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  • It's so simple. Like most block puzzlers out there your task is to match colours (or in this case coloured animal heads) into horizontal or vertical rows of three or more. You're presented with a grid of jumbled heads to match on the bottom screen and you're able to swap two adjacent heads in order to create your rows. However, you can't just swap any old blocks; you can only swap them if you're going to score from the move. The difficulty (especially later, when the pressure is on) is finding
  • Another year, another retroganza of repackaged hits and spin-offs. But whereas the likes of Midway Arcade Treasures and Activision Anthology are retro atrocities (retrocities?) that bosh together bilge that only bespectacled men in M&S jumpers, still living at home with their mum, would ever want to play, Sonic Mega Collection Plus resurrects a handful of titles that are actually very good.The three main Sonic the Hedgehog games for example; good design will always be good design and they're
  • OK, let's get it out of the way right now. Pandemic's war-fuelled action game is possibly the most blatant GTA clone we've ever seen. You can walk, fly or drive across a huge landscape and you can even commandeer (or, in GTA terminology, 'jack') every vehicle that you come across (except planes... damn). But if imitation really is the sincerest form of flattery, you may as well be buttering-up the greatest game out there and Mercenaries does a good job of doing just that.Unlike GTA, the action
  • It's easy to see how the touch screen can be an incredibly effective way to control a puzzle game. Polarium leads the way in that respect, but we were hoping for something innovative from Mr Driller.Namco's mining mascot burrows through mud made of coloured blocks, just for the fun of it. Drilling a block makes all its similarly coloured neighbours vanish, allowing our hero to advance further towards the earth's core for the essential air pockets he needs to avoid suffocating in the cheerfully
  • Somebody recently said this puzzle game is 'like popping bubble-wrap,' which, despite being a quality attributed to practically every simple-but-addictive title, in this case isn't too shabby a description.The aim is to flip black and white tiles to make horizontal lines of the same colour, thereby making them vanish and freeing some screen space for yet more black and white tiles. This is done by drawing a snaking line across them using the stylus. To get the best score you have to draw a
  • Back in NGC/101 when we had our first hands-on with the game, we said that this was 'the contender for DS's wooden spoon' - and it turns out we couldn't have been further from the truth. Pokemon Dash has exceeded our expectations in that it's a much cleverer game than we at first anticipated.It's essentially a racing game. By rapidly rubbing his back with the stylus, you have to guide Pikachu (against five other Pokemon) in a point-to-point race across a large overworld map that's made up of a
  • There's a moment when AntiGrav makes every game you've ever played seem ridiculous. It comes when you're explaining the controls to a curious friend, and you find yourself saying, "Jump is jump." But jump is jump. Duck is duck and left is left. It's a system so simple it ought to take no explaining, but so radical that it needs quite a lot. AntiGrav is a future racer that uses hoverboards, which you control entirely via Sony's EyeToy. On screen, you see an avatar that copies your movements,
  • Hands up, everyone who hasn't played this. There must be a few people out there who haven't experienced Mario's finest moment on its native N64 format, and if you're one of them, you'll love this. There's even more to do than there was before, with an extra 30 stars, new levels and new characters.That we have any reservation at all is entirely due to the control system. Mario 64 was less designed with the N64's three-pronged controller in mind than the controller was created specifically for

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