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Genesis3D was a project by Eclipse Entertainment to create a real-time 3D engine for Microsoft Windows. It was released as source code in 1998. The first released version supported hardware acceleration and a software renderer. Genesis3D had RGB lightmaps, fogging, binary space partitioning (the same visibility algorithm used in Quake and Quake II), a sprite system, alpha masking and blending, and a map and model editor.

Genesis3D allows the game creators to animate 3D models using now-standard "skeletal animation", allowing for complex smoothed movement (instead of interpolated vertex keyframes used in the Quake games).

An early game using the Genesis3D Engine was G-Sector by Freeform Interactive and was released as a free game/technology demo in December 1998.

The free editor "Reality Factory" uses the Genesis 3D engine.

Notable Genesis3D games[edit]


  1. ^ Ahearn, Luke (2001). Designing 3D Games That Sell!. Charles River Media. p. 19. ISBN 978-1-58450-043-8. 
  2. ^ FatBitterD00d. "FANTASTIC HAPPENINGS AT DRAGONSTONE". Archived from the original on 2004-01-18. 

External links[edit]