

[Public WebGL] Extension proposal: WEBGL_security_sensitive_resources

Hi all,

I'd like to propose an extension that allows WebGL to process security sensitive content. In summary, the extension allows authors to upload cross-origin resources as textures and run a restricted shading language on their content. The shading language is restricted in order to prevent timing attacks. Authors can use both regular and security sensitive content in the same WebGL context.

The concept of security sensitive resources can be used to bring HTML content into WebGL in a future extension.

Here is a link to proposal: 

This proposal is related to the discussion last November:

I think enabling custom, accelerated effects on arbitrary content opens a whole world of creative possibilities on the web platform. 

Feedback welcome!

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