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Alpha Team Vanguard
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Everything posted by Lethys

  1. yes - well done! 1 DAC = 1 month of gametime. You can either use it to play one month or you can sell it on the markets for ingame money (quanta)
  2. Welcome, Pledge is 60 minimum. But if you're that broke then maybe get your life sorted first
  3. 1. Regular updates \o/ 2. Interviews with ppl, orgs or even NQ. I also like to read opinion pieces. Like the writers personal opinion about an org, the game, mechanics, certain aspects of the game and such. Ofc with the nda this is a nogo atm, but later on maybe. 3. I like the Layout and the stuff which is on there 4. Maybe later at some point, but then I would clearly split that. Not every article needs to be translated. But for example: an in depth view on economics/production might be better in german (if it follows eve then those are the biggest producers) 5. See 2 6. 42 7. Keep it up! This is a very good First step
  4. don't worry - I only build huge ass mustangs. No ponies involved I get your frustration and I get why ppl don't like this - but that's just how it will be, unfortunately for you. Have a good one mate o7
  5. who should enforce those restrictions? NQ will only step in if it is smth REALLY offensive or if it's some kind of copyright material (Star Wars ships and such) - everything else is fair game and can (and possibly will) happen DU is a single shard server MMO, there won't be any private servers. There's only ever going to be one gameworld ever
  6. It will be pay to play via a sub. Approximately 10-15€ per month. If you earn enough ingame money you can buy DACs ingame which equal 1month of gametine, allowing you to play for free (without rl money). Like the plex system in eve
  7. alioth is massive - that alone helps alot on top of that there are territory control units which only give certain ppl the right to dig on that tile And again, this game is run by players. If you don't like seeing a swiss cheese then do smth about it. Make an organisation that deals with this. Interact with the community. Do smth about it yourself. That's what DU is about tbh
  8. This is the first iteration and Implementation of alpha 3. They maybe expect this to be a bit unstable so they only do a 3h test to see if the servers hold. When everything goes well they might extend the test. Normal test schedule are weekend tests (96h long) every week
  9. Not WE....YOU have come to the conclusion. And again: what will he do with that ship which allows him "winning" anything? How will he man guns? What ingame skills will he have? And most importantly: where's the difference between that and an org which will build it? He may buy that ship. He may even pay guys to help him man that ship. What will he do? How will that be winning? Does he have the ingame skills to fly it? Does he have the ingame skills to set up the needed rdms to get everyone the correct rights to use everything? Does this ship automatically means he will destroy everyone? Why? There's more to this than you say and I think you rly don't know anything about this game if you think having a massive ship is p2w. And before you say something: yes he may have bought it with rl money but that doesn't neccessarily make it p2w. Life's not black and white
  10. Yes, or possibly in a safe container Linked to your account so that noone can steal that ingame item from you until you consume it. Because THAT would be a huge liability Yes NO! The first and most viable option to earn quanta (ingame money) is go mining and then sell that ore to market bots. NQ thinks of more faucets for quanta so that ppl can earn more money out of thin air. LATER ingame, you can ofc do jobs for others (pvp, merc, transport, build,....) and they pay you quanta but for that to happen there needs to be enough quanta ingame at first. Also, you don't NEED quanta to play the game. You only need it to buy stuff from others. But you can ofc mine and craft anything yourself
  11. Where did I say that? Never implied nor said anything like that Well you don't rly Listen to any arguments nor counter ans arguments. You just keep on reeeeeeeing, perhaps That's why you can't see what dacs are and mistake them
  12. Why post with two different accounts? Just to give the impression that "more" ppl are on "your" side? ok.... I tried to discuss with you and give you explanations - but obviously you're not interested at all in discussing this properly and you just want to go on with "reeeeeeeee, it's p2w". Fine by me
  13. can you please quote properly? it's getting hard to read your answers.... it gives you the ability to buy resources or elements, yes. And no one ever denied that. so what? You're still one guy....or 10 guys as in that example from that other guy (alt maybe? ). I already asked WHAT EXACTLY is your benefit there if you may have lots of resources/elements but you're still only one/10 guys - what do you "win" there? How does this mechanic (being able to buy resources) make you better/win the game? You still can't compete with huge orgs and you still can't raid them and why would anyone accept anything like that? what do you mean by slavery? what are you talking about? I buy a DAC from NQ for RL money. I sell that DAC on the ingame market for quanta. You buy that DAC from the market. I get your ingame money and you get the DAC. You then use/consume the DAC right away and BOOM - you get 1month of gametime to your account. That's all there is to it - no slavery involved at all you cleary miss the point about this whole system and you clearly are confuse about what a DAC is at all: Du will be sub based (around 10-15$ per month). A regular sub, depending on how much in advance you pay will lower the $/month - so far, so standard. ON TOP OF THAT: you CAN (not a must) buy ingame Tokens (DAC) for real money for about 18$/DAC - WAY more expensive then a normal sub. But I can sell those DACs ingame for ingame money (see above). It benefits everyone: - I don't have to grind all those resources (because I'm lazy or whatever) myself, but instead just buy a couple of DACs with RL money then sell them for quanta - and I can do what I enjoy ingame with that ingame money - You can play the game for free (no RL money involved on your part) - if you can just make enough ingame money to buy a DAC from someone ingame every month I don't understand what you mean by exploits/slavery at all - this is not how this works
  14. And you're trying to gloss over the fact that this money doesn't rly get them anywhere if you think a little further Example? No, the normal sub is always an option and way cheaper. Dacs are only for ppl who want to play for free by earning quanta and paying their sub with dacs which they buy with ingame money
  15. If they go to the ingame market, they need quanta. They get quanta by selling dacs on the market. You got smth backwards there. Every builder can sell blueprints to anyone- why should others not be able to afford it? Ppl who work together will also have money to buy those BP. No advantage there. Yes, you would need less men to get the resources to build something, that is true. But then what? What do you want to do with all those resources? You still need men to man guns. You still need men to fly ships. You still need scouts, Explorers, crafters, repair ppl and logistics. You don't 'win', you just have more resources at your disposal with less manpower involved, but you can't compete in any way with a 1000man org
  16. Ok then, but again: tell me how dacs are p2w in your opinion. What could you possibly do with lots of money what others can't do as quickly or good? How does that qualify to be p2w in the first place and how do you think it'll ruin the game? I'm genuinly interested in your opinion here - because just saying 'it's p2w reeeeeeeeeee' will neither change anything, nor will it get you anyone agreeing with you. So let's discuss
  17. Neither do they, a sub model is needed for du anyway. Eve was dead since 2005, still going tho.....and WAY more successful than any other MMO too. Buying dacs for rl money give Nq more money than a sub. Then you can sell them on the ingame markets either via direct sell (fullfilling buy orders from ppl at a considerably lower price) or Setting up a sell order for a higher price, but you have to wait until ppl buy them. This will ofc change buy/sell margins and other adapt their prices too. Thus prices for dacs decrease because of more supply. Thus getting you less and less quanta for each dac. After say a month you sold everything and then you got 2billion quanta out of it. Now what? How is that p2w? What do you think you can "pay" in order to "win"?
  18. Ok, then don't do it. Eve has 50k continious players over 15 years, with about 500k subs inactive. Show me one other game with those numbers. Dacs aren't p2w per se. What do you think will happen if you spend 2000$ on lets say 100 dacs?
  19. Well those games have a very different premise than DU. Ppl who want gear, pve, Mobs and stuff usually don't want pvp at all and if there are no safezones then I can see why that is a ...... nogo.... for them.
  20. Works in eve since 15years, it survived ALL other MMOs Yes it's still a thing in du and it's a good one too
  21. Lethys

    Clone Idea

    well you need to load in everything nonetheless - so if there was just a quick way from the menu to switch clones it doesn't matter as for gameplay reasons and all other mentioned ideas: agreed. Wouldn't use it tho because that's why I have alts and I don't split training time between chars (less specialization in the same amount of time), but I can see what you mean now
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