﻿ FAQ: The game: advanced - atWar

4.1 - Diplomacy





Changing diplomatic relationship

4.2 - Units

There are 3 kinds of units: land, naval and air. Each unit has its own assigned unit role and specific purpose - designed to be used in offence, or defence, or transportation.

For example, Infantry is 'Ground Main Defence', Submarine is 'Naval Stealth', Spy plane is 'Air Support', etc. These roles are always the same across all the maps, so your upgrades and strategies will affect units on custom maps as well. In addition, there are 'Rare' units (only appear randomly when a city is conquered) and 'Other' role (whatever map creator wishes them to be).

Stealth units are completely invisible to the enemy, until they are detected or participate in a battle. After a battle, put them in one of your cities to make them invisible again.

Transport units can be used to transport troops by land, sea or air.

Some units also have an added bonus when defending in a city or defence line (Infantry, Marines), or defending against a certain unit:
Marines against Infantry
Destroyers and Submarines against Bombers
Submarines against Infantry and Destroyers

Detailed information on units is available in the in-game Units menu and on the Units and Strategies page.

4.3 - Generals / commanders




Generals are only available to Premium members.

4.4 - Upgrades




4.5 - Strategies

Strategies give you a small advantage in some area, while reducing some aspects of other areas. For example, Relentless Attack makes your Tanks faster and more powerful, but also makes your Infantry weaker.

Strategy can be selected in the Lobby or during country selection. More Strategies can be acquired through Upgrades.

4.6 - Stealth detection

Stealth units can be detected if they come within enemy's detection range. Detection is only performed in the beginning of a turn, and discovered stealthy units are announced in the Events menu.

Click on the 'show visibility range' button under the minimap to see your detection range (which is different for land/naval/air units. Detection range is directly proportional to unit's visibility range and also depends on that unit's type.

4.7 - Rare units

You have a chance to find rare units in captured cities - these range from slightly different types of Tanks to nuclear missiles. Some are more common than others, some can only be found in certain countries. You can set the chance to find rare units in game settings ('none' is also an option).

4.8 - Auto-production



4.9 - Coalitions

What do Coalitions do?
They organize players into groups, giving each their own private forum (with own mods), in-game chat channel and a panel displaying all members (and who's online).

How to start a Coalition?

Joining, applying and inviting
Coalitions can be Free for all, Applications-only or Invitations-only. First one anyone can join, in the second players need to apply for membership (which will be approved/rejected by the Coalition), and in the third membership is by invitations only.

To join a Coalition, visit their page (ex.: http://afterwind.com/cln/cln.php?cln_id=4) and click either 'Join coalition' or 'Apply for membership' under the image, depending on their joining policy.

To invite people to your Coalition, visit their profile and click 'Invite to Coalition' under their avatar. Note that common members can only invite people to Free for all coalitions, otherwise only Leaders and Officers can send invites. You can also disable coalition invites in your settings, if you're not interested.

Leaders, Officers and Founders
Officers have permissions to invite members, apply/reject applications, kick members out and moderate the forum.
Leaders have additional permissions to edit the coalition page and assign/demote Officers.
Founder has additional permission to demote Leaders.

Each player can be a member of only one Coalition (although you can quit it and join another one whenever you like).

4.10 - Coalition Wars

Coalition Wars (CW) is a kind of team game, where instead of teams you have Coalitions. Only two coalitions can participate, minimum 3 players on each side, and a Leader or an Officer must be present on each side. Coalition war game has to be created by a Leader of an Officer in the Coalition Wars room.

Elo rating
Similar to duels, there's a Total Elo rating and Season Elo rating. During a Colition war game the winning coalition will gain Elo and the losing coalition will lose the same amount. The amount depends on the difference between the coalitions' Elo ratings.

Seasons correspond to the year's seasons: Winter/Spring/Summer/Autumn. Winter season starts on the 1st of December, Spring on the 1st of March and so on. Season Elo is reset to 1000 in the beginning of each season (Winter/Spring/Summer/Autumn). The coalitions are then ranked according to the games they played during the season and the Season Elo rating.

Please be warned that there will be a harsh penalty for trying to exploit the Elo system (creating dummy Coalitions and farming Elo).

4.11 - Contacts menu



4.12 - Duels and Elo




