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About DD_Perfesser

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  1. If I understand the question.. the boost is coming on because the propeller RPM is too high. Try 90 or 85% propeller RPM for normal flying and go 100 when you want boost.
  2. Getting the sensors far apart is a good idea and helps the tracker to be precise. I used rigid plastic tubing and zip ties, USB powered LED's, PS3 camera and Opentrack software. This is the second headset, original died but the head tracker moved over to the new one and still works great. The tubes are just over 6" long and not quite in my peripheral vision. Same sensor model as the Trackhat but without the hat however you do need a headset that is the right design to support the sensors.
  3. Not so sure about that. The "rudders" are right behind the prop. Probably more in the realm of vectored thrust.
  4. Try the numpad decimal key(del) when in cockpit. In my controls its listed as snapview-custom but brings you to the instrument panel view, perfect for the 16.
  5. When you design a wing to fly fast meaning low drag(and we can all agree that it is) the more you need lift enhancing devices at the low speed part of flight to keep landing speeds reasonable. I think there's some confusion here, some people are talking degrees of flap and others percent. 70% is 35 degrees. While I don't know the exact number we can guess that 100% flap is about 50 degrees of flap deployment. Not an unreasonable number if you were trying to do a steep decent to landing. Why the extra capability? Dunno. Do you use them when dive bombing with the air brakes? There has to be a good reason, the consequences of getting it wrong IRL are pretty catastrophic. But as in many cases, the PE2 requires a slightly different technique due to it's design. Flap deployment is also coupled to elevator trim. While full flap may be OK in a steep decent to keep the speed reasonable as soon as you flare to land you exceed the stall angle. I suggest that after setting the elevator full nose up trim for landing you then trim the airplane for landing speed using flap deployment. If your approach is a little fast, a bit more flap, too slow... raise the flaps a few degrees.
  6. Wasn't designed as a bomber. Original concept was a long range escort fighter for strategic bombers IIRC. Says in the specs not to use more than 70% flap (35 degrees) on landing.
  7. Now you're comparing history to this sim. I'm saying the Soviet gunners are no better than the German gunners in the sim. But they have more 12.7 armed bombers.
  8. This. Most don't appreciate what a big bad gun the 13mm, 12.7 and .50 cal are. They are long range weapons, if you ever get inside 300m in their arc of fire you better break off. Farther if the deflection is low. You're usually attacking them with 20mm cannon with an effective range of around 200m, choose your shots carefully.
  9. Convergence has more meaning as the installed guns are placed farther apart. With centerline guns what you're really doing is sighting in the airplane much like sighting in a rifle. You want the bullet impacts where your sights are at the chosen distance. When the guns are installed the plane would be taken to a test stand and each gun mount adjusted. Your squadron is predominately a fighter or ground attack unit .... not likely to be the kind of thing you would be changing often
  10. What doesn't make sense is the times that you shoot and the wing stays on for 30 seconds or a minute, then falls off like damage is accumulating.
  11. The wing isn't cut off by bullets. When its flying the wing is trying to bend upwards. When pulling G's it want to bends upwards a lot. If the plane is built to handle a 9g turn and you're already putting 3 g's load in a turn you don't have to damage much of the structure for the wing to be torn off from flight loads.
  12. Play with the QMB to start, at least till you can reliably control your airplane and fight without losing control. Any of the Yak's are capable and forgiving airplanes. Play with AI skill settings. Keep your plane light. Don't expect to fight if you load up with bomb racks and rocket rails. Combat fuel load is usually 50% or so. Try different planes against the same AI. You don't have to be an expert at all but at least know enough to make the best choice, what to expect from each. Read the specs to get the most out of it.
  13. What will always be missing is the mass of real controls. The pedals might be the same quality as Crosswinds but whats missing is the pair of 15 foot long tubes (maybe cables but every pulley, every hinge has resistance too) that go back to the rudder plus you're moving something about the size of a regular household door. Go swish one back and forth right now like you were dancing on the pedals on takeoff. That's without any air flowing across it. It doesn't take much muscle to move it but it takes a LOT of muscle to move it quickly and precisely. Not just flex your toe.
  14. Someone here posted before to make sure Opentrack is an exclusion in your anti-virus. Check that. Exclude the game as well. Worked for me.
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