MicroProse is back (again) and it has announced three games

Iconic 80’s software house MicroProse is back, again, even though it never really went away. Confused? MicroProse has been through many different iterations since its 1980 and early 1990s heyday. Here’s the very potted history: MicroProse became a subsidiary, there was an unsuccessful buyout, then it became a wholly-owned subsidiary of Hasbro Interactive, where ultimately it ceased to exist as an entity entirely. The intellectual rights of MicroProse were sold to Infogrames Entertainment, which ultimately sold them on – as Atari Interactive – to the Interactive Game Group who briefly and unspectacularly revived the brand in 2007. It was a depressing end to a legendary developer and publisher that helped found, amongst many other notable games, both the Civilisation and X-Com series.

Anyway, MicroProse is here again, this time with a renewed sense of purpose. They’ve also announced a triumvirate of strategy games, so it looks like they’re getting back to their roots.

From the press release:

Sea Power

Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it’s gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal. Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?

Second Front


Playing a tactical game that is deeper than your average X-Com clone, with a competent AI and a powerful editor to create scenarios and campaigns has been the dream of tactical players for long. Second Front comes with multiple campaigns covering different fronts of World War II and sporting German, American and Russian units. Scenarios are fought in a 60 turns battle cycle, from morning to night. Fight and rest or push your troops to the limit and press the attack. These are not set-pieces scripted battles but continuous emergent skirmishes with persistent loss, fatigue, and experience.

Task Force Admiral

Task Force Admiral Vol.1: American Carrier Battles is a single-player experience centred on the command of an early Pacific War US Navy carrier task force.

Source: Press Release