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It was hard enough for me to abandon a methodology that used compulsion, force, fear and pain to control dogs and make them do what I wanted, not what they were doing. It took a long time to overcome that, especially as the trainer friends I had at that time didn’t understand my journey, the reasons for it and that I saw so much potential with a different body of knowledge. They were all into “but what we do works” and “the other ways takes too long” and “you’ll have to have cookies in your pocket forever” as well as many other not quite so nice explanations about how wrong I was being.

I knew that one day inevitably someone would commend me for that journey from force to reward, what I didn’t expect was that the journey didn’t stop there. There was more to discover then just giving a dog a cookie for a job well done. Other than seeing the new skill you have taught, what I was searching for was a way to truly create a dog that thinks. It takes courage to seek out new methods and be okay with what others may think….be it the positives or the negatives.


In 2011 I started exploring. I’ve known for long that giving control back to a human gave that human a better handle on life, why could not the same be done for a dog. I was looking for a way to do that. With Susan Garrett’s Recallers class and all the information she presented about how to create teaching games, I finally found the solution and combined with the structured games used in Montessori, Summerhill, and other progressive human schools Canine Game Theory™ was born.


Canine Game Theory™ is still evolving. It now covers not only basic obedience, but foundation behaviors for dealing with a human world, behavior modification for shy dogs, aggressive and reactive dogs, snake avoidance, prey drive, and (my favorite) service, therapy and assistance dogs.
