
User reviews: Very Positive (2,870 reviews)
Release Date: Jul 29, 2011


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Read the full review here.

New Expansion - E.Y.E Blood Games


Battle Royal:


Team Artifact:

  • Take the artifact and carry it to the enemy area.
  • Carrying the artifact to the enemy area.
  • Killing an enemy.
  • Hacking special interfaces.

About This Game


Key features:

  • Psychological and mental trauma management.
  • Complete hacking system with game play impact
  • 9 devastatingly subtle PSI powers.
  • Open-level gameplay for hours of fun without reloading.

System Requirements

    • Memory: 1 GB for XP / 2GB for Vista
    • Hard Disk Space: At least 6 GB of free space
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible sound card
    • Additional: Internet Connection required for multiplayer
    • Memory: 1 GB for XP / 2GB for Vista
    • Hard Disk Space: At least 6 GB of free space
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible sound card
    • Additional: Internet Connection required for multiplayer
Helpful customer reviews
90 of 96 people (94%) found this review helpful
8.7 hrs on record
Posted: November 17
This weird dream again, deja vu!







Things to consider when purchasing this game:
- There is the potential for multiple playthroughs/replayability

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283 of 378 people (75%) found this review helpful
2.5 hrs on record
Posted: July 12
Was this review helpful? Yes No
61 of 64 people (95%) found this review helpful
32.2 hrs on record
Posted: October 17
You have to admire a game with ambition. Unfortunately, sometimes, a game shoots for the moon and misses – a game with incredible ambition just may not have the budget or staff to fully realise those ideas, but you have to give credit to a developer for trying something a little different.

E.Y.E. Divine Cybermancy does not shoot for the moon. It hammers together a death laser from twigs and spunk and accidently blows up an orphanage. This game was sold to me as “Warhammer 40000 meets Deus Ex”, but really that does not do this game justice. Everything about E.Y.E is completely and irredeemably mad.

Things start as they mean to continue. The game immediately asks you to create a character with a baffling recombinant genetic system – various genes are spliced together to form a statistical framework for your character, with absolutely no indication what the various stats might be used for nor how they’re calculated. This quickly becomes a running theme throughout this game, as you’re dumped into the universe with absolutely no clue what is going on - either in the games utterly labyrinthine underlying system, or in the bonkers story that surrounds it.

You play a cyber-knight wizard from a monastic order of Space Templars – immediately familiar territory for fans of Games Workshop, though there’s definitely an underlying layer of French surrealism that goes beyond the weirdest nonsense dribbled out of Nottingham. From what I can gather from the largely gibberish story, you are trying to topple a poorly defined federation, as well as dealing with a schism in your order which has lead to cyber wizard infighting. You also conveniently have amnesia, or cyberbrain damage, or something, though in a break from tired tradition everyone treats you like a ♥♥♥♥♥♥ whenever you ask any questions you should blatantly already know.

There’s also monsters that come from, or are maybe made out of something called the meta-streumonic force. This force seems to give you psychic powers (because of course it does), but is otherwise unexplained. It mainly serves to add a bit of enemy variety, though considering how annoying these monsters are to fight, you might wish the developers hadn’t bothered.

E.Y.E. is an RPG/shooter hybrid, one that takes heavy influence from genre luminaries Deus Ex and System Shock 2. The abilities and equipment available to even a starting character is surprisingly vast. In addition to the expected cybernetic upgrades, there are also psychic powers – you begin the game with the ability to clone yourself three times, which in addition to giving the enemies more targets also have an admirable level of firepower, though they appear to have graduated from stormtrooper marksmanship academy. Most characters will choose to specialise as the higher levels of psychic powers, cybernetic upgrades and weapons are only available to characters with an appropriately high stat. Unusually, every stat is useful, and it is quite possible to make a “jack of all trades” character without gimping yourself.

The actual missions are a hectic, sprawling and confused affair. The mission maps are absolutely enormous, and there are multiple ways to complete a mission with various styles that are effective. Combat wise, a character based on hacking and cyberwear might use his cloak to close , drop a drone and hack an enemies brain, whereas a psychic knight might teleport (well, telefrag) about the battlefield cleaving up enemies with the preposterously powerful melee options. Enemies respawn and mill about the place, and unfortunately are ridiculously accurate over long distances – early characters can often find themselves turned into cyber mulch before they even work out where fire is coming from. This can make a sniper weapon even for close range beatsticks an unfortunate necessity.

The ways in which characters can complete objectives are also rather varied – hackers gain a variety of optional shortcuts, and most missions give you two or three ways to deal with a problem, including a diplomatic path. Now would be a suitable time to bring up the game’s dialogue, which is without exception mental. I’m not sure whether it’s a translation issue or the script was just this mad to begin with, but NPCs seem to switch characters multiple times throughout any interaction – a stoic character that starts out your best friend may become incredibly aggressive for no reason, or regress into surfer lingo. That last part is not a joke. In all honesty this just adds to the surreal atmosphere, and whether it was intentional or not it’s certainly entertaining.

What is not entertaining is the way in which this game deals with death. I appreciate that there needs to be a penalty for failure, but this game is needlessly punitive and it very nearly soured me on the whole experience. Every time you die, there’s a chance you will gain a fatal injury – which vary from a minor to an enormous permanent stat decrease. Some of these are the equivalent of losing two or three whole character levels – and considering most people will finish the game at around lv25, this is not a small issue. There is a karma stat that influences the likelihood of these injuries occurring, but I never worked out what influenced it – it seemed to go up and down entirely randomly. A few early mistakes can forever cripple a character, and even with a VERY late game way of removing these injuries it feels like a very poorly thought out mechanic.

However, if you can put up with the rough edges, there’s definitely an intriguing game buried in amongst the madness. You might not love E.Y.E, but you will certainly remember it – and that’s more than can be said for some games with a hundred times its budget.
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62 of 68 people (91%) found this review helpful
4.1 hrs on record
Posted: December 6
Click for Gameplay Trailer
+ harmonious dark scenes
+ partly nice architecture
- edged and clunky
- low lighting and shadows
- poor detail

+ gloomy science fiction scenario
+ bond at 70 / 80s classic movie
- lifeless scenes
- bugs

+ dynamic music
+ 7.1 support
- weak sound effects

+ anytime scalable difficulty
+ a wide variety of playing styles available
- but some places only with combat skills

Level Design:
+ sprawling levels allow a wide variety of tactics
+ changing challenges
- long walking distances
- much element recycling

+ moves much
+ throwing grenades targeted
- hardly uses cover
- often wanders aimlessly

Weapons & Extras:
+ large selection of weapons
+ special abilities such as psi powers or hacking
+ implants
+ research
+ many character values

+ complex story with many factions
+ plenty of side quests with their own stories
+ interesting twists
- tells confused

Game Size:
+ solo playtime around 10 hours
+ varied locations
+ high replay value
+ co-op mode
- only seven locations
- no pvp

Multiplayer: good
+ multiplayer playtime around 10 hours
+ a variety of co-op battles with great character system

E.Y.E it makes me incredibly hard! On the one hand, the cyberpunk adventure is characterized by its excellent playing options: Each conversation line does something, it decides on mission objectives, and you always have the choice, if you meet the wonderfully dirty vision of the future as a super soldier with psychokinetic powers, as a mighty warrior or as a secret hacker. But always when you explore any new equipment or buying if you are not concerned with the extensive character development - every second that you spends with the actual game is a big disappointment. The opponents behave so hard to understand and stupid that it just is not fun to surprise them. Even if it is not fully mature and still peppered with bugs, the different approaches to fascinate as then in Deus Ex or Vampire: Bloodlines.

Score: 70 / 100

Sorry for my bad english.
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106 of 150 people (71%) found this review helpful
52.5 hrs on record
Posted: July 10
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
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29 of 30 people (97%) found this review helpful
80.7 hrs on record
Posted: October 21

+Fun weapons and abilitys
+Good progression
+Interesting story
+Its a little wierd but the world is very interesting
+AI are fun to mess with

-Its exceedingly easy to get lost and very confused in this game.
-Some of the story and core elements are poorly presented and not really explained.
-Could have used more lore. This is a negative point because some enemies and spawns left me confused as well as NPCs that do little for the area and or its relation to the story. This lack of background info/lore hurt my exp.

Overall this is one of my fav games to just sit back and mess around with. Its not heavy modding and console command friendly but the power given to you ingame allows for a lot of fun. It also provides you with large detailed areas to explore and fight through, each that can be replayed solo or with friends in a number of differant gametypes.
The RPG system and inventory setup make for just as much stratigy as skill shot based combat.

Hours of fun for RPG fps gamers.
Note: that its not supported by devs anymore, as far as I can tell so no DLCs, updates and probly no sequil. Though from my, admittedly lacking, exp with the story there doesnt need to be a sequil.
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63 of 86 people (73%) found this review helpful
61.6 hrs on record
Posted: November 17


is k
Was this review helpful? Yes No
37 of 44 people (84%) found this review helpful
5.4 hrs on record
Posted: October 9

The only game I can think of where you can hack a door and the door can legitimately hack you back.
It's actually a really fun cyberpunk game, but the problem with it is that it makes absolutely no sense, so don't try to make sense of it. It's a game in which you have a lot of options, it's pretty stable, and it has a lot of cool little features such as psi which allows you to do...well...pretty much anything I can think of, go invisible, give you better hacking, night vision, jump high.

So where does E.Y.E start? I have no ♥♥♥♥ing clue, apparently in the middle of some war that's never explained beyond some alien race is strong enough to take over the human race with their awesome cyber powers or some ♥♥♥♥, I got that from wikipedia so it's probably not real, it basically throws you into the game and gives you 23 tutorial videos, you have to watch them and they're so gruellingly long, jesus christ it took me like 5 minutes to watch all them.

There's a lot of GUIs, and the GUIs are very unique, none of the game is in English (I honestly don't even know what language it is in.) the gunplay is fun, but the AI is very well...not so smart, you're definitely not going to get S.T.A.L.K.E.R. AI in this game, it seems like the AI phases out of the floor (not kidding.) and they'll just pile at you one by one into a room where you mow them down with a minigun that takes 5 shots to kill (that's not a joke, by the way.)

You talk to NPCs to buy stuff, but you need to be a certain rank and have the certain skills in specific classes, not to mention the gun selling NPC is a ♥♥♥♥ing jew and jews you out of 600,000 brozoufs (this game's currency) and it seems every NPC is the same, they give you boring one liners that make you feel lost and uninvolved in the game.

The textures are that of a Source game and feel extremely unpolished, it seems blue is the theme of the entire game, everything is blue except the player models which are mostly yellow and black, it feels like the models in the game are polished with a beautiful phong but everything else just feels like it was made in 5 minutes because they were running out of time on their deadlines.

The music? It's great, I'm not much of an in-game music fan because I like to substitute my own music, but what little I heard of it was very impressive from such a small development team (I believe it was 12 people?)

The gunplay isn't actually half bad, it's really fun to just blow people's heads off (yes, you can do that.) repeatedly, not to mention sometimes you get shot by people you can't even see, little can you expect it, there's people that go invisible, rockets, and other cool little things that really just make gunplay's not rewarding, but it's not awful.

Hacking? Oh god it's confusing, very confusing, but once you get hold of it it's actually extremely fun to do, the hacking can be a pain in the ♥♥♥ at first but what comes out of it is awesome. Failing to hack a helicopter 6 times, getting to hack it, and then watching it drive by and shoot the hell out of enemy soldiers is always a fun thing to watch.

The language really makes you feel out of place, like you don't belong, and a lot of interesting stuff happens in the game but none of it seems to make sense because you have no clue what's going on, so if you have to know what's going on in a game to enjoy it, E.Y.E is not your game.

The missions are honestly, really dreadful to go through, it's basically your usual "go here do that" mission, go here, kill this captain, go to the other side of the map, plant this bomb...but the thing about it is, it gives you markers but it doesn't baby you through it so in looking for a mission, you can often end up in other places on total accident, most of which are actually really, really interesting to take a look at. I remember specifically on the 2nd level with your mentor, there's a tunnel and inside of it, well...on second thought, I'll let you find it.

In conclusion?:
Music: 8/10, it's good, but it's not my type.
Models, textures, missions?: This is a hard part to rate, the models are beautiful but the textures and missions are dreadful. 6/10.
Gameplay, gunplay?: I'd give this a solid 9/10, it's FUN, no ♥♥♥♥♥♥♥♥, just shoot and kill.
Interaction (menus, AI)?: I have to give this a really generous 5/10, I just can't follow it, the boring one liners and the half-♥♥♥♥♥ tutorials leave a really bad taste in my mouth, you basically have to figure out what the hell is going on by reading books in the archive of New Eden. It's pretty awful, honestly.
All in all?: I'd give this a generous 7/10, because I'm a sucker for games with a good atmosphere, it gives me a really STALKER-esque feel and that makes me give it a higher review than I would. I would recommend it to STALKER fans, but not many other people, hence the "would you recommend this?" Yes, but only to die hard cyberpunk/STALKER fans.

It's okay, it's rough around the edges but if you can look around the problems, underneath lies a really fun gameplay experience.
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20 of 21 people (95%) found this review helpful
10.5 hrs on record
Posted: July 7
If you're bored of all those standard issue FPS games, E.Y.E. is definitely worth trying. Don't mistake this indie cyberpunk FPS for Deus Ex imitation, for it surely isn't. It has fresh ideas, vast well-designed levels, wide array of nice weapons, cybernetic skills and PSI powers and an interesting plot. The game is almost too ambitious for its own good, which makes it cumbersome at times and hard to approach. It has also some minor bugs yet to be squashed. But even with its flaws E.Y.E. is something very unique.The shooting is tight, the character progression is deep, the visuals aren't bad, and it's a hell of a lot of fun once you're able to jump 30 feet high, not to mention do everything else a cybernetic assassin is capable of.Taking into account the small development group and the price, I'm hard-pressed not to recommend this game as a must-have.Distinctive games like E.Y.E. are a rarity these days. Its colorful characters, good dialogue, entertaining non-linear story, and multiple ways to develop the main characters are enough to offset the shortcomings.
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21 of 23 people (91%) found this review helpful
44.2 hrs on record
Posted: November 28

Keeping it brief:

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77 of 124 people (62%) found this review helpful
15 of 15 people (100%) found this review helpful
10.6 hrs on record
Posted: November 25


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23 of 30 people (77%) found this review helpful
1.6 hrs on record
Posted: July 14
Its like if the writers of Deus ex had to write a script for system shock 2 while really really high but set it in the 40k universe, Also everyones french.
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25 of 34 people (74%) found this review helpful
9.3 hrs on record
Posted: November 26
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13 of 14 people (93%) found this review helpful
4.5 hrs on record
Posted: July 9
You're not going to know what the ♥♥♥♥ is going on when you start the game. You're still not going to know what the ♥♥♥♥ is going on a lot later in the game. You also probably will never understand the big ♥♥♥ amount of lore in the game, either. You might even play for an hour and then quit because of how confusing the game can be.

But yet, it's still great. The confusion seems to add to the story as your character has lost a massive amount of their memory. You wake up, and it's like a puzzle. One of those big ♥♥♥ 1000-piece puzzles. As you go through the levels, you start to pick up the pieces and put them together. It unfolds as you go along, learning about the three different factions and their rivalries against one another. Also, you're place in the faction that you're in. You begin to formulate a question when you play this game. A very unique question, not one that many average games today make you think about. The question is:

Are you truly the bad guy?

E.Y.E: Divine Cybermancy isn't just a game; it's an experience.
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14 of 16 people (88%) found this review helpful
10.4 hrs on record
Posted: November 5

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15 of 18 people (83%) found this review helpful
65.5 hrs on record
Posted: October 14
1 E.Y.E: Divine Cybermancy (serves four as many as you want to co-op with)

- 1 Deus Ex
- 2 Blade Runner
- 1 Total Recall
- 1 CS:Source
- 952752 WTFs (give or take)
- 1 Google Translator (French -> English)
- 1 inventory system that spazzes out all the time
- 812348975 brouzouf
- drugs (any)

Mix well and gain brouzouf until your legs are OK.
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11 of 11 people (100%) found this review helpful
25.2 hrs on record
Posted: December 10




Welcome to E.Y.E: Divine Cybermancy
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12 of 13 people (92%) found this review helpful
26.5 hrs on record
Posted: October 14
One of the most bizarre, interesting, and beautiful games I've ever played. Some have complained that it seems unfinished but it certainly is, you just have to work to find it all. If you dedicate yourself to getting into it, you'll keep coming back for more.
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16 of 21 people (76%) found this review helpful
19.2 hrs on record
Posted: November 28
I don't even know what's going on.
My legs are OK.
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