Command & Conquer: Tiberian Sun

Release Date: August 30, 1999

Command & Conquer: Tiberian Sun part 4

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Command & Conquer: Tiberian Sun

Prima Fast Track Guide

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NOD Mission 5

Mission 5: Salvage Operation

You have extremely limited forces: only three vehicles, three light infantry, and a trio of engineers. Start by taking out the four GDI light infantry guarding the train. The train, unfortunately, rushes off down the tracks to the north. There's no way to stop it right now, but you can pursue it.

There are two sets of train tracks here, and the train you're chasing is on the western set, so follow. Head north along the tracks and cross the first bridge. Continue moving northeast following the same tracks, the northern of the two located here. Continue over the next bridge, leading with your military units and keep the engineers a good distance behind.

A Titan lurks to the north on the far side of the second bridge. Your units shouldn't have too much trouble taking it down, but expect considerable damage. The engineers must survive, and the Titan has a tendency to target them. When the Titan is dead, stop for a moment and take stock. A small GDI patrol of infantry moves in to the south of this position, but they don't attack you.

Now follow the tracks east. Keep your units moving all the way around the GDI base located north of your position. Your forces aren't strong enough to get in, and there's no reason to, anyway. When the tracks slope down to a lower level, you encounter a pair of Wolverines. Blast through them and continue along the tracks. The tracks take you along the northern edge of the map to the train station area. Unfortunately, the train is gone, and the tracks lead directly to the front of a hostile base. Time to find a back way in.

Head south through this area, moving as quickly as possible. You pass directly by the crash site, which is fine. Move along the eastern side of it and press hard to the south. Vega's troops consider you enemies, as do the GDI forces in the area. With any luck, they'll run into each other and start fighting, which will give your units a chance to slip through.

Follow the canyons here leading south and then west around the outcroppings of rock. You may draw a little fire from GDI Titans, but they probably will not pursue if you don't stop to counterattack. Keep running as fast as possible until you reach the broken bridge. Go under it, then up the slope to the south. This not only leads into Vega's base, but also to the train itself.

Move up the slope and destroy the few units of Vega's here. Most importantly, target the engineer; he'll attempt to repair the bridge as soon as it's clear that you're there to stop the train. Destroy all three train cars, and the Tacitus appears for the taking. All you need to do now is move a single unit onto the Tacitus to take possession and complete the mission. With this in your hands, you can move on.

NOD Mission 6 Part One

Mission 6, Part One, First Choice: Locate and Capture Umagon

You begin in the southeast with an MCV, a pair of Attack Cycles, and an artillery piece, which isn't nearly enough to complete this mission. Start the base working. An excellent Tiberium field lies to the north of your starting location, and another lies to the west. Get the base running and build a second Harvester, followed by a few units. When you get the chance, build a second Refinery.

Have an Attack Cycle explore the area north of the base. You find a broken bridge leading to the northwest. Build a large force of Tick Tanks and Cyborgs, and move them to the bridge. You want a sizable group here, because this force has the task of stopping the train. When this attack group is ready, send up an engineer and repair the bridge. Move everyone across and into the clearing beyond.

Maneuver the attack force to the map's northern edge, then head west. You find a small GDI outpost consisting of a single Power Plant and a Barracks, but it's heavily guarded by disc throwers. The Cyborgs should have little trouble killing them off while the Tick Tanks destroy the two structures.

Around this time, you're alerted that Umagon's dropship is flying in and that she'll be boarding the train in 10 minutes. This really shouldn't concern you, since you are not going to try for the train station. Move west from the small GDI camp you destroyed and find the city. Destroy the few GDI units around here, being very careful to avoid the Towers guarding the rail lines. Have the Tick Tanks destroy the towers. Move all your units to the tunnel opening and wait.

Now just wait for Umagon's train. Back at the station, she arrives and boards the train, which moves north to your position. When it appears, your forces automatically destroy the engine, leaving Umagon's car. Move in and claim it to win.

NOD Mission 6 Part Two

Mission 6, Part Two: Sheep's Clothing

You have only a few units to start with, but they are all you need. You've already got the Barracks, so create an engineer and send him into the Construction Yard to capture it. Meanwhile, have your infantry deal with the few GDI units attacking your structures. Use the Construction Yard to build up a GDI base, and repair your damaged buildings when you get the chance. As always, a second Refinery and three Harvesters will be a big help. There is a small patch of Tiberium walled off to the east of your Barracks, and another, larger patch to the north of the base.

Because you'll be using GDI units, make sure that your starting units stay back at the base. Build up a large force of Titans and a couple of Wolverines. Send the Wolverines around to explore the area. You find a broken bridge north of the base, and it can only be repaired from the other side; deal with this later. To the east of your starting location, you find a small Mutant camp. Send in about a half-dozen Titans and wipe it out. Take the Titans across the bridge in this camp and move them west to the opposite side of the broken bridge.

While the eastern bridge is a way across the river, the broken one north of your base is much closer to the main Mutant camp. Build an amphibious GDI APC and put an engineer in it. Send this across the river and repair the bridge. Now you have a direct path from your base to the main Mutant camp in the north.

Now start building units again, concentrating on Titans. A couple of Helipads and a force of Orca Fighters are a good idea, too, because the Mutant camp is protected by an Obelisk of Light. Move the Titan force across the repaired bridge and head directly northeast. Smash your way into the Mutant base and wipe out everything you can. The Orcas you are building will be helpful in taking out the Obelisk and the Mutants' helicopters.

The Mutants use a variety of interesting vehicles. Crush these with your Titans and start exploring their base. There is a Hand of Nod just beyond the Automatic Gate. A Construction Yard lies north of this, and a War Factory sits to the east. There are also a number of SAM sites to destroy. Hit everything, concentrating on the buildings primarily, but hitting Mutant units when they attack. Don't forget about the trio of Helipads in the canyon just south of the Obelisk. Hitting these to prevent the helicopters from rearming after they attack.

When the bulk of the Mutant buildings are destroyed, you are victorious. The Mutants are now convinced that GDI has turned on them. From this point forward, you have the Mutants' cooperation.

NOD Mission 7

Mission 7: Destroy the GDI Research Facility

The Nod Spy starts in the southeast corner of the map. Move him straight north through the ruined city. You run into a single GDI infantry unit; wipe him out and keep going north to find the Mutants. They will come from all around to join the Spy. From this point on, the Mutants generally follow the Spy, but you don't directly control their actions. For the most part, they move where you move and attack what you attack.

When the Mutants have joined you, head straight west along the top of the city. There is a cliff wall to your north; follow this westward, all the way out of the city and beyond. You run into small groups of GDI units along the way, but none are troublesome. Don't move the Spy too far ahead of the Mutant group; he is much faster than they are, and if he dies, the mission ends in failure.

Outside the city to the west, locate a tunnel heading northeast. Gather everyone together and send the Spy through. There are some GDI forces on the far end, notably a couple of disc throwers and a Titan. Destroy the disc throwers first because they have a better chance to kill the Spy. Destroy everything. When this area is clear, you get a group of reinforcements, including a few engineers and an MCV, at the south end of the tunnel. Send everyone to the higher ground north of the tunnel, then west to the old base. Plant the MCV here and start building.

Use the engineers to grab the structures here. Notice that the Mutants no longer follow the Spy; instead, they charge GDI positions around the map and attempt to break through. Periodically, small groups of Mutants enter and move in to attack. The GDI base defenses will slaughter them, but their efforts do benefit you; the Mutants do an excellent job of scouting the terrain.

When you get the chance, send an Attack Cycle straight east from your base all the way to the eastern edge of the map. Find an unprotected entrance to the GDI base down a small slope. You can nab a number of full Silos if you bring in engineers. Build an APC and four engineers. Load the engineers in and get ready to move. Send a couple of Devil's Tongues to clear out the infantry guarding the area. When it's clear, build a Hand of Nod (but don't place it yet) and send over the APC. Have the engineers grab all four Silos, then place the Hand of Nod. Create some additional power, then build a War Factory and place it in this area, too. Change both of these structures to your primaries. Your new base is here, at the southern end of the GDI force.

From here, the mission is fairly standard. Build a force of Tick Tanks to deal with all the Component Towers in the area. GDI has a tremendous force of them throughout their base in the north. You find a bridge about two-thirds of the way up the map. GDI forces will destroy this rather than allow you to have it, but it's really no problem. Send over some Devil's Tongues to kill resistance, then send an engineer to the far side in the APC. Have him repair the bridge from here; it cannot be fixed from your side. If you wish, you can move over additional units by driving them down the slope into the Tiberium field and then up the far side.

Keep the forces moving north. Have your Tick Tanks level all base defenses, because they can do so without entering the range of the Vulcan Cannons and RPGs. Continue to supplement the attack force with additional units as you create them. The medical research facility is located in the northeast corner of the map, and is very lightly protected by GDI units.

Move in and start hitting the facility. You must destroy all three buildings to complete the mission. After you start, the Mutants realize that you have tricked them, and that despite your deception earlier, GDI truly is their ally. The Mutants currently on the map start attacking your force, but at this point, they shouldn't even slow you down.

NOD Mission 8

Mission 8: Rescue Oxanna

The mission starts with a group of Nod units entering a truck. They drive into the front of the GDI base and move to the back, between the Power Plants. An explosive charge destroys the turrets surrounding the prison cell, and Slavik is freed. At this point, you control the forces. Start by moving everyone out of the prison area and to the south. Some GDI units approach, and Slavik must survive. Have the Cyborg Commando deal with them. Put Slavik and a few infantry units into the APC and send it south to join other units. Unload it, and return for the rest of the infantry, including the Commando.

With all units together, start moving northeast toward where the Cyborg started the mission with the truck. You must cross an ice floe here, and this is potentially dangerous. Send everything but the Tick Tanks across. When they are safe, send one Tick Tank over the ice. Notice that it cracks under the tank. Wait for it to refreeze, then send over another. About this time you are told that Oxanna is being moved to a new location. Don't worry about this now; you don't find her until much later in the mission.

Move your forces east from here until you locate the dirt road, then follow this south to the rail lines that lead through a tunnel to the northeast. Gather the Cycles, Buggies, Tick Tanks, and the Cyborg Commando, and run them all through to the far side. It opens into a GDI base, and the tunnel exit is heavily guarded by a pair of Titans. Destroy them and move into the base. Send the engineers through in the APC.

Now comes the tricky part. Send the Cyborg Commando through the base and destroy any GDI units you see. Have one of the engineers get the War Factory. Position the other engineer to get the Refinery when the Harvester moves in to unload. Now you have money and some production facilities. Start building a second Harvester. Move the Cyborg Commando toward the northeast and disable the base defenses there. Find two more engineers who can take the Barracks and Construction Yard in the prison area that held Oxanna. You can also steal a Radar Installation to the south of the cell.

Start building up your base and creating a force of Titans. Remove the pair of Component Towers directly north of the Refinery so your Harvesters will have a much faster trip to and from the Tiberium field. Now that Tiberium processing is underway, it's time to think about transportation for Slavik and Oxanna. You'll find the transport before you find her.

Move a force out of the base and head south. Your goal is the small area revealed on your map. This holds an Orca Transport, which is perfect for your escape plans. Move in with the Cyborg Commando and eliminate the Component Tower and the guards. Blow through the front of the area, too. Move in some other units now and take out the Titans on guard to the west.

Now follow the tracks to the GDI base and move in. The Cyborg Commando can level the entire base virtually unaided, but he'll have a little trouble with the Titans here. Move in and destroy everything, working your way west until you find the next prison cell. Have the Cyborg Commando blow through the door, and you can bring Oxanna out.

All that remains is to send Slavik and Oxanna to the Orca and take them to safety. The GDI forces have been entirely crushed, so you shouldn't have any trouble. Save yourself some time by moving Slavik down to the Transport while pushing through the GDI base.

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