Difference between revisions of "Modèle:Documentation subpage"

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'''This is a [[Wikipedia:Template documentation|documentation]] [[Wikipedia:Subpages|subpage]] for {{purge|{{{1|[[:{{SUBJECTSPACE}}:{{#titleparts: {{PAGENAME}} | -1 }}]]}}}}}'''.<br />It contains usage information, [[Wikipedia:Categorization|categories]] and other content that is not part of the original {{#if:{{{text2|}}} |{{{text2}}} |{{#if:{{{text1|}}} |{{{text1}}} |{{#ifeq:{{SUBJECTSPACE}} |{{ns:User}} |{{lc:{{SUBJECTSPACE}}}} template page |{{#if:{{SUBJECTSPACE}} |{{lc:{{SUBJECTSPACE}}}} page|article}}}}}}}}.  
==Creating a new road==
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# Draw the road.
# Set or confirm the road properties.
# Connect the road with junctions to existing segments.
# Set allowed turns at junctions.
# Save the changes.
* [http://www.youtube.com/watch?&v=_Dlt7131dkc&hd=1 View a step-by-step video on how to add a road from an existing intersection]
For more detail on creating road segments, see [[Map_Editing_Quick-start_Guide#Create_a_Road | Create a Road]].
===Drawing the road===
[[File:Create_Road_Drop_Down_Menu.png|left]] ''Hover'' the cursor over the curved road with a cross/plus sign icon at the top of the screen in the [[Map_Editor_Interface_and_Controls#The_Tool_Bar|toolbar]] and ''click'' '''Road'''. You can also use the [[keyboard shortcut]], which is the letter '''i''', for Insert. Move the cursor to the location you want to start drawing the road. This can be an empty location, or it can be on an existing segment where you want the intersection with this new road. The cursor has a small blue circle to indicate it is in drawing mode.
Move your mouse along the path of the road, following the aerial view or GPS points for the new road. Every time you ''click'', a '''[[geometry node]]''' is added, aligning your new road with your cursor movement. When you reach the end location for the new road, ''double-click'' the mouse. You exit drawing mode, and the new road displays in orange to signify that it is unsaved. Don't worry if you made a mistake in drawing the shape of the road. Just click on the segment again and you can add, remove or reposition geometry nodes. If you want to remove the road just drawn, you can press the ESC key on the keyboard before you exit drawing mode.
'''Note''': When creating special roads like [[Roundabouts/USA|roundabout]]s and [[loop]]s, be sure to follow the special considerations for those roads in those linked sections.
===Confirm the road by updating details===
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Newly [[paved]] roads (recorded from the app using "Pave road") are not displayed on the Waze app until they are confirmed, meaning an editor updates them. In the map editor, <span style="color:red;">roads are displayed in red</span> when name properties have not been set. An editor should set the country, state (for the US), city, street name, road type, and direction.
{| class="wikitable" style="background:white; color:red; margin: 1em auto 1em auto" border="1"
| <big>'''Paved roads do not appear until being "touched" in the editor; roads created in the editor, even if missing key properties, do appear on the map in the Waze app.'''</big>
[[Image:WMEGeneralTab.png‎|245px|border|right]] To edit the address details, ''click'' the '''Edit Address''' link under the Properties tab. This enables editing of the fields above it. When multiple segments are selected, you need to select Country (and State, where enabled) then enter the city and street name information. If this segment is outside a municipality, use the "No City" check box. For streets with no name, such as private roads or parking lot roads, use the "No Name" check box.
For [[Roundabouts/USA#Creating_a_roundabout_from_an_intersection|roundabouts]], do not enter a street name (check the "none" box) to allow proper navigation routing through the roundabout.
When complete, ''click'' the '''Apply''' button
===Set Road Type, Direction, and Elevation===
Set each of the fields [[Road types and names|Road Type]], Direction, and [[#Elevation|Elevation]]. For neighborhood streets in these examples, Street is appropriate, they are 2-way streets and they have no roads above or below them, so elevation '''Ground''' is correct.
Review the article [[determining one-way streets]] for more information on directionality.
===Set allowed turns (connections)===
[[Image:select_junction.png|right]]If all turns are allowed at a junction, the fastest way to enable all turns is by selecting the junction and not the individual segments. ''Select'' the '''junction''' and it changes from an orange circle to a red circle with a white border. Note that if you have already selected a segment connected to that junction, click elsewhere on the map, or hit the ESC key to deselect that segment before you can select the junction.
[[Image:Junction_properties_example.png|left]] The Properties drawer shows action links for the selected junction. Depending on the current state of the junction, one or both of the links '''Allow all turns''' or '''Disallow all turns''' links appear. For example, if all turns are currently allowed, then only the '''Disallow all turns''' link appears.
To enable all turns at an intersection, ''click'' the '''Allow all turns''' link for the junction. Alternatively, you can use the keyboard shortcut '''w''' to allow all turns and the shortcut '''q''' to disallow all connections. A best practice when allowing all turns on a junction is to disallow all turns first, as it cleans up some legacy problems with the map.
Other helpful turn arrow keyboard shortcuts are:
{| class="Wikitable floatright"
| [[File:ArrowShowAll1.png|130px|right]]
| [[File:ArrowShowAll2.png|130px|right]]
{| class="Wikitable floatright"
| '''a''' - Toggles between making the turn restriction arrows directly selectable (opaque) or transparent. Transparency enables selecting objects below the arrow on the map.
| [[File:ArrowTrans1.png|130px|right]]
| [[File:ArrowTrans2.png|130px|right]]
{| class="Wikitable floatright"
| '''s''' - Toggles between separating turn arrows so they don't overlap or leaving them overlapping. This can also be used to refresh the screen when you have toggled visibility for all restricted turns, and you are modifying turn restrictions.
| [[File:ArrowSpread1.png|130px|right]]
| [[File:ArrowSpread2.png|130px|right]]
To see all [[keyboard shortcuts]], press the '''?''' on the keyboard.
When turns or parts of a road are restricted certain times of day or days of the week, you can use the [[Partial restrictions|scheduled restrictions]] feature.
''See the section [[Map_Editing_Quick-start_Guide#Turn_restrictions_.28allowed_turns.29|turn restrictions]] for more information on all turn arrows.''
If you have saved your progress or not, ''click'' the '''Save''' button (or use the '''Ctrl + s''' keyboard shortcut) to send all of your updates to the Waze servers for processing. After the save is complete, and if there are no errors, you are presented with a view of the final product of this process:
It is a good practice to save your changes often, and certainly when you get more than 10 unsaved changes pending. Sometimes you may run into a save error that you cannot determine what is wrong, and you have to '''undo''' many prior edits. Sometimes you have to undo all the way back to your first edit. Saving regularly limits chances of lost work in case of unresolvable errors.
==Editing existing roads==
===Adjusting road geometry (nodes)===
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[[Image:Adjust_geometry_1.png|320px|right]] To start adjusting the geometry of a segment, ''click'' on it. When you hover over the highlighted segment, [[Glossary#Geometry node|geometry nodes]] (<s>black squares</s> white circles) and [[Glossary#Geometry node|inter-geometry nodes]] (white dots circled in blue) display along the segment. Both of these are draggable so that you can reposition them wherever you need. When you drag an inter-geometry nodes from its default position half-way between two geometry nodes, it turns into a node.
[[Image:Adjust_geometry_2.png|320px|right]] To delete a node, ''hover'' the cursor over a node and hit the '''d''' key on the keyboard. This only works with nodes, not inter-geometry nodes.
'''Tip: Straighten segments quickly'''
If you have a segment that you need to clear all the geometry node quickly, select the segment and hold down the '''d''' key. Then move the mouse pointer near the geometry nodes you want to remove. With the '''d''' key held down it will automatically delete the node when the mouse hovers over it. To stop deleting nodes, stop pressing the '''d''' key.
[[Image:Adjust_geometry_3.png|320px|right]] When your moves are complete, save, and the segment appears in the map with the new geometry.
To see these operations in action, you can [http://youtu.be/Pm8zEmlD5bo?hd=1 watch a video of adjusting segment geometry].{{clear}}
{{anchor|Fix the end-node on cul-de-sacs and dead-ends}}
===Fix the end-node on culs-de-sac and dead-ends===
[[Image:FixDE-01.jpg|400px|right]]In order for the Waze Application to properly route from a location on a [[Junction_Style_Guide#Cul-de-sacs|cul-de-sac]] or dead-end road, the end of the last segment must have an end-node. Without this end-node, Waze gives the instruction ''Proceed to the highlighted route''.
[[Image:FixDE-03.jpg|150px|left]]To add an end-node to the short court, a temporary road segment must be added to the current road. Start by not having the road selected (make sure it is white by clicking elsewhere on the map). ''Hover'' the cursor over the large + icon at the top of the screen in the [[Map_Editor_Interface_and_Controls#The_Tool_Bar|toolbar]] and ''click'' '''Road'''. You can also use the keyboard shortcut which is the letter '''i''', for Insert. Position the cursor so the blue circle appears at the end of the segment and Left-click the mouse to start the road.{{clear}}
Note that most cul-de-sac should not terminate in a roundabout or loop, but as a dead end as drawn here.{{clear}}
Before making any change to a junction, be sure to review the [[Junction Style Guide]] for information on the best practices for creating junctions. There are many times when a junction may be drawn in a way that does not seem logical, but it is very important to the navigation engine in Waze.
====Moving junctions====
[[Image:MoveJunc-1.png|200px|left]]First use the mouse to select the intersection of the road segments. This puts a red dot, circled in white, on the junction. This indicates you are moving '''all''' the segments connected to this junction. Note that if the red dot appears transparent, it means that one of the attached road segments is locked above your editing rank, and the junction cannot be moved by you.  Release the mouse button and move the mouse away until the cursor appears as a 4-way crossed arrow [[Image:CrossedCursor.png|24px]].
[[Image:MoveJunc-3.png|left]]The black geometry nodes can be moved, removed, or added as explained in [[Creating and editing road segments#Adjusting road geometry .28nodes.29|detail above]]. Adjust them to align with the aerial views or the GPS tracks.
====Removing junctions with only two segments====
{| class="wikitable unsortable" border="1"
! Legitimate Reasons for Two-segment Junctions
|- style="background:#FFFFFF; color:black"
| {{:Necessary junctions}}
=====Delete key or trash can icon=====
Deletion of a node automatically places a geometry node at that point. If you need to remove the point, you can do so by highlighting the segment and hovering the mouse over the point of the prior junction. The WME displays the point and you can press the '''d''' key to remove it.
=====Bridge segments=====
# It increases the elevation of the resulting single segment by one.
[[Image:MergeJunc-2a.png|left|350px]]With the mouse, select one of the segments. Then, while holding down the multi-select key ('''Control''' for Windows/Linux and '''Command''' for Mac) select the second segment. If the two segments have the same properties including direction, a small bridge icon appears above the junction. Click the bridge to merge the two segments, eliminating the junction between them. A geometry node is placed where the junction was previously located. To remove the node (if necessary), select the segment and hover the mouse near the old junction. The geometry node should be displayed. Then, press the '''d''' key to remove the unwanted node.
When the segments are '''different''', the bridge icon does '''not''' appear at the junction.{{clear}}
=====Drag together=====
[[Image:MergeJunc-1a.png|left]][[Image:MergeJunc-1b.png|right]]With the mouse, select one of the junctions to be merged, turning it into a red circle with a white ring around it. Next, drag it toward the other junction while watching for any acute angles in the segment between them. If angles appear, it means there are geometry nodes between the two junctions, and you need to highlight and delete the segment. If there are no geometry nodes between them, simply slide the red junction on top of the second (target) junction to merge. Note that turn restrictions previously set on either junction are overwritten, so review them to insure they are set correctly using the [[Creating and editing road segments#Set allowed turns .28connections.29|procedure above]].
====Cut a segment to create a new junction====
====Allow/Disallow connections====
Changing the allowed and disallowed turns in a junction follows the same procedure for controlling them when updating a road segment [[Creating and editing road segments#Set allowed turns .28connections.29|described above]].
===(Re)Moving a road from a junction===
===Updating road details===
====Address Properties====
At the top of the properties toolbox are the address fields. The address fields include the street name, city name, State (currently only in the United States) and country. To edit the address details, ''click'' the '''Edit''' button (or press the 'e' shortcut key). This enables editing of fields above it.
The city and street names may be updated by typing a new name. See the [[Road types and names|naming guidelines]] for guidance on choosing the correct street name.  As a name is typed, Waze provides a list of similar names. These similar entries can be selected by clicking them.  If the segment is in a location outside a city, the "None" check box should be selected and the city name left blank.  If the road does not have a name, the "None" check box should be selected and street name left blank.  Entries must be present for each address property. To eliminate a city name or street name the appropriate "None" boxes must be checked.  When complete, ''click'' the '''Apply''' button.  If no changes are to be made, ''click'' the '''Cancel''' button.
If the above Address Properties are not set for a segment, the road displays as a '''red line''' in the editing map only and does not appear in the Waze client app after the next update. This process is part of the road verification process. When the Waze client app uses the pave option, the road is created in the edited Waze map only. That Wazer or another Wazer who is editing the map in that area must set these properties in this section in order for the road to be seen in the client.
=====Alternate street names=====
The subsection '''Alternate street names:''' lists the other names associated with all currently highlighted segments. It does not isolate individual alternate names for each segment, so if you want to be sure all the highlighted segments have a specific alternate name add it all the segments. For any segments that already have the alternate name, it will not be duplicated.
The hyperlink titled '''Add alternate name''' brings up two selection boxes for the City name and Street name. If the City name is not applicable, select the '''None''' check box. Enter the street name and press Apply or hit the '''Enter''' key on the keyboard. This adds that name to the currently highlighted segments.
To delete an alternate street name, click the [[image:DeleteAltCB.png]] next to the alternate name to be deleted. This deletes the alternate name for the highlighted segments.
====Road Properties====
=====Road Type=====
See the [[Road types and names]] for your country for further guidance on selecting the correct road type.
=====Toll Road=====
Select the box for toll road if the segment meets the requirements as outlined under [[Best_map_editing_practice#Toll_roads|toll roads]].
=====Road Direction=====
If traffic may travel both ways on the road, select "Two way."  If traffic may travel only one-way on the road in the direction from the [[image:ACB.png]] toward the [[image:BCB.png]] select "One way (A&rarr;B)."  If traffic may travel only one-way on the road in the direction from the [[image:BCB.png]] toward the [[image:ACB.png]] select "One way (B&rarr;A)."
See the article [[determining one-way streets]] for more information on determining the direction of a road as being one way or two way.
=====Road elevation=====
The Road Elevation should be changed where one road passes over another.  By default, the Elevation of a segment is '''Ground''' (zero). When two segments overlap but do not actually connect in the real world, the value of Elevation for each segment must be different. This ensures that the Waze problem detection system doesn't flag the spot where two segments overlap as a location where a junction might be needed.
See [[Overpasses,_Underpasses_and_Bridges|Bridges]] for more information on elevation.
See [[Editing_rank#Locked_segments|Locked Segments]] for information on road ranks.
====Locked Box====
The segment is locked by checking the locked check box which is associated with the segments lock rank. For information on the effect of checking the locked box see [[FAQ#What is a locked road?|Locked Roads]].
====Changing turn restrictions====
Each intersection of two or more segments keeps track of the allowed directions you can turn from one segment to another. Changing these turn restrictions follows the same procedure as outlined above in the section on [[Creating and editing road segments#Set allowed turns .28connections.29|Set allowed turns]].
====Separator line (disabled)====
See [[Roundabouts/USA]] for guidance on roundabouts or traffic circles.
[[Category:Waze Map Editor]]
[[Category:Convert to Subpages]]

Latest revision as of 19:24, 27 February 2017

This is a documentation subpage for [[:Modèle:]].
It contains usage information, categories and other content that is not part of the original modèle page.