Resident Evil 4 - Boss FAQ

                           RESIDENT EVIL 4 BOSS FAQ

                         Resident Evil 4 (PAL, GCN)
                                Version: 1.0
                        First Created On: 2/07/2005
                         Last Updated On: 2/07/2005
                         Created By: Jemeniah Slenc

                   |         TABLE OF CONTENTS          |
                   |                                    |
                   |            -THE START-             |
                   |INTRODUCTION                     1.1|
                   |WEAPON BASICS                    1.2|
                   |NOTE                             1.3|
                   |                                    |
                   |          -STRATEGY GUIDE-          |
                   |DEL LAGO                         2.1|
                   |EL GIGANTE                       2.2|
                   |BITORES MENDEZ                   2.3|
                   |THE RIGHT HAND MAN               2.4|
                   |RAMON SALAZAR                    2.5|
                   |"IT"                             2.6|
                   |JACK KRAUSER                     2.7|
                   |OSMUND SADDLER                   2.8|
                   |                                    |
                   |            -THE FINISH-            |
                   |CONTACT DETAILS                  3.1|
                   |LEGAL CONTENT                    3.2|
                   |VERSION HISTORY                  3.3|

Use the find function (Crtl+F) to skip to any part of the walkthrough by
searching for the corresponding number.  Though why you would want to in a
guide of this size is beyond me...

                                   THE START

                               1.1 INTRODUCTION

This is my first guide of any sort.  I love Resident Evil 4 so much that I 
had to put something on IGN about it, but I wasn't prepared to spend hours 
arduous typing just to pump out another walkthrough.  So, I took the easy 
out: I wrote a guide for the most interesting parts of the game, a boss FAQ.
Although it may not have an extravagant piece of ASCII art to head it up, or 
particularly well presented, I've tried my best to make it not only cohesive 
easy to follow, but also as comprehensive in strategy as I can.  I've tried 
keep the level of unnecessary stuff to a minimum.  Apart from this 
intro and the other pomposities standard for any guide, I included a short 
summary, and a small addendum to the El Gigante section on how to beat the 
ones in the game.  If you discover any errors, misconceptions and/or 
absences, or
just want to contribute a tip, tell me and I'll consider it!  Enjoy!

                                1.2 WEAPON BASICS

Your weapon selection should include: a Pistol, a Shotgun, the TMP, a 
a Rifle, and some grenades.  Hand grenades are generally more useful in boss
fights than other kinds.  For many of the boss fights, a Rocket Launcher 
is instant death, or at least close to instant.  I'll tell you when this is 
case.  The pistol you should be using is a Red9.  Get this as soon as you 
and concentrate on upgrading it.  Maxed out, it does 6.5 damage, which makes 
seriously handy.  For a Magnum, the only way to go is the Broken Butterfly.
Once you get the exclusive, it does 50 damage, which is a whole hell of a 
Although, if you don't want to pour the money into it required to max it out 
the first playthrough, then buy a Killer7.  This gun is superior until you 
the Broken Butterfly out.  The Rifle is only useful against El Gigante and
Salazar.  When deciding which Rifle to use, the game presents yet another of
it's interesting Damage vs. Everything Else conundrums. The ordinary Rifle's
exclusive increases the damage to 30, but the Semi-Auto is an all round more
useful weapon.  I would choose the Semi-Auto, as damage isn't all that 
with the Rifle, apart for a few places in the game.  The Shotgun's stopping
power makes it a handy weapon in many boss fights.  The Riot Gun sucks.  
keep upgrading your normal Shotgun until you can get the Striker.  The only
aspect of the Riot Gun which ends up being better than the ordinary Shotgun 
the firepower, but only with the exclusive.  As you generally don't get to 
the Riot Gun exclusive, stick with your Shotgun.  Oh, and forget the Mine
Thrower.  Just forget it.

1.3 NOTE

Firstly, this guide was written as the result of two playthroughs on
Professional.  As such all damages are Professional damages, and the bosses 
detailed as being quite a bit more deadly than on Normal or Easy.  This 
is still perfectly useable for other difficulties, just keep this in mind.
Secondly, all damage values are approximate, based on personal experience,
generally when using a 6.5 damage Red9 or a 50 damage Broken Butterfly.  
do not take into account possibilities such as: weaknesses to certain 
weaknesses in certain hit locations.  They are educated estimates, as exact
values are difficult to obtain.  Thirdly, whenever I mention "dodgable"
attacks, I'm referring to when you have to use action button prompts to 
an attack.  If you have to escape a grab by rotating the control stick, the 
Mario Party trick of high-speed palm rotation is the best way to go.  This 
save you quite a chunk of health.  In terms of what the arcane terms 
my strategies are:  DIFFICULTY is just a rough idea of how difficult I 
the fight was; WEAPON OF CHOICE is the weapon I thought worked best to 
the boss; SECOND BEST are any other weapons useful for killing the boss;
GENERAL STRATEGY is the bit where I describe the arena, items available, 
of the boss, techniques used to kill it, and all that jazz; STRATEGY is 
I apply those techniques.  Basically, if you just want to skip the crap, go
straight to STRATEGY.

                                 STRATEGY GUIDE

                          2.1 FIRST BOSS BATTLE:  DEL LAGO



//STRATEGY:  To start the fight with Del Lago, jump on the boat and head out
towards the opposite side of the lake.  After the cinematic ends you'll find
yourself dragged along behind Del Lago.  The key to this fight is that you
can't move the boat whilst holding a harpoon.  He has four ways to damage 
The first is to drag you into a pile of logs.  This can be avoided by moving
the boat to the left or right.  The trick with this is to move to the same
side as Del Lago.  The second is to dive under and quickly surface, coming
straight back at you.  If this happens, move the boat out of the way.  His
third is to dive under, somehow detach himself from the boat and then come 
you again from anywhere in the lake, with a long build-up from reappearance 
collision.  Leon will automatically heft a harpoon, and a red pointer will
show you where he's coming from.  Hit him with a harpoon and he won't hit 
If any of the three prior attacks hit, you'll be knocked into the water and
have to swim back to the boat with Del Lago chasing you.  The lower your
health, the slower you swim, so heal up when you're on yellow health.  To
defeat him, you have to hit him twelve times with your harpoon.  Times when 
can (and should) throw harpoons are: when he's dragging you, and you aren't
going to hit a log, and when he's doing his long distance charge.  Once he's
dead, you'll have to use the action prompt to cut the rope on Leon's leg,
otherwise it's the watery depths for you...  When you wake up, you can get 
in the boat and harpoon fish around the jetty for health (you can pick them 
in your boat).

                      2.2 SECOND BOSS BATTLE:  EL GIGANTE

DIFFICULTY:  Very easy with Rocket Launcher, easy without.
WEAPON OF CHOICE:  Rocket Launcher.
SECOND BEST:  Pistol, Shotgun, Rifle.

//GENERAL STRATEGY:  This El Gigante really doesn't deserve the awesome 
Compared to later ones, he's a total pusycat.  You fight him in a roughly
circular arena, with three small huts and two trees being the only 
features.  El Gigante has a variety of undodgable attacks when up close: 
punches, swipes and variations of.  He has one grab.  If you're far away, he
can shoulder charge you, which is a dodgable attack.  He can also pull rocks
from the walls and throw them at you.  He has an infinite supply and they 
be dodged.  In addition to this, he can uproot the trees and swing them at 
once (then they disappear).  This too is dodgable.  Your aim is to hit him 
the body with any weapon you want, and then when his Plaga erupts, use a
high-powered weapon on it.  Shooting him in the head is probably more 
than the body for this guy.  The best way to handle it is to run away, fire 
him as he approaches, then run under his legs once he gets too close.  You
shouldn't take too much damage in this fight.  Roll a handgrenade under him 
instantly expose his Plaga.  You can use a flash grenade to stun him and buy
you some time.  Once the Plaga erupts, he kneels down in pain, or something.
If you want you can jump onto him and slash it with your knife, but this is
rather daft and only useful if you REALLY want to save ammo.  If you want to 
this, it'll take about three slash sessions to take him out.  Watch out for
which button it prompts you to tap.  If you tap the wrong one, you'll pay.  
you helped the dog at the start of the game, he'll come to your aid sometime 
the battle and distract the big guy for a while.  There are items in the 
but it's best to wait until they get smashed before going to get them.  
are also a couple items sprinkled round the arena.

//STRATEGY:  The Rocket Launcher is by far the easiest way to do it.
Just take aim, fire, and he's dead.  If you don't want to use the Rocket
Launcher - which isn't a must, because the amount of ammo it takes to down 
isn't too great - then it'll take about 20 damage points in the head to make 
drop to the ground.  Then, just shoot his Plaga.  It took a measly 18 damage
to his Plaga to kill him.  You could climb him and knife him.  This is only
useful if you can't kill him in two tries.

is exactly the same as the first El Gigante.  However, the big difference in
this battle is that you have Ashley with you.  He just loves to pick Ashley 
and squeeze her to death.  If this happens, either blast him with a 
weapon or restart.  Because the area is so small, you'll be running under 
legs a lot, and this is his favourite time to grab Ashley.  There are no 
or rock piles in this area, so he can't chuck them at you.  You may want to
take advantage of the rock on a high platform by shooting it when he's
underneath.  This will stun him.  I haven't seen what it does to him when 
already stunned...  You can cut through the chains on the door behind you,
although seeing as he just smashes his way through the wooden wall, why 
Just use high-powered weapons, and you'll be fine.  I wouldn't waste a 
Launcher here.  When he dies, be sure to run away (if you're close, just go
through his legs).  Although you can dodge his falling body, Ashley isn't so
nimble.  Castle Mines Dos Gigantes: There are now two of them, and they're a
lot harder than before.  Before the fight starts, collect the items round 
edge of the ring.  Trigger the fight by walking close to the door.  As soon 
it begins, run to the ladder, and climb up on the platform.  Wait a second
while they get close, and then use the flying fox before they shake you off.
As soon as you land, operate the apparatus, and time it right to drop one of
the bastards into the lava.  If you miss, you might as well restart.  If you
succeed, watch out for a half-boiled El Gigante trying to grab you and pull 
into the pit later on.  With one down, one to go, I suggest you use hand
grenades to help stun him, along with Shotgun/TMP/Pistol, and when his Plaga
bursts out, squeeze off as many Magnum shots as it takes to down him.  He's
quite a bit more nimble and adept at catching you than the first El Gigante, 
be warned.


DIFFICULTY:  Easy/medium with Rocket Launcher, medium without.
BEST WEAPONS: Pistol, TMP, Shotgun.

//GENERAL STRATEGY:  This guy is quite a jump up in difficulty from the 
two bosses.  The fight is staged in a big barn, with a ground floor and a
raised level.  The raised level is U shaped, with one ladder at the end of 
arm, and one ladder in the middle.  On the bottom level, in the corner of 
the U
is an explosive barrel.  The items you can find are: Shotgun, TMP and Pistol
ammo, a green herb, an incendiary grenade, a Spinel in the explosive barrel 
the ground floor); a yellow, red and green herb, a hand grenade and Pistol 
(on the raised level).  The flames in the ground floor will hurt you if you
walk into them.  This boss fight is composed of two sections.  First, the 
Cheese walks around, then after taking some damage his bottom half drops off
and he swings around on the rafters.  It takes about 100 damage points to
switch to his second form.  Then it takes about 50 more damage points to
properly kill him.  A Rocket Launcher shot will not kill him outright.  It 
only change him into his second form, or kill his second form.  The amount 
damage the explosive barrel does to him is about 6, which is pretty low.
Strangely, incendiary grenades are very effective against him, taking off 
33 damage points.  Hand grenades are less cost-effective, taking off 40 
points.  Flash grenades stun him momentarily.  It takes about 20 damage 
to make him stagger in his first form.  It takes about the same to knock him
off the rafters in his second form.  When you do this, he has to crawl back 
the rafters, and is helpless for a bit.  He has a dodgable move, a quick hit
followed by a dodgable move, a double dodgable grab, and an undodgable grab,
which chokes Leon.  If you are up the top, he uses his evil arms to swipe 
you are four times.  This is quite easy to avoid by sticking in one spot, 
running away when you hear him make a grunt, which precludes the attack.  If 
does connect, it knocks you off the platform, for some serious damage.  In 
first form he is very, very slow.  He does have a jink move where he bends
over, then flips the right way up to evade your fire, and close the 
His second form has only one attack: he swings his evil arms around.  This 
some serious range and is quite damaging.  His second form is quite agile -
leaping around closer to you and high up into the rafters. He'll sit in 
of you for a bit before he does his attacks, inviting you to shoot him.  If 
are on the upper platform, he does his spin attack, which is impossible to
avoid.  If you do knock him off while up there, you're not in the best 
to shoot him while he's crawling.

//STRATEGY:  I wouldn't bother using a Rocket Launcher on this guy.  He's 
too tough, and it's not an instant kill, anyway.  At the start of the 
turn to your right and grab the items, then climb up the ladder.  Turn to 
left and move onto the arm of the U, then wait for him to come up close.
Before he attacks, run around to the other side, and shoot the barrel next 
him.  Repeat this pattern by luring him from side to side, then shooting him
while he attacks empty space, and it's pretty easy to take out his first 
If you have powerful enough weapons to dish out the damage required to stun
him, you can be cocky and stay in one place.  Once he loses his pants, 
find yourself on the ground floor.  Don't go back up top: it's not the place 
be right now.  Right at the start, back off a little and use your TMP to 
some damage.  When he gets close, use your Shotgun.  When he takes enough
damage, he'll fall off, and he'll be a sitting duck, just waiting for you to
waste him with the TMP.  When he jumps up high in the building, you can use
your TMP to do some extra damage, if you can spot him.  You'll probably take
one or two hits in this section.  He quite often jumps right above you.  
it to him with the Shotgun!  Do it for the wee puppies!

                   2.4 FOURTH BOSS BATTLE:  THE RIGHT HAND MAN

DIFFICULTY:  Easy with Rocket Launcher, hard without.
WEAPON OF CHOICE:  Rocket Launcher.
SECOND BEST:  Magnum, Shotgun, TMP.
NOTE: In the official strategy guide, The Right Hand Man is called 

//GENERAL STRATEGY:  The Right Hand Man is the first of the two "scary" boss
battles in RE4, and very hard on Professional mode to boot.  He attacks far
more often than he does on Normal mode, so be warned.  He's the only boss 
don't actually have to kill.  The arena you'll be fighting him in consists 
of a
long winding corridor with three rooms branching off of it: the first is off 
the right, the second further on to the left, and the third at the terminus 
the corridor.  In the first room is a First Aid Spray and Pistol ammo, in 
second is TMP ammo, and in the third are a green herb and lots of Shotgun
shells.  The first room contains an inoperative elevator, and in the third 
is a
switch to turn it on.  There is a lock-down door between the corridor and 
third room.  You will find four Nitrous Oxide canisters, one in the first 
one in the second, one in the corridor between the second and third room, 
one in the third room.  When you reach the turn-off for the first room, you
will see a short cinematic.  From that point you can not leave the arena
through the door you used to enter it.  After this cinematic, you'll have a
minute or so to run around before the boss appears.  Collect the items from 
first and second rooms, and you should be on your way to the third room 
he appears.  At first he will just be above you, attacking occasionally with
dodgable moves.  Once you hit the switch in the third room, then press the
switch on the door, he will drop down for some R&R, and the fight begins
proper.  When you hit this switch, make sure you are perpendicular to the 
facing towards the corner.  After a minute or two, the door will open, and 
after another few minutes, the elevator will come up.  He has three 
sneak attacks.  You will be warned of these by either dirt falling from 
you, or splashes in the water.  They're all easily dodgable, so you've got 
excuse to be hit by them.  When he's in this stage you can't damage him.  
he comes down to the ground, he can punch you up close, do a dodgable lunge,
and do a dodgable tail-whip (however, if you're in too enclosed a space, you
can dodge this attack and still die).  He can also jump up onto the roof 
and do dodgable attacks like at the beginning.  This time, however, he does 
to four in a row.  He walks quite slow, but is good at jinking out of the 
running quite fast when he feels like it, and climbing around on the walls 
ceiling.  It takes quite a lot of damage to disrupt him, somewhere around 20
damage.  Although it is possible to kill him by just plain-old vanilla 
him, it takes about 1000 damage to drop him.  If you use the Nitrous Oxide
canisters on him, they freeze him for quite a while.  You can and should 
him as soon as he is frozen.  If you don't do any more damage, he'll stay
frozen and lethargic for quite some time.  If you do shoot him, he'll 
far sooner.  Damage while he is frozen is pretty much tripled, so instead of
having to do 1000 damage, it's 300.  Make sure he's not on the ceiling when 
knock the canisters over, otherwise you may waste them.  He doesn't take 
to people running away; he'll run after you, catch up, and do a mean lunge 
the back of your head.  If you decide to run away, turn around when you hear
his steps getting close enough, and either try and disrupt him with your
high-power weapons, or dodge his attack.  Note that a Rocket Launcher fired 
him while un-frozen will not kill him out right, just take off some serious
damage.  It does, however, kill him while he's frozen.  The reward for this
fight is part of the Salazar Family Crown

//STRATEGY:  There are three ways to complete this fight.  The easiest way 
to use a Rocket Launcherm, the second is to destroy him with other weapons, 
the third is to wait for the elevator to arrive.  I'd have to recommend 
the Rocket Launcher.  It's simple, and won't drain your ammunition.  If you
want to do it this way, here's the dirt.  As soon he drops down, run forward
around the corner and past him (as long as you were facing him at the start
you're safe), and turn right.  Stand by the NO2 canister and push it over 
he's right behind you.  Don't kick him over, and run back towards the door.
Stand at the corner beside the door, and wait for him to come into sight.  
shoot him, and it's over.  If you want to kill him with normal weapons, let 
warn you: you're gonna use a whole lot of ammo (at least on Professional you
are).  As soon as the fight starts, run past him, but don't tip over the
canister just yet.  You'll want to delay him for a bit while the door opens.
Run around the large square centre of the main area, being sure to shoot him
when he runs up behind you.  After one or two revolutions, knock the 
over.  Kick him over, and use your Magnum, Shotgun or TMP to damage him.  
he un-freezes, keep running around the centre until the door opens.  Then 
out, and run to the next NO2 canister, being sure to stop and take care of 
when he gets too close.  Repeat with the rest of the canisters.  You'll
probably find that if you have normal weapons, you'll just manage to kill 
You may have to shoot his un-frozen form once the canisters run out.  Try 
some grenades if you're in a tight spot.  The final way to do it is to run 
like a little girl.  This is particularly good is you don't have money or 
to spare, but do have health items.  You'll have to use your Shotgun to keep
him at bay for this method.  As soon as the fight starts do the same as the
last method, but don't do anything to his frozen form other than kick it: 
far more efficient time-wise not to damage him.  Once the door opens, run to
the next canister and tip it over.  Then keep on running, not taking the 
right, but the left after that instead.  When you're in this room, wait for 
to come in, and when he's right in your face, tip the canister over.  Kick 
down, then run back to the room you haven't been in yet.  Wait for him 
and tip the canister over and kick him.  Then, run back to the elevator 
You may not want to enter just yet.  Wait for him in the turn-off corridor, 
play with him with your Shotgun, retreating into the room when things get 
You'll have to delay with him for a nasty stretch of time until the elevator
comes.  When it does, head straight for it and jump on.


DIFFICULTY:  Easy with Rocket Launcher, medium without.

WEAPON OF CHOICE:  Rocket Launcher.
SECOND BEST:  Shotgun, Rifle, Magnum, TMP, Pistol.

//GENERAL STRATEGY:  You may notice that when you enter the room, the dais 
appears in the cutscene is not there - that is, Capcom just added it in.  
Capcom!  Anyway, the big plant thing will draw Salazar and the Left Hand Man
into it, then they will come out in super-form.  This boss will definitely 
your multi-tasking abilities, so be warned.  There are four components that 
need to keep an eye on - the big head (which is the Left Hand Man), 
vulnerable body, the tentacles on the left and right (and their segments
further up).  The fight takes place on a vaguely U-shaped raised platform, 
a lower level.  On the left arm of the U is a green herb and some ammo, on 
right arm are some Shotgun shells.  Down on the lower level there are a hell 
a lot of barrels, and some serious ammunition to be found.  However, if you 
venture down there, watch out for constantly spawning face-hugger Plagas.  
way to beat this fight is simple: shoot the big bulbous eye of the head, and 
will retract and expose Salazar's body.  Then shoot Salazar.  Lots.  It 
20 damage to make the head retract, and 240 damage to make Salazar dead.  
can also shoot the tentacles to take them out of action for a minute or so, 
it takes about 20 damage too (and if you want, you can shoot the immobile
sections further above the tentacles, which has the same effect).  The eye 
be tricky to hit, so use the TMP, Pistol or your Shotgun.  And don't be 
to get close up to it.  When attacking Salazar, it's time to use your 
or if you don't have enough ammo, your Rifle or TMP.  His attacks are fairly
straightforward.  His tentacles will do dodgable smashes and whips if you're
standing on the arms of the U, and if you're on the lower level they'll go 
you.  If you have exposed Salazar, then they like to grab you and throw you 
the lower level (and they can get you anywhere but standing in the centre, 
your ass against the gate).  His head does a methodical pound from the start 
one of the U arms to the other, which is easy to dodge by just judging where
it'll hit next, and not being there.  Finally, you will often hear Salazar 
"Payback time" or something similar.  His shell will open, revealing his 
but don't shoot!  It's a trap: his mouth will draw back, and if it catches 
it's game over.  The trick to this one is timing: get out of the way just
before it hits you, then sneak off a couple of shots to his body while you 
A Rocket Launcher shot will automatically kill him if it either hits his 
or hits his mouth when it draws back to eat you (but only while it is 
back).  Ammunition is plentiful both during and after this fight, so don't
battle stingily.  If you run out of ammo in the battle, jump down to the 
level, and run around breaking the barrels open.  If you keep on the move, 
face-huggers shouldn't catch you.  Health is less plentiful, but you won't 
too much of it if you follow my methods.  Once the fight is over, he'll drop
50,000 Pesetas, which is quite handy.

//STRATEGY:  Quite simply, the best way to defeat Salazar is to use the 
Launcher.  Wait until he draws back to eat you, then fire it into his mouth.
This can take some timing to perfect, so if you want a sure-fire method, as
soon as the fight starts run up to his face and shoot the eye with your
Shotgun.  Then, when his head moves out of the way, shoot the body with your
Rocket Launcher.  There is another method for taking him out, a non-Rocket
Launcher one.  When the fight starts, immediately run to the right, to the
extremity of the U.  Then, use your Pistol to make the tentacle close to you
retract.  You are now out of any danger.  Hit the eye until the body 
and shoot it with either your Rifle or the Magnum.  There are two weaknesses 
this method: most of his body is blocked out, so it can be hard to hit him, 
if his tentacle pops out again while you're firing away at him, you're in

                          2.6 SIXTH BOSS BATTLE:  "IT"

DIFFICULTY:  Medium with Rocket Launcher,  hard without.

WEAPON OF CHOICE:  Magnum/Rocket Launcher
SECOND BEST:  Shotgun, TMP, Grenades.
NOTE: In the official strategy guide, "It" is called "U3".

//GENERAL STRATEGY:  Ugh... difficult bastard.  "It" is the second "scary" 
in RE4.  As such, the first stage of the fight takes place in a 
interior, ala The Right Hand Man.  You will be fighting in three boxes.  In
each one, you'll have to press two red switches to open a red door, and 
in thirty seconds before the entire thing drops into a pit, which presumably
has a very spiky bottom.  To do this, you'll have to open doors by shooting
green lights, and fend off the attacks of "It".  Never fear though, I'm here 
help.  "It" will undergo a change at the start of the third box: a giant 
will come out of his back.  Once you escape the third box, you will have a
brief interlude, with some ammo to pick up, and then you'll be back into it, 
a serious fight where you really have to kill him.  You will be in a vaguely
circle-shaped area, with a pillar in the middle.  Next to the pillar are a 
herb on one side, and an explosive barrel on the other.  There is also a
U-shaped area joining onto the main area.  This is accessed by two gates, 
of which have switches to open on both sides.  In the U are Pistol ammo and 
explosive barrel.  The barrels do 30 damage.  While you are in the boxes, 
cannot kill him.  You can only stun him, and make him jump up above the box 
leave you alone for a while.  The amount of damage it takes to stun him is
about twenty, and the amount of damage it takes to make him go away seems to
change all the time.  I'm not sure if there's a trick to it or not.  At 
in the boxes, he has three attacks while on the ground.  He will use a 
tongue lash from far away, an undodgable arm grab from medium range, and a 
high damage dodgable short range attack.  When he disappears, he will do a
dodgable grab, which precludes his reappearance.  Unlike The Right Hand Man,
it's fairly easy to run from this boss.  If you need to beat the clock, or 
racing to a switch, running away will only make him jump up, then down again
closer.  Don't worry about it.  When his claw appears in the third box, he 
an undodgable claw-lunge attack added to his repertoire.  Once you get to 
final area, he will: use a single chop move on you (with the claw), and do a
grab from further away.  Both moves can only be dodged by disrupting him 
weapons.  After doing 350 damage to him, his body will die, but his claw 
live on.  Now, it does a series of four chops, which are impossible to run
from, so shoot him.  It can also burrow through rock, disappearing, then 
dodgable surprise attacks, up to four in a row.  I'd recommend letting him 
Leon in this section of the fight.  Why? Because it's hilarious seeing Leon
chopped in half and spurting blood everywhere.  It takes 300 damage to 
this form off.  Shoot him with a Rocket Launcher at the start of the final
battle, and he will morph into a second form.  However, all it takes is one
measly TMP shot to finish him off now.  He drops 50,000 pesetas when he 

//STRATEGY:  Because the fight is split up into four sections, I'll detail 
1st Box: Shoot him until he disappears, then move straight ahead.  Take two
lefts and take out light with knife.  Press the switch.  Run back take the
Shotgun shells, then turn around and take a right.  Go forward and take a
right.  Grab the herb, turn around and run up to the light, and take it out
with the knife.  Take two lefts.  Press the switch, and run back to the open
door.  If he reappears during this section, it's best to keep running if 
behind you, otherwise take him out.

2nd Box: Take the incendiary grenade, then run up to the bars.  Go right up 
the left side and look to your right and up a bit.  Shoot the light out.  Go
back to your starting position, then go forward and stand in doorframe, as 
to the right as possible.  Look to your left and shoot the light.  Walk 
and "It" will appear.  Shoot him and walk forward.  Go right twice, and 
the switch.  Go back, then straight ahead.  Turn left, press the switch and
turn around.  Go get the TMP ammo, turn right and open the door.  Again, do
your best to ignore "It" if he isn't in your face.

3rd Box: Press the switch and defeat his new form.  Go through the 
passage.  Take three lefts and shoot the light through the bars.  Now run 
through the passage, and take two rights.  Press the switch and go back 
the passage.  Turn left twice and open the door.  Run out onto the platform 
press the action button.  Again, ignoring him is the key.

Final Battle: This is a reset point, by the way.  Collect the items, then 
towards the gate to trigger the cinematic.  If you decided to get a Rocket
Launcher, as soon as the fight starts, shoot him.  Then, when he recovers,
shoot him once with the TMP.  Fight over.  If not, you'll be shooting a 
lot of ammo at him.  The best way (well, the only way) to dodge its attacks 
to disrupt it with your weapons.  Use the Magnum, Shotgun and TMP.  Draw him
over to the explosive barrels and shoot them while it's beside them to take 
a bit of damage.  You can lead him into the U-section, then trap him there 
opening one gate, running around to the other one, opening it, then closing 
on the other side.  He's not smart enough to go round to the open one.  You
have a bit of time to shoot him before he smashes the gate.  It's best to do
this on the first form, as he doesn't burrow underground then.  Once he's 
take the money and leave.



DIFFICULTY:  Very hard.

SECOND BEST:  Rifle, Shotgun.

//GENERAL STRATEGY:  This is probably the hardest boss fight in the game, 
it's also the most interesting.  The battle is split up into seven sections,
with lulls in between.  My alternate method skips out one hard section, at 
cost of some Shotgun and Pistol ammo.  Krauser has two attack patterns.  He 
snipe from afar, using his TMP, bomb arrows or grenades.  He's wildly
inaccurate with his TMP, but fires for a long time, allowing you to shoot 
during this period.  His bomb arrows are really difficult to deal with.  
you have to run when they stick in the walls and delay detonate, or they hit
you and cause a lot of damage.  His grenades have a dodge function, but if
you're too close will hit Leon in the face.  When he is sniping, use your 
to head shot him.  He also likes to fight in close combat, using his TMP and
grenades if he's not close, and his knife when he gets closer.  When this
happens, equip your Shotgun, because he occasionally shoots you with his 
instead of coming in with his knife.  There are a couple things that he will
do.  Usually, he walks up to you and slashes.  Just wait patiently, and hit 
with your knife before he hits you.  If he doesn't disappear then, he'll 
to the right, so don't hit twice in a row.  Every now and then, the game 
go bullet-time (if you deck him and stand over him as he jumps up, this 
happens to prevent you getting a cheap shot in).  When it goes bullet-time,
you'll have to dodge a series of knife attacks.  He can also grab you from
behind, which happens if he surprises you from behind.  You'll have to 
the joystick, then quickly dodge to escape undamaged.  It takes timing to
perfect knife-fighting him.  Once he is damaged enough, he'll drop a flash
grenade and disappear, and it's time to move on to another section.  Using 
knife is the ONLY way to beat this fight.  You should be able to get through
the entire battle using at the most a few Rifle bullets and Shotgun shells.
Apart from the last section and the fifth, it's pretty easy to avoid any
damage.  Reset points are at the start of section two, after section five, 
at the start of section seven.

//STRATEGY:  As the battle is split into seven sections, I'll detail it 

Section 1: As soon as the fight begins, see whether he has his laser 
your path to the steps.  If he does, hide behind the wall and wait for him 
stop shooting.  If not, run straight forward, run up the steps and through 
door.    When you're safely in the room, wait for him, and when he slashes 
door open, take him out with the knife.  Take the items in this room, and go
through the blue door.
Section 2: There are two ways to do this: if you want to skip out the next
section, you'll have to sacrifice some Pistol and Shotgun ammo.  Here's how 
do it: Once you come out the door of that little cabin, run straight forward
and to the right, then right again, then left onto the bridge.  Before your
first right he will appear (keep to the left as you run through the first 
otherwise he will surprise attack you from the right).  If he is using his 
restart; if not, run straight out onto the bridge, then turn around and 
him.  Don't go back for the ammo.  If you do this, he will appear as you 
the bridge, making all our hard work pointless.  If you really want that 
when you step out of the door, run right up to left wall.  He'll throw a
grenade and hurt himself (well, most of the time), and come in for a knife
Section 3:  Run past the pillar, and hope that he uses the TMP.  If he uses 
bomb arrows, reset (the previous section isn't hard).  Otherwise, hit him in
the head with your Rifle when he is firing at you, or shoot him while he's
hiding.  When he jumps down, shoot him as he runs toward you.  Grab the 
in the house and go up the ladder.  Take the grenade and jump off the edge.
Section 4: Turn right and run just past the corner of the house.  Then, turn
around and run straight forward, and take a left.  Go up the staircase until
you trigger the next fight.

Section 5: At the top, a brief cinematic will preclude a more serious 
When he jumps up above, run beneath him.  At some point in the fight he'll 
to you, and you'll be prompted to respond.  I haven't worked out what (if
anything) this is supposed to do.  He mostly chucks a few harmless grenades,
and eventually will jump down.  Have your Shotgun drawn, because he 
takes the opportunity to use his TMP.  If he does this, shoot him if he's 
enough, or run behind a pillar.  Use your knife when he gets close.  You may
have to repeat this sequence if he doesn't go down the first time.  If you
don't want to sit and wait like a coward, once the cinematic ends, walk
backwards a bit to avoid copping a grenade in the face.  Then, use the 
to disrupt his TMP fire.  After two shots, he'll jump down, ready to get cut
up.  Once he disappears, push the statue onto the other pad, grab the items 
push the lever.  Go back down the stairs, grabbing the herb on the way, then
once you come to the house before the bridge, take a right.  As you come up 
the gate, look out for Krauser's shadow by the corner.  If it's there, 
and you won't have to fight him.  Push the lever.  Jump down and grab the 
ammo and herb.

Section 6: This section is exclusively fights against drones.  There are
self-destrucing ground drones, and TMP-shooting flying drones.  Both are 
by one TMP shot.  Grab the items, and shoot one of the drones to your left 
your TMP, then walk forward through the opening, and to the left.  When you
come past the wall, you should hear a beeping sound.  Wait where you are,
looking to the right, then shoot the flying drone that appears in the 
passage.  Shoot the concealed drone to your left.  Walk that way, but don't 
straight past the low wall.  Maneuver until you can see the sitting drone, 
shoot him.  Walk into the tunnel, shoot the other drone, then keep going.  A
cinematic of Krauser will play, as soon as it ends turn back and run!  The
exploding drone won't hurt Leon if you play it right.  Go back, and take out
the flying drone quickly with your TMP.  Go up the staircase, grabbing the
yellow herb.  Take the ladder, then at the top run to your left and grab the
Magnum ammo and a green herb.  Go back and out on the wooden edge to find 
second insignia.
Section 7: Time for the final fight.  Dodge the attack at the end of the
cinematic.  You have three minutes to defeat Krauser with big-mutated 
thing, and then escape.  Yet again, your puny knife will make him cower in
fear.  Krauser only has two attacks which aren't dodgable: a leg sweep 
by a dodgable wing-thrust, and a double-kick.  If you're near the edge, some 
his moves can knock you off the platform, at which point you will have to 
tap A
to climb.  Draw your
knife and wait for Krauser to get close.  Unfortunately, your timing has to 
damn good for this bit.  Hit Krauser just as he drops his guard to hit you.
Generally, a hit will make him stagger, at which point you should hit him
again.  Most of the time he leaps away after that, but he sometimes staggers 
the right, so you can keep hitting him till he dies.  The other easy way to 
it is to corner him, but really, it's all luck.will get you through this 
As there is a reset point just at the start of this fight, why not take
advantadge of it?  It takes fifteen hits to dispose of his final form.  In
terms of attacks, he has a few.  Don't be stingy with healing items in this
section: he does huge amounts of damage, and it's pretty much impossible to 
to take a few hits.  If, like Doug Haegi, you have a phobia of knives, you 
also use something powerful like the Magnum (Doug suggests the Rifle?).  
are three occaisions to hit him: when he's guarding, shoot him in the legs;
when he's attacking shoot him in the anywere; and when he's stunned, shoot 
in the head.  It takes about 300 damage to deck him on Professional, so be
warned. Once he's dead, take the insignia, go down the ladder and jump off 
wooden platform.  Then, fit the three insignias to the door and get out of
there.  It doesn't matter if you're not on the tower, when the timer goes 
you die.


DIFFICULTY:  Medium with Rocket Launcher, hard/very hard without.

WEAPON OF CHOICE:  Rocket Launcher/Special Rocket Launcher.
SECOND BEST:  Shotgun, Magnum, TMP, Hand Grenade, Explosive Barrels, Cranes.

//GENERAL STRATEGY:  The arena where you face Saddler is comprised of two
levels.  The lower level is the shape of a large square with a small
rectangular extension where you start, and a larger retangular extension, 
leads to a small raised platform, on which you can operate a crane.  The 
level is a rectangle that runs parallel to the larger, lower rectangle.  
also leads to a crane platform, at the opposite end to the lower one.  The
higher level can be accessed by two collapsible bridges.  You'll notice that
there are traffic lights next to the bridges.  Green is up, flashing green 
about to collapse, and red is collapsed.  If you are on them while they
collapse, you can jump with the action prompt, and will then have to climb 
up.  The items up for grabs are: ten Shotgun shells in the big square, a 
herb on the lower crane platform, and a Hand Grenade by the high crane
platform.  There are also two explosive barrels: one on the lower level, one 
the higher level.  There are also three small pillars: one on the lower 
two on the higher level.  Saddler has transformed into a four-legged monster
with a big head and a whippy tail, plus lots of smaller tails.  He has a few
nasty attacks, including: a simple lunge from his head when he's close; a
Riverdance-style stompathon, where he walks towards you and lunges with his
head (either his head or feet can hit you).  The only way to avoid this is 
run or damage him.  A single foot stomp.  A huge jump up in the air landing
where you are standing.  Just run forward to avoid this.  He can hit the 
pillars towards you, which can be dodged but is nearly impossible to do.  He
can pick up an infinite supply of girders from the ground and throw them at
you.  This is easily dodgable.  He does the last three attacks when you are 
of his reach.  If you stand on the crane platforms with him right in front 
you, he'll swipe his head at you.  If he catches you (which he will) it's
instant death.  Also, running under him while he's walking will result in 
getting hit by his whippy tails.  Though this does minimal damage, it 
you and can happen repeatedly.  Thus, it is best (if running beneath him) to
keep to his sides, and not go through the middle.  Your objective is to stun
him, exposing his mouth, then shoot it.  Use your highest-power weapon for
this, and do as much damage as possible.  You can also climb his mouth and 
it with your knife (ala El Gigante), but c'mon...  Do enough damage to his
mouth, and Ada will throw you a Special Rocket Launcher (SPL).  There are 
ways to stun him: shoot the eyes on his legs, blow up an explosive barrel 
to him, hit him with the cranes or use a hand grenade on him (the other 
are ineffective).  If you're going for the eyes, use either the Shotgun or 
The eyes will open and close sporadically, but on Professional mode they are
closed most of the time.  They're actually quite hard to hit, so either 
bullets everywhere with the TMP, or use the Shotgun for "precision" 
The explosive barrels are easy to use.  Just shoot one when he's close 
If using a hand grenade, just roll it under him.  Note that explosive 
and hand grenades are just glorified versions of eye-popping.  When taking 
out with the crane, don't climb on to the platform when he's too far away,
otherwise you'll cop a girder or pillar in the face.  Hit the button once, 
wait for him to get real close, and hit it again.  Once that's done, you'll
have to jump down to take him out, as you can't see his mouth from the
platform.  You can only use each crane platform once, and be careful because
standing on the crane platform too long leads to instant-death.  Every time 
pop an eye and subsequently damage him, that eye closes up for good.  Also, 
Professional mode his mouth doesn't sit there while you damage it: it rears 
every time you hit it, so using the TMP isn't a good idea.  As you damage 
his eyes will close up.  Which means: if you pop an eye, but don't damage 
the eye will be fine.  If you pop an eye and damage him sufficiently, the 
will be forever popped.  So as the battle proceeds, it gets harder to find 
eye to pop.
The important thing in this battle is to keep your distance.  
impossible to deal with him when he's in your face.  When Ada throws you the
SPL, you'll have to go up on the higher platform to retrieve it.  Then, take
careful aim at him (it doesn't matter if he isn't stunned) and shoot.  He 
instantly, and be sure to take the money he drops before you get out of 
If you are so stupid as to manage to miss him, you're totally screwed.  
not totally.  It is possible to kill this boss without the SPL, but I've 
managed to do it with the Infinite Launcher so far.  It just takes a couple 
rockets in the mouth (what could be simpler?).  You can even defeat this 
without shooting his mouth at all.  It took me about eight Rocket hits, so 
can assume it's difficult.  The only point to doing this is seeing the
different death cinematic (wow!) and taking the SPL into the next round.
There's absolutely no point in doing this, except possibly so you can kill
Saddler instantly on the next playthrough (why, oh why would you do this?).
Flash and incendiary grenades are useless.  As far as I could tell, there's 
change in his tactics throughout the battle.  Squander your health items!  
won't be needing them where you're going...

//STRATEGY:  The best way to defeat him is by using the Rocket Launcher.  
stun him, then let him have it!  After that it only takes one more hit in 
mouth, and Ada will throw you the SPL.  The great thing about this tactic is
that by buying the Rocket Launcher before hand, you make sure you have 
room for the SPL, and don't have to lose any items to make room.  If you 
want to use the Rocket Launcher, here's how you do it: pop his eyes and do 
of damage until it becomes hard to find eyes to pop.  Then move onto 
barrels, then cranes.  Preferably, your final action before Ada
throws you the SPL should be to use the crane on the higher platform, as 
is where Ada throws the SPL, and also where Saddler's body ends up once you
kill him (which makes getting his money easier).  When I did it, I used: two
eye-pops, two barrels, then one crane, shooting him with a 28 damage Magnum
each time.  Then, I used the final crane and Ada threw the SPL to me.

                                  THE FINISH

                              3.1 CONTACT DETAILS

Email me at:
Find me on the IGN message boards as boostball.  As I said a long time ago, 
you find anything in this guide that should be changed, removed, or isn't 
(and needs to be added) then email me.  I'll try and get back to you, but 
be too angry if silence is your reply.  You won't find this guide on any 
but IGN for now.  If you think it should be on another site, tell me.
Webmasters, if you're interested in using this guide on your site, ask me 

                               3.2 LEGAL CONTENT

All Names, Scenarios, Music, and other affiliated content of Resident Evil 
mentioned within this guide are Copyright 2005 Capcom.  
All other content 
this guide is Copyright 2005 Michael Jensen.  All rights reserved.  
that wishes to host this guide is free to do so, provided you contact me 
to posting it.  
You are free to print or store this guide for your personal

                              3.3 VERSION HISTORY

Version 1.01: 30th December 2005
Haven't bothered to try RE4 out on the PS2, so only minor fix-ups.

Version 1.0:  14th July 2005
Everything is here, but no doubt it'll need a little work.
