



"He was referring to any new projects we will start in the future," Seeley clarified to Next Generation. "Warhead has been under development for quite some time, and we had no desire or intention to disappoint our loyal PC fans."

Though some blame Crytek's unhappiness with Crysis's retail performance on the shooter's technically-demanding nature, Seely denied that the game's requirements had any impact on its sales.

"Other's lower perceived hardware requirements did not actually translate to bigger overall sales numbers than Crysis," he explained. "You only have to look at the comparative PC sales volumes of other prominent FPS games which shipped around the same time."