So, You Wanna Make A Pokemon Go Clone?

I told you not to do it.




Step 1: Raise tons of money


Step 2: Buy every single location based game you can



Step 3: Plan for Database Hell






Step 4: Get Ready for the Disappointing State of Mobile AR


Step 5: ??????


2 thoughts on “So, You Wanna Make A Pokemon Go Clone?

  1. This is a poorly written article without any actual data backing the claims. The author admits not having expertise, yet he makes statements as if they are facts you should consider. If you are a developer who is embarking on the journey of location based games, ignore everything this article says and do your own credible research. There is a lot of resources out there that give you a basic idea of how your backend should talk with the front end. It is pure ignorance that the author threw a list of things to consider, especially considering all of the points are irrelevant and presumptuous.

    • I think you missed the point of the post! “There are resources out there that tell you how get a front end to talk to a backend”.

      Sure, there are resources out there that tell me how to place tiled images in an app and apply image filters. Cool, I’ll replicate the success of Instagram overnight!

      Building an app which ran with a handful of users, over a geographic region spanning your university campus is one thing, it’s certainly very possible (and I’m sure people could easily put together a prototype at a hackathon).

      Having solid data to make it a solid experience for users worldwide, hard. Scaling it to handle millions of users. Hard.

      The author said he doesn’t have expertise building an app like Pokemon Go. But he does have the foresight to understand building scalable software is hard, and the fact a location based game without a solid set of positional data is hard.

      I’d take his advice any day over someone who said “Hey look I can hit a nail with a hammer, and stack these three bricks together, therefore I can build a skyscraper!”

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