May 16, 2013

Md5 to json converter




Here’s how you use it:
1. Drag and drop a *.md5mesh file.
2. Drag and drop a *.md5anim file.
3. Drag and drop a jpg/png for texture.

Then save the file.

There is also an option to only export the animation data.





  • Hey there! I am wondering what the licensing is for the MD5 converter code… I would love to be able to play with this for my own projects.

  • This is a wonderful project. I played with it, but experienced some serious bugs.
    Many meshes do not load or have errors in it. The animations are buggy too.
    A model does have various textures defined the .md5mesh file. However, I think, this viewer does only support single textured models. Every time I get just a gray looking model. Additionally, in the doom3 game the texture naming convention is with a underscore _s, _h, _n, _local

    There is a C++ library with a guide to the exact md5 model specification Maybe it helps to fix the problems.

    • Any specific files you had problems with? Available anywhere? I have only tried some from Doom 3 and Quake 4 and some that 3d artists have exported from 3dsmax, and they seemed to work ok. Yes the viewer/converter only supports one material, but you can easily override that as you can see in the Hellknight example, which have 4 materials/textures.

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