Chance of no more ''Infinite Ammo'' unlockable?

#1AzureVergilPosted 5/28/2012 9:42:47 PM
Anyone think Capcom might decide to remove that so players don't have it easy in Professional mode?
#2GoldsicklePosted 5/28/2012 10:15:49 PM
There might still be unlockable special weapons that have infinite ammo as a feature.

The infinite ammo rocket launcher has been a staple since the start of the series.
#3ReceiverxWisdomPosted 5/29/2012 12:03:55 AM
Wait a minute?

You could use infinite ammo in professional if you unlocked them in levels lower on RE5?

Wow I didn't know that, then again I haven't played RE5 in a good year so I'm rusty as f***.

The best way to fix it would be to level lock infinite ammo in a way where if you complete the game on a certain lower level you should not be able to new game plus right into professional until you only beaten it in professional.

So if you beat it on Veteran you should get infinite ammo for Veteran / Normal / Amateur since Veteran is a step above all those levels but lock professional til you beat it, then you should be able to new game plus into all modes with the ammo once professional mode is complete on the scenarios you beaten.

Might take a bit of grinding given the length of this game is supposed to be around 30 hours but that sounds super fair quite honestly. The more playthroughs, the better for me.
#4AnimesetsunaPosted 5/29/2012 12:08:04 AM
I hate RE5 Pro because of the health. RE 4 Pro consider better than RE5 Pro.

Most of RE has Infinite Rocket Launcher. Possible have Infinite Ammo in RE6.
Awaiting for Resident Evil 6
Say crap to SE
#5desi_shinobiPosted 5/29/2012 1:53:52 AM
I hope they bring back infinite ammo for every weapon again.

It was my favourite unlockables and working towards getting them infinite was fun for me.
PSN - desishinobi
XBL - Desi Shinobi
#6ElusionM_08Posted 5/29/2012 12:51:36 PM
Animesetsuna posted...


I loved RE5 Pro. It's Veteran was about equal to RE4's Pro, and then we got RE5's unique to RE Pro mode; it was a great challenge with limited guns, fresh start. Totally had a blast with my brother and friends.

Summer time is here, once I have some free time on my hands I'm gonna re-run RE5 Pro mode again before RE6 for sure.
ElusionM: Resident Evil classics never gave me any input delay
squiggy9996999: you act like you never opened a door, jumped down a ledge or climbed a ladder
#7Wiiplayer111Posted 5/29/2012 8:23:00 PM
It'll be DLC. $5.99
A mod couldn't disprove my logic, so he removed the dispute button.
#8Doober2Posted 5/30/2012 12:13:43 AM
just leave it as it is.

Putting needless restrictions on the game is pointless. It was fine as it was in RE5.
Run, you pigeons, it's Robert Frost!
#9desi_shinobiPosted 5/30/2012 7:15:41 AM
- Resident evil 0
Unlockable infinite ammo for all weapons

- Resident Evil. Remake
Unlockable Infinite Samurai Edge and Rocket Launcher

- Resident Evil 2
Unlockable Infinite Gatling Gun, Rocket Launcher and SMG (Infinite ammo all weapon cheat)

- Resident Evil 3
Unlockable infinite ammo for all weapons

- Resident Evil Code Veronica
Unlockable infinite Rocket Launcher

- Resident Evil 4
Unlockable Infinite Handcannon, Rocket Launcher, PRL-42 and Thompson rifle

- Resident Evil 5
Unlockable infinite ammo for all weapons.

I got a good feeling Resident Evil 6 will do infinite ammo for all weapons too.
PSN - desishinobi
XBL - Desi Shinobi
#10Spade59Posted 5/30/2012 1:05:45 PM
Don't much care for unlockable infinite ammo. As long as there is a way to turn it off in games you host it should be fine.

That said, I would prefer if infinite ammo was insanely difficult to unlock. This way we'd see less noobs lame their way through higher difficulties.

Or ever better - disable infinite ammo for RE6's maximum difficulty.