Answers for "Hotkeys to move components up/down in Inspector?" The latest answers for the question "Hotkeys to move components up/down in Inspector?" Answer by idbrii You can use [MenuItem]( and the undocumented `UnityEditorInternal.ComponentUtility.MoveComponentUp/Down` to make your own hotkeys. For example to create a menu with hotkey shift-alt-u use something like: [MenuItem("MyMenu/Component Up #&u")] static void MoveUp() { var sel = Selection.activeGameObject; var target_component = sel.GetComponent<MoveThisKindOfComponent>(); UnityEditorInternal.ComponentUtility.MoveComponentUp(target_component); } But as far as I know, Unity doesn't have a concept of currently selected component, so you'd have to find some way to specify which component type to move. If you made an [Editor](, you could have an [ObjectField ]( m_ComponentType = EditorGUILayout.ObjectField("Move Component:", m_ComponentType, typeof(MonoScript), allowSceneObjects: false) as MonoScript; var target_component = sel.GetComponent(m_ComponentType.GetClass()); That editor might be a good place for your MenuItem to live. Thu, 17 May 2018 17:37:04 GMT idbrii Answer by RussClarke FYI although there isn't a builtin hotkey, you can add and reorder components as a multi-edit operation, which makes all the difference if you have to do this for several objects at once. Mon, 25 Jul 2016 16:14:36 GMT RussClarke Answer by Cobo3 This plugin does exactly that in the most possible intuitive way Tue, 21 Jun 2016 21:29:55 GMT Cobo3 Answer by xeleh Now it's possible. **XT Reorder** supports reordering the components in the Inspector with hotkeys. Fri, 24 Jul 2015 10:46:21 GMT xeleh Answer by kilogold As of this moment, Unity has not implemented such mechanics. There may hotkeys for other similar actions, but as for reordering the components, the closest you'll be be able to get is this: Hope this helps! Fri, 03 Oct 2014 18:14:15 GMT kilogold