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    Jennifer Moderator

    I'm glad that they still have the PayPal up, but only for pre-ordering the game alone. This will be a good factor to see how the interest in the game stacks up alone, and it's pretty good so far. It's raised over $1,000 since the kickstarter closed two days ago. That's not bad at all for a remake of a game in a niche genre. :D

  • @Irishmile said: lego_suit_larry_by_irishmile-d4wn0eq.pnglittle_big_larry_by_irishmile-d4ygfsv.pn

    Brilliant - the LBP costume is the first DLC costume I've ever seen that I would actually pay for if available.

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    At this point, the success or failure of the LSL remake will either destroy Replay games, or allow them enough funds to remake the second game. He talks as though he would like to LSL 8, but activision only gave him permission to remake, not create.

    While baggins probably already knows this from his research, the original artwork used to promote the LSL 1 game was actually just a mock-up of concept art from 2 guys in Isreal. Replay games had only made shady cell phone games up until this point. When Paul saw the concept arrwork, he decided it could be made into a game. He posted all about this publicly well over a year before the kickstarter was setup. In that time, zero progress was made on it. Not a single thing occurred, beyond some talks with Al to get him on board.

    Paul saw the kickstarter boom, jumped on, and timed it well enough to get funding. Now, suddenly two guys in Israel (sorry, i don't remember their names) that had only put out concept art before, suddenly had to put all the art together needed for a game. After several flights over there, and who knows how much kickstarter money spent, Paul fired them and picked up the current company who had only ever made an FPS for the ngage, or something along those lines (again, specific details escape me, and I'm too lazy to look them up).

    The short of it is, Paul had nothing but concept art when he went to kickstarter. No game engine, no script, nothing but a single piece of art depicting the front of Lefty's, some walk cycle drawings, and a modernized Larry.... and to repeat... this was after over a year since the game had been announced.

    Paul's not a business man. He is an overzealous fan he got the keys to the software house. I do hope it is a successful game (I backed it after all), but if it isn't... well, there is really only one person to blame.

  • Just want to correct one thing, Codemasters own Larry, not Activision.

    Carry on.

  • I'm curious, anybody here who has funded the LSL remake, are they giving out any news, tidbits, or promotions at all on development?

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    Correct on who owns LSL. Thanks for that. Pretty sad when even codemasters doesn't trust you enough to give you full reign over a game.

    @MusicallyInspired - Josh mandell sends out a weekly update. From Oct-Dec it was primarily beg-a-thons for everyone to vote on steam to get the game accepted on Project Greenlight.

    Also a small post in there about the game being delayed... but that is supposedly because they got so much money, it takes a long time to spend it all....(?) seriously.... I guess wasting 6 months on flying to Israel 3 times didn't waste enough.

    Anyways, ever since Josh took over the updates are at least jovial and upbeat.

    This weeks update claims, 'The Alpha is coming! We are estimating two weeks ‘til the Alpha build. "

    By alpha, I assume this means the dog will be able to piss on you... and not much else.

  • Exo, your characterization of the Larry Reloaded team's progress and their communication is more than a little off.

    I am a Larry Reloaded backer, and they have given all kinds of information about the game and have previewed some of the background art and early animation.

    They are very good about interacting with fans and backers in their online forum and elsewhere. I encourage you all to come over:


    The game is looking VERY nice, and I predict it will be among the most successful of the recent Kickstarter-funded bunch.

    Josh Mandel has said that its revamped script will be among the most robust in the series.

    This is the game I am most looking forward to, since the people behind it clearly love and understand classic adventure gaming. This is a team of experienced pros, with Al Lowe, Josh Mandel, music from Austin Wintory, and all of the people from N-Fusion.

  • You're being pretty naive if you think some pieces of background art and a few sprite animations mean any kind of major progress. Do you even know what an alpha build is? If they don't have one yet, it means they don't have anything programmed. "The Alpha build is coming!" Ha. I have nothing but respect for Josh Mandel and Al Lowe, but I really have to roll my eyes at a statement like that.

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    Jennifer Moderator

    @Lambonius said: Do you even know what an alpha build is? If they don't have one yet, it means they don't have anything programmed.

    That's not necessarily the case. An alpha build is simply a work-in-progress build that isn't robust enough to be considered beta (the latter of which, refers to a build that is feature complete (or nearly feature complete), but still has bugs that need to be ironed out).

    A completely playable product can still be branded alpha. Take a look at ResidualVM for example, you could completely play through Grim Fandango with it for over a year without any crashes while it was still in alpha stage (it stayed in alpha simply because it had many glitches and some of the program-specific features didn't work quite right).

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