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Jul 27 2013, 8:05 AM (316 w, 1 d)

Recent Activity

May 10 2016

AldoUSMC edited Steps To Reproduce on T71910: Emergency Ladder Climb on Altis Kavala Hopsital Reversed.
May 10 2016, 5:58 AM · Arma 3
AldoUSMC edited Steps To Reproduce on T70590: Swimmer pulls binos when exiting the water.
May 10 2016, 5:18 AM · Arma 3
AldoUSMC added a comment to T65530: How Tactical reloads and reloads should be made.

There are two types of reloads in a fight.

Speed reload and tactical reload. When executing a speed reload you eject the empty mag while inserting the fresh/loaded mag. In a good speed reload the two magazines pass each other (one headed for the ground and the other in your non-shooting hand headed for the magazine well). You go back and pick the magazine up later when the immediate fight is over and your life is not in immediate peril.

A tactical reload is when you have a few seconds to pull out your partially empty magazine and insert a fully loaded one. In that case you put a fully loaded mag in your not shooting hand, with that hand, pull out the partially empty mag and insert the full one, then insert the partially loaded or empty mag in a carrier or a drop bag on your belt(if you are carrying one).

Usage: Speed reload...I'm shooting and need to continue to engage RIGHT NOW.

Tactical reload: I'm not shooting and have a little time to get my stuff together for the next engagement.

May 10 2016, 2:03 AM · Arma 3

May 9 2016

AldoUSMC added a comment to T61699: Scopes not working with NVG.

Down voted use of scopes with NVG but this could be instituted as mentioned above by making a scope/optic + night vision device (in front of the scope/optic). Or adding full up Night vision or thermal scopes to the inventory. A player would have to go "off" NVGs to use the scope. For those concerned with "how do I aim with NVGs on then ?"

Answer: Mount an IR Laser Pointer on your Assault Rifle and use it with your NVGs..that's what they are for. (Just don't walk around everywhere with it turned always on...)

May 9 2016, 11:18 PM · Arma 3
AldoUSMC added a comment to T60819: Firing from vehicles.

I voted this up but only if it can be implemented with somewhat realistic effects on those that choose to fire from a vehicle, stationary or moving.

Firing from a moving vehicle with an unstabilized weapon is grossly inaccurate fire but can provide emergency suppression for the vehicle occupants. Even firing a pintle-mounted machinegun "free-gun" (not using the Traverse and Elevation mechanism) is very inaccurate fire..but has its employment uses.

Firing back-blast producing weapons from vehicles should have a devastatingly negative effect on the vehicle and anyone caught in the backblast area of the rocket launcher. If you don't agree just watch YouTube videos of RPG-7, AT-4s being fired and you'll gain a appreciation for how much energy is coming out the back of that weapon. Vehicles designed to fire backblast producing weapons have taken it into account in the vehicle's design or in the restrictions placed on the gunner on the aiming arc in which he can employ that weapon.

It's all about game play-realism balance...I get it...I definitely don't want to be in a firefight in Arma 3 and watch human or AI players launch RPGs from an MH-99 without blowing themselves and their aircraft out of the sky in the process...nor watch myself or my squad-mates get shot accurately, at range, by someone firing an assault rifle or machinegun freehand in the back of a pickup truck doing 30 kph cross-country as if they were designated marksmen firing from the prone.

There are other games out there I can happily play if I want to have that experience.

Semper Fi

May 9 2016, 10:13 PM · Arma 3
AldoUSMC added a comment to T58799: Deploying a weapon / proper use of bipods.

I would also like to see bipods useable/implemented. Being able to "rest" a bipod on something (the ground, the floor, a rock that has enough surface to take the bipod, a wall, a box, a table in a sniper's hide in a building etc) would be great. The intended effect should be to stabilize the fire to some degree. Stabilization should NOT be as good as that provided to a tripod mounted weapon but better than shooting with hands and arms alone in the prone or kneeling while leaning against something.

Players should be able to adjust the height of the bipods also once they are put down. This would allow more effective employment on different surfaces/different slope gradients.

I know that an M249 SAW can be fired pretty accurately at range using bipods as long as the gunner has a good tight hold and fires controlled bursts.

Since dust is implemented in Arma III, I would assume that firing from a bipod in the prone on a dirt surface (like a road or a dirt spot) would push up some dust/dirt during firing also as compared to firing from a vegetated area.

Semper Fi

May 9 2016, 3:45 PM · Arma 3