

As far as sequels go, Ninn learned a lesson from his ill-fated follow-up to SEX. Without even a second of flashback footage, he designed SHOCK to surpass LATEX in every respect. It succeeds in some ways. In others, it merely (ha !) equals or falls just below its immediately illustrious predecessor. Simply put, and you can quote me on this, if LATEX blew your mind, SHOCK will turn it inside out !
Start with a ping-pong ball, then a tennis ball, then a softball, then a volleyball, then a youth-sized basketball, and on up until you can dunk with a regulation size ball. If you can't palm the ball, then you will need to learn how to control the ball with two hands until the last minute extension for the dunk with one hand, or you will have to jump high enough to dunk two-handed.
Also, using the lifting (concentric) phase of these exercises only, rather than both lowering and lifting phases, *might* further improve results. This is partly because lifting phases involve faster rate coding, and partly because this strategy might potentially help avoid optimizing stretch-shortening cycle function for lifting heavy weights, rather than for jumping.

Because jumping ability is a combination of leg strength and explosive power, jumping can be developed in the same fashion as any other muscular activity. The ultimate limit to how high any athlete can jump will be determined to a significant degree by the distribution of fast-twitch versus slow-twitch fibers present in the muscles of the legs. This distribution is a genetic determination. Fast-twitch fibers are those whose governing neurons, the component of the nervous system that receives the impulses generated by the brain to direct muscular movement, fires more rapidly, which in turn creates the more rapid muscle contractions required for speed. As a general proposition, an athlete with a greater distribution of fast-twitch fibers will be able jump higher than one with a preponderance of slow-twitch fibers.

This is a dunk where the player takes off from a distance which is significantly further away from the basket than is considered typical. The free-throw line is most commonly constituted as the take-off point, an effect likely attributed to the easily observable span between the line and the basket in the view of the TV audience. In order to achieve the hang-time and altitude necessary, players will generally leap from one-foot to maximize the momentum generated from the half-court running start often required to complete the dunk. A cornerstone of dunk contests, dunks from a distance are also performed in games, most often on the fast break.
An impressive vertical jump is the ultimate standard of lower-body power and explosiveness—an attribute that pays as many dividends in high-impact sports like basketball, football, and soccer as it gets you wide-eyed looks in the gym. Increase your hops, and chances are you’ll also be able to run faster, lift more weight, and maybe even throw down a dunk at your next pickup basketball game.
Before takeoff, or at the onset of the jump, the ball is brought to the abdomen and then the windmill motion is started by moving the ball below the waist according to the length of the player's fully extended arm. Then following the rotation of the outstretch arm, the ball is moved in a circular motion, typically moving from the front towards the back, and then slammed through the rim (from the profile view of a player facing the basket, the windmill motion most generally appears clockwise). Although, due to momentum, many players are unable to palm the ball through the entire windmill motion, the dunk is often completed with one-hand as centripetal force allows the player to guide the ball with only their dunking hand. In some instances sticky resins or powders may be applied to the palm, these are thought to improve grip and prevent loss of possession.[11] Amongst players, subtle variations in the direction of the windmill depend on bodily orientation at takeoff and also jumping style (one-foot or two-feet) in relation to dominant hand.
A strut is a major structural part of a suspension. It takes the place of the upper control arm and upper ball joint used in conventional suspensions. Because of its design, a strut is lighter and takes up less space than the shock absorbers in conventional suspension systems. Struts perform two main jobs. First, struts perform a damping function like shock absorbers. Internally, a strut is similar to a shock absorber. A piston is attached to the end of the piston rod and works against hydraulic fluid to control spring and suspension movement. Just like shock absorbers, the valving generates resistance to forces created by the up and down motion of the suspension. Also like shock absorbers, a strut is velocity sensitive, meaning that it is valved so that the amount of resistance can increase or decrease depending on how fast the suspension moves.
4. verb By extension, to achieve a forceful, dramatic success or accomplishment handily or easily, often at the expense of someone or something else. Sometimes hyphenated. The incumbent president has slam dunked his opponent in every televised debate so far. If we can slam-dunk this proposal, we'll get enough funding to see us through to the end of next year.
John Willman del Financial Times lo describe como "una obra profundamente errónea donde se mezclan fenómenos juntos y dispares para crear algo seductor, pero que en última instancia, posee un argumento deshonesto."14​ Tom Redburn de New York Times dice que "lo que ella más oculta, es el papel necesario del capitalismo emprendedor en la superación de la tendencia inherente de cualquier sistema social establecido a caducar en el estancamiento".15​
Barry, who retired from the NBA in 2009, recalled that a few days before our sit-down he “drove out to the Clippers’ practice facility, wearing sneakers and board shorts, just to get my basketball fix in. Between games I pick up a ball and start shooting. In the back of my mind I’m thinking, You’re 42, man; can you still? So I get a rebound, do a little power dribble in the paint and, sure enough, throw it down. I put the ball down and walked out. I can still do that. That’s good.”
But you know what? Because these help with your jumping, you will become an amazing rebounder, blocker, and, well, dunker! In 2016, according to MaxPreps, I was 14 in the country in average blocks per game (National Basketball (2016-17) Blocks Stat Leaders, I’m 14th ;P). I had two triple-doubles. No, not points, rebounds, and assists, but points, rebounds, and BLOCKS.
Cameras of that era were too crude to capture the split second when the rules of both Newton and Naismith were bent, so it was fortuitous that New York Times writer Arthur J. Daley was at the Y that day covering the tournament that would decide which Americans sailed to Berlin for the Olympic debut of the 45-year-old sport. This new “version of a lay-up shot,” Daley wrote, “left observers simply flabbergasted. Joe Fortenberry, 6-foot-8-inch center . . . left the floor, reached up and pitched the ball downward into the hoop, much like a cafeteria customer dunking a roll in coffee.”
High-Reach Jumps – Are similar to tuck jumps, but instead of brining your knees to your chest, you just reach as high as you can. This is done best under a basketball ring or near a wall so that you can tell how much lower your reach becomes as you fatigue. Try to reach the same height through all repetitions. if you don’t have anything to measure against, that’s ﬁne. Just jump as high as you can each repetition.