The building industry is facing an all-time increase in technological-driven innovations. From 3D renderings to walkthroughs, photo-realistic images, and virtual reality – there are abundant options to choose from. However, a fully immersive experience is what stands out today. Immersive technology has gained popularity and is of significant relevance in the building industry; rightly so, as there is heavy dependence on visual communication in design. Virtual Reality has made collaboration and understanding of the design and associated scale rather easy, which has resulted in a reduction of time and cost overruns.

There is a huge demand from architects to invest in immersive design experience, and hence, there is a change in their method of presenting design solutions to clients. This approach uses a mix of augmented and virtual reality, and gone are the days when there was a need for repetitive site visits, and thereby loss of time in commute and coordination. Today, there are a number of VR softwares for architects that are available to improve productivity, increase efficiency and remove ambiguities due to individual perceptions and even imagination. Trezi is a product that enables architects, designers, building product manufacturers and other stakeholders in the building industry to experience the design of a project and collaborate on it with clients and other stakeholders, in an immersive virtual environment at full scale and color.

For architects and designers, Trezi is a platform that brings together all stakeholders in the design process, allowing them to interact with buildings and products in VR, collaborating to identify and resolve issues as early in the project lifecycle as possible, as well as increase client understanding of design intent. Typically, time is lost in communication and coordination, and most often, gaps in project development begin to arise as soon as the translation of the client’s brief is put into a creative design vision. VR software aims to ease this process, thereby improving communication and understanding of the site and scale, which could potentially be resolved via immersive technology.

How Trezi differentiates from its peers is that it is the only product of its kind that allows users to bring 3D models into VR and make edits in real-time. Its VR-based collaboration allows multiple project stakeholders to get inside BIM models, edit designs and interact with each other-synchronously and asynchronously.  We need a conclusion here vis-a-vis the subject.

In conclusion,

We believe that an immersive experience via VR holds promise and heralds an evolution in how we interact with and communicate the design intent of architectural projects to clients and other project stakeholders. Architects, building product manufacturers and other stakeholders in the Architecture-Engineering and Construction industry will achieve significant benefits from using collaborative software such as Trezi to interact with each other as well as help communicate their designs downstream. We predict a radical change in how stakeholders in AEC communicate with each other over the next decade. Immersive is not the future anymore, it is now the present. Adapt or Perish!

