K φ° Xo Yo delay fps

Two slit interference on 1024×1024 lattice

You see dynamics of the travelling wave packet
    u(r) = exp(-(r - Ro )2/a2) cos kr,     kx = k cos φ, ky =   k sin φ
moving in the k direction.

Boundary conditions

Textures with simple and natural periodic boundaries are used in previous applications (corresponding to periodic grid of fictitious sources). To take into consideration complex boundary it is enough to "draw" corresponding region carefully. Then the boundary values will stay fixed during calculations. The pattern shown to the left is used to simulate two slit interference. Here a = 1 - 2/N,   N = 1024. Corresponding texture coordinates are calculated as Tk = (Rk + 1)/2.

Simulations on GPU
updated 17 Apr 2011