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Mojib Ribbon
for PS2.
Publisher: Sony Computer Entertainment
Genre: Simulation
Release Date: Nov 20, 2003
ESRB Rating: Rating Pending

1UP'S Mojib Ribbon Game Page
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Type Title Contributor Rep Date Added Rating
Guide/Walkthrough by Mark Green MyCheatsBlog Jul 30, 2007 12:16:50 PM

Guide/Walkthrough by Mark Green

Type: General
Status: Complete

This is a FAQ for Mojib Ribbon, ver. 0.3
By Mark Green
Email address for submissions/updates:
  mark [at] antelope [dot] nildram [dot] co [dot] uk

The latest version of this FAQ will always be available from

wwwwwwwwwww   If the block of characters on the left has a straight    
iiiiiiiiiii   This FAQ looks far better viewed in a monospaced font.
12345678901   to view this file.

using this FAQ for any purpose, including but not limited to
damage to your Playstation 2, hands, eyes, controllers, or reading 

This FAQ may be freely distributed provided that it is kept unmodified
subscription is charged), without the author's express permission.

Mojib Ribbon, Playstation 2, and all the characters therein, are (c) 
and (tm) Sony Computer Entertainment and NanaOnSha 2003.  The use of 
any trademarks within this FAQ is not intended to be a challenge to 
their validity.



Mojib Ribbon is the Playstation 2 sequel to Vib Ribbon, NanaOnSha's 
surreal music game.  While Vib Ribbon had a vector-like display, Mojib
Ribbon's theme is Japanese calligraphy, and this means that the graphics 
have a brush-stroked appearence.  Unfortunately, it also means that the 
Japanese level in the game is intense.  The FAQ aims initially to sort 
that out and later to offer more tips.

A brief note:  you CANNOT use your own CD's in Mojib Ribbon.  However, 
you can create your own texts for stages.


The important thing to bear in mind about the menus in Mojib Ribbon is that 
very often the rightmost option is in fact the menu title, and won't be 
selectable.  Now, the actual menus, all from right to left:

Opening menu: (this is the only one that doesn't have a title)
  Start game
  How to play

Start game menu:

  (names of any players you've created)
  New player
  Rename player

After choosing player name:
  TITLE (player name)

Options menu
  Custom Words (available after completing stage 6)
  Last Score
  Analogue Stick
  System Save
  System Load

After choosing play:
  Stage select (press up and down, circle to select)

After selecting a stage:


  Text selection 
[At the start there will be only one of these - the story mode text.  
After you have unlocked the editor, the editing option will appear 
to the left of the story mode text, and any new texts you've created 
will appear to the left of those.]

If you choose an editable text:
  Play text as it is [not selectable if you chose the editing option]
  Edit text
  Note editor [only appears once unlocked by finishing stage 18]

After selecting a text:

  Play stage
  Autoplay (only after completing a stage; costs points from your Ranking)

When starting, you must first choose New Player to create your initial 
player account.  To enter text, use the right analogue stick to choose a 
gyou (or 'consonant sound'), hold down R1, use the left analogue to 
choose a dan (or 'vowel sound') and then hit L1 to lock in the selected 
symbol.  Press X to delete a character and START to end the name entry.  
WHen entering your name for the first time, you'll also be asked to place
beat marks in it; move the cursor and place them using the circle and X 
keys.  Your name will be included in the texts in the game, and will have 
start mark(s) at the point where you placed them.

Later in the game, you'll be asked to use the "Yomikata editor".  To do 
this, enter a phrase in the normal way.  You can then hit the L2 key to 
copy it directly to Yomikata (the easiest way) OR hit the R2 key to choose
from several possible kanji versions of the phrase you typed.  Pressing 
SELECT will show the final kana version of the kanji you wrote.  If you 
don't know Japanese
 and are just typing random symbols, just use L2.


Mojibri (or whichever character you play - the rules are the same for all 
of them) will be shown walking along a circular path.  The path is made 
up of clouds, circular symbols, and a triangle symbol at the end.  The 
clouds indicate areas where Mojibri must fill in characters; the circular 
symbols indicate points where he must start writing, and the triangle 
(actually a shogi piece) indicates the end of the whole sentence.

To write the sentence, you must push UP on the analogue stick just before 
Mojibri's pen reaches each symbol (to wet the pen with ink), then push 
down on the analogue stick as Mojibri's pen actually reaches the symbol,
and then hold it until the end of that section (which will either be another 
circular symbol, the triangle symbol, or a gap in the clouds).  f the end 
is another circular symbol, you must quickly push up and down to start the 
next section.  
While you are holding down the stick, Mojibri will fill in 
the sentence, removing the clouds.  

Now, of course, there is ample room for error in this process, so here's 
what can go wrong and what the consequences will be:

- YOU PRESS DOWN LATE, OR NOT AT ALL.  Mojibri will fall over the circular 
  symbol and won't be able to write the section this time.
- YOU PRESS DOWN EARLY.  Mojibri will roll over when his pen hits the 
  ground.  He'll get up, but he rolls for just long enough that 
  you'll usually miss the circle's actual arrival and won't be able to 
  write the section.
- YOU RELEASE DOWN EARLY.  The section will vanish and the area will turn 
  back to clouds.
- YOU RELEASE DOWN LATE.  Mojibri will smudge the final letter of the 
  section, losing you points.  Of course, if releasing down late causes you 
  to miss the next symbol you'll be penalised that for too.
- YOU DON'T PRESS UP.  Mojibri will write the sentence but it will be in 
  a scratchy and distorted hand.  This still counts as having written the 
  section, but scores less points.
- YOU PRESS UP EARLY.  Mojibri will write the sentence but it will be 
  smudged.  This still counts as having written the section, but scores less

In order to actually finish the sentence, you have to write all of it 
(ie, there must be no clouds left) and then push UP when over the 
triangle symbol.  Not pressing UP when over the triangle has no consequences 
if the sentence is not finished, nor if Mojibri is writing at the time he 
reaches it.  But if you have finished the sentence and loop back around to 
the shogi piece, Mojibri will fall over if you don't hit up at the right 

As in the original Vib Ribbon, Mojibri has several forms.  He begins 
in his third form.  The meter on the left hand side shows how much ink 
Mojibri has.  Every time you make a mistake, the amount of ink he has 
is reduced; when you finish a sentence, the ink remaining is converted 
to points score.  If Mojibri runs out of ink, he will switch to his 
next lowest form (from third to second, and from second to first) and 
his ink will be refilled.
  This doesn't help your score, though - 
Mojibri's form number also acts as a multiplier to his score, so the 
lower form you're in, the worse you'll score.  If he runs out of ink 
while in the lowest form, the game is over, and you'll be offered a 
restart menu (circle to restart, X to abandon).  

There's a good side, though.  When Mojibri writes a section correctly, 
birds will appear flying around him.  If he writes sections badly, no 
birds appear; if he falls, all the birds he has vanish.  If he manages 
to get a full circle of birds around him, he will move up to his next 
form (first to second, second to third).  This will enable you to 
recover lost forms.  If you managed to get a full circle of birds while 
in third form, he will move up to his fourth form, "super form".  This 
form provides the most points.  However, if Mojibri falls while in 
super form, he will immediately revert to third form regardless of 
the amout of ink he has left.  The four forms of each character are:

Mojiburi:  1:  Tiny and strawberry-shaped.
           2:  Two spheres on top of each other; like a fat person.
           3:  Normal form.
           4:  Radiating lines added around his head.

Mojiko:    1:  Tiny little onion-like form.
           2:  Slightly shorter, resembles a Panda (difficult to tell 
               from 3; easiest way to tell is that the lines of the 
               bottom of her dress are missing)
           3:  Normal form.
           4:  Has wings.

Osorezan:  1:  Flying saucer replaces his feet.
           2:  Half size and wears an enormous hat.
           3:  Normal form.
           4:  Has big jet wings.

Mojibri must finish a certain number of sentences to finish a stage.  
Depending on the stage, you may be able to see the later sentences in 
the stage as circles of cloud floating above or behind Mojibri.  If 
you see a "stamp" with two symbols in the air when Mojibri jumps up 
to the next sentence, you did well on the previous one; if you see 
a stamp and hear a shout, you were near-perfect.

After each stage, you'll get two screens.  The first screen shows 
how you did on the stage - the total score you got, and an extra 
bonus for the form you finished in.  After each stage, your score is 
added to a total bank; score in the bank can be "spent" for various 
features.  The second screen will show your overall score being added 
to the score bank.


Each stage has a general theme and a title.  The stages together also 
tell a story.  As I haven't been able to translate much yet, here's 
a few notes on special things that happen during the stage:

Stage 1: Mojiwakka ishi.  ("Understanding Letters Stone")
Stage 2: Shitaku ishi.    ("Cleaning Stone")
Stage 3: Unkorasho ishi.  
  Completing Stage 3 gives you the 1-dan rating.
Stage 4: Tadoritsuki ishi.  ("?? Moon Stone")

  At the start of this stage, you'll be asked to enter a "shout" 
  phrase that Mojibri puts at the end of some sentences.

Stage 5: Uzu ishi.        ("Swirl Stone")
Stage 6: Rabuguri ishi.   ("Love Stone")
  At the start of this stage, you'll be asked to enter a romantic
  complement for Mojibri to use on Mojiko.
  Completing Stage 6 gives you the 2-dan rating and makes Mojiko 
Stage 7: Tobidashi ishi.
Stage 8: Matatabi ishi.   ("Wandering Life Stone")
  At the start of this stage, you'll be asked to enter a "magic charm"
  phrase.  You *must* use the Yomikata editor to do this.
Stage 9: Pikapika ishi.   ("Sparkly Stone")
  Completing stage 9 gives you the 3-dan rating and activates the 
  text editor for stages 1-9.
Stage 10: Warukichi ishi.  
Stage 11: Kaitei ishi.    ("Underwater stone")
Stage 12: Kazare ishi.        
  Completing stage 12 gives you the 4-dat rating and makes Osorezan
Stage 13: Tachiagashi ishi.
  At the start of this stage, you'll be asked to enter a phrase (not 
  sure what it's used for)
Stage 14: Otenami ishi.
  describing things you like.  This will be a line on its own so it 
  must be fairly long.  If you don't enter enough, the game will 
  give a warning and display a menu: pressing CIRCLE will go back 
  to editing the text, pressing TRIANGLE will cause the game to 
  insert its own text.
Stage 15: Getsumen ishi.  ("Moon Surface Stone")
  Completing stage 15 gives you the 5-dan rating.
Stage 16: Hibiki ishi.    ("Sound Stone")
Stage 17: Shiki ishi.     ("Four Seasons Stone")
Stage 18: Shinri ishi.    ("Truth stone")
  Completing stage 18 gives you the 6-dan rating, activates the note 
  editor for stages 1-9, and enables the extra texts on stages 10-18.


An attempt at translating the "how to play" sequence. "*" in Mojibri's 
speech means that's the point at which he reaches the marker symbol.

MOJIB RIBBON wa ANALOGUE STICK        Mojib Ribbon is a game played with one
ippon wo tsukate, moji wo kaki        analogue stick, of writing characters and
RAPPU de yonde asobu GEEMU desu.      reading raps.

Soredewa, sassoku MOJIBURI wo         So, let's immediately meet Mojibri and
minagara asobikata wo oboemashou.     learn how to play.

Sonzana iku yo..                      Here we go..

Nanimo shinai (falls).                Doing nothing (fall)
Nanimo shinai (falls).                Doing nothing (fall)

Korekore MOJIBURI.  Sumi ga           This is Mojibri.  You're not supposed to 
kobarete mottainai kara majimen       spill that ink, so please try harder.
ni yarinasai.

Koko de * orosu.                      Here * press down.
Koko de * orosu.                      Here * press down.

Sousou.  Pureiushimon ni mukatte      That's right. (?)
pure wo furi(kuda - mono? moro?) 

Koko de * oroshi, hanashide, 

         Here * press down, talk, and write 

moji wo kaku.                         characters.

Pure wo oroshitamamade, moji          When you give the down command, you

wo kakimasu.                          write characters.

Koko de * oroshi, hanashide,          Here * press down, talk, and write 
moji wo kaite, tochuu de age..        characters, all the wa... 
(cuts off sentence)

Tochuu de agete shimau to moji ga     If you stop in the middle, the 
tokireteshinai.  Mou ichidou kakina   characters disappear.  You'll have to
osoku narimasu.                       write it once more.

Koko de * oroshi, hanashide, moji 
    Here * press down, talk, and white 

wo kaite, tochuu de agezu ni owari    characters, all the way to the end,
de ageru.                             then release.

Sou desu ne.  Shikkari kumono owari 
  That's right.  When you have written all 

made moji wo kakitte kara fude wo     the way to the end of the clouds, lift 
agemashou.  Tsugi wa, jyouzu na       the pen.  The next lession is how to 
tanshitsumoji wo kakikata desu.       write beautiful characters.  Please watch
ANALOGUE STICK no yogoki wo yoku      the analogue stick display carefully.
mite kudasai.

Age * orosu to, tappitsu moji.        Up * down means, beautiful characters.

Houhou, ikkan agete taba joozu ni 
    Nice.  You raised it once and wrote well.

kakete.  Iki na Kohoubi ga moraeru    You'll want to do that, because you get
wake desu ne.                         a reward.

Age, hanashide * orosu to, mijini     Up, talk * down means, smudged characters.

Araara, kore wa tsuyosu gite tsugi    Hey!  Write less strongly next time.  That's
no jikai.  Heta desu ne.              no good, is it?

Agenai de * orosu to, kasure moji.    No up, * down means, scratched characters.

Uun.  Korewa yoba subete yomi         Ugh. That's really hard to read.  That's no 
nikui.  Chou heta desu ne.            good either.

Kon de * maaka no moji wo zenbu       When all the characters in the sentence are 
kaitara koko de agete JUMP!           written, press up here to JUMP!

[Rest is mostly repetition]

Whenever you win a stage, a cut-scene occurs, as follows:

Mojibri only stage:  
  "Tatsu Mojibri koko ni ari!"
  "The rising star Mojibri is here!"

Mojiko only stage:   
  "Mojiko-chan CUTE!"
  "Mojiko is cute!"

Mojibri and Mojiko:  
  Mojibri:  "Watashi wa COOL!"  Mojiko:  "Atashi wa kurukuru!"
  Mojibri:  "I'm Cool!"         Mojiko:   "I'm Spinning!"
      [Japanese Pun: "Spinning" (kurukuru) sounds like "Cool" (kuuru)]

All three:           Osorezan: "Muteki!" [Invincible!]
                     Mojiko:   "Suteki!" [Wonderful!]
                     Mojibri:  "Kanpe.." [Sounds like Kanpei "Cheers!" 
                                          - corrected to..]
!" [Perfect!]


There are two different editors available in Mojib Ribbon: the text 
editor and the note editor.  The text editor is unlocked first, and 
you can make stages with it on its own; the note editor lets you
customize stages further but is not necessary.

To enter the text editor, select one of the editable texts on a stage 
and choose the "Edit Text" option.  The text editor is basically the 
same as the editor you've been using throughout the game to enter 
things for Mojibri to say.  The main differences are as follows:

-  You MUST use the yomikata editor.
-  You can enter Romaji (english characters) by cycling to them with 
   the circle button.  However, when actually read out in the text, 
   the english text will be turned into their Japanese katakana 
   equivalents (so if you write "HELLO", Mojibri well say "H, E, L, 
   L, O")
-  As you enter text, the game tries to split it into lines of text for 
   the characters to say.  At any time, you can press SELECT to see 
   how it's doing.  Your text will be displayed
 divided into the lines 
   that the characters will use in the game.
-  By pressing the square button you can enter "control mode" where you 
   can add special symbols to the text.  Here you can do the following:
     - CUT/COPY/PASTE:  Use the digital stick to move the cursor to the 
         start of the text and then mark it using R1.  Once you've done 
         so you can cancel the marking with R2, or you can use the left
         analogue stick menu to pick a command.  Pushing RIGHT is Cut,
         pushing RIGHT AND DOWN is copy, and pushing LEFT AND DOWN is 
         Paste (which you don't need marked text for).  Press L1 while 
         pushing the appropriate direction to confirm the command.
     - CUSTOM READING.  Mark an area of text, then push the left analog
         to the left and hit L1.  This will allow you to enter a custom 
         reading/pronunciation for the text displayed.  The text will 
         have a red border around it to indicate this.
     - CUE SYMBOLS.  With no area marked, use the left analogue as in the
         standard text entry mode to enter the symbols for Mojibri, 
         Mojiko, and Osorezan.  Insert these symbols in your text forces
         the game to switch to a new line at that point, and also causes the
         active character to change appropriately.  You will not be allowed
         to insert this symbol unless there is a line's worth of text between
         it and the previous cue symbol, or if the game otherwise cannot work 
         out how to divide text between lines (use the SELECT display to see
         how it's doing it at the moment)

You cannot place circle symbols in your text in the text editor; the game 
will insert them itself based on the text you've entered.

The NOTE editor is a completely different kettle of fish.  To access that, 
pick a text you've already edited and choose the Note editor option.  (The 
note editor option isn't shown until it's unlocked.)  Note that you should 
write your text in the text editor before using the note editor - you can't 
change the text in the note editor (well, ok, you can, but it's stupidly 
slow).  The note editor is used to edit the timing and pitch with which 
Mojibri raps.

You will be shown a music-score like display with your phrases written on 
it, with the text above.  The system tries to work out a default set of 
phrases based on the text you entered.  You can scroll around with the digital 
stick.  The bottom line is a continuation of the top line, so when you scroll 
the top line right, what will actually happen is that the notes from the left 
of the bottom line move up to the right of the top line, and the actual new 
notes appear on the bottom of the right line (it's rather confusing first time).

The X button here will undo.  Pressing SQUARE will put you into a VERY limited 
text editor where you just use the digital stick to scroll between characters 
(really, truly, don't bother); SQUARE again gets you out.  CIRCLE will insert a 
rest (pause) into the current phrase at the cursor point, or will remove a rest 
if you push it while on top of one.  Note that it's illegal to have two rests 
in a row.  The SELECT button will play back the current phrase.

To actually edit the notes, press L1 or R1 over the note you want to edit.  You 
can then press UP or DOWN to change the pitch; X to toggle whether or not a 
circle symbol should appear at that point in the phrase; CIRCLE to add or delete 
a rest (as in normal mode) and SQUARE to add or delete a break in the phrase at 
that point (adding a break will automatically add a circle symbol
will transform the rhythm under the cursor into a triplet, or undo this 
transformation if pressed on an existing triplet.  It's illegal to have two 
circle symbols next to each other.  Note also that, although the display 
resembles a music score, you cannot actually select all the notes and they don't 
really correspond to actual music notes anyway.

When you have finished with either editor, hit START.  You'll get the menu:
    CIRCLE    - Exit and save
    X         - Don't exit
    TRIANGLE  - Exit and don't save

If you exit and save, you will make a brief stop in the text editor to edit the 
name of your level.


Fairly short at the moment, but I'll add more as I get to it.  Feel 
free to send contribution to the address at the top!

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