
User reviews: Very Positive (613 reviews)
Release Date: Oct 29, 2012


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Recommended By Curators

"Larian's attempt at making a third person action RPG has mediocre combat, but great exploration, atmosphere, and humor. Oh, and you get to be a dragon."
Read the full review here.



9/10 – SomethingAwful


About This Game



Key Features:


System Requirements


    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7600 with 256MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible


    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 2.6Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 with 512MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
Helpful customer reviews
50 of 51 people (98%) found this review helpful
0.1 hrs on record
Posted: December 26
Click for Gameplay Trailer
+ many details
+ varied
- clunky animations
- muddy textures
- unclean transitions between game and cutscenes

+ successful mix of traditional fantasy and twinkling irony
+ world awakens scientific curiosity
+ unerring sense of humor
- heroes change to fast
- narrative weaknesses

+ very good to fantastic speaker
+ varied and appropriate music
- thin stereo ambient noise

+ successful and logical brainteasers
- only one (too easy) difficulty
- boss battles (up on final) to easily

+ pretty told stories
+ good and bad solutions
+ crazy characters
+ surprising twists

Character System:
+ free development
+ possibilities for experiments
+ many useful talents
+ dragon transformation with their own skills

Combat System:
+ crisp and exciting
- no active Block
- melee hardly avoidable
- dragon flight limited

+ masses of items, weapons and potions
+ powerful set items
+ noticeable improvements possible

Game Size:
+ solo playtime around 45 hours
+ massive tasks, most of them optional
+ huge and varied world
+ upgradeable heroes bastion

Multiplayer: no multiplayer

Divinity 2 is a classic role-playing game, get about solving quests and the thrashing of enemies in the level on. Neither the one nor the other, you have to look far for Rivellon is crammed with orders and aggression funny monsters. Almost from the moment you put aside a few meters way in which you will encounter not any characters who want something from you - and if only to rip you to Klump.
The beauty of the quests in Divinity 2: There is usually more than one solution. If you help Commander Ludwig, for example, to make a bandit camp located, then you may send there later on the side of the villains soldiers to hell. If you refuse to support Ludwig, letting you unmolested into the camp, where you will find other jobs.

The Mind reading is one of the 54 skills you learn in human form and can improve on level rises. For head rummaging this means that the higher the talent, the less experience points you need to invest. Divinity 2 knows no class system, even if the conditions of Arts divided into orientations as priests or Ranger. Your character development is free, so you can easily handle a bow and arrow while summoning demons, swinging axes and swords while Conjure Flame walls. This is easy and straightforward of the hand: Use the mouse you are targeting an enemy and then let's talk about clicks the blade or a quick button a magic going on.

Despite the flight restrictions the world of Divinity 2 is anything but small. Alone in the initial Broken Valley can hang around for hours and then has still not been resolved likely all tasks. Long running routes saves you doing about the great use of teleport shrines.

That Divinity 2: Ego Draconis is not technically the knocker, little can be easily get, namely over the ear: the setting of many, often hilarious conversations (though the hero remains silent) is outstanding and is among the best of what we have so far were heard in the genre. Almost every character has something to say, and even independent of a chat or a business conversation with you.

Score: 85 / 100

Sorry for my bad english.
Your help is greatly appreciated :)

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24 of 25 people (96%) found this review helpful
78.8 hrs on record
Posted: October 26
tl;dr If you somewhat enjoyed Witcher games, Risen and Kingdom of Amalur, then you will appreciate this gem.

===== Review =====
Enchanting menu music promises an eventful and compelling journey. The game does not fail in that regard.

= Audio 9/10 =
Have I mentioned the intro music? Because you will find yourself sitting in the menu, not having the courage to stop the flow of mesmerizing chorus. While other in-game music is engaging as well, it is not always introduced seamlessly. Voice over is quite colourful and I'm yet to notice any repetitiveness. You will be yearning for the soothing sounds of nature and waterfalls however, but only your footsteps and void are around.

= Story 9/10 =
You better listen. Because it is very thorough, multisided and there will be a quiz... literally. This is my first divinity game, and the lore is astonishing and comparable to giants like Elder Scrolls and Witcher. The beginning does feel like continuation of a story, but you can get the whole picture from books and dialogues. Speaking of ...

= Dialogues 10/10 =
This needs to be an example for the nowadays writers. Mischievous, profound, logical and surprising. I have not enjoyed English like that since white man was a President (i.e long time ago).

= Gameplay 8/10 =
On insanity, you will hide behind trees and stones because someone will break your bones, you will run away like teenager from his first date, wriggle like a snake, jump as a cheetah. Most games get repetitive after couple weeks of playing, however in here, new game modes will be available, skill reset allows you to try out everything without having to start from beginning. Eventually you will get a teleport stone to access trainers and other NPCs.

= Interface 9/10 =
A game that was built for the PC. No silly checkpoints, radial menus, unnecessary limitations or vague descriptions.

= Graphics 7/10 =
It does look like another Asian online MMOsomethingsomethingRPG. But there is a reason for that, you will have a chance to checkout everything from the birds view. Com'on, tis from year 2009.

===== Tips =====

Skills. Don't worry too much. You will have the ability to reset em. I do recommend invest in Lockpicking. Simply can't stand the sight of an unopened chest. Do not waste anything on backpack room.

Experience. Mobs do not respawn, but you get drastically more/less depending on enemy level.

Skill books. First couple locations - first map has one, the first tavern, hanging on a chain separately from other hanging weapons.

Save/reload ho. Before you kill an enemy, or before you come near to a chest, you can save/reload the game to get different loot. Cheap but oddly satisfying. Not sure if otherwise I would have been able to finish the first half on Insanity.

Choices. Careful what you reap. If you agree to kill or raid someone, you could loose other potential quests from that person/area.

Items. Sell all non-quest or skill books after you read em. Keep a rope for one quest. Keep only items that you are going to use, or disenchant. Sell useless potions. The only resource/gem worth saving is the malachite gem, because it will be easy to get unlimited amount later on.

===== Final thoughts =====

Despite its shortcomings, the game is very engaging and quite refreshing. Be warned however, it is very long.
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24 of 25 people (96%) found this review helpful
26.5 hrs on record
Posted: November 8
This is an excellent game, defnitely one of the best single player action RPGs out there. There is SO MUCH content, too! It's not an open world/sandbox game, but rather sets the player on a specific path with the option of doing many side quests. It's old school in that it often requires intution, guessing and puzzle solving on the part of the player. It doesn't hold your hand like some games do, but does point you in the right direction and leave you to find the secrets for yourself.
What I like most about this game is that you have a completely open character build - you can put points in any tree at any time and create a hybrid class, though I find that picking a class and sticking with it is a highly effective playstyle.
What sets Divinity II apart from many other games of its ilk is that you gain the ability to transform into a Dragon and fly through the game world. It is great fun to fly around the valley battling airborne foes and destroying enemy structures, then turning back into a human to enjoy the fast paced action/rpg combat.
The game does have a handful of bugs and glitches that were never worked out. A handful of side quests are not possible to complete and others can accidentally be restarted, but it is not game-breaking. Given how good the rest of the game is, it is a minor issue at best.
This is defintely an underappreciated gem and I strongly recommend it to anyone who enjoys RPGs like Dragon Age, Mass Effect or Neverwinter Nights.
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35 of 45 people (78%) found this review helpful
81.6 hrs on record
Posted: October 15
This game is a hoot...

'Divinity II: Developer's Cut' is a great game. It is a fantastically fun game. It's a wonderful romp of a game. It is not, however, a roleplaying game. 'Planescape: Torment', this is not. Sure, it wears the moniker of "roleplaying game", but it's a lie. This is the sum of what you'd get if you mixed 'The Legend of Zelda' with 'Diablo': an action / adventure game with some roleplaying elements. It's a singleplayer 'World of Warcraft'. By roleplaying elements I mean, of course, quests, stats and loot. "But it has character customization and skill specialization. I can even choose how my voice sounds..." you say. Nope. Sorry. Roleplaying involves playing the role of a character as though you were that character and making choices that distinguish your playing of the game from, say, your neighbor's. The game simply doesn't do that. In an actual roleplaying game you'd be able to express in the dialogue your distaste for Thieves and Bandits, because you're a Goody Two-Shoes Paladin. You'd be able to grumble at Elves, because you're a racist Dwarf. Or you'd receive a clever dialogue option due to a high Intelligence stat. What you get here in dialogue, generally, is a "normal" response and a "funny response". Unless you're looking to roleplay as a Comedian, I don't think this cuts it. Intelligence has no effect on dialogue options. In fact, outside of the status of quest objectives, nothing does. It's all very static.

Divinity II is really good at what it does. Deep storytelling it surely isn't. Sure, it has a backstory, in-game readables and a bit of a thin (and I mean thin), plot. The game world itself is large enough, beautiful, and whimsical, but it rarely makes sense. There's quite a bit of video game logic where the game world layout is concerned, particularly regarding layout and enemy encounters. It is, sort of, free roam. You have to be able to defeat the enemies in a given area to proceed, and if you can't, then you need to explore somewhere else for awhile. In that sense, it's not entirely free roam - you have to have the goods to venture into new territory. That said, due to enemy scaling, fighting higher level enemies yeilds considerably more experience.

At this point I should mention a factor in the game: mindreading. You can read the minds of NPCs in the game during dialogue. The benefits are sometimes great, sometimes mediocre, and sometimes there is no benefit beyond a bit of expositional text. This is the one part of the game I absolutely hated, because mind-reading is confusing, in my opinion, and creates an experience debt. So, say you have 3000 exp, for arguments sake, your next level up is at 6000 exp, and you just mindread someone for an experience debt of 1000 exp; you have to fulfill that experience debt of 1000 exp before you can proceed to gain experience towards the next level. With that said, it's pretty vital to completing the game that you DO mindreads. In fact, progress in some parts of the game can't be gained without it. I've read of people who have mindread everyone in the game and been selective in other playthroughs and the comparative ends were negligible. Take that for what you will. In my own playthrough, I referred to a walkthrough/faq online whenever I encountered someone in the game. I used the walkthrough only for the mindreads, because, as I said, I found the whole concept confusing and I didn't wanna fudge my game.

Every character in this game is voiced. Every dialogue in the game is spoken. In fact, many parts of it includes narration, like when you're looking at objects or reading readables. I think this is, not only uncommon, but also extremely well done here. You will never hear dialogue spoken in the game and think, "oh, that sounds awful, or cheesy, like they couldn't afford real actors". The voice-acting here is top-notch and there is so much dialogue in the game that it makes it all the more impressive, in my opinion.

The game is hilarious. It truly has a sense of humor. Sure, it's facade is of this epic adventure, but there is so much humor in this game it's almost unbelievable. There are parts that are just laugh-out-loud funny. The humor is easily one of the motivators for my own determination to play it through to the end.

The graphics are beautiful. I had no complaints in the visual department. They obviously built the world very carefully and put alot of thought into it's design. I only found a handful or so of geographical errors, which is pretty impressive given the scope of the game world. Running around and exploring the game's world was always fun and rewarding. The enemies are varied and plentiful. The items to be found are also varied and plentiful.

Here I should mention how much this game follows the Diablo vein of item-finding. Most items found in most chest/barrels/whatever.... are randomized. You can save/reload for a different find. The same holds true for the quest and boss fight rewards. It's to a very large degree randomized. Always saving and reloading looking for better loot would certainly make for a considerably longer game though. There are certain specific chests and rewards that are always going to yeild the same result, but it's mostly a dice roll.

Like Diablo II the game has prefixed items and it also has set items. On top of that some items come with enchantments and can also have charms placed on them. So items will have varying numbers of enchantments and charms (between 0-3 of either) as well as static statistics. So you might get a bow that does 21-43 damage, 2-5 magic damage and health regeneration of .023, as static statistics, but have an empty charm slot and two enchantments (say, additional 100 damage, +5 spirit). Charm slots can only be filled once. Item enchantment slots can be disenchanted and re-enchanted as often as is possible or needed.

The game has no sense of morality. You can rob good people blind. There's even a chapter in the game where you get to choose who out of 4 of 8 people will live and serve you. The other 4 die. Why do they have to die? Excellent question! The game doesn't provide an answer. In one of the more extreme examples there is a quest given to execute a man being held. There is evidence to suggest he's innocent, but freeing him and aiding his escape yeilds no reward whatsoever, but executing him provides considerable reward. In another, more comical situation, you come across vegetables that talk. They were all people polymorphed by a witch. You can restore them to their proper selves, or.... you can eat them. Remember, you're supposed to be the "hero".

The game has mucky controls. It's clearly a game better suited for a gamepad, which isn't supported on PC. The game is so much an action-oriented console-style "rpg" that it even has platforming tropes. I kid you not. There are several instances in the game where you have to be on your "A" game in order to succeed in a platforming task. To make matters worse, the keyboard controls are not the most responsive. So, prepare to be frustrated.

At the end of the day, this is a great game that will definitely entertain. It will also frustrate on occasion. You might encounter a few bugs, as I did, that will test your patience and resolve (just try again or come back to it later), but I can definitely say this game is worth the time and the money. It's not a game I'd be much interested in playing a second time through, but that's just me (I'm more of an RPG purist) and it's so worth playing at least once.
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22 of 24 people (92%) found this review helpful
5.1 hrs on record
Posted: November 26
Roundhoused a hen, picked locks in front of owners, stole keys, took their stuff, made sassy remarks and no one cared, helped a blacksmith steal another man's wife then he gave me discounts.
10/10- will steal again

- This game has a lot of content and I have found myself enjoying it so far. I tend to do more dodging than fighting, but I'm doing ninja flips so it's worth it. Some of the dialogue is really funny (I found it funny) and the combat is alright. You typically only have one attack button for melee and spells can be assigned to keys. There is more than one mode and it's really fun just to mess around. It runs smoothly on my laptop. Make sure to save where you want it to save. Autosave doesn't come 24/7.
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9 of 9 people (100%) found this review helpful
39.2 hrs on record
Posted: November 4
I was a little sceptical at first when looking at the reviews for this game but I can honestly say after 40 hours of gameplay and completing the vast majority of the quests that it is well worth playing. Bought it when it was on sale but it's worth full price, definitely recommend this game to anyone who enjoys a typical RPG game.
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7 of 7 people (100%) found this review helpful
27.4 hrs on record
Posted: November 5
I had fun with this game dispite it's flaws, so it's worth a try if you can spare some cash. Playing as a dragon and fighting on the ground both present a decent challenge, it is impossible to fight enemies on the ground from the sky or vise versa. this does make sense from a balance perpective but it can be rather frustrating to morph into a large group of foes.

The scenery is nice enough during gameplay, it is mostly boring and forgetable. The only location that stuck with me after I stopped playing was the battle tower, your personal fortress and base of operations.

The dificulty was another problem I had with this game. It is possible that i am just bad at the game, but as any class other than archer I was frequently being killed by basic enemies.

Dispite those problems the game was still fun to play so it gets a recomendation from me.
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9 of 11 people (82%) found this review helpful
539.3 hrs on record
Posted: September 7
Pretty good game, you can spend a few hours on this one.
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7 of 8 people (88%) found this review helpful
201.8 hrs on record
Posted: October 26
For the price point this game is very enjoyable,closer to a hack n slash than a true rpg, but the graphics are nice ,controls are intuitive and combat is fun. Enjoy.
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6 of 7 people (86%) found this review helpful
45.3 hrs on record
Posted: November 21
Criminally underrated. Generic as RPGs get but that's not a bad thing here. I can't think of one thing this game does wrong that isn't a complaint against games of this time period in this genre in general. Give it a shot.
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3 of 3 people (100%) found this review helpful
21.0 hrs on record
Posted: October 11
Just started playing this game after buying it in the sale. i must say that its very refreshing to play an RPG where the characters are actually speaking with English accents, it adds to the authentic feel of the game, American voices give the feel of playing knights in a movie of some kind, none of that here. on max settings the game is very beautiful, combat is great and there is plenty of interesting stuff to do. For a change, reading books ingame is actually interesting.

This game is a steal at £3.24, buy it, you wont be dissapointed.
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2 of 2 people (100%) found this review helpful
51.9 hrs on record
Posted: July 22
At first this game requires some patience but when you get past the first tutorial part you cannot stop playing. Also some "item hunt" concept can consume your time as you want to save right before a boss and see if you can achieve even better loot by killing the boss over and over. The mind reading of NPCs' minds is a very nice feature which adds some more depths to the story. Also you can take form of a dragon later in the game and fly in this open world! I highly recommend this game if you like other games like the Gothic serie, Elder Scrolls serie and such games.
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2 of 2 people (100%) found this review helpful
68.5 hrs on record
Posted: November 27
Third person action RPGs are my favorite genre, and I can't believe I missed out on this for so long. The world, its lore and characters, are just so interesting while the combat strung it all together so nicely. As a ranger I would go around launching exploding arrows at groups of enemies while my undead summon pulled aggro. But there was also a lot of moving around and dodging enemy projectiles as well. Lengthy stuns and instantaneous flinch attacks can make fights pretty frustrating, though. And then there is the dragon combat. You fly around hitting towers and other flyers with your fire breath and fireball attacks for the most part. You can't attack or even see ground units which means when you switch back to human form you can drop into the middle of a group of enemies and not even realise it till you're dead. Theres not much else I can say about it other than it makes for a nice change of pace. Overall, there are a lot of side quests and a lot of different places to explore. There weren't many variations on the dungeons, but they never got stale. If you're a fan of the genre I don't see how you could be dissapointed with this game.
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2 of 2 people (100%) found this review helpful
48.2 hrs on record
Posted: July 17
Overall: Has easily become one of my top 3 favorite games!

- First off, I LOVE the humor in this. It was so enjoyable talking to NPCs and even reading the in-game books and descriptions because they were written so well.

- The dragon flying mechanics were actually pretty good. I didn't have many expectations coming into this game, but I was blown away nonetheless.

- Graphics were beautiful, story and sidequests have some interesting twists, and voice acting was really well done.

- I am a huge fan of Dragon Age, so this game was like heaven to me. I would definitely recommend it to RPG fans and DA fans in particular.
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1 of 1 people (100%) found this review helpful
23.4 hrs on record
Posted: July 6
I am about 10 hours into this game and I must say it has been fun so far. Game play wise think of a single player MMO style campaign. Combat is very much like Guild Wars 2. I really like the fact that you can mix and match skills from across multiple classes to create a unique and custom class all your own. Combat is fun and requires you to actually dodge attacks. If you stand and spam spells you will die! This game requires some level of skill althought not a ton. Although I can not play on max settings to comment personally on the graphics, I have seen them on YouTube and they are quite good. The game has clever humorous moments and dialog so its not completely stale and serious.
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1 of 1 people (100%) found this review helpful
96.1 hrs on record
Posted: July 9
I have not had this much fun with a fantasy RPG game in Years.

There isnt really a "class" in the game you being a Dragon Slayer/Dragon Knight you can mix and match however you want :D

There are Priest spells: Which is summoning different creatures and spells like Fear, Blind, Charm and others.
There are Mage Spells: Which are Magic Missiles, Fire Blast and I think there was Ice Lance as well oh and one of the most powerful ones later in the game is Firewall for when the enemy gets in your face ^^ and dont forget Heal :)

Priests and/or Mages usually do good with 1h maces because they mostly have intelligence stats on them and you can either dual wield them or find a shield that has spirit on it like I did.

There is also the Warrior way with Whirlwind, Rush Attack, Fatality (like Execute) and other attacks or Defensive Posture if your more a 1h and Shield kind of person :) Which also works nicely with Whirlwind :)
Warrriors can either dual wield 1h weapons like Swords or Axes or they can use big 2h Swords which are slower but of course do more damage :)

And of Course theres the Archer way of playing where there are skills Like Poison Arrows, Ranger Suprise(Lowering the enemies defences), Stun Arrows, Explosive Arrows and other attacks :)
Obviously Archers use a 2h Bow for their attacks :) and you dont need to worry about buying arrows because apparently you have a unlimited supply :) either that or they're magic ^^

Oh and you can Equip 3 sets of weapons at the same time and switch between them whenever you want :)
When I had things more or less figured out I had my main weapon set be Dual wielding maces with that intelligence on them and my second was a 1h sword with a nice shield and my third was at some points it was a bow which I never used but it was a just in case thing and at some points it was a awesome 2h sword near the end there which I actually used more then my dual wielding weapons.

There are also a couple Dragon Slayer abilties which 2 of the biggest ones I think are Mindread and Lockpicking :)
But there are also skills like Wisdom (increases your xp gained by 1-2% per skill put in it. And Encumbrance which increases the capacity of your backpack. (I know it may not seem so usefull at first but if you loot everything you get your hands on to sell or use later you will most likely put all the points you can in to that skill ^^ that being 5) and of course the weapons expertise skills Single-Handed, Dual-Wielding, Two-Handed, Sword and Shield and theres even Unarmed expertise if you wanna try that out.

Im telling you this game got A Lot to do in it :)
I almost forgot, there is a quicksave in the game and I suggest you save often because your choices can change things, as they say in-game "Your Actions have Consequences"

May I just say one more thing that will guarantee you will be interested in trying this game.
After you get to a certain point in the game (Its pretty early in the game) you are able to turn into a fire breathing dragon at will! At the push of a button! (Default being Q) :D But you can only attacking flying enemies or Ballistas and other buildings that attack you. Oh and there are several DIfferent Armor Sets that gives bonuses to your Dragon Skills :) You get your first one after you get your dragon form if you check your Storage Chest in the tower :)

Only bad thing is at some point it got a bit repetitive, but that may just be because the way I played it with magic only. I leaned more towards using bigass swords near the end because I got them and it was way more fun at the end :)
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1 of 1 people (100%) found this review helpful
92.2 hrs on record
Posted: September 20
Divinity II has a huge world, interesting story and characters, lots of quests, and all dialogue is voiced. However, it also has slightly clunky combat, controls and the difficulty level seems to change eratically, mostly due to with the open nature of the world. You can easily go somewhere that is well beyond your current level without realising it. Nonetheless, this is a great RPG that embodies what developers can do when they pull out all the stops. If you can get past some rough spots, there is a rewarding (and possibly addictive) RPG here that deserves your time.
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1 of 1 people (100%) found this review helpful
32.3 hrs on record
Posted: December 1
Awesome game the dialect can be very humerous and all npc are interresting .
sometimes monster fights can be ridiculously hard and very frustrating but still if you do beat it all it is very rewarding.
The world is beautiful and feels alive with small animals running around and with monsters being around almost every corner you will never get bored.
The story itself is also very good and worthwhile to listen to.
And a big plus you get to be a dragon witch is just great even tho the fights can get a bit alike but from my standpoint it never got boring.
The game is full of little things that just make it even better like with your health and with it it will say little things to have a funny edge to it

All in all the game has flaws and they can be pretty large but if you can get trough that you have a wonderfull game
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1 of 1 people (100%) found this review helpful
0.1 hrs on record
Posted: December 3
Really great game, combat is ok, story is good, its a big game that will take you quite some time to finish, it has some bugs, but hey you can become a dragon!!

If you are into RPGs you should keep an eye on this one when its on sale.
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1 of 1 people (100%) found this review helpful
5.6 hrs on record
Posted: August 19
Personally I love Divinity series, and this one is remarkably good. Very underrated.
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