
Data de lançamento: 18 Set 2013
Marcadores populares para este produto:
Assistir ao vídeo em HD

Comprar Ironclad Tactics


Comprar Ironclad Tactics 2-Pack


Comprar Ironclad Tactics Deluxe Edition


Comprar Ironclad Tactics - Deluxe Edition Upgrade


Atualizações recentes Ver todos (2)

Blood and Ironclads is now available!

6 maio 2014


If you own the deluxe edition of Ironclad Tactics, you’ll find that Blood and Ironclads is already installed and ready to play!

0 comentários Leia mais

The Rise of Dmitry is now available!

21 fevereiro 2014



0 comentários Leia mais

Edição digital de luxo


  • A giftable copy of SpaceChem
  • A giftable copy of SpaceChem: 63 Corvi

Sobre o jogo


Key Features:


Requisitos do sistema – PC

    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space

Requisitos do sistema – Mac

    • OS: OS X 10.5.8, or later
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space

Requisitos do sistema - Linux

    • OS: Ubuntu 12.04 LTS
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Support for OpenGL 2.0 or greater
    • Hard Drive: 850 MB available space
Análises úteis de usuários
15 de 15 pessoas (100%) acharam esta análise útil
787 produtos na conta
7 análises
21.3 hrs registradas










Publicada: 22 maio 2014
Você achou esta análise útil? Sim Não
12 de 18 pessoas (67%) acharam esta análise útil
252 produtos na conta
1 análise
10.2 hrs registradas
Really intriguing concept, but gameplay (single-player, at least - I haven't played any online matches) is awkward and ultimately unsatisfying.

On paper it sounds great: take the deck-building elements of a CCG and then use the deck to spawn not just static units, but pieces on a small gameboard (lane-based, in this case.) The biggest reason it doesn't all come together is that given the scrolling card mechanic, even the best decks show huge variability in effectiveness depending on draw order.

You can play one round and get nothing but "upgrades" while your opponent rolls out unit after unit, then start over with the same deck and steamroll her right off the map. I know, you're thinking "L2P n3wb, u hav to balance ur deck." But that's really not it. A deck that's statistically well balanced can still hit awful runs, and because each player's hand is constantly pruned to the last 5 cards dealt, there's no recovering from them.

As it stands, the strategy aspect of the game feels pretty much absent - less like poker, more like war (you know, the card game "war.") Plenty of flavor, just not much depth.
Publicada: 22 janeiro 2014
Você achou esta análise útil? Sim Não
6 de 8 pessoas (75%) acharam esta análise útil
389 produtos na conta
1 análise
17.0 hrs registradas
Though the writing in Story Mode left a little to be desired, I remained engaged enough to play through it in its entirety (as well as much of the Game+ mode). Largely, this was due to the game's various mechanical systems, none of which were necessarily ground-breaking but which were brought together into a compelling whole. (E.g., deck-building + tactical positioning + well-balanced factions). Also, the decision to go with a twenty-card-deck meant that, while the significance of each card choice was considerable, it was also far easier to gauge the effectiveness of specific strategies. As a result, this might actually be a good choice for introducing someone to the genre.

In all, I had a lot of fun with this title and will likely return to it at some point in order to check out the expansion campaign.

[Note: I have not played any of the multiplayer modes, though I'd like to try the Co-Op at some point.]
Publicada: 20 fevereiro 2014
Você achou esta análise útil? Sim Não
2 de 2 pessoas (100%) acharam esta análise útil
265 produtos na conta
59 análises
4.7 hrs registradas
Single player was fun for a while, has a detailed and well written/illustrated story. My enemies in multiplayer all seem overpowered. If you are gonna get this because you like messing about with cardgames, try Hearthstone.
Publicada: 28 junho 2014
Você achou esta análise útil? Sim Não
1 de 1 pessoas (100%) acharam esta análise útil
31 produtos na conta
1 análise
47.0 hrs registradas
(Most of the critisism here is about the expansion campaigns-- although I found the original campaign frustrating at times, it was in a more pleasant way!)

I love pretty much every game Zachtronics has released, and while I find this game mostly enjoyable, the amount of artificial difficulty introduced is maddening. The AI isn't particularly intelligent. The computer will frequently, for example, equip a weapon to an ironclad that is 3 empty spaces away from making it to your side, which is a waste of AP. If you pop an ironclad with a melee weapon right in front of an AI ironclad two spaces from your side equipped with a 2+ range weapon, they wont swap that weapon out to kill your ironclad and make it to your side-- it'll just sit there and die. To make up for the lackluster AI, however, the player is handicapped in a number of ways, making the game feel exceedingly frustrating at times.

The player receives a base 1.0AP per turn, while the computer gets 1.5AP. Then add on the fact that many of the AP-boosting objectives tend to be on the enemy's side, and the enemy often has units on the field to claim or defend them before turn 1.

This provides the illusion that the enemy's deck is an endless bag of cards where they can just pull out any card they desire at any point. The computer rarely needs to play defensively because they can just spam units to put YOU on defense. Maybe 10% of the time am I able to sneak a raider by the AI when there is an ironclad in play that they can maneuver into his path. Manage to an armored ironclad out to scrap with one weilding a 1 damage weapon? you've got about a 75% chance that they have some way to boost the damage to ignore the armor(depending on enemy factions). You can see how many cards the enemy has in hand, so I don't think the computer actively cheats in this regard-- it's just because of the massive AP boost that the AI gets-- cards don't need to go to waste.

TL;DR- Playing checkers with a skilled player is fun, even if they beat you. Playing checkers with an incompetent player whos friends pop in to give them extra game pieces whenever they lose some is frustrating.
Publicada: 26 junho 2014
Você achou esta análise útil? Sim Não