This page explains how to install and to update the framework in your projects.

At the time of writing, Godot doesn’t have a package manager, that is to say, a tool to easily install and remove dependencies in a project. Here are some instructions and tips to get the framework into your project.

In short, to get started, you only need to copy the src/ directory and copy it into your project. Once you open your project in Godot, the engine will automatically register all GSAI* classes and give you full auto-completion for them.

First install

To install the framework:

  1. Download the latest GitHub release.
  2. Copy the content of the project/src/ directory.
  3. Paste the files into your Godot project.

We recommend to place the framework in a directory where you will store all your third-party libraries or dependencies. For example res://src/libraries/godot_steering_framework/.

Updating the framework

Before updating a third-party dependency, you should always read the release notes or the changelog, in case some feature gets deprecated or a change may affect the behavior of your game. This can happen if the version of a tool you use has a bug on which your game relies.

We use semantic versioning, so unless the framework’s major release number changes, it should be safe for you to update to a new release.

The major version of a framework is the first digit of the version number. For instance, in version v2.1.0, it is 2.

How to update

To update to a new version:

  1. Close your Godot project.
  2. Delete your copy of the framework’s files.
  3. Download the latest GitHub release.
  4. Copy the content of the project/src/ directory where you initially copied the files.