Gabriel Winslow-Yost

All articles by this author

Until They Inevitably Find and Kill Each Other

Video games roundup

What has changed, two decades on, is the thrust of these games. There has been, in video-game sports as in the culture at large, an astonishing administrative bloat. The first time I noticed the shift was in playing GameDay 2000, a basic NFL simulator. Sure, you could play an NFL game, watch the tightly-packed polygonal men glitch through one another, watch the victory dances to buttrock anthems. But GameDay also let you start a franchise. Now, instead of calling plays and moving small men around, you were the GM. The game let you simulate entire seasons, no longer bothering with the incidental back-and-forth of moving a ball across a field, but playing football on a world-historic level. In the offseason you would trade and draft new players, based on stats generated by the computer, new rookies with computer-generated names populating your team, until your Chicago Bears were unrecognizable, the year was 2020, and your franchise had won the past decade of Super Bowl rings.

Purpose-Driven Life

Purpose-Driven Life

Video games are worth loving, but with this love comes shame. Not passing regret or social embarrassment, but a sharp-edged, physical guilt: the hunch-backed, raw-fingered, burning-eyed pain that comes at the sad and greasy end of an all-night binge. You have ostentatiously, really viciously wasted your life; you might as well have been masturbating for the last nine hours—your hands, at least, would feel better.