

Harnessing the power of augmented technology (AR) and Virtual reality (VR) in Reimagining Learning and Training

Leveraging(AR) and (VR) as a processes of motivation, engagement, learning, and behavior change with digital media and games.

Photo of martin kiyeng
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Explain your project idea (2,000 characters)

A social enterprise that leverage virtual reality (VR) and augmented reality (AR) technology to bring scalable ,immersive, experiential and exponential impact in transforming education, training and beyond. We are enhancing a learner-professional relationship through practical, affordable and usable tech solutions by providing highly quality, affordable, personalized learning. The approach is an end to end information system that is based on application & technology solution to share actionable and real time content. We aim at connecting technology with people and bridging the knowledge gap and enhance the quality of education, training and behavior change. In an effort of creating social change and mitigating climate change, we are creating different language that bridges across disciplines and breaks the limits of collaboration. At innovation 360 solution, we believe that science needs storytelling, a new medium, and bridging many people in its application and communication. A visual language opens up paths for science to explore human behavior, our physical realities, and our limitations to grasp complexity holistically. This is possible even with the limit of resources.

Who are the beneficiaries? (1,000 characters)

Our initial beneficiaries will be categorized into 2 ,This are children between the ages of 7-13 years and teenagers from 13-16 years we will be so recognizance of children protection issues and aligning our-self with the curriculum.The other content is for adults this are from 18-35 and 35 on wards. But our initial on content is focus is children and youth.

How is your idea unique? (1,000 characters)

Moving beyond the “wow” factor of VR ,AR, Mixed reality and into the relative value of the technology, understanding its authentic integration into a curriculum. Specifically, regarding emerging technology for low income country and community in medicine, training, schools, empathy, value, ethics and perspective taking as a result of VR, AR and the current emergence of mixed reality.Providing exposure and experiences with other cultures and places in a safe environment that provides extra processing time and repetition to build creativity, empathy, teamwork, problem-solving and critical thinking skills.By pioneering learning through VR we are literally allowing one to point the view of others, including those of different gender, race or ability level. We not only create content, we allow user to interact with the content and finally also creating the content in a fun and engaging way.

Idea Proposal Stage (choose one)



We aim at providing accessible, personalized, and creative learning experiences for all. To do so we foster a solutions inclined to human consciousness and the nuances of psychological well-being in: educating and empowering, drive social change for women, youth and children also the elderly, educational media, health and protection, safety and rights issues, access to information, empowering community, lifesaving information and projecting hope and changing lives.

Expertise in sector

  • 1-2 years

Organization Filing Status

  • Yes, we are a registered social enterprise.
  • Yes, we are a registered company.


Working in early childhood and interacting with Kids and teachers i learnt that, learning style is not a set of scores on some inventory, or a set of alphabetic symbols, or paragraphs of descriptors with labels. A learning style is, rather, a description of a process, or of preferences. So any inventory that encourages a learner to think about the way that he or she learns is a useful step towards understanding, and hence improving.Be highly interactive associated with meaning and inspiration.


The impact of education on resilience, peace and development has been clearly established. Only education has the power to break the cycles of poverty, violence and injustice, and more so for crisis-affected children it provides them with the strength, tools and hope they need to build a brighter future for themselves and their community.They will become tomorrow’s leaders, doctors, teachers, architects, artists and engineers. They will enjoy better health for themselves and their families and make stronger contributions to their society. One of the core principles of the SDGs is to “leave no one behind and to begin with those farthest behind”. This principle is also reflected in the Core Responsibilities of the United Nations Secretary General’s report ‘One Humanity: Shared Responsibility’. Finding a collaborative, global innovative solution to deliver education to children and youth even in the toughest of circumstances will help us meet these goals for bridging inequality.


Schools, Non -governmental organizations, co-operates, IDEO to really refine our idea out-put to designs and build transformative experiences that capitalize on the potential of the human experience revolution in putting human centred design at the core, multinationals, Hospitals, government entities and more can assist us in our growth. Embedding our model and curriculum into their cultures can quickly influence the mindsets of current and future leaders.Also collaborating with other low-income special education teachers and other concerned expert practitioners to create education/gaming software that addresses the goals while also incorporating VR for more in-depth experiences.


Education still remains the most important investment a community can make both to bolster the growth of its economy and to reduce inequality. Further, as technology continues to transform the job market and the economy, youth and adults require new skills and lifelong learning opportunities that are relevant to the jobs and livelihoods of the future. They also require learning experiences that foster creativity, teamwork, problem-solving, and critical thinking.

Geographic Focus

Current in some regions in Kenya, we aim at covering Africa through partnership & collaboration


We would need a 30 month commitment


  • No


Join the conversation:

Photo of Angi Yoder Maina

Hi Martin Kiyeng  

Recently I started to explore VR, AR, mixed reality options... and I found it all very expensive to do, at least here in Kenya. How do you propose to use it "even with limited resources?" Very keen to learn more from you.


Photo of martin kiyeng

Thank you Angi
That was the impression when we started from the years back obtaining the VR gadget was quite expensive, but with the current interest for VR the hardware companies have reduced the prices .Initially it was limited to only few companies but currently many other companies are having an interest example lenovo currently lauched one compared to the early pioneers from Facebook and google.The awareness for it, is only attached to people who are techie and well informed in techie space but there is a huge digital information deficit and it has position to make impact.Can you imagine in the local store you can get google cardboard for as little as $5 depending on how you bargain, you can't imagine how exorbitantly it was in the market some years back.Some time you can work with manipulation which makes it cheaper and reduces cost.
The most important is the content, content delivery and the context not the Wow! factor of AR/VR that is why we want to demystify it.We are really optimistic we can effect change with it from the different used case we have had with it.

Thank you,


Photo of Angi Yoder Maina

Martin Kiyeng 

Are you in Nairobi, would love to understand more... as it feel a bit surreal to this old woman. But I have been told it is the wave of the future.


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