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I've read some Android docs including the official developer ones, and no doubt there is a lot of complexity to the art-asset problem involving DPI and screen sizes.

I'm simply looking for the answer to: is there any easy way to have good looking art assets without recreating ones for different screens?!

I've tried to make high-resolution assets, but have found the android-scaling always ends up looking like crap?

Is that always the case or am I doing something wrong?

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Try doing it the other way. Try low/medium resolution assets. That comes out okay in most cases. (And as of now.. the hdpi devices are in minority ) :-)

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7 months later: HDPI now have 75% of the market –  Ray Britton Jul 20 '11 at 14:04
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