tag:blogger.com,1999:blog-4491933635924780786.post1727775493672901070..comments2019-07-16T01:50:46.752-07:00Comments on Spirit of the Blank: Fantasy: WeaponsMike Olsonhttp://www.blogger.com/profile/11547961835994778883noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4491933635924780786.post-48416624472193855202008-03-04T16:36:00.000-08:002008-03-04T16:36:00.000-08:00One of the improvements available for the Signatur...One of the improvements available for the Signature Weapon stunt is Aspect -- that is, you can give your weapon an Aspect of your choosing.<BR/><BR/>I understand what you're saying about The Rule of Aspects, but for the time being, conceptually, I think things like Slashing, Bashing, and Stabbing do the job. Making some of the heavy weapons usable with Might by default is interesting, although I already have a Might stunt that does that. I can also see giving those huge weapons an Aspect that doesn't really tie into anything else, like "Massive."<BR/><BR/>Many more weapons have been statted out than the ones listed here, but I'll go back over the list with your suggestions in mind. I like the idea of more evocative Aspects, but at the same time I want to keep the number of Aspects on each weapon down to one or two for most of them, and I don't want to potentially pigeonhole them with Aspects that appeal to me specifically and not the public at large. Y'know?Mike Olsonhttps://www.blogger.com/profile/11547961835994778883noreply@blogger.comtag:blogger.com,1999:blog-4491933635924780786.post-3525440987101730842008-03-04T10:27:00.000-08:002008-03-04T10:27:00.000-08:00I think one solution would be to have weapon depen...I think one solution would be to have weapon dependent stunts. The maul could be related to Might rather than Melee. I like the idea of "aspects" for weapons, but I think generic ones like "Slashing" and "Stabbing" are flexible, they don't invoke anything special. Basically those aspects break the rules of aspects.<BR/><BR/>A dagger after all is a basic knife in reality. It could have an aspect like "All Purpose".<BR/><BR/>The troll axe could have "Big as a troll" which could be used and advantage or a disadvantage.<BR/><BR/>Also, aspects would work well for players to personalize normal weapons, such as "weighted pommel" or something similar.Jonathan Breesehttps://www.blogger.com/profile/11425434100358128927noreply@blogger.com