Jojo no Kimyouna Bouken (JoJo's Bizarre Venture)
Dio FAQ by Dio (
Saturday, March 6th, 1999

Version Notes

0.1 (03/06/1999)
- First version FAQ. Introduction to character and moves. Combos and Strategy.


This is a character guide for the secret character Dio, in the new
capcom CPIII game Jojo no Kimyouna Bouken. It will introduce you to 
the character, his moves and strategies in the game. 

If you want to read a general FAQ on the game, go to


for more information. I won't rewrite any information about the game's
system unless I find it necessary.

Dio Brando

Dio is the main bad guy of the game. He has been in the Jojo series 
since the first chapter (the game is based on the third out of five 
chapters). An abused child who was taken into the Joestar family, he
schemed to take their power and destroy the family as well. In a battle
with Jonathan Joestar, he put on an ancient Aztec mask and turned into
a powerful vampire, but was almost destroyed by the power of the 
"ripple" given to Jonathan.

To the Joestar's suprise, Dio awakens again and develops a new psychic
power called the "stand", based on the Tarot cards. Josef Joestar, the 
grandson of Jonathan, senses this and finds that he and his grandson, 
kujo Jotaro, have also developed the power of the stand as well. In a
quest to save his daughter Holly, Josef and his party must travel to 
Egypt to destroy Dio and end the feud between the two families. Much to
Dio's conincedence, he also wants to rid the world of the Joestars and
rule the world with his newfound power.

Dio's stand is The World, one that is similar to the Jotaro's Star 
Platinum, except that he has the power to stop time (Jotaro doesn't 
realize this until near the end of the chapter). One thing you'll find
about Dio is that his moves are quite similar to Jotaro's (since their
stands are also similar doh...). People may say that Jotaro and Dio
are the Ryu and Ken pair in the game. IMHO i don't think they're THAT
similar, mostly because...
        a) The World is more powerful and a relatively bigger than 
           Star Platinum.
        b) Some of the moves are the same, whereas Dio has some new 
        c) Since Dio is slightly more powerful than Jotaro, he has a 
           little more lag time with his moves. This makes him less
           comboable and harder to use.

How to get Dio in the game

On the character select screen, perform the follwing steps:
1) Highlight Alessi, press Start once
2) Go to D'bo (left), press Start once
3) Go to Chaca (bottom), press Start once
4) Finally, highlight Midler and press Start 3 times.
If you are successful, the artist will add Dio's potrait onto the bottom-
right of the character select screen and you can now select him.

Move List

*They are taken from Kelvin Koh's FAQ, which are probably what Dio 
shouts out when he does the move. I cannot find any reliable source for
the names of the moves therefore my intention was not to plagirize
Kelvin's FAQ. I find that the names he gives are the most accurate.

- A (any attack button)
- S (stand button)
- A1 (light attack)
- A2 (medium attack)
- A3 (heavy attack)
- F (forward)
- B (back)
- U (up)
- D (down)
- UF (up+forward)
- UB (up+back)
- DF (down+forward)
- DB (down+back)
- QCF (quarter circle forward)
- QCB (quarder circle back)
- DP (dragon punch motion, F-D-DF)
- RDP (reverse dragon punch motion, B-D-DB)
- Normal Mode (When your stand if OFF)
- Stand Mode (When your stand is next to you, or ON)
- Tandem Attack (QCB + S, hold S, input commands. Uses 1 level of your super



Normal Mode: The World comes out and does a multitude of rushing punches. I 
think it comes out a little slower than Jotaro's Ora-Ora but it does much more
damage and gives more hits as long as you keep pressing the attack button. I
think I had The World punching for almost 2 seconds with a A3 Muda-Muda. A1
will make The World punch without moving, A2 will cause him to move forward a 
little, and A3 will make him move very far forward. Using the A3 version will 
definitely be useful for corner pressures as it keeps moving forward for a long
time and will chip off tons from the stand meter (STAND BREAK!).

Stand Mode: Dio will follow The World as it rushes in punching. It can also be
performed in the air.


Normal Mode: The World dashes out of nowhere and gives a powerful punch to the
abdomen. A1 will make The World punch a short distance in front of Dio, A2 will
go a little further, and A3 will go almost 2/3 of the screen. Good for suprise 
attacks but it is not as useful as Jotaro's Mach-Ora because it hits lower.

Stand Mode: Dio follows The World as it rushes into the opponent to deliver a 
power punch. Do the move again to follow up with a low strike to the legs 
(although it still can be blocked high). Good damage, but since Dio has the 
extra lag time compared to Jotaro, I wouldn't go too far if I was playing 
against a human opponent. 

The World
DP + A (Normal Mode only)

Don't get confused, Capcom can't make Dio stop time THAT easily can they? It's
basically Dio's version of the Ashura Warp (a la Gokui). Dio does a taunt,
disappears and then reappears in a position determined by the button pressed.
A1 will transport Dio the the back of the screen, A2 to the middle, and A3 to 
the front. You're less vulnerable compared to it's other Capcom counterparts
(e.g. Dhalsim and Gokui) because you flash in and out really quickly. It would
be a useful move to get close to cheap fighters who "fireball" too much (e.g.
Kakyoin! Kayioin!!! KAKYOIN!!!!).

DP + A (Stand Mode only)

Here's an interesting move. The World flies into the background and comes up 
from behind to punch the opponent. Not very useful as The World comes out very
slowly and it becomes very obvious to the opponent. I suppose this would be used
to pressure the opponent as Dio comes in to give pressure.

F, A3, A2, A1, F (Normal Mode Only)

Another interesting move. Capcom must really like Cyclops as they have given
Dio and eyebeam move! (I can't confirm this but it sure looks like it!) It's a 
little annoying to input at first and Dio takes a long time to "charge" before
it comes out. However, one advantage of this is that it's UNBLOCKABLE (pls. tell
me if I'm wrong!) and it comes out quick. So use this to annoy characters like
Kayoin, Kakyoin, and last, but not least, Kakyoin. ^_^

D,DF,F + AA (at least Level 1 super gauge)

Normal Mode: Dio takes out his endless collection of famous Egyptian cuttlery 
and whips it at his opponent. The individial knives don't do a lot of damage,
but when concentrated, they pack a wallop. It's also safe to do it up close 
because the knives push your opponent away anyways. Just make sure you leave
yourself enough room before because Dio spends about half a second to fish
those knives out of his pockets. Use it as an air counter too because it covers
a high area.

Stand Mode: Pretty much the same as Normal Mode, but you can also do it in the 
air. Do it when you're jumping in to suprise your opponent.

Road Roller
D,DB,B + AA (Normal Mode only)

Remember the last scene where Dio picks up the Oil tanker and drops it on 
Jotaro? Well those sweet memories come back as Dio floats up in the air and 
drops a steam roller on his opponent. Pretty obvious to see and is VERY 
blockable. It doesn't even do decent block damage! However, if it does connect,
Dio lands a flurry of punches (24 hits to be exact) before he jumps away and 
the steam roller explodes. The only time I've been able to connect this is when
I've used The World on my opponent and it doesn't do a lot of damage in that
state. I suppose it does a lot of damage otherwise I wouldn't know why Capcom
would put such a useless move in the game. Maybe it's to satisfy those Dio 
sadists out there. It sure brings a smile to my face! ^_^

Yonoyo-tomare! a.k.a. THE WORLD!!!!!!!!!
F, A3, A1, F, S (level 3 super gauge and above)

This it! The mother of all moves! Dio leans back as The World spreads his arms
out, showing the true power of the stand. Minimum, you get about 3-4 seconds of
button mashing goodness before time goes back to normal. The only downside to 
this is that the damage level is lowered and contrary to popular belief, you 
don't have infinite supers (or at least I haven't done so). Capcom probably
had to tone it down since it's cheap as it is.



Because Dio doesn't have a lot of room for error (due to the longer lag time 
compared to Jotaro), Dio has to be a little more agressive with his opponents.
Good corner pressures include jumping A3, crouching A1x2 into Muda-Muda in 
Normal Mode. Use it to either make you opponent Stand Break or to give yourself
some room to breathe as The World will patiently punch, punch, punch. Use A1
a lot because it has a good range and will stop your opponent quickly and it 
also hits twice. In Stand Mode, use A3 as an air counter as The World will give
a good, long range high kick. I haven't figured out how to get your break the
opponent's guard using low attacks so I tend to find myself spending most of 
my time using using the same old tactic as the opponent turtles away *sigh*.
I'd probably switch into a throw once in a while to break that block.
When you do get some hits, try to combo as much as possible becasuse Dio doesn't
have a lot of options for moves.


 Normal Mode

 - Jumping A3, D+A1 x2, Muda-Muda or Mudaaa!!
 - Jumping A3, A1, A2

 Stand Mode

 - Jumping A3, A1, A1, A2, A3
 - Jumping A3, A1, A1, A2, Muda-Muda (press A repeatedly) or A3 Mudaa!!! x2
 - Jumping A3, D+A1, D+A2, D+A3
 - Jumping A3, D+A1, D+A2, Muda-Muda (press A repeatedly) or A3 Mudaa!!! x2

Order Of Opponents

1. Muhummad Avdol - Magician's Red
2. Iggy - The Fool
3. Kakyoin - Hierophant Green
4. Josef Joestar - Hermit Purple
5. (1st Round) Kujo Jotaro - Star Platinum, (2nd Round) Jean Pierre Polnareff
   - Silver Chariot
6. Kujo Jotaro - Star Platinum


This FAQ was made by Douglas Heung ( Please feel free to email me with
tips, rants, and lots of information that should be shared between all hardcore gamers!

Plagirism of this FAQ is absolutely unacceptable by both the Internet community and the video 
game community. Shame on you people who are unoriginal and lack the dignity to make your own 

Jojo's Bizzare Adventure copyright of Capcom and Shueisha
This FAQ copyright Douglas Heung (1999)

FAQ's Written: Jotaro, Dio (this one), and Shadow Dio