thread: 2009-12-18 : Seed content

On 2009-12-20, Roger wrote:

There's a few things I don't like about this, but I will mention that this is one thing that I think all editions of D&D (and lots of other games the kids are calling "old school" these days) got pretty right.

On the social or meta-social side, also note that the more concretely seeding a game is, the easier it'll be for disparate groups to have meaningful discussions about their games.

Something that's related to this (I think) that's been on my mind a lot lately is the difference between these two rules:

1.  If you're standing on the high ground, get a +1 bonus to attack a lower opponent.

2.  If you're standing on a rug, get a +1 bonus to attack someone who isn't.

As far as the pure mechanics of the game is concerned, these rules are identical.  Why and how they're not identical is what I've been thinking about.


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