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Hands up animations causes unit to "fly"
Closed, ResolvedPublic


The hands up animation (AmovPercMstpSsurWnonDnon) causes the unit's velocity to bug out - ending up with the person flying off very rapidly.


Legacy ID
Steps To Reproduce
  1. Open up the editor.
  2. Place down a unit from the man class.
  3. Open up the debug console and put this in it:

player playMove "AmovPercMstpSsurWnonDnon";

  1. Observe
Additional Information

Event Timeline

zooloo75 edited Steps To Reproduce. (Show Details)Apr 7 2013, 9:07 AM
zooloo75 edited Additional Information. (Show Details)
zooloo75 set Category to Anims.
zooloo75 set Reproducibility to Always.
zooloo75 set Severity to Major.
zooloo75 set Resolution to Duplicate.
zooloo75 set Legacy ID to 870639046.May 7 2016, 1:29 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 1:29 PM

Unable to reproduce in latest dev build. You will need to provide a repro mission.

JSharpe added a subscriber: JSharpe.May 7 2016, 1:29 PM

I was able to reproduce it using the playMove command:

Placing a player into the game, then executing this line will cause the player to glide along the floor. In some cases killing the player if there is a drop or glides off of a ramp.

player playMove "AmovPercMstpSsurWnonDnon";

The first video shows the player gliding along the floor when the script is executed, the second shows how the player can die from it.

Testing it on AI however does not cause this gliding to occur, as shown in the next video where I set a character with name "bug" and executed:

bug playMove "AmovPercMstpSsurWnonDnon";

The same issue is in the latest dev build 0.55.103960


(My video editing skills are non existent)

This problem still exists...

F2kSel added a comment.Jul 7 2013, 7:16 PM

Confirmed still happening in current build, only happens for the player AI are fine.

Switch move now just switches the player's animation from hands up for a moment, then back to normal.

player playMove "AmovPercMstpSsurWnonDnon";
Is still bugged.

Just copy pasted it into debug console and flew away! This bug has been present since day 1.

kylania added a subscriber: kylania.May 7 2016, 1:29 PM

Igitur on the forums mentioned, and i confirm, that this is a solid repo:

player playActionNow 'Surrender';

Still there on build 0.75.108432. I did both command in various stances and with various weapons (including without). Player need to be on land.

Try this,

player playMoveNow "CutSceneAnimationBaseZoZo";
player switchMove "TestSurrender";

Magically works ... when done in that sequence.

Then to get out of the surrender state, do:

player switchMove "AmovPercMstpSnonWnonDnon";
player playMoveNow "AmovPercMstpSnonWnonDnon";

On a side note, if you have a rifle in your hands, the animation for TestSurrender bends your arms backwards, exorcism style.

I was able to reproduce with the information provided.

Closing as duplicate of #5926.