@article {642, title = {Encouraging Work in Citizen Science: Experiments in Goal Setting and Anchoring}, year = {2016}, abstract = {This paper describes the results of an online field experiment where we designed and analyzed the effects of a goal-setting tracker in an online citizen science project - Floating Forest. The design of our tracker was influenced by psychology theories of anchoring and goal-setting. Our results of our experiment revealed: (1) setting goals increases annotations in a session; (2) numeric anchors influence goals; and (3) participants in the treatment who saw a prompt but did not set a goal, contributed more annotations than the participants in the control group. Our research shows how goal-setting and anchoring combine to increase work in online communities.}, doi = {10.1145/2818052.2869129}, attachments = {https://citsci.syr.edu/sites/crowston.syr.edu/files/CSCW-abstract.pdf}, author = {Corey Brian Jackson and Kevin Crowston and Gabriel Mugar and Carsten {\O}sterlund} } @proceedings {9999, title = {Exploring data quality in games with a purpose}, year = {2014}, month = {3/2014}, address = {Berlin, Germany}, abstract = {


}, attachments = {https://citsci.syr.edu/sites/crowston.syr.edu/files/gamedataquality_cameraready_4.pdf}, author = {Nathan Prestopnik and Kevin Crowston and Wang, Jun} } @proceedings {2011, title = {eBirding: Technology Adoption and the Transformation of Leisure into Science}, year = {2011}, month = {02/2011}, address = {Seattle, WA}, abstract = {The decreasing cost of technology and Internet access has resulted in increasingly large-scale scientific research projects that rely on technology-mediated public participation. This poster takes a process theory perspective to discuss how technology adoption in a citizen science project influences participation and thereby scientific outcomes. The case study finds that some birders change their established practices upon adopting eBird, an online checklist program for bird observations, because the additional effort supports individual satisfaction and community recognition. This dramatically increases the value of the data for research, promoting improved scientific outcomes}, attachments = {https://citsci.syr.edu/sites/crowston.syr.edu/files/Wiggins2011iConference.pdf}, author = {Wiggins, Andrea} } @unpublished {9999, title = {Exploring Collective Intelligence Games With Design Science: A Citizen Science Design Case}, year = {2011}, abstract = {Citizen science is a form of collective intelligence where members of the public are recruited to contribute to scientific investigations. Citizen science projects often use web-based systems to support collaborative scientific activities, but finding ways to attract participants and confirm the veracity of the data produced by non-scientists are key research questions. We describe a series of web-based tools and games currently under development to support taxonomic classification of organisms in photographs collected by citizen science projects. In the design science tradition, the systems are purpose-built to test hypotheses about participant motivation and techniques for ensuring data quality. Findings from preliminary evaluation and the design process itself are discussed.}, attachments = {https://citsci.syr.edu/sites/crowston.syr.edu/files/designing\%20citizen\%20science\%20games.pdf}, author = {Nathan Prestopnik and Kevin Crowston} }