| Y I E   A R   K U N G - F U |

              GAME:  YIE AR KUNG-FU
             GENRE:  ARCADE ACTION
           CREATOR:  KONAMI 1985
AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
       FAQ VERSION:  1.02


                              TABLE OF CONTENTS


1.  Legal Stuff
2.  Version Information
3.  Acknowledgements
4.  Welcome
5.  Overview


6.  The Game

    6.1  The Controls and Moves
    6.2  The Playing Field
    6.3  Scoring


7.  Playing the Game

    7. 1  Stage  1:  Buchu
    7. 2  Stage  2:  Star
    7. 3  Stage  3:  Nuncha
    7. 4  Stage  4:  Pole
    7. 5  Stage  5:  Feedle
    7. 6  Stage  6:  Chain
    7. 7  Stage  7:  Club
    7. 8  Stage  8:  Fan
    7. 9  Stage  9:  Sword
    7.10  Stage 10:  Tonfun
    7.11  Stage 11:  Blues


8.  Conclusion


To find a particular chapter or subchapter do the following:

2.  Press CTRL-C
3.  Press CTRL-F
4.  Press CTRL-V
5.  Press CTRL-F
5.  You will arrive at the desired chapter or subchapter.



This guide may not be reproduced under any circumstances except for personal
work or to display it:


in this guide, please acknowledge that you have done so.

e-mail me.  Just have Yie Ar Kung-Fu as the subject so I know it isn't another
new friends.


Version 1.0   9/ 7/03:  A guide is born.

Version 1.01  9/ 7/03:  1.  Added more detail to Oolongs moves.

                        2.  Updated the scoring.

Version 1.02  7/26/05:  Thanks to bobsta for alternative strategies for Club,
                        Sword, and Blues.



Konami for making a great arcade game
GameFAQ's for putting up this FAQ


Welcome to my FAQ for Yie Ar Kung-Fu.  Since the game is just a fighting game
that has you endlessly going through a series of 11 stages, there is no walk-
strategies for making the game last for a while.  Input is appreciated along
put Yie Ar Kung-Fu as the subject.  If you don't, I'm liable to discard the
e-mail as spam.


By 1985, Konami was a solid force in the arcade market.  Games such as Time
Pilot, Scramble, and Track & Field were doing quite well.  This is Konami's
entry into the fighting games area.  This game is, in a sense, the ancestor of
the modern fighting games such as Mortal Combat.  In this game, you are playing
the character of Oolong, a martial arts expert.  You are basically playing in a
tournament against 11 fighters who use different attacks and weapons.  Success
means you advance to the next opponent while failure means your tournament
hopes are dashed until the next quarter is inserted.  Good luck on making your
way through the various opponents and being crowned the kung-fu champion.



Yie Ar Kung-Fu is a two-dimensional fighting game that pits your player against
11 different opponents in the martial arts arena.  Your character can do
different combinations of moves in order to ensure victory.  Of course, the
opposition won't be lying down on the job.  Using various kung-fu techniques
along with different weapons such as shurikens, chains, and swords (to name a
few), your character's survival will depend on being able to quickly bring your
skills to bear to be able to overcome these various opponents.  The first five
fights are in front of a picturesque waterfall while the last six fights have
you battling in front of a pagoda.  There is no time limit to defeat your
opponent but you do have a finite amount of health per stage.  If you lose all
your health, you lose that match.  There must be easier ways to make a living.

/ 6.1  The Controls and Moves /________________________________________________

The controls on this game are pretty complicated.  They will require practice
in order to become proficient with them.

-  An eight-way joystick

-  A punch button

-  A kick button

To perform various Kung-Fu moves, use the following combinations (NOTE:  Oolong
automatically faces his opponent if the opponent moves across Oolong):

|     DESIRED MOVE    ||                  CONTROLS REQUIRED                |
| JUMP STRAIGHT UP    || PUSH JOYSTICK UP                                  |
| CROUCH              || PUSH JOYSTICK DOWN                                |
|                     || DIAGONALLY UP RIGHT OR LEFT                       |
|                     || OR RIGHT                                          |
|                     || DIAGONALLY DOWN RIGHT OR LEFT                     |
|                     || DIAGONALLY UP RIGHT OR LEFT                       |
|                     || OR RIGHT                                          |
|                     || DIAGONALLY DOWN RIGHT OR LEFT                     |

/ 6.2  The Playing Field /_____________________________________________________

The playing field of Yie Ar Kung-Fu is pretty simple.  The main screen shows
your character and your opponent (plus the pretty background scenery).  The
screen looks like this:

    |                                                                   |
    |  MMM<-MEN LEFT                                                    |
    |  OOLONG                                             OPPONENT NAME |
    |      _______________________    _______________________           |
    |     |_______________________|KO|_______________________|          |
    |          OOLONG'S ENERGY           OPPONENT'S ENERGY              |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |                                                                   |
    |           ( )                                ( )                  |
    |           \|/                               --|                   |
    |            | <-OOLONG                         |<-OPPONENT         |
    |           / \                                / \                  |
    |                                                                   |
    |             /\                                                    |
    |             ||<-OOLONG'S DIRECTION OF JUMP                        |

You control Oolong through the 11 stages.

/ 6.3  Scoring /_______________________________________________________________

Scoring in this game is kind of complicated.  It depends on what kind of punch
or kick you do to an opponent.  The more complicated the move, the more points:

Flying High Punch        :   500 points
Jumping High Punch       :  2000 points
Mid-Level Punch          :   500 points
Low Punch                :   700 points
Crouching Mid-Level Punch:   900 points

Flying High Kick    :   600 points
Jumping High Kick   :  2000 points
Mid-Level Kick      :   500 points
Low Kick            :   700 points
Lying Down High Kick:   900 points

the stages one through eight, you get an additional bonus of that stage number
x 10,000 points.

You start with 2, 3, 4, or 5 lives.  You receive a free man at 30,000 points
and every 80,000 points or at 40,000 points and every 90,000 points there-



currently fighting.  You will notice that some opponents have a "???" in a box

-  Since there is no time limit on the matches, patience will be a must.  The
   later opponents will take advantage of every mistake made to put a major
   hurting on Oolong.

-  Every opponent has some kind of weakness.  Once you learn these weaknesses,
   they will be much easier to defeat.

-  Take advantage of Oolong's mobility.  In other words, don't just stand in
   one place and never allow Oolong to get trapped on the sides, this can spell
   instant defeat in most cases.

-  Speaking of mobility, jump around the screen if you don't have a clear
   jump away before a counterstrike hits Oolong.

-  Your goal on all of the fights is to avoid getting hit.  In addition to pre-
   vention of energy loss, you get a nice bonus which adds up to more free men.


-  Keep in mind that all your opponents do know kung-fu.  Just because they
   if the opportunity presents itself.

-  Below are listed the strategies for defeating your 11 opponents:

/ 7.1  Stage 1:  Buchu /_______________________________________________________


-  Buchu will start the round by flying over to Oolong.  When he lands, give
   him a couple of low sweeping kicks.

-  After taking a couple of hits, Buchu will fly off again in the opposite
   kicks.  Buchu will take off again.

-  Follow the above and you should have Buchu crying "Uncle" in no time.


/ 7.2  Stage 2:  Star /________________________________________________________

make it a challenge trying to close in on Star.


-  Quickly jump away and prepare for the next shuriken to be thrown.  Again, as
   above, jump over to Star to deliver some more punishment.

-  Star may jump out of the way but this happens rarely.

   take the advantage and deliver a few kicks Oolong's way.

/ Stage 3:  Nuncha /___________________________________________________________

three quick blows when opportunity presents itself.  Nuncha is quite effective
with his nun-chucks and do some serious damage if you're not ready.

-  Watch for when Nuncha starts to spin his nun-chucks.  This means he is pre-

-  He will then take his shot.  Be careful in watching where he aims at because
   your moves with his nun-chucks.

-  Jump away quickly since he will again start spinning his nun-chucks.  If you
   Oolong before Oolong can escape.

-  Continue moving around and soon Nuncha will be history.

/ Stage 4:  Pole /_____________________________________________________________

making it more difficult to hit him.

-  He will start off by spinning the pole above his head.  If Oolong gets too


-  Continue to jump over Pole and get in low shots.  You should have him
   begging for mercy in no time.

/ Stage 5:  Feedle /___________________________________________________________

your breather before entering the second part of the tournament.

   kicks and punches.

-  They will continue to enter from either side of the screen so you may need

   will keep feeding onto the screen until you achieve that objective.

-  Do not jump on this stage or you may get yourself into trouble since there

/ Stage 6:  Chain /____________________________________________________________

Now the real fun starts for the second part of the tournament.  Chain is a
pretty hard opponent unless you can move around quickly.

-  Chain starts this off by slinging his chain at Oolong.  It has a limited

-  Once Chain fires his chain, you need to make sure that you aim Oolong to

   and he doesn't use his chain.

-  Continue to jump around and get in hits and eventually you will delink him.

/ Stage 7:  Club /_____________________________________________________________

is his downfall.

-  Let Club advance on Oolong.  When he gets close to his striking distance,

-  Jump to the other side of the screen and let him advance on Oolong again.
   really mess with him, do a small jump away from him then  then immediately
   jump to his other side.

-  Do the above a few times and club will be no more.


bobsta's strategy:

Immediately move to the far left hand side of the screen and get into the
posture of holding up and left with the joystick.  When club gives his foot
movement of when he is going to swing the club then hit the punch button.  Back
up and repeat.  You will head punch him with no problems and easily defeat him,
it's easy to get the timing down with this once you get used to it.

/ Stage 8:  Fan /______________________________________________________________

As the opponents name implies, Fan likes to chuck razor sharp fans at Oolong.

-  She will start this stage by launching three fans at Oolong.  They start

-  Once she launches her fans, wait until the last fan gets low enough to jump

-  Continue to maneuver around her.  You may not get in a shot after every jump
   but she does leave openings that can be easily exploited.

-  You will eventually send her crashing down like her fans.

/ Stage 9:  Sword /____________________________________________________________

slide along the ground waiting to put a sword through Oolong.

-  Sword actually is one of the quicker opponents.  He has a tendency to hit
   have to keep him on the defensive.

   cycle should continue until Sword is skewered.

   repeat the above steps to get back into a rhythm again.


bobsta's strategy:

Keep jumping around until you get him trapped on a side.  You can then keep low
sweep kicking him over and over and he has no chance to counter. Very easy win.

/ Stage 10:  Tonfun /__________________________________________________________

Your next two opponents will test your skills to the utmost.  You had better be
real good with the controls or Oolong won't last long.

-  This guy has it all:  Speed, quick attack, and aggressiveness.  This means

-  First of all, avoid the sides.  He likes to crowd the sides and pin Oolong


   Tonfun.  Expect this to be a long fight.

/ Stage 11:  Blues /___________________________________________________________

Well, this is it.  For all the marbles, you need to defeat Blues.  Of course,
Blues is an opponent worthy of the final match.  He is very quick and can put
This is the ultimate test of skill.

-  Blues will immediately jump over to Oolong to deliver a few hits.  This
   Unfortunately, Blues leaves very few openings to exploit.

-  Do not, under any circumstance, have Oolong hang out at the sides.  Blues

   quicker then Oolong in the delivery of attacks.  Use your tried and true
   method of hit and run.  This time, you have to be totally sure of your shot.
   counterattack if you don't move out of the way.  This means you need to
   basically attack and jump back at the same practical moment.

-  Blues also will jump around the screen when Oolong does.  This makes it very

-  This battle will last a while Oolong and Blues jockey for position to

After defeating Blues, the game will start over at Stage 1 again.


bobsta's strategy:

Use the star punch.  Immediately get into the posture of holding down and left
with the joystick.  When he gets near enough you can strike up to 2-3 times
(depending on your timing) with the punch button.  Then immediately jump to the
other side and hold down and right with the joystick and star punch him when he
gets close.  To be safe you can just star punch once and jump to the other side
and repeat.  The star punch is a long attack, you can reach out quite a ways
with it and it is the only practical way of beating blues quickly.



This game was relegated to a corner in the local convenience store when it
first came out.  Many of us had already played Kung-Fu Master for some time so
it seemed that the birth of the arcade fighting games was at hand.  When I
first played this game, it became a matter of making it through all of the
stages.  It took a lot of quarters to get one's skills honed to enough of a
fine edge in order to get through this game.  It seemed that the opponents that
really slowed us down were Tonfun and Blues.  This was because there wasn't a
real pattern to fighting them.  Unfortunately, once you got through Blues (that
in itself was a major accomplishment), the game started over again.  Of course,
it then became a matter of bragging rights to see how many cycles one could go
through before finally being defeated.  Once you got good at the controls,
though, it made life a whole lot easier in playing the game.  Unfortunately, it

To see other FAQ's I have written please go to:

