F.E.A.R. 2: Project Origin

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Release Date: February 10, 2009

Walkthrough part 32

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F.E.A.R. 2: Project Origin Walkthrough


Part One Part Two Part Three Part Four


Mission 08: Elementary (Continued)

The psychic episodes of varying degrees will continue as you press down the hallway. The classroom on your left has nothing in it of interest, but be sure to explore the disheveled classroom on your right, located just past the destroyed trophy cabinet. If you explore thoroughly, you'll find a Reflex Injector in here -- just slide the debris that's resting over it out of the way to uncover it. Then, rejoin the previous corridor, and head rightward as the hallway splits. Things will go mostly dark here, and you'll need to deal with some scary apparitions as you continue forward. Use your Napalm Cannon if you need to see where you're going! When you see a computer lab on your left, head into it. You can find some curative items and Incendiary Grenades on a table here, but you'll also be able to vault out of the window to reach the other side of the debris that was blocking the hallway before entering the lab. To your left is a set of red doors. Head on through.

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As for your psychic episodes, they will continue here, but they won't be as severe heading forward. To your right is the front door of the school that was blocked by debris. Further up the path, you'll begin having more psychic episodes, including one that will put you face-to-face with Alma herself (just follow the on-screen prompt to shake her when she grabs you). The lone classroom on your right has some items in it, so you can explore it for those, but generally speaking, you should be able to follow the corridor until you can't go forward anymore. At this point, you can head rightward towards the door leading outside into the school's courtyard. Grab whatever goods you find en route. You'll need 'em.

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When you emerge outside, it won't take long for a contingent of enemy soldiers to appear on-scene. Finally, you'll get to do some old-fashioned fighting on this mission. These soldiers all stream from the door leading back into the school diagonally across the courtyard from where you entered. Since they bottleneck at that location, chucking grenades their way will do in many of them quickly, leaving only the stragglers for you to deal with using some good old-fashioned machinegun fire. When they're all felled, be sure to grab all of the gear they dropped, primarily ammunition, and scour the rest of the courtyard for more (especially many Shock Grenades) before heading inside.

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As soon as you go inside, things will appear to be quiet, but they won't remain that way for long. As you head forward and to the left, you'll see a lone enemy soldier roving the area. Do him in from afar before he sees you, and then approach his body to grab whatever it was he was carrying. Crates nearby hold Body Armor and a Missile Launcher for you, which you'll need shortly. To your left is a burning pile of debris. To continue, we'll need to shut the gas off so the fire puts itself out. Once you get this objective, backtrack and head outside towards the courtyard. When you do, you'll find a piece of enemy armor to do battle with.

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Walkthrough | Walkthrough part 30 | Walkthrough part 31 | Walkthrough part 33

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