Why You Should Play Dungeons and Dragons

The year is 2014, and four men ranging in age from 18 to 28 are gathered around a dilapidated old table (it was our only furniture, free is free) in a rather un-spacious Seattle apartment. We gathered here every week, with few exceptions, for two years, and played the tabletop role-playing game Dungeons and Dragons (mostly, we also dabbled in Serenity RPG, Cyberpunk, homebrew systems, and more) for about three to four hours. Sometimes we laughed, a lot. Sometimes we cried, a little.