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Showing content with the highest reputation on 05/14/2019 in all areas

  1. 2 points
    Hi All, Ok so this is still an issue even on official servers, my Crewmate has been unable to connect to either of the EU servers only, for over a week now. They just do not exist according to his game client, he can still see the NA servers however and connect with no issue, though that is no good as we are setup on EU PVE. We have been over everything from reinstalling the game and steam itself, changing IP via VPN and mobile tethering, waiting for patches to hopefully fix this like it has in the past for some. There isn't really anything else I can think to try at the client end. This same issue has as i have been told existed in Ark as well but not other Unreal 4 games that I have seen myself. If anyone else has any useful suggestions on fixes or is also suffering from this issue then please speak up.
  2. 2 points
    1: Crew should eat gold from your treasure box on your island. They should also auto repair from your resources box as well, so I don't need to go hammer freaking ceiling on my ship or shore. 2: Why do you have crew in freaking caves and shit? You just like having people to high five while going by?
  3. 1 point
    This might be a controversial statement but more than 90% of players are not YouTubers/Twitch streamers but normal people with lives, who can not stay on computer 24/7. A growing animal has to be constantly fed, his temperature regulated and taken care of every 8 hours (optional). most of us, need to sleep and work. Because of how breeding works right now, it's impossible for us to take part in this feature. My suggestion is this. Implement a hibernation option for growing animals. In hibernate state animal would not require any food. Temperature would not have any negative effects on it. All timers would be frozen. Animal would not grow, imprinting care timer would not move. Animal would still be allowed to be harmed and killed with violence. There would be no special condition to turn hibernation on or off. Seriously people, we have lives. it takes 60 hours to breed a tiger/elephant. Do you really think people will take break from work and not sleep for 3 days to do this?
  4. 1 point
    1. Permission To Come Aboard The current setting; "Nobody but company and allies allowed on ships" feels like gauze on a hemorrhaging wound. As it stands, without allying with EVERY player who wishes to view your ship design, catch a ride to another region, or just hang out, nobody can help others. I propose a new setting which would bypass the company and alliance setting temporarily to allow individuals onto your ship, with strictly your permission. 2. Assign To Repairs / Unseat All As it stands, NPC crew-mates begin to automatically repair your ship when unseated and the ship is anchored. This causes NPCs to be free-floating on your ship's deck, occasionally glitching through and drowning or teleporting up and down getting stuck between decks. I propose an additional, man-able position on the ship meant for repairing. This should stop NPC crew-mates from disappearing or dying by glitches. Additionally, I propose a command be added to the HUD while at the wheel of your ship and through the lieutenant podium to "Unseat All" NPC crew-mates. 3. Handling Sail; Reverse Allow Handling Sails to provide faster Reverse speeds. As it stands, ships can currently back up no matter what. If the Ship layout includes a Handling Sail, this ship should reverse slightly faster. 4. Flags Create a new Flag item to be crafted in the Loom to place anywhere on your ship, preferably at the top of a Sail mast. 5. Send - To / Send - Off As it stands, Ships give players the ability to interact with their tames and "Send To Ship..." I propose another ability should be added to "Send Off Ship..." for those cases where someone's tamed animal got stuck inside of a structure they built on the ship. Alternatively, add a targeting system for where on the ship, or off the ship, that the tamed animal be sent to when interacting with the "Send To Ship" option. 6. Captain's Deck As it stands, a Galleon is the only ship that comes with a snap-able slot for a receded Deck to be placed higher up at the back of the ship. I propose another optional Deck slot be added to the back end of Brigantines and Schooners, like the Galleons, for cleaner and more aesthetically pleasing ship designs. (The Brigantine is especially difficult to make the ceilings and walls line up with the back end of the ship.) 7. Improved Respawning @mKHammerBro Better Ship structuring to prevent falling out the back of a ship in motion. This happens often. Through Decks and through the back wall. Alternatively, re-code the Ship itself to act as a Respawn point, and change the Ship's accommodation level to improve how soon it can be reused as a respawn point. Maybe this will solidify the player's position on the boat when respawning at full sail. 8. Anchoring @mKHammerBro Increase Ship's anchor length to allow deeper anchoring. Larger ships can't get close enough to anchor sometimes. Maybe a craft-able mod or purchased at a Freeport. Additionally, stop beds and other structures from preventing anchor drop. Many can't anchor their own ships inside their own territory because of a random person's ship or raft anchored nearby. 9. Careening @mKHammerBro Introduce a new mechanic to ground Ships to scrape and clean the underside of the hull. In the past, this process was called Careening, or Heaving Down. Barnacles and other sea life clings to the underside and rots away at the wood. This could also introduce a new way to repair your ship's planks or add a temporary repair and/or speed buff to your ship. 10. Mooring @ikarirain Introduce a new item to be crafted at Smithy's from the Seamanship tree, Bollard. There are instances where a ship is too large to reach an anchor-able point, so it's been proposed to allow ships the ability to be moored in by ropes to Bollards, which can be placed on piers or shipyards, to safely "anchor" the ship in your territory, given anchoring isn't possible. Additionally, increase the amount of Bollards needed to moor a ship depending on the ship's size and/or weight. 11. Select All or Individual Sail Controls @Shakarian Ability to control all sails from the wheel, or select which individual sails to give certain commands to. For instance, all sails selected by default. But press keys similar to the cannon crews to deselect certain sails. 12. More Structures on Galleons @Vostik Vostik's Galleon is comprised so far of only ceilings, roofs and walls. and They can't even place a ship resource box anymore, yet I see a vast open space in these images still to use. Increase the structure limit on Galleons. https://imgur.com/a/Mz7F2TT 13. Knots @mKHammerBro When building your ship and rearranging sails and what-not, players are asking for a way to measure their speed. To truly see which sail and sail-set-up is faster. This system would obviously be Knots, how to tell how fast your ship is actually moving. 14. Look-Out / Telescope @Aristocrates It is known that being at the top of a mast gives the player a slightly larger render-distance so they can see ships and such ahead of time, but it would be nicer if there was a Telescope sort of attachment to build on the Smithy that could be attached to the top of the mast, further improving this render distance for preparation or avoidance purposes. 15. Additional Sails @Grodgen Auxiliary sails: Jibs, Mizzens, Staysails, etc: Currently we only have access to main mast sails. It limits the potential of ships. Ships have tons of sails on them, including these smaller or medium sized ones. Have them take up sail a small amount of points like masts but provide enough bonuses to the ship to make them viable. Lateen Sails: We have square sails, gaff sails, and mainsails in game right now, however, we are missing lateen sails, which were used way before the other three became popular. 16. Collidable Bowsprits / Figureheads @Grodgen Collidable Bowsprits / Figureheads: Currently they have no collision. You can't stand on them and it also limits their functionality as actual bowsprits. If you like any of these options, please reply "+1" an don't forget to Upvote the post! I'll be adding ideas posted here by others and tagging them for credit so this post gets bigger and noticed! Thank you for taking the time to read this @Jatheish! Regardless, loving the game.
  5. 1 point
    Hello fellow pathfinders enjoying the PvE side of this game. I noticed a lot of people complaining about not being able to get the sub, content locked behind Kraken, Powerstones are too hard...Well some of us are able to do these things, and have created a discord to schedule events for end game content. Powerstones, Kraken battles, general chat if you need help with things. We have a Kraken fight scheduled for this Saturday, May 18th, and all information is available within the discord. Many fellow pirates have already joined, and more showing up every day. This isn't a Company invite, Solo players are more than welcome to jump in and find help in what interests them. If you are interested in joining, just click this link: https://discord.gg/FFtTvy6 We hope to see you there. The more people we have, the more we can accomplish together.
  6. 1 point
    So me and my friend were trying to tame a giraffe, we were unsuccessful for a number of reasons which include the things rather ludicris hitbox when it thrashes about and randomly glitching around in the pen. After about 30 or so minutes of cursing we gave up on it. However this wasn't the first time this happened, as I tried to tame a bull with no success. So I take a look at the skills and notice the flavor text for taming which states: "There are legends of those with the ability to speak in whispers to animals; to soothe them, and to tame the wild fires that burn within." With that in mind shouldn't taming be less of an ordeal rather than brutallizing an animal repeatedly and bola'ing it before trying to feed it as it thrashes about like an utter jerk. Some hit boxes are worse than others, bears and wolves are annoying but not terribad. But when it comes to the giraffe we could barely ever get to feed it, and i couldnt feed the bull. Is there something I am missing or is it something the whole system of taming is missing?
  7. 1 point
    Player Shops NPC Crewmates Cosmetics New Players Meet/Hire Player Crewmates Resources All of the above are reasons why the Accelerated Ship Decay should be delayed in Freeport Regions. From the moment you enter a Freeport Region, your ship begins to take a percent amount of damage every 10 or so minutes. My Brig was at full HP on all planks before entering the Freeport Region. By the time I made it to the Freeport island and anchored, my Brig had taken 400 points of damage on ALL hull planks. If players are going to be going to Freeport regions more often to buy and sell items and Player Shops, buy cosmetics for their ships, hire crew members and meet new players... they should not be forced to leave the Freeport region ASAP. The accelerated ship decay should START roughly an hour or two after entering a Freeport Region. That being said... I understand why there is Accelerated Ship Decay in Freeport Regions. This is to reduce lag and reduce clutter in these Freeport Regions. Players should not be clogging the place up with ships and campfires and bodies lying around everywhere, like we saw on Day 1. But if we are to be visiting Freeport towns more often because of the new content coming, like player shops... we should not be immediately penalized for entering these regions. Alternatively... @Argh! Pay mooring fees to anchor in a Freeport... an hourly (gold) rate allows for ﻿(an amount of time) in the Fre﻿eport. ﻿﻿﻿If you need to stay overnight due to unforeseen circumstance you will not return to a scuttled ship as long as you either prepay the "Dock Purser" or have the funds in a resource box on your ship -- Also limit this to any ship above the Ramshackle Sloop...
  8. 1 point
    I think the bolas should last quite a bit longer, or once you've got them down you can then tranquilize them. It wouldn't just be able repeatedly abusing the animal and then rewarding it with food.
  9. 1 point
    I can tame things fine, but it's a really inelegant, clumsy system. I much prefer tranqs as in Ark or the Hook Arrows in Dark and Light.
  10. 1 point
    Shut up and get back to work.
  11. 1 point
  12. 1 point
    Just because solo or smaller companies complain about the largest companies getting all of the content and glory, does NOT mean that we do not desire PVP. In fact, I am extremely fond of PVP encounters where I am able to go one-and-one on even grounds where skill matters NOT the size of your company. That is real PVP to me. You pompous ass, you think that only you get to decide whether someone should be playing the game in PVP mode or not? Screw you, I am a paying customer just the same as you are. Of course, I have not experienced the Galleon, as I had said. I cannot even dream to build one and maintain it as a solo company. This does not change the fact that they always run down smaller ships none-the-less. That was my point. Oh, good one! Your intelligence is staggering...
  13. 1 point
    Willard, you are just being a troll. Quit being an ass Mr. Troll! ALL cannons placed on ships should be restricted to their corresponding Gun ports. This was the intended design and corrects the design abuse and meta for positioning all your cannons on one side with the intentions of releasing an obscene payload in one consorted salvo. Secondly, why even have siege weapons if you are just going to allow players to mount cannons on carts where a tame can pull that cart up to someone's structure? This is the meta and it is silly. Encourage players to have to use explosive barrels and siege weapons to attack land locked structures as was your original intentions. Thank you, sincerely.
  14. 1 point
    Skip all the decks u can and put 6 speed sails there thats basically it. No platforms, no ceilings to decks (except of the top deck).
  15. 1 point
    I believe it is under Esotery, always has been.
  16. 1 point
    Are you cremating that poor thing?
  17. 1 point
    *laughs heartily at the hubris it takes to believe oneself the only one capable of saving a troubled game.* bye Felicia.
  18. 1 point
    You are attacking the fact that I am in a larger tribe but have not been able to change the fact that the sub is just a better version of the dive suit. You talk about end game content like you have done it but we decided to go kraken 2.0 first week which meant we had to divide who does what. We had a guy build a brig then sail around for the first 2 days collecting all the powerstones sometimes we helped sometimes he soloed them. The 9 essence are not locked behind kraken and were acquired with a dive suit on a schooner. The kraken 1.0 is soloable. I will break this down simpler because I put it every post and it seems to go over your head. 1 (skilled) person on 1 (BP) boat can kill kraken 1.0 and unlock the sub. A group of FIVE can easily take down 1.0. So how small of a group do you want to be able to do kraken? The group finder is the forums and word of mouth. When people found out we were doing the kraken last week over 100 people messaged me another 50 messages my officers. Of those people a group of 3ish saw that we raided at NA times and I let them know we were going to set up a EU time. This group took the initiative and set up a run which had 115 people show up today to kill 1.0. So there's groups, they look for people, the problem is people don't know how to utilize the forums or even the in game chat to find people running the kraken. There's actually a lot of interest in it and 100 people is super overkill for the fight. I will say it again 5 people easily can do it. The fight itself is soloable. As for the content being designed for megas it's actually not. The content is too easy which is why a lot of the game's good players quit. I am going to be 100% honest with you on this and I don't want you to take it the wrong way. Unofficial has servers that give you 10x and have everything unlocked which might be more the speed you are looking for. MMO generally means you have to play with multiple people the content is designed to for a lot of people. The PvE content is going to be geared for 40-80 people to engage in massive battles based on what the developers talked about before it's release of EA. As it stands right now it's nowhere near that hard. ~Lotus
  19. 1 point
    I hope I'll explain that right, as english is not my native language: The handling sail is useful when the wind goes in the wrong direction, as it catches the wind in more angles. The weight sail should compensate the negative effect on speed only when your ship is heavy loaded, similar to skilling weight on the ship. My personal opinion? We normally use those sails only on brigs (2x speeds an one of those) and pre patch on the galleon (4x speeds and both of them) - the handling sail works, but you can forget about it and simply sail zigzagways. The effect of the weight sail is barely noticeable for us. I don't know if the effects are that much stronger if you only use weight or handling sails on the same boat. At this point, I would stick to speed sails every time, but nevertheless build one of them on the boats for the style
  20. 1 point
    How about no upkeep cost at all and just take a percentage (tax) from every sale? And vary the tax rate based on island claim value or population.
  21. 1 point
    Please give ship planks way more initial HP especially with more and more weapons that are solely for destroying planks. (of course with more HP the repair speed needs to be lower and the repair costs higher to keep the repair/dmg balance during combat) With the torpedoes that are predestined to sink anchored ship from a safe distance the use of ships will be limited even more. In reality it took some serious effort in the pirate age to sink a ship and you could cause heavy damage while it would still not sink thus the repair could cost as much as building a new ship. But if ships dont need the current absurd protection it also would allow for exploring and trading away from your base, lively ports and seas which can hardly happen when your ship sinks to a single shot. Of course its also a preference if you like super fast sinking of ships or more gameplay options, but i think there are many possibilities this game could offer for a lot of players. We could see a lot more of what one would expect to see in a pirate/seafaring game happening. Maybe you could try it with one server to see the long time influence this has on how the world develops if ships are some serious thing, would be perfect for a pvp roleplay server. Also a multiplicator for plank hp and repair speed in the .ini would be welcome so we can adjust it on our servers. -------------------------------- It would be nice if we could move the cargo containers onto the ship deck or the deck side of the cargo bay as it looks quiet outrageous when they hang on the outside in front of the gun ports. Thank you and keep up the good work with the regular updates that expand the game with a lot of great new stuff.
  22. 1 point
    Genesis "Sailors Voyage" Server Trailer
  23. 1 point
    The S.S. Colossus is not a boat, but she is a SHIP! She flies her colours as she crosses world borders to seek treasure and fortune. Only mighty creatures stand a chance against her wrath.. Her Captain resides in his Keep while she rests.. And even there is he untouchable.. The Colossus rides the night once again And never betrays her allies... And through it all.. She reigns VICTORY!
  24. 1 point
    Those entries coming from the Editor's official map are not working right. I'm sure Grapeshot messed it up and never fixed it. Some still show discovery locations for the old map and they are not there anymore. Now I've tested my way and its working 100% Look at the PowerStone and SecondaryStones. They are grouped together under the same PowerStoneIndex. The same way the old map worked. So: PowerStoneIndex 0 PowerStone1 SecondaryStone1 The trenches doesn't have to be on the same block as the powerstone island. It is important to keep them grouped. If you use an island then start with PowerStoneIndex 0 and the discovery : PowerStone1 For a trench use PowerStoneIndex 0 and the discovery : SecondaryStone1 etc etc You can name the island what ever you want. Also you can use any powerstone island with any PowerStoneIndex as long as you don't use the PowerStoneIndex or same discovery zone twice. Well this worked for me and I hope it will help someone else. Mnt_Y_EU_PVE PowerStoneIndex 0 PowerStone1 The Purple Stone of Power SecondaryStone1 The Purple Essence of Power Mnt_X_WR_PVE PowerStoneIndex 1 PowerStone2 The Blue Stone of Power SecondaryStone2 The Blue Essence of Power Mnt_S_WT_PVE PowerStoneIndex 2 PowerStone3 The Turquoise Stone of Power SecondaryStone3 The Turquoise Essence of Power Cay_C_EE_PVE PowerStoneIndex 3 PowerStone4 The Green Stone of Power SecondaryStone4 The Green Essence of Power Mnt_R_CH_PVE PowerStoneIndex 4 PowerStone5 The Yellow Stone of Power SecondaryStone5 The Yellow Essence of Power Mnt_R_CL_PVE PowerStoneIndex 5 PowerStone6 The Orange Stone of Power SecondaryStone6 The Orange Essence of Power Mnt_G_ET_PVE PowerStoneIndex 6 PowerStone7 The Red Stone of Power SecondaryStone7 The Red Essence of Power Mnt_U_ER_PVE PowerStoneIndex 7 PowerStone8 The White Stone of Power SecondaryStone8 The White Essence of Power Mnt_R_CH_PVE PowerStoneIndex 8 PowerStone9 The Cyan Stone of Power SecondaryStone9 The Cyan Essence of Power
  25. 1 point
    We've thought about elevating our pen. But, that brings up other issues such as tames clipping into and through the floors on server restarts. Gets expensive having to replace floor tiles just to get a tame moving again.