CS 184/284A. Foundations of Computer Graphics


Catalog Description: (4 units) Techniques for modeling objects for the purpose of computer rendering: boundary representations, constructive solids geometry, hierarchical scene descriptions. Mathematical techniques for curve and surface representation. Basic elements of a computer graphics rendering pipeline; architecture of modern graphics display devices. Geometrical transformations such as rotation, scaling, translation, and their matrix representations. Homogeneous coordinates, projective and perspective transformations. Algorithms for clipping, hidden surface removal, rasterization, and anti-aliasing. Scan-line based and ray-based rendering algorithms. Lighting models for reflection, refraction, transparency. Light transport and methods for computing global illumination. Basics of animation, non-photorealistic rendering, and image-based rendering.

Prerequisites: CS 61B; programming skills in C or C++; linear algebra and calculus.

Course objectives:

Topics covered:

General Catalog

Undergraduate Student Learning Goals