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Mass Effect 3 SuperGuide
A Witch's Tale
for Nintendo DS.
Publisher: NIS America
Genre: Action
Release Date: Oct 6, 2008
ESRB Rating: Rating Pending

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A Witch's Tale Walkthrough and Strategy Wiki SuperGuide

Apr 30, 2010

Rem Sacchras

Apr 10, 2010
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When you get there, you'll enter a scene, and then you'll have control over Liddell. You'll encounter quite a few enemies in this place, most with a lot of hp so the fights may be extremely boring. Use magic with Liddell and normal physical attacks with Dayna, don't worry about losing too much mp, your hp and mp restore when Liddell levels up.

Walk up, and you'll enter a scene with a Cheshire Cat, and this will probably be one of the last scenes for a while, since battles drag out a lot at this stage of time. After that, if you wanna save, walk to the purple shiny shoe circle and press it with the stylus, then you can save.

Change maps, and you'll see a sign. If you like, you can read it. It says that the Castle is up, the Candy maze is Right and Macaroon Island is to the left. You cant get to Macaroon Island OR even anywhere near the Castle, since you do not have the Pink bombs and Water bombs needed, (Pity). Therefore, go to the right whilst slaughtering the cats, white weird things and chocolate pigs that annoy you.

(The white weird things, called Slip cranes, have less than 72 hp (Probs around 60-70hp to be honest) and later you'll be able to kill them in one hit with Dayna, either at elvel 2 or 3. The problem is that they steal 5mp off of you. Using mp is ok, but wasting it is annoying. Kill them as fast as you can)(Slip cranes give 1xp)

(The Chocolate pigs have white chocolate pigs and coffee pigs too, try using either Water, Poison or Fire attacks at them. Don't use the plant attack, as it will hit really weakly. Using the exploding magic doesn't make much of a difference, but its an easy one to use with ancient magic, if you ever get driven to that point.)(Chocolatons give 3xp)

Head to the right again, until you find another save point and a cave. Save if needed, and then enter the cave. In the Candy Maze, you'll end up confronting more monsters, like a Beauty Mushroom and a Cocoron. With a Cocoron, do your best not to use magic, it has a lot of magic defence, and it has a spell to raise the magic defence of either itself or its ally. (It usually uses it on the last enemy you targetted your magic spell on) The Mushroom has about 500hp, and can poison you easily, and both of these new monsters are poison affinited, so poison spells, or poison dolls are much weaker against these, (they hit like half or less).

If you go straight up going to the next screen, 2 treasures will await you there. The first and more likely you'll be able to get is in the upper area of this screen, where you'll find a chest. Going back down to where you entered the screen, destroy the obstacles and continue to the left area. You'll get an automated battle with a Card! Attacks won't work, and it also has a very high dodge rate, and even with a powerful spell, you will only hit 1 at a time probably. So in total, (If you got Ziggy and came back) you'd only be able to hit 3hp on it, and it has about 10hp most likely. But the problem is it runs away as soon as you finish your turn, or if it surprises you. Using ancient magic might work though.

Go back down, and carry on through the maze (I'll give more detail later, or someone else will) by getting chocolate keys from various places in the maze. This maze is pretty straightforward, you don't get very long distant deadends, nor do you have to switch floors. Beware of the weird men who throw cream pies at you, if you run into one, or get hit by one,, they dont fill a tummy bar, they dont heal your hp or your mp, they dont make Liddell make a heart either. Instead they deplete 10hp of your health.

There will be two places you can leave the maze at (other than the entrance). One is a place with a Gingerbreadman (Important part) and another place leads to a stairs which leads to the WATER BOMB! Make sure you visit the gingerbreadman, and talk to the storytelling woman who gives you a clue about what the gingerbreadman will give you soon.

After getting the Waterbomb, exit the Candymaze (Yes, you have to talk all the way back I'm afraid.) and save again. Then move back to the screen with the signpost, and then walk to the left screen. You should see a screen with a save point and a giant marshmallow to the left of it. Before heading to the marshmallow, be sure that you go down, around the trees and into the bottom right corner, to open a little chest. When ready, go to the marshmallow and the bomb will automatically destroy the marshmallow. Then walk into the (MONSTER FREE) lagoon.

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