
ユーザーレビュー: 賛否両論 (257 件のレビュー)
リリース日: 2013年10月24日


Demonicon - The Dark Eye を購入する

ホリデーセール！1月2日 まで



"Recommended for people who enjoy games with choice and consequence."


“… shaping up to be a fantastic game”
Gaming Excellence


“Demonicon will get a lot of gamers excited”
PCGZine Issue #58






    • Processor: 2 GHz Dual-core
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows Vista / 7 / 8 (64bit)
    • Processor: 3 GHz Quad-core
    • Memory: 4 GB RAM
46 人中 44 人 (96%) がこのレビューが参考になったと投票しました
記録時間: 13.8 時間
投稿日: 12月25日
Click for Gameplay Trailer
+ gloomy look, gloomy scenario
+ successful animated sequences
- low-detail characters and environments
- exceedingly dreary environments
- generally outdated Engine

+ very many cutscenes
+ well-written texts
+ convincing tde feeling
- characters with "mood swings"
- sometimes dreary environments

+ atmospheric music
+ professional speaker
+ good fight effects
- too little variety in the soundtrack

+ three levels of difficulty
+ cautious start
- only one (automatic) savegame
- strongly fluctuating difficulty

+ strong story emphasized main missions
+ moral Choices
+ intelligent guide
- makes search tasks but too simple
- too few puzzles

Combat System:
+ optional magic- or weapons emphasizes
+ easy to learn
+ interesting bosses
- too many mass battles against weak monsters

Character System:
+ motivating collecting points
+ many additional skills
+ allows specializations
- initially slow character development

+ weapons and armor for different playing styles
+ poisons, potions and other improvements
- a lot of useless stuff
- one can not sell because of tight budgets dealer

Game Size:
+ little idling due to high density quest
+ depending on the decisions of other missions
+ rudimentary crafting system (blacksmithing, alchemy)
- rather short for an RPG (solo playtime around 25 hours)

Multiplayer: no multiplayer

In order not to reveal too much of the Demonicon story, we outline here only the basic features we take on the rags of the run-down anti-hero Cairon, who is chasing his sister Calandra.
Although Demonicon initially rather feels like an action game that is hidden under the surface of the proven RPG foundation of the DSA universe: physical strength, critical chance, stamina, vitality - the character screen is full of numerical values. Only on more onerous restrictions such as the maximum weight for inventory have waived the creators.

They are joined by eight talents that we can also develop in the course of the game, including "medicine", "fine" and "blacksmith" or "haggling". All skills help us in certain situations on. "Botany" allows us, for example, to harvest herbs and potions, elixirs about salvation or stimulants that increase short term, our combat power.

As Brightsmith we can pick locks, make as blacksmith traps harmless. And the talent "sense of focus" helps us to identify such ambushes, before they are dangerous to us. The more we use our skills, the more experience points we earn, and the more we can increase the talent.

Locations provides Demonicon essentially four: It all starts in newts Mountain, an underground cult, lives in all sorts of nasty creatures. Later we explore the town Warunk which is being shaken by a deadly disease. After excursions into the surrounding moorland, a temple and another quarter of Warunk we finally return back to the dungeons of the newts's where the story ends one of two alternative place.
Compared with the huge world of Skyrim sections of Warunk and around fall from really tiny and serve less than open world playground, but more as a stage for the linear, partly branched action. A little reminiscent Demonicon so the first two parts of the Gothic series.

Most tasks lead directly or indirectly, the story continues, but there are also some optional side quests. Both types of applications usually last only a few minutes and make extremely straightforward: A compass on the top of the image leads directly to the next mission objective. Time we will collect different ingredients for a spell, once a prisoner escort and protect against attackers, sometimes ignite a series of beacons or keep a city gate against invading superiority.

Dialogues are in Demonicon a lot. Although most of them are quite well written and set to music professionally, can tire the sheer amount of text. Especially since we lust for experience points or tips in every conversation forcing to read all the topics. The action spin the developer to a large extent by using verbal exchanges on, which usually automatic in the 3D engine.
Other sections are told in animated sequences, other in short render film. The latter also pretty much the only graphical highlight of Demonicon is, otherwise the situation looks pretty bleak. This is partly due to the gloomy scenario: In Warunk a plague rages everywhere hanging ragged figures around. And the Moor is just as colorful as the pigs cookies mountain.

Had I played Demonicon private and not as a tester, I probably would have given up after four or five hours. Until then, the struggle to restrict wild mouse click, and the story confuse rather than to captivate. Good thing that has driven my sense of duty to carry on me. Demonicon takes namely significantly after the first quarter to ride on. Because Cairon learn more attacks, spells and movements, the sword fighting games much more varied.

Demonicon is an average action RPG. Only for genre fans!

Score: 69 / 100

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31 人中 29 人 (94%) がこのレビューが参考になったと投票しました
記録時間: 31.5 時間
投稿日: 10月23日
I bought this game at a pretty hefty discount before it was released after watching trailers and reading previews. I like the game quite a bit, not at all disappointed with the purchase. I played it pretty consistently until I finished it. Overall I'd rate it a 80/100

The story is dark, set in a world plagued by demons and monsters after some sort of cataclysmic magical apocalypse. The decisions you make have very real consequences both for those close to your character and for the city where you spend most of your time.

The game system works well - clearly heavily influenced by the Witcher 2. The combat is pretty good, but slightly rough around the edges.

So should you buy this game? Depends on how much you like RPG's with dark stories, and whether or not you are willing to excuse the combat for not being as good as Witcher 2, Skyrim, Dragon Age or KOTOR 1&2.

Finally I'd like to address the "incest" thing. Clearly people were not paying attention as your character is not actually a blood relative of the possible romantic interest.
60 人中 40 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 20.0 時間
投稿日: 8月4日
Demonicon has a few things going for it, but the bad outweighs the good for me. The combat is not the greatest, it is very linear, the voice acting goes from great to atrocious, to pricey at time of release and the art design is not very good. It does have some interesting characters though and some nice areas later on in the game which save it from being all bad. It doesn't do anything horribly but it also doesn't do very much great either. Sort of a mixed apple of sorts, I would only reccomend it to people if the game was on sale for $5 or so. I think if they put some more work into the combat and making more things to do other than the main missions it would do wonders. Think of a poor mans Fable mixed with a poor mans Drakensang, that also has some cool characters.

5/10 or 6/10?
21 人中 18 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 16.0 時間
投稿日: 8月15日
As a longtime fan of the Dark Eye pen and paper rpg, I was intrigued when I heard about Demonicon. An action-rpg in the Black Lands, dealing with the legacy of Borbarad - sounds good, at least in theory.
Let's see how it holds up:

- the content is mature (little SPOILER: there is a budding incestous relationship between our main protagonists)
- the gameplay is on average pretty smooth, barring a few hiccups
- the setting has been almost painstakingly recreated and the details border on continuity porn (if you don't know what that is, look it up on
- the story manages to pull you in and doesn't let up until the very end, with tough decisions, whose results you only see after a while, but for some there is always a third option depending on your skills
-superb VA (at least in the german version, haven't tried the english yet; little spoiler: your father has the german voice of Liam Neeson)

Disliked (well not actually disliked, but more puzzled by):
- a couple of glitches in the graphics, nothing major or gamebreaking; I've seen a lot worse in AAA titles
- something in the story progression that didn't make a lot of sense (SPOILER: you beat a powerful and annoying Rondrian and loot the armor from his corpse, only to be immediately offered a better demonic version by a demon - what's up with that?)

Bottom line: IMO Demonicon felt like a somewhat quality-reduced clone of The Witcher 2, which is a superb game and thus Demonicon managed to be at least a good game. If you liked The Witcher 2 and you need to pass some time until The Witcher 3 arrives, then Demonicon is the game for you. If you're a fan of The Dark Eye, then Demonicon is also for you, since this is the only game besides Drakensang that made me feel like I was actually walking through Aventuria. Everybody else, it's up to you.
記録時間: 19.4 時間
投稿日: 9月9日
A solid game ruined by the most rushed ending I've ever seen. It's really hard to reccomend even an above average game when 17 hours of railroading climaxes with a 14 second long CGI sequence that doesn't even really tie up any loose ends. Everything up to that point is great but the fact that the game tricks you into making what you think are difficult moral decisions leading into the ending only to not even remotely acknowledge -any- of those decisions and end with such a dud of an ending makes me feel that this game had to have just run out of budget. I'm not going to bother reviewing anything else because to be totally honest any positive feelings I had towards this game were soured by such a ♥♥♥♥♥♥♥♥ non-ending. Please don't buy this game unless you are the type to not finish it.

But hey, the upside is that until the very end the game had really great atmosphere, and really took the TDE lore in a direction we haven't really seen. Reading between the lines of the lore really makes it a super dark, nihilistic trip through the whole game which I really appreciate. Maybe the ending being a giant middle finger was trying to mesh with the theme of the rest of the game? Who cares.
13 人中 9 人 (69%) がこのレビューが参考になったと投票しました
記録時間: 31.4 時間
投稿日: 9月30日
This is a great game, at least for the story. Yes it will crash from time to time or at least it did for me, but it was still worth at least one play through.

The choices you are forced to make are difficult especially if you are trying to play as good a guy as you can. Your choices do have visible effects to others around you. The story is dark and twisted, but that gives it more of the appropriate atmosphere.

The gameplay itself isn't great, but at least it isn't bad. It's fairly easy to get used to and allow you to enjoy the storyline more. While this may not be the best or longest game it is a decent length of play and has a reason to play a second time through if you want to see how the opposite choices change the game.
16 人中 10 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 13.8 時間
投稿日: 11月6日
Demonicon... well, demonicon is the perfect example of a mediocore rpg game. It has a decent story, an avagare combat system, not-so-bad voice acting and so on... Everything about this game is avarage. The game is easy, but not too easy, and sometimes you will be wondering why on earth is there an invisible wall evertime you are in combat. The game itself resembles some of the stronger titles of the gerne like witcher, but it doesnt quite give off the feeling that they do. It is not a bad game, but it is not a great game either. 6/10, it is buyable if you enjoy rpgs and find it on sale.
- Decent story
- No significant downsides
- Everything is avarage
- Graphics may seem ugly to some
- Combat is restrained
記録時間: 17.1 時間
投稿日: 8月13日
Lot's of lost potential. It is a dark fantasy, linear action RPG with small and not always believable levels. The translation of the complex attribute and talent system of The Dark Eye works well and the skills can be combined for fun battle combos. If you're not familiar with The Dark Eye universe, the story probably makes no sense at all, the (German) voice acting is lacking and the best parts are the storytelling 2D panels in between.

Not an entirely bad game, but it could have been so much more.
記録時間: 16.0 時間
投稿日: 12月16日
The game is not open-world, this is fine. The problem arises when you start playing and the same scenarios are over the game, over and over... The same empty city and the same Mountains scenario. In addition, the sets armor are horrible very bad desing, the only weapon decent and appraising that you get over the game is the last one which you can play for 10 mintues. But anyway, the gameplay is decent and the story is good... However, there are more cons than pros in this game and that is why we have to take care when we are buying a game and be sad about our money lost in this uncomplete game.
記録時間: 3.8 時間
投稿日: 12月17日
It does not worth the price.


The gameplay is very slow and you don't have full control to where you dodge.
I think that if it would faster, the gameplay would be better.


The scenes are quite weird. The are no face expression.
So imagine this:
There are two men talking, suddenly one gets angry and start screaming.

I believe that you imagine an angry person, with a frowning face.
But, actually, in this game, that person will be with a poker face (and screaming).

So, I think that they could turn the game better just making some ajustments. The combats are very slow and boring.
By $39,99, it doesn't worth it at all.

For me, this is a 5/1O.
記録時間: 8.3 時間
投稿日: 12月18日
Demonicon looks like it could have a good story, but the gameplay is just so lackluster that I doubt I'll keep playing for much longer.

Exploration is mildly infuriating because the world is littered with skill-gated loot. You need Plant Lore to loot plants, Lock Picking to loot chests, Blacksmithing to disarm traps, etc. There are 8 different skills to level up to unlock all the types of loot. The skill points for exploration skills are shared with combat skills, so if you want to be good at combat, you have to accept that parts of the world will be completely inaccessible to you.

Combat is frustrating because it's so random and independent of player ability. When you try to Parry, you have a skill-dependent chance of actually parrying, then a skill-dependent chance of having the ability to counter-attack. Whenever you take a hit, you feel cheated - you as a player were good enough to press the block button, but your character failed you.

In conclusion, if you like the sound of Demonicon, you should just play Risen instead. It's the same kind of game, but with much more fun gameplay.
記録時間: 10.3 時間
投稿日: 12月22日
It's a WRPG without manual saving. What more do I gotta say?

Wait wait wait. Okay. If I had to put it simply, it's more or less if you made Witcher 2's combat very stiff and awkward, then mixed it with the one track mind of Dragon Age 2. Now that may sound horrible, but it's not for a lack of trying. Whatever miniscuile budget they had, the developers tried their best to tell a (mostly) coherent story that sprinkles around lore like it's going out of season. Beyond that though, there would be a LOT of reasons to hate it... if not for the fact that most of the sins that it commits were first perpetrated by Bioware, specifically Dragon Age 2. Which mind you, was critically acclaimed by hack journalists.

So let's begin

A dialogue wheel that doesn't actually show you what you're gonna say? Yup.
Consoley design and controls? Yup.
Linear as hell and a slave to its main plot? Yup.
Bad character models and downright horrible animation? Yup.
Enemies that kind of just, pop in out of nowhere? Yup.
Two choices rather than a third option you'd want to sensibly make? Yup.
Characters that stand around making idle threats rather than actually doing anything? Yup.
Inability to interact with the game world such as killing people, stealing from people, etc unless it's specifically involving the story in some way? Yup.
Reusing old areas? Yup. (Although Demonicon justifies it by writing the plots around the areas, rather than just copying and pasting old areas and telling you they're new.)

In terms of its own sins, Demonicon lacks a party system. I understand however, that it is a smaller adventure, so to have a second or third character that can level or change would be pointless, but I'd have been happy with a generic hireable that dies easily - at least then I'd have something to do with all the money I had, but more than anything, it just feels so weird to not have anybody allied with you for a segment despite it being clear that if it were any other kind of RPG, they'd be in your party or at least along for the ride.

Speaking of adventure... there isn't any. As mentioned, it lacks any kind of interactivity with the world, so it feels more or less like a static environment that you're running through, and boy oh boy does this game pack on the giant areas filled with nothing that just eats up your time, specifically, the giant empty monastery that you have to waste time running around in that reeks of not only filler, but running out of money. All you can really do besides following quest markers is go down a corridor that you can see on your map and maybe find a chest filled with junk that you sell at a vendor. It has exploration in terms of maybe finding a chest in the corner, but there are no side quests to find or anything of note besides maybe lore.

Side quests. Another big problem. You find them on dart boards akin to MMORPGs and slap them to your dashboard with the markers to tell you where to get the seven pearls of Uranus or some garbage. Just take them all, there's no penalty either way, as they're all pointless fetch quests with nothing to offer and no choices to make. It's busy work.

So the main systems to the game - the role playing, the combat - has to at least make up for all that stuff, right? Well... Even on hard my first time, I found the combat rather trivial even despite not knowing how to parry. I seriously beat the game never parrying. I did end up doing a lot of combat rolls as a result, but even so, with just one combat skill and a few magic spells, I was able to trounce most of the game not using anything beyond my sword. In this regard, I can see what they were going for in terms of the replay value as an RPG, as there are a variety of combat skills and levels to the magic spells that you can't necessarily reach in one play through. I just felt I would have never had a use for any of it, especially when you only have 4 slots (4 for magic, 4 for skills, 4 for items) to put every ability. It is fun, don't get me wrong, and it is exactly the kind of action game I was expecting from that dog Dragon Age 2. Mixing and matching everything and doing the right commands in tandem with enemy animations works and it has a meaty feel to when you're slicing and dicing.

In regards to building the character, it's similar to The Witcher, where you're stuck as a single character with no customization per-se, which isn't necessarily a bad thing if you're able to build them to how you feel. So once again, the problem of a single person RPG comes into play, because Cairon is essentially a multiclasser. I maxed out the passive skills, so I was a top notch haggler and charismatic. I was a knower of medicines and could open any lock or disarm any trap. So on top of doing all that, I was brute in combat and could freeze you in place with. Huh? I don't feel like I role played as anybody, I just feel like I went on Theme Park RPG #361.

So let's say if they balanced the games stats properly, and you could actually miss out on a few things here and there and would need to replay the game to see them. Well, you could be potentially boned. Like lock picking. It's completely useless and a dump stat. You never find anything actually of worth in chests, even the few that actually require you to use rank 6 or 7. Whereas haggle for example, could be used to get a ton of points to spend by using it at several vendors at once, then upgrading it and doing it all over again. The problem arises in that some of the seventh mastery passives are never actually tested, because I assume the developers ran out of time and couldn't rejigger and balance things like they should have. There should have been several 5-7 rank chests that you couldn't open that had cool stuff in both early and later parts of the game, so you'd WANT TO invest in lockpicking, so I'd be Cairon the Rogue, rather than Cairon "Who Can Do Everything"

Despite all that, and the fact that the game ending requires you going back to an old area THE THIRD TIME, I was intrigued overall with the story. Characters never truly ring of good or evil, instead, seeming far more gray than I was expecting. It was seldom anyone was ever an outright jerk. The few choices you make actually made me feel confilcted, because they never offered you a clear conscience one way or the other.

"Sure, you did X, but Y happened."

Despite railroading you the whole way, those few snippets felt refreshing, whereas other RPGs would have made it very clear cut one way or the other of what my deed would wrought. I just wish it had more characters to meet, more stories to see and a far more satisfying ending.

Still, I can't recommend it. It's no lost gem or even an unpolished one, it's a game that had a lot of aspirations, but had no feasible way to deliver them. I definitely don't dislike it, but hey, I actually put in the time to beat this game unlike Dragon Age 2, and considering the money EA/Bioware put into that turd - that's worth something.
5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 16.9 時間
投稿日: 9月6日
Demonicon is a decent action RPG, unfortunately weighed down by some obvious flaws.

The best part of Demonicon is the story. It starts off a bit slow, with the player character Cairon's sister Calandra being forced into an arranged marriage to a wealthy noble. But towards the end of the first chapter things get much more interesting as you learn about an ancient demonic ritual where seven children were given dark magic powers.

Sadly the story is undermined a little by the dialogue, which is at times poorly written. Sometimes the dialogue choices don't flow like a natural conversation and several attempts at humour just end up being wierd. Voice acting is also low quality. Calandra is okay, but Cairon just sounds bored most of the time, and the supporting characters are poor.

Combat is fast paced and can be entertaining, especially when you unlock a few abilities. Most of the time you are alone, controlling Cairon in 3rd person, against waves of between 6 and 10 enemies at a time. You have melee attacks with either blades or blunt weapons, special melee power attacks, throwing knives for ranged attacks and four magic spells - freeze (mainly used against a single target), fire (radial damage perfect for when surrounded by multiple enemies), speed/damage buff and poison (which I didn't try because I put all my points into upgrading the other three). Its like a lower quality version of the Witcher.

There is some variety in enemies - Human rogues, mages and warriors, spiders, lizards, fire demons - enough to make me change up my tactics based on their weaknesses and abilities.

The level up system is based on a German pen and paper ruleset called Dark Eye, which I've also seen in Drakensang. You don't gain levels as such, but every fight, quest and many non-combat actions gives ability points which can increase stats (strength, constitution, etc), melee power attacks, non-combat skills (crafting, lock picking, etc) and magic. You can spend the points at any time as long as you have enough. I like the system because it feels like there is alot of freedom to build Cairon to suit your playing style.

Level design is mostly linear with some small side paths to find extra loot. There is more freedom during quests, many of which give the player a choice how to resolve. The save system is checkpoint only, but most of the time they are quite frequent. Controls are fully rebindable and work nicely with mouse and keyboard.

There are some problems on the technical side. I sometimes noticed some stuttering while running around, and some slight framerate dips during combat. I also crashed to desktop twice on the crafting menu.

Overall I think Demonicon would probably only appeal to dedicated RPG fans. If you can be in a forgiving mood and you've played all the better games, there is some enjoyment to find here. I finished the game in 16 hours, so I wouldn't recommend picking up at full price. I bought it for 75% off, which considering its flaws, seems like a fair price.
記録時間: 14.0 時間
投稿日: 11月4日
Not a half bad game. Sure it lacks a little on the freedom of choice and while that's a big sticking point for me it's also got some things that I do like. It's sort of like an RPG and the original Drackengaurd had a lovechild and this game was it. I'm not too crazy about it but it's not bad, so on a scale of one to ten this game rates about a 6 or a 7 of 10. Don't pass it over if you're broed and want to play, but don't go out of your way to get it either.
7 人中 4 人 (57%) がこのレビューが参考になったと投票しました
記録時間: 19.6 時間
投稿日: 10月16日
Imagine if Dragon Age 2 and The Witcher had an ugly baby.
It is not a bad game, but sometimes seems rushed.
9 人中 5 人 (56%) がこのレビューが参考になったと投票しました
記録時間: 2.5 時間
投稿日: 8月31日
I had this game on my wishlist for some time priot to purchasing it. Today I was thrilled to find it on sale, so I excitedly purchased it and could not wait to play it...

I wasn't far along in the game before becoming very frustrated. The combat system is terrible, I cannot for the life of me understand why a modern game is so hampered by such awful game mechanics. To compound the problem, the save system is appalling. I found myself dying way too easilly, then I'm stuck having to replay useless game time rather than simply being able to start where the battle begins. Initially I thought perhaps I was supposed to save the game manually - so I went hunting for a fast save key. But.\, of course, the game, has automatic save. Why would a developer choose a game structure that would force you to replay and replay territory you've already been through only to be faced with clunky, frustrating combat? To me, these two issues add up to a game that, in its present incarnation, is unenjoyable and aggravating. I'd like to say that for $40 a consumer deserves more, but... there's more to talk about.

On to other issues you should know about before buying it. The game does not allow for ANY character customization whatsoever. Not even the choice of a name, Oh, and if you planned on playing as the female protagonist, as I did, forget it. You start the game as the brother and have no choice about that. As a woman gamer, I prefer to play as a woman.. I will even skip a game that doesn't give me the option. Unless, like the Witcher, the game itself is good enough ot offset that glaring oversight. It's 2014 - how hard can it be to give us that option? It never fails to shock me when developers don't get why women gamers feel this is important. Yup - it's my bad for assuming. I should never have seen the female character and assumed she was playable.

I could not for the life of me figure out how to use the health potion - or to equip it. Why did this game have to be so complicated? And mana potions? I don't know if there were any. The point at which I gave up I was forced to fight lesser bad guys to obtain their "essence". Why did everything in this game feel like a struggle rather than entertainment?

Perhaps the issue is me. Indeed, I've been spoiled by games like Elder Scrolls, Dragon Age. Mass Effect. However, I've been similarly spoiled by Indie games like Path to Exile. It's a shame really because this had the elements to be an excellent game.If they improved the combat system and incorporated a worksble save system, I could classify this as playable. The way it is right now, however, I'd call it a headache maker. Amd for goodness sake - it is certainly nowhere near worth $40!
記録時間: 3.3 時間
投稿日: 10月29日
Decent rpg, fun story, interesting lore, worth a look if you like rpgs.
11 人中 6 人 (55%) がこのレビューが参考になったと投票しました
記録時間: 1.3 時間
投稿日: 8月6日
for the people who played dragon age 2 and wanted hawke to tell his sister he was DTF
記録時間: 20.8 時間
投稿日: 10月4日
This is a roleplaying game about banging your sister before the villian does first, yes that's the main characters motivation. It's got standard fare stats, skills, and magic akin to other games in it's genre, unfortunately it's difficult at times to determine what to spend your skills on because most everything is unexplained.

Thankfully you can button mash your way through combat without spending many or any of your skill points on fighting skills. This leads to the combat basically sucking, but well, it does the job.

Animations are awkward and wooden, but the models and texturing are pretty well done. It feels like a budget game and I'd not recommend paying over 5 or 10 dollars for it. If you're unsure if you'll like it, wait for it to go on sale for a fiver, if you're a fan of the lore I'd say wait until it drops to 10.

Overall generic budget fantasy rpg game with enjoyable, but repetetive combat about taking your sisters virginity before some dude named Falk can.

Do you let Falk get away with it or will you snatch your sisters snatch from his dastardly crotch for yourself.
記録時間: 37.3 時間
投稿日: 7月21日
Demonicon is an excellent 3rd person RPG game with some minor flaws. Its' strengths are it's story and in particular the dialogue that is very well written and in combination with excellent voice acting really draws you in. The choice system is also done excellently, where the decisions you make give you different cutscenes or dialogue interactions from start to finish. In addition, there is moral ambiguity to most of the decisions you make, meaning there are rarely black and white choices to be made. The music and ambient sound are also done superbly, and compliment the atmosphere quite well. Another well designed system is the character advancement and skills. Instead of experience points and levels, you are granted Adventure Points that can be spent at any time, on any specialization you choose, giving you a nice degree of customizability. Unfortunately, this clever design is marred somewhat by an endgame where most if not all of your skills will be maxed.

The other drawbacks of the game are it's fairly uninspired combat. While the controls are easy to use, and there is fair variety of player attacks and combos, the enemies are not particularly varied or dynamic. Some acts will have you facing the same 3-4 types of mobs ad nasuem for a couple of hours before you face a new type. Although it improves as the game progresses, and the boss fights are relatively interesting, more variety would have been welcomed. Also in need of improvement are the environments that while stunning in their art design and relative size, are often mostly devoid of npcs. This leaves some areas feeling strangely barren and artificial. The most glaring failure of the game however, is the itemization. While the crafting system is well implemented and useful, the graphic design on weapons is very mundane. This is particularly strange for a high fantasy title featuring magic and demons, to have such low fantasy weapons for the majority of the game. The developers may have wanted to underscore the humble origins of the protagonist, but even then, the art direction was dull. I never felt particularly excited by any of the loot. This problem is further exacerbated by the fact that NPC vendors without exception sell the best gear, making loot drops and chest finds vendor trash. Despite these flaws, Demonicon is a triumph in storytelling and one of the best RPG games of 2014. For fans of the genre, this is a must buy.