Mysteries of Torth

Shared campaign settings can link disparate gamers living in other states and countries. There's a sense of belonging and verisimilitude. Torth is Draconic Magazine's community world for (dis)organized play. We're not sticklers for rules. Cobble together what you can through actual play and then tell us your tales. Your adventures determine this world's path. Will it be one of hope and rebirth or cruelty and annihilation?



As the people got lazier, their magic-fueled creations were given more autonomy and power. When the tipping point came, the created saw themselves as slaves and murdered their humanoid masters. Unable to quell this revolution, a cabal of pyro-mancers unleashed a holocaust of nuclear fire fueled by the planet's suns, blasting the world's surface while casting it into darkness. For the most part, the things created by sorcery were destroyed... and so was much of Torth.




Adventurers seek their fortune in the night-waste, that sunless desert between settlements and shielded cities, interacting with the genetically scarred remnants, magic-forged abominations, sentinel-created clones, extra-dimensional beasts crawling through holes in reality, hungry reptilian warlords, and dragons! What role do dragons play? I have no idea, but the Draconic Magazine staff will keep working on it.



Readers' Rating: 




Sounds interesting. I think it'd really work for something like DCC RPG. It has the right post-apocalyptic weird magic vibe.

Yeah, it does. That's a compliment because I think DCC has a fantastic tone. Will keep that in mind as Torth develops.

I like it! That's a great opening statement on the background and general tone of Torth. The best part is that Torth is presented as vastly different from the vanilla fantasy worlds that are often presented. I'm looking forward to reading more.