
The Great Item Squish (or Not) of Pandaria
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Big Number Syndrome




Fig. 2. A theoretical item from patch 5.3.

Fig. 3. A theoretical item from patch 6.3.


Mega Damage



Item Level Squish





So Now What?

Comments 851 Comments
  1. Lord Swizzlington's Avatar
    Just to clarify for people, they increased the HP pools as much as they did to keep PvP in check. If all other stats remained the same as they are now and HP pools only went up by 5-10k from WotLK...then the game would be very VERY stupid.
  1. Hoggs's Avatar
    When an item has 6357 hit rating on it and you need 115324 hit to cap it, it becomes very difficult to just eyeball it. I really don't want to be sitting with a calculator every time an item drops just to see if it will put me over or under the cap. The squish might make it feel like we've been nerfed, but it's all relevant. If your fireball did 15% of some random mob's health before the squish and it still does 15% after it, than there's absolutely no problem with it. Squish it imo
  1. Suprimus's Avatar
    Well, the solution is easy. If you look at Anarchy Online wich is/was a very advanced mmo in the matter of stats. Items dropped from a boss like now, but it wasnt always itemlvl 300, it may have been 288. Up from last expansions 250. And strenght went from say 250- 300. 50 up. But the big difference between wow and AO was: AO = most dps gets the loot. You didnt have as many instanced raid bosses, but rather groups from both factions went to the boss and had a dps competetition. So if 1 grp had 300 gear, and the other had 288, the 300 would win. But it wouldnt be by 50k damage, but something like 5k. So the differences was much smaller. This makes, best gear = win. not so good gear. = good enough to do shit, but not win. This sums something like this in wow= 250-290 ilvl gear = normal modes. 290-300= heroic raids. If your damn skilled. 275 - 300 = heroics. Then they wouldn't have to make the loot differences that big. Just go up by 25 by each patch and new raid.. Think a little about solutions and workarounds before you flame. This idea is not set in stone, but I think it could be a good one. And aswell, getting tokens in heroic would give you gear ilvl 300. so you got rewarded for the hassle. Problem with todays is its to much upgrade in each expansion. They have to make it so older content dose'nt get easy-mode, but rather a bit easier. But you have to get new SMALL upgrades to be relevnt in new raids... Hope you understand what I'm talking about.
  1. Coldkil's Avatar
  1. Crucialus's Avatar
    Quote Originally Posted by Synche View Post

    How would it make anything more epic than it is now? As far as I've understood, it'd be a squish of EVERYTHING in game, meaning, every single mob, etc. So you'd do less dps, but the boss would also have less health than they do now...

    At least if I'm reading everyone correctly.
  1. Yakuchin's Avatar
    I won't mind as long as I can keep soloing old content.
  1. Sharrel's Avatar
    i'd say go with squish. it's been blowing up stupidly high
  1. eitjayar's Avatar
    Did he just splipped that next expansion will be 5 lvls only?95?
  1. Gurbz's Avatar
    Quote Originally Posted by Crucialus View Post
    Yes. Though what part of "they would have to squish everything in the game" was difficult to understand escapes me.
  1. StayTuned's Avatar
    Quote Originally Posted by Crucialus View Post

    Yep. Thats the logic behind it. You would have 20k hp, the mob would have lets say 5k instead of 50k.

    They are talking about a percentage decrease of all stats within the game. not just nerfing your char. geez
  1. merex760's Avatar
    Quote Originally Posted by d3v View Post
    Squish please, Mega Damage sounds retarded.
  1. tohyatvc's Avatar
    Squish would make me consider playing again. So, that.
  1. Kiru's Avatar
    Quote Originally Posted by StayTuned View Post
    You didnt get it at all.
    I did get it. I understand everything is relative.

    But without huge, gigantic ilevel jumps between expansions, Old Content will become more difficult, they even mentioned this in their own FAQ

    Of course they will scale EVERYTHING down, but it's impossible for mobs to still be 'challenging' at 80 but 'faceroll take 20 of them on at the same time' at 85, when they are planning to cut down the huge jumps.
  1. Crucialus's Avatar
    Quote Originally Posted by Gurbz View Post

    Really just trying to understand this.
  1. Sephiracle's Avatar
    I remember making a thread about this back on the old(pre forums. Can't believe they're not sure whether they're going to fix that or not. Should just fix it all at once, get it done and over with.
  1. Crashdummy's Avatar
    I find very funny that they are taking this so sriously and even showing the problem to the community, saying they dont know what they will do because the dps may feel gimped, when they alerady did this for healers in Cata.

    They didn't care about us feeling like bandaids (which we did). They didnt care about us feeling gimped. But god forbid that a DPS may feel gimped, the sky might fall....

    Saying that, gimping playes is not the solution, i didn't like it as a healer whwen they did that to me, and dps wouldn't like it either.
  1. StationaryHawk's Avatar
    As much as I like the idea of the item level squish, simply because those massive numbers on the theoretical gear look ridiculous, I really wouldn't mind having an epic arcanite ripper quitar solo each time I cast fireball.
  1. MarriageAuch's Avatar
    I find it scary how many people don't understand the concept of reducing ALL the numbers.
  1. Flimsy's Avatar
    Squash em!

    The numbers are getting out of control id be happy if they re worked em.
  1. mackenzie's Avatar
    I demand a graphic for "You healed for 2 Mega HealDamage."

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