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Tuesday, April 14, 2020

Eberron Ancestry: Shifter

Wow, been a while and sorry about that. Life got away from me then it got kidnapped by Covid-19. Trying to get back into it and do my part to help entertain and distract! With that in mind I present the children of nature, shifters!

Shifters have a powerful connection to the primal energies of nature and the animals of the Eberron.  Most Shifters call the Eldeen Reaches home, although they can be found throughout Khorvaire, in addition to the tribes of northern Sarlona. This connection shapes the Shifters lives and even allows them to manifest aspects of animals by “Shifting”. While some shifters seem to take on aspects of specific animals, others seem to just seem to channel raw animalistic presence. Either way it is hard to deny a connection to the now mostly extinct werecreatures. For more on Shifters check at ECS page 18, RftLW page 33, Races of Eberron page 25, and Eberronicon page 16.

Shifter - Uncommon
Hit Points 8
Size Medium 
Speed 25 feet
Ability Boosts Wisdom, By Heritage, Free
Ability Flaw Charisma
Languages Common, Additional languages equal to your Intelligence modifier (if it’s positive). Choose from Elven, Gnomish, Halfling and any other languages to which you have access (such as the languages prevalent in your region.)
Traits Beast, Shifter, Humanoid
Low-Light Vision
Shift See Below

Duration 1 minute
Activation <Single Action> or
 {Free Action} if done with Optional Trigger.
Optional Trigger Casting Wild Morph with Wild Shape or using Rage Action
You manifest your Shifter heritage Shift trait and gain Temporary Hit Points equal to half your level plus Key Stat Modifier. If you use this ability as a free action you can manifest this effect along with the triggering ability unless the triggering ability has the same effect. As long as this ability is active you cannot activate it again  and you can not end it early. This loses the concentration trait if used as a {Free Action}. After your Shift ends lose any remaining temporary Hit Points from Shift, you can’t Shift again for 1 minute.
Shifter Heritages
Shifters have natural connections to the animals of the world. Even from birth these people can tap into that connection and Shift to temporarily make that connection stronger granting the Shifter various benefits. All the heritages enhance the Shift ability with a bonus effect. Some shifters seem to focus on a type of animal; while some a specific creature. These heritages do not follow any generational line - a Longtooth Shifter may have two Razorclaw parents, for example.

Longtooth Shifter
You are tied to a beast with a fierce bite. You gain a +2 circumstance bonus to Trip actions. Longtooth shifters gain an Ability Boost to Strength and when you Shift you manifest a jaw unarmed attack that deals 1d8 piercing damage that is part of the brawling group.

Razorclaw Shifter
You are tied to a beast with wicked claws. You gain a +2 circumstance bonus to Grapple actions. Razorclaw shifters gain an Ability Boost to Strength and when you Shift you manifest a claws unarmed attack that deals 1d6 slashing damage with the agile, finesse traits that are part of the brawling group. You must have at least one hand free to use this Claw unarmed strikes.

Cliffwalk Shifter
You are tied to an animal with nature climbing ability. You gain a +2 circumstance bonus to Climb actions. These shifters gain an Ability Boost in Dexterity and when they Shift they manifest a 25 foot climb speed.

Longstride Shifter
You are tied to a critter that is a fleet of foot.Your base speed increased to 30 feet. These shifters gain an Ability Boost in Dexterity and when they Shift they manifest to have +10 circumstance bonus to speed.

Wildhunt Shifter
You are tied to those beasts that rely on scent to process the world. You gain a +2 circumstance bonus to the Track Action/activity. These shifters gain an Ability Boost in Constitution and when they shift they manifest Scent (imprecise) 30 feet.

Beasthide Shifter
You have a connection to the toughest of creatures. You gain 12 Hit Points from your ancestry instead of 8. These shifters gain an Ability Boost in Constitution and when they shift they gain +1 circumstance bonus to Fortitude.

Shifter Ancestry Feats

1st Level

Shifter Lore Feat 1
Shifters live very physically active lives while learning about the wilderness around them. You gain the trained proficiency rank in Athletics and Survival. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Shifter Lore.

Shifting Prodigy Feat 1
If by natural ability or practice you can shift additional traits. Pick a Shifter Heritage, you manifest that heritage Shifting trait additionally to your starting heritage. You can pick this feat multiple times picking a different heritage each time.

Critter Chatter Feat 1
You hear the sounds of some animals as language. Pick a general group of animals (vermin, birds, cats, etc) that you can associate with your Shifting trait. You can ask questions of, receive answers from, and use the Diplomacy skill with your chosen group of animals (the GM determines which animals count as part of your group).

5th Level

Shifter Unarmed Ferocity Feat 5
Prerequisite Have an unarmed strike from your Shift.
You make the most use of your Shifting unarmed attacks. Any time you score a critical hit with your Shifting unarmed strikes you apply the unarmed attack’s critical specialization effect.

Shifter Defense Feat 5
You have tapped into something at the essence of your primal nature that fortified your body. You gain the following traits when you use your Shifting along with the other ones; +1 circumstance bonus to your AC but also gain Weakness Silver equal to half your level (minimum 1) + 1.

Shifter Elite Feat 5
Your shifting seems more refined and dangerous than others. Your Shifting trait is enhanced and you can take this feat again for each Shifting Prodigy Feat you have to enhance another shifting trait you have gained.
-Your Shifting unarmed Strikes gains an additional Deadly 1d4 (pick Jaws or Claws)
-Cliffwalk Climb speed becomes 35 feet
- Longstride speed bonus becomes +20
-Beasthide Fortitude Bonus becomes +2.

9th Level

Shifter Lingering Ferocity Feat 9
You gain the Following reaction.

Lingering Ferocity <Reaction>
Trigger You are reduced to 0 hit points.
Effect You make a single Strike before dying.

Thank you for your time and I hope this proves useful to you and your party! If you like to know how to support Shardfinder please check out the links at the top of the page. A special thanks to the Eberron Discord Communities and extra special one to ChaosOS for proof reading this entry; check out his works on the DM’s Guild.