Date/Time 14 Jul 2014 8:21:28am
I completely agree with you Daniel. The game clumsily handles the elements of both race AND religion in its setting. The story may eventually revolve around the characters you handle, but the stage and how its handled should never be ignored. It certainly wasn't for Bioshock's Rapture and I refuse to see how Columbia should be given ANY free pass in that regard.

It's silly, poor story-telling regardless of what the ending (Yes, I've finished it.) had to say about the feebleness of certain choice in the grand scheme. Infinite starts off with an awful binary approach to a MAJOR cornerstone of Columbia's culture and throws it to the side (as well as Daisy's development as a victim to that system) in order to focus on more personal aspects of the story. Now, growing the personal side of the story with Booker and Elizabeth isn't a negative, but GREAT story-telling can successfully build a world and keep the primary players in check. Bioshock Infinite fails to do the former to an extreme.
