
Posted byu/[deleted]5 years ago

There is no counter to mobility

Long Post. TLDR at the bottom

In the current state of the game being mobile as a hero, is one of the most important elements in the game. There are actually two types of mobility right now. Having tons of gapclosers or boosting your movementspeed in general.

The best examples are:

  1. Kassadin: If you think about why Kassadin is op, it basically comes down to his low cooldown Rift Walk. It allows to jump in and out of fights, while surviving and is really hard to counter. But there are also other champions which are very popular and have the same trademarks.

  2. Gragas: Hard to kill, very mobile and high burst.

  3. Le Blanc: She is the same as Kassadin. Safe and explodes targets. Best example is Links destruction of Voyboy. That play was made possible by Links incredible mechanics but there was also no real counter to it.

BUT: You can argueably counter these champions by buying an Banshees Vail. Yes you can but it doesn't affect the core problem in itself. Banshees basically counters Burst in general. There is literally no reason to play an unsafe Lux/Syndra when other champions have the same burst and are way safer than her.

Then there are other high priority picks which involve buffing the mobility as a team.

  1. Sivir: Very highly contested and if you listen to interviews they say Sivir is such a strong pick for teamfights because it allows you to just run them over.

  2. Lulu: Lulu is so popular right now, even though casters always say that her damage falls of late game. But the utility of her MS buff and her Ultimate are so strong, there is no real way to run away from her.

Jungle picks: Lee Sin, Vi, Elise, (Pantheon, Wukong)

The three top jungle picks have something in common. Good early game damage combined with insane mobility. You could argue about Vi but i see her very mobile with her Q and at level 6 with her ultimate. As for Wukong, he is almost always picked with Sivir or Lulu which offer him the extra mobilty he needs. Pantheon currently has a different role in the jungle which i personally like.

There are also other champions with high mobility i haven't talked about:

Yasuo (was/is considered very strong)

Kha'Zix (is very strong)

Zed (still picked, in a good place in my opinion)





There was also a discussion about why Koreans refused to play Jinx at a competetive level. Jinx may be very mobile with her getting excited, BUT it requires a kill or assisst. While your passive isn't up you are just really unsafe.

So what kind of counters do we have right now? We have one item: Talisman of Ascension which is picked up every game i see. That's it. You don't have anything besides from this item which is picked up by both teams because it just offers so much to the team.

What options do champions without gap closers/ms buffs have. They have none. They have a flash which is up every 5 minutes but there is no real counter to your enemy team being much more mobile than you.

The same balancing problem exists with stealth too. Stealth is such an op trade that it is very hard/impossible to balance. Evelynn, Shaco, Teemo Shrooms...

Riot can't just fix the problem of half the champions (mostly new ones) being mobile and the other half (mostly the old champions) being not mobile. So what do they do? They nerf the mobile champions. It is sad to see Lee getting destroyed if the changes go LIVE, when the core problem lies elsewhere.

TLDR: Mobilty is too strong in the meta and can't be countered with items. Therefore Riot tries to nerf champions with high mobility. They have the same problem with stealth, where combined with too much damage, it is just too op to balance.

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level 1

Doesnt cc and displacement counter mobility?

level 2

what does cc NOT counter?

level 3
Comment deleted by user5 years ago(7 children)
level 4

Lag is the best CC

level 5
Comment deleted by user5 years ago(0 children)
level 6

East coast NA :)

level 6

probably from the east coast in na

level 7
rip old flairs
0 points · 5 years ago

EUW circlejerk is still stronger :D

level 8

tis true

level 5
3 points · 5 years ago

DDOS is the best CC

level 3
1 point · 5 years ago

Spell shields.

level 3
1 point · 5 years ago

CC doesn't counter Olaf

level 3
steeben (NA)
1 point · 5 years ago

Black shield.

level 3

Long range poke and long range kiting counter CC. Sure, Ashe's arrow can let you engage on them if it hits, but that's the exception to the rule, not something that disproves it.

Someone like Wukong or Vi will not be able to get in past your front line with proper positioning, and the long range pokers can stay safe from CC.

level 3

Tryn ult.

level 4

well he doesnt deal damage when stunned...

level 5

Can't die tho.

level 2

The casters yesterday were talking a bit about the state of Kassadin and why he's considered so strong, and the mentioned the overall decrease in hard cc (fear nerfs, taunt nerfs, decrease in length of point and click stuns) and how that's resulted in heroes like Kass be out of control.

level 3

I've always thought that in a game where they want CC to be so short, they really should limit mobility as a whole.

I think the design paradigm is leaning too far towards fun as in mobility and counterplay as in lack of reliable, point-click damage and CC, and leaning too far away from balance.

level 2

The point is though, that mobility creep is SOOOO much better than CC creep, where the cc gets stronger and more numerous, getting locked down isn't fun, but someone jumping into you, well that can be easily outplayed by blowing them up if someone just goes that bit too much too far. But if everyone has Fiddle/Rammus length CC then you can just easily stack CC upon CC, and before you know it you're dead before you've ever done anything.

To be honest, I think having everyone with lots of mobility than everyone having lots of CC.

level 2

It does. However the hard CC in LoL are too short to burst someone down 100 to 0 reliably unless extreme mispositioning happens.

Simply put, the mobility in LoL is currently stronger than the CC.

level 2
1 point · 5 years ago

It does to some extent but if you watch the teamfights in lcs they are kinda dragged out and you see lots of kiting/running around and chasing. Also the only hard cc champion that is being played right now i Leona. other picks like zyra or sona are just too bad in the laning phase. you never see wombo combos anymore because its not possible to pull those off

level 3

They don't pull those off, because it's not the meta at the moment, the current meta is tower pushing and assassination, with minor amounts of split pushing. The game isn't as much about the big teamfights as it used to be, it may come back to that eventually, but it's not at the moment.

level 2

Not unless you can chain stun

level 1
5 points · 5 years ago

I feel that mobility can be balanced but it needs some associated cost or long cool down. Shens shadow dash is his CC and mobility, it also uses almost all his energy and has a long CD. Compared to yasuos sweeping blade which has no CD and no penalty for use it is very balanced.

level 2
rip old flairs
4 points · 5 years ago

Shen's shadow dash is one of better designed dashes in this game. Last nerf on it was maybe too much imo, but overall one ability that is Shen's escape/gap closer and cc with high energy cost sure does make Shen players think how they gonna use it because it costs so much.

level 3

The nerf just made it harder to land at range, maybe too much but now he isn't a permaban so I can play my favourite champion. The sunfire nerfs were worse, his wave clear is now even worse and that has always been his weakness.

level 4

That's because you haven't acknowledged your inner darien. YOU MUST BUILD THE STATIC SHIV

level 5
2 points · 5 years ago

But how can my archangels staff fit into the build then?

level 1


level 2
2 points · 5 years ago

Force staff would probably work better with league's item sand box. They'd just have to change it so you can only use it on yourself.

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