
User reviews: Mostly Positive (270 reviews)
Release Date: Mar 11, 2014


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"Showed at PAX Prime 2013 - Steampunk and Skywhales with a fully creatable and destructible world."
Read the full review here.

Recent updates View all (11)

September 12

Version 1.1.8820 Released

Hey everyone, we just released a new update for Windforge.

The highlights of this update include bug fixes and a secret unlockable dev mode. This mode will be mostly useful for people that wish to cheat or mod the game.

I will post the details of the unlockable dev mode to the forum soon.

Here's a detailed change list:

  • Fixed the driftstone platform and driftstone supports recipe spawning.
  • Fixed an enemy spawning error.
  • Added a dev mode that will be used to unlock some functionality that will be helpful for modding and cheating.
  • Fixed a bug that was preventing the players name from getting saved properly.
  • Fixed a problem with the life meter in the character stats screen.
  • Fixed a problem that was causing blocks to disappear when placing objects that cause grid resizing. (the bug where blocks would disappear when placing propellers).
  • Fixed the problem with the giant kraken corpses disappearing after you kill them.
  • Fixed bug where the meat beater achievement wouldn't be awarded with master craft or quality sausages.
  • Made it so poison and other similar effects will be cleared when you die.

7 comments Read more

July 28

Windforge Version 1.1.8742 Released!

We have a new build ready for you! In this build, there is some new elements available in stores. The enemy spawning has been tweaked. There is now an option to fix your entire ship in the dock master!

Here's the full list of changes and fixes:

  • Added cotton and cloth to the stores
  • Tweaked loot spawning
  • Increased the number of digits that can be displayed for quantity in the inventory
  • Conversations will end if characters move to far away from you
  • Added an option to the dock master to completely repair you ship
  • Better handling of physics errors
  • Stopping propellers from moving when ships are anchored
  • Fixed auto save bug during the Transition from chapter 1 to chapter 2
  • Fixed auto anchoring problems in the tutorials
  • Fixed an inconsistency between the displayed price of buying and selling and the actual transaction price
  • Fixed a crash if a character is deleted while during a conversation
  • Fixed a potential problem with the shipless travel achievement

14 comments Read more


“Windforge gets to a very hard place to reach.”


Rock Paper Shotgun

About This Game



  • Epic story line and quests that drive gameplay without constricting freedom
  • Large completely destructible procedural world with multiple environments
  • Contra-style action mixed with the creative fun of Terraria
  • Build and fly fully-functional airships
  • Over 1200 craftable items and counting




  • Freedom & Creativity
  • Explore, create and destroy anything!
  • A Dynamic Procedural World
  • Steampunk Airships

Connect With Snowed In

Join the community! Check out the Windforge Forum!

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We would love to hear your feedback!

System Requirements

    • OS: Windows 7 or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 2 GB available space
Helpful customer reviews
104 of 123 people (85%) found this review helpful
29.1 hrs on record
Posted: October 17
With a game like this, a game that seems like it should be so good, it's difficult to tell from reviews alone whether or not it's worthwhile. I knew going in that the game had a lot of negative reviews, but it was impossible not to at least give it a try and I'll admit, I really, really wanted this game to be good. I mean, it just sounds like it should be awesome. It's basically like Terraria, a game I currently have nearly 2,000 hours of playtime in, with the ship-building mechanic from Space Engineers, and set in a richly detailed steampunk world of floating islands and flying sky whales. There's no way this isn't the greatest game ever made. Right?

Sadly, it's not the greatest game ever made. In fact, it's not a great game at all, or even a good game, or even a mediocre game. Windforge is a game which is fundamentally, fatally flawed. By way of explaining how, and because lists are easy to write, allow me to present to you The Top 3 Things Wrong With Windforge!

3. The Graphics
Here's the thing about the graphics: some of them actually look amazing. The flying whales and the krakens that live in the lower regions of the world, and the larger objects like the giant balloons and clocktowers, are all lovingly rendered. The watercolor background is pretty nice too. It's obvious that the developers really worked hard on the graphics. So what is up here?

It looks blocky and awful, like my house is built from stacked up lincoln logs. This is because there's no blending or tiling with the graphics, which is weird because even Starbound and Terraria have that. Also, there's an awful lot of these blocks. In Terraria your character is three blocks tall, and in Starbound it's four. Here? Freaking eight! These blocks are tiny is what I'm getting at, which makes construction and destruction a massive chore.

What else makes construction a chore? The painfully bad attempt at 2.5D graphics. Everything is in this weird 3/4ths view which I'm sure the developers thought was just so cool, but really it just gets in the way. It's hard to know what block you're digging at with your jackhammer when you're mining, and it's hard to see what you're doing when you're building on a ship or a home base.

Also, what's with my furniture? It looks like it's just painted onto the wall instead of actually sitting on the floor.

2. What Do These Numbers Mean?
I'll admit, math was never my big thing. I mean, I'm not completely stupid with numbers, but it never came as easy to me as other things. That said, what the hell do these numbers mean?

My ship's mass is only 524, and I have 1,389 vertical thrust, so shouldn't I be able to move up and down fairly well? No, I can't. For that matter, why is my vertical thrust only 1,389? My three propellers provide a total thrust of 13,500 (4,500 x 3), so how is that counteracted so greatly by a mass of only 524? And shouldn't my bouyancy of 30,000 totally cancel out the mass issue anyway? Honestly, it wouldn't be that big of a deal if I just knew what these numbers meant. Is my mass 524 kilograms? 524 tons? Who knows? The fact that there are no units given for these numbers just makes them all feel arbitrary.

And no, I'm not so stupid that I can't figure out adding a few extra propellers will let me move again, but I shouldn't have to guess at it. And if you DO want me to have to guess at it, then why bother giving me the numbers at all? It's not like they matter.

This issue doesn't only affect airships either. It's also a problem with armor, weapons, pretty much everything. Earlier in the game my character picked up a set of bronze full plate armor. I was excited because it gave her 30 more defense than my old set of leather-bronze bandit armor, so I put it on and went out to fight some people, and noticed that the bandits who were previously dealing 46 points of damage a shot with their pistols were now doing... 46 points of damage a shot. Seriously, what the Hell do these numbers mean?!

1. Movement
So, if I was designing a game about floating islands and airships, and I had to name what I thought would be the single most important aspect of the gameplay, the one thing that I absolutely had to make sure I didn't screw up no matter what, I would have to say that would be a good jumping mechanic. I mean, we're dealing with a game world where one missed jump means, at best, you fall and break your everything on the next floating island down, or at worst you fall all the way into the planet's core and burn to death. That's not a pleasant way to go.

That said, this game has what might just be the worst jumping algorithm of any game I've ever played. You move too fast, and it's too hard to control where you end up. Even walking is dangerous, as stepping off a slope means the jumping algorithm takes over and sends you rocketing over the nearest ledge straight to your death. I found that latching my grappling hook on to the ground was a necessary step whenever I was near a ledge, so that when I fell I would at least be able to stop myself.

Oh yeah, and let's talk about the grappling hook. I'll admit it's fun to swing around on and feel like I'm a steampunk Spiderman. Even so, the grappling hook isn't much better than anything else. It's too fiddly and too slow, it never seems to connect when you need it to, or else it connects to the wrong thing. Even when it does connect right, it's too unpredictable; sometimes you just stop and hang there, and other times you spin around at high speed, usually straight into your airship's propellers.

That brings us to the last mode of movement: airships. Airship movement is... passable. It's a bit wonky sometimes itself, mostly due to inertia and the difficulty of making yourself come to a complete stop. (Seriously, Space Engineers had the inertial dampener system for a reason, Windforge developers.) Also, my ship felt like it had a weird desire to keep drifting upward which always made it very hard to dock properly. Of course, there's also the weirdness of the numbers which I mentioned before, where you always seem to have either not enough thrust so you can barely move, or else too much so you rocket across the map with a slightest touch of the buttons. It's a good thing repairs to your airship are free, because you will crash into things constantly.

My Rating: 2/5 BAD

I find that the games I give a rating of 2 out of 5 are generally ambitious failures, and this is no exception. It's clear to me from the detailed nature of this game that the developer really wanted to do a good job. The artwork is great, aside from the afore-mentioned problems. The game world is very interesting and well thought out.

It's just a shame that the game they built around this concept is so poorly built. Like Dr. Frankenstein before him, the developer brought his creation to life as a shambling mess that can barely function and will probably end up being the death of us all - I know it's sure killed me more than a few times.

Original review posted here.
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23 of 28 people (82%) found this review helpful
54.1 hrs on record
Posted: July 9
I just completed this game and felt like I should chime in on what I liked and disliked.

At first I felt like this was going to be like Terraria, it is and it isn't. It's very much its own game, themed around progression through crafting.

The setting is unique, in that it's flying ships and floating islands. The ships vary from houses to battleships. There's different factions in the game but there's no way to increase or decrease your standing with any, which would have been a nice feature but it's also not necessary. The cities are very unique but in their uniqueness I'd also complain that they're really hard to navigate at first as they have an almost randomly generated feel.. I have no idea if this is the case as I know the bulk of the game is procedurally generated but it wouldn't shock me to find out this is the case.

The world itself is massive, by the time I had completed the game I had been through roughly half of it.. I say 'been through' but for the most part I didn't explore half of the areas I went into and just sailed through them quickly on my way to places. I bought every crafting recipe I came across and still had about a hundred that I hadn't discovered also.

The downsides to the game in my opinion, were that I started skipping vast areas of the game because it felt like it was just going to be more of the same.. I'm sure I missed things, there's likely entire types of generated structures that I didn't stumble upon but after I had explored a few areas of each type it felt like the rest of the areas were going to be like that and there were a huge amount of them.

The game also makes itself too easy on you. There should absolutely be difficulty settings, it feels like the game itself is stuck on easy for this type of game as it has no death penalty in the slightest. You lose no gear when you die, you don't have to retrieve corpses or craft new gear.. essentially after you've upgraded your gear to the next tier there's literally no point in going out and mining that type of metal again, especially in the late game when you're mining the zones seem to throw abundant amounts of low level metals at you that barely serve a purpose.

The game also instantly hands you a 'radio' which is a no expense, unlimited use, get out of jail free card. It's ridiculous. It says it wont work 'if it's too dangerous' but in my experience dangerous in the radio's opinion is indoors or while actually falling. Some of the funnest experiences I had in the game involved not using the radio and grappling onto passing ships or whales to carry me to other places or to hijack the ship completely as my own. I can understand there being situations in the game where you're stranded and you need a way out, but I'd like to bring up the point again that there is no death penalty in the game. Dying serves exactly the same purpose as the radio and it's always possible to die. There needs to be a penalty for both or at least difficulty settings that add such a thing.

Another issue I had with the game was that you spend a large amount of the game learning to craft 4 exotic materials. They appear to be the highest grade materials in the game, but through playing the game I never had access to the materials as I never gained the materials to create the furnace required to make them. I checked the forums and this issue was listed as fixed but it absolutely wasn't.

It feels a little silly to complain about this, as the materials I did have access to made me incredibly overpowered by the end of the game anyways. The final boss battles were amoungst the easiest I've ever had in a game as the damage was just practically non existant. I'd like to pat myself on the back for some clever strategies on some of them but at the same time I almost feel like it was possibly poor design and incredibly poor AI that made it possible.

These points aside, I found the game genuinely fun and I would recommend it. It has it's flaws and it took a while to grow on me but after it did I was sucked in for a few solid days until completion.
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16 of 19 people (84%) found this review helpful
88.6 hrs on record
Posted: July 28
I keep seeing people say that this feels like early-access, and I agree. The inventory system is a joke, crafting is clunky, enemies often randomly despawn if you so much as blink, temples are annoying as all hell...

But... good lord do I love this game!

It caught my eye early-ish in development and seemed like an interesting premise, but the not-so-great reviews when it came out made it seem like quite a let-down. Seeing it in a bundle, I went for it, as I was curious.

And despite its faults, this game would be worth full-price.

The whole "the ocean is the sky!" concept is great fun. The music is beautiful. The crafting, despite its clunky nature, is quite nice. But more than anything, what really makes this game stand out is its absolutely amazing atmosphere.

I can't remember the last time a game drew me into its world as efficiently as this one has. From the forested skylands of the mid-realm, to the airy plateaus and meteor showers of the upper realm and down to the downright alien poison gas-choked lower realms, I haven't had this much fun with exploration in a long time. Good job.

It's not without its faults; far from it. But as far as I'm concerned, the good very much outweighs the bad and the ugly.

Devs are still working on it, so some of the issues may yet get resolved. If they don't, I do hope they learn from their mistakes in the sequel (and I do hope they make a sequel).
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13 of 17 people (76%) found this review helpful
31.1 hrs on record
Posted: November 16
This game could be soooo good, but the movement, controlls, and buidling/minig are all terribly frustrating in a not-fun kind of way. It's such a good concept, but Devs aren't focusing enough on game play details. Every negative review I read on here before buying is correct.

-Character control is terrible. It uses an acceleration based system that doesn't accelerate fast enough and acceleration doesn't go away fast enough. So, if you tap a key to move left, about 1/2 second later your character shoots to the left and slides to a stop. Good luck trying to navigate all the cliffs and islands with this terrible movement system. It really doesn't make sense that the devs sit around testing this game and think to themselves "yeah, these controls are really good, everyone will like this." Maybe they just got used to how bad it is. I have spent way too much time trying to get used to the ♥♥♥♥ controls in this game. They need to go play terraria (or any other successful side scroller) and see how responsive that is and match it.

-Because of the 2.5 D and the fact that there is a weird generic non-tiled overlay on the edges of what you are mining, when you mine to your left you cant see what you are mining.

-2.5 D is cool in theory but makes building and mining pretty frustrating. I'm not sure what they can do about it at this point, so I'm just trying to get used to it.

- Way too easy to make a fortune by selling random crap blocks.

-Crafting UI needs work, and more sub-categories. Pretty much everything is categorized under Misc. or Building.

- Frequent crashes losing hours of progress (remember to save...).

Those things may not sound like a big deal, but they make the game really difficult to play and suck the fun right out of it. They have more work to do and as it stands I would not reccomend this game. If they fix the above things, it would be as fun as terraria, with an awesome spin.
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5 of 6 people (83%) found this review helpful
0.7 hrs on record
Posted: July 15
Nice concept but horrible execution. The controls are extremely clumsy and awkward; mining/drilling especially. Even when the drill visibly hits the block, many times the block remains unchanged. Managing the cursor to get in the right spot (which doesn't visually match where you'd expect it to be) to mine a block is a chore. Bullets visibly pass right through enemy models doing no damage about half the time. Apparently it was horribly broken on release, and perhaps many of the bugs have been fixed, but it remains unpolished.
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5 of 7 people (71%) found this review helpful
12.4 hrs on record
Posted: July 17
Similar to terraria, but with airship battles, not bad. Got it from humble bundle.
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8 of 13 people (62%) found this review helpful
88.8 hrs on record
Posted: July 21
Worth every penny. Think Terraria with good skill based combat with Craftable Air ships and sky whales!

Set a timer or you may it's 5 am before you know it, one last tweak on your ship design takes longer than you think :)
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2 of 2 people (100%) found this review helpful
106.5 hrs on record
Posted: December 9
You get to build your own airship piece by piece and then fly it around. If that sounds good to you then you should get this game.

Other good things:
-The materials you make your ship out of determine its durability and maneuverability.
-There is a story and an endgame, but you can keep playing after you've finished it.
-The materials you make your equipment out of affect the stats of the items.
-The grappling hook is fun.
-The late-game gas makes for some tense exploration moments when you have to get out of your ship.
-Increasing your stats gives you very useful perks.
-You have one chest of infinite holding and can place access points to it anywhere which makes item storage very simple. Some may view this as a negative.
-Ramming other ships is super fun.

Bad things:
-The controls take some getting used to. Everything has some weird kind of intertia to it, plus every ship I made had a tendency to drift.
-The view makes building a pain. Foreground blocks can obscure the view of background blocks that they are not actually covering which makes it difficult to tell if your ship is airtight.
-There is only one method of fast travel and it is not very useful. You will spend a lot of time just flying from one location to another.
-Building a stationary base is pointless. The lack of fast travel means you would spend even more time just travelling to and from the base. The power system in the game doesn't really update properly in a stationary base so it is hard to get power to devices without using a lot of generators. It's even harder to get a stationary base airtight partly due to the view but also because you can't tell if the generated background blocks are blocking gas or not. The item chest makes it so you don't need an area to store items. I understand the point of the game is to build flying bases but some people would probably like to have a stationary one as well.
-Monster spawning can drive you nuts. When a kraken spawns right beside you while you're looting a ship and you don't notice it until it has rammed a hole right through your ship and then you kill the kraken and just finish repairing your ship when another spawns right beside you and does the same thing.

I played through the game twice to get all of the achievements and enjoyed both playthroughs.
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2 of 2 people (100%) found this review helpful
20.5 hrs on record
Posted: December 7
Amazing game, would be the best game ever if it had multiplayer, if there is a story infiltration mission that is too long you can just blow a hole in the place and get to the end that way. fusing ships together to make the frankenship has never been so fun.
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3 of 4 people (75%) found this review helpful
21.1 hrs on record
Posted: November 24
Windforge brings a lot of new ideas to the crafting/platformer table, which is refreshing with the amount of stale clones on the market. If you want to be a steampunk Captain Ahab, chasing the white sky whale through the seven skies, then this is the game for you.
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7 of 12 people (58%) found this review helpful
6.0 hrs on record
Posted: October 19
So you spent all that time collecting resources only to lose them when going to the next area just because you put everything into a chest instead of carrying it around with you.

In other words your ship is very specific how it travels to the next area. If you add a chest, it won't be there after it finishes loading the new area (mission I guess), because it's not in the script. I really hated this feature of the game, you lose hours of foraging if you forget to grab everything out of your chests, but then if you have to grab everything out of your chest then you can hardly move. So what's the point of having the option to make storage chests?

Plus the enviroment is pre-definied and makes replayability utterly boring (everything is always in the exact same spot).
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1 of 1 people (100%) found this review helpful
26.4 hrs on record
Posted: November 30
Personally for me I do not have the problems that other people have. The controls are great for me, so many hotkeys but your really not going to be using that much during battle. Ship building system is weird, the gratings (the backround that connects your ship to pieces further out e,g, I placed a floor in one room then removed half and there was a grating connecting the wall to the platform that was connected to the wall which connected to the wall that was connecting to the platform) ugh I think you get the point. 2.5 D can be confusing but it makes this game more than just plain 2D image.

I don't really think anyone cares about this but I'm kind of annoyed my wooden ship doesn't burn up when I'm near the core. If you like seeing airships fall out of the sky to a shot from an artillery cannon or fighting flying whales and squids. Or just physics games, this is the kind of game you might like.

I rate this game 9/10.
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2 of 3 people (67%) found this review helpful
2.8 hrs on record
Posted: July 5
This game took me by surprise when i looked at it the first time i thought its nothing new but Windforge is right up there with the leaders of this genre and takes it in a fun creative direction if you a fan of games like Terraria and Edge of Space and Starbound the next time Windforge is on sell do yourself a favor and pick it up you wont be disappointed. its actually on sell in a bundle package right now at great deal for this game for only $2.49 this is a amazing price for this game dont pass it up and you get another decent indie included and a few others that are not much to mention but Windforge alone is worth picking up the bundle
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2 of 3 people (67%) found this review helpful
27.8 hrs on record
Posted: July 19
I have no clue why this game has mediocre reviews. Yeah, it has some bugs, but it is incredible fun. It's like Terraria with airships. The usual mining and crafting and boss fights, but with added air piracy. Awesome physics, great progression. I mean, just look at the videos. They are an accurate representation of gameplay. Hard not to love.
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2 of 3 people (67%) found this review helpful
9.7 hrs on record
Posted: July 20
Though it has a steep learning curve, I've been more than surprised by the fun factor of the game. The steampunk setting and the feel are nice, it will remind you of animes like Last Exile and some of Hayao Miyazaki's best. And air combat is awesome!
I'm missing a bit more polishing and features like multiplayer. Potential++++++
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2 of 3 people (67%) found this review helpful
2.2 hrs on record
Posted: September 12
First off, this is not "Terraria" or "Minecraft" & all the fanboys who scored this low because Terraria was their 1st sandbox need to go explore the playground some more. Judge "Windforge" for what it is, not what you want "Terraria 2" to be.
There is NO WAY this game is under a 70/100 meta in quality. There are far worse sandboxes out there with far higher scores.
"Windforge" answers the question: What would it be like if "Terraria" was steampunk and written by Herman Melville?
Make Moby ♥♥♥♥ your personal Airship. The physics feel damn good, especially the grappling hook, which is exhillerating like "Worms" when the ninja rope *finally* feels right. The low-G is fun, taking a bit of adjustment from the run-of-the-mill pltaform physics. It takes a practice, but is ultimately rewarding once you realize just how far you can push getting close to death and surviving. Often I catch myself on a cliff edge -midair- with my hook right before I hit the ground. Tons of hunting & gathering, with craft to match. Classic interface for the genre with the addition of several tools, notably the Repair tool, which with a wave of your mouse fixes your ship -to your origional design- making the destruction element of the game much more forgiving and enjoyable. The story is different, intriguing, open ended to and extent, and quite charming. For those fooled by the graphical style while mining, the key is -unlike Terraria- aiming *past* the block you want.. then it moves along at a good pace. With a little practice, "Windforge" is a fun adventure where the art style makes the sandbox a joy to just putt around in, or the dangerous world is a great survival escapade. ...and, seriously... WHALE AIRSHIPS. 92/100
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2 of 3 people (67%) found this review helpful
4.8 hrs on record
Posted: July 17
Spent an hour harvesting sky whale blubber... 10/10 for Whaling Simulator 2014
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2 of 3 people (67%) found this review helpful
2.4 hrs on record
Posted: August 3
It's a great concept and has some neat features, but the game hardly works. It's held back by the bugs and clunky controls/physics.
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3 of 5 people (60%) found this review helpful
21.4 hrs on record
Posted: July 8
Steampunk airships? Flying whales? Yes!!!
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3 of 5 people (60%) found this review helpful
41.5 hrs on record
Posted: August 13
Dunno why the metacritic score for this game is so low. I've played Minecraft, Terraria, Starforge, and Edge of Space (and tons of other procedural games), so you could say I'm into these types of games, and Ive actually had my eyes on this one since the days when it first entered greenlight (i actually voted for it). Finally got my hands on it, and I gotta say, of all the games ive mentioned above, Windforge was the right-off-the-bat funnest game, and it also shows the most promise. Right now, its an early access experience like you might expect, but the ship mechanics are awesome, the dungeons are tons of fun, and the balance between grinding materials/buying from merchants/unlocking schematics is leagues ahead of the other procedural gen games familiar to this.

If you like the genre, you're bored, and can spare $15, this game is worth it, if not now then at least for what it will be with sufficient backing and dev support.

The current bad parts just really have to do with content and variety. All that is probably bound to change, but to name a few in case the devs are watching, more enemy ship types at all stages of the game, more towns (maybe scattered small villages? just for the merchants? or even friendly merchant ships?) and definitly more enemies.

the biggest bug that's bothered me is randomly some items, after being crafted or purchased, wont move into my inventory, it will simply dissapear. That means the materials/dollars are gone. lost as much as 30k in one shot once. thats a lot for where i am in the game.

Otherwise its a wonderful experience and i will definitly keep playing and having fun while the devs do their work.

My hours have continued to rack up in this game. Got a lot of things on my mind but wanna keep it short. The biggest thing is content (theres too few of it). I mean, obviously its early access and the game isnt finished, but for those wondering whether it will be a "complete experience" if they purchase the game right now, well it really depends on their expectations.

The fundamentals are there though. The ship-to-ship combat remains incredibly satisfying, theres tons of freedoms for modifying your ship (construction choices will seriously influence the way you explore/fight/survive), and after a little while the 2.5D graphics grow on you. At least they did for me. World seems to have a lot more detail and a bit of much needed depth. Yea, I guess construction can be a bit clunky, but personally I have adapted wonderfully. Its not perfect by no means, essentially if you want to have some precision, you wont be building anything fast. But destroying stuff with your jackhammer feels pretty good (especially with high strength), the grapling gun is just about the most amazing mechanic in any builder so far other than probably the ship mechanics. You can swing around, rappel, pull things, fly about basically like spiderman (after practice), with just one mouse button and WASD.

But again, need more content. More dungeons, more towns, more enemy ships and more everything. The game world is huge, and there should be more content propelling you out there into the dangerous unknown. Do you know how cool it is engineering a combat/exploration-worthy vessel air-tight-ready for the Gas? Then only have to employ it a couple of times? Oh wait, that second bit aint cool at all. But its the reality right now.

I forgot to mention this, because my PC's pretty meaty, but even it dips significantly in framerate every once in a while in this game, but sometimes for persistant amounts of time. I've seen others complain they cant run this game on a laptop (which seems rediculous to me in this age of computing), so be forewarned.
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