Chapter Honorary Alliance of Spellcasters

The Robes  »  Scrolls of Information

Scrolls of Information

 {chaos} - Chapter Honorary: Alliance of Spellcasters.

Magic exists in diverse and extreme forms in the realm of Aardwolf, and consequentially, it is the norm for different spellcasters to have different perspectives towards magic.

Every spellcaster has different motives for practicing magic. Clerics and paladins take up the divine spells in service of their Gods, whether to convert the unbelievers through seemingly-miraculous deeds, or to purge the land of those hateful in the sight of their deity. Mages have a greater tendency to take up magic for the sake of pure power, for selfish or selfless causes, or simply in the pursuit of knowledge. Psionicists practice their craft because it is in their nature to do so - psionics are merely inherent abilities to them, just as flying, passing through walls, or water breathing are natural abilities to adventurers of certain races. Rangers use their nature-orientated magic to augument their fighting abilities in the crusades they undertake, mostly inclined towards the seeking of justice or parity.

Spellcasters do not simply have different motivations. Their differences go deeper, into the very manner in which they approach their magic. A mentality of a mage devoted to the cause of Good differs greatly from a cleric serving a Good god. Mages take a systematic, even methodical approach towards their magic. They focus predominately on the precise material components and somatic and verbal gestures, holding the view that it is the exact technique that alters the magical fluxes to create spell effects. To them, magic is an skill to be learnt through years of hard work and constant practice. Conversely, clerics, paladins, and rangers are only able to cast spells granted to them by the grace of a higher being - their deity, for clerics and paladins, and Gaia herself for rangers. To them, magic is not a science - it is a gift from the entity they serve, granted to them that they may better serve their cause. Hence, they utilise spells not by the precise gestures mages use, but rather by calling upon the entity they serve to grant them the power they seek. Contrary to both of these perspectives is the psionicist's approach to psionics. Psionicists view their powers as an innate talent. Their abilities come from within, by virtue of their inborn potential honed by long hours of practice in manipulation and control of this raw ability. Of all the spellcasters in Aardwolf, they are probably the ones who care the least about the origin of their magic - as far as they are concerned, they see no need to delve into the source(s) of their powers so long as they are able to utilise their special talents.

The one thing that unites these different peoples, of course, is magic. Magic is magic, regardless of its source and the purpose to which it is put to use. It is a neutral tool, manifesting itself in myriad different forms and for a vast range of different goals. All these different perspectives means that any attempt to form a cohesive group of spellcasters with vastly different personalities and attributes will fail if the differences are not recognised. Furthermore, the focus of any such group must always be on the common denominator - magic.

 {chaos} is such a clan.

 {chaos} is a clan led by spellcasters, with spellcasters, and for spellcasters. Its goal is, and has always been, to provide a safe haven for spellcasters to work together for mutual benefit. It is not a 'Good' clan, but it is most certainly not an 'Evil' clan. It is simply a clan which seeks to exist in a balanced, orderly world. Evidently,  {chaos} is not for all spellcasters. There will always be the rogue, chaotic spellcaster who is unable to co-operate within a unit for the benefit of all. Such adventurers will never find their place in  {chaos}. Likewise,  {chaos} is not for the selfish spellcaster, the adventurer who is quick to seek and demand aid from the group but is slow to contribute in turn. Members of  {chaos} earn their place in the clan by helping fellow spellcasters and contributing towards the clan - clan members are respected for the aid they render to fellow clanmembers, as opposed to mere demonstration of individual power.

 {chaos} is split into three different orders - the Order of the White Robes, the Order of the Grey Robes, and the Order of the Black Robes. The three Orders are the representation of the desirable traits of each of the three moons: Lunitari, Solinari, and Nuitari. The three Orders work in tandem for the greater good of the clan, each focusing on different, yet important aspects of the clan. Thus,  {chaos} is able to focus on different aspects of development concurrently - the mark of a strong, versatile and all-rounded clan.

Solinari guides the Order of the White Robes. These are the clan members who would seek to spread the name of  {chaos} by aiding the outside world. It is they who organise clan events involving inhabitants of the realms, benefitting those who would participate while at the same time furthering the aims of the clan. It is also they who take an active role in the promotion of  {chaos} to potential clan members who have the potential to be an asset to the clan. They do not inherit the trait of 'Goodness' from Solinari, but they inherit the virtues of reason and honour. Simply put, they are the public face of  {chaos}, dealing with the outside world when so needed.

The Order of the Grey Robes follow the path of Lunitari, the grey moon. Their domain is that of knowledge - both magical and non-magical. They seek information that makes the clan and clan members stronger. Those who would seek knowledge are those who experiment with the nuances of spellcasting and magic, seeking their effective utilisation and spreading such useful knowledge among members. Those who seek new regions, exploring and mapping both area locations and the areas themselves also fall under this order. The quest for knowledge is often a long and ardous process - it is a testament to their intelligence and tenacity, then, that the scrolls of lore in the archives are extensive and detailed.

Supporting these two Orders is the Order of the Black Robes, who follow the principle of might and power behind Nuitari. The Black Robes are not evil - far from it. Rather,it is they who defend the clan and its members against enemies who would engage clan members in unfair combat in the realm of Aardwolf and dare to attempt to breach the defences of the fortress. It is their calling to come to the aid of a fellow member under attack, and even more so their responsibility to repel any who might dare to attempt a raid against the  {chaos} stronghold. But their role is not merely a reactive one. It is also the Black Robes who carry out pre-emptive attacks against those who would seek to destroy  {chaos}. It is the Black Robes who strike in deadly vengeance against those who have wronged  {chaos} and must be taught a painful lesson. The Black Robes are there for the times when diplomacy fails and swift, decisive action must be undertaken.

For true spellcasters who would seek to further the cause of magic, the doors of  {chaos} are always open to applicants. All prospective applicants will, of course, have to undergo interviews and trials to prove their worthiness, but let it be said that  {chaos} has never turned away one worthy of joining our ranks. The interested candidate would do well to peruse the scrolls that have been made available to all visitors. Enquiries directed towards Chaotics would also be welcome, although they are often busy with clan affairs and require some time before they are able to respond to queries.

iAccount information