
User reviews: Mixed (1,146 reviews)
Release Date: Jan 22, 2014


Buy Blackguards - Standard Edition

HOLIDAY SALE! Offer ends January 2


Packages that include this game

Buy Blackguards - Deluxe Edition


HOLIDAY SALE! Offer ends January 2

Buy The Daedalic Hamburger Bundle


HOLIDAY SALE! Offer ends January 2

Buy The Dark Eye Universe Bundle


HOLIDAY SALE! Offer ends January 2


Recommended By Curators

"An interesting combat-centric RPG in The Dark Eye setting. Great character build variety and handcrafted combat encounters - no generic rat murder here!"
Read the full review here.

Recent updates View all (27)

August 21

Localization update & patch release

We’re happy to announce that our Blackguards are now ready to enter your PC & Mac in Turkish, too! Additionally, there have been some small technical corrections in the game that will fix the following issues:

Patch 1.5 changelog

- Fixed the loot in the last fight of the "Charyb'Yzz" Questline.
- Fixed crash when entering Lorfas.
- Fixed blackscreen in Cilliego's Questline.
- Fixed the Spell casting freeze
- Added Turkish localization.

Your Team Daedalic

15 comments Read more


“Blackguards is a real gem.”
4/5 – The Guardian


8.7/10 – Hooked Gamers

Blackguards Deluxe Edition Content

About This Game



Key Features


System Requirements

Mac OS X
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: Mac OS X Version 10.7 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
Helpful customer reviews
196 of 221 people (89%) found this review helpful
71.0 hrs on record
Posted: July 7
Alright....Blackguards is definitely a game with no lack for content. In fact, there was enough for me to put in a solid 60 hours. Some of that time was redoing battles and such, but there were plenty of quests and plenty to do in general.

The game itself is a curious blend of your prototypical Daedalic adventure/point and click game (when you are in towns, albeit with the hidden object stuff removed of course) mixed with turn based hex battles that use random number generators ala XCOM and other luminous titles. The RNG aspect can make things interesting as occasionally, you will inexplicably miss when you sjhow a 95% chance to hit (actually, it isnt inexplicable..you fell victim to that other 5% lol), but at other times, when your percentage is really low and you go for a desperation power move, and it connects, you totally feel excited and stoked for having taken that risk.

Graphically, it wont blow you away. It is reminiscent of other Daedalic games when in cities/towns/etc..., but when in battle, it's more of an isometric approach with movable cameras that can be adjusted to the cardinal directions as well as going from top down to more straight ahead angles. This definitely comes into play during battles as you get different vantage points to make decisions and set actions. Definitely pulls off that middle ages with mysticism look well. The cutscenes are more of the same. Nothing too spectacular, but still effective and defintiely in line with the overall game presentation.

The story itself is interesting enough. You are framed for the murder of the princess, whom you and a few of your friends grew up with while under the care and apprenticeship of a powerful wizard. You are arrested, and escape with the help of two other prisoners, who become your stalwart companions. From there, you are at first trying to solve the murder and clear your name, but as things progress, you uncover a plot that can destroy the world. At that point, your goals become far more lofty. The story was engaging enough to keep me interested throughout. Which was necessary, as the pace of the game was not very fast. In fact, it took a while for me to get to the point where my characters were able to resolve the more difficult battles withut copious retries.

The battle system itself was pretty stellar in my opinion. If you have played XCOM or other turn based hex battle system games, you will have a good grasp for this game fairly quickly as far as the combat is concerned. What they dont do is churn out the same basic layout over and over. Each battle gets it's own unique battle map, which was stellar in my opinion. You never get bored from seeing the same map over and over, which even XCOM as guilty of (I keep going back o XCOM as a reference due to its accessibility as a point of reference for this games combat systems). The geography of the battle is often as important as your positioning relative to your enemies. Often, there will be traps, mires/bogs, and other obstacles that will hinder or help you and your enemies. Cover is provided on many maps. Interactive objects also make there way into the battlefield. For example, there might be a stack of barrels that you can knock over to crush enemies underneath or simply block their path (and they might use those same stacks), a stand filled with rocks that can be knocked over, bookcases, oil filled barrels that explode, pools of oil, vats of poison, simple chairs and tables, etc....The battle maps were supremely well thought out in my opinion and kept things pretty fresh. In addition to all that, there might be goals other than simply destroying your enemy, such as trying to fight your way to a specific part of the map, free prisoners to help you fight, defend citizens as they try to flee the battle zone, escort missions, and so on. There was even two instances where complete stealth was necessary and one where you are fighting your way through a cavern while also trying to stay ahead of a poison cloud that creeps slowly forward behind you. So much variety. It was really quite impressive.

The quests were pretty standard fare for the most part. Go find this missing person, please retrieve this item and possibly take it to somebody else, find out what this person or that person is hiding, intercept shipments, and so on. They were fun, and if you play RPG's, they are par for the course. However, they were much easier to finish and never dragged out. Short and to the point as it were. I had a lot of fun with them, and finished every quest the game had to offer.The main quest itself was pretty interesting, as I mentioned before, and kept you moving forward.

The pacing itself was pretty slow. In fact, the foirst few hours of gameplay might dissuade some people from continuing on. It takes a while for the game to start really sending you places, and it also takes a while for you to be able to upgrade your equipment and abilities. However, once you get past that initial stage, the game never stops moving forward, even if it is at a slower tan normal RPG pace. I wouldnt get discouraged by this. Once it really got going, I never looked back, although I did break up the gameplay by taking a day off in between sessions to play other types of games. I think that approach benefited the gameplay here, as it helped me to stay interested. The reason I mention this is because, on top of all that, this game is absolutely combat focused and is quite grind-ey. In fact, you will pretty much need to grnd out every battle to level up enough to have a reasonable experience later in the game. Fortunately, even if you wrap up all te quests, there is the option to do gladiator fights whenever you want (after you become the champions of the gladiator ring), which will fill out any necessary experience and give you extra cash to spend on potions and such, which you will definitely need to do.

Healing and mana potions (they dont call it mana, but same thing) are an absolute necessity, and especially towards the end of the game, you will want to have as many as possible. You cant have too many, and they dont carry any inventory weight with them, so there is no reason not to keep yourself well stocked. The only other things I ever really spent my coins on were arrows and the occasional armor upgrade. You will find plenty of weapons, poisons, etc...throughout the game and shouldnt need to buy any after maybe your first couple upgrades. At a certain point, those all become more than plentiful via combat spoils. You do have party encumberance, but I never really found it to be an issue, and went over several times, lol. As far as the inventory system goes, it's pretty simple...you have your various clothing slots (which equate to pants, shoes, gloves, shrt, and hat). You have three weapon loadout slots (during battle, you can switch between the three, but each switch counts as a turn). Each loadout has two hands available, so one loadout might be sword and shield, another might be bow and arrows, another might be a greatsword, etc...You also wear a belt which can have as many as 4 slots available (depending on the belt itself). Each slot will hold one dispoible item (potion, poison, grenade (equivalent), or throwing weapon).

The RPG system is fairly deep in my opinion. There are several categories that all pull from the same pool of experience points you earn, so you need to be judicious in how you spend those points. There are plenty of guides on the topic although I just used what I thought would work well with a touch of common sense and an idea of how to build a party mixed in, lol. The breakdown is abilities (strenght, courage, dexterity, charisma, etc...), talents (such as suvival, warfare, traps, healing, willpower, and so on), weapon skills (spefic weapon categories....bows, axes and maces, two handed swords, two handed axes and maces, staffs, ec...) *continued in comment section*
Was this review helpful? Yes No
315 of 390 people (81%) found this review helpful
62.1 hrs on record
Posted: November 13

Shortfalls in my opinion















Brutally Honest review Hope someone finds this useful?

Ryan :)
Was this review helpful? Yes No
75 of 84 people (89%) found this review helpful
30.3 hrs on record
Posted: October 10
Blackguards is a flawed game. But one that I have thoroughly enjoyed my time with so far.

Let's go over the problems first.

1. Difficulty. Particularly early on, the difficulty of each encounter can be horribly inconsistent. There's a reason why there is a "try again" button during fights - you're going to use it. Quite a lot. A lot of the more difficult fights have some kind of trick to them that might a try or two to figure out, and a lot of the time said fights require an element of luck too. One or two bad rolls or a few fizzled spells and it's time to try again. Anyone familiar with D&D probably knows that it's hard to create a balanced party with only three characters, which is all you start off with in this game: A mage, a fighter, and your main character who you can build as you wish. After a few hours you pick up a ranger too, who happens to be pretty good with traps, but until I acquired her, any map with hidden traps was a real pain to deal with. There was one fight where I had to memorise the location of the traps through multiple attempts before I could succeed. Additionally, sometimes quests force you through multiple fights with no escapes, and no warning beforehand, which can catch you off-guard if unprepared. In summary: Save often, and be prepared to try again.

2. The interface. The combat system is excellent, but the controls are a little clunky. There's some oddity to the character models which can make it hard to target enemies at times, and the camera is rather awkward at times too. It can get quite frustrating, but it's not so bad that I find myself making accidental moves or anything like that.

3. Information. The game can be very unclear about things. If you're not familiar with the RPG system the game is based on, trying to figure out how it all works is awkward, and the game basically only tells you things once. Being able to mouse over raw stats to see how they affect things would be nice. I have a parry rating of 7 on a character, what sort of parry chance does that actually equate to? How are these stats modifying dice rolls? You can get a rough idea of how things work over time, but I'd like to be able to see exactly what's going on. Contrast with, say, the original neverwinter nights, where if you wanted you could see every single roll being made.

So those are the negatives.

And the positives? Well, the combat system is fantastic, the RPG system, while incredibly deep and unclear, is also very flexible, you have a lot of freedom to let your characters grow in any way you want them to. The quests are enjoyable, the story is simple but engaging, the characters have some actual personality to them.

If you're willing to get over the initial hurdles of an incredibly complex system and some very frustrating battles, there is a deep and enjoyable game with a wealth of content available for you. The world itself is pretty unique, it does a good job of avoiding a lot of fantasy tropes and creating something a little more engaging, and there's something rather refreshing about having a party that aren't a bunch of do-gooders.

You're blackguards. My party consists of a wrongfully imprisoned warrior, a dwarf arsonist obsessed with dragons, a pompous upper-class noble from the south, and an elf who got high on drugs and owes everyone money. You're not evil, but you're certainly not good either. You're labelled scum by the people around you and hunted across a kingdom, adding to your list of crimes on the way.

I've completed chapter 1 and am partway through chapter 2. I'm eager to see how the game develops from here. If you can handle some difficulty and frustration at the start, this game is well worth it.
Was this review helpful? Yes No
114 of 160 people (71%) found this review helpful
44.0 hrs on record
Posted: October 19
The story is simple and not very inventive, but the gameplay is decent and a good adaptation of the classic P&P RPG system. The biggest problem is that the whole game only consists of fights, the world map and city screens. It gets repetitive fast and leaves the player with the feeling that something is missing. Most of the achievements are bugged, some of them just pop up for no reason and others are not even included in the game. Thus, I cannot recommend investing time and money in this product.
Was this review helpful? Yes No
46 of 56 people (82%) found this review helpful
91.4 hrs on record
Posted: July 3
First off, AMAZING design and detail on every battle map, no 2 battles ever look or feel the same, and there are plenty. Thats a huge factor for these type of games and its evident they invested alot of time and effort into that area of the game.

Also, Difficulty is so so critical for lasting entertainment in turn based rpgs and this one NAILS it. Without giving too much away, its not too difficult, not too easy, but theres a splash of both extremes at times which makes for genuine gaming fun. Dont know too many other TBRPG where each and every character in your party becomes and remains so vital to your strategy and success. Well thought out and well executed.

Voice acting, storyline and humor all get a solid A. All subjective but bottomline is that its detailed enough so you care, written well enough so you laugh, and it progresses well enough so you're always looking forward to more.

I see bad reviews based on bugs and price.
In all fairness, there was an early freezing bug, 5 second fix, 30 gameplay hours later. forgot all about it.
I got this for less than what I spend on a night at the movie theater.
2 entertainment hours vs 30+ and counting entertainment hours.
Guess it just depends on how you see it, right?
Not selling. just sharing.

Fully enjoying and recommending Blackguards and looking forward to hearing more about Blackguards 2!
Was this review helpful? Yes No
63 of 89 people (71%) found this review helpful
33.0 hrs on record
Posted: October 18
Blackguards would be an overall very good game if it wasn't for a few but very impactfull flaws.

I wont indulge in the pros, you can read on for that, I'll just briefly explain why I abandoned a game that I mostly enjoyed at the beginning of the final chapter.

First it lacks an element that should be at the very core of a game of this genre: character/team customization.

You get a very limited number of characters which is 4, one of them will be swapped with another at a point in the story leaving you with an underpowered character as well. You don't really have a real choice on how to develop them, there is a few things you can decide but since mages are defined by their magic and one of the fighters comes in already half trained the tactical phisionomy of your team is pretty much decided before you start the game. You can customize your main character a bit more but you'll realize that the only role lacking in your team will be an archer which is also the stronger dps in the game...

Second and most important: everytime a loading screens appears cross your fingers because there's a good chance the game is gonna crash. This is most definetly something that can be fixed and it's also something that didn't affect every player, but given how frequent and long the loading screens generally are it really ruined my experience with this game.

Third: devs brag a lot a about the depth of the story, they also use it as an alibi to justify things like killing fresh characters for no reason and the impossibility to farm. But the truth is there is not much of a story at all, the most of the game is a barely engagefull hunt for clues to unveil the mistery of what happened at the beginning, very linear, not interactive at all, if you really dig powerfull story-driven stuff this will also strike you as trivial and stupid at some points.

Also given the price nowadays there's plenty more games of the same genre you might wanna give a shot to on steam that look much more promising.
Was this review helpful? Yes No
18 of 20 people (90%) found this review helpful
61.9 hrs on record
Posted: November 26
A solid turn-based combat Roleplay game, with interesting fights, varying win scenarios, and no +50% damage trinkets.

The way the game played out for me.
  • Get frustrated by missing 3x 90% hits in a row > Learn your lesson; adapt. Win.
  • Use reasoning skills to work out the win condition, when the game doesn't tell you how > Win.
  • Delve deeper into the well written storyline.

The pro's and con's:

  • Interesting maps, and scenario's.
    Especially, when 2-star enemies start appearing.
  • No "+50% damage trinkets."

  • Around the second half of Chapter 3, 2-star enemies suddenly begun appearing - much stronger than 1-star enemies - receiving a huge buff to their stats and global buffs. (E.g. +8 attack, +2 dodge +20% Magic Resist!! Buff for all enemies). I didn't mind adjusting to the challenge, just that their strength increased too much, too suddenly.
  • By the end of the game, poorly scaled hit chance forced me to abandon my expensive big-hitting melee attacks (ie Hammer Blow - which I had spent over 3000 Adventure points in meeting these abilities' requirements). Forced to use weak high hit chance abilities to even hit anything.
  • Boss enemies in the 4th and 5th Chapters regularly potioned to full health when falling below ~30% health. Thrown in the fact that I rarely hit melee attacks and it's frustratingly difficult to get through the last 10 or so damage in a single turn.
  • You discover a few spells that pretty much beat any enemy (example: Karnifilo Frenzy - the insane rage spell that makes groups of enemies kill each other)

A few hints for playing this game:
- Team buffing & enemy debuffing spells are game changers!
Was this review helpful? Yes No
26 of 35 people (74%) found this review helpful
74.5 hrs on record
Posted: November 8


* Some great battlegrounds with nice scenery and interactive gadgets.

* Likable characters.



Was this review helpful? Yes No
22 of 29 people (76%) found this review helpful
35.4 hrs on record
Posted: October 18
A solid strategy RPG that focuses on the combat and doesn't weigh you down with walking back and forth through the same areas. Cities, dungeons, and world are travelled by point and click and I enjoyed the simplicity of it.

Combat is done with an isometric view on hexes. Each combat area is unique. Melee combat is fairly straight forward. The magic combat really shines with up to 4 levels of each spell, each level unique, allowing you to pick any level you have unlocked. So later in the game, a mage can have quite the variation of spells to choose from.

I felt the game started a little slow, took off and didn't slow down until the anticlimactic ending. I was able to beat the game with over 30 hours which included the DLC. The DLC was integrated into the main campaign, which was nice. I like a game that doesn't overstay it's welcome.

Regarding difficulty, I felt many previous The Dark Eye games were much more difficult and appreciated the fact that I was able to get through this game with minimal issues. It is a strategy game, so if you pick poor weapon and spell combinations,you will hit a brick wall you can't pass. If you are having difficulty with the game, lower the difficulty. I like that difficulty can be changed.

Another bonus is the game starts up quick and you can skip the intro and get right to the menu. It is worth mentioning with so many games forcing you to wait through minutes of unskippable logos.
Was this review helpful? Yes No
23 of 32 people (72%) found this review helpful
11.5 hrs on record
Posted: November 4



Was this review helpful? Yes No
30 of 46 people (65%) found this review helpful
36.8 hrs on record
Posted: October 13
Really interesting story with many choices when it comes to weapons and spells, but that's also the biggest downside. All attacks and spells success rates are dependent on how many points you put into the spell. This makes you not want to spend any points on more than one spell unless you want poor hit rates.

You also can't grind in this game. I managed to finish the story first time without much thought into where I put my points, but I can see how someone can squander their upgrade points in a way where they are too weak to finish the story. I think a new game plus would be nice for those of us that would like to go back through the game choosing alternate story options and destroying enemies with new unused spells.

I only played the base version of the game so maybe the expansions add more than what I've experienced. I'd say it's worth playing but not for $40. Wait for it to be on sale. I wouldn't spend more than $20.
Was this review helpful? Yes No
15 of 20 people (75%) found this review helpful
37.5 hrs on record
Posted: November 9

Was this review helpful? Yes No
12 of 15 people (80%) found this review helpful
13.8 hrs on record
Posted: October 7
I bought the game on sale last week because I never really played a turn-based RPG before and wanted to give this genre a try. As it wasn't too expensive it seemed like a choice without too many risks. I never heard of the game before and didn't read up on any tips to be able to start with a clear and unbiased spirit.

So far I have to admit I am really enjoying it. The story, characters and global setting don't appeal that much too me, although everything is more than correct. The story isn't that special, but forms the perfect background for the many fights I encountered so far.

And it's in this domain that the game really shines for me. Every fight (or almost every) I had so far really left some room for your own tactic. At the very start of the game I was a bit overwhelmed by the turn-based approach (as I never played it before), but after a while you really get the hang of it. I like the fact that you have to think about the placement of every character aswell as which attack to use. The fact that it's turn-based also allows you to really plan your next move. Some fights were challenging, but I never got the feeling that it isn't fair so far.

I also really appreciate the fact that you can upgrade and shape your characters as you like it. The game allows you to create your party like YOU want to play it.

I only spent about 6 hours in the game so far, but I am sure many more will follow.
Was this review helpful? Yes No
13 of 17 people (76%) found this review helpful
52.2 hrs on record
Posted: November 17


On the whole I enjoyed it.

- Challenge. Good god the challenge.

Was this review helpful? Yes No
28 of 45 people (62%) found this review helpful
126.3 hrs on record
Posted: July 20
Fun game if your into that whole hard start kind of game. The game was very fun, and whenever there was a boss fight, i felt like it was an actual boss and not some ♥♥♥♥♥. Everything worked well except for the constant crashing in one specific city, but, i ignored the city in the end. Buy this game and have fun <3
Was this review helpful? Yes No
28 of 46 people (61%) found this review helpful
34.9 hrs on record
Posted: November 17
Was this review helpful? Yes No
33 of 56 people (59%) found this review helpful
48.0 hrs on record
Posted: November 2
First, let me just say that (spoiler alert!) despite the title and hype, the game still ends up with a cliched save-the-world scenario. Which was a bit of a disappointment.

All right, so there's some good points to this game: The combats are each well-designed (often frustrating, but that's part of the fun), and almost every combat has some interactive environment object you can use to either help or hurt you. This part of the game works great. I wish the rest of the game was better so I could take more advantage of it.

Further good news: The game isn't ridiculous easy, even on the easiest difficulty level. I had to switch down from Normal in order to make any progress past the first chapter.

Now for the bad news.

First, the combat system is incredibly complicated. The rules for combat are mostly invisible, but reading through them (on the help screen) made my eyes cross. This coming from a guy who plays tabletop D&D, HERO System, Shadowrun, Traveller, and Legend of the Five Rings. This might explain why the chance to hit an opponent is vastly different from the chance marked on your screen. Anything under an 80% chance to hit will miss at least 2/3 of the time. And there's one enemy in particular that you won't hit more than about 1/20 of the time, despite the fact that your hit % is shown as 60. Always. I'm not sure if the hit chance is failing to take into account about half the combat rules, or if (as some others have suggested) the random number generator is just broken. Either way, this drops my enjoyment of the game by quite a bit.

The other problem is that there's really no actual "role-playing" involved in the game. There's little to nothing you can do to direct the game, except in some of the sidequests. And most of that involves giving up a sidequest instead of finishing it. Sure, you have dialogue options, but they don't really *DO* anything.

Overall, I'd probably rate this something like 3/10. The combat scenes are great, but the combat itself fails, and everything else is boring as hell.
Was this review helpful? Yes No
6 of 7 people (86%) found this review helpful
43.5 hrs on record
Posted: December 16
Let's address the elephant in the room. The game can be VERY punishing. An NPC in the tutorial village suggested I master many different weapon styles. Seeing as it was an NPC in the tutorial village I took its advice...BIG mistake. I got punished sooooo hard for making my warriors master 3 weapon styles. I think what the NPC meant to say was make sure your PARTY masters different weapon styles. For example, make sure everyone doesn't use piercing weapons because the undead are IMMUNE to spears and arrows!!! Rekt....

But once I changed the difficulty slider from normal to easy I managed to get through the game and beat it with still a challegning final boss fight...on easy...

The jist of it is, if you're going to play Blackguards have a clear plan of what you want your group to do. Warriors should be warriors not fighter/archer hybrids. Mages should max buff and debuff spells not staff and 1 handed swords...sigh (I WANTED A MAGE TANK)...didn't happen. Archers should BE archers. Don't teach your archers how to use 2 handed weapons you will get punished hard if you do.

Its a shame the game doesn't let the player do more hybrid, jack of all trade kind of builds, but it just doesn't. Think of your party as an old fashioned dungeon and dragons group. Dwarf uses axe, mage uses magic, elf uses bow. That's just how it is in this game.

I picked this game up on sale for $10 and got over 40 hours out of it (and I may play again sometime down the line....waaaaay down the line). So that's value. Its fun so long as you play with a party build goal and don't over reach where you allocate your party stats.
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
17.7 hrs on record
Posted: December 23
Tough but rewarding. This is (luckily in my eyes) a typical The Dark Eye game. If you do not know this RPG system: it's Germany's biggest and probably oldest Pen & Paper RPG system that is still maintained. And as many things from Germany it is deep and complex, but needs a certain degree of dedication.

You will not be able to simply start this game, kill some enemies and have fun. You really need to have a look at the rule system and how all the character values influence your fighting, casting and other skills. The same goes for spending your experience points, if you simply raise a stat here and there you will find the game very hard and probably quit. If you decide what role a character will have and raise the necessary stats and skills for this you will have a much easier time and will be able to enjoy the very complex fight options.

One definitive pro from my point of view are the really varied battle maps. Most maps have unique interactive features that you can use in the battle, like alchimistic tables that will poison bystanders when smashed. Or drawbridges that can be raised or lowered. Or cranes with crates that might smash your heroes from the docks - or the enemies if you position yourself smart enough.

Alltogether it is a clear recommendation for me if you like complex strategy games with RPG-like character development. Do not buy if you look for Diabloesque casual RPGs.
Was this review helpful? Yes No
4 of 5 people (80%) found this review helpful
22.1 hrs on record
Posted: October 8
Very decent turn based combat, and screen based towns and rooms is done nicely. The problem here is that it is seriously difficult even in Normal. It makes XCOM Classic Mode look easy. I also prefer easy-to-understand games, so its fairly complicated stat and skill system isn't quite my cup of tea either. I do recommend this game if you're very good in RPG and turn based games, since besides the absurd difficulty it plays nicely, but be warned.
Was this review helpful? Yes No