

Block entity

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A block entity (previously named tile entity) is extra data associated with a block, beyond the finite set of block states associated with each block.



List of block entities[edit]

These are the current blocks that hold block entities.

Block Entity Usage
To store bees.
To store the text.
To store the patterns.
To store their contents.
  • Furnaces, blast furnaces and smokers also store the time until the current item is smelted, and the time until the furnace's current fuel item is exhausted.
  • Brewing stands also store the brewing time.
  • Lecterns also store the page the book is currently on.
To store:
  • which entity will be spawned.
  • how many entities to spawn per spawn attempt.
To store which note will be played.
To play music discs, if any are inside.
For the floating book.
For the particle field effect.
For the type of the head‌[Bedrock Edition only], rotation when placed on top of a block‌[Bedrock Edition only], and (if applicable) data of the player represented.
For the teleport location and also whether to render the beam.
To store information about the structure.
To store the structure pool and the block this jigsaw block will turn into.
To force the daylight sensor to update its output signal strength.
To store the ID and the data value of the block displayed inside of it.
To store its output strength.
To store color ‌[Bedrock Edition only] and for rendering the block.
To store details about liquid content. Cauldrons containing dyed water store water color. Cauldrons containing potions store the potion's ID and a tag of whether it is a splash potion or not.
To check its activation area for valid activation blocks and calculate its effective range. Also used for rendering the block in its active and inactive states.
For the render of the swaying animation of the bell.

See also[edit]

  • Chunk format#Block entity format – describes the save format for block entities