

But are pirates turning to YouTube and elsewhere









The study also only surveyed those 13 and up.

Comments     Threshold


RE: What a joke
By Beenthere on 3/24/2011 3:57:03 PM , Rating: 2
You belief is unfounded. People steal what they want. If they want it most would pay for it if they had too or they wouldn't steal it in the first place.

Technically their motivation however is unimportant as the law provides for a $10,000 fine per copy and that should be accessed to all. The payment isn't just for lost revenue, it's meant to be punishment for criminal activity. Now that prison time will also be mandatory, we're gonna see a lot of whinning from pirates too stupid to buy their music, video or software.

RE: What a joke
By Noliving on 3/25/2011 12:14:46 AM , Rating: 2
No its not unfounded at all, even the US judicial system agrees with that sentiment:

Record companies cannot collect restitution for every time a song has been illegally downloaded, a US District judge has decided. Judge James P. Jones gave his opinion on United States of America v. Dove, a criminal copyright case, ruling that each illegal download does not necessarily equate to a lost sale, and that the companies affected by P2P piracy cannot make their restitution claims based on this assumption.

The reason why some people download copyrighted material that they don't want is for the simple reason because they can and or because of the fact that it is "free" and if it is free you might as well, right? People will still take/accept stuff that is free/"free" even if they don't want it or need it.

Here is what Russell Carroll had to say about piracy of his company's product:

As we believe that we are decreasing the number of pirates downloading the game with our DRM fixes, combining the increased sales number together with the decreased downloads, we find 1 additional sale for every 1,000 less pirated downloads. Put another way, for every 1,000 pirated copies we eliminated, we created 1 additional sale. Though many of the pirates may be simply shifting to another source of games for their illegal activities, the number is nonetheless striking and poignant. The sales to download ratio found on Reflexive implies that a pirated copy is more similar to the loss of a download (a poorly converting one!) than the loss of a sale. Though that doesn’t make a 92% piracy rate of one of our banner products any less distressing, knowing that eliminating 50,000 pirated copies might only produce 50 additional legal copies does help put things in perspective.

Another thing to consider is that just because someone wants something doesn't mean they believe it has any monetary value.

