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This dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.





Drow Characters

Drow are defined by their class levels—they do not possess racial Hit Dice. All drow have the following racial traits.

+2 Dexterity, +2 Charisma, –2 Constitution: Drow are nimble and manipulative.

Medium: Drow are Medium creatures, and have no bonuses or penalties due to their size.

Normal Speed: Drow have a base speed of 30 feet.

Darkvision: Drow can see in the dark up to 120 feet.

Drow Immunities: Drow are immune to magic sleep effects and get a +2 racial bonus to saves against Enchantment Spells.

Keen Senses: Drow receive a +2 racial bonus on Perception checks.

Spell Resistance: Drow possess Spell Resistance equal to 6 plus their class levels.

Spell-Like Abilities: A drow can cast Dancing Lights, Darkness, and Faerie Fire each once per day, using his total character level as his Caster Level.

Light Blindness: Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.

Poison Use: See Special Abilities, above.

Weapon Familiarity: Drow are proficient with the hand crossbow, Rapier, and short sword.

Languages: Drow begin play speaking Elven and Undercommon. Drow with high Intelligence can choose bonus languages from the following: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome, or Goblin.

Drow Nobility

About one out of every 20 drow is gifted with special powers from birth—the overwhelming majority of these exceptional drow are female, and as a result, drow society tends to be matriarchal in nature. These special births are engineered and encouraged among the ruling caste, and are far more likely to occur when the mother is of noble heritage. Strangely, the Status of the father seems not to increase or decrease the chances of a child being born a Drow Noble. Common drow children born to nobles are usually put to death—sacrificed to one of the many demon gods to whom the drow offer worship. It is rare for a Drow Noble to be born to common parents, but those who are usually murder their parents or family before they come of age in order to hide the truth of their base upbringing and to ease the processes of joining one of their society's noble houses. Drow nobles are more powerful than the majority of their kin, and as such they quickly rise to power within their houses. Advancement through the hierarchy of a Drow Noble house is usually accomplished through a combination of assassination, seduction, and treachery, leading most drow in power to be overly paranoid.

Drow Noble Characters

Drow nobles are defined by their class levels—they do not possess racial Hit Dice. A drow noble's challenge rating is equal to her class level. Drow nobles possess all of the racial traits listed above for Drow Characters, plus the following.

+4 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, –2 Constitution. Noble drow are very agile, observant, and regal. These Ability Score modifiers replace the standard drow Ability Score modifiers.

Spell Resistance: Drow nobles have Spell Resistance equal to 11 + their character level.

Spell-Like Abilities: Drow nobles can cast Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, and Levitate each at will, and have Detect Magic as a constant spell-like ability. A Drow Noble can also cast Divine Favor, Dispel Magic, and Suggestion once per day each. In some cases, a drow noble's Spell-Like Abilities might vary, although the level of a particular spell-like ability does not. A drow noble's Caster Level for her Spell-Like Abilities is equal to her character level.

Special Abilities

Poison Use (Ex) Drow are skilled in the use of Poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness—this Poison allows drow to capture slaves with great ease. Drow Poison —injury; Save Fort DC 13; Frequency 1/minute for 2 minutes; Initial effect Unconsciousness for 1 minute; Secondary effect Unconsciousness for 2d4 hours; Cure 1 save.

Items Based On This

Drow Noble


15, Touch 12, Flat-footed 13 (+2 Armor, +2 Dex, +1 Shield)
Base Atk
CR 1/3
Creature Type
Humanoid (Elf)
Weapon Finesse
5 (1d10)
Drow Warrior 1 Ce Medium Humanoid ( Elf ) +2
Elven, Undercommon
Rapier +2 (1d6/18-20)
Monster Class
Drow warrior 1
Pair, Squad (3-4), Patrol (5-8), Or War Party (10-40)
Racial Modifiers
+2 Perception
Hand Crossbow +3 (1d4/19-20 Plus Poison)
Poison Use
Darkvision 120 Ft.; Perception +2
Perception +2, Stealth +2
30 Ft.
Spell Resistance
Spell-Like Abilities
(Cl 1st) 1/day&mdash; Dancing Lights, Darkness, Faerie Fire
Npc Gear (Leather Armor, Light Steel Shield, Rapier, Hand Crossbow With 20 Bolts, Drow Poison [2 Doses], 3d6 Gp, Other Treasure)
Light Blindness
1; +2 Vs. Enchantment
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