
Crix Madine to Wedge Antilles[src]

The TIE/HU Hunter multi-role starfighter was a starfighter from the TIE Series used during the Galactic Civil War by the Galactic Empire. Developed by the Empire as a means of countering the Rebel Alliance's T-65 X-wing starfighter, the TIE Hunter was used exclusively by storm commandos.




The craft carried a Class 1 hyperdrive, 2 days worth of supplies, and cost 100,000 credits,[1] although in some cases they carried a Class 2 hyperdrive, a week's worth of supplies, and cost 275,000 credits.[3]

They also were waterproof, being capable of staying submerged in reservoirs for a week and lifting off no worse for wear.[5]


"Using captured Imperial TIE Fighters, launch a sneak attack on the Imperial shipyards of Fondor."

At some point after the Fresian campaign in 1 BBY but before the Battle of Yavin,[5] the Imperials developed the TIE Hunters, as a means to counter the Rebel Alliance's X-wing starfighters.[2] Development was made even more urgent after the Battle of Yavin, after the Alliance established itself as an organized threat to the Empire.[3] Sienar Fleet Systems did so via data from countless encounters with Alliance starfighters, with the Admiralty deciding after the promising results to issue the TIE Hunters to be under the exclusive ownership of the Imperial storm commandos,[3][7] although they had been field-tested by TIE pilots such as then-Captain Soontir Fel. During one instance, then-Storm Commando leader Crix Madine and the other Storm Commandos during a mission hid their TIE Hunters in a reservoir to avoid detection, and retrieved them within a week.[5]

Imperial ace pilot Tam Blackstar led the Dark Blade Squadron of TIE/IN interceptors. Shortly after the Battle of Yavin, they participated in the attack on the Arda I Rebel base, engaging the fleeing Rebel Alliance forces.[1] However, production ultimately took longer than the Imperial Navy brass desired.[3]


Behind the scenesEdit

The TIE Hunters appear in the 2003 video game Star Wars: Rogue Squadron III: Rebel Strike. Players can fly the TIE Hunter in any completed mission after achieving all gold medals for the missions, and it is stored in a room in the back of the hangar. Its history was further expanded in the 2014 Age of Rebellion roleplaying game sourcebook Stay on Target, as well as in the guidebook Star Wars: Imperial Handbook: A Commander's Guide.



Notes and referencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Onslaught at Arda I
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Star Wars: Rogue Squadron III: Rebel Strike: The Official Nintendo Player's Guide
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Stay on Target
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Star Wars: Rogue Squadron III: Rebel Strike
  5. 5.0 5.1 5.2 5.3 Star Wars: Imperial Handbook: A Commander's Guide
  6. Crix Madine mentioned that the TIE Hunters were "new" when Wedge Antilles reported their presence at Destrillion, implying that they were mass-produced around this date, due to the Destrillion mission taking place around this time. The mission follows the Battle of Hoth, which The New Essential Chronology places in 3 ABY.
  7. The Complete Star Wars Encyclopedia
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TIE Series
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