Sunday, September 27, 2015

ParaMilitary: Reichsraptor for Savage Worlds

ParaMilitary is my own timeline for a Weird War II setting.  The Nazi's secret project known as the Bell was a phylactery for the Undying Fuhrer, the Lich Chancellor of the Eternal Reich, which has staged a terrifying counteroffensive and sent the Allies reeling.  

Meanwhile, Shaver's Dero have taken Germany's place in the Axis Powers after preventing the US from detonating either of its A-Bombs.

As war continues to ravage the European and Pacific theaters in mid-1946, horrors and monsters out of folk tales have begun stalking the battlefields.

The darkest days of war lie ahead, instead of victory and peace.

France 1946
Agents of Project: Crystal Ball have reported facing a new type of Nazi soldier, known as uberfalkoniers, who are commanding highly trained dinosaurs on the field of battle.  Obviously, this was surprising to the agents because they firmly believed dinosaurs were extinct.  

Mystics working for Crystal Ball have discerned that the Reich's program is in it's infancy and hope to sabotage it quickly.  Additionally, there are ongoing concerns on how the Reich acquired these monstrosities.


They guard enemy strongholds, directed by their handlers with a series of verbal commands, their cunning as frightening as their claws and teeth.

Agility d8, Smarts d8 (A), Spirit d6, Strength d12, Vigor d10

Skills: Fighting d10, Intimidation d6, Notice d8 

Pace: 10; Parry: 7; Toughness: 10

Special AbilitiesArmor +3: Scaly hide.
Claws/Bite: Str+d6.
• Fear: Reichsraptors are frightening creatures to behold.

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Labyrinth Lord: Wicked Witch
