Difference between revisions of "Mesmer - Core Shatter"

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# High condition pressure
# High condition pressure
==Top Streamers==
Shorts https://www.twitch.tv/shorts__gaming
* Twitch: [https://www.twitch.tv/shorts__gaming Shorts]

Latest revision as of 09:10, 10 November 2019


The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damage.

Designed for:


A glass cannon core Mesmer burst build for PvP. Usable by F2P players as well.



Slot Changes


can be replaced by either the following skills:

  • - Decoy-lite, lower stealth duration but more frequently available. You do lose an extra source of clone generation though which could potentially lower burst damage. Another big reason for picking this one is that, unlike , the signet doesn't interrupt your own casts and therefore could be used even in the middle of casting .
  • - makes it easier to reap the benefits of several damage modifiers on Domination/Dueling by CCing the target right before the burst.

Template Code




  • is the more conventional trait for the Master tier slot and remains viable, but lowers your burst potential unless it removes Protection Protection.


Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Superior Sigil of Exploitation
Superior Sigil of Exploitation.pngSuperior Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.
Superior Sigil of Savagery
Superior Sigil of Savagery.pngSuperior Sigil of Savagery
+30% Stun Duration, +3% Damage against Stunned Foes.
Superior Rune of the Scholar
Superior Rune of the Scholar.pngSuperior Rune of the Scholar
(1): +25 Power (2): +35 Ferocity (3): +50 Power (4): +65 Ferocity (5): +100 Power (6): +125 Ferocity, +5% damage while your health is above 90%.
Berserker Amulet
Berserker Amulet.pngBerserker Amulet
+1200 Power +900 Precision +900 Ferocity



  • for a bit of condition defense and longer burst window (due to extended Might Might duration) from , giving damage potential in exchange.
  • if you feel you don't gain enough value from . However, this is a damage loss.



  • Playstyle: try to play something like a Thief, roaming the map looking for a fight to +1.
  • is a very long duration AoE stealth, get creative! Couple of applications include stealthing yourself or the entire team in order to get to open on the enemy team, or cloaking downed allies to prevent a stomp.
  • Your manipulation skills , and have shorter cooldown and they give Superspeed Superspeed.
  • Your condition cleanses are , and .
  • Poke with and in teamfights if you don't see an opening.
  • reflects projectiles while the skills is being channeled. To an extent, this can be abused. If you stow your weapon before the channeling finishes, you get to reflect projectiles while only sending your healing skill on a 4 second CD. Of course if you do this, you won't be healed. It's a niche use but might be worth knowing.


  • What the build lacks in sustained damage, it makes up for in bursts.
  • There are two important damage modifiers to note, and . In a way both are tied to your opponent being inactive. The best way to ensure that both of these traits are going to take effect is to CC the target with right before bursting them. Diversion itself may procs various traits on Domination for Vulnerability which translates to even more damage.
  • The burst combo is best done in melee range for various reasons. One, to get the most out of the bounces and two, to make yourself act as an extra clone for shatters.
  • A longer stealth right before a burst may give you enough time to cast (if you haven't already) for a damage boost from the Might stacks.

Basic combo:

  1. in melee range.
  2. immediately after the first bounce of Mirror Blade.
  3. a split second after Power Spike.
  4. as soon as you can.

Extended burst combo:

  1. Optional - start from stealth to make the burst less predictable. If you're using you could time your burst in a way that the stealth runs out in the middle of the combo as The Prestige does AoE damage after it runs out. Breaking the stealth doesn't cause the damage to go off any sooner.
  2. Optional - if you start from Sword/Torch you could try rooting the target with .
  3. Optional - right before the combo stuns the target via , making the burst easier to land and boosting your damage through various Grandmaster traits.
  4. Optional - if you can afford to discard a strong defensive CD, using right before the burst spawns another clone that can be shattered by for extra damage.
  5. in melee range.
  6. immediately after the first bounce of Mirror Blade.
  7. a split second after Power Spike.
  8. as soon as you can.
  9. If the opponent is still alive, you can use / / .


  1. Thieves
  2. Holosmiths
  3. High condition pressure

Top Streamers

Build rating - 4 stars
2 Ratings
4 stars
Hanz gave this build 4 stars last month

Best core mesmer build out there. Surprisingly good sustan for a zerker build, excellent damage. Fun to play in general.

4 stars
Redavi gave this build 4 stars December 2018

Core Power Shatter mes is kinda in an odd spot. This build is outclassed by power mirage due to split surge giving it teamfight potential and the increased mobility of mirage thrust. That being said, I play power shatter with zerker ammy and scholar rune(and mantras ofc). You can go toe to toe with almost anything out there as you have more stealth than anyone but thief and can oneshot any build in the game. Good choice for those who like to play power shatter.