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  2. What i've noticed so far. Set pieces can spawn partially off the island Glommer and Chester are sometimes deleted by the ocean when the world is generating Swamps are no longer guaranteed dead ends (Meaning they rarely if ever had more than one biome connecting to the swamp.) Considerably more "holey" generation A lot more peninsulas and land bridges That's all i've noticed for now.
  3. I noticed this too. I also wanted a medium map size it gen a what seemed to be a large map.
  4. So patching holes is pretty easy, but how do you fix general hp damage? When operating solo I guess best landfall technique is to approach slow, and while gliding in drop anchor to avoid collision. Steering alone is a little tricky, I find traveling in a direction you can see further ahead helps.
  5. I don't feel like thats a big enough downside. It takes a while for disease to even set in. A competent Wickerbottom can just mass farm these things so you essentially would be covered on food for as long as you care to farm and by the time disease did hit them you could easily have thousands of nonperishable berries. One book can produce over 200 of these things. For example here is some math: The last island i visited had 28 bushes. 28x3 = 84 fruit. 84 x 5 book uses = 420 fruit. 420/3 = 140. Thats a guaranteed 140 meatballs worth of fruit for just one Wickerbottom book! When i mentioned the disease system I meant more for it to act as a timelock for being able to transfer the stone berry bushes to your main base
  6. Outside of setpieces and cave/ruins generation being all out of whack, what I've noticed is that for the Surface, world generation now seems to be able to significantly loop around, making worlds look like a C, or when that's not the case, stuff typically is like a straight line world, making things seem super far apart from each other. With the old world generation, it was more structured and branched, meaning that at the very least, stuff wasn't terribly from each other if you're world generation wasn't so great. With this new generation, it feels like stuff is super far apart from each other, meaning massively long boat bridges would be needed cause of world gen. I don't know how I feel about it, since cave gen is messed up at the moment so I can't use that as a reliable way of checking cave entrance shortcuts. What do other people notice?
  7. beautiful colors, one thing i can feel i'm tired of is the normal world of DS. The old dead and dark style which i of course will always love, that being said SW and hamlet has taken its place for me, it has changed so much its hard to go back to the old roots. Then again, most of us has been through this bandwagon for years ever since the beginning. And while DST has multiplayer there's just something that is missing when i'm playing it... idk if its more content (although i hope the newest content can keep me interested again) or if its music or colors or what it is. Like, multiplayer is fun, but i'm more so thrived to play singleplayer all the time lately.
  8. I dropped some jellyfish down in this pond some time ago, and they eventually all started hugging the shore in various places. I imagine this'd be true for rainbow jellyfish, too, but I haven't tested that.
  9. An item to link rafts?

    or that the boat is larger to fit more things
  11. You don’t always get the flute in nonbugged games







  14. Banan's art n' stuffs

  15. Today
  16. Gestalt

    Moon Mimes!
  17. Webber Character Refresh

  19. Since Wormwood is plant

  20. Wormwood skins?

    need ... this
  21. Unfortunate Screecaps

  22. Webber & Wormwood synergy

  23. Swimmin' DST

  25. Since Wormwood is plant

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