Super Mario Sunshine Wiki Guide

Episode 2: The Boss of Tricky Ruins

The goal is to kill King Calamari for a Shine. Reaching him is another matter. From the start, head across the white floating platforms (underwater houses) and use the trail of cheep-cheeps as your guide to the base of the cliff (an old Islander will be nearby). Hose the brown tile halfway up the side of the cliff to reveal a vertical maze. You will need to wall jump this maze to reach another shaft that extends to the top; plus the maze will form back into rock after 30 seconds. Hed up the main shaft and to the right. At the top, head right and find a small 90 degree switchback to the adjacent shaft. At the top of the shaft, you will be attacked by several bloopers. Squish them and trigger the second vertical maze (spray the brown tile).

For the second maze, follow the one lone path to the sharply inclined cut in the cliff. You will need to wall ride some walls to the lowest point before wall jumping to make some corners in the second maze. At the top of the inclined path cut into the cliff, fight King Calamari like you've fought him before. Begin by squishing the small bloopers that attack you. Because Mario moves slower on grass (or it could be that this second King Calamari is faster) you will barely be able to spray the boss' face and then snap the snout in time. If the squid is too fast for you, get close and spray its face. When the boss' arms draw back to get ready to strike, do a single jump straight up and land on the majority of the arms. As long as the center two (or forward-most) arms are squished, you can have Mario snap the squid's snout to do damage. Do this once more and drop down the hole.

Do not immediately grab the shine. Repeat, Otherwise you will have to fight the Squid all over again to get the following blue coins. Spray the large urns inset into the wall of the Shine chamber, and get those blue coins before getting the Shine and returning to town.