
使用者評論： 極度好評 (3,653 篇評論)
發售日: 2014 年 09 月 18 日


購買 Wasteland 2 - Classic



購買 Wasteland 2 - Digital Deluxe Edition





最近更新 檢視全部（22）

12 月 15 日

Wasteland 2 Patch 5 Release Notes (61997)

Aaannd here we go! Patch 5 for Wasteland 2 is out, featuring a bevy of fixes, changes and improvements for your gaming enjoyment!

  • Added Castilian Spanish community localization to the game. It can be selected by picking "español castellano" from the Gameplay Options menu. Existing Spanish language players will have their language defaulted to the now-renamed "español americano" option.
  • Large localized text clean up for all languages
  • Optimized the way random encounter data is stored to reduce loading time and file size.
  • Added more sound effects throughout the game.
  • Clean-up of smaller bug fixes throughout the game.
Full change list can be found here:

37 則回應 繼續閱讀

11 月 18 日

Wasteland 2 Patch 4 (60792) Release Notes

Patch 4 for Wasteland 2 is here! This update is primarily a bug-fix pass that we put out to resolve some critical issues that arose sooner rather than later. Despite being a "hotfix", we have 300+ fixes in this update... dive in to the full notes below!

  • This patch is primarily a bug-fixing update to correct a number of critical issues below:
  • Fixed Canyon of Titan endless combat bug with the raiders in the "junk fort" near Outpost One.
  • Fixed Canyon of Titan endless combat bug with Diamondback Militia.
  • Fixed Temple of Titan unending cutscene bug when arrested by Father Enola.
  • Fixed wrong NPCs turning hostile in Griffith Park by killing gate guard after undertaking Ascension McDade's quest.
  • Additional improvements to Colorblind Mode based on user feedback.
See here for the full details:

24 則回應 繼續閱讀


Feargus Urquhart/CEO Obsidian & Lead Designer Fallout 2

Swen Vincke/Creative Director of Divinity: Original Sin

“Brian and his team have managed to do the impossible, to recreate the magic that I felt playing Fallout for the first time.”
Brian Hicks/ Producer of DayZ

Classic Edition

  • A free copy of Wasteland 1 - The Original Classic.
  • Mark Morgan's Wasteland 2 original sound track in digital format.



  • A free copy of Wasteland 1 - The Original Classic.
  • A free copy of The Bard's Tale.
  • Three digital novellas set in The Wasteland world.
  • Mark Morgan's Wasteland 2 original sound track in digital format.






Key Features



Mac OS X
SteamOS + Linux
    • Processor: Intel Core 2 Duo or AMD equivalent
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 30 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Hard Drive: 30 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 4 GB RAM
    • Hard Drive: 30 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Hard Drive: 30 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Hard Drive: 30 GB available space
44.8 記錄時數
張貼於：12 月 4 日
825 人之中有 701 人（85%）認為這篇評論有參考價值
27.9 記錄時數
張貼於：09 月 19 日
Full Video Review =

Wasteland 2's story places you in the boots of four raw recruits to the desert rangers. The game starts you in the desert wastes of Arizona as you attend the funeral of Ace, a desert ranger who was recently killed. As the funeral ends the desert rangers leader General Vargas throws you into the deep end and sends you off to track down Ace's killer.

Let's start with character creation, in the game you start with four characters. You have the option of either creating your own characters or choose from pre existing builds, you can even have a combination of both. In terms of aesthetics the character models are not pleasant to look like and there isn't a large variety of faces to choose from. That being said the statistical side makes the appearance’s short comings up in spades. Your characters have both attributes which are things like strength and skills. There is a large range of skills available including things like lockpicking, safecracking and more. It's often best to create a diverse group after all the more skills your party has collectively, the more options you'll have throughout the game. I myself opted first for a assault rife bearing squad leader, a sniper with lockpicking and computer skills, a melee focused demolitions expert and a shotgun wielding medic, aptly named Doc.

When your not actually in a location, you'll be traversing the wastes on the world map. There are lots of locations to discover in the world and you can find hidden cache's of loot so its worth spending time to explore. On the world map you have to take several factors in to account when travelling. First is your water supply, your group has water canteens, each mile you travel will use up water and if you run out your party will take damage from dehydration. You can however stop of at any oasis you find in your travels to fill your canteens. Another factor is radiation, after all nukes do tend to leave some nasty after effects in the environment. Safe travel through irratiated zones can only be done by having the appropriate radiation suits, if you don't your party will die of radiation sickness very quickly. The world map also has random encounters not all of which are combat focused. Many will be raiders or animals that you must combat or run away from. Some will be travelling merchants or on the occasion something much more interesting.

Graphically Wasteland 2 isn't the prettiest of spectacles, However its art direction does bring a certain harsh, grittiness to the affair which is very appropriate for the post apocalyptic setting. I think the character models could have been done better as some of the models and animations have a blocky look to them which looks out of place. While it is not the prettiest of games, the effect animations such as explosions look well done. On top of that the things like NPC character art is fantastically done. On thing that does shine in the game is sound which is no surprise when
Mark Morgan who was responsible for the soundtracks to fallout and fallout 2 is your composer. Everything from music, sound effects and surprisingly voice acting is done superbly and brings a real atmosphere to the whole affair.

Let's move on to one of, if not the main part of the game, combat, after all theres plenty of dangers lurking in the wasteland and you can't avoid all of them. Those familiar with the recent X-com or the even more recent Divinity Original Sin will be right at home with Wasteland 2's tactical turn based system. Combat is straight forward and works from an action point system. Your characters attributes determines the amount of AP you have at the start of each turn as well as the order of which characters take their turns in. The combat is fairly fast paced similar to X-com enemy unknown, there is both cover and crouch mechanics too. The cover system is simplistic and being in cover gives you defensive bonuses. Crouching on the other hand improves your chance to hit as well as raising your chance to evade attacks.

Depending on the difficulty combat can become fairly challenging. Particularly later in the game when you meet tougher enemies and enemies with both unique mechanics and better weaponry. As you go through the game you can gain followers to your squad, these followers if you don't have the leadership skill can have a chance to lose control and they will do as they please in combat. Your weapons can also jam, usually at most inconvenient times, plus you will have to regularly reload your mags and watch your available ammo.

Overall the combat is solid, challenging and fun. It can throw you a few curve balls along the way too which is always good for keeping you on your toes. It's something that InXile had to get right and thankfully in my opinion they have executed it very well.

Wasteland 2 boasts a large number of quests to embark on. The great thing about the game is that you often have the freedom of choice in how to deal with the situations you encounter. Depending on who you have in your party and your skills, there are often multiple outcomes to any given scenario. An example of this is when I went to a graveyard and dug some graves, all was fine with me looting form the dead however upon reloading an earlier save I gained a different follower on the path and when I went to dig the graves my ally took offence to disturbing the dead and turn on my group. Things like this can happen all the time in the game and its great to see all the different possibilities there are. Not only does it ensure a good amount of re-playability but it also ensures that while two people can play the same game, different things will happen to each.

In conclusion wasteland 2 lives up to its namesake and not only provides a great post apocalyptic rpg experience but it provides a memorable one too. You will spend hours laughing at the video game culture references throughout the game as well as enjoying the well written characters. One thing I love is that the game doesn't hold your hand and lets you solve problems as you see fit, if there’s a wall in your way you could use the brute force skill or just throw a grenade, the choice is yours but the game won't tell you to do either, its up to you to come up with a solution if at all. The games story is strong and with its multiple choice system, there’s plenty to see and do. It's a solid title from InXile and something that you certainly felt after having such a successful crowd funding campaign, one that had to get right. While its release date has been pushed back several times, in all it seems it was worth it and Brain Fargo and the team have created a fitting sequel. While it does have its occasional issues and minor bugs, its a game that I would highly recommend adding to your collection. Whether your an avid RPG player or not, the majority of gamers will find hours worth of enjoyment in Wasteland 2.
435 人之中有 362 人（83%）認為這篇評論有參考價值
103.8 記錄時數
張貼於：09 月 20 日
Look at my name. LOOK AT IT! And tremble before the fearful countenance that is my Desert Dweller portrait!

Yes...I'm an old Wasteland 1 fan. Loved it then back on the old C=64. Loved Fallout 1, 2, Tactics and Fallout 3, all of which were inspired and modeled after Wasteland. So I am admittedly a little biassed in this brief review.

Some things I like about it so far:

- Depth of choice
- Consequences and world alteration based on those choices
- Deep character customization
- The atmosphere created by the visuals and audio
- There is 'enough' eye candy and ear candy without going overboard
- Multiple approaches/solutions to many problems
- Challenge and reward levels feel apropriate
- There is 'enough' realism to add in planning and tactics that help immersion without being burdensome
- Lots of nods and references to the original that actually fit into the story and make sense
- There is 'enough' voice acting with apropriate emotion that isn't too cold/dry or too flowery/dramatic
- The written story is deep, interesting, concise and easy to follow so you can move on quickly

Some things I would like to see improved:

- Character creation needs more detailed notes for newcomers.
- It is not clear HOW or even IF most of the C.L.A.S.S.I.C. attributes alter your skills. Derived stats, yes. Skills, I can only see one stat that will impact some of them.
- Screen edge scrolling/panning of the area map is a little slow.
- Would like a little more freeness in the camera controls. Rotation, zoom and angle. I don't care if I see map edge.
- Sometimes hard to tell what is and is not cover in combat.

Overall though, it is great fun and stays very true to the original. Even with the few lumps it has, it is very polished, rock solid stable, and seems optimized well for multicore CPUs and multi-GPU setups. Characters and quests make sense and are well scripted and laid out to be intuitive and challenging. There is some fun exploring little nooks in the areas to find hidden loot and bonuses. And while it is fairly linear, the branches you can take are divrese and plentiful. I see a lot of replay value just from the choices you can make. And your choices will have impact, sometimes in unexpected and even unplesant ways.

So, grab your Proton Axe and Meson cannon...and don your best suit of Pseudo-Chitin armor. It's time to go out adventuring among the muties. Just be careful, so you can come back to camp and share your stories around the fire over a bottle of Snake Squeezins. Radioactive glow and 3rd arm optional, of course.

*** Disclaimer - read before you comment ***

This review is my personal opinion.
I'm not interested in debate or discussion.
Argumentative, hijacking and/or trolling comments will simply be deleted.

To me, hijacking my positive review to push your negative review is the epitome of laziness. If you want to be heard, put the effort into writing your own review. You can discuss it there.

And even if I was interested in discussion...which I am not... Every comment I have deleted thus far has not held up to scrutiny when compared to the guidelines posted here:
216 人之中有 184 人（85%）認為這篇評論有參考價值
54.0 記錄時數
張貼於：10 月 5 日

1,103 人之中有 815 人（74%）認為這篇評論有參考價值
12.3 記錄時數
張貼於：09 月 22 日
spent 9 hours creating a party with 4 page bios for each character

whole party dies by a buried mine 10 minutes into the game

11/11 would roleplay again
125 人之中有 106 人（85%）認為這篇評論有參考價值
82.5 記錄時數
張貼於：10 月 19 日





Full review:
116 人之中有 99 人（85%）認為這篇評論有參考價值
85.3 記錄時數
張貼於：11 月 2 日

The good:
  • Maps are often rewarding to explore
  • Overall art style
  • Tactical round based combats
  • A lot of weapons and items
  • A polished first act
  • Overall Writing (even though the quality varies)
  • Interesting (while also over the top) Factions
  • Companions
  • A lot of inside jokes and fan service
  • Radio transmission (especially during first act)
The bad:
  • Heavy reuse of character portraits
  • You cannot set own traps
  • You cannot sneak
...and the ugly:
  • Heavy quest items which you have to drag along

On a sidenote:
103 人之中有 89 人（86%）認為這篇評論有參考價值
91.7 記錄時數
張貼於：11 月 21 日
Did they pull it off?





Did they pull it off?






Did they pull it off?

90 人之中有 77 人（86%）認為這篇評論有參考價值
95.9 記錄時數
張貼於：10 月 28 日


188 人之中有 138 人（73%）認為這篇評論有參考價值
161.7 記錄時數
張貼於：09 月 21 日
This game... Im not even done yet. Coming from a fallout fan id say is spot on what i wanted, Game is about tactics and smarts not reaction times (Check), Game is full of lore (Check), The maker of it took 1 million of his own personal money and used it to make the game better (Check), No dlc (Check!). Now past that theres more. The lore is so intense i spend lots of my time just reading lore. If you like lore then you could buy this game just for that. There is no "reaction time wins" here. That means no, if you call "skill" seeing who can shoot the fastest then you wont find that "skill" here. Skill here is about whos the smartest. And how you positioned your people. If you bring even the best weapon to an easy fight you can still loose if your stupid.

This game is by one of the best game designers you can trust. Brian Fargo. He has never let me down on a game. Be it Fallout 1, Fallout 2, any game. And even when he did sell fallout to bethesda he made sure it was a good company. He could of sold it to EA im sure but he picked another good company. Fallout 3 may be diffrent from the old fallouts but its certainly not a bad game. Same with vegas.

So in short its a great game with acutal skill good lore made by a REALLY good game designer and company and NO DLC. None. Also you can trust this from me. Im practicly an expert on old and new fallouts. Just check how much time ive played fallout 1, fallout 2, fallout 3, fallout nv. Also i even got more time on consoles. So again im not just some random guy i know whats a good game and a bad game.

Also there is msny little things in the game that make you think lots. For example a woman wanted me to put her out of her misery i did so, then a kid told me he was gonna tell the authorites and i shouldnt of done it, i had to kill the kid. I think about that scenario alot. Theres many more like it so that when your done it makes you think long and hard about all youve had to do. There really isnt winning in this game because if your human you will find a way to do something horrible that has to be done. Even if you dont do side quests you could still end up having to fight a kid. So this game is one not like cod where you blindly shoot, it makes you think about each person you meet or kill.
231 人之中有 162 人（70%）認為這篇評論有參考價值
60.5 記錄時數
張貼於：09 月 18 日
This review is being written on September 18, 2014 - the day before the game is released. It is a review of the final playable beta version.

If you haven't played the original Fallout or Wasteland games, this game is like KoToR * X-Com. It's ♥♥♥♥ing awesome, best game I've played in recent years.

That said, a day before release, it is still buggy as ♥♥♥♥. I've put 30 hours in and came very close to completing the beta (which they said was 40% of the final game), but I can't progress any further because I killed one of the bad guys instead of letting him live, and that bugs the whole game out and I can't progress any further. I've also had to manually edit my save file 2 separate times to fix game-breaking glitches.

Hopefully this is all fixed tomorrow. If it is, then buy it at whatever the launch price will be. If not, I can't justify spending more than $25 on this game.
404 人之中有 272 人（67%）認為這篇評論有參考價值
45.0 記錄時數
張貼於：09 月 22 日
finally, Finally, FINALLY. FINALLY!! FINALLY!!1!1!eleven!1!!

And that isn't a crack against how long it was in development, I've been looking for an INTELLIGENT thinking mans game since the orginal Fallout 1 and 2, we had touches of it with Baulders gate and games like it were great, but I've been in freaking LOVE with post apocyptic games since the fallout series (pre 'DERP LETS TURN IT INTO A FIRST PERSON SHOOTER!, hey, we only have like 11,237,423,423,523 FPS's, lets compete in THAT market some more. What do you mean there aren't even enough TACTICAL squad based games that you can count on a single hand, that means that genre is DEAD obviously! every big developer for the last 20+ years)

The problem, many of us apparently, have had with most games these days, they are set in one of three settings, 1. Fanasty setting 2. Current setting (lets shoot ethnic minorities in sandy countries with modern weapons!.... pass) or 3. Lets kill Zombie Hilter controlled clones for the millionith time. All of which CAN and ARE sometimes great games, but how many games do we have set in Post apocalyptic worlds. A world where yes, there are guns, gernades, rifles, and melee weapons, but also more exotic stuff like plasma and laser weapons.

Also, where combat IS a major part of the game, each and almost EVERY mission has a VARITETY of ways to solve it. EXAMPLE (BUT NOT FROM THE GAME, MAKING THIS ONE UP MYSELF no spoilers!)
Small town is being harassed by a two local gangs, how do you solve it as a ranger?

Possible ways to solve it!
1. Guns blazing - lets BLOW EM ALL UP AND KILL EM!
2. Dialog/Diplomacy - Infiltrate both gangs, and give them clues that the OTHER gang is out to slaughter em, make them fight it out via planted evidence, then finish off the survivors so the small town can be free!
3. Use mechanic skill to turn off water/power to bandits bases - unable to support themselves the bandits move on
4. Use Animial Whisper skill and turn wild life against bandits - a combination of patience and timing makes the bandits a 3 course meal for local wildlift and saves the local town

THESE are the kinds of ways I like to see a game able to be played, not where the only option is 'aim at ONLY moving targets on screen EVER, and pull trigger until enemy is no longer moving. It lets you not only have different ways to get things done, but you ALSO have almost unlimited replayability, even with knowing how things can generally go, you want to try new things BECAUSE there are so many possible ways to GET TO THE SAME RESULT.

Like I said, a little more intelligence and/or patience is required, and for an industry that is chock full of FPS's, and 'Who can twitch fastest is the best' games it's been long, LONG overdue where we can have a top down game where I can use terrain, combat skills, and different weaponary to beat superior forces.

Oh and lets not forget the morale parts of the game, instead of the typical 'become a boyscout or SATANS RIGHT HAND MAN' there are just dozens of shades of gray all through this game, and people will treat you differently in one location over the next, almost as if they were part of isolated communities that had a hard time talking to each other.... ....... ............... Eventually things WILL filter down, and where you might end someones suffering from pain, another person could see you and say you killed them in cold blood. Almost NOTHING is clear cut, and you'll find yourself actually having to think of different outcomes rather than the typical game.

I really hope the ADHD that has infested the gaming industry the last 10+ years can be put aside for a few mintues for WL2, it's not MEANT to be the 'run of the mill' crap we've been force fed over and over. It says it gives you 80+ hours of game play, I spent all weekend playing it and I'm not ashamed to say I took a sick day tomorrow so I can play it all day without interuption in an empty house. It's THAT good, at least to me anyway.

Now, there are a few things that will work against it. It's NOT perfect, it's a little rough in a few areas and sometimes you WILL be angry that you can't find a particular item, NPC or easy solution. Other times the game will surprise you with it's richness and attention to detail.

Oh and that's another thing, HUMOR is big in this game, there are tons and TONS of refferences to all sorts of things from the last 25+ years all through it. I won't ruin them so hopefully you can get them yourself, but lets say some characters from other games, movies and books do make apperances through out the game. Some might be as simple as walking past another Ranger team and closely looking at their names and saying to yourself 'wait a second, .. oh damn, that's !!!!!!!! son of a B! That's AWESOME!'

Other times you'll notice little pieces of inventory 'junk' that make you just grin, I've found everything from a Chia pet to old gaming consoles from the 80's and 90's. Each and everything I've also read the description on, mostly because it just makes you laugh at some of the crap they threw into the descriptions since many people just skip by them in most games. In WL2 I'll say it's worth the reading the items at least the 1st time you see em, after that np, see it again just skip it, but up the Devs got more then a little creative with some of this stuff.

Oh and while this IS a tactical combat game mostly, I will say that you should probably make a play through where you focus at least one character with high intelligence, charisma and a hard path of the dialog skills. There are simply SO many times in conversations where I wish I was able to choose some of the other options but I couldn't because I was too combat focused.

So there is a great chance to have multiple play throughs on this, I'll give it that as well. Something with most single player games just hasn't been the case these last years.

And yes, I'm obviously dating myself with some of what I've said, but I've been a gamer for almost 25 years now. And a really good tactical squad based thinking game has been lacking since the late 90's. Wasteland Two has made me feel all of those good feelings I got when I played the orginal fallout games. I'm just hoping that by writing this, obivously long as all hell review, that it will make a few people on the fence about getting it swing to the 'let me give it a shot' option. Then if you like it and you are one of those people that do 'Let's plays' please do one for this, I'm not technical, I don't know how to stream or record, but I'd love to see this game get the attention it deserves and, HOPEFULLY, will reawaken developers to the fact that we need more then clones of the same 4 genre's invented, reinvented, re-hashed and regurgitated over and over to a market that does have more then a few of us that have more then the 'push button - recieve result x 10,000 = YOU WIN!' mentality.

Yes, I've been a bit harsh in parts here to certain kinds of gamers, I aplogize for that, but we need MORE details in games, no dumbed down crap over and over, Wasteland two has me just grinning like a madman the entire weekend. To the point where my wife just looked at me and said 'go... play that nuclear death game all you want, you'll be useless to me all weekend anyway.'

That's rare and I can't stop smiling about it.

Thanks to the Dev's for making it and I really hope I've brought a good case to a few of you that will take the time to read, and hopefully find this (early) review useful.

129 人之中有 95 人（74%）認為這篇評論有參考價值
45.7 記錄時數
張貼於：09 月 24 日
I must say I ended up being somewhat disappointed. In case you never heard of this, it's a turn based roleplaying game set in a post apocalyptic world, extremely similiar to Fallout (the original Wasteland 1 is the spirtiual predecessor to Fallout). It offers a very good amount of content and great athmosphere. The world is well built and interesting. The story is ok (you pretty much just help local folks, the big bad only rears its ugly head every few hours for a line or two) - it's a game that is living more off the lore than off the plot, which is totally fine (see for an excellent example: Morrowind). The disappointing part is everything else. The attribute and skill system is just bad. There are only 3 viable character builds attribute wise. Attributes are completely detached from skills, so the only thing attributes concern is combat. So there are strong guys who can walk fast (melee) and guys who can shoot well and often (sniper) and intelligence chars who suck at combat but get more skills (skill donkey).

There are a ton of skills, for example lockpicking, animal whispering or mechanical repair, as you'd expect from a RPG. But the difficulty scaling of skill checks is made in such a way that you need expert characters to keep up with the skill checks. So every character just gets 2 skills you'll dump all your skill points in every few levels. There is no customization or thinking involved in building a character after it is created and you start the game. Every level is just new skill points you have to spend in the same skills every time. Terribly boring. The skill checks themselves also ultimately become boring as hell, because every single chest in the game is locked AND trapped. It just becomes an annoying chore to disarm and open it. The reward is usually just 3 bullets of ammo and a bit of junk to vendor off. You'll also constantly come across containers with only 10-30% success chance. Prepare for the exciting meta gameplay of quicksaving and then trying and reloading as long as it takes to finally open the junk. Or simply ignoring it. But at least early on, the game is balanced around you really going after every scrap. Later on it becomes irrelevant instead.

And the biggest problem, the combat system is very very bad. It looks like another take on the tried and true Jagged Alliance/XCOM formular. Only it's the blandest iteration I've seen so far. There are no skills, no classes. There is just one type of cover. At the end of the day there is nothing to do but just sit down all your chars behind a wall and keep firing at the nearest enemy until the fight is over. By the end I didn't even bother with cover anymore. I just left my guys standing in a big blob where the combat started and kept shooting. That's how dumb the combat here is. The maps also only very rarely offer interesting tactical opportunities. Most maps seem to have been made with aesthetics in mind and not tactics. Blackguards for example was WAY more inventive here, where you could clearly tell that the designers hand crafted every encounter and tried to get a unique twist out of every battle. In Wasteland it's just cannon fodder fights with a random fence you can use as cover if you want, or not, it won't make much of a difference.

Don't get me wrong, it's not a terrible game. What kept me going was exploring the world and seeing how the small surviving communities in this world worked. Still, I can't help but feel terribly disappointed over the massively wasted potential on display here.
143 人之中有 102 人（71%）認為這篇評論有參考價值
201.7 記錄時數
張貼於：09 月 18 日
On the inExile forum there is the discussion how to rate the game 1-10.

I give it a plain 9/10.

Is it looking like a modern game is expected to look. No. But the graphics transport the atmosphere in a way modern engines lack. In fact it´s not the graphics that lack, but the story and sometimes the gameplay.

And that´s because it only gets a 9 - there is room for improvement, the combat system is well known from Fallout, the first parts, though it differs. I do miss some more tactical options, like delayed ambush or the ability to protect a weaker char. On the other hand it leaves you room for unorthodox methods of defeating an enemy.
Still Jagged Alliance had the best combat system ever.
So why give it a 9?

It transports the original feeling, many of you might not have experienced, so well, i hardly can get myself away from it, even if i should - get some sleep, just take a break or make something to eat that takes more than 5 mins of preparation.
Back when the orignal Wasteland was released i did not play RPGs, nor was my english (german here) any good.
And i have to say that Wasteland and an english-german dictionary was quite advancing my knowledge, shortly after i began reading english books.

In Wasteland 1 there were no fancy 3d graphics, no sound and surely no voice acting. If you have the digital deluxe edition, try the old one, if you haven´t experienced the DOS era, you might think, how the hell anybody could play such a game.
Well, it was like a good book. You had to image the places you visit, only having (great) text based descriptions to fan your fantasy.
I can still picture the inside of Cochise base.

And there is one thing W2 does a lot better - it gives you more directions. W1 was pretty much open world, leaving one often with no clue what to do next, except from mentioning a city somehow. I do remember i had no idea how to get the visa card for the guy in... Needles, Quartz? Well he eats them, but that i needed it and how to get it....
In W2 you are pointed more directly in the right direction, but still you have to figure out how to solve things. I miss that a lot in modern games - as long as you can shoot stuff, you win. Quite boring.

The storytelling is great, if you take your time to read all the stuff. READ? Yes you have to read a lot and it is rewarding, though some areas have a bit too many people telling pretty much the same about the situation. Nevertheless, Wasteland 2 is a more than worthy and greatly rewarding game, that lives it´s orginial strengths inside a modern shell.
Modern? But you sais the graphics... Yep, i did.

Again, it does not take a 3d engine that requires 5 Nvidia Titans in SLI Mode to make a great game.

And there´s the matter of time a game takes. Okay a good deal is reading, but i consider those modern games, i play through in 16 hrs. straigt still entertaining - but way to short, even if they look fantastic, but i often find myself that i don´t value the work the company put into it, just because the game ruhes me by it. W2 slows you down. And that is a good thing.

I spend DAYS with the original Wasteland. I have spend DAYS with the Early Access already and thats just 50% of the game, though i replayed a bit, tested other options.

Where other games need a DLC after those 16 hrs gameplay you paid for, that will enterain you for 2 hrs at most, this game just sucks up your time and you want to do it again, just a different way next time, or just doing it better the next time.

Do i recommend it? Though i cannot judge the other half, if you like a great story, with more than adequate presentation, tactical combat and some serious dark humor, i don´t think you can go past Wasteland 2 - even if it´s not a 9 for you.
522 人之中有 339 人（65%）認為這篇評論有參考價值
71.8 記錄時數
張貼於：09 月 20 日
As a lover of Tactical and turn based games my whole life, is with a heavy heart that a say i can't recomend this game to anyone.

Tactically the game is very poor,there is none to little strategy involved, the levels are so flat and linear that the battles does not have any changes from one to another, it's very rare to find a point of advantage and there are just a few elements to act as cover in the levels, the developers said they would add special moves, the only thing they add was a "headshot" option.
You'll see your rangers missing a lot of shots, is normal to miss 5 or 6 70% shots IN A ROW, whille your enemies have much more AP and acuracy, to much sand in the eyes of the desert rangers?.
There is only HeadShot(Useless, since your rangers are blind), Ambush (wich is pretty much useless), and that is. There is no advanced tactics, there is not even a simple stealth mode, were you can use a sneaky char to surprise your enemies.

With no Special moves and a very linear environment, the battles are very repetitive and purelly luck based.

The developers didn't keept their project promisses,just like the special skills, early videos featured a lot of armors models showing in the characters, but they simply chose to change this, so now, does not matter the armor you have equiped, your ranger will just change their clothes, so you can have a power armor equiped and your ranger may still show a ragged shirt.

Character customization is minimal and the models are so ugly that you could easily mistake it for a game of the 90's.

The game offers a false sense of open world but actually is very linear, the base missions are very boring "go to place, click something, come all the way back", the roleplay is also very shallow even with the very good story.

The story is very good and the game isn't that bad, but i can't say that i'm satisfied, both the hight price and hype didn't help with it. After 25 years the wait is finally over, and i wasn't worth it.
Wait for a 75% sale to try this.
369 人之中有 239 人（65%）認為這篇評論有參考價值
34.4 記錄時數
張貼於：10 月 30 日




64 人之中有 51 人（80%）認為這篇評論有參考價值
38.0 記錄時數
張貼於：09 月 23 日
Tactical turn based combat, a cover system, optimal fire range's on all the weapons that you will have to consider, crouch and head shot options, overwatch mode, weapons that can jam and need to be reloaded mid battle, all of which will cost you action points to utilize in combat. You also have a skill system for outside of combat that include things such as toaster repair (think the wasteland version of treasure chests), perception (land mines, trap/alarms on objects), lock pick and safe crack, computer repair, mechanical engineering and much more. All of your skills you will be finding yourself using quite often in your travels to do many things such as get the core out of a plastic man to performing surgery (a skill) on a kid who had his leg blown off from a land mine or fixing various broke down machines you come across for the people of the wastes to make their lives easier. There are so many places for you to use your skills that they never feel like a useless point dump when your weapon skills are high enough. With a story set in a post apocalyptic wasteland where life is cruel and unfair and just a bit radioactive (maybe more if you're not careful) that's what kind of game this is. The variety of people you meet along the way and places you will journey is just amazing, there were a few times where I found myself laughing out loud at something stupid I came across from some junkie's camp or in wonder at the place I had just discovered filled with robotic junk and run down machinery. It really was a joy to explore in this game I have to say. Many of the characters have some real personality to them that you will remember long after you move on which really makes it feel more personal when the NPC's you meet aren't soulless bunches of code and pixels you know? Often there were times where I found it had a very elder scrolls quality to it where you just look around you and go wow I can explore ALL OF THIS which, if you ask me, is just a fantastic thing to feel in a game.
255 人之中有 168 人（66%）認為這篇評論有參考價值
23.2 記錄時數
張貼於：09 月 24 日
Take this review with a grain of salt. If there was an option in between 'Yes' and 'No', that's what I would have chosen. Also bear in mind, at the time of writing this, I have *not* completed the game. I'm not sure I'm going to just yet until they do some serious work on it. I'm about halfway through the main story. With that said, here goes... (warning: minor spoilers throughout)

Conclusion: 6/10 - The game feels like a beta. I'm glad it was released, but it needs some serious work. I'd hold out on buying for patches/mods. If you are really looking for something to play, the game is fun, it just lacks a large amount of polish that is necessary to make this game go from "okay" to "fantastic". Also, I hit the word limit. Definitely missed some things.

The Good
+ Storyline is interesting and easy to get caught up in.
+ Voice acting is great. Not everything is voice acted, but where it is, it's done well.
+ Character Customization is great. You can create your party of 4 from scratch, or use pre-made characters if you so choose. There is a large amount of build variety. However: [See associated con.]
+ Random skill-use events. While venturing out into the Wasteland, you'll often come across various obstacles that can be passed by one of your party member skills. Ie. "My wife is sick! Please help her and I'll let you loot this stash I left in my house!", in this case, a party member with the 'Field Medic' or 'Surgeon' skill would be able to heal his wife and get access to some loot.
+ Recruitable party members! From your starting party of 4, you can have up to I believe 3 more members of your party that are recruitable as you progress through the story. The first of which is available almost immediately when starting the game. These guys can help fill a lot of the gaps in your skill selection and provide some alleviation on skill-events and some flexibility in combat.
+ The game is huge. A lot of content and a lot of story. Developers suggest it'll take 60-70 hours to beat. That is awesome.
+ Random radio chatter. I really enjoyed this aspect of the game. You'll be wandering around and randomly hear radio chatter about other rangers in another part of the world checking in about taking down this fugitive or saving this town, etc... There is also random radio chatter from radio stations in major towns, from psychopaths from various factions, etc... Awesome addition to the game.

The Bad
- WEAPON JAMMING. This is absolutely my biggest complaint. I'll get weapons with a 1 or 2% chance to jam, yet they jam almost every-other encounter and cost almost an entire turn's worth of AP to unjam. Absolutely infuriating. This also goes for hit chances & skill succeed chances.
- Weapon variation. Weapon variation in this game is pretty obnoxious. I've been using a crowbar on my melee toon since about 30min into the game and I've yet to find anything better. Going through Arizona, you find the same weapons over and over again. Even at the vendors! Protip: Make sure you level weaponsmithing on one of your toons! Or you'll find yourself making the long trek to a vendor more often than you'd like.
- The travel system. The travel system in WL2 is just plain bad. I understand what the intent was, but it largely just made the experience frustrting. Areas are very large and in order to travel to the world-map, you need to find an exit on the map to "The Wasteland". Once in the wasteland, you have to travel across the map to your destination, regardless if you've visited it before or not. It's slow, tedious, and takes away from the immersion. I constantly find myself needing to travel to some distant point on the world map and thinking "Eh... Maybe I'll take a break and go play something else for a bit."
- Character customization limits. If you create your custom party when you first try out this game, chances are, you'll miss a skill that limits things your party can do. There are skills associated with opening different kinds of safes, accessing a large amount of loot, getting through various doors, remaining undetected in hostile areas, you name it. There are also quest elements requiring you have specific skills. These skills are not necessary to have, but not having them when you find a vendor that will only sell to you if you can use x skill to help him out, is upsetting to say the least. Especially to those, like myself, who enjoy doing *everything*. [See associated pro] ALSO, be sure to level perception on at least one character. If you don't, you'll end up with your whole party perma-dying due to land-mines.
- Factions and choices are very opaque. Early on in the game you visit an area where you are assisting in getting their water system & power fixed. Afterwards, you are supposed to back a certain candidate for mayor since the previous mayor had been killed during a raider attack which you helped stop. After fixing the power/water, you exit the tunnels to find the election already underway and the "bad" candidate being elected by a landslide without you being able to do anything about it. You are treated like scum by the town & going back to your HQ everyone makes smartass comments about what a "great job" you did. Turns out, you had to do ALL of the sidequests *before* the main quests in that area, as well as a couple other arbitrary things. I was fairly frustred with this, especially seeing as how the "good" candidate was extremely happy with me for helping her out, then after the election, I was suddenly dirt. The questlines here were not very well articulated.
- Assocated with the previous con, choices are fairly hard to differentiate. You may decide you want to go for a "good guy" playthrough as you may have done in similar games. Good luck keeping that up. There's one point where you have 3 different factions all approaching you and all giving you quests to screw the others. You have no idea which one gives decent rewards, no idea which one is actually the good guy. No idea which one you should be following so you don't get in trouble with Ranger HQ. So, you guess, you end up screwing them ALL over because of this or that reason that you were unable to control. It all gets very unorganized and tedious.
- Random items you pick up that you aren't sure if you should hold onto or sell. No descriptions, just random. Protip: Hold onto ANYTHING white. Safe to sell gray stuff except for one type of item that you'll find out about shortly into the story.

The Maybe
+/- The combat system I'd say is a maybe. I personally enjoyed it, but there are a few things that made it incredibly frustrating.
+/- The grahpics aren't great. This isn't a complaint for me, but I am aware that this is a big thing for many people. This will likely be improved with future mods.
+/- Honey badgers. Honey badgers everywhere. You encounter honey badgers so often in this game, it should be renamed to "Wasteland 2: Revenge of the Honey Badger". While this isn't necessarily a bad thing, it breaks immersion for me. You look at the combat log and it's *filled* with stupid honey badger jokes and references that just repeat themselves over and over again for the duration of the encounter. Upon looting the corpses, you get a bunch of junk including "badger's nutsack". While this was humorous as first, the honey badgers quickly got old for me.
+/- Upon leveling up you are required to call into central command for a "field promotion" before being able to allocate your gained skill/attribute points. While this isn't a huge deal, it gets fairly annoying after awhile. Especially with your party all leveling at different rates. You'll end up with 2 party members having leveled, calling in, then 10 minutes later another party member, then 10 minutes later, your remaining party members. I often find myself holding out until my entire party is ready to level before calling in. Not a bad thing, just a minor annoyance.
115 人之中有 80 人（70%）認為這篇評論有參考價值
29.8 記錄時數
張貼於：09 月 19 日
With so many great CRPGs coming out that were backed through kickstarter, I definitely recommend adding Wasteland 2 to your collection.

It doesn't have the same freedom as D:OS (Divinity Original Sin) but there does seem to be some meaningful consequences in the choices you make. The BETA was fun and buggy, with many issues ironed out in the full release. I haven't ran into anything game breaking as of yet (only bug that was slightly annoying was that I saved a burning house and when I loaded my save the house was burnt down).
I highly recommend picking this up if you're a fan of the original fallouts (including Tactics which I loved).

Edit: I will throw in some of the cons. The biggest one in my mind is that Wasteland 2 isn't a very pretty game (running on max settings), the textures and models of the game aren't good, and the voice acting is on the same level.

All in all, the humor, references, combat, and story (apparently 50+hrs worth!) makes this a must buy for any CRPG / Turn Based RPG enthusiast.
69 人之中有 52 人（75%）認為這篇評論有參考價值
64.0 記錄時數
張貼於：09 月 23 日
Scratches an itch that I've had since 1999. Feels good man.

+ Fully customizable squad of 4 Rangers. You assign their starting stats and skills, pick their starting wardrobe, and can even give them their own backstory.
+ Fantastic turn based combat that takes advantage of cover and line of sight.
+ Well written quest lines and dialogue.
+ An atmosphere that mixes the brutality of the wasteland with minor camp, but doesn't overdo either.
+No stealth!

-The View Map screen is quite poor. Very small. No landmarkers. No ability to add your own landmarks. No ability to move your squad to a place on the map by clicking on a location via the map screen.
-Some maps are a large jumbled messes. It's hard to understand where you are and where you are going, even with a UI compass.
-There are some dead stat points that provide no bonuses, forcing you into a break point if you want x bonus from your stats.
-No stealth!