The competitive fervor of the contest leads naturally to the establishment of rules. Foremost among them is the Credo, the most important rule of the Great Midwest Trivia Contest:


No one who truly understands the Credo will have trouble with any of the other rules, but there are a few more:

  1. Decisions made by the Head Master of Trivia or the Station Manager are final.
  2. When a team calls to answer a question, they will be allowed only three chances to give the correct answer. If a guess is correct, they will be asked their team name/number and be rewarded the points for that question. Only one guess can be made per call for a Garruda, and the team must identify themselves before they guess. Any team caught phone-jamming during a question will have their points for that question zeroed. Any team caught jamming during a Garruda may have their score zeroed.
  3. Cheating is forbidden. Cheating is the only way to lose points in this contest. Cheating is defined as:
    • Interfering with the ability of others to participate in the contest.
    • Obtaining answers from anyone on the WLFM or Trivia staffs.
    • Competing in the contest under more than one official team name.
    • Abuse of the telephone system, as determined by the Head Master. Dialing to the phone numbers provided for the other team bracket is a common example.
    • Prostitution of the Trivia Credo.
    • Considering anything sacred.