CID, the beginning…

NORTHAMPTONSHIE, UK Tues 16th December

The game is set in a near-future version of our planet. Litigiousness and refusal to accept responsibility has grown to such an extent that any product manufactured or sold by anyone, anywhere, has to pass a near-infinite barrage of safety tests. Be it a steamroller, a plimsoll, or a book, it’s got to be safety checked by independent government bodies in triplicate, and only after long-term safety testing can it be unleashed on the general public.

It’s in this world, with its laser-tight focus on safety, and rife with please-don’t-sue-me attitudes, that the lowly Crash Impact Dummy rose to occupy its current position of importance. Back in the old days, Crash Impact Dummies were only used when studying car crashes. As lawsuits became more prevalent, though, Professor B M Werken and D-Troit, joint owners of one of the main Crash Impact Dummy manufacturing plants, saw a gap in the market, and started creating Crash Impact Dummies for other things. They started off with more obvious uses like construction cranes and level crossings, but now make Crash Impact Dummies responsible for checking the safety of sponges, dog toys, contact lenses, you name it.

Professor B M Werken is a man with a history, though. People wonder why he throws himself into his work with such focus, 24/7. He explains that he just wants people to be safe, and the press are usually satisfied with his answer. The truth, though, is a little darker.

Why does the Professor fall out with his friend and business partner, D-Troit, who becomes his arch enemy? What has driven the Professor to become so obsessed with product safety? Why does D-Troit kidnap Mia, the Professors daughter?

About CID The Dummy





PR Contact:

Ruth Fraser/Keiron Fraser/JJ Penney

Chaloner Associates Ltd

Tel +44 (0) 1954 270599

Mob +44 (0) 771 517 1788

About Oxygen Games


About Twelve Interactive

The title is being developed by Italian-based Twelve Interactive. Founded in 2003, Twelve Interactive have worked predominantly in Edutainments, VR and CGI fields, making CID The Dummy their first multiplatform title and the first Italian title to be published worldwide on 5 different platforms. The company are now firmly focused on console game development having previously completed a series of other projects, including mobile, PDA and online games. In the past 3 years, the company has partnered with various companies, including EA Italia, Vodafone, H3G, Virtools, Vicious Cycle, Nexgen Studio, and Schanz International Consultants. Twelve Interactive are also working on a Next-Gen title, Starblaze (futuristic battle game) for Wii, DS, Vista, Xbox 360, PSP and Playstation 3. For more information please
