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Now I know how to launch my dedicated server in udk. But now I need to know, that how can I put the server to make a information file for every registered user in my server(whitch stores information like how much he does have in game money, how big level he is and what weapons does he own), and how can I mirror those variables to that specific user, when he logs in from any machine that has this client installed.

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This is pretty broad and doesn't show any research effort. Can you tell us what you're tried? –  Byte56 Jul 13 '12 at 13:43
I mean that when player logs in, he can see his stats and other things in his user interface –  The amateur programmer Jul 13 '12 at 18:56
-1 I was going to edit this to be more readable and was going pretty well but then I reached this point: I have no idea what client you mean. –  Jonathan Hobbs Aug 19 '12 at 23:18
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Now I figured it out! I can make a new kismet node in unrealscript, whitch loads those variables using tcp connection from my java server. I only need to read variable values from my textfile from server.

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