.gif Portraits

    All portraits were developed in real-time using Max 6 and a Kinect camera.
    The scan-line image in the upper right corner is an RGB image that is cycled through threshold values in cv.jit.binedge. The larger image is a depth based image that acts as a mask for the RGB camera. This RGB image is run through cv.jit.threshold and then overlaid with 3 plane noise that only shows up within the depth based image mask.
    The subject sits completely still while screen capture software grabs the video and the video is converted into a .gif using Gimp.