Forum: Cinema 4D

 Subject: Modeling a braid parametrically

pjz99 opened this issue on Sep 30, 2008 · 17 posts

  pjz99 ( posted at 2:23AM Tue, 30 September 2008 

And here is a simple couple of instances added, with the first instanced moved to x: 333 and the second moved to x: 666.  I'm sure there is a mathematical reason why those are the correct values to move the 2nd and 3rd strands to, but my mathbrain is out of gas at this point.  IDEALLY, I'd figure out how to modify the formulae for separate 2nd and 3rd strands to do this correctly, or even better, a smarter person would tell me what I should have done.  Since my goal is to convert this structure to polygons at some point and weld it onto something else, this is not bad to start with.

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