In case you feel like reading about the weapons you'll likely be using in some new (soon) video game, here's an interesting, and often frightening set of descriptions, videos and more about some nasty stuff. Special guest appearance by a now retro Pocket PC:

After feeling out a few potential shooting positions, CheyTac's marksman settled down on a spot from which his target, an 18-inch glass panel, was barely visible to the unaided eye. Using a Cassiopeia Pocket PC with an integral laser rangefinder, he determined the target was about 1,700 yards away. He then fingered the control panel on the PC, which quickly computed a ballistic firing solution based on wind speeds and direction at three points between the weapon and the target, the ammunition's burn rate, and effects caused by the earth's rotation. With that information, he turned the weapon's sight's windage and elevation knobs to the positions indicated on the PC, and let loose the first of five rounds - a 419 grain slug - from an Intervention Model 200 Military system.

An intermittent wind was now kicking up dust between the shooter and the target, bringing with it a threatening sky. Four more rounds were sent on their way over the next few minutes; each was preceded by a new reading on the PC. (AFJ later learned that, according to the wind readings from the PC, during the course of the five-shot sequence the wind direction shifted 180 degrees and kicked up to 18 mph.)
With the last shot, the group headed downrange. Two hits were visible in the glass; a third round had torn through the frame holding the pane. All things considered, not a bad showing.

While they're not a Metal Storm or even the BFG 9000, should make for some interesting game scenarios:

 A couple of questions that probably flashed through their minds were: How large a bruise can be caused by a maximum projectile acceleration of 65,600 ft.sec-2? And just how much shoulder pain should be expected from a firing impulse of 22.5 pounds per second?

TTFN - Kent