Patch 1.04 (Diablo II)

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Release date unknown. Please add if you know it!

Patch Notes

* Note: certain item changes will not apply retroactively to already existing items.

- Patch 1.04

      Major bugs

- The Prismatic amulet, Coral ring, and other Horadric Cube recipe items 
  no longer change into other items upon starting a new game.
- Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can 
  now be dropped by monsters and chests.
- Using the Paladin Charge skill as a monster dies cannot generate a 
  "zero hit-point" monster.
- Fixed an assertion when a high-level character kills a monster.
- Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer 
  keep all inventory items red and unusable after attack ends.
- A "dead, but alive" bug has been fixed.
- Equipping a barbarian with a two-handed sword or with a shield while 
  holding two two-handed swords will no longer cause disconnection from 
  the Realm.
- Fixed an assertion that could happen when unequipping one item while 
  wearing another gemmed item that enhances a character stat.
- Fixed a bug that prevented damage-enhancing magic properties from 
  working properly on bows.
- Closed a loophole that could allow a player to declare hostility on 
  anyone regardless of where the declarer is.
- Closed a loophole that could allow a player to run around too fast.
- Closed a loophole that allowed a player to equip and use an item that 
  was beyond the character's ability.
- Improved compatibility with Delta CD-ROM drives.
- When loading a saved character holding bad items, all the bad items 
  are deleted, allowing the character to be played.

      Minor bugs

- Charged Bolts are no longer invisible for a radius (based on the 
  caster's light radius).
- "Bonefarming" eliminated in Single Player and Open games.
- Fixed the "Moon-walking" bug that occasionally appeared when knocked 
  back by a monster.
- French and German Create Queue status messages no longer overlap.
- Fixed attack speed bonuses and descriptions to be accurate for 
  Griswold's Edge, Goreshovel, The Diggler, Witherstring, and Twitchtroe.
- Fixed cast rate descriptions for the unique and set items: Arcanna's 
  Tricks, Maelstromwrath, Ume's Lament, The Iron Jang Bong, Wall of the 
  Eyeless, and Magefist.
- Long emotes in chat combined with a 15 character-long name no longer 
- The inventory sounds of the Sallet, Heavy Bracers, Battle Gauntlets, 
  War Gauntlets, Mesh Boots, Battle Boots, War Boots, and Demonhide Sash 
  are now the same as the unexceptional versions of these items.
- Removed "invisible islands" from the River of Flame, Tal Rasha's Tomb, 
  Spider Forest, and Tower Cellar, preventing Barbarians/Sorceresses from 
  leaping/teleporting onto them.
- Changed the Amazon's Jab skill description to multiple attacks.
- Fixed a number of typos ("ordinateur" (in French version), "Eats and 
  Spits Corpses", "Stiletto", "Explore Tal Rasha's Chamber") and 
  capitalization mistakes ("extra gold from monsters", "better chance of 
  getting magic item", "Hit Causes Monster To Flee", "bonus to Attack 
  Rating", "Slows target by", and "Hit blinds target").
- When a Realm character tries to join a game at a higher difficulty level 
  than earned, the correct error message is used.
- The difficulty setting of the last Realm game created or joined will no 
  longer carry over to the next Single Player game.
- Fixed an error displaying the Chance to be Hit by a monster when having 
  activated a second Armor Shrine before the first one wears off. The 
  chance actually never goes below 5%.
- Fixed a bug where an open quest log was not updated to reflect the 
  saving of Cain.
- Fixed a bug that gave the wrong name to a Waypoint highlighted by a 
  player standing in a different "room" in the game environment.
- Two-handed items are now equipped properly (doing proper damage) at the 
  beginning of a game.
- Clicking on one's corpse (while equipped with nothing) properly 
  re-equips all the items from the corpse.
- Closing the Waypoint list by pressing Ctrl+Alt no longer disables pop-up 
  text on NPC's and inventory items.
- Attempting to trade a Tome or Scroll to a player without enough room to 
  accept them, no longer causes a phantom Spell to appear in that player's 
- The gauntlet cursor can no longer be erroneously turned into a 
  trade/repair arrow/hammer.
- Fixed a bug with the mini-experience bar above level 75.
- Fixed a bug in the display of the Chance to be Hit.
- Fixed a bug in the count of the number of Scrolls remaining in Tomes of 
  Town Portal and Identify.
- The ranges of the Scythe and Grim Scythe have been increased to the 
  intended values.
- A miscalculation of the distance ranges of some skills has been fixed.
- The Iron Maiden skill now heals a Blood Golem based on the amount of 
  damage done to it rather than the maximum life of the monster attacking 
- Fixed a bug with experience accumulation and its display in the Realm 
  Ladders above level 93.
- Guided Arrow skill properly increases damage with additional skill points.


- The Realms handle character data more quickly now.
- Added a gateway selection to the main menu.
- Added a Change Password feature.
- messaging has been upgraded to use character names, not just 
  account names. The new message addressing formats are: 
  /msg CharacterName, /msg CharacterName@RealmName (where RealmName is 
  USWest, USEast, Asia, or Europe), and /msg *accountname. The old 
  addressing format was: /msg accountname.
- Duriel's graphics are pre-loaded before entering his lair. This 
  minimizes the chance of getting killed by him before loading is complete.
- Added a CONTRAST video option to allow users who preferred the original 
  Glide settings to the 1.03 version to change the setting back or 
  somewhere in between.
- Slightly increased the effectiveness of Corpse Explosion by making every 
  point (not every other one) add to the radius of the damage.
- Health and mana reductions are no longer smoothed. Now, if you take a 
  big hit, you immediately see a big drop.
- Grim Shield base blocking was changed from 0 to 10.
- Added low quantity warning for Balanced Axe and Hurlbat.
- Added chances for Blades and Stiletto to be generated as treasure.
- An equipped belt can now be traded, if it is empty of all items.
- If player 1 has a chat window open and player 2 clicks on player 1, 
  nothing will happen now. This prevents trading requests from 
  interrupting someone who is trying to chat.
- Messages sent by a player in trade are only sent to the other person 
  with whom the player is currently trading. Also, messages from players 
  outside the trade are squelched and will not appear in the message log.
- Color codes sent by other users in chat are filtered out, preventing 
  malicious masquerading.
- Chat colors have been adjusted to help players identify the source of 
  the text. The new chat colors are Name = Gold, Whisper = Green, 
  Alert = Red, Message = White, Emote = Gray, Enter/Exit = Gray, and 
  Blizzard Representative = Blue.
- Removed the chat cheats "scrollhack1" and "scrollhack2".
- Added some new error messages to and clarified a few others.
- Changed the chat history scroll bar to Windows-style 
  "page up/down" instead of "scroll to this spot".
- Changed the "i" and "l" (lower-case "L") in the chat font 
  to look different. The small "5" and "6" in the Character screen are 
  now more distinguishable, too.
- Maximum number of characters increased to 8 characters/realm.

******Game Hint/Spoiler******

- Quest items will no longer be destroyed when transmuting quest items in 
  the Horadric Cube already containing another complete recipe.
- Fixed a bug that occasionally prevented the Golden Bird and Gidbinn 
  quests from giving their rewards.
- Cain no longer gives out extra Mephisto Soulstones.
- Removed the pesky "thief" ability from Lord De Seis. 
  (That oughta' fix him!)
- Fixed a bug that erroneously gave credit for the Act 4 Soulstone 
  quest to a party member who was not in Act 4.
- The resistances of certain Super-unique monsters have been reduced. Now, 
  Andariel correctly takes extra damage from fire, while the Smith and 
  Hephasto take extra damage from poison.