

Thursday, August 07, 2014

Fun and Balance mod for EU4 1.7.3



You can download it here.

Balance tweaks

  • Your empire was at most medium sized (like Scandinavia)


Return Subject Core CB




More reformable countries

  • you must have the right primary culture
  • admin tech at least 10



Everything is optional


Compatibility with other mods





Don Sjerven said...

As the kitten might say, "Purr-fect."

Rafael Moreira said...

Nice changes.

There is only one problem which is the AI behavior on WE reduction at war.
I made a few tests, with tag changes, and giving dip points to AI during war, with high WE. The AI always tend to store those points to reduce WE. But will never have the sufficient wasting them, after the limit is reached.

With 1500 points to store maybe it´s not a huge problem, but must be noted.

taw said...

Rafael Moreira: Storing points sounds sensible since AI can pay them day after war to reduce WE to 0, which is what it tends to do if it can.

What kind of problems does this cause?

Rafael Moreira said...

Apparently, when at war, the AI is very conservative about his DIP points. The reason is unclear if this behavior is to use those points in peace deals, or to reduce War Exaustion, I think it´s a mix of both.

So, when at war, with high War Exaustion, they will never expend any DIP points. Even if they hit the cap, wasting all the monthly gain after reach 1500. I even tested with with ideas to be fill, and nothing, they continue to stay on the cap.

As I said, is not a real game breaker, because the AI do not "micromanage" his points staying behind on tech for the bonuses. With the cap of 1500, the problem is reduced even more. The war must be really long.

Anyway, the mod is great. I really like this game, but they made a a real mess with AE, truce mechanics, Burgundy, well the list goes on. I combined your changes with some of the More Provinces Mod. And the fun was restored :)


(sorry for my english mistakes)

taw said...

Rafael Moreira: OK, I get it now. Maybe if they added some way to disable war exhaustion reduction function while at war instead of increasing its cost x100 it would make AI smarter, but that can't be currently done.

There was some talk on paradox forums that they might add such functionality (giving mods control over when standard actions are allowed and not) in the future.

Enjoy the mod :-)