Wanting to build an FPS VR game.

What it does

Provides ultra fun experience to all players, taking older folks back to their childhood and showing younger ones the beauty of classic arcade types!

How we built it

Unity as the game engine Android for the platform for multiplayer c# for client side code

Challenges we ran into

We coded our own custom backend in Node.js to allow multiplayer ability in the game. It was difficult to use web sockets in the C# code to transfer game data to other players. Also, it was a challange to sync all things from player movement to shooting lazers to map data all at the same time.

Accomplishments that we're proud of

Were able to make the game multiplayer with a custom backend

What we learned

Unity, C#

What's next for Space InVRders

Add other game modes, more kinds of ships, store highscores

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