated pve content - possible or not?

3) Data sites - loot value. Missed opportunity with citadels introduction. As shown with drones parts, small change can boost loot value significantly. Data sites is content with little purpose to do, any chances to look at it?

4) Polarized weapons - what for? I had a feeling they were introduced to fight with drifters. Very niche modules imo, not worth fitting. Any ideas what to do with them or change them?

5) Standings - from one of minutes I got the feeling it won't be possible to have "good" standings with all empire factions. Is this thing being developed further?

6) Tiercide and balance - while balance is more delicate, tiercide is crucial, what is the state of it?

7) Revamps -> remove?

8) State of boosters - are devs happy that narcotis are legal now? (I bet they do Blink ). What was the impatc of that change? Any twiks to it in the future?

9) Implants made by players - as stated

10) New space -> jove -> confilct driver

11) Faction warfare and standings - I want to do some faction pvp, but I don't want to lose my standings. So I enlist for 3 weeks, fight for militia (and be a target to others empires navies) and after that period, I choose to stay or be removed from the army without standing losess. Good? Bad idea?

12) New empire ships, new faction etc.


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