

After Burner Arcade Title screen



User Reviews


Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.3
Gameplay How well the game mechanics work and the game plays. 3.4
Graphics The visual quality of the game 3.6
Personal Slant A personal rating of the game, regardless of other attributes 3.1
Overall User Score (15 votes) 3.4

Critic Reviews

Sinclair User (Apr, 1988)
It's pretty to look at, the action is non-stop, and it's outrageously expensive wherever you go. If you fancy popping of a few dozen enemy jets in your spare time, you'll have great fun with After Burner. If, on the other hand, like me, you resent paying a quid for the privilege of playing Space Harrier with knobs on you're going to be justifiably miffed.
Commodore User (Oct, 1987)
Afterburner is an utterly brilliant game - but nobody should have to spend this much to experience it.
Power Play (Dec, 1987)
Wie Out Run und Space Harrier hat Afterburner aber auch ein großes Manko: Das Spiel ist wirklich nicht sehr intelligent. Man ballert alles ab, was man abballern kann, und erfreut sich an der exzellenten Grafik und der Hydraulik, die einen auch hier in den Sitz des Automaten preßt, hin- und herschüttelt und am Spielende völlig groggy zurückläßt. Auf Extra-Waffen und ähnliche Details muß man leider verzichten. Trotzdem spielt man Afterburner immer wieder, denn die Effekte ziehen einen völlig in den Bann.
Although repetitive and a bit shallow, After Burner does a wonderful job creating realistic illusions of speed and 3D depth.
Your Sinclair (Feb, 1988)
A massive supply plane allows you to re-arm at regular intervals, and there's a 'continue game' feature so that you don't have to go back to the start every time you come crashing from the skies. At a quid a time it's a little expensive, but you shouldn't really let a little thing like a pound coin stand between you and action like this. Anyway, must fly...