
Κριτικές: Πολύ θετικές (1,021 κριτικές)
Ημερομηνία κυκλοφορίας: 15 Απρ, 2013

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Αγορά La-Mulana

ΕΟΡΤΑΣΤΙΚΗ ΕΚΠΤΩΣΗ! Η προσφορά λήγει 2 Ιανουαρίου


Προτείνεται από επιμελητές

"Really hard Metroidvania. The gameplay is solid, the jump-mechanics a bit clunky and the puzzles are hard without the use of a guide."
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Greenlit Gaming

8/10 – Destructoid

93/100 – Indie Game Mag

8.5/10 – Game Informer

Steam Greenlight

Big Picture

La-Mulana 2 Kickstarter

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Please consider this game to be our challenge to you.


Απαιτήσεις συστήματος

    • OS:Windows XP
    • Processor:Intel® Pentium 4 / 2.0GHz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible card, 128MB of VRAM
    • DirectX®:9.0c
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible card
Χρήσιμες κριτικές χρηστών
30 από 34 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
27.6 ώρες στο μητρώο
Αναρτήθηκε: 5 Ιουλίου
If you've ever wanted a game where you absolutely need a pen and notepad to keep track of clever and well thought out clues you find on your adventure, this is for you.
With that said the game is a huge challenge that many wont make it through. You will get stuck on a boss, you will get hopelessly lost, you will be thinking of clues when you're not even exploring.
La-Mulana offers a truly great and fulfilling gameplay experience to any player that dares enter.

The is a remake, the original is out there for free.
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19 από 20 άτομα (95%) βρήκαν αυτή την κριτική χρήσιμη
60.7 ώρες στο μητρώο
Αναρτήθηκε: 17 Αυγούστου
Your usual Metroidvania platformer on the outside, much more inside.

La-Mulana is extremely hard. Not even do you require good platforming skills, but you also need to be good at puzzle solving. Taking notes on your adventure is highly recommended, even if some things don't seem to be important.

With that being said about the game, let's go a little more into detail:

Story: There's barely anything to say here. You play as Lemeza Kosugi and explore ancient ruins. You find a few people close to the ruins, but only talk to their elder ever so often, he provides some advice, and later explains a few things. But there barely is more to say about the plot. But there's a lot of additional lore, and nearly every single area of the ruins has their own story to tell, if you're careful around your surroundings. After some game time, you find out that you have to kill the 8 guardians and apparently the "Mother", and that's about all you get as your target.

Gameplay: Lemeza Kosugi controls pretty precisely, once you get the hang of it. Only downside is that if you walk as you jump, you can't control the jump at all anymore. If you jump while standing still it's possible though, so once you get used to it, it's okay.
Over the course of the game, you'll find different upgrades, such as a double jump, stronger attacks, new weapons and sub-weapons. The usual things you can expect from a Metroidvania.
There are no lifes, once you die, it's game over. The only way to refill your HP is by either resting in the hot springs, or collecting a certain amount of life orbs, and once that life orb meter fills completely, your HP are filled up completely, and your orb meter is back to 0. You also need to collect more orbs the more HP you have.
There is no such thing as Experience Points and level ups, the only way to get more HP is to find their respective upgrades.
The normal enemies, and the areas aren't too difficult, especially once you get the ability to teleport, and you can always teleport back to the first area and refill your HP in the hot springs, though it is a little annoying.
Speaking of teleporting, you can teleport to certain checkpoints, where you can also save your game, pretty early in the game, so it helps moving through the ruins, since backtracking is also quite a thing here.
There are many mini- and mainbosses, and most of them are really, really challenging.
Enemies also drop gold, and you actually need it to buy necessary items in the game.

Those are your usual metroidvania things, but there's more here:
First of all, you've got a virtual computer with you. and as you play you find software for it. You can only activate a few softwares at once. Those softwares allow simple things such as having a map, or being able to read the ancient language, up to helpful things as having more invincibility frames after being hit, or doing more damage with certain weapons.
Then there are puzzles... They start off from rather simple things as destroying walls to reach new objects or your usual switch puzzles... up to things like understanding the ancient language partly yourself. And that's rather difficult. And saying any more would be spoiling too much. Let me just say, some of the puzzles can be extremely cryptic, and will take some time to figure out, especially because you need to solve nearly all of them to finish the game.

Graphics: Nothing special, but it all looks very well done in the 16-bit style the game is.

Sound: The background music is very nice and sets the tone for each area and situation. The sound effects aren't anything special, they're okay.

The game will probably take about 30-40 hours in your first playthrough if you don't look anything up.
So, if you like the genre in any way, I'd recommend to try La-Mulana at least out for the rather cheap price!
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46.6 ώρες στο μητρώο
Αναρτήθηκε: 27 Οκτωβρίου
La-Mulana is the truly realized potential of the adventure genre. The story is strong and the lore is rich, but none of it is forcibly shoved down your throat. The puzzles are deep and meaningful, and every puzzle in the game has a hint or two hidden away somewhere among the game's many ancient tablets, but nothing is ever spelled out completely. The variety of intimidating bosses are tough and require practice to beat, but there's always a way to make them easier if you're stuck, by exploring and finding items that give you an advantage. The controls are restrictive and will require effort to master, but the platforming never demands anything unreasonable.

That's the key word when it comes to La-Mulana: effort. Absolutely nothing is given to you for free. Anything you get out of La-Mulana, even how much fun you have playing it, is dependent on how much effort you're willing to put into it. And no game rewards effort quite like La-Mulana. When you finally solve that deeply meaningful puzzle that spans the entire ruins, you feel like a genius, and when your reward is an incredibly powerful weapon, you feel like a god. When you finally obliterate, yes, obliterate the guardian of that treasure, you feel like a boss, and when your reward is nothing less than the second half of the bloody game, you feel like you really are the Chosen One.

La-Mulana is not just an adventure, it's a full-scale epic. This is one of the longest indie games you'll ever play, yet it remains engaging throughout and retains its replay value without leaning on any rogue-like elements whatsoever. The game's art and soundtrack embrace this, making everything seem larger than you, but also setting a very driving and elevating mood. If you're a master of Metroidvanias and think the game is too easy, there's a kinda sorta but not really hidden Hard Mode, and an actually hidden optional dungeon, recommended for masochists only; that's not a facetious remark. Luckily for most of you, you don't miss out on any of the game's good points by passing it up.

Often, you'll see people describe any indie platformer that's even slightly harder than Mario Bros. as being like "2D Dark Souls." It's stupid, I hate it, and I stop reading reviews when I see it, but if there ever were a game that deserved that title, it would be La-Mulana. But unlike Dark Souls, I would recommend everyone play this game, not just people who want to be able to brag to all of their internet non-friends about how they "beat 2D Dark Souls."
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12 από 14 άτομα (86%) βρήκαν αυτή την κριτική χρήσιμη
97.5 ώρες στο μητρώο
Αναρτήθηκε: 4 Νοεμβρίου




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8 από 8 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
41.4 ώρες στο μητρώο
Αναρτήθηκε: 30 Αυγούστου
You read the description, you think: "Oh alright it is going to have some pretty tough puzzles but it is a 2D slasher RPG/Metroid thing...I'll eventually fight my way through.



You will die, you will be lost for ages. You will forget which way is up, what progress feels like, and dream of air control when jumping straight up. I played this game for 40+ hours, WITHOUT using a guide once. I eventually broke down and looked up the very next step I had to take. After that, I progressed and got stuck AGAIN. Looked up the guide for one more push and got stuck AGAIN. I felt defeated as when I found something out and moved forward, I would be stuck for another countless amount of hours.

I challenge anyone who reads this and hasn't played the game: Attempt the game without using a guide for as long as you can and truly feel what is is like to be helpless. I say to you, as a gamer this:

I personally believe one CANNOT beat this game without ever using a guide for assistance no matter how small the step.

The music, presentation, pull, exploration is top notch however! Buy this ♥♥♥♥ and experience utter hell (And maybe some enjoyment)
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8 από 9 άτομα (89%) βρήκαν αυτή την κριτική χρήσιμη
118.3 ώρες στο μητρώο
Αναρτήθηκε: 2 Νοεμβρίου




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79.5 ώρες στο μητρώο
Αναρτήθηκε: 1 Σεπτεμβρίου
This is on my top... 3 games of all time. It's definitely not for everyone. Its a great action platformer, and a great puzzler, but the combination of the two is what makes it genius. If difficult, often-bizzare puzzles are not for you, the game stands on it's own as an action platformer, as you can just look up the solutions to the puzzles (this should be avoided though, if possible - the puzzles are part of the greatness).

The music is gorgeous. The artwork is gorgeous (particularly minibosses/bosses). Animation is great. Writing is great - game is both very dark, yet full of humor.

This game is literally worth $200. $15 is a steal. If you enjoy platformers, and don't mind putting on your thinking cap (and bringing along a pen and paper to take notes!), you should stop reading this and just buy it, you won't regret it.

There are not many games of this genre that truly last 30-50 hours. I cannot think of one. The value is immense.
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6 από 7 άτομα (86%) βρήκαν αυτή την κριτική χρήσιμη
3.7 ώρες στο μητρώο
Αναρτήθηκε: 6 Νοεμβρίου








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5.4 ώρες στο μητρώο
Αναρτήθηκε: 18 Αυγούστου
Hard as ♥♥♥♥ with some really abstract puzzles, this game has all the trappings of the Metroidvania style, but involves a lot more wandering around wondering what to do.

I recommend it if you don't mind a brain-testing platform/puzzler, but not if you're easily frustrated.
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11.0 ώρες στο μητρώο
Αναρτήθηκε: 2 Ιουλίου
i have no idea what is going on in this game, i really don't ! I made like 1% progress this entire time. I refuse to look at a strategy guide so i will never beat this game. However there is something about it that i really like, even though it really is impossible to advance without strategy guide. I can't quite put my finger on it, something just epic about it.

I can't put a score onto this game because as i said, i have no idea what is going on lol.

I think part of the reason i like it so much is because it simply is impossible, it really does not care that there is no way in heck you will figure things out. Perhaps that is what it is, it is fun becausse it is impossible, yes yes that is it !

Now i can give it a score, i give it a 100 out of 100 for being impossible and yet enjoyable at the same time !

being abused by a video game with 2 bit graphics turns me on
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9 από 15 άτομα (60%) βρήκαν αυτή την κριτική χρήσιμη
22.2 ώρες στο μητρώο
Αναρτήθηκε: 15 Οκτωβρίου
after deafeating a very hard boss that took me +`10 try's i go to claim my reward only to get crused by a falling platform richt above my well earned reward...only to make me die and do it over again.

la-mulana in a nutshell

10/10 would get crused again.
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48.9 ώρες στο μητρώο
Αναρτήθηκε: 19 Οκτωβρίου
With very elaborate puzzles and difficult bosses, this game is not for the weak. If you like games that teach you everything you need to know in minimal details, you should not play this game. At times, you may be completely lost/clueless on what to do next. Or you'll be stuck on a boss, dying over and over. That said, the game does provide several tips through an exploration experience, you will need to take notes in order to succeed.
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40.5 ώρες στο μητρώο
Αναρτήθηκε: 8 Ιουλίου
To start: I normally add a header to these reviews describing my ethos on scoring a game on the four criterion I chose. Since I've been running out of space more and more, I'll just keep it on my Backloggery page.

Gameplay: Ah, La-Mulana. A game that I often wonder where it would be today if it weren't for the helpful proliferation of the original by a certain DeceasedCrab. This game can be described in short as a very open-ended Metroidvania-esque game, although that description certainly sells this game short. The ruins of La-Mulana are gargantuan and certainly give a considerable impression that prior civilizations did in fact live here.

There's three major aspects to this game: platforming, combat, and puzzles. Platforming is really weird at first, but you definitely get used to the controls. They're not bad controls; they just have a lot of weird quirks, such as not being able to jump off of a ladder and only having a good amount of movement control in air after the apex of the jump. Fortunately, a lot of the rooms in the game are designed around this control scheme, with Hell Temple being a perfect demonstration of just how good the controls and the level design synergize to produce very tight platforming.

Combat is pretty bare-bones at times, but once you start getting more and more weapons, it becomes a lot more enjoyable. There are also plenty of items and software combinations (you've got a computer thet you bring along with you) that change certain attributes of the weapon, such as damage and attack rate. Enemies that don't just walk along a path are surprisingly clever, and even the enemies that patrol a platform are still very fun to fight. There's quite the variety of enemies in the game. Even though there are a few reskins, the reskins typically have enough changes to differentiate themselves from their unskinned counterparts. There's also plenty of minibosses which can be rendered useless by a certain item, but I'd still recommend giving these bosses a couple of shots without that item. Bosses are certainly a lot more interesting here than they were in the original. With the exception of Palenque, there really isn't any boss you can troller-coaster your way through. There's ten bosses in total, counting the one at the end of the Hell Temple, and they're all memorable; especially the final boss. The only boss that I didn't think was that good design-wise was Sakit, but that's mainly because it was just a really boring and tedious boss that took too long.

Now it's time to talk about puzzles. This game has a lot of them. Fortunately, you'll hardly ever have to go into a puzzle completely blind, as there are at least a couple of hints for every puzzle scattered throughout the temple, usually within that particular area. Despite this, I did notice a surprising amount of times where I had an idea for a certain puzzle that didn't work in this game, but would've worked perfectly fine in the original. This may just be me thinking like the Nigoro staff; I dunno. Nine times out of ten, if I ever needed to look up a particular solution to a puzzle, it was because I didn't notice an element in the background, or a more specific case later on, I didn't see that there was a teleportation wall. I'll go over this in more detail in the Graphics section, but that was basically my biggest beef with the puzzle solving. Apart from that, I wish that weights were a multiple use item. It's pretty annoying whenever you have to exit an area and lose your progress just because you didn't buy enough weights.

Overall, there's only one room in the entire game that comes to mind as being terribly designed (the Witch Room in Hell Temple aka the only reason why I haven't beaten Hell Temple). However, for a game as big as La-Mulana, that's an incredible feat. 10/10.

Story: I mentioned earlier that the ruins of La-Mulana felt like actual ruins. This is mainly helped by the fact that nearly every bit of dialogue is written in an "ancient" fashion. The story itself pans out much like the Souls series in that your involvement with the story is as much as you want. On the surface, it's just you exploring a temple and killing God at the end. However, start digging deeper, and the story starts to really come together, with lore from various areas weaving as seamlessly as the areas themselves do physically. The biggest highlight story-wise for me came from when things went down in Eden (you know the bit if you've played the original/are reading this review post-mortem style). The game does give you a lot to think about, and if you wanna get the full scoop, you're gonna have to think like an archaeologist. Just like Lemeza. 10/10.

Graphics: Now, the adverts describe this game as being 16-bit, but I'd have to disagree with that. It actually looks a bit more 32-bit like Symphony of the Night. Whatever you wanna call it, though; it's freaking amazingly done. There is an absolutely absurd amount of detail in the areas; a bit too much for me at times. This is what I was talking about earlier with my issue of not seeing things in the background. Again, this is just me and not a mark against the game, but this seemed like a better place to bring it up. Regarding the technical aspects, it fullscreens to pretty much any resolution your monitor may be. It does have the sidebars, much like the 360 port of SotN and they cany be changed as well, which is always nice. Overall, I can tell that a lot of time went into making the areas look as great as they possibly can, even if the amount of detail can be a little bit overwhelming for me. 5/5.

Sound: Holy butts, this soundtrack owns. No, seriously, this soundtrack is absolutely top-notch. I definitely went and got the OST after playing the game. This is the kind of soundtrack that can get stuck in your head very easily, although the songs are so good that you won't mind it a bit. All I can say is go listen to Wonder of the Wonder, Interstice of the Dimension, and Grand History if you need convincing that the soundtrack is top notch. 5/5.

Overall scores are: 10/10/5/5; cumulative score of 10/10. Hey, another perfect score! This game has certainly earned it, though. I just wish I had played it sooner so that I would have been more willing to contribute to the La-Mulana 2 Kickstarter. Oh well; it got it's funding even without me..
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1.4 ώρες στο μητρώο
Αναρτήθηκε: 11 Ιουλίου
I hit a giant sun and it fell on me, killing me with no warning. WELCOME TO LA MULANA.
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7.1 ώρες στο μητρώο
Αναρτήθηκε: 11 Ιουλίου
This game is a wonderful mix of exploration, puzzle solving and platforming. Throw in amazingly tough boss battles, dirty traps, and the occasional heartfelt cry of "That is so unfair!" and you have a truly rewarding and fun game.
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79.5 ώρες στο μητρώο
Αναρτήθηκε: 3 Ιουλίου
Great game if you like adventure and platform games.
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2.0 ώρες στο μητρώο
Αναρτήθηκε: 13 Ιουλίου
A pretty good Metroidvania game that requires you to be attentive, and explore a lot. La-Mulana will give you a decent challenge, but not all of it should be present. The controls aren't as fluid as you would want them to be; at times this game can feel really clunky. Nevertheless, pick up this game if you're into Metroidvania games since it is a must for Steam users.
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62.7 ώρες στο μητρώο
Αναρτήθηκε: 13 Ιουλίου
This game is tough. The platforming's tricky. The puzzles are obscure.
Just like how good old Metroidvania's were meant to be.
Get it.
The secrets are phenominal, and the weapons are unique and helpful.
Buy it.
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21.8 ώρες στο μητρώο
Αναρτήθηκε: 20 Ιουλίου
For the love of all that is holy, take notes! As someone who has played this game a ton and even re-bought it on steam (to show support), you NEED to take notes to fully enjoy this game.

It isn't hard to have a little notepad off to the side, make sure you write down every little detail you scan from tablets, and where you found it! It doesn't take as much effort and will save you tons of pain!

For those who haven't wussed out by now, congrats! You have one of the most fun and rewarding experiences in gaming ahead of you!

Just remember, if you get reaaaaaaally stuck, rather then getting frustrated, just get some help, just try not to spoil everything, or you will deprive yourself of the joy of discovery.

As a side note, if you are interested in the metroidvania combat and exploration in this game, but hate super obtuse and hard puzzles, don't feel bad about using a guide. One of my friends did that and still enjoyed the game immensely, because the game has some really good mechanics and super good boss fights.
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25.6 ώρες στο μητρώο
Αναρτήθηκε: 26 Ιουλίου
This game is a true challenge of both platforming skill and puzzel solving. Only the best will beat this game even with a guide.
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