Freedom Fall is a diabolical down-scrolling platformer set in a prison tower so tall it touches the clouds. Presented with hand painted art, its old school vibe mixes with fast-paced free falling action and a story with both dark wit and heart.
User reviews: Very Positive (215 reviews)
Release Date: Jan 10, 2014
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“Freedom Fall is an absolute joy to play.”
10 – Impulse Gamer

About This Game

Freedom Fall is a diabolical down-scrolling platformer set in a prison tower so tall it touches the clouds. Presented with hand painted art, its old school vibe mixes with fast-paced free falling action and a story with both dark wit and heart. With the promise of freedom for those who escape, find your way through the traps and mechanical monstrosities set up by a twisted princess who you'll wish was in another castle. As your bid for freedom continues you start to see that things aren't quite as they seem. In the end you'll determine who is guilty and who is innocent … but until then there are lots of deathtraps to avoid, killer balloons to bounce off, jetboards to ride and even a dragon to fight!

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Intel Atom 1.33Ghz
    • Memory: 1 GB RAM
    • Graphics: Intel 945 Express
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
    • Sound Card: Integrated
    • OS: 10.7
    • Processor: Core 2 Duo 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: Intel 945 Express
    • Hard Drive: 500 MB available space
    • Sound Card: Integrated
Helpful customer reviews
20 of 20 people (100%) found this review helpful
2.0 hrs on record
Posted: September 6
I didn´t expect much going into this game. Another platformer in my library, but i wanted to give this game at least fair chance to show up.

And oh boy, it delivers.

I really get hooked from first moment. Not by gameplay mechanics, cute visuals, or perfectly fitted music.
Writings on the walls really sucked me in. I wanted to know more about what is going on, who is this spoiled bats**t crazy little princess, what my convicted felon character did and how to to get out.
It was pleasant, fairly challenging also really hard journey at some stages (my lack of patience really didn't help tho).

I can't recommend this more. If you want to spend couple hours tilting and having fun, Freedom Fall will do the service.

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10 of 10 people (100%) found this review helpful
10.7 hrs on record
Posted: November 8
Creatively funny, simple to grasp with a good replay value, great difficulty balance, this little game has a lot to offer. If you enjoy good platforming with a linear learning curve (i.e. if you're not only into punitive games), this one is for you.

Original, drôle et bien équilibré, ce petit jeu vous offrira plusieurs heures de plaisir. Si vous aimez les jeux de plateforme avec du challenge sans être punitifs, ajoutez-le à votre bibliothèque dès maintenant.
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7 of 7 people (100%) found this review helpful
7.2 hrs on record
Posted: September 3
Freedom Fall is a platformer that will test your reflexes.

Set in a beautiful steampunk world, the game rewards patience. It starts pretty easy, but the later levels are brutal. You'll die a lot, and you know what? You don't feel discouraged. The soundtrack is so relaxing that will keep you zen all the time. Also, the controls are very responsive, so you'll never be bothered by silly mistakes.

All in all, I recommend this game for every platformer lover. You can finish the game with less than two hours, but if you are an achievement hunter, you'll have a lot of fun post-ending with hard but rewarding tasks.
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7 of 8 people (88%) found this review helpful
2.1 hrs on record
Posted: September 27
Freedom Fall is a short but extremely fun 2D action platformer where you play as Marsh, a prisoner in an enormously high tower. Your only chance to see the light of day again is to make your way down the tower while avoiding to die by the loads of flaming, spiking, buzzing and exploding traps and machineries, that the slightly crazy Princess has decorated the tower with.

The story is presented in a pretty cool way: There aren't any actual dialogues that distract you from the actual gameplay but instead the Princess communicates with you through writings on the tower walls (she is mute, anyway :p). The press describes it as a "reverse Rapunzel story" because you actually have to get away from the Princess instead of saving her. While fitting, there's also an inarguable similarity to Portal - if GlaDOS would be a medieval Princess who likes dragons. The basic idea of the "Escape-to-Freedom"-theme also reminded me a bit of the movie Running Man.

The game has an absolutely great sense of humour, which is both cute and cynical. It's subtle enough to not make you feel like you NEED to laugh or chuckle now - you just do because it's genuinely funny without trying to hard. Charming all the way through.

Visually, the game looks great and thankfully isn't another wannabe-retro 8-bit mess. All the art in the game is hand-drawn by concept artist Lisa Rye and has a colorful and vibrant feel to it. Especially Marsh and the Princess look absolutely awesome.

As a nice change from the typical sidescrolling platformers, the gameplay is all about getting to the bottom of the tower. To do so, you have to utilize gadgets like bombs, gliders, double jumps or hover boards, which you can unlock by purchasing them for cogs and bolts that you have to collect throughout the levels. Unfortunately, the levels don't really vary in terms of gadget utilization, so you can effectively beat the game with the glider gadget only without ever touching the double jump or hover board gadget. A missed opportunity.

It's also sort of a precision platformer but due the relatively slow pace of the game (there aren't any visible timers or such that put you under pressure), it's not even remotely as stressful as, say, Super Meat Boy, so you can actually take your time and plan out the safest or most rewarding path downwards. There also are a few "racing" sections where you need to be fast, but they never get to the point where you feel like you need to be inhuman to beat them.

Dying is part of the game (I did so 206 times during my playthrough), so you will definitely get squashed, smashed, sliced, spiked, burned, bombed and electrocuted a lot, but thanks to the frequently placed checkpoints, it's not much of an annoyance and instead actually motivates you to just be better on your next try.

With roughly 2 hours for my first playthrough, the game definitely is rather short and can be beaten in one sitting if you wish to do so. However, the game features multiple endings and while I don't know how much the story varies after the split points, this definitely adds quite a bit to the replayability because it gets you intrigued as to how the story unfolds towards another ending.

Additionally, if you're a fan of leaderboards, you can try to make it to the top by finishing levels under death/time or over cog par and unlock their respective achievements. A hard mode is also available, but I have yet to try it, so right now I can't really say what the difference between normal and hard is.

I've gotten this game through a bundle and while it didn't look like a must-play-right-now type of game to me, I went on and actually tried it - and I'm absolutely glad I did. It's refreshing, fun and fairly casual, yet challenging enough to not get boring, but ultimately it's the humour and the writings and drawings that kept me going on until the end.

At it's regular non-sale price (8,99€/£6.99/$9.99) some people might consider the game overpriced for what few content it has to offer, so those people are probably better off waiting for a sale or until the game pops up in another bundle, but if you're looking for ~2 hours of great humour and fun action platforming right now, Freedom Fall should be the game of your choice!
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4 of 4 people (100%) found this review helpful
1.6 hrs on record
Posted: October 29
Great take on the classical platformer tropes and awesome writing. The princess who perfectly fits into the uncanny valley between "Insane" and "A total nutjob" won my heart.
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4 of 4 people (100%) found this review helpful
1.8 hrs on record
Posted: October 13
This game was awesome but I died alot and it was because I kept reading what the princess put on the wall that B**** is crazy lol
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5 of 6 people (83%) found this review helpful
5.1 hrs on record
Posted: November 21
Completed the game in 1 hour - The Story written on the wall make you think the Princess is one weird Psycho completing certain level PAR are challenging you can replay any level at anytime but cannot replay the ending you have to start all over - I got the game from a bundle for cheap - easily worth 5$

+Great written story on wall
+Great Art
+Great Music
+Great Tutorial - 3 Acessory to Help the noob's
+Leaderboard & Achivement's

1 Hour or Less Run possible.
too expensive for the game time it offer

I Look Forward for more Games from the Developers :D

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3 of 3 people (100%) found this review helpful
3.3 hrs on record
Posted: November 10
Great and funny game, with an original narration. Short, but has a nice replay-value. It offers challenge without being really difficult.

Un excellent jeu avec une narration originale et vraiment amusante. le jeu est court mais propose une bonne rejouabilité, et il a un gameplay précis permettant des niveaux qui mettent du challenge sans que ce soit jamais très difficile. Je le recommande vraiment !
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3 of 3 people (100%) found this review helpful
3.4 hrs on record
Posted: November 17
Nice platformer. A bit short, but it has replayability if you want to challenge the times and get all achievements.
I'm not overly bothered with that so for me it was a nice way to pass some time.

It's not overly hard or frustrating, quite forgiving and the good part is: you actually get the choice to do a harder route if you want to. Excellent for when you start to get frustrated so you can just take the easier route.

The story is rather funny with a crazy but fun princess that will torment you with her writings and castle design.

Give it a go when you feel like a platformer that is not designed to just punish you all the time, but still offers some challenges.
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3 of 3 people (100%) found this review helpful
3.8 hrs on record
Posted: August 10
This game is short, but it's a fairly difficult platformer with a dark sense of humour that I often smiled at.

You do have to play through the entire game a few times to get all the achievements, but the branching paths (with at least three different endings) and the writing make me look forward to it.
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3 of 3 people (100%) found this review helpful
4.2 hrs on record
Posted: July 26
A fun and short, likely 2 hours tops on first playthrough, vertical-oriented platformer. You pretty much start at the top of a level and make your way down through various obstacles. There are no enemies to contend with. You get a couple of upgrades like a double-jump and the ability to glide but the game can be beat without them. Dying results in an instant respawn and checkpoints are plentiful so this is the big reason the game is so short, as you'll never have to replay large chunks of levels, you're always moving forward and progressing. Controls are solid, though the gameplay can be rather simple at times, especially early on.

The art is nice, but the one thing that separates the game from other similar titles is the princess's use of painted messages throughout the levels. They're frequent and usually amusing and charming. I had as much fun reading them as I did from making my way through the level themselves.

I place a lot of value on amount of fun had from a game rather than the length, and I always prefer a shorter experience that I enjoyed throughout than playing a game that's 20 hours long and just okay or average, so Freedom Fall's short length didn't bother me in the slightest and I can see myself revisiting it in the future. I'm certainly interested in whatever title this developer comes up with next as they made a rather simple game a lot of fun.
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3 of 3 people (100%) found this review helpful
0.6 hrs on record
Posted: September 6
10/10. Precise mechanics. No arbitrary BS. Nice artwork. Awesome storytelling ( i can actually hear the girl's voice in my head as i read those scribblings on the wall).

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2 of 2 people (100%) found this review helpful
4.7 hrs on record
Posted: November 7
It's not precisely a difficult game, though frustrating at time, but it is always fun to play! It's a pretty short play, with beautiful graphics and a fun storyline. It's different from other games in the same genre.
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2 of 2 people (100%) found this review helpful
4.8 hrs on record
Posted: November 16
Went pretty much blind on this game based on the screenshots which I liked because of the art style. I thought it would be hard like SMB but am somewhat pleased that it isn't for the sake of my blood pressure. Even managed to 100% it within 5 hours which is pretty good seeing my previous expectation. ..though to be fair, there's only two achievements that can be considered somewhat hard.. one less if you take a different approach than I did.

There are some challenging parts in certain levels, especially if you're playing on Hard mode with no equipment but other than that, it's really not that difficult. In that regard, it's pretty lighthearted which does fit the game. If you take the time to actually look for and read the writings on the wall instead of speedrunning right from the bat, you'll find a charming and in my opinion adorably cute story. But I'm a sucker for crazy killer Princesses so..

In general it's a short game but if you're into score attacks, speedrunning and competing on leaderboards you'll find plenty of replayability to make it worth the price.
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2 of 2 people (100%) found this review helpful
2.7 hrs on record
Posted: November 20
After having this game on my steam wishlist for about 6 months, I got it as part of a bundle for $1. Let me say that I kind of wish I had bought it months ago for full price- because this game is fantastic. Yes, the game is pretty damn short- let's just get that out of the way. For how short it is, I'm not sure about the $10 price tag. But if $10 isn't going to bankrupt you, and you love a good platformer- definitely do yourself a favor and buy this.

The graphics are vibrant, animations are good. The music is great. The literal 'writing on the wall' that you see as you descend through the levels is amusing and occasionally downright hilarious.

And despite how short the game is (a couple hours at most), there is some great replay value here due to collectibles, leaderboards, etc. The game really feels like it belongs in the tier just below the greats of platformers. You have your Mario/DK Country/Rayman Legends/Super Meat Boy tier, and right below it is Freedom Fall. It really is that good, in my opinion. It's just a shame it isn't longer.
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2 of 2 people (100%) found this review helpful
2.3 hrs on record
Posted: November 23
Got it in a bundle with zero expectations, actually completed the game! Tight controls, above average platforming and very, very charming writing. (Yes, the writing in a platformer is actually a selling point, weird I know but...) Great short game that is easily recommendable on sale. Has achievements and modes for hardcore players / extended playability.
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2 of 2 people (100%) found this review helpful
2.3 hrs on record
Posted: September 26
Freedom Fall is a beautiful down scrolling platformer that honors the games of yesteryear while feeling surprisingly fresh. The visuals are fantastic and the sly humor adds a nice touch. This game is, however, quite short, and most of the music just sort of faded into the background for me which is a huge missed opportunity. I would rate it a solid 7 out of 10. Surely worth a playthrough.
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2 of 2 people (100%) found this review helpful
2.5 hrs on record
Posted: September 2
-A large supply of checkpoints
-Lots of spikes & other traps
-One touch = death

Yep, it's a platformer. Well maybe not the kind I grew up with, but a platformer all the same. What does Freedom Fall do to stand out in such a crowded genre? By being a quite good game.

There's a kid imprisoned in a tower, that's you. The cell-door is unlocked, that's good. The way out will likely cause you to die many times, that's kinda bad. Oh yeah there's also a princess who just loves to hear herself talk..or read herself write..or..anyway that's all in the background.

Each stage of Freedom Fall is comprised of a variety of traps, with new ones doled out at regular intervals. You have all of the basic techniques like jumping, wall-jumping, and grabbing onto ledges to progress. While this definitely isn't necessary, you can also build a few pieces of equipment to get an edge. This requires the acquisition of gears, which are strewn all over the tower. This is a score-based game so moving quickly, dying less, and taking those difficult optional paths to collect more gears, are all essential strategies for climbing the leaderboards.

One of the things that usually bugs me about falling in a platformer, is that all too often it results in "leaps of faith". Aside from down, you have no idea where you're going, so death is a very real possibility. Freedom Fall features exceptionally well-designed levels. Despite having the ability to look down and get a better view of below, I was never concerned about those leaps of faith. Each level is tight and offers enough feedback so you always have an idea of what's below. Platformers are great when you don't have to think over your next move.

At first the large-size of the player's hitbox was a bit disconcerting. If so much as a single hair on the player's head is singed, it's back to the last checkpoint. After awhile though it became second nature. A smaller hitbox might be nice for those "hey I coulda dodged that...right?" moments but overall the game shows utmost conviction in its design. For a game where death comes easily, solid mechanics are a must. Freedom Fall succeeds not only in its hit-box design, but also in the fundamentals like jumping. This a game that just feels good to play. I like that.

The Princess deserves special mention. It's her tower and she'll remind you every step of the way. Berating your ability, insulting your mum, bragging about her dad, laughing at the misfortunes of the prisoners that died before you, it can be absolutely hilarious at times. Plus all this writing serves another purpose in telling the story of the game, without any need for cut-scenes, intros, or anything that could get in the way of the pacing (unless you're a slow reader). This is a very smartly-designed game.

A play-through will run a bit over an hour (maybe less), there are far worse ways to spend that time I assure you. It's also great that Freedom Fall offers a well-designed hard difficulty setting. Unlike some games where hard difficulty apparently means no checkpoints, this game actually adds more traps to deal with. Thus you're encouraged to play better, not play safer(there is a difference).

Altogether this game is worth checking out.
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1 of 1 people (100%) found this review helpful
1.0 hrs on record
Posted: September 23
What can i say about freedom fall?
Well for a start the idea is absolutely brilliant... think of it like RPG portal mixed with any 2D up/down scroller.
Except... not ANY 2D side scroller; it's its own brilliant idea.
You get especially hooked when you go into the area with all the broken textures (marked UNDER CONSTRUCTION at the entrance) as the game hits a sudden difficulty curb.

so, over 9000/10
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1 of 1 people (100%) found this review helpful
9.1 hrs on record
Posted: December 2

This game's a riot. It was one of those games in my library from all the games I've collected and thought to myself, "I'll play this when I'm exhausted and don't need to concentrate." Buuuut it ended up taking my full attention. It's definitely tough, but has this flow about it that just kept me playing. The craftable powerups are actually good—one of which, the wings, I think would make speedrunning very interesting. The soundtrack, rock and hip hop influenced, is really good. The graphics are ♥♥♥♥ing beautiful.

It did only take 2 hours to beat the game on Hard including the extra level, but with the intention of 100%ing it, I'd definitely say it has high replay value.

So, why the 9/10? Hitboxes are really inconsistent. Fire seems to have a hitbox far extending outside its graphic. Marsh (your little, silly faller) has extended feet hitboxes. You get used to it after a while, but I mean, it shouldn't be a problem to begin with. See second edit.

Anyway, 10.99 CAD is a good enough price. You may or may not get 10 hours out of it, which just depends on how you play games. Are you going to perfect it? Yeah, you'll get those hours. Are you going to play through it once and be done with it? Nah, you definitely won't get those hours.

Either way, it's a fantastic game and a great port (from mobile, if that wasn't clear from the gameplay).

EDIT: Figured I'd elaborate on what makes it a good port:
+ No low FPS cap
+ Custom keyboard controls
+ Fluid graphics which don't degrade at higher resolutions

EDIT 2: So I went back and perfected the game. I think there are 3 secret achievements or something? There's a guide in the community hub if you're looking to complete it. So, the 4 other runs I did after my original run made me realize the hitbox issue is strictly for fire. There's just so much huge-hitbox fire in the final levels. And confirming: 9 hours for perfecting the game? 10$? Yeah, definitely worth it.
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