Divination (Scrying) [[[[]]]]

Level: Bard 3, Cleric 5, Druid 4, Oracle 5, Sorcerer 4, Witch 4, Wizard 4

Casting Time 1 Hour
Components V S M F DF
Range See text
Area Magical sensor
Duration 1 min./level, D, P
Saving Throw Will negates
Resistance Yes


You can observe a creature at any distance.

If the subject succeeds on a Will save, the spell fails. The difficulty of the save depends on how well your knowledge of the subject and what sort of physical connection (if any) you have to that creature. Furthermore, if the subject is on another plane, it gets a +5 bonus on its Will save.

Knowledge Will Save Modifier
None* +10
Secondhand (you have heard of the subject) +5
Firsthand (you have met the subject) +0
Familiar (you know the subject well) -5
*You must have some sort of connection (see below) to a creature of which you have no knowledge.
Connection Will Save Modifier
Likeness or picture -2
Possession or garment -4
Body part, lock of hair, bit of nail, etc. -10

If the save fails, you can see and hear the subject and its surroundings (approximately 10 feet in all directions of the subject). If the subject moves, the sensor follows at a speed of up to 150 feet.

As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. In addition, the following spells have a 5% chance per caster level of operating through the sensor: detect chaos, detect evil, detect good, detect law, detect magic, and message.

If the save succeeds, you can't attempt to scry on that subject again for at least 24 hours.

This requires a silver mirror worth 1,000 gp.

This spell can be made permanent.

Most content is Copyright 2000, Wizards of the Coast, Inc..