The Walking Dead EP7: Who Wants Some Beef Jerky?

By Shamus Posted Friday Dec 7, 2012

Filed under: Spoiler Warning 176 comments

Link (YouTube)

I’m really starting to warm up to Larry. Last episode he tried to kill Lee, but today he’s just arguing to leave strangers to die, demanding food in a threatening manner, and being incredibly incompetent. If he keeps improving like this then in another two or three episodes he might only be the second most horrible person alive.

Still, I have to give the game credit. Larry is the good sort of antagonist. (If not antagonist, then antagonizing character, if you feel the need to split that particular hair.) He fits in the world and he has his reasons for being the way he is. As Roger Ebert loves to say, he’s the guy you love to hate.

I do wonder what the group is doing here. Kenny’s truck was just out of gas, but it should still work. (Remember we left it about a block from the pharmacy.) If the food is running low, why aren’t we on the road? As we’ll find out tomorrow, we have fuel now so we’re free to leave. This place is a dead end. I know Kenny is trying to fix up the RV, although the only reason to fix the RV is so we have enough space for everyone. But certainly a couple of people could go in the pickup and forage for food.

These questions aren’t central to the story or anything. This situation is perfectly plausible. It’s just that the odd time-jump between episodes left me wondering what I’d missed and how we arrived at this particular set of circumstances.


From The Archives:

176 thoughts on “The Walking Dead EP7: Who Wants Some Beef Jerky?

  1. Jarlek says:

    Why did I have to check your website right before going to bed? Damnit, now I got to watch myself a new episode :D

  2. Aldowyn says:

    Hmm. Mark did exactly the same thing as Larry did here. I wonder if it matters if you gave the one you gave the axe food? (I gave Mark food)

    1. Indy says:

      Nope. The axe is the way to stop the zombie and you have to give the axe to one of them. That one then proceeds to save your life.

    2. anaphysik says:

      I gave Mark food & the axe. But I also had Carley, so she just shot the zombie (it didn’t walk, /maybe/ just crawled, so it’d be unfair to call it a ‘walker’). My understanding is that whoever has the axe tries to save you, and then if you have Car she shoots it & if you don’t then the one with the axe kills it.

      1. newdarkcloud says:

        Yeah. Who you give food to doesn’t affect anything in that scene, just who you saved and who you gave the axe.

  3. Greg says:

    Really? Lilly didn’t have a lot of weight behind her argument? You had to make a choice whether to leave a guy to die; sure, there was a lot of adrenaline pumping, but as Lee says in the first episode, “You don’t really make a choice, sometimes you just do what you do.” It’s a snap decision, one with the potential for lots of regret later on but ultimately there’s not much you can do about it.

    Handing out food for weeks or months, on the other hand, is basically choosing who stays strong and who wastes away. It’s constantly saying to people, “Today, you’re less important than this other guy.” It’s staring at the last bit of food for the day and trying with all your strength not to just scarf it down yourself. It’s knowing that everyone has a little meter in their heads entitled “How much I like Lilly” and for most people, even those who get food more often than not, it’s probably plunging further and further down with every passing day. All of this constantly being thought out and planned for, everyone second-guessing, no one happy

    I don’t know, maybe this is an immersion thing? Like you said, the choice doesn’t seem to actually matter … but I was very immersed at that point, and I agonized over this choice a lot more than whether to leave the guy in the trap or not.

    For the record, I fed the kids, because, well, kids. I fed Carley and Larry, because I viewed them as our muscle, Larry with the fence and Carley needing her strength for shooting in case of attack. But I agonized over it for a while, especially knowing that Larry will pretty much never like me and might try to kill me again.

    1. krellen says:

      Those were the exact food choices I made as well. Crackers and cheese to the kids because that’s kid food, jerky to Larry because he probably likes having to chew, and the apple to Carley because it was what was left and I didn’t want our sharpshooter to have shaky hands.

      The conversation there with Larry and Mark was why I decided to feed Carley, incidentally. Mark mentioned his weakness and shakiness and I thought “I don’t want that to be Carley if something happens, she needs a steady hand.”

      1. Isy says:

        I gave Larry the apple because he has a heart problem. Even though it… probably has nothing to do with his diet at this point. Whatever. Just take the apple. Stupid Larry.

        I gave Mark the beef jerky. Ha… ha.. ha…

        1. Roland Jones says:

          Cheese and crackers to the kids, jerky to Mark (who had stated he was exhausted and not getting enough food), apple to Doug.

          Screw Larry. Not only is he nowhere near as useful as you guys are saying (Mark points out that Lilly lets him get out of working, plus he’s actively divisive and antagonistic and, oh yeah, tried to kill you), it’s his fault the group is still in that area. He needs his medicine, which they get from the pharmacy, so Lilly refuses to let the group move, even when it becomes amazingly apparent that it’s a bad idea to stay.

          1. Thomas says:

            Kids cementing loyalty, mark because hes weak and lily because i figured she was our fighter (doug) and was probably cutting her rations for her father. Larry looked healthy and doug has his fat. Kenny wouldn’t forgive me
            if i fed him i figure
            Good part of the game

          2. anaphysik says:

            I gave the apple to Clem right off the bat, then gave a crackers&cheese to Duck, offered stuff to Carley but she said she was fine (she only accepts the apple, I hear), gave the jerky to Mark because he was weak & he could easily chew on it while continuing to work, and then the spare crackers&cheese to Kenny because… because fuck it, I like Kenny, I guess, and wasn’t going to play diplomat to Lilly&Larry. (Also, the cracker&cheese are really something best eaten sitting down with your hands free (they’re not that easy to eat). They’re also not very good for you, but I figured that Duck would have fun with them and Kenny would be fine eating something sub-par.) (Also asked Katjaa if she wanted anything, but she just wanted to be left alone to work).

          3. newdarkcloud says:

            I actually made the same choices that the SW crew did with regards to who gets fed. I fed Clem first (obviously), then Duck. Then I gave Larry food and Kenny as well, though I gave Mark the axe.

            I also offered Katjaa and Carley food, but they refused it. I don’t know if Lilly refuses food or not.

            1. StashAugustine says:

              She does, but you can insist.

        2. Daemian Lucifer says:

          I gave him the apple for the same reason.

    2. Roland Jones says:

      Oh, just remembered, on the topic of food and stuff, the developers actually do track those stats. 96% of players fed Clementine, with Duck being only slightly less than her. Don’t remember most of the other stats, but Larry was surprisingly up there, Carley and Doug’s stats were skewed against them because of their not always being there and only accepting specific stuff, and Lee keeping food for himself was the least-picked option, somewhere in the single digits.

      They apparently have a lot of other stats too. Wish I could see them, really.

    3. evileeyore says:

      I didn’t feed Mark… but only because he was wearing a Red Shirt.

  4. X2Eliah says:

    So, um.. Would actually eating zombie meat (let’s say well cooked over fire, and the less putrefied bits) pose a contagion vector? Because it’s not really cannibalism any more. And meat is meat.

    1. krellen says:

      Zombie meat is rotten. Even starving people are loathe to eat rotten food.

      1. Lovecrafter says:

        Would the guy we just brought in be rotten as well? We could possibly squeeze another half a week’s worth of rations out of him.

        1. SleepingDragon says:

          I don’t know about the TV show and the only people I remember turning into zeds in the comics either did so completely offpanel or did so over days (weeks?) of slowly becoming increasingly more sick, but in the game there is some kind of instarot going on. I imagine this is a design decision to avoid the “where does zombie start and human ends” angle and/or the “are we sure it’s a zed” situations.

          Actually this issue is somewhat addressed in the comics. Obviously spoilers in the tags, there is that part where the group encounters some folk who turn out to be cannibals (organized rather than incidental). What these people do, both of the concerns of freshness and out of fear of infection, is they try to keep the person alive as long as possible chopping “non-essential” peaces off. It’s been a while since I read it and I remember it vaguely, but there is a scene where the guy they’re consuming reveals to them that he’s been bitten (in a “sweet revenge” kind of way) though not yet transformed, and so they’ve been eating infected meat. This causes some serious panic among the cannibals who try to throw up the meal and such. Though others claim they are safe because the meat was cooked I don’t think anything ever comes out of this since they are all dealt with soon after.

          Anyway, even if we put aside whether eating walker flesh is cannibalism (since they are animated human remains it still technically is I think), whether cannibalism is okay under the circumstances (and boy is that discussion going to cause some long and deep running tension in the group) whether cooking destroys whatever it is that makes zeds zeds (and would you like to be the one to test that?) I think the “instarot” makes it a moot point the game.

          1. newdarkcloud says:

            Side Question: Where did the name “zed” come from? I saw it in Rebuild, but I don’t know if that’s a reference.

            1. kanodin says:

              I know World War Z used the term a lot but not sure if that’s where it originated.

            2. anaphysik says:

              Well, obviously it’s just the Commonwealth word for the letter ‘z.’ But in media, I’m not sure; I’ve not seen it used much. Some googling suggests that it may be a fan term, especially of Romero fans? And Max Brooks uses it extensively.

            3. Jekyll says:

              Correct me if I’m wrong, but I believe it comes from the Z in zombie. What with the letter Z called Zed in some countries. Also, Max Brooks used it a lot in WWZ, though I’m sure it came before that.

            4. Audacity says:

              I think it’s a reference to Sean of the Dead, where Nick Frost calls them zombies and then Sean tells him not to use the “Zed word.” (Zed is what those still subject to the iron fisted rule of Her Majesty call the letter ‘Z’-Zee- which they don’t use often enough anyway.)

          2. krellen says:

            The cannibals we meet in this episode have the same “you gotta keep them alive” stance.

            1. anaphysik says:

              And one of their victims does zombify, but he gets his revenge a bit more personally :D

        2. Isy says:

          He looks pretty putrid. Unless you’re talking about eating Ben.

          More to the point, it’s pretty risky, knowing that a zombie bite (no matter how fresh the zombie) will make you get sick and die. Even if you don’t die from the meat, if it’s rotten, you could get sick. Which means throwing up and other nasty symptoms that make you lose fluids and nutrients, which is worse than just plain starving.

    2. Zukhramm says:

      How is it not cannibalism? They don’t change species when they die. And if there do, there’s no such thing as cannibalism in the first place.

      1. X2Eliah says:

        Hey, I’m working towards solving the problem, mister “EthicalQuandariesAmidstGlobalApocalypseAndNoFood”. It is meat that did not die by your hand or command in its sentient form. And far as we know, humans cannot be sustained on the warm happy feelings of moral content.

        1. Zukhramm says:

          I’m saying nothing on the morality of it, but it still is cannibalism.

  5. Isy says:

    I’m actually surprised Doug didn’t fix Clementine’s walkie-talkie. I’d picked Carley and was kind of expecting that to be a change.

    I tried every conceivable means of getting the trap loose and then figured “well fine, game”, and chopped the guy’s leg off. It was when Katjaa said “Lee, this man has no leg” that I thought to myself “Actually, what I did was really stupid.” But… he dies panicked and in agony either way. At least with his leg chopped off he passed out?
    (Seriously Josh, why’d ya have to give Katjaa crap over that? I felt so bad for her throughout the entire game.)

    Who I fed:
    Clementine – Duh.
    Duck – If I gave Katjaa or Kenny food and not Duck, they’d just feed him.
    Larry – If I gave Lilly food and not Larry, she’d just feed him.
    Mark – Well, he was working on the fence and was out hunting. It kinda seems like he’s doing a lot of stuff, and he’s complaining about feeling weak. I guess I should feed one of the working people.

    So basically this was entirely based on being popular instead of anything practical. And it worked! Kenny was happy I fed the kids, Lilly happy I fed her dad, and Carley (who I saved) supported my decision. Plus, because of the choices I made, I didn’t get snide demanding comments from Lilly and Larry, which made me better inclined toward both of them. (I missed his almost apology here, though.)

    By the way, Shamus, I hear Doug will take food, but only if you offer him the apple.

    1. Deadpool says:

      Yes, Carley and Doug will only take apples and have some backstory about it…

      1. anaphysik says:

        I heard that Doug (and only Doug, not Car) also accepts the jerky. But *everyone* likes the apple.

    2. Aldowyn says:

      (walkie talkie) It’s not actually broken, I think Doug gives Clem some batteries, which turns out to be important later when the walkie-talkie starts working again.

      1. krellen says:

        (Episode 5)Clem has no reason to lie about the talkie in Episode 1, because the Stranger doesn’t start talking to her until the end of Episode 2 (he has no reason to before then). I think her talkie just lost battery coincidentally when she dropped it, and new batteries were all it needed all along.

        After all, the last time something electronic was “broken”, all it needed was new batteries.

    3. Daemian Lucifer says:

      That was how I did it as well,though maybe for slightly different reasons.

      Didnt know that about apples.Nice touch.

    4. Zukhramm says:

      I did not plan on feeding Clementine for this reason. I figured she already liked me and keeping Larry and Lilly happy and Larry from hating me too much was more for the group in the long term.

      1. Jokerman says:

        So she goes hungry so you can make nice with jerks, thats nice…

        1. Zukhramm says:

          With only four pieces of food someone has to go hungry.

          1. Jokerman says:

            Yet you choose the nicest smallest of the bunch in Clementine, the stats are like 96% fed her – i wondered where the 4 % was, what there logic for doing it was.

            Your logic is let a little girl go hungry and feed a guy who tried to murder you, calling that “logic” is a stretch though.

            1. Zukhramm says:

              Well we don’t know the schedule of the previous or following days. I figured there are more important thing to her survival than eating this one particular day.

              1. Kavonde says:

                The assassins Josh mentioned are on their way.

                Requiescat in pace.

                1. Zukhramm says:

                  I did give her food so you can call those off.

                  1. Jokerman says:

                    Im sure she mentions being Hungry, i also gave some to Mark for the same reason.

                    “eating this one particular day” seems to be the biggest trouble the group are in, its the whole point of the episode.

                    Im curious though, does Clementine bring it up?

                    1. anaphysik says:

                      If you don’t feed her, she gets an extra line (~”I hope I get to eat tomorrow…”) during the Lee-Lilly “it’s not so easy, is it?” dialogue. (I didn’t test that! I fed Clem the apple straight off the bat! I saw a youtube video where the guy did a lot of alternate choices to show what they did (except tbh, he seemed like one of those HARCORE SURVIVOR types that SW’s making fun of – he even kept food for himself, the bastard!!).)

                      I threw up watching that video.

  6. Spammy says:

    Yeah, the fact that we’re still at the motor in after three months… it bothered me a little bit. I mean, if there’s no food, then it doesn’t matter how defensible it is, you’ll just starve to death then. And food’s not just going to magically show up if you stay there long enough. When Kenny said his plan was to head to the coast I thought that was a good idea. People live near the water, you can get food from the water, Kenny is a fisherman… Hell, even if we don’t make it to the water we might find someone on the way with food that we can join. I really didn’t see why they were staying at the inn and starving to death.

    1. Isy says:

      If you talk to Lilly while making the rounds she explains herself a bit. After all, leaving for the coast means abandoning a well known, relatively safe shelter in favor of piling into a not-very-defensible or roomy RV – which has no steady source of water or fuel – and heading out into an unknown area and situation, without much of a plan or any knowledge of where they’re going. I could understand why people would be reluctant to give it up. As Lilly says, they have everything here but food. (To which Lee reminds her, “but there is no food!”)

      1. Steve C says:

        The group would take multiple vehicles. Anything less than a convoy would be stupid. Trusting everyone’s life to an already broken down RV… nty. No way I’d be at that motel after 3 months. I was a little annoyed at the writers for forcing that wait. I wouldn’t have been there (or let Lee be there) at the 3 week mark.

        1. Hydralysk says:

          Well the game does tell you that when Mark joined the group he had enough food and he “thought it’d last forever” which implies a great deal of it. Let’s say you are 2 months in, still eating regularly, in a fortified position, with children to look out for.

          Are you really going to champion just going out into the unknown because some of your neighbours are complete asshats? Maybe if Lee was alone, but would you drag a little girl out of relative safety to come with you into the unknown? It’s not like they were starving for the 3 months, the game starts when the problems starts coming to a head.

          I think this is a case of Lee’s baseline character asserting itself. In fact the developers in one of the playing dead interviews said that’s one of the reasons for Clementine, that if Lee was alone, why the hell wouldn’t he just bail on the group when things went south.

          1. Steve C says:

            It has nothing to do with asshat neighbors. I would want them to come with me. It has everything to do with inputs and outputs. There’s no reliable source of food. Any stockpile of food less than an entire winter’s worth isn’t enough to hunker down and wait.

            It’s the waiting that’s the key problem. What exactly is being waited for? There has to be some future anticipated status change. ‘Help’ could be it but after a week it’s highly unlikely. After a month it’s not going to happen.

            1. Hydralysk says:

              I think you’re confusing the fact that they are staying put with the idea that they are waiting for something in particular. It’s more of a case of “There’s food right now, it’s relatively safe here. I’m not sure if there’s more food out there, but it’s probably more dangerous out there without a fortified shelter.” Short term planning? Definitely, but it’s perfectly reasonable to value the safety you know over the guess that some place might have more food, at least while the food is still holding out.

              Of course when food actually starts to run out people will start to think differently, but up until that point (i.e during the 3 month skip) there isn’t much incentive to leave.

              1. Steve C says:

                Oh I know they aren’t waiting for something in particular. That’s my point. I’m saying that if you are going to wait then it has to be for something. If it’s waiting for the sake of waiting, then it’s always a bad idea to the point where I cannot conceive of a case where it wasn’t.

                The group isn’t even procrastinating. They are just plain waiting. Procrastinating I could deal with. Everyone does that. But no way I could put up with waiting for nothing in particular.

                1. Thomas says:

                  They had the entire supplies of a military base, it seems reasonable to stay put, especially since they seem to be the main looters of the local city. They were also waiting for the military to roll round first (which didn’t turn out so well) If you assume most places have a couple of survivors or more, than most cities and towns will deplete supplies at the same rate, so travelling doesn’t really do much except increase risk. They should have headed for the coast maybe or looked for a renewable source, but to be honest, they probably survived because they stayed put. They found weapons, learnt how to deal with Zombies in a fairly safe situation and gained general survival skills. That’s probably not 3 months worth of wait, but waiting a month would alwaays have been sensible I figure

    2. Sabrdance (MatthewH) says:

      Staying at the Motel continues to make no sense to me. There is no civilization, so -unless one of you knows how to farm -we’re going to have to become hunter-gatherers, and that means migration.

      It’s also the reason why complaining about bringing Ben along is somewhat stupid. Ben is not “another mouth to feed.” He is two eyes and two legs and two arms, and they all appear to work, so he’s another person who can help in foraging and hunting. In a large group, the marginal gain of one more mouth may be a bad deal -in a group of 8, 2 of whom are children and one of whom is old and mobility impaired -Ben represents a 20% increase in your foraging capability. That’s one day less per week going hungry.

      1. anaphysik says:

        Except that they aren’t thinking in that mode. Mainly because they’re dummies and because DRAMA. :/

        (Though to be fair, gathering is NOT trivial work. Knowing what things are edible and what aren’t is a finely honed skill/knowledge set, one that we’ve mostly forgotten :/ )

  7. krellen says:

    See? I told you guys Larry saves you if you give him the axe.

    1. anaphysik says:

      True, but if this were real life then I doubt that giving a deadly weapon to the man who tried to murder you for saving his life would be viewed as terribly wise.

      1. SleepingDragon says:

        Unless you treat it as a gesture of good will, which is frankly how I’d interpret this choice. I mean, they’re using the axe to punch in nails or some such nonsense, I fail to see why the person who has it in hand would hold onto it for dear life and not just pass it around (unless the Zeds were actually pounding at the walls). For that matter tools really isn’t something there should be a shortage off. There seriously should be some in the motel, or in one of the cars there or on the road, or in the town where, as I understand, they went to forage for food since it’s within walking distance. I mean, I can see people who were trying to run away grabbing stuff like food, and some people who think this is just a chance for looting taking a chance with electronics or cash, but hammers?

        If I were Lee and was sitting there for three months with these people I’d at least try to have some heart to heart with him and explain that I am not a cold blooded killer and this was a crazy thing I did that I regret and so on and so forth. Obviously he could be unconvinced, it could even spark a new avenue of conflict, but I’d at least try. So basically I’d see this as an attempt to bury the hatchet by giving it to him.

        1. newdarkcloud says:

          You mean bury the axe. We don’t actually have a hatchet in this scenario.

        2. anaphysik says:

          If I were Lee and was sitting there for three months with these people I *wouldn’t be* because I’d have votekicked the guy who tried to murder me (and wanted to murder Duck), along with anyone else that wanted to side with him (Lilly). I’d keep the group of folks who aren’t crazypants (Clem, Kenny+fam who like me a ton, & Car who already knows my ‘secret’ (ps I told Katjaa & Kenny that my parents ran the store, so I was already partway to the truth) and is fine with it). And then we’d try to pick up Mark. And give him a proper on-screen introduction, ’cause he’s actually a decent guy. Also, we’d build a time machine and go back in time so we could save Doug too. And then we’d go to the future to get hoverboards from the technologically-advanced walkers, and use those in the past to combat them and wait, where’d I go with this?

          1. newdarkcloud says:

            This isn’t TF2. You can’t just call a vote and kick someone. Besides, Lee isn’t like that. As I kept making him say “We need to stick together if we want to stand a chance.”

            All for one and one for all.

            1. anaphysik says:

              Lee explicitly states that he doesn’t mind if we kick the new people out (he could just be trying to be diplomatic, but seeing as how you can be expressly not so on other points, I don’t think he is; I think it’s just shitty writing).

              And this is a major place where a REAL divergence should have happened: whether you get one group, another, or a tenuous alliance of the two. If you’re going to be railroaded into having EVERYBODY, then there needs to be constant DAMN good writing *at the time* (instantaneously, as we call it scientifically) as to why. E.g. maybe not have Larry be an insufferable ass who also tries to kill us?

              1. anaphysik says:

                (Also: 1) I hope you realize I used ‘votekick’ for comedic effect; it was originally just ‘kick,’ & 2) yes, you *totally* can. 2 ways: standard ‘votekick’ method where you present your rationale and ask others to help you throw them out, and the ‘storm off’ method where you present your rationale and say ‘this is bullshit, we’re leaving, who’s coming with us?’)

                1. newdarkcloud says:

                  Yes. I know you were kidding. I was joking too. XD

                  1. anaphysik says:

                    Well then “XD” to you too, buddy!

  8. Roland Jones says:

    To answer Shamus’s questions about the group still being there, the answer is Larry. Larry needs his heart medicine to, you know, not die. The group gets medicine from the pharmacy (though of course that’s not the only place in the world it comes from). Ergo, Lilly refuses to let the group move. That’s the reason, and it becomes increasingly obvious as the episode goes on.

    This is, of course, yet another reason Lilly is a terrible leader; she needs to be impartial, but puts the safety of everyone at risk for her dad. Her temper tantrum and having you distribute the food isn’t that great, either, really. Heck, all her screentime amounts her being a terrible leader. She’s probably worse for the group than Larry even, since she has greater power to screw everyone else over with.

    1. Jakale says:

      So what’s stopping them from grabbing all the medication in the pharmacy and leaving? It’s not like anyone knows how to make pills. I don’t think anyone does, at least.

      1. Shamus says:

        In fact, this is an excellent reason to move on. Grab the finite supply of meds and get moving. If I was there, I’d need an asthma inhaler. It would be idiotic and risky to sneak into the drugstore once a month to get a new one. Prescription drugs are trivially light and small compared to (say) bullets and food, especially once you condense all of the packaging. (Makes me crazy to see a FIST-SIZED BOX, that holds a pamphlet and a small bottle, which is 10% pills and 90% air. You could probably pack all of the useful meds into a shoebox.) It would make much more sense to grab them ALL, and then move on to find more before they run out.

        If we’re really staying because of Larry, then it just means he’s even MORE of a danger and burden to the group, and that Lily is stupid.

        Again, I think the story suffers when you make one person too much of a bad guy, and I think they went too far with Larry. I think it would have been much more interesting to balance a clear-thinking jerk against someone who is short-sighted, foolish, but friendly. Still, this issue becomes less of a problem as the series progresses.

        1. ? says:

          Or they could balance his bad attitude and extra effort to keep him alive with some skills essential to the survival of the group as a whole. “He is an a-hole, but he is trauma surgeon/former special forces/master hunter, so we need him.” If he was shown to pull his weight, he would be probably more tolerable.
          Walking Dead Wiki tells me he used to be army commander, but it is weird how he doesn’t go for leadership, and he seems like he would be extremely bad at it. It also does not always translate into “had lots of survival training”.

          1. krellen says:

            He seems more drill sergeant than commander.

          2. Sabrdance (MatthewH) says:

            Given that Commander is a Naval rank, I think we can consider the Walking Dead Wiki to not really know what it’s talking about. So I’d agree “Drill Sergeant” -who does some commanding in the army -is probably an adequate interpretation.

      2. anaphysik says:

        In fact, there should be NO reason to keep going back to the pharmacy for pills. Nitroglycerin pills don’t require any sort of unusual storage (like, say, refrigeration), so you should just take every last one you can find. And you definitely don’t want to risk tripping the store alarm again.

        1. ? says:

          Even if they would require refrigeration, there is no power since the end of episode 1. After 3 months everything that could spoil is already spoiled.

          1. Peter H. Coffin says:

            *grin* There was enough power to set off the alarm…

            1. anaphysik says:

              That was during E1. After that, at the end of E1, the power goes out. Although nothing much is ever made of it <_<

        2. Zukhramm says:

          I thought time was the issue, they went in and grabbed as much as they could, but that attracted the attention of the zombies, so they had to spread out their raids instead of taking all at once..

          1. anaphysik says:

            If it’s really that dangerous, then it’s not worth going to the pharmacy any more. They should move on to a different town or raid a different pharmacy. Besides, taking all of the pharmacy’s nitropills would not be that hard. They’re tiny little buggers, & bound to all be in the same place. Get a few bags and dump everything that looks like them in; you can sort things out back at the motel.

            1. Zukhramm says:

              Since they don’t know how dangerous moving could be, and lack fuel, and have aside from the medicine had supplies enough to remain relatively safe for three months, I can see them wanting to stay for as long as possible.

              Edit: Of wait, I’m an idiot. They have gas. Still, they’ve had food to last three months.

    2. ? says:

      It takes a lot of nerve to be so demanding and hostile to others when Larry is so high maintenance. Another mouth to feed is another pair of hands that can get his drugs. Good luck surviving on your own. Can you call them out on that at any point?

    3. Aldowyn says:

      Does she ever say that was her reason? I always got the impression that it was because they were safe at the motor inn (which they WERE, by the way, until episode 3)

      1. anaphysik says:

        She does mention it if you try to say no to going to the St Johns’. (Also, Larry will call you “daddy-o.”) In fact, there’s a lot of dialogue if you don’t immediately agree to go.

    4. Steve C says:

      Lilly is a terrible leader because her plan is to bunker down and out-wait the zombies. That’s the entire plan. Wait. Without food. If it’s 4 snacks per 10 people equaling a day’s rations they are already out of food. Any less and waiting will be the only thing they are capable of due to weakness.

      Even assuming this universe doesn’t have D&D or the concept of undead it should be apparent that ‘walkers’ are the kings of waiting. I liked Lilly a lot more than Shamus but… stupid stupid plan.

      1. Isy says:

        Well, if you use real world logic she’s technically correct. Maybe it took them three months to realize they weren’t really facing a zombie outbreak, but a vindictive God who throws Walkers out of corners you already checked.

        More seriously, I always got the feeling Lilly’s plan was to look for more food in the area. I mean, (ep.2)there are farms within walking distance. It seems like no one has much explored the place. Not to mention (ep. 3)there is still a ton of stuff in town, apparently. And there was all that machine gun fire that… never was explained or came up again (maybe it does? I’m only to episode 3). They could have fallen into the trap of thinking the army would come sort this out soon, because… seriously, why on earth wouldn’t they? If your motley ragtag band of idiot scrubs can survive the zombies, then why can’t the SWAT or National Guard or Armed Forces do the same? They have armored cars and tanks and assault rifles and body armor. You guys made do with a wall made out of boards.

        1. Sabrdance (MatthewH) says:

          In the next episode you can see that the Army tried to clear Macon -which is presumably what the automatic weapons fire was -and failed. Now, I’m still trying to figure out how the zombies brought down a helicopter

          And while cover-in-place is usually good advice during a disaster, I don’t think “cover in place for 3 months” is usually good advice. At some point, the cavalry ain’t coming and you need to figure out what you’re going to do to get by if they don’t come.

          1. Isy says:

            I wasn’t sure if that was an army plane… because if it is, that makes no sense. Literally, none. Like, what, did a zombie catapult itself onto the windshield? How would the freaking army lose to a bunch of shambling walkers? There aren’t any zombies in uniform that I spotted, either. So the army came over here, lost one plane… somehow… and then shrugged and left. It made way more sense to me for that to be a single stray pilot who ran out of fuel over Macon.

            As someone stated up above, they had a whole lot of food when they picked up Mark. The whole “why wait three whole months!?” argument isn’t as strong when you’re eating regularly for two of them. You have shelter, you have food, you have fuel, you have medical supplies and city resources, you have running, clean water, you’re near forests and farmland – your first instinct is probably to say “let’s look around here for more food”. You’d be less inclined to drive off into an unknown situation in a hard-to-defend convoy, that doesn’t have a guaranteed source of gas or water once you run out, and doesn’t have any guaranteed tools to fix it if it breaks down.

            Short-sighted? Yes, but what else are you going to do? Move to another town that’s probably picked clean as well? Try to learn how to farm very quickly? None of these people have any skills that will let them survive outside of a city. Kenny is the only person here who has a chance, no doubt why he’s so eager to go.

            I will admit I’m surprised no one raided the local pet store for rabbits. I’m sure the writers, if told this idea, would have the zombies murder them all so they couldn’t do that.

  9. Deadpool says:

    I gave food to Mark… Just because he was standing right in front of Larry.

    Then Duck, Clem and Carly.

    1. Kavonde says:

      Considering our disagreements over Ben, I find it amusing we did the exact same thing here.

  10. Daemian Lucifer says:

    I tried the trap and the chain first,but didnt succeed,and because there was little time,I went with chopping.

    And I must commend the game for making it be really hard,because in most games youd chop someones leg off in a single try,which is next to impossible to do with a regular axe.

    I must admit that seeing it botched like this is even more gruesome.

    1. Aldowyn says:

      The game does that fairly often. EVERYTHING gruesome seems to take forever. Like killing Lee’s brother as a walker last episode, or bashing in the babysitter’s skull at the beginning.

      Some people would probably see it as needless and egregious emotional manipulation ;)

      1. Isy says:

        I metagamed myself to death with that thinking. I hit the babysitter once with the hammer and she fell to the floor, barely moving and making piteous noises.

        Me: “Ah, one of the choices in this game is if you keep brutally beating her despite not needing to. It’s a game about how fear turns us into monsters-”

        At this point she lunged up and ate Lee’s face. Afterward I cheerfully murdered everything as hard as I could and never felt bad about it.

        Though man, Josh really got the worst of both worlds here.

        1. Sabrdance (MatthewH) says:

          I like that the game makes you do it. You can’t just click the button and say “cutscene, do the hard stuff for me.” Really goes to building the emotional and cathartic payoff.

          Nonetheless, even with a proper tourniquet, chopping of the leg with an axe is a death sentence. Without a proper stump, gangrene will kill him.

          There’s a reason why doctor’s were once prized for their ability to cleanly and quickly do an amputation.

          Read an amusing story once about Joseph Lister, who could amputate a leg in something like 90 seconds, where he cut through the leg so fast he took off 3 fingers from his assistant’s hand. The assistant later died from gangrene, the patient from infection, and an audience member from a heart attack, making it the most lethal surgery ever performed.

          1. anaphysik says:

            I suppose this is Lister of Listerine and Listeria fame?

            1. Sabrdance (MatthewH) says:

              Sort of. Both are named after him, but he had nothing to do with either of them except that he was influential in the advancement of antisepsis.

      2. Amnestic says:

        I thought it was an interesting camera choice to have it zoom in on the leg wound, looking up at Lee with the two leg-parts being split and Lee in the middle.

        I’m not sure if it makes it more ‘gruesome’ to zoom in on the leg or to have it be over the shoulder (like the babysitter scene) or in first person (like the QTE sequence later in the episode).

    2. newdarkcloud says:

      I must be an idiot then, because the VERY FIRST thing I did was chop off his leg.

      I figured that those guys must’ve exhausted all the other options by the time I got there.

      1. anaphysik says:

        Well, they didn’t have a fireaxe they could use as a lever or as a chopping device. But really, how’d he not see that beartrap? Doesn’t he know that they twinkle just like typewriter paper?

        1. newdarkcloud says:

          Although in TWD’s world, I doubt there are 65 billion cows and pigs.

          1. anaphysik says:

            THerE aRE oVEr SixTYFivE BILlioN ZomBIe coWS aNd PigS iN ThE woRLd.

  11. Daemian Lucifer says:

    Josh didnt pick “Hell be fine” option?What kind of troll are you Josh?What has this game done to you?!

  12. Joneleth says:

    I loved the moment where Clem grabs Ben to show him her drawings when she realizes the adults are hostile towards him. It’s subtle, but really makes her character feel like a good-hearted kid trying to help someone in trouble.

    By the way, really, Doug? Just whack the zombie on the head once and disappear? He’s not even by the truck after Lee falls down. I was expecting more of Doug after what Carley told us about him in episode 1. (If you saved Carley instead, she just shoots the zombie when you’re on the ground.)

    1. Aldowyn says:

      Well. Larry had an AXE. I don’t think Doug has a gun like Carley does. Maaaybe he went to go get someone he thought could help better than he can? *shrug*

    2. newdarkcloud says:

      I liked that small touch too. “Clearly you being here is not going to help, why don’t you come with me while these guys fight.”

  13. Daemian Lucifer says:

    I have to ask:Did anyone use the food themselves?All these responses about who got the food,and I dont see anyone giving food to lee.

    1. Steve C says:

      I did. I gave the last piece of food to Lee after offering it to Carley (who refused) Kenny (who refused), his wife (who refused), Lilly (refused). I fed the kids and Mark. So that left the new guy (and who’s really going to feed the new guy?) Larry (die Larry die) or myself. I ate it and didn’t feel guilty at all.

      1. Doctor Broccoli says:

        Same here, I fed the kids and Mark (mostly just to spite Larry) and then offered the last piece of food to Doug. He refused it and told me I should have it, so I did.

    2. newdarkcloud says:

      I don’t think many people fed Lee. Most would have given it to the other characters.

      1. anaphysik says:

        What I’m far more curious as to is if anyone seriously fed Ben.

        1. newdarkcloud says:

          I didn’t. I just met the poor fool, no way he’s getting my food.

        2. Hydralysk says:

          I always fed Ben. He’s a scared teenager who is just trying to stay alive and who just saw either their friend or teacher get eaten and the other fatally wounded. We’ve been relatively safe except for the lack of food, he’d been attacked by bandits.

          I think I may be one of the few people that liked Ben’s character a lot, he’s a liability, but he has a good heart. For me he was pretty much the poster boy for whether you prioritize pragmatism over the inherent value of any human life. Not to mention his “FUCK YOU” moment with Kenny in ep5 was one of my favorite parts of the entire game.

          1. anaphysik says:

            One reason I didn’t even consider feeding Ben is that I didn’t know when his last meal was, but I did know when the others’ were (and could presume the my choices might reasonably reflect that to some extent).

            1. Hydralysk says:

              Well to be perfectly fair, we don’t know when anyone’s last meal was. We can make assumptions, and Lee himself might know, but the player doesn’t and thus in my perspective everyone was assumed to be at the same ‘hunger level’ unless someone told me otherwise.

  14. Daemian Lucifer says:

    That question from Brandon Jonely that you retweeted is very interesting.Is walking dead a role playing game?

    Id say yes.

    1. Aldowyn says:

      Random note: Why use the name instead of the handle? *shrug* (It was me, btw)

      I’m thinking he’s going to mention it here at some point, he didn’t give his opinion XD

      1. BeardedDork says:

        Because the handle is no longer the part that appears bolded on the screen.

    2. Zukhramm says:

      If accepting the term when applied to digital games has drifted away from expressing a character and to describing a certain set of game mechanics: Definitely not.

  15. Talby says:

    Is it possible to eat ALL the food yourself? I’d love to see Lilly’s reaction to that.

    1. SleepingDragon says:

      Non-standard game over: getting lynched.

      1. Eremias says:

        I wish this game let you screw yourself over. As it is, you can sleepwalk through all of it.

    2. Eremias says:

      You can’t. The prompt to eat some yourself only appears once you’re down to the last piece.

  16. Wulfgar says:

    i tried so hard to free him from bear trap. i like that they gave us illusion of solving this without cutting his leg

    1. Indy says:

      That illusion was wonderful. Pry with a stick? Nope! Cut the chain? Nope! Cut the tree? Nope!

      1. Steve C says:

        How is even possible to alter a bear trap so that a human can’t open it? That didn’t make sense to me. The only way it would be possible is if it had to be closed 100% before it could be opened again. And it still makes no sense.

        1. X2Eliah says:

          Put very strong springs and sharpen the clamping teeth. That way it would be hard for a human to pull the teeth apart without cutting their own fingers / snapping a treebranch used as lever.

        2. BeardedDork says:

          You can’t, the part that snaps it shut is the same part that opens it. Anybody smart actually standing in front of one would instantly see how to do it. I don’t hold that against the game or its writers, those steel traps are no longer as common as they were when I was a kid and they weren’t particularly common then.

          1. Sabrdance (MatthewH) says:

            Never used on personally, but I recall seeing a documentary or something that showed a tool used for opening and setting these types of traps. They don’t have a “release,” rather you stick a metal prybar in, hook it to the base, and then use that to leverage it open. The axe lacks the needed hook.

            Then again, I may just be filling in the details because I trust the author.

            1. BeardedDork says:

              This is actually a beaver trap (often used for coyotes where I’m from), I used have a collection of these, but it is similar in construction to the one we see in the game. It’s opened by standing on the metal loops on the side, these are the springs that make the trap go, that allows the jaws of the trap to fall open or you can open them by hand if they don’t. There may well be traps that open as you describe but this one wasn’t one of them.

              I agree about trusting the author and like I said, I forgave the game (writers) for not knowing how these work.

              1. anaphysik says:

                Link’s broken.

  17. anaphysik says:

    I told Mark that Larry was an “old racist asshole;” krellen or someone gave me a minuscule amount of flak for it on twitter, to which I said that I wanted to just see what would happen. But actually, on seeing the options again last episode, I can tell you why: because it’s the *only* option that lets you call him an asshole! ‘He’s just looking out for his daughter’ is *extremely* positive, ‘He thinks I’m dangerous’ is too neutral, and ‘I don’t know why’ is way too not-calling-him-the-asshole-he-is. The ‘he’s an old racist asshole’ line really is *cheating* on the writer’s part, since if we want to call him what he is, we also have to call him what he isn’t, for ‘THE DRAMA.’

    1. Sabrdance (MatthewH) says:

      I’m still wondering on what planet Mark was raised that he thought mentioning this to Larry in front of Lee was a good idea.

  18. SougoXIII says:

    You know the part where Lee have to decide who get the ration would be much more effective if it have any actually consequences story and gameplay wise. For exampe, if Lee don’t get any food, he’ll get weak and blurry and make any future QTEs harder. If you don’t feed the kids, they might collapse during a critical situation and someone have to risk their live to safe them. The only consequences you have is whether Kenny or Lilly respect you but that is render mute at the final part of the episode.

    Instead I end feeling stupid for antagonizing over this when they found another source of food literally 5-10 minutes later.

    1. Daemian Lucifer says:

      Thats the gamer in you talking.But really,that scene is quite effective the way it is.It shows that not everything needs to be gamified in order to make people care about it.You actually play a role of lee instead of “will this give me a +1”.

      1. Zukhramm says:

        It does give you +1 with to some character relationships thought, doesn’t it?

        1. BeardedDork says:

          It can go a long way with Lilly.

  19. H.R. says:

    evil cut is evil!
    how did the kid turn zombie from a gunshot wound?! please tell me or it will drive me mad over the weekend!

    1. SleepingDragon says:

      If you die, for whatever reason, you turn zombie. If you get bitten the infection sooner or later kills you and you turn zombie.

    2. newdarkcloud says:

      What SleepingDragon said. Ben is going to tell us this in the scene right at the start of the next episode of Spoiler Warning.

  20. SleepingDragon says:

    Okay, the “three months later” thing reeks to me off the FO3 “200 years later” artificiality, it seems like something that’s only there to induce the food crisis (and let Mark show up, though this could also be done in a day or two) and a lot of stuff, to me, feels like it’s just a day or two after the night from the first episode. That or everyone in there is short sighted to the point of idiocy.

    -Doug only now sets up his alarm system, when it should be becoming obvious to everyone now that the area has been mostly foraged clean and the time to move is drawing near.
    -Kenny is in the middle of fixing the RV. After three months he should either have fixed it or decided he can’t do it with the resources he has there.
    -The relationships in the group have hardly evolved one way or another, I mean, you are interacting with the same few people on a daily basis, in an extremely tense situation. Yet it seems these people hardly know anything more about one another than they did on that first night, the conflicts have neither escalated nor settled, nothing.
    -While the above can probably be justified with some degree of brainwork (Doug just got this idea and he wants to test it, if it works he can reapply it to the next place and here he is working in familiar territory, plus it beats sitting on your ass and staring into space thinking about hunger and zombies) the main problem I have is that the group should be up to their nostrils in useful stuff. It can be argued they’ve been using up food and ammo on a regular basis they should still have plenty of tools, batteries, protective clothing, medicine (see argument about Larry’s heart medicine above)… I mean this place is within walking distance from town (so much so several trips back and forth can apparently be made during a single night) and I imagine that’s where they got most of their supplies from during this time. But no, they have to use the one axe they have to punch in nails…

    1. anaphysik says:

      It’s worse than that too: Mark’s entire backstory is: the guy who got us food for the last three months which has now run out. The same setup could have been accomplished in a week, tops, if they hadn’t added the background detail of Mark’s food supply.

      It’s *especially* gratuitous since we left on the cliffhanger of ‘power goes out.’ With which NOTHING is done in E2.

      1. newdarkcloud says:

        Yeah. All you need to do is have Mark show up w/o food, then make it so that the food from the Motel’s storage is running out and have it go from 3 months to a week or so. That would solve all the problems.

      2. krellen says:

        I think you’re assuming too much about how much food Mark had. He had enough for “everyone”, but it’s not stated he had enough for “everyone for three months”.

        The assumption I worked on was that Mark showed up the last time the group was starting to run out of food with a new supply of food, and thus was welcomed with open arms – this was probably a few weeks ago, not three months ago.

  21. Wulfgar says:

    i wonder about one thing.
    did anyone in the game turned zombie just because of bite? is it possible that bite doesn’t turn you in zombie just death? what about TV or comics?

    1. Eremias says:

      That question gets answered in the very next episode (of Spoiler Warning).

      1. Wulfgar says:

        i played all episodes but i don’t remember when someone bitten was turned. i know that death will make you a walker, but bite?

        1. krellen says:

          Duck in Episode 3.

          Also Lee in Episode 5.

          1. Wulfgar says:

            but we don’t see them turn into zombie actually. duck is killed and lee is killed or drops unconscious (i don’t care about hearsay). it looks like they died (especially duck) but can we be sure? yes, i know, i’m overanalyzing it. but in real life i would love to establish what bite actually does to people (and to be ready for story twist in fiction if author is smartass)

            1. krellen says:

              Do not watch this video if you don’t want Episode Three spoilers.

              Video features Walker Duck on the train, after failing to make Kenny face the truth.

              1. Wulfgar says:

                thx i didn’t know about train scene

              2. Aldowyn says:

                I’ve heard (episode 3) He’ll turn if you take too long to kill him, if you choose to do it yourself.

        2. Hydralysk says:

          The lady at the motor inn says her boyfriend turned after a bite. Larry says the same thing happened to another guy before he tries to kill Duck. Also in ep5 Lee will die solely from the bite if you don’t cut his arm off. Duck also dies from a bite.

          So yeah its pretty clear that a bite will kill you….

    2. newdarkcloud says:

      See an above commenter’s question that is similar.

  22. Katesickle says:

    Lily’s argument that you shouldn’t bring new people in because food is low doesn’t make any sense if you’ve only got 4 pieces of food left. At that point it doesn’t matter how big your group is. Adding more people just means you have a few more people in the “not getting food” category. And even if you choose to feed the new people it STILL doesn’t make a difference–that just means some of the original group members will starve to death a few hours quicker than they would otherwise.

    Now, if you had enough food to keep your group alive then I could see not wanting to bring new people in. After all, you don’t know how long you’re going to need to live off of those rations, so fewer people to feed means you can survive longer. But in the situation presented there’s really nothing you COULD do to keep the group alive on the rations you have.

    1. anaphysik says:

      Those four pieces of food are *today’s rations*, not all that’s left. I forget how long Lilly implies we have left at this rate, but it’s not long.

      1. katesickle says:

        Must have misheard–I thought she had said those rations were all they had. Still, if you can barely feed under half your group a day, you’re already screwed. Unless you find more food (and new people may be able to help with that) or eliminate the majority of your party, you are guaranteed to die pretty soon whether or not you add people.

        1. anaphysik says:

          Oh, I agree, they’re totally screwed. This whole ‘bunker down with barely any food left’ plan is crazy-dumb.

          1. Amnestic says:

            I’m not sure it even is a plan. It’s more like the absence of a plan. “We don’t have any ideas/can’t agree on anything, so let’s just do nothing.” sort of thing.

            1. Hydralysk says:

              I figured it was because of the fact that they were scared about leaving the relatively fortified motor inn, especially since there are no guarentees it’s safer anywhere else. They realized they couldn’t go on like this but they were too scared of the unknown that they’d rather cling to what’s right in front of them, even if it’s sinking fast.

              I’ve seen people do that in real life, and while all those criticisms are very much valid, I could still accept it as simply flawed human nature.

  23. The other characters treating Ben like a child is a recurring problem. I noted that Chris said he was seated with the kids, and well, Kenny treats him like a kid for most of the entire game. I wanted to speak up and treat him like an adult. I think that would have made him a better character.

    1. newdarkcloud says:

      In later episodes, he reveals that he is pretty much an naive kid who is less useful than Clementine, who is half his age.

      1. anaphysik says:

        He’s already less useful than Clem, so I’m not surprised.

    2. Zukhramm says:

      Though he wasn’t sitting with the kids because we’d forced him there but rather because Clementine dragged him there t9o cheer him up.

      I thought I did treat him like an adult. I thought he was actually, but I guess not. How old is he?

      1. newdarkcloud says:

        He’s looks like a High School student, but he may be college age, I don’t really know.

        1. Amnestic says:

          According to the wiki he’s a high school student and is “possibly 18”, so late-teens is probably the best guess.

        2. anaphysik says:

          He’s wearing a high-school letter jacket. They were with their band teacher. They were going to play at a big football match. He’s DEFINITELY high-school-age.

  24. kanodin says:

    I didn’t give food to Clementine, it seems like Lilly’s right and most people just played favorites instead of doing what would create the most good. I gave food to anyone who was actively working on keeping everyone alive, so mark, carley, kenny (though he insisted I give it to duck instead and I went ahead and did so), and tried to give it to Lilly but she insisted on giving it to larry instead, which no cause he tried to kill me and is already a bulking big dude, so katjaa instead.

    1. newdarkcloud says:


      1. kanodin says:

        Hmm it’s been a long time since I played episode two, I guess I must have given it to Kenny since I know I wasn’t giving any to larry.

  25. Dave Anderson says:

    …..Kenny's truck was just out of gas, but it should still work. (Remember we left it about a block from the pharmacy.)…..I know Kenny is trying to fix up the RV, although the only reason to fix the RV is so we have enough space for everyone…..

    This same type of thing really bugged me about Season 1 of the show. Dale’s RV was constantly breaking down, and being worked on. There is an entire cities worth of vehicles completely available for the taking now. This was made very apparent by Glens taking of the Charger\Challenger. Why not just go to an RV sales lot and grab yourself a brandspanking new RV? Or get one off the highway that was abandonned? Are you telling me on an entire highway, Dale’s POS is the ONLY RV on it?

    1. newdarkcloud says:

      It’s established later on that the motor inn has tons of gas available, so this should be even less of an issue.

  26. TheZoobler says:

    I took Kenny’s expression/silence to mean that he really wanted food, but didn’t want to say anything about it because others might need it more.

    I thought it was just him not wanting to be selfish and dive after the food when everyone else is hungry too.

  27. Dezhnyov says:

    I just want to say thank you spoiler warning crew for cheering me up when I really needed it.
    This was one of the funniest episodes you have ever done in my humble opinion.

  28. Grampy_Bone says:

    Yeah I did this the same with the guy in the beartrap. I tried everything else to save him because chopping his leg is just a death sentence. You hack off someone’s shin without a tourniquet and they will bleed out from the femoral artery in minutes. There’s no option to tie off the stump so we have to assume they just left it, he would have never made it remotely close to the inn.

  29. RCN says:

    I found it weird that Larry go and try to convince you to give him food when Doug refuses. Since when you actually do give him food he dismisses it complaining that his daughter worries too much about him. Weird enough that I’m convinced this was a slip up from the writers, either he is dismissive of your food or he wants it, doing both is a dissonant behavior even for an antagonistic character.

    Anyway, in my playthrough I gave the apple to Clementine (because I got the impression she’d like an apple, and I was right, she comments on it), one cheese and crackers to Duck (because he’s a kid and the sort of kid who likes cheese and crackers), the other cheese and crackers to Mark (because even though I knew beforehand he’d die, he’s the guy who came with the food, he deserves at least his share) and the jerky to Larry (because I always try to be conciliative). It seems most people end up giving half the food to the kids, and even though I consider myself pragmatic, I still did it too. Even though pragmatically they’re the ones who need the energy the least and are the least useful against the zombies (in the case of Duck, he’s actually an asset FOR the zombies).

  30. maninahat says:

    Besides the kids, I gave the food to Ben and Lilly. Ben because he’d gone through some hard shit just now, and probably needed comfort. Lilly because, as the despised leader, I got the feeling that she had been neglected by everyone (including herself).

  31. octenisept says:

    Shamuses comment starting at 18:48 (the crackers and cheese thing) just made me burst out laughing with a mouth full of coffee.


You can enclose spoilers in <strike> tags like so:

You can make things italics like this:

You can make things bold like this:

You can make links like this:

You can quote someone like this:

Leave a Reply
